CHEAT CODES
Press CTRL+SHIFT+Z for cheat menu. Type in phrase, then press ENTER. ask a glass of water = teleports party to where they were at beginning of chapter. some call me tim = during combat will kill all combattants. gotta have magic = gives Aren all spells. why am I so dull = maximize all the party skills. man does my leg hurt = will heal the party.
supermarket for the rich = allow you access to a cache of good items.
LEVER CHEST SOLUTIONS
AURORA — Light of the Empire, A star fallen from the sky, And reborn.
TORCHITE — Softly glowing gem, your light blinds reason and sparks avarice.
CUTLASS — The pirate Thofaz dared to kiss his captain's favorite wench, the angry captain game him this and left him in a trench.
MIDOVA — Marketplace city, the crossroads of commerce in Pianda.
TRIUNE — Like morn, noon and night, parts of a whole that cannot co-exist.
EMERALD — The Antaran Empires founder had an eye of sapphire blue, but the other one he looked through matched a gem of another hue.
MEHRAT — Ungrateful wretches, unworth the Empire they despise.
FIDALI — When crushed and mixed with ale, it leaves a foul concoction. Your best chance to prevail, when suffering from a toxin.
DENNA — Should twixt your ribs an enemy's sharp blade slip. Thank she whose sacrifice brought forth the senwater you sip.
MONTARI — Te siege of Poolkeep would have failed if not for them tunneling.
JAEGER — Stodgy blueblood, imperial emblem, ferocious predator.
GLASS — If the third man is a hunter and the first one is a smith, ask a child what the second one should be given as a gift.
VALORIAN — A name synanamous with Antara, our light, our sword, our shepherd.
SHIRA — Corrupt assemblage, spending our money, providing no benefit.
CORLENE — Dear Empress: her love for knowledge was matched only by here charm.
SHADOWS — Most people have one. The Emperor has at least two.
MALKERE — Of all the heros of the Grrrulf War, none loom larger in memory.
KIRITH — Burlas, emeralds, torchite stones, priceless works of art, I need them not, for you my son, the treasure of my heart.
CHUMEN — Sad twisted people born of disaster and shunned by others.
CONSUL — In every city, the Emperor maintains his eyes and ears.
WICK — Humans live in houses. Montari live underground. Trkaa don't live in candles, though, despite how it may sound.
CALDERLEAF — Before Irthinde was known to exist, this plant was thought to be the deadliest.
HAND — The revered guide of each faithful arm following every face.
HALDER — When thieves planned to rob his town, a crafty smith became a hero with a stolen brew which now bears his name.
HARKUNE — Spine of the empire, towering peaks of strength and majesty.
ONYX — Grrrlf: wood::Montari:
CHAIL — A travelling foreigner chimmied a lock, chumped a Chaeger, and was caught with stolen chewlry. Where was he bound?
DEREK — Shipwreck survivor, Travelled for years to reach the emperor.
BEAD-LOCK CHEST SOLUTIONS
KEY: — Color code P=Purple, R=Red, Bu=Blue, Y=yellow, Bn=Brown, G=Green, Bk=Black
Ticoro: Need BuGG, Have R = Drop R gives GY, Drop Y gives BuGG.
Ticoro: Need BuG. Have BuY = Drop BY gives RRW, Drop W gives RRYG, Drop RRY gives BG.
Korus Landing: Have YYRRR. Need YYYRR = Drop Y gives YBuRRRBuG. Drop G gives YBRRRBWYBn. Drop BuY gives YBRRRGWBnBn. Drop RY gives BuBuRRGWBnBn. Drop BBG gives YRRWBnBn. Drop WBnBn gives YYYRR.
South-east of TEAL: Have RGBuWY. Need B = Drop G gives RRBuWYWY. Drop BuW gives RRRGYWY. Drop G gives RRRRYWYWY. Drop RRRR gives OYWYWY. Drop OYYW gives BWY. Drop BWY gives Bk.
Northwest of Elona: Colors are bleached, need color key: skull = yellow, bottle = red, book = green, bulb = blue. Need RG. Have BuY = Drop Y gives BuBuRG. Drop BuR give BuGG. Drop BuG gives RG.
South of Isten. Have WGGR. Need WGY = Drop RG gives YYGGBuBu, Drop RBu gives YGBuBuWW. Drop YGBu gives RRBuWW. Drop RBu gives RGGWW. Drop RGW gives YGW.
Southwest of Isten. Have YWWG. Need GGWYR = Drop RW gives YGGGB. Drop YBu gives GGGWW. Drop GW gives RYGGBuBuW. Drop RGBuW gives YYGBu. Drop YBu gives YGWW.
Chest found just SE of Isten. Need PPP, Have BuY = Drop Y gives BuGP. Drop Bu gives RBuGPRP, Drop GR gives RBuYPP, Drop RBuY gives PPP.
West of Durst: Have RWBu. Need RWWWBu. Drop RB give WWOOG. Drop GO give WWGRY, Drop WR give WGOYYY. Drop YY give WGOYWGB. Drop GO give WRYYWGB. Drop BW gives WRYGOYG. Drop YYG give WRGYGRW. Drop RG give WRWYOWW. Drop RY gives WOWGOWW. Drop WOOG gives RWWWB.
Ticoro Swamp: Have RYG. Need BuBuYG. Drop R give YYGWWW. Drop YYW give RGBuWW. Drop B give RRGGWW. Drop RGW give RYGBuW. Drop RGW give YYBuBu. Drop YBuBu gives YG. Drop Y give RGGBuW. Drop RGW gives YGBuBu.
Keth: Have GGOO. Need R. Drop O get GGOYYP. Drop GY get GWOBuYBkP. Drop GOBk get WWPBuYP. Drop PG get WBkPYYBkY. Drop BkYYP get WOYBk. Drop WOYBk get R.
Nathby: Have GG. Need GGY. Drop G get GBkWWBu. Drop Bk get GRRWWBuBu. Drop GBuBu get BkRRWWW. Drop R get BkRWWWWWYY. Drop WWRY get BkBuWWGY. Drop BkWWBu get GGY.
Havesly: Have BuBuWW. Need RRO. Drop Bu get BuRWWW. Drop BuR get YOWWW. Drop OW get YGYWW. Drop YY get OGRWWR. Drop WR get OGRWBu. Drop BuWG get RRO.
East of Dumali: RRRRR. Need YYYYY. Drop R. Drop RRR. Drop BuBuYG. Drop GW. Drop RWW. Drop BuRG. Get YYYYY.
Due north of Durst in the small waste area, Kaelyn and Raal rescue Toddy (cpt 5) and in the curl due north of that is a chest: Need RRGG, Start with BBYY, Drop BY and BY again, Now drop RR and WW. Now drop YP. Next drop OW.
MISC NOTES
1) Gambling cheat: Save the game with the bookmark just outside the door to the inn where there is a gambler, then enter and play cards. If you loose, leave the inn, load the save game and start all over. If you win, leave the inn, save the game, and play cards again. Eventually you will put the card shark out of business.
2) Disarm trapped chests: Save game using the book mark, use lockpicks to open chest. If the chest explodes reload the save game and try again. 3) The Montari Caves are west from Sortiga, just past the road to Ligano. 4) The Aliero Mines are just alittle bit west of Aliero City.
5) It seems like you can store stuff safely on the ground or inside a vacany building, but once a chapter is done the items may disappear. BE SURE to remove any important items before ending a chapter. 6) Poison Antidote: Mix fidali (or fidali leaves) with ale.
SHOPS & INNS
BRIALA — SHOP:senwater, buckets, shovels, rope, torches, hammer, wheatstone.
INN:food rations, and resting. Sleep/Eat here for free.
ASPREZA — SHOP:leather armor, shields, Steadfast Tonic & Harding Fluid.
INN:food only.
BALMESTRI — SHOP:swords, senwater, shadowmilk, whetstone.
INN:food rations, and resting.
SORTIGA — SHOP:herb powder, drums, nudberries, senwater, fidali leaves, rope.
INN:foor rations, wine, and resting.
LIGANO — SHOP:steadfast tonic, shadowmilk, yelloweye, halders brew, ring of rangers, sapphire shieldstone, optics primer, dervish disk.
INN:food, and resting.
IMAZI — SHOP:leather, hammer, sword, staff. BEST BUYING PRICES!
INN:food, and resting.
ALIERO — SHOP:senwater, pick axe, bees wax, torch, lockpicks, rope, shovel, whetstone.
INN:food rations.
PANIZO — SHOP:chain mail, shield, hardening fluid, OIL, hammer.
SHOP:Cadman's Memoir, Carlith's Mating Rituals.
INN:food, wine, and resting.
MIDOVA — SHOP:armor, drums, rope.
INN:food rations, and resting. NPC
SHOP:Peerless Imports, Paolo Verazza (Quest NPC). NPC
SHOP:Money Lender, Antoni Octomont (Quest NPC).
WATERFORK — SHOP:senwater, herb powder, razorcup nector, nudberries, fidali leaves.
INN:food.
CARDONE — SHOP:bow strings, arrows, beeswax, short bows.
INN:food and resting.
LEVOSCHE — SHOP:shields, swords, steadfast potion, oil, whetstone.
INN:food and wine.
ORMEDE — SHOP:Gems, bracelets and a Pendant.
INN:rations, wine and resting.
RAVENNE — SHOP:Grrlf Shields, arrows, fishing rod, shovel, swords, senwater, beeswax, torch.
INN:food and wine.
MELAY — SHOP:books - Ponaka's Last Stand, Carlith's Mating Rituals, Halder's Tale.
INN:rations and resting.
TICORO — Numerous Shops and Inns - See Chapter 3 notes.
VARNASSE — SHOP:chain mail, armor, staff, shield, swords, hammer.
INN:rations, wine and resting.
KORUS- — SHOP:banded shield, senwater, shovel, herbal powder, beeswax, torch.
LANDING — INN:rations, ale and resting.
ISTEN — SHOP:armor, oil, rope, yelloweye, fishing rod, animal pelts.
INN:Food, wine.
DURST — SHOP:steadfast potion, senwater, fidali paste, shovel, herbal powder, razorcup nector, irthinde.
INN:rations, cheese and resting.
TEAL — SHOP:grrrlf bow, arrows, enchanted arrows, grrrlf arrows, long bow, corrosive arrows, flaming arrows, bowstring, beeswax.
INN:food.
ELONA — SHOP:gems, bracelet, Pendant.
EVERTON — SHOP:armor, swords, senwater.
INN:rations, ale and resting.
BURLEN — SHOP:Montair chain mail, chain mail, breastplate, banded shield, tortoise shield.
INN:food, and resting.
CAMILLE — SHOP:shields.
INN:food.
EAST BANK — SHOP:Grrrlf staff, swords, whetstone.
INN:food, wine and resting.
GRANDEUR — SHOP:kenetic staff, malkere's serum, essence of the wind, shadowmilk, staff of nightmares, senwater, abrida's conduit, muscles & glands (book), an optics primer (book), necklace of communions, carluda's chain.
INN:rations, ale and resting.
FRIOLE — SHOP:shields, aroows, hammer, pickaxe, swords, Grrrlf arrows, bucket, shovel.
INN:rations and resting.
DARVI — SHOP:chain mail, breastplale, Grrrlf staff, swords, senwater, torch.
SHOP:Ponaka's Last Stand, Garlith's mating rituals, Haldor's tale.
INN:food and resting.
TORLITH — SHOP:montari chain & plate, armor, grounding wire.
INN:rations.
KETH — SHOP:montari chain & plate, arrows, senwater, tower shield, Grrrlf arrows, grounding wire.
CHOTH — SHOP:swords (Onyx blade also!!).
INN:food and ale.
BAKRIL — SHOP:steadfast potion, kor's blood, razorcup nectar, herbal powder, senwater.
INN:rations.
GANATH — SHOP:swords.
INN:rations, ale, resting.
BRELAND — SHOP:Bows, lots of different arrows, beeswax.
SHOP:steadfast tonic, senwater, fidali leaves, herbal powder, razorcup nectar.
INN:food, resting.
HAVESLY — SHOP:Shields, senwater.
INN:food, resting.
DUMALI — SHOP:Ton's of magical stuff ... check it out.
INN:food
BELUCKRE — SHOP:Talicor dust, oil, bowstring, shovel, hardening fluid, irthinde, beeswax, whetstone.
INN:food, fatty meat, wine.
KNIGHTRIDGE — SHOP:Shields, Swords (Januli Greatsword too!)
INN:rations, ale.
NATHBY — SHOP:arrows, oil, rope, shovel, senwater, lockpicks, beeswax, torch, whetstone.
SHOP:swords, shields, armors.
INN:Food, ale, fatty meat.
INN:rations, resting.
INN:food, wine.
TEMPLES
KOR: — Aspreza, West of Levosche, South of Burlen, East of Torlith, North of Havesly.
HENNE: — Ligano, Ticoro, Durst.
SENAEDRIN: — East of Cardone, Isten, Grandeur, Knightridge.
NPC — William Escobar: Party Leader (original), fighter, home in Panizo.
NPC — Aren Cordelaine: Party Member (original), mage, home in Briala.
NPC — Kaelyn Usher: Party Member (found south of Briala), archer, was going to Balmestri to sell animal skins.
NPC — Gregor: Was William's traveling partner, who died when game started. He gave William a medallion, and said something about "The Consort ....". The Medallion has a triangle on it, with "R,L,R" engraved on the back.
BRIALA
1) Mr Cordelaine: Aren's dad 2) Laura Miller: Aren's girlfriend in Briala. 3) Mrs. Miller: Laura's mom, baking with flour in her house. 4) Pig Farmer: Helped her catch the pigs, increased my Stealth. 5) Lonzo: Cow Rancher. His cows were sick, see if Doc Myers in Balmestri can help. (return after Doc visits him, for reward).
6) Eugene: Mastercooper's son. Talks about chickens/manure, needs money to help study them more. 7) Mrs Derkins: Said Aren is a bad influence on her son, Bo. ---------------------------------------------------------------------------------
ASPREZA
1) Scott Gratisi: Joyman at Inn, gives Aren some papers about magic. 2) Belora: Her son, Mickel, is missing. He likes to play in the nearby caves. (rescue Mickel in the nearby caves, by using rope). NOTES: Most of the towns people are inside their homes, sick with pox.
After finishing "Senaedrin Priests" quest (by giving them 24 rations), there's a man in town that will repair items: Bows/120, Swords/150, Armor/200. ---------------------------------------------------------------------------------
BALMESTRI
1) Mattai Brunia (at Inn): Wheat farmer. See Chapter 1 notes. 2) Doc Myers: Said he would go to Briala, to check on the sick cows. 3) Nikki: Kaelyn's friend, who'll buy her animal skins (for 35 burlas). 4) Matthew Escobar: Willam's brother, their dad sent him there to try to end the Shipmaster Guild strike.
