Getting Started
Get your party assembled (a Human Knight, Kender Thief, two Silvanesti Fighter/White Robes, a Qualinesti Mishakal Cleric/Fighter and a Qualinesti Majere Cleric/Fighter work well) and buy gear for them.
Go out on the first patrol, and you come across a bunch of Draconians. Kill them, and after the other Draconian teleports away and you return to the outpost, you discover that the Draconians have been creating false reports.
Throtl Keep
You are then sent to Throtl Keep, supposedly unguarded, to look for Caramon Majere. As soon as you enter the outpost you get attacked. There is a Treasure room at (14,13) but it is guarded, and Scrolls can be found at (3,8) and (5,8). Going to (8,13), information can be discovered about "The Plan".
On the way to rescue Caramon, there is an arrow trap at (5,1) and a soldier who offers to join you at (4,0). However, if you accept him, when you get to (2,6) he will call a group of monsters to attack you — it is better to kill him on the spot. There are two other NPCs, a Kender and a Knight. Unlike the soldier, they are friendly and will help you until you find Caramon.
At (3,9) Draconians, a human warrior and a mage will ambush you. After the battle, Caramon can be found in the room to the south at (6,11). After finding Caramon, visit the cleric at (2,15) and kill him to get the Temple Keys. The secret entrance to the Temple (only available after getting the key and finding Caramon) is at (12,9).
Throtl Temple
Inside the Temple, make your way into the Main Temple in the center, where the clerics are trying to transform dragon eggs into Draconians. The eggs explode instead, and a surviving cleric puts the blame on your party — fight them off. (There is a Flail+1 in the treasure.) After combat, Draconians flee with some of the remaining eggs. Chase them North-West, killing a cleric along the way. They escape into the Catacombs — you must follow them down. If any party members can train, leave Throtl to train, then return to face the Catacombs.
Catacombs
When you enter the Catacombs, a band of fighters and Black Robes ambush you. Continue down the hall and you come to a cleric burning papers. Further down the corridor (which is almost entirely one-way) you catch up to some of the egg-carrying Draconians and some humans. A treasure cache here holds a Hoopak+2, Bracers AC6, and a Wand of Ice Storm.
Further down the corridor, there is a door to the south and a door to the north — ignore both and continue down the hall. At the end of the hall is a small room that opens into another room. Search it to find Chainmail+1. Further down is an ambush cloaked by an illusion of lights, then another long hall with more monsters at the end. Try not to let any escape — if they do, they will call for reinforcements