They're on strike because of pirates blocking the harbor. 5) Penwhite: Held prisoner by the pirates. After killing the pirates, he says that the mayor was taking bribes from the pirates, that the first shipmaster knew about it also. Said he's going to his sisters in Sortiga.
6) Mayor: After killing pirates, hes in a big hurry to go to "Ghan" (??). ---------------------------------------------------------------------------------
SORTIGA
1) Man: Planning daughter's (Cherise) wedding, waiting for priests from Ligano, but they won't come until the road is cleared of Montari. (After clearing path, he gives me a pearl). 2) Woman: Taking care of sick friends. 3) Groom: Sitting inside his house. 4) Benje: Groom's brother, he lost their 3 wedding rings near the coast.
(Give rings to him, he gives me a book). 5) Korellyn the Healer: (See Chapter 1 Notes!). She's just north of city. She talks about Nudberries (they make you sleep), and said she can kill crops, and that some folks pay her to do that.
She said a noble from Imazi (Lord Garson) paid her to kill Farmer Brunia's crops, and that the noble paid her with herbs that were wrapped in a kerchief. ---------------------------------------------------------------------------------
LIGANO
1) Empty House: Force enter, its a den of theives. 2) Sergeant Kalyx: Saved town from attacking montari, now on quarter rations. (Give him rations, he increases my stats). 3) Senaedrin Circle Ladies: Waiting just north of town, they're weak & hungry from Montari attacks.
They're trying to get to Aspreza to help people with feeblepox, but they need 24 rations. (Give rations, you get senwater). ---------------------------------------------------------------------------------
IMAZI
1) Lord Garson: Drought is ruining the farmers crops, and causing hungry montari to attack. Farmer's crops are doing badly, but he still makes them pay all their taxes (or takes their land away). 2) Men guarding field: Won't let me into the field (until after Farmers quest).
3) Home: Can't enter, sign says "Property of Lord Garson, No Trespassing" 4) 3 Houses near Garson's: Nobody's home. 5) Trey Matchi: Drum maker, needs skins (Gave him skins, he gave me drums). 6) Man: Lord Garson promised his son a job as Shira's page. He paid Garson 2..3..maybe 500 burlas to get job.
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ALIERO — 1) There's a mine near town, bring torches and a couple pick axes!
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PANIZO — 1) William's Mom & Dad
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MIDOVA
1) The Marketplace: Man will teach Aren to use drums (affects field worms). Man selling Montari Chocolate, said Montari are having hard time getting enough sugar & cocoa to make their famous chocolate candy. Man selling a Braclet. 2) Paolo Verazza: Peerless Imports (Has quest item - Chailan Tea).
3) Leno: At Inn, he's a courier who was taking Paolo's money to Antino, but he got robbed by Nobles. 4) Antoni Octomont: Money Lender, he lent money to Paolo and had his shop roughed up when he didn't make his loan payment. ---------------------------------------------------------------------------------
WATERFORK
1) Trapper: He was stuck in the Herkune Mountains during winter. He found a flexible branch and made it into a fishing pole, cut hole in lake with his axe, baited hook with frozen bug, and caught fish. He stayed in a cave until spring, and he still loves the taste of fish! 2) Man with sick boy: Boy got stung by a spineray while swimming.
(Gave him fidali + ale potion, which cured him. Man gave me a shield). 3) Contuso's Home (Marnia Contuso): I gave her the Contuso scroll, which turned out to be a record of all contuso births and deaths for 5 generations. Many of the names were Verazzas by birth.
Before the falling out between the Contuso's and Verazza's, marriages were common between the 2 families. (Somehow the scroll helped clear up the past understanding between the 2 families, and Marnia gave me a emerald). 4) Fisherman: Said the Masliths are scaring away all the fish. (I killed all the nearby Masliths, and he gave me Henne's Horn).
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CARDONE
1) Jean Baudet, talks about beast in the nearby woods. 2) Guys at Inn, talking about beast they shot and wounded in the woods. 3) Woman in house, afraid of the beast. 4) Mage Chilblain, has "Rings & Things" shop, where he makes magic rings.
Says he will give us a ring if we can answer his riddle, "If the third man is a hunter, and the first one is a smith, ask a child what the second should be given as a gift". After finding the answer (from childern's song in Ravenne), he attacks us, after he dies we got a shadowring. 5) The Beast: Its a wounded Grrrlf that has "wounded madness".
Mixed nudberry root with rations and clicking it on him, which cures him. His name is Flaar, the Grrrlf sent him to deliver a message to all the other packs around Pianda, and he can't go home till hes done. His message is that all packs are to return to the den immediately. He asks us to pass along the message to any Grrrlf we meet.
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LEVOSCHE
1) Joyman, he's working on a ballad about the "Cyrilyn", a ship that went down long ago. 100 yrs ago, emperor Benarren built the Cyrilyn, as a wedding gift for his daughter and her intended groom. It was wrecked on its maiden voyage, and they both drowned.
He's trying to finish the ballad in time for the Ticoro festival, but he's stuck on 1 verse ... he can't remember the name of the shipwright that built the ship. (I never could find the answer for him). 2) Master Swordsman, he teaches Aren how to block with his staff. ---------------------------------------------------------------------------------
ORMEDE
1) Fresh fruit & veg shop: They're out of fresh food, but the lady there will turn any food you have into rations (it'll take 1 day to dry them in the sun). 2) Man selling info: He's putting together an expedition to recover the Cyrilan wreck.
Says the ship was launched near Riva, and will allow us to become partners in the expedition for 150 burlas (I didn't pay him). 3) Mage: Teaches Aren magic for 100 burlas. Choice of Area, Create, Light. 4) Gambler at Inn: Told us story about 3 cards that are on the tavern's wall.
Said they were used by the Lyne Brothers to trick a cheating card player. ---------------------------------------------------------------------------------
RAVENNE
1) Del's Stained Glass Shop: He's making a stained glass window for a new chapel of Henne (which is being built in Ravenne). His window's design represents the 3 basic tenents of the Childern's Philosophy: Destiny, Luck and Inspiration. Luck symbolized by the fisherman.
2) Childern singing a song, contains the answer to the Mages Riddle (Cordone). 3) Museum: There's a TON OF INFO at this place!!! 4) While on quest to find Simon: House with Thomas Aquiver & his brother. If you enter a second time you'll be able to hear their story (and also increase your skills).
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MELAY
1) Gunther Yup, Jeweler Mage. He fashions magical items from jewelery. 2) Woman with buckets of water from river, she says the town's well is tainted. 3) Woman Sculptor, she shows us statue of a jaeger, done by her father who's now dead. Somebody killed him in the studio when she was a young kid.
Murderer turned himself in, but he was a noble and only got a fine. He killed him because of a statue her father was commissioned to make, because her father ended up wanting to keep the statue (of a malachite cat). 4) Used bucket on well, and found a Torchite Gem. Gave gem to Gunther Yup, who gave us a Diamond Shieldstone.
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TICORO — See Chapter 3 Notes.
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VARNASSE
1) Couple in house say they saw a play with Maria Liana in the Isten amphitheater, called "Academy of Broken Hearts". 2) Smithy: Teaches us repair skills. 3) Woman inside Mason's Guild House: Jaimie is her husband, he's a mason. Mason's fixed the bridge but didn't get paid, and the council didn't help with their complaint ...
so they're going to take matters into their own hands, by making people pay to cross the brige. 4) Woman inside House: Asks us to plant her nudberry seeds in soil near the woods, she's already dug the holes (found the holes near woods east of Varnasse). Afterwards she gave us a Dervish Disk.
5) Naomi inside Conservatory: Naomi says her cousin Noal's garden is doing badly, and asks us to sprinkle some calcicum (nutrients) powder on it. Noal's house is in Elona. She also says the a mixture of Fidali leaves and any alcohol will cure almost any type of poison. (Upon completing the task, she teaches Aren more magic skills).
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KORUS LANDING
1) Jaeger Forest Meister: He's planning a fancy party, and needs some cheese to serve his guests. (you get 2 burlas if you give him cheese). 2) Lady in shop doesn't like Jaeger Forest, says she would charge him 10 times extra for cheese. (you get 50 burlas if you give her the cheese, instead of Jaeger Forest).
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ISTEN
1) Temple of Senaedrin: Give sisters the letters from Alethea, they'll give you a gem. 2) Woman in house: She says that Lord Lighton is planning a special performance at the amphitheater, by invitation only. She had tickets locked in a chest, but thieves took the chest!
She says the Shepards is the latest craze amoung young men of wealth and social standing, even Maria Liana's son joined. 3) Jaeger Ben Stafford: He's writting a teatis on the Antaran political system, it contains info about the inner workings of the Shiva ... bribes, favors, double-dealing, blackmail, etc.
He's going to publish it using an anonyious name, but he can't find somebody to print it. (Read papers = increases skill). 4) Mage Darvosten: He will teach Aren magic skills for 400 burlas. 5) Lord Lighton at Inn: He won't sell or give you tickets (but you can win them from him by playing cards).
6) Maria Liana at Amphitheater: Says her son, Simon, ran around with the Shepards, but he finally left them. He has now joined the Childern, divine patron of the Theatrical Arts. His last letter was from Durst, in Old Chuno, and he said he was happy to be on the frontier and being so close to the Waste.
Maria tells you about a play she did, where she played Siarrah the Mage of Prefection in the Waste. Siarrah summoned up a beast from the Etheren, and fell in love with him. Since Etheren's don't survive long in our realm, Siarrah opened a rift into the Etherea and took the beast back to his universe.
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DURST
1) Chuman: His ancestor saw the blast that created the Waste, and says it changed her and her unborn baby. 2) Adrian the Swordsmith: He's working on a sword for a man in Antara, but he needs a pearl to finish it's decoration. (Give him pearl increases your skills).
3) Temple of Henne: If you pay for blessing, you'll be able to talk with Jiana (who's sitting on a pew). She says that Simon was reassigned by the Reverned Hand, Fellich Marr, who lives in Ticoro. 4) In later chapter: Man calling "Toddy! Toddy!". His son went playing in the Waste. (found him north of Durst, near the Waste ...
returned to man, who gave me a book "The Adventures of Caarl Maston"). ---------------------------------------------------------------------------------
TEAL
1) Guys at Inn talk about a mage named Brian Castere, who died recently. Another guy asks Aren if he knows how to keep things safe from thieves, Aren tells him that he shouldn't keep the stuff at home, as thats the first place thieves would look.
2) Brian's House: Brother Alexi from Burlen Monastery is there, says he'll officiate at the funeral tomorrow, and that hes staying in Brian's house until he's finally buried. Says that Brian died when thrown from a horse. 3) Allie Renne & Father: Says that Brian was their best friend, and that he apprenticed with a Mehrat mage.
He used his magic to help his business, like speeding up his wagon wheels with magic. 4) Boy in house: Says that Brian was a trader in cloth and linens, but one day a box fell off Brian's wagon, and it was full of weapons. Brian gave the boy a Mehrat knife, and the boy promised not to tell anybody out the weapons.
5) House with children playing a counting game with pebbles: "1 is for the Emperor the one the cloak has graced, 2 is for the mages who in battle made the Waste, 3 is for Tririne for they are always near, 4 is for the seasons as they turn throughout the year, 5 is for the years the priests of Kor must train, 6 is for the countries over which our Emperor reigns, 7 is for the books of law that make Antara great, 8 is for the Harvest Days that we all celebrate, 9 is for the pirate clans who sail upon the sea, 10 is for the fingers I couunt on 1, 2, 3." 6) Graveyard near town: Somebody has dug-up Brian's grave, William checks it out and find a map with Teal marked on it and a spot to the south marked also.
(head south, find small mound of dirt, use shovel, and get red key).
7) The next day at Brian's house(after Brian's been buried): Brother Alexi is gone, inside the house is a note from "G.F." to Brian, where GF says he feels Brian has cheated him of his full share of money on a weapons sell to the Mehrats, and that he's coming next week to see Brian about it.
NOTE: There's a large maze to the east of Teal, which leads all the way to Burlen. I never did explore this area. ---------------------------------------------------------------------------------
ELONA
1) Noal's House: He's not home, behind his house is the garden. Spread the nutrients (that Naomi gave us) on the garden. 2) Man in house: Says that Elona reeks, 1st there was the pox, and now he thinks that the Mehrats will soon be invading. Says for 150 burlas, he'll tell you the location of a chest.
3) Empty house: Has some items, and an academy pass. 4) House with beautiful woman mistakes you for Marcus, her betrothed husband who went to fight the Mehrats in the west. 5) House with boy playacting as a dog with his sister. 6) To the north of the city is a large tree thats actually a Bead-Chest.
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EVERTON
1) Locked house with nameplate "G.Fayle": Use red key (found buried south of Teal) to open door, inside are Lucky Charm, Brian Castere's Journal (teaches magic skills to Aren) and a note from Brian to Gerard. After leaving the house, Gerard Fayle shows up and attacks. (I left the red key and both notes about Brian & G.F.
in a sack near G.F.'s house). 2) Woman in house: Says we can't come in because her sister, Natalie, has the pox and is also pregnant. She asks us to take a message to the sisters near Isten, that the time is near.
(After talking to Isten priests, and returning to Everton, the woman gives me a blue key to her house next door, which has supplies in it. I left the blue key in a sack next to her house). 3) Shop Keeper: Gave him Fayle's Burlas, to help him restock his store, and he gave me Montari Chain Mail.
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BURLEN
1) Overheard rumors while inside the Inn: Lord Caverton is in hot water with the Shira, over the consort fiasco. He's been calling in years worth of favors just to hold onto his interests. There's talk that the Emperor might transfer Governorship of Ticor to another house.
2A) Pernath Academy - Upstairs (Need pass to enter): Upstairs in the private offices is Walston Moore, director of the Vell Studies Dept. He says that the Vell were more advanced then us, even without the use of magic ... instead they used science. He shows us one of the Vell arifacts that still works, that makes things ultra-durable.
He says the Vell had 3 different languages, 2 that we understand, but we don't yet understand their language used for science. He says that Vell scholars dream of finding the missing piece of the puzzle that will unlock the Vell's scientific language.
2B) Pernath Academy - Library (Need pass to enter): Library contains books which contain lots of history. "Antara Policial Structure", "Humanity's Homcoming" (Volumes I and II), "The Founding of Antara" (Part I and II), "Luerdan's Essays on Ancient History" (Volumes I, II and III).
2C) I left the Pernath Academy Pass inside a chest thats behind Burlen city. ---------------------------------------------------------------------------------
CAMILLE
1) Blind man: If you give him unused weapons, he'll offer to bless them in some kinda strange way. 2) Man near well: He'll let you drink from the well for 60 burlas, which will heal and remove poison. ---------------------------------------------------------------------------------
EAST BANK
1) Woman: Says that the Prophet from Camille cured a young boy of pox, even after the sisters of Senaedrin failed. 2) In later chapter: Mage will help you cross the river, if you talk to the girl he likes in Camille. ---------------------------------------------------------------------------------
FRIOLE
1) Farmer: Said he survived the pox, and lets you sleep in his barn. Inside the barn you'll find a note. The note is from Jarston, to Master Burns at the Penath Academy. Give the note to the farmer, and he says that it musta been left by the damn courier ... the one that brought the pox to town.
(I put the note back inside the barn for safe keeping). 2) Cherise & Benje: They've married and living here now. ---------------------------------------------------------------------------------
DARVI
1) Archibald Feathersby Expeditions: He leads expeditions into the Waste, and trains Kaelyn in the use of bows for 200 burlas. 2) Man looking for book: He says he's lost his book called "A social analysis of organisms" (which you can find inside the town's Inn, on the floor).
Gave book to him, and he said our dirty fingers were all over the pages, then slammed the door shut. 3) Drunk Man: Says he used to be a mage, but he's lost all his powers. For a bottle of Ticoran Wine, he'll tell you a secret. (Gave him a bottle of wine, and he tells about a shieldstone thats buried somewhere in or near town).
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TORLITH
1) Sir Richard Densmore, Provincial Representative: He hurrys past us and into his carriage, heading to a Shira meeting. Just west of Keth you find a note after killing some enemies.
The note is a contact between Gerry Barcudi and Sir Densmore, that says Densmore will pay Barcudi 750 burlas upon proof that Lord Stafford of Isten has met his death apparently due to natural causes. (I didn't travel to Isten to check it out). 2) Man: Says the Chumen hurt him, after he tried to stop them from wrecking his house.
He says they took his lever chest that has a special lock created from his sons name (Kirith). After finding his lever chest and returning to him, he gave me a Circel of Senaedrin.
3) Man trying to start fire, but his wood is wet: Aren uses magic to light his fire, and he says he doesn't like mages, because a mage once offered to pay him money if he would protect him while the mage studied bugs in the swamp ... the Mage finished his study, but never paid him!
He says he knows where the mages books are, buried south of the road near the swamp. (Use shovel to dig up the books - "Swamp Survival Skills" and "Weather Patterns of Ramar" - which are located near the Shepard's cave exit. ---------------------------------------------------------------------------------
KETH
1) Lord Dakka: Says we're late, and that we should go to Bakril and join up with the fellow mercenaries, and don't come back without my wine. (After bringing him a full set of wine - 12 bottles - he says some of the wine is missing). 2) Tanner's House: Guy selling gater shoes, belts, croc jerky, etc.
3) Mage Gerry Barcudi: He knows poison mage, and says he's worked for many officials in the Shira and some Jaegers also. He says there's one Shiran from Torlith .... well, you'd be amazed if I told you the names of some of my clients. He teaches Aren magic for 75 burlas.
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CHOTH
1) Mage Gordistorini has a Carluda's Chain and lies telling you he travelled back to when Carluda battled with Mage Morduse to form the waste. 2) House with two flasks, Halder's Brew and Malkere's Serum, a man lies about how he rescued Princess Aurora from thieves. 3) Woman Thief with a sad tale of distrust talks about a rare coin.
4) Man lies about fighting Mehrats and feeds the group a meal. 5) A man lies about healing Canaster with the Blessings of Denna Rae who appeared to him and then was rewarded with Senawater. 6) Red Haired Boy lies about being kidnapped by pirates and has a pirate map.
7) The Tapped Barrell Tavern: Speak to the tavernkeeper after talking to everybody else in town, he'll tell you that you arrived on the day of the liar's fair, and you are the judges. You will receive the props from the story of the person who you pick as the winner.
(I selected the soldier, and got a tower shield and a Everedge sword, which is awesome. If you don't already have some "Haldor's Brew", you should pick the person with the Brew/Serum, because you'll definitely need some brew for a very important quest in Ganath). 8) Tents to the south of city ....
you'll get to talk with the guy sooner or later, but you'll need to finish a few quests first. ---------------------------------------------------------------------------------
BAKRIL
1) There's an empty house with Haldor's brew inside. Grab it, it'll come in handy during the arm wrestling match with Khorus Bale (in Ganath). 2) When you try to enter the Inn, you'll get attacked by some mercenaries. Once inside the Inn, the barkeeper tells how Lord Dakka sent ther merc's, because the shipment of wine he paid for never arrived.
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GANATH
1) Khorus Bale, inside the Inn: He knows Kaheth, but he won't tell you anything until you've given him a good arm wrestling match. (Drink Haldor's Brew, and then challenge him .... he'll tell you to see Lokath in Choth, and tell him that Khorus sent ya). ---------------------------------------------------------------------------------
BRELAND
1) Mage says senwater helps pain, he burned out from using magic to much. (Gave him senwater, he teaches Aren some magic). 2) Woman runs out the door, yelling "My Baby!". (After killing the Trerang, returned and she gives you a pearl). 3) Group of men: Said crazed Trerang stole Vero's baby and ran into the woods.
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DUMALI
1) Trkaa's tell you about how they saw something near river southeast of Breland. (If you use a fishing pole on the river ... you'll need to try a few different places on the river ... you'll find a VANGUARD SHIELD). 2) Guildmaster of salt miners: Says he's moving closer to Ticoro, because Caverton's contacts pay more than Sheffields.
3) Man with burro name Petrush. ---------------------------------------------------------------------------------
NATHBY
1) Poul (inside Tavern): He knew Gregor, and he sailed on the "Fair Current" also. Says Gregor had a girlfriend in Beluckre. 2) Capt Trea (at docks): He talks about Gregor, the "Fair Current" ship, Pirates. ---------------------------------------------------------------------------------
KNIGHTRIDGE
1) Bartender at Inn: Tells about painting on the wall, which is of a monster ... the same type that killed Gregor. Says a fellow in town, Perdugo, painted it. 2) Perdugo: Talks about the painting .... says he drew it from Farrel's description.
3) Farrel: He was attacked by the monster near the waste, and tells of a strange tale about how it happened, and how Byrce (Lord Sheffield's mage) was involved too! ---------------------------------------------------------------------------------
BELUCKRE
1) Man: Will recharge staffs for 500 burlas. 2) Man: Beat him at cards, and he'll teach Aren some skills. 3) Misha (inside Brothel): Bring her some sencream, and she'll give you a key to Gregor's room at the Havesly Inn. 4) Man (inside Shop): He'll make you some sencream if you give him Fidali Leaves, Senwater and Fatty meat.
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HAVESLY
1) Banker lets you view Sheffield's account books. 2) Tailor talks about selling clothes to pirates, paid with a letter of credit from Lord Sheffield! 3) Lighthouse keeper's son: Tells of secret entrance near the lighthouse stairs. 4) Woman from Chail tells about how Lord Sheffield helped her hide from cruel husband.
5) Lord Sheffield and his huge castle. 6) There's alot happening in this town .... see Chapter 8 notes.
CHAPTER 1
GOAL: Get Aren to William's home in Panizo, so that the local mage can teach Aren how to use magic.
MAIN SUB QUEST: Farmer Mattai Brunia
1) Talk with Mattai Brunia at the Balmestri Inn. He's a wheat farmer, who had a farm farm in Imazi, but his crops didn't grow last season, and he had nothing to harvest. Lord Garson of Imazi took his farm when he couldn't pay his taxes.
2) Talk to Lord Garson in Imazi, and to everybody inside the inn at Sortiga.
3) Find the witch in the sparse forest near Sortiga, just north of town and south of the impassable forest. Get the handkerchief.
4) Go back to Lord Garson and show him the handkerchief (you'll get the Deed to Burnia's Farm). Go talk to Farmer Burnia in Balmestri Inn, and give him the Deed.
5) Go see Farmer Burnia at his farm in Imazi, where you will need to cure his haunted fields. Go to the temple of Henna in a mountain pass to the south of Ligano and get blessed for 125b. Go back and pull the Staff of Nightmares out of the ground in the center of the back field. Enter the mine and kill the three groups of three bad guys.
Tallk to Farmer Burnia about his new gold mine.
MAIN SUB QUEST: The Senaedrin Sisters
On the road northwest of Imazi are some Senaedrin Sisters. Give them 24 food rations so that they can get to Aspreza in time to save the town from the plague. If the sisters are on time, you will get a reward in that the tinker that repairs armor and swords for a fixed fee will survive the plague.
If you do not help the sisters, the tinker will die and you will not be able to repair the good armor you find.
MAIN SUB QUEST: The Wedding Rings
In Sortiga they are upset about a wedding. Go find the wedding rings on the beach to the southeast of town, and return them to the best man. You'll also need to clear the Ligano-Sortiga road of Montari, so that a Ligano Priest can arrive.
CHAPTER 2
GOAL: Get Aren to the Mage Finch, then go to Ticoro to help "The Consort".
#1) Find Mage Finch, he's just north of Midova City, and asks for Chailan Tea before he'll take with us. Be sure to grab the "Contuso Family Scroll" that is behind Finch, inside a chest (its for another quest later on).
#2) Go to Paolo Verazza's Peerless Imports in Midova, and order the Tea. Wait about 1 week before returning. Upon returning, Paolo's shop was roughed up by Antino's men (who also took the Tea), because Paolo didn't repay his loan on time (because the courier, Leon, got robbed by nobles along the way).
Paolo says that it was probably Contuos Nobles that stole the money, because the Verazza & Contuos families hate each other.
#3) Talk with Antoni Octomont, the money lender in Midova. He'll work out a deal, where he'll give Paolo the Tea if you can collect on another outstanding loan he made to Enkudi, who's somewhere in the Montari Territory.
#4) Find Enkudi along the road leading from Ligano to Sortiga, and he'll give you some gems to repay Antoni. He'll also ask you to help him, by taking a Divineing Rod, and using it to tap into an underground water source for the Montari.
#5) Enter the Montari Cave (between Balmestri & Sortiga), and find the little creek inside the caves, and use the Rod.
While there, talk with Chee (he's the leader of this Montari colony). He says that the drought has been causing problems for the Montari, and that a noble in Imazi (Lord Garson) has diverted the river to water the farmers crops.
Because of that, some Blacks & Browns Montari have been attacking the towns for food, but the Greys and Golds upper castes have not been attacking. He says there's 4 castes of Montari: Workers (Black), Fifakree (Craftsmen), Warrior, Ruling (Gold).
#6) Return to Antoni the money lender (Midova), and give him the gems. He'll give Paolo the tea, and Paolo will give the tea to you (finally!).
#7) Give the Tea to Mage Finch (arrrgghhh, you'll see why), who will teach Aren some more magic. Finch talks about how Mapose Beetle larve are the key ingrendent in several elixirs.
#8) Now its time to visit Ticoro. The normal road to Ticoro is blocked by guards stationed on the bridge outside of the town. Instead you'll need to take a passage through the mountains which is located just North of Panizo along the road to Midova
#9) Go to Waterfork. Cure the sick child by mixing ale with Fidali leaves. Give the "Contuso Family Scroll" (which was found in a chest thats behind Finch near Midova) to Marnia Contuso. Kill all the Masliths (lizards) near the town, and get Henne's Horn from Fisherman.
#10) Talk to Mage Chilbain in Cardone, get answer to his riddle from childern in Ravenne. He attacks you when you answer his riddle, and you'll find a Shadowring on his dead body {grin}.
#11) Cure the Beast thats northwest of Cardone, by mixing nudberry root with a food package and clicking it on the beast. Once cured, the Grrrlf tells you a message to pass along to any other Grrrlf you meet.
#12) Talk to everybody in Melay, then talk with Gunther Yup a second time. Then use a bucket on the town's well to get a Torchite Gem. Give gem to Gunther, who'll give you a Diamond Shieldstone.
#13) Enter Ticoro, which ends Chapter 2.
CHAPTER 3
Upon entering Ticoro, you'll meet Raal. He's a Grrrlf, and is a long time friend of Kaelyn's. He's there with the Krrrfrrrlaak pack to preform the Karrruf at the Ticoro festival.
You'll also meet Lord Sheffield in Ticoro (just south of the city's Temple). He'll tell you to meet with Selena Sheffield (Willams finacee) at the Knights Promise Inn.
Its a good idea to head quickly for the Henne's Shadow Inn (in the cities southeast corner), where you'll meet Aren's old friend, Scott Gratisi, who'll get the innkeeper to give you a room at the inn (where you can buy food and resting). This is the ONLY Inn where you'll be able to rest in town.
This town has quite a few fights, usually with between 3 to 5 attackers who are wearing decent armor and weapons. Its a pretty good idea to use your potions to increase your attack & defense abilities, and keep plenty of senwater ready (especially on Aren, who'll be casting lots of various spells).
Once you've setup a room at the Henne's Shadow Inn .....
When you have time: Talk to Lord Caverton (located near the middle of the western section). He has had past misunderstandings with William's father. After showing him Gregor's medallian, he says its a shepards medallian. He also implys that William's father is probably the person behind all the trouble the Shepards are making.
He also says that he's built a new salt mine in Ticoro, which will compete with Lord Sheffields salt mine ... and says he's going to ruin Sheffields business, which will also be his way of getting back at the Escobar family too.
When you time time: Talk to Selena Sheffield at the Knights Promise Inn (located in the northeast corner of town). She talks about how the better houses would foster their childern to the Triune for schooling.
She says that all childern spend time with the priests of Henne, then girls join the Sisters of Senaedrin, and the boys study with the Brother of KOR. She says that High Brother Marr wanted to extend the fostering tradition beyond just the noble houses, and the Emperor Valorian was ready to agree until High Brother Vaughn stepped in.
Vaughn is a Brother of KOR, and they have great influence on the Emperor.
When you have time: Talk with the High Brother inside the Temple of Henne. He'll give Aren his blessing of Hand/Henne. We tell him about our concerns for the safety of the Consort. He says that the Chailan Consort and the daughter-heir of the empire are actually in love, and shall be wed.
When you have time: Talk to Camille Farray (northwest corner of town). She'll teach Aren some magic.
#1) Talk to the guard at the guardhouse (in center of the city's northern wall). You'll ask him about the location of the Consort, but he says that Lord Carerton has insisted the location be kept secret. While in the area, check out the locked gate to the Ramparts (its just west from the guardhouse).
#2) Talk to the Locksmith (located near the middle of the eastern wall), who'll tell you that he built the lock on the Ramparts gate. He'll give you a key if you can find out who is picking all his locks around town.
#3) Talk to Torrance Pasege (located in the southeast corner), who was the Locksmith's apprentice, until he got fired. He's been picking all the locks as a way of getting revenge on the Locksmith for firing him. For 50 burlas, he'll increase your lockpicking skill.
#4) Talk to the Locksmith again, who'll agree to rehire Torrance, and then gives you the key to the Ramparts.
#5) Unlock the Ramparts gate, then head up the stairs, then go right ... until you find a hole in the Ramparts. Click on the hole, and you'll listen to the conversation the guards are having .... and you'll learn that the Consort is staying at the "Green & White" Inn.
#6) Before entering the Green & White Inn, be sure you've finished all your business in Ticoro (sell all unneeded items, visit NPC's, etc).
#7) Enter the Green & White Inn (located in the southwest corner of town), and talk with the man seated at the table. Then head back to Henne's Inn, click on the InnKeeper ..... and Chapter 3 is completed.
Unconfirmed Note: If you stash all you food in a bag, and camp until your starving, then enter the temple ... the priest will give you food and give you the info needed to preform "mortification of the flesh".
TICORO MAP
------------------------------------------ | R G | R = Ramparts Gate | | G = Guardhouse | S1 | T = Temple of Henne | | L = Locksmith's Shop | S2 S3 | 1 = Lord Carverton | | 2 = Lord Sheffield | T | 3 = Raal | S4 | 4 = Torrance Pasege | | | S5 | I1: Inn where you'll meet Scott, | 1 L | and can rest here.
| 2 | | | I2: Inn where Consort is staying.
| | | S6 | | I1 | | | | I2 3 | | S7 4 | | | ------------------------------------------
SHOPS
S1 = Optics Primer, Ponaka's Last Stand, Ledger, Halder's Tale. S2 = Broadsword, Chailan Cutlass, Swords, Whetstone. S3 = Chain Mail, Shields, Swords, Staffs, Hammer. S4 = Senwater, Oil, Lockpicks, Rope, Shovel, Torch. S5 = Gems. S6 = Chain Mail, Montair Chain Mail, Hammer.
S7 = Herbal Powder, Shadowmilk, Rope, Arrows, Senwater, Talicor Dust, Beeswax.
CHAPTER 4
While sleeping at the Henne's Shadow Inn in Ticoro, your awaken and arrested by Lord Caverton's guards, charged with abducting the Consort, and taken to jail. While in jail, Lord Caverton questions you and he wants answers about where the Consort is. He thinks William's father is working with the Shepards, and that you helped kidnap the Consort.
He's send you to the Emperor for further questioning, using Shadow Magic. Guards load you onto a wagon and take you on a journey to the Emperors. While camping at night, Raal rescues you, by putting all the guards to sleep with darts dipped in nudberries.
After Raal rescues you, you decide to find out who the real culprits are. Raal says something strange is going on in the Ridgewood ... that ghosts are wandering around the woods killing people with a mere touch. Kaelyn asks Raal about her father, and he says there's been no word from him (Garvin) since the ghost appeared.
Kaelyn decides to leave the group, to go find her father, and says she'll be at the Inn in Grandeur later (She's actually not there if you go looking for her .... but she'll show up later in another chapter).
Raal leaves also, saying hes going to find his pack, near the edge of the woods near Ticoro (He's actually nowhere to be found near the Ticoro woods ... but again, he'll show up later in another chapter). But at least Aren agrees to stay with William ...
and they decide they'll first need to find the Shepards, because it sounds like they're somehow involved in the conspiracy.
Nearby you'll find Mackey the Merchant, who'll sell you misc items. He doesn't like the Shepards, saying they hunt the Grrrlf like dogs. To help us find the Shepards, he tells us that Maria in Isten has a son that is probably joining the Shepards.
Standing outside of Ticoro is High Brother.
#1) Travel to Varnasse. Talk to Smithy (will increase repair skill). Talk to woman, she'll ask you to plan her nudberry seeds (in holes she dug, which can be found near the woods east of Varnasse). Talk to Naomi, she'll ask you to sprinkle nutrients on Noal's garden.
#2) Travel to Korus Landing. Talk to Jaeger Forest Meister, he'll ask you to get him some cheese for a party he's having.
#3) Travel thru the mountain pass thats north of Korus Landing, towards Isten. On the way to Isten you'll find a couple "bead-lock" chests (1 has tickets that you can use in Isten). You'll also find a dead body along the way, with some letters.
#4) In Isten, visit the Temple of Senaedrin, and give Alethea's letters to the priest (for a gem). Talk to Ben Stafford, and read his papers (increases skill). Talk to Mage Darvosten, who'll teach Aren magic. If you still need tickets to the Amphitheater, then see Lord Lighton inside the Inn (you can win tickets from him by plaing cards).
#5) Go see Maria Liana at the Amphitheater (north from Isten). Says her son, Simon, ran around with the Shepards, but he finally left them. He has now joined the Childern, divine patron of the Theatrical Arts. His last letter was from Durst, in Old Chuno, and he said he was happy to be on the frontier and being so close to the Waste.
Maria tells you about a play she did, where she played Siarrah the Mage of Prefection in the Waste. Siarrah summoned up a beast from the Etheren, and fell in love with him. Since Etheren's don't survive long in our realm, Siarrah opened a rift into the Etherea and took the beast back to his universe. Sub-quests for this region .....
DURST: Adrian the Swordsmith: He's working on a sword for a man in Antara, but he needs a pearl to finish it's decoration. (Give pearl increases your skills). TEAL: Talk to people in Teal, check out Brian's grave then get red key from dirt mound to the south. ELONA: Noal's House: He's not home, behind his house is the garden.
Spread the nutrients (that Naomi gave us) on the garden. EVERTON: Locked house with nameplate "G.Fayle": Use red key (found buried south of Teal) to open door, inside are Lucky Charm, Brian Castere's Journal (teaches magic skills to Aren) and a note from Brian to Gerard. After leaving the house, Gerard Fayle shows up and attacks.
EVERTON: Woman in house: Says we can't come in because her sister, Natalie, has the pox and is also pregnant. She asks us to take a message to the sisters near Isten, that the time is near. EVERTON: Shop Keeper: Gave him Fayle's Burlas, to help him restock his store, and he gave me Montari Chain Mail.
BURLEN: Check out the Pernath Academy, for tons of background info.
#6) Go to the Temple of Henne in Durst. After you pay for their blessing, you'll be able to talk with Jiana (she's sitting on a pew). She tells you that Simon was reassigned by the Reverened Hand, Fellich Marr, who lives in Ticoro.
#7) Go see Reverened Hand, he's standing infront of Ticoro. He'll tell you that the Shepards burned down Simon's house in Durst, because Simon quit their group. He had Simon reassigned to Ravenne, to help with the new chapel.
#8) Travel to Ravenne: Just south of Melay, you'll meet a Trkaa named Naku. He's a courier, and says that his last run to Levosch was really dull.
#9) Find Simon's house in Ravenne, where you'll be attacked by Lord Caverton's Imperial Soldiers. After killing them, you'll find a note from Georges to Simon, telling Simon to meet them in Levosch (where he's to preform a wedding).
#10) Talk with Simon in Levosch. He says he left the Shepards after what they did to a poor Grrrlf. He says the Shepards believe the Grrrlf brought the pox to humans, and that the Shepards credo calls for the extraction of the Grrrlf in human territory.
He says that the Shepard's headquarters is in a cave near Senaedrin's Head (a lake thats northeast of Ticoro), and that a Talisman is needed to enter the caves. He buried his Talisman in his garden in Ravenne.
#11) Go to Ravenne, click on the garden, and get the Talisman (a Shepards Medallion).
#12) Go to the Shepard's Headquarters (north of Ticoro, at the head of the lake). Take a closer look at the medallion (by clicking on it), and you'll notice it says something about "R,L,R".
The door to their caves is like a vault door, you'll need to place the medallion on the door, then turn it according to the combination shown on the mage's staff (its the picture shown on the medallion).
Chapter 4 ends when you enter the Shepard's cave.
CHAPTER 5
Chapter 5 starts out with a story about how Kaelyn and Raal became friends as kids.
After the story you begin the chapter with Kaelyn and Raal standing on the road just west of Durst. Raal tells Kaelyn that their pack leader wants to ask her a question, but gets interrupted by some Shepards that hate Grrrlf's ...... which you can attack soon enough if you like {g}.
Goal: Find Kaelyn's Father.
#1) Traveling north from Darvi, you'll meet with "Kaelyn's Fur Father", the packs leader. He says its almost time for him to approach Harrr-Quan, before he becomes a burden to the pack. He asks Kaelyn to come to the ceremony and for her to bring her father also.
He gives her an invitation (I guess its an invisible invitation, because I never saw one in my inventory), and says he'll send a message at the proper time. Kaelyn's asks him about her father, but he doesn't know where he is, and says nobody has seem him since the spectres appeared.
He talks about spectres in the wood, saying that they're capable of stealing a persons spirit with a mere touch, and that he's called together all the packs so they hopefully protect themselves from these creatures.
#2) Travel to the house thats north of Darvi, just before the Waste. Inside you'll find a note from Kaelyn's father. He says that he's gone to a cave on the north side of the wood, and that he's trying to find a way to stop these creatures.
#3) While traveling north, in search of the cave, be careful not to get into any battles with the Spectres (Wraiths). They're easy to spot, as they're bright blue in color ... for now, just stay away from them.
#4) Find the cave (its very near the large lake to the north, tunneling into the mountain range on the east. Inside the cave you'll find Kaelyn's father. He talks alot {g}, but basically .....
The cave is his old workshop that he used when he was a mage long ago. He's trying to find a way to stop the Wraiths, before they overrun the villages. The Wraiths came from Etherea, which is another dimension that is filled with mana (Etherean magic).
When creatures cross into our realm, their mana slowly leaches away into our atmosphere, and they soon suffocate. The further the creatures are from the fracture, the faster they deteriorate. He doesn't know how these Wraith's are staying alive for more than a few hours, but he thinks that they may be shielded somehow.
He believes he's found an enchantment that will allow weapons to cut through the surrounding mana, and hopefully injury the Wraiths. BE SURE TO GIVE HIM SOME WEAPONS TO ENCHANT!!!!
He also talks about how mana that passes into our world acts as a catalyst, by which mages manipulate forces. The higher the concentration of mana, the easier it is for the mage to shape the forces.
He also talks about fractures, saying they occur at random, and that mages like to build their sanctums around them, because of the high concentration of mana near fractures.
He also mentions that long ago, somebody found a way to travel thru the fractures, which allows instantanous travel between different fractures ... and thus somebody could travel across great distances of land at great speeds, by entering one fracture, and exiting another one far far away (Gees, WHERE THE HELL ARE THEY NOW!!!
My damn feet are killing me {g}). Since fractures can not be opened on the Etherean side, you'll need a friend to open up the fracture where you want to exit.
He mentions that a mage must be careful while traveling thru fractures, as the Etherean atmosphere is pure mana, and can cause mana overload (ohhh please, just tell me where the nearest fracture is damn it!!!! {g}).
#5) Be sure to have Kaelyn's father enchant some of your weapons *before* you try killing some Wraiths!
#6) Kill all the Wraiths, then return to see Kaelyn's father. He'll start up with another conversation (oh noooo! hehe!), about the circle of stones you saw earlier (near one of the Wraiths). He says that the circles are usually used to invoke protection, with the marking facing outwards.
The circle we saw had the marking facing inwards, and he says maybe it was done to keep the Wraiths inside the circle. One of the stones was missing from the circle, and the Wraiths were able to escape.
And thats the end of chapter 5.
CHAPTER 6
Chapter 6 starts with William and Aren, right after they've entered the Shepard's cave.
#1) While exploring the cave, you need to find the "glass tube" (it looks like a lantern), which is locked inside a puzzle chest.
#2) Once your done exploring the cave, head to the place where there's a painting on the wall, then use the "glass tube" on the candle next to the painting. This will show you which buttons to press on the painting. After pressing the buttons, it'll open up a new area of caves.
#3) After exploring the new cave areas, head to the northeast corner, where you'll find Gar Warren, leader of the Shepards.
He says the consort is gone, a that the consort, along with some mercenaries, disappeared through a magical portal that was created by one of their members named Maris (a Ghanish Mage), and that Maris closed the portal after they went through it.
He says he overheard the mercenaries saying that they needed to be careful with the consort, or Kahleth would have their heads. Gar says that the Emperor wouldn't give the Shepards the support they needed to attak the Grrrlf in force. So they kidnapped his daughter's boyfriend, the consort, to swap for the Emperor's support.
After leaving Gar, Shepards enter with Maris as their prisoner, but she quickly kills them, and attacks us! Afterwards, Imperial soldiers swarm into the caves, and William & Aren escape through a secret tunnel that they saw Gar go through (its to the north) ..... and they end up outside, near Torlith.
As they exit the cave, Gar's nowhere to be seen, so they figure they should follow the only clue they have, and that's to find Kahleth, who they figure is probably a Ghanish mercenary.
#4) West of Torlith you'll met a pack of Grrrlf on the bridge, who are in a hurry to get back to the Den. To the north, right next to the swamp, you'll met a group of mercenaries, that will refuse to talk with you (until later, after a couple quests are completed).
#5) In the swamp, east from Torlith, rescued the mage whos being attacked by lightning bugs. He knows magic that can freeze the swamp, so he can walk over it. After giving him some grounding wire (to protect him from the bugs), he gives you his Staff, and says it will teach cold.
#6) Talk with Khorus Bale in Ganath. William will need to drink a Haldor's Brew potion, so that he's at least a decent challenge for Khorus. After almost beating him, he tells you to see Lokath in Choth, and tell'm that Khorus sent ya.
#7) Talk with Lokath in Choth. He'll 1st test your fighting abilities, then next he'll want to test you in the field .... by having you deliver a note to Birge in Imazi, and then returning once your done.
#8) Talk with Birge in Imazi, and give him Lokath's sealed note. Birge will explain that the locals have hired the mercenaries, and that their objective is to take Lord Garson's estate, and escort him off the lands. He says the Garson drained the moot and pulled back the bridge, so they tried digging a tunnel inside but they had a cave-in.
He says they need to find some way inside, and fast, because Garson sent a TrKaa courier to the SouthWest to get reinforcements. Click on the hole (their tunnel) thats next to Birge, and you'll decide that you need help from the Montari (cause they're good cave diggers).
#9) Talk with Chee, the leader of the Montari, inside the Montari caves (east from sortiga), and he'll agree to have his people help dig the tunnel, because they dislike Garson (remember, he diverted their water source in an earlier chapter).
#10) Talk with Birge again, and he'll give you a note that tells about how you did a good job handling the problem. He'll tell you to take the note to Lokath (back in Choth .... here we go again!).
#11) Talk with Lokath, give him the note from Birge, and he gives you a letter of introduction, and tells you to give it to Kahleth (who's in Imazi!!! No, hehe, just kidding .... Kahleth's in the center of those tents, just to the south of Choth, whew!!).
#12) Give Kahleth the letter. He'll tell you to deliver some swampwalking potions to the men that are SouthEast of Darvi (they're actually just a bit north from Torlith, over the bridge, right next to the swamp) .... and says to "Bring him back here on the double!".
#13) Give the swampwalking potions to the mercenary men, then follow them inside the cabin. Inside you'll find the consort, who's deep asleep under some type of magical spell. William has Aren use his magic to scare away the men, and then Aren used his magic to wake-up the consort ....
and William tells him that somehow they'll get him to Antara safely. And that's the end of chapter 6.
CHAPTER 7
Chapter 7 starts off with Kaelyn, her father and Raal talking inside his cabin (north of
Darvi, near the Waste). Kaelyn's father gives her a protection charm, and her and Raal say goodbye to him.
Goal: Join William and Aren.
#1) Heading west, you'll find the bridge between Isten & Durst has been burned down, and you'll have to find a different route .... to the north thru Camille.
#2) You'll also find the bridge west of Eastbank is blocked by men (its a fairly easy battle to win, but there's another way past them .... see #3).
#3) In Eastbank you'll find a Mage (inside a house) who will help you cross the river, if you'll talk to the girl he likes, who lives in Camille.
#4) In Everton, you'll met a boy who says he helped William & Aren, and says their were heading towards the Capitol City (Antara).
#5) South of Isten you'll finally find William, Aren and the Consort. Kaelyn & Raal will need to make some 3-5 snares (by mixing oil and rope together), and then click the snares on the different groups of mercenaries. After doing so, William, Aren & the Consort will head thru the mountain pass to Antara ....
and you should have Kaelyn & Raal head there to meet them.
After an interesting turn of events in Antara .... Chapter 7 ends.
CHAPTER 8
Chapter 8 starts out with William, Aren and Kaelyn near Breland.
GOAL: Unravel the mystery.
#1) Head towards Nathby, where Poul & Capt Trea will give you lots of important info (which also helps trigger future conversations with other NPC's ... in other towns).
** You might wanta stop at Dumali and talk with the Trkaa also .... which will tell about a hidden VANGUARD SHIELD in the river near Breland.
** You might wanta stop at Knightridge, and investigate the story about the painting inside the Inn .... which provides some interesting info.
#2) Talk to Misha at the Brothel in Beluckre. Then get the man in the Beluckre shop to make you some sencream (give him fatty meat, senwater and fidali leaves). Give Misha the sencream, and she'll give you the key to Gregor's room at the Havesly's Inn.
#3) Head to Havesly ... but don't give the key to the innkeeper just yet! First talk to everybody in town, as it'll provide some interesting info. Check out the secret entrance to the lighthouse also.
#4) Give Gregor's key to the Havesly's innkeeper, then check out Gregor's room. After leaving the inn, head on over the Lord Sheffield's castle .... where you'll soon end
chapter 8.
IMPORTANT NOTE: If the game crashes during the "cut-scene" movie, be sure to get the ANTAR110.EXE patch from Sierra's website! It fixed the problem for me, and it doesn't trash your prior game saves (thanks Sierra!).
REFERENCE: POSTED ON AMERICA ONLINE
Subj: BIA PATCH AVAILABLE Date: 97-08-08 19:06:30 EDT From: SierraOne There is now a patch available at http://www.sierra.com/support/... Listed as follows: Betrayal in Antara antar110.exe 241k, posted on 8/8/97 This patch will officially update Betrayal in Antara, version 1.0 to 1.1.
The update will correct the problem some users have had when loading chapters, as well as a few other issues. See the text file, PATCH110.TXT, that will be found in the game directory once the patch is installed, for more information. If you have any further issues, please feel free to contact me again. Thank you, Amy Sierra Technical Support
CHAPTER 9
GOAL: Talk to Sheffields.
Since you've gotten this far, I'm gona leave the rest up to you .... but I'll leave you with a couple hints:
1) The entrance to Bryce's workshop can be found behind the castle .... check out the mountains behind the castle.
2) Inside Bryce's lab ..... Arrrrghhhhh!! You'll need to put the correct ingredents, in the correct order, inside the pot in his lab. Here's a clue ........ 1) S. 2) N. 3) T.F. 4) T.D. 5)H.F.
GAMESHOW MAGAZINE
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Betrayal in Antara — Ultimate Walkthrough (Part 2)
CHEAT CODES
Press CTRL+SHIFT+Z for cheat menu. Type these phrase and press ENTER
ask a glass of water : teleports party to where they were at the beginning of chapter some call me tim : during combat will kill all enemies gotta have magic : give Aren all spells why am I so dull : maximize all the party skills man does my leg hurt : will heal the party supermarket for the rich : allow you access to a cache of good item
CHAPTER ONE
Main Goal : Escort Aren to Panizo
Q : Where is Aren's father ? A : He is the owner of River Wheel Tavern. You can meet him outside the inn. After you told the story to your father, you can go directly to Panizo.
Q : Where is Kaelyn ? A : You can meet her at the west path from Briala (just outside of the forest). She is attacked by a group of bandits. Help her and she'll join you in your quest. Bring her to Balmestri. She'll meet her friend, Nikki, and sold her animal skin to Nikki.
SIDEQUEST
Q : Lonzo the farmer, how can I help him to cure his cow ? A : Find Doc Myers in Balmestri. Tell him about the disease. Go back to Lonzo for a reward : 2 tongue coat and 2 steadfast tonic.
Q : The missing boy in Aspreza, where can I find Mickel ? A : Enter the cave near the temple of Kor, west of Aspriza. Don't forget to bring some ropes with you. Find him in a pit deep in the cave. Use the rope to raise him up. Escort him back to his mother, Belora. Received a reward.
Q : The pirate's attack, how can I help the people of Balmestri ? A : Talk to Mathew, William's brother. Learn the situation in Balmestri. Release Penwhite, the town scrivener (his house is being guarded by a bunch of pirates). He'll explain about the major's conspiracy with the pirate. Talk to the major of the town about this.
He'll runaway to Sortiga to his sister's house. Report this to Mathew.
Q : Farmer Mattai Brunia, how can I help him ? A : Talk with Mattai Brunia at the Balmestri Inn. He's a wheat farmer, who had a farm in Imazi, but his crops didn't grow last season, and he had nothing to harvest. Lord Garson of Imazi took his farm when he couldn't pay his taxes.
Talk to Lord Garson in Imazi, and to everybody inside the inn at Sortiga. Find the witch in the sparse forest near Sortiga, just north of town and south of the impassable forest. Get the handkerchief. Go back to Lord Garson and show him the handkerchief (you'll get the Deed to Burnia's Farm).
Go talk to Farmer Burnia in Balmestri Inn, and give him the Deed. Go see Farmer Burnia at his farm in Imazi, where you will need to cure his haunted fields. Go to the temple of Henna in a mountain pass to the south of Ligano and get blessed for 125b. Go back and pull the Staff of Nightmares out of the ground in the center of the back field.
Q : The Wedding Rings. A : In Sortiga, Benje the fool is upset about a wedding ring. Go find the wedding rings in a cache on the beach to the southeast of town, and return them to him. Received a book : Acute Senses and Perceptions (increase your "scout" skill by 5 pts).
You'll also need to clear the Ligano-Sortiga road of Montari, so that a Ligano Priest at the temple of Henne can arrive. Go back to the father of the bride and received a pearl as a reward. Note : you'll meet Benje again later in Durst in chapter 4.
Q : The Senaedrin Sisters, where are they ? A : On the road northeast of Ligano are some Senaedrin Sisters. Give them 24 food rations (they'll give you lots of senwater and heals your party) so that they can get to Aspreza in time to save the town from the plague.
If the sisters are on time, you will get a reward in that the tinker that repairs armor and swords for a fixed fee (first time is free of charge) will survive the plague. If you do not help the sisters, the tinker will die and you will not be able to repair the good armor you find.
Q : The drum skill, where can I learn this skill ? A : This skill can help you to get rid off those annoying field worms without fighting them. Go talk to a drum maker in Imazi. He has lost his drum skin somewhere near the hills. Bring some shovel and dig a niche between Imazi and Aliero, it's on the north hills.
Give back the skin to him and received the drums. Go to marketplace in Midova. Learn the drum skill from a merchant. Starting now you can get rid off the field worms.
Q : What else can I get in this chapter ? A : You can learn lots of skill from this chapter, including :
Briala : increase "stealth" by 5 pts. from a pig farmer, agree to help him and get your skill increased Aspreza : talk bout Scott Gratisi with Eugene in Briala. Find Scott Gratisi in the inn in Aspreza. Learn some magic from the paper he gave you (Resonance of Fortune and Seventh Sense). Ligano : find sergeant Kalyx and Rosie. Talk to them.
If you have defeated 6 montari bands in the street between Sortiga and Ligano, give him 7 food rations and he'll increase your "defense" skill by 5 pts. Ligano : find a nurse who is lacked of herbal powder. Give her 12 herbal powders and she'll increase your "assessment" skill by 5 pts.
Panizo : buy Cadman's Memoir (increase "melee" by 5 pts) and Carlith's Mating Ritual (increase "scout" by 5 pts. ) You can get money easily by buying ale and fidali leaves, combine them to make fidali paste and sell it back. You will get profit up to 250 %. Another way to get easy money is by mining some gems in a mine near Aliero.
Equip yourself with pickaxe and Resonance of Fortune spell.
CHAPTER TWO
Main Goal : Find Mage Finch and go to Ticoro to help "The Consort"
Q : Where is Mage Finch ? A : You can find him just north of Midova, in front of an alcove.
Q : Where can I get Chailan Tea for Finch ? A : You can order it from Paolo Verazza's Peerless Imports in Midova. Wait for another week then return again to pick up your tea.
Q : How can I help Paolo to pay his loans ? A : Talk to Leon in the inn to talk about the loans. Discuss this with Paolo. Paolo says that it was probably Contuso Nobles that stole the money, because the Verazza & Contuso families hate each other. Talk with Antoni Octomont, the money lender in Midova.
He'll work out a deal, where he'll give Paolo the Tea if you can collect on another outstanding loan he made to Enkudi, who's somewhere in the Montari Territory.
Q : Where is Enkudi ? A : Find Enkudi along the road leading from Ligano to Sortiga, and he'll give you some gems to repay Antoni. He'll also ask you to help him, by taking a Divining Rod, and using it to tap into an underground water source for the Montari.
Enter the Montari Cave (between Balmestri & Sortiga), and find the little creek inside the caves (behind Chee's whereabout), and use the Rod on the river. While there, talk with Chee (he's the leader of this Montari colony).
He says that the drought has been causing problems for the Montari, and that a noble in Imazi (Lord Garson) has diverted the river to water the farmers crops. Return to Antoni the money lender (Midova), and give him the gems. He'll give Paolo the tea, and Paolo will give the tea to you (finally!).
Give the Tea to Mage Finch (arrrgghhh, you'll see why), who will teach Aren some magics.
Q : Where is the secret passage to Ticoro ? A : Now its time to visit Ticoro. The normal road to Ticoro is blocked by guards stationed on the bridge outside of the town. You'll need to take a passage through the mountains which is located just Northwest of Panizo along the road to Midova.
Go through the mountain, follow the river west to a section shallow enough to cross, and then go directly to Ticoro and approach the city gate to end the chapter.
SIDEQUEST
Q : Mattai Brunia's gold mine, I've heard about it. Where is the exact location ? A : Back again to Imazi for the second time. Talk to the other people in Imazi again about Lord Garson, including the insurance man and the man that has been cheated by Garson. Enter the mine behind the farm and kill the three groups of bandits.
Talk to Farmer Burnia about his new gold mine, he'll give you an emerald shieldstone.
Q : The fight between Contuso's and Verraza's family, how can I make them peace ? A : Get the "Contuso Family Scroll" from a chest that is behind Finch near Midova. Go to Waterfork. Give the "Contuso Family Scroll" to Marnia Contuso. That will make them friends again. Received an emerald as a reward.
Note : you can use this emerald on a bust of Emperor Valorian in the museum in Ravenne to reveal a secret compartments contains of Circlet of Senaedrin. Get it.
Q : The fisherman's problem, how can I help him ? A : There is a fisherman who couldn't do his job again because of the masliths near the river north of Waterfork. Kill all the Masliths (lizards) near the river north of town, and get Henne's Horn from Fisherman.
Q : The beast of Cardone, where can I find him ? A : Learn about the beast from the folks in Cardone. Cure the Beast thats northwest of Cardone, by mixing nudberry root (you can buy one at Cardone's inn or in a niche at the forest west of secret entrance to Ticoro) with a food package and clicking it on the beast.
Once cured, the Grrrlf tells you a message to pass along to any other Grrrlf you meet.
Q : Mage Chilbain's riddle, where can I find the answer ? A : Talk to Mage Chilbain in Cardone, get answer to his riddle from childern in Ravenne. He will attack you after you answer his riddle, and you'll find a Shadowring on his dead body.
Q : The missing verse, where can I find the missing verse for the joyman of Levosche ? A : There is a joyman in Levosche who wants to make a song about Cyrilyn, a hip that went down long ago. He's trying to finish the ballad in time for the Ticoro festival, but he can't remember the name of shipwright that built the ship.
Now you have to collect the information around the ship from several different places, because when you return he'll ask for another 2 name before he can finish the ballad.
You can gain lots of information from a man in Ormede (just pay 150b for the info), from a museum in Ravenne (ask all the question that available), from a tavern in Ormede about Riva, and by opening the lever chest : Derek. Then go back to the joyman and tell him the name : Cavotte.
Talk again twice (the answers are Riva and Derek) then he'll finish the ballad. He will give you his special show at Knight's Promise Inn in Ticoro in chapter 3.
Q : Malachite cat, where can I find the Torchite Gem ? A : First go to Melay and talk to the woman sculptor about a statue of jaeger (the malachite cat). Learn that her father was killed on defending that statue. Talk to Gunther Yup in the house just in front her house about this cat.
Then use a bucket (you can get one in Briala's shop) on the town's well to get a Torchite Gem. Hmmmm..... all these years the cat was staying in the bottom of the well. Give gem to Gunther, who'll give you a Diamond Shieldstone.
Q : What else can I get in chapter 2 ? A : Just like in chapter 1, you can learn lots of skills and have many good items here including :
Waterfork : Cure the sick child by giving him the Fidali Paste. Receive : banded shield. Waterfork : Increase "foraging" by 5 pts. from a trapper Levosche : Increase "defense" by 5 pts.
from a Master Swordsman Ormede : A mage will teach magic for 100b (choice : Create, Area, or Light) Ormede : A fruit merchant will turn your food into ration pack just for 2b for each food in 1 day Melay : Buy the book "Ponaka's Last Stand", it will increase "defense" by 5 pts.
CHAPTER THREE
Main Goal : Find the consort's location
Q : Help, where can I sleep here ? All inns are full ........ A : Its a good idea to head quickly for the Henne's Shadow Inn (in the cities southeast corner), where you'll meet Aren's old friend, Scott Gratisi, who'll get the innkeeper to give you a room at the inn (where you can buy food and resting).
This is the ONLY Inn where you'll be able to rest in town.
Q : Where is the consort ? A : First, find some info. First ask Raal the Grrrrlf about the situation in Ticoro. Then ask Lord Sheffield at the southern side of the plain. Next talk to Lord Caverton in a big house on the western side of the plain. Discover the brawl between them.
If you have time talk to High Brother at the Temple of Henne (northern side of the plain) and Selena Sheffield at the Knight's Promise inn at the northeast side of town. Finally, head to the north guardhouse and ask about the consort. Upon leaving the guardhouse, William will notice a hole on the roof.
Check out the locked gate west of the guardhouse.
Q : Where is the key to the ramparts ? A : Talk to the Locksmith (located near the middle of the eastern wall), who'll tell you that he built the lock on the Ramparts gate. He'll give you a key if you can find out who is picking all his locks around town.
Q : Where can I find this lockpicker guy ? A : Talk to Torrance Pasege (located in the southeast corner), who was the Locksmith's apprentice, until he got fired. He's been picking all the locks as a way of getting revenge on the Locksmith for firing him. Go back to the Locksmith and tell him about Torrance's demand.
He'll agree to rehire Torrance, and then gives you the key to the Ramparts.Then return to Torrance. For 50 burlas, he'll increase your lockpicking skill by 10 pts.
Q : How can I overheard the conversation between the guard at the guardhouse ? A : Unlock the Ramparts gate, then head up the stairs, then go right ... until you find a hole in the Ramparts. Click on the hole, and you'll listen to the conversation the guards are having .... and you'll learn that the Consort is staying at the "Green & White" Inn.
Before entering the Green & White Inn, be sure you've finished all your business in Ticoro (sell all unneeded items, visit NPC's, etc).
Q : Where is the Green & White Inn ? A : The Green & White Inn is located in the southwest corner of town. Talk with the man seated at the table. Then head back to Henne's Inn, click on the InnKeeper ..... and Chapter 3 is completed.
SIDEQUEST
Q : What special things that can be found in chapter 3 ? A : You'll discover many special things like :
Ring of Welcoming : in a chest beside the Ticor's Finest Armor south of town (near the dig site) Ledger book : beside Henne's Shadow Inn (southwest of it in a trapped chest), increasing "haggling" skill by 5 pts Shadowring and Academy Pass : in a trapped chest in front of a shop in the south area of town Attractor : in a trapped chest near Knight's Promise Inn, use it on shield to reduce the accuracy of enemy's arrows Irthindes : in a bead chest with combination Blue Green Green, use it on your weapons (swords or arrows) to make it poisoned Grounding Wire : in a trapped chest at the southeast area (near the pool) Talk to Cammile Farray (nortwest corner of town), she'll teach Aren some magic.
Choose : create, touch, or water. If you travel to the northwest border of Varnasse in chapter 2, you can meet Master Mason in the southwest area of Ticoro. Tell him about the blocking bridge.
CHAPTER FOUR
Main Goal : Find the Shepperd's Headquarter
Q : Where should I begin this search ? A : First, talk to Mackey at the crossroad between Varnasse and Ticoro. He'll tell you to go to Isten and find Maria in the theatre. She knows about the Shepperd's activities.
Q : The guard of the Amphitheater won't let me in, where should I find the entrance tickets ? A : There are 2 ways to get the tickets. First : the painless way to get it is by defeating Lord Lighton in a card game. He is at the local tavern at noon. Gain info about him from an old lady in the first house on the right side of the road.
Second : you could retrieve the ticket from a trapped chest south of Isten (in an area with lots of blocks). The chest belongs to the old lady in Isten. Be sure to prepare yourself with fidali paste to counteract the poison. After you have the ticket, go straight to the Amphitheater, north of Isten.
Knock at the door then give the ticket to the guard. Talk to Maria.
Q : Where is Simon ? Nobody knows about him at Durst. A : Are you sure ??!!! First, try to find him in Durst. The village is the last place he visited before he disappeared. OK, be generous a little. Pay the priest some money for blessing. After that you can talk to Jiana. Ask her about Simon.
Q : Where is the Reverend hand ? A : He is standing in front of Ticoro's gate.
Q : Once again, where is Simon ? A : Go to Ravenne. Look for his house (the one with a backyard). Enter ........... ambush !!!! Kill all the guard and return to the house. Pick up the note. Read it. Then go to Levosche. Simon is standing in the middle of the village. Ask him about the Shepperd Headquarter.
Q : How can I get into the Shepperd Headquarter ? A : First, find the medallion in Simon's backyard at Ravenne (click on the backyard). Then go to the lake northeast of Ticoro. Find the buried door on the wall. Use the medallion with the door. Now, for the combination : examine the medallion.
You'll find a note on it : R L R (stands for turn Right, Left, the Right). Look at the picture of staff on the door's pointer. Notice that three symbols, now turn the pointer according to the picture and the direction R L R.
SIDEQUESTS
Q : Where should I plant these nudberries plants ? A : In Varnasse, there is a herbalist who wants to plant some nudberries plants. Burried these plants in 3 holes near the crossroads to Ticoro. Then go back to her and receive 5 dervish disks.
Q : Naomi's package, what should I do with her package cause there is no one at home ? A : She lives in Varnasse's conservatory. She wants to deliver a package to Noah, her cousin in Elona. She said that if you didn't find him, just sprinkle the seeds in his garden.
Just go to his house at Leona through a pathway between the mountain north of the bridge to Korus Landing. Once you have been there, knock at his door. If there is no answer just use the seeds in his garden at the back of his house. Then go back again to Naomi.
She'll teach you "Poison" and "Resist" skills, also the spells of "Winter's kiss" and "Scent of a viper". Then go back to Noal. He'll get mad because you've ruin his plant with the nutritiens that Naomi has given to you. So, Naomi and Noal has an internal fight for a long time, and now you've ruin Noal's life.
Q : Cheese party, where should I gain one ? A : In Korus Landing, there is a special party held by a noble man who lives next to the shop. He wants some cheese for his party. He has ordered them to the local store, Sylvie Ashwood, for a long time but nothing shows up.
When you talk to her, she explains that they lack of cheese because of the blocade at the bridge by Mason's men. You can buy some cheese only at 2 place nearby : one in Durst and the other in Levosche. But ..........
(#?!!***) just see what I meant after you deliver the cheese to the noble man or you'll have a better result if you give the cheese to Sylvie Ashwood (the price is 50 b).
Q : The death of Brian Castere, what is going on with him ? A : Brian Castere is a respected mage in Teal. One day he just disappeared and found out death. Everybody in Teal said that it was an accident. But it was too obvious. First gather informations from all around the town. Then visit Brian's grave and his house beside the inn.
You'll find the Priest of Kor inside. After that conversation walk around for a while then you'll see that Brian's grave has been dug out. William will discover a strange map inside the coffin. Follow the map to a niche south of the graveyard. You'll find a red key. Go back to Brian's house to find out that the priest has been left.
Check out the note inside the house. There is an initial name G.F on the note. Go directly to Everton. Find G. Fayle's house (the one that is locked). Use the red key to unlock the door. Inside you'll find another note and a Brian's journal that explains the whole incident. Talk to Fayle (the man in front of the house). Go to the local shop.
When the first time you enter the shop, the owner has a slight problem with his servant. Go back again later and give him 500b to restock his shop. He'll help you to clean out Brian's name. Fayle has murdered Brian because of the trading with Mehrat. In return, the shopkeeper will give you a Montari chain mail armor.
Read the journal to increase your "movement" spell skill by 5 pts.
Q : Marcus' disappearence, where can I find info about him ? A : In Elona, there is a young woman who seeks her lost husband in the west border. She wants you to find out about him. On the way to Isten you can pick up a bloody note on a death priest. Give the note to Sister Senena at the Temple of Senaedrin. That will wrap up the mystery of Marcus.
Sister Senena will give you a gem in return.
Q : The pox attack at Everton, how can I help the pregnant woman ? A : A young woman in Everton needs Sister of Senaedrin's attention to help her sister with her pregnancy. Nobody in Everton will help her because her family has been attacked by pox disease. Go to Isten and tell Sister Serena from the Temple of Senaedrin about her sister's condition.
Go back to Everton and received a blue key from her. She told you that you could take everything in her house. Go to her house just accross the street. Use the blue key to unlock the door. Inside you can choose one of these (have a heart will you ??!!! Don't take everything) : bucket, shovel, fidali paste, burlas, or bracelet.
Q : The missing idol, where can I find this lost tree idol ? A : In Eastbank, there is a woodcutter who wants to take revenge to a strange man that has destroyed his ancestral tree to the north of the town. He blames the stranger for the curse of the wasteland. First, talk to his neighbour.
The old lady will give you a green key that she has found near the ancient tree. Go to Jaeger's house in Korus Landing (remember the cheese party ??!!). Use the green key to unlock the back door. Get the tree idol. Return to the woodcutter. Give him the idol. Now he wants you to buried it in the stump.
Go to the forest just north of Eastbank (behind the second bushes on the right side of the road). Find the stump. Then use the idol on the stump. Buried it with your shovel. Return again to the woodcutter and receive a gem.
Q : What great things can I gain in Chapter 4 ? A : You can do lots lots of things here, including :
Varnasse : learn "repair" skill from a blacksmith for 80b. He'll increase your skill by 12 pts. Waterfork : sell shield or any cheap weapons for 200b to a freak man in a house near shop. Ravenne : increase "spellcasting" by 5 pts at Thomas Inquivar's house.
Talk to him again after he reject you at the first time (overheard his conversation with his apprentice). Ormede : the researcher of the museum will increase your "lockpick" by 6 pts. Isten : Ben Stafford will increase your "haggling" skill by 7 pts. Isten : Mage Darvoston will teach you "charm" and "magic" spells for 400b.
He also will increase your "cause" spell skill and "spellcasting" by 5 pts. Durst : give pearl to the swordsmen, he'll increase your "melee" by 5 pts each time. Grandeur : buy "Muscles and Glands" to learn about "strength" spells, especially for "Adrenalize". Cardonne : talk to the magistrate, fight against him.
It will increase "assessment" by 5 pts. Cardonne : give hardening fluid to Jeremiah Crock, the alchemist, and received 6 attractor in return. Levosche : in the barn (after you pay the owner who lives next door) you'll find a note, fire staff, and several other usefull things.
Camille : you can use the healing well by paying 60b (not helping too much). Friole : you'll find a note about the legendary Vell tomb in a barn (you'll find this tomb in chapter 6). Ask the owner of the barn about the note.
CHAPTER FIVE
Main Goal : Find Kaelyin's father and destroy all wraiths.
Q : Where is Kaelyin's father ? A : He is in a cave (the entrance is behind the northeast bushes) in the forest southeast of Grandeur (or north of Darvi).
Ask for the information first to the Kaelyn's fur father (he is at the northwest entrance of the forest near Grandeur) then check out the note at Kaelyn's hut in the center of the forest (near the south border).
Q : Help me to kill this wraith, it seems that my weapon doesn't hurt them ? A : Be patient OK. First talk to Kaelyn's father, then he'll enhance your weapons so you can kill all the wraiths now, there are 5 of them lurking around the forest. Before that, just avoid the wraiths.
Q : How can I finish this chapter ? A : Go back to Kaelyn's father and report about the wraiths.
SIDEQUEST
Q : The missing book, where is it ? A : In Darvi, there is a scholar who has lost his book : "A social Analysis of Organism". Find this book at the inn (it lies on the left bottom corner). Give him the book back.
You have 2 choices about this mini quest : First, you can read the book to increase your "assessment" by 10 pts but the scholar will hate you for the rest of his life. Or second just do what the scholar ask for you : DON'T READ THE BOOK and you will received 4 bowstrings, 8 beeswax, and 12 enchanted arrows.
Q : The drunk man, where should I dig the reward ? A : In Darvi, there's a drunk man who wants to barter his secret with a bottle of wine. Do what he said (you can buy some wine in Eastbank) and he'll tell you that his shieldstone has been buried in this village. But ......
don't believe a drunk man cause actually you will find this site near the town of Torlith, south of Darvi. Dig it and find the saphire shieldstone.
Q : The wasteland, where is Toddy ? A : In Durst, there is a father who seeks his son Toddy. Toddy has been playing in wasteland, north of Durst, since this morning and hasn't returned yet. Prepare yourself to fight the firewolf and release Toddy from the danger.
You'll be awarded by a book : "The Adventure of Caarl Matson" which will increase your "melee", "scout", and "stealth" by 3 pts after you read it.
Q : What other things can I get in this chapter ? A : You can pay 200b to the adventurer in Darvi to increase your archery skill by 10 pts and you can pay some pearl to the armourer in Durst to increase your "melee" by 5 pts.
CHAPTER SIX
Main Goal : Find the Shepperd's leader and join the Mercenaries
Special note : this is a blood bath chapter, prepare yourself with good weapons and enhancement potions to help you fighting enemies, especially for those pirate archers
Q : What should I do with this mozaic tile ? A : Actually it's a door. You have to slide it to enter the inner chamber. First of all, you should have a lantern key first. Get it from a lever chest in the southeast area of the cave. The password is : MALKERE. Use the lantern with the candle beside the mozaic tiles, then push the four glowing buttons.
The tile will slide open.
Q : Where is the leader ? A : He is at the northeast area of the inner chamber. He'll tell you that the consort has been taken through the magic portal by Kahlet, the mercenaries' leader and Maris, the mage. Fight Maris to the death and chase Kahlet to the outside world.
Q : How can I defeat these annoying pirate archers ? A : You're right, these archers are very hard to defeat. Use the Armorlight spell to protect you from arrows attack.
Q : Where do I have to start gaining information about Kahlet ? A : Talk to Khorus at the Pearl Spittoon Inn in Ganath. Challenge him on a wrestling match. Use the halders brew to defeat him (you can find one in an abandoned house in Bakril). He'll order you to find Lokath in Choth.
Lokath will tell you about Kahlet after you've done some job for him.
Q : Where is lieutenant Birge ? A : He is standing in front of Lord Garson house in Imazi. Give him 14 rations and the note. Then ask for employment.
Q : What should I do to help Birge ? A : Look at that hole on the ground near Birge ??!!! First, find a montari to help you out. You can find one at the montari warden, southwest of Sortiga. On the way there, you can find Scott Gratisi at Ligano tavern. Talk to montari leader about mercenaries inside the cave.
Return to Birge and tell him that Chee will help digging a tunnel. Then he'll order you to return to Lokath and give him a sealed note.
Q : Where is Kahlet ? A : He is just south of Choth, in the encampment. Show him Lokath's letter and he'll give you a job.
Q : Where is the cabin ? A : It just north of Torlith. Follow the narrow path beside the swamp to the north. The cabin is guarded by 3 men. Give them the swampwalking potion. Enter the cabin, and ..... end of chapter 6.
SIDEQUEST
Q : The Chuman's attack in Torlith, where is the chest ? A : A man was attacked by Chuman. His valuable lever chest (the password is Kirith) has been taken by them. He wants to give some sacrifice for Henne with the contents of the chest. You can find this chest to the east of Torlith (beside the road).
Kill the chumans who guard it and tell the man about the chest. In return you'll be awarded with Circlet of Senaedrin.
Q : The mage rage, where can I find him ? A : In Torlith, there is a man who is afraid of being attacked by a mage from the swamp area. You can help him by taking the mage's book which he is buried in a niche to the south east of Torlith (it's in front of the exit from the Shepperd's cave.
Read these books and you can increase "stealth" by 5 pts (Swamp's Survival Skills) and "electricity" by 5 pts (Weather Patterns of Ramar). Then head into the Torlith swamp, east of the village. Be sure to prepare yourself with grounding wire. Use it with your armor to reduce the electric attack.
It is better to use the Aura of Insulation spell on yourself to avoid getting damage from the bugs' attack. Help the mage from the lighting bugs. Then give him grounding wire to protect him. He'll reward you with Winterstaff and teach you "cold" spell by 20 pts.
Q : Lord Dakka's mercenaries, where can I find his wines ? A : Lord Dakka of Keth is preparing an attack to someone in Bakril. He'll order you to bring him back his wine before he wants to talk to you. You'll actually find his wine in a chest near the crossroad between Bakril, Briala, and Choth.
The road to this chest is heavily guarded with pirate archers. So prepare yourself wisely. Then go immediately to Bakril. Help the barkeep in the local tavern to defeat Dakka's men. He'll tell you that Dakka is very angry with him because he still doesn't receive his package of wine.
You have 2 options here : first, go back to Lord Dakka and give him all his wines and get NOTHING or second, you can give the wine to the barkeep and received BLESSED PLATE MAIL ARMOR.
Q : Liar Festival, who should I choose to be the Most Convincing Liar ? A : Each year the people of Choth celebrate a special festival that called The Liar Festival. Every citizens try to lie as good as they can to the stranger. And that stranger will decide who is the best liar. First talk to every person in the village (there are 6 persons).
Then you can choose one of these men according to your taste of the prize :
Mage Gordostorini : you'll received 3 charluda's chain Walter the hero : he is telling the truth, you can't choose him Soldier : you'll received Everedge sword and tower shield (Everedge is the best sword in this game because it can't be broken, so you won't need any wheatstone again) Captive : you'll received a fake treasure map Marion the Healer : you'll received 5 halder's brew Beatrice the Thief : you'll received the Shadowring
Q : Lizbeth's case, how can I help her ? A : Remember the story of a young girl with Lord Garson of Imazi in chapter 1 ??!! You'll actually meet the girl, Lizbeth, after you've talked to his father in this chapter. She really needs your help right now. Give her a sword and in return she'll increase your "assessment" by 10 pts.
Q : What else can I get in this chapter ? A : You can have several useful items like :
Pay the mage in Keth 75b to increase your "spellcasting" by 5 pts and "poison" by 10 pts. Next to Keth you'll be attacked by a bunch of mercenaries. Kill them all and you'll find a note in their dead bodies. The note will tell you that Densmore will pay Gerry Barcudi if he has completed his job to kill Lord Stafford of Isten.
CHAPTER SEVEN
Main Goals : Join Aren and William
Q : Where should I go first ? A : Remember where you have promised to meet Aren in Chapter 3 ??!! Go to Grandeur. You'll meet Naku, the messenger, there. Received the note from William. It tells you to go to Darvi and meet them at the Feral Duck Inn.
Q : Nobody at the inn, what should I do ? A : Check out the Reliable Couriers first. The owner will tell you to check out at the innkeeper
Q : The innkeeper won't tell me about William and Aren ? A : Hey, nothing is free in this cruel world. Pay him some money. Give him 30b then another 45b for the note from William. They said something about going to the capital and along the way to the west, Aren has left some remarkable sign like burning forest and crashing some bridge.
What a mage !!!!!
Q : How can I cross that burning bridge ? A : No, you couldn't cross that broken bridge. Try another way.
You have 4 ways to go to the west : first, you can use the cart to travel to Isten with 300b; second, you can pay the bandits 100b at the northern bridge between Grandeur and Burlen; third, by defeating the bandits on the north bridge; or the cheapest but longer ways is by reuniting the 2 lovers from Eastbank and Camille.
Talk to Stephen the mage at Eastbank. Then go to Pamela in Camille, find out that Stephen can do something with the river so you can cross it safely. Go back again to Stephen and he'll help you if you do something for him. Return to Pamela and say some romantic poems to help Stephen.
Finally, return to Stephen and tell him that Pamela will wait for him at the river bank on the next full moon. Go find Stephen to the northwest of Eastbank, near the riverbed and the big tree. Talk to him. He'll raise the river bed and you can pass the river safely.
Q : Where should I find William and Aren ? A : A little girl in Everton will tell you that they are heading Antara through the Ciaga Pass, southeast of Isten. The girl hide them when they were chased by Kahlet's men. You'll meet them just at the entrance of Ciaga Pass.
Q : How can I defeat the mercenaries around William and Aren, they're too many to handle ? A : Listen carefully to Raal's word about making some explosive. Combine the rope and oil to make snares (you can buy them at Isten). Use these snares to explodes the group of mercenaries. You should need 3 of them to defeat the 3 groups around the pass.
After that, William, Aren, and the consort will be heading to Antara. Meet them in front of Antara's gate. Raal will leave you now....... end of Chapter 7. The wraith is attacking the city of Antara.
SIDEQUEST
Q : Phoebe and her ancestral tree, how can I help her to save the tree from the fire ? A : While in Durst, you'll hear from Jahna in the Temple of Henne that Phoebe was trapped in the forest. The mercenaries from Torlith and Durst has burnt down the forest while chasing William and Aren (you heard this from the ex-mercenaries in Durst).
After Jahna has blessed you with the power of Henne (so you couldn't be burned by the fire), head west to the burned forest. It's easy to spot because of the big fire, you just have to follow the path beside the hill to the west. Talk to Phoebe, then dig a hole around the tree. Put some senwater in it to safe the ancestral tree.
Return to Jahna and received her special reward : increase all of your attributes by 3 pts and heal all of your character.
CHAPTER EIGHT
Main Goals : Solve the mystery that surrounding Gregor's death
Q : Who should I meet in Nathby ? A : Find Captain Tyee at the Docks. Ask him about the wreck. He'll mention one name : Poul. You can meet this guy at the Lusty Maiden tavern. Tyee said that Poul knows something about Gregor. Go find Poul and ask him about Gregor. Poul tells you to find Gregor's girlfriend, Misha, in Beluckre.
Misha will tell you everything about Gregor. Note : on the way to Nathby, you can gain information about the monster that killed Gregor in Knightridge. Enter the local tavern, Sword and Crook, and ask the barman about the Perdugo's painting. This painting describes the form of the beast accurately.
The barman suggest you to find Perdugo the artist who made it. Perdugo lives nearby. Go to his house and ask him about the painting. He'll tell you that he got his inspiration from Farrel, the one arm man. Farrel has lost his hand while fighting the beast.
He saw the beast flying from the Waste and Mage Bryce, Lord Sheffield's magician, has nailed it with a spell. Hmmmmm ....... it sounds very interesting. What's the role of Lord Sheffield in this matter ?????
Q : Where can I find the sencream ? A : Find Misha at the local Brothel. Ask him about Gregor. But before Misha will help you, she asks for some sencream first. Go to local store. Talk to Marlon, the propietor. Alas .... he's out of stock, you must find him another ingredients first before he can make a new sencream.
Q : Where can I find these ingredients ? A : You can find senwater and fidali leaves in a shop at Breland. And for the animal fat, you can buy it from the local tavern in Beluckre or you can have it sometime after you killed some Karn in the wilderness (Check out their death bodies). Bring them to Marlon, and he'll make you a sencream.
Bring the sencream to Misha, and she'll give you Gregor's key. She said that Gregor has been living in Havesly all of his live. Lord Sheffield must know him because he is his favourite joyman.
Q : How can I end this chapter ? A : Ask Lord Sheffield about Gregor. You can find him in his castle. Sheffield tells you that Gregor has a room in Sentinel, the local inn. Go to the inn and ask the innkeeper about Gregor. Give him the Gregor's key. Enter Gregor's room and read his diary.
Go back to Sheffield's castle and find out that his castle has been attacked by the pirates ...... end of Chapter 8. Note : Before you give the key to the innkeeper, you can ask the locals about Sheffield's family. Check out the local bank (it's very strange that Lord Sheffield has 2 accounts with same name and signature) and the lighthouse.
Ask the lighthouse guard about the lighthouse. He'll tell you that there's a secret entrance near the lighthouse stair. Go there and enter the lighthouse through the secret entrance. Read some notes you found. Notice that a Sheffield has been dealing with the pirates to get rid of Gregor. Hmmmmm...... this is becoming more clearer than before.
Sounds that Sheffield has a secret to hide.
SIDEQUEST
Q : The mad Terraang, where can I find this beast ? A : A mother who lives in Breland has lost his baby. A terraang has gone berzerk and kidnapped the baby. He runaways to the wood with the baby. Ask the hunters who lives in front of the mother's house about the track. Then go directly to the little clearing, south of Breland.
Kill it and go back to the mother. She thanks you with a pearl. Try to cheer up the pet owner who lives near the shop. He is very sad 'cause he has raised the terraang since it was a little.
Q : Vanguard shield, where should I find this incredible shield ? A : If you check out the Trrkaaa who lives in Dumali, you'll heard a story about a man who is defending some valuable treasure from the beast. The man's boat has sinked in the river southeast of Breland. Go to Breland and use the fishing pole to the center of the river. And .....
that's the famous shield of Vanguard. Note : it is a little bit hard to find the spot in the river. You should try to fishing in the river that is in the same screen with the village of Breland in the map screen. The spot is near the red flower on the river bed.
You won't find any fishing pole in this chapter, so if you didn't prepare it from the beginning you couldn't find the shield.
Q : What else can I get in this chapter ? A : There are lots of interesting you can find in this chapter, such as :
Breland : give senwater to the mage and he'll increase "spellcasting" by 1 pts and "fire" by 12 pts. Beluckre : A mage will increase your "spellcasting" by 1 pts and "movement" by 15 pts after you defeat him in a game of card. Beluckre : A man can recharge your magic staff for 500b.
Dumali : buy the book of Constitutional Study (increase "damage" by 5 pts) and A field Guide to Irrigation and Farming (increase "water" by 5 pts). Dumali : inside the bead chest here you'll find another Everedge sword.
CHAPTER NINE
Main Goals : Destroy the evil force once and for all !!!!!
Q : Where is Lord Sheffield ? A : Find the cellar key along with Sheffield's signature note in a bedchamber up on the second floor. Use the cellar key to unlock the gate to the cellar downstair at the north wing of the castle. Lord Sheffield can be found at the southeast area. You'll meet a surprising story about Selena.
All of this time, Selena was the one who is dealing with the pirates and the consort kidnapping. But she did it only to safe her father house. And someone has take an advantage of her action. Mage Bryce was responsible of inviting the wraith to kidnapped the princess soul. He has a revenge to the Shadow, the guardian of the emperor.
From the death body you'll learn about someone behind all this act of conspiracy : SILVER HAWK.
Q : Where can I find Mage Bryce ? A : You can find him in his workshop through the salt mine, on the foothill west of Havesly. He has a new workshop in the Waste. There is a secret tunnel to the Waste from his workshop at the north area of the salt mine. Read his journal to know the whole story. His new workshop is in the middle area of the Waste.
You'll meet Bryce at the northeast area of his workshop.
Q : How can summon the wraith ? A : Read the journal. It will tells you about the ingredients to summon the wraith. The ingredients can be found in the wooden chest beside the desk. Put these ingredients in the cauldron on the fireplace : senwater, nudberry, talicor dust, Trrkaa feather, and hardening fluid. Watch the ending .....
Darn, the mysterious SILVER HAWK is the High Brother Marr of Ticoro and you can touch him ........
I'm pretty sure that there will be a sequel of this game later on. Until next time.
LEVER CHEST SOLUTIONS
AURORA — Light of the Empire, A star fallen from the sky, And reborn. (northwest corner inside Ticoro)
TORCHITE — Softly glowing gem, your light blinds reason and sparks avarice. (in the forest after the secret path near Panizo)
CUTLASS — The pirate Thofaz dared to kiss his captain's favorite wench, the angry captain game him this and left him in a trench. (south of the cavern near Aspreza)
MIDOVA — Marketplace city, the crossroads of commerce in Pianda. (right path from Aspreza to Balmestri, near the forest)
TRIUNE — Like morn, noon and night, parts of a whole that cannot co-exist. (on the road near Aliero)
EMERALD — The Antaran Empires founder had an eye of sapphire blue, but the other one he looked through matched a gem of another hue. (on the north path between Sortiga to Ligano)
MEHRAT — Ungrateful wretches, unworth the Empire they despise. (on the road near Midova)
FIDALI — When crushed and mixed with ale, it leaves a foul concoction. Your best chance to prevail, when suffering from a toxin. (beside the hidden lake between Imazi and Midova)
DENNA — Should twixt your ribs an enemy's sharp blade slip. Thank she whose sacrifice brought forth the senwater you sip. (behind a house in Aliero)
MONTARI — The siege of Poolkeep would have failed if not for them tunneling. (at the road between Ligano and Panizo)
JAEGER — Stodgy blueblood, imperial emblem, ferocious predator. (in front of Jewels of Ticor's shop or beside Keys and Bolts)
GLASS — If the third man is a hunter and the first one is a smith, ask a child what the second one should be given as a gift. (in the middle of the west forest near Cardone)
VALORIAN — A name synanamous with Antara, our light, our sword, our shepherd. (in the east maze between Burlen and Everton)
SHIRA — Corrupt assemblage, spending our money, providing no benefit. (beside the road between Camille and Durst)
CORLENE — Dear Empress: her love for knowledge was matched only by here charm.(in the center of the maze east of Teal)
SHADOWS — Most people have one. The Emperor has at least two. (in the north area of the forest between Grandeur and Darvi)
MALKERE — Of all the heros of the Grrrrlf War, none loom larger in memory. (inside the shepperd's cave, in the southeast area)
KIRITH — Burlas, emeralds, torchite stones, priceless works of art, I need them not, for you my son, the treasure of my heart. (east of Torlith, guarded by Chumen)
CHUMEN — Sad twisted people born of disaster and shunned by others. (in Torlith swamp, east of Torlith)
CONSUL — In every city, the Emperor maintains his eyes and ears. (in Torlith swamp east of Torlith, next to the mage : inside you'll find tower shield)
WICK — Humans live in houses. Montari live underground. Trkaa don't live in candles, though, despite how it may sound. (on the road between Choth and Bakril, south of the swamp)
CALDERLEAF — Before Irthinde was known to exist, this plant was thought to be the deadliest.(on the road between Choth and Bakril, south of the swamp)
HAND — The revered guide of each faithful arm following every face. (Near Breland)
HALDER — When thieves planned to rob his town, a crafty smith became a hero with a stolen brew which now bears his name.(In Knightridge)
HARKUNE — Spine of the empire, towering peaks of strength and majesty. (At the crossroad between Dumali and Havesly)
ONYX — Grrrlf: wood::Montari: (at the northwest area of the waste in chapter 9)
CHAIL — A travelling foreigner chimmied a lock, chumped a Chaeger, and was caught with stolen chewlry. Where was he bound? (at the north area of the waste in chapter 9)
DEREK — Shipwreck survivor, Travelled for years to reach the emperor. (in the forest near Cardone)
BEAD-LOCK SOLUTIONS
KEY — Color code P=Purple, R=Red, Bu=Blue, Y=yellow, Bn=Brown, G=Green, Bk=Black
Ticoro: Need BuGG, Have R = Drop R gives GY, Drop Y gives BuGG. Ticoro: Need BuG. Have BuY = Drop BY gives RRW, Drop W gives RRYG, Drop RRY gives BG. Korus Landing: Have YYRRR. Need YYYRR = Drop Y gives YBuRRRBuG. Drop G gives YBRRRBWYBn. Drop BuY gives YBRRRGWBnBn. Drop RY gives BuBuRRGWBnBn. Drop BBG gives YRRWBnBn. Drop WBnBn gives YYYRR.
South-east of TEAL: Have RGBuWY. Need B = Drop G gives RRBuWYWY. Drop BuW gives RRRGYWY. Drop G gives RRRRYWYWY. Drop RRRR gives OYWYWY. Drop OYYW gives BWY. Drop BWY gives Bk. Northwest of Elona: Colors are bleached, need color key: skull = yellow, bottle = red, book = green, bulb = blue. Need RG. Have BuY = Drop Y gives BuBuRG. Drop BuR give BuGG.
Drop BuG gives RG. South of Isten : Have WGGR. Need WGY = Drop RW gives YYGGBuBu, Drop YG gives YGBuBuWW. Drop YGBu gives RRBuWW. Drop RBu gives RGGWW. Drop RGW gives YGW. Southwest of Isten : Have GGWYR. Need YWWG = Drop RW gives YGGGB. Drop YBu gives GGGWW. Drop GW gives RYGGBuBuW. Drop RGBuW gives YYGBu. Drop YBu gives YGWW.
Chest found just SE of Isten: Need PPP, Have BuY = Drop Y gives BuGP. Drop Bu gives RBuGPRP, Drop GR gives RBuYPP, Drop RBuY gives PPP. West of Durst: Have RWBu. Need RWWWBu. Drop RB give WWOOG. Drop GO give WWGRY, Drop WR give WGOYYY. Drop YY give WGOYWGB. Drop GO give WRYYWGB. Drop BW gives WRYGOYG. Drop YYG give WRGYGRW. Drop RG give WRWYOWW.
Drop RY gives WOWGOWW. Drop WOOG gives RWWWB. Torlith Swamp: Have RYG. Need BuBuYG. Drop R give YYGWWW. Drop YYW give RGBuWW. Drop B give RRGGWW. Drop RGW give RYGBuW. Drop RGW give YYBuBu. Drop YBuBu gives YG. Drop Y give RGGBuW. Drop RGW gives YGBuBu. Keth: Have GGOO. Need R. Drop O get GGOYYP. Drop GY get GWOBuYBkP. Drop GOBk get WWPBuYP.
Drop BkW get WGPYYP. Drop PG get WBkPYYBkY. Drop BkYYP get WOYBk. Drop WOYBk get R. Nathby: Have GG. Need GGY. Drop G get GBkWWBu. Drop Bk get GRRWWBuBu. Drop GBuBu get BkRRWWW. Drop R get BkRWWWWWYY. Drop WWRY get BkBuWWGY. Drop BkWWBu get GGY. Havesly: Have BuBuWW. Need RRO. Drop Bu get BuRWWW. Drop BuR get YOWWW. Drop OW get YGYWW.
Drop YY get OGRWWR. Drop WR get OGRWBu. Drop BuWG get RRO. East of Dumali : Have RRRRR. Need YYYYY. Drop R. Drop RRR. Drop BuBuYG. Drop GW. Drop RWW. Drop BuRG. Get YYYYY.
Due north of Durst in the small waste area, Kaelyn and Raal rescue Toddy (cpt 5) and in the curl due north of that is a chest: Need RRGG, Start with BBYY, Drop BY and BY again, Now drop RR and WW. Now drop YP. Next drop OW. On the second floor in Lord Sheffield's castle at Havesly : Have WWW. Need WWWW. Drop W get WWRBk. Drop WW get BkBkRBkRR.
Drop Bk get BkBkRWRRR. Drop RR get BkWRBkWBkRBk. Drop Bk get BkBkBk WWWRRR. Drop WRR get BkWBkBkBkWBkR. Drop WBkBk get BkWRRBkBkR. Drop BkBkRR get BkWWWR. Drop BkR get WWWW.
SHOP'S LIST
Red = sells armor and weapons, Blue = sells herbal, potions, and magical items, Green = sells gems, Black = common stores
BRIALA SHOP: senwater, buckets, shovels, rope, torches, hammer, wheatstone.
INN — food rations, and resting. Sleep/Eat here for free.
ASPREZA SHOP: leather armor, shields, Steadfast Tonic & Harding Fluid.
INN — food only.
BALMESTRI SHOP: swords, senwater, shadowmilk, whetstone.
INN — food rations, and resting.
SORTIGA SHOP: herb powder, drums, nudberries, senwater, fidali leaves, rope.
INN — foor rations, wine, and resting.
LIGANO SHOP: steadfast tonic, shadowmilk, yelloweye, halders brew, ring of rangers, sapphire shieldstone, optics primer, dervish disk.
INN — food, and resting.
IMAZI SHOP: leather, hammer, sword, staff. BEST BUYING PRICES!
INN — food, and resting.
ALIERO SHOP: senwater, pick axe, bees wax, torch, lockpicks, rope, shovel, whetstone.
INN — food rations.
PANIZO SHOP: chain mail, shield, hardening fluid, Oil, hammer.
SHOP — Cadman's Memoir, Carlith's Mating Rituals.
INN — food, wine, and resting.
MIDOVA SHOP: armor, drums, rope.
INN — food rations, and resting.
NPC SHOP: Peerless Imports, Paolo Verazza (Quest NPC). NPC SHOP: Money Lender, Antoni Octomont (Quest NPC). WATERFORK SHOP: senwater, herb powder, razorcup nector, nudberries, fidali leaves. INN: food. CARDONE SHOP: bow strings, arrows, beeswax, short bows.
INN — food and resting.
LEVOSCHE SHOP: shields, swords, steadfast potion, oil, whetstone.
INN — food and wine.
ORMEDE SHOP: Gems, bracelets and a Pendant.
INN — rations, wine and resting.
RAVENNE SHOP: Grrlf Shields, arrows, fishing rod, shovel, swords, senwater, beeswax, torch.
INN — food and wine.
MELAY SHOP: books - Ponaka's Last Stand, Carlith's Mating Rituals, Halder's Tale.
INN — rations and resting.
TICORO Numerous Shops and Inns - See Chapter 3 notes. VARNASSE SHOP: chain mail, armor, staff, shield, swords, hammer.
INN — rations, wine and resting.
KORUS- SHOP: banded shield, senwater, shovel, herbal powder, beeswax, torch. LANDING INN: rations, ale and resting. ISTEN SHOP: armor, oil, rope, yelloweye, fishing rod, animal pelts.
INN — Food, wine.
DURST SHOP: steadfast potion, senwater, fidali paste, shovel, herbal powder, razorcup nector, irthinde.
INN — rations, cheese and resting.
TEAL SHOP: grrrlf bow, arrows, enchanted arrows, grrrlf arrows, long bow, corrosive arrows, flaming arrows, bowstring, beeswax. INN: food. ELONA SHOP: gems, bracelet, Pendant. EVERTON SHOP: armor, swords, senwater.
INN — rations, ale and resting.
BURLEN SHOP: Montair chain mail, chain mail, breastplate, banded shield, tortoise shield.
INN — food, and resting.
CAMILLE SHOP: shields. INN: food. EAST BANK SHOP: Grrrlf staff, swords, whetstone.
INN — food, wine and resting.
GRANDEUR SHOP: kenetic staff, malkere's serum, essence of the wind, shadowmilk, staff of nightmares, senwater, abrida's conduit, muscles & glands (book), an optics primer (book), necklace of communions, carluda's chain.
INN — rations, ale and resting.
FRIOLE SHOP: shields, arrows, hammer, pickaxe, swords, Grrrlf arrows, bucket, shovel.
INN — rations and resting.
DARVI SHOP: chain mail, breastplale, Grrrlf staff, swords, senwater, torch.
SHOP — Ponaka's Last Stand, Garlith's mating rituals, Haldor's tale.
INN — food and resting.
TORLITH SHOP: montari chain & plate, armor, grounding wire.
INN — rations.
KETH SHOP: montari chain & plate, arrows, senwater, tower shield, Grrrlf arrows, grounding wire. CHOTH SHOP: swords (Onyx blade also!!).
INN — food and ale.
BAKRIL SHOP: steadfast potion, kor's blood, razorcup nectar, herbal powder, senwater.
INN — rations.
GANATH SHOP: swords.
INN — rations, ale, resting.
BRELAND SHOP: Bows, lots of different arrows, beeswax.
SHOP — steadfast tonic, senwater, fidali leaves, herbal powder, razorcup nectar.
INN — food, resting.
HAVESLY SHOP: Shields, senwater.
INN — food, resting.
DUMALI SHOP: Ton's of magical stuff ... check it out. INN: food BELUCKRE SHOP: Talicor dust, oil, bowstring, shovel, hardening fluid, irthinde, beeswax, whetstone.
INN — food, fatty meat, wine.
KNIGHTRIDGE SHOP: Shields, Swords (Januli Greatsword too!)
INN — rations, ale.
NATHBY SHOP: arrows, oil, rope, shovel, senwater, lockpicks, beeswax, torch,whetstone.
SHOP — swords, shields, armors.
INN — Food, ale, fatty meat.
INN — rations, resting.
INN — food, wine
SPECIAL ITEMS
Staff of Nightmare : use it in "thrust" mode in combat screen. It scares your opponents away. You get it in Imazi (Brunia's farm) and in Grandeur's shop. Ring of Rangers : wear it. Increase "scout" by 15 pts. You can buy one in Ligano. Shadowring : wear it. Increase "stealth" by 15 pts. You'll get it after killing Mage Chilblain in Cardone.
Henne's Horn : wear it. Reduce food consumption by a character. You'll get it from a fisherman in Waterfork after helping him to kill Maslith. Drums and music skill : use it in battle to scare off field worms. Fidali paste : cure body from poison. Use it on the armour to counteract the poison.
Nudberries root : combine it with food ration pack to make a medicine to sooth and angry person. Blood of Kor : increase temporarely your "melee". Razorcup nector : increase temporarely your "archery" Emerald shieldstone : use it to protect the character from lightning spells. Sapphire shieldstone : use it to protect the character from .... spells.
Diamond shieldstone : use it to protect the character from fire and emulsify spells. Halders brew : increase temporarely your "melee". Steadfast tonic : increase temporarely your "defense". Tongue coat : increase temporarely your "haggling".
Circlet of Senaedrin : use it to heal the poison twice as fast as the herbal pack from your body Ring of Welcoming : wear it. Increase Lockpicking by 15 pts. Grounding wire : use it on the armor.
Deflect the electric/lightning spells Irthindes : use it on weapons (sword or arrow) to make it poisoned Attractor : use it on shield to reduce the accuracy of enemy's arrow Essence of the Wind : use it while fighting to double your character move Dervish disk : use it in combat to increase temporarely your "defense".
Abrida's conduit : increase temporary "spellcasting" Kinetic Staff : use it on thrust mode, release the emulsify spells and increase your "electricity" spell skill by 10 pts. Necklace of Communion : wear it, increase "assessment" by 46 pts. Fire Staff : use it on thrust mode, release firebolt.
Malkere's Serum : increase temporary "melee" and "defense" but reduce your life points 2 pts each turn. Winterstaff : use it in thrust mode while in combat, release cold spell. Carluda's chain : use it to divide equally the hit points from each strike with your friends. Thawing belt : use it on armor to deflect frosted blade.
Special notes :
It seems that the story of Mage Byra Maden is only a myth and so does the story of the Vell tomb. If it isn't a myth, you should find the Mage Maden sanctum as the Shepperd's headquarter. And for the tomb, although you'll find the information about it all around the empire, you still couldn't enter nor find it in the Waste.
Maybe Sierra's guys will focus on them in the next sequel of Antara. Hope they do ........
Copyright 1997 @ CRASH
Thanks goes to all persons at the Antara message board in Sierra's homepage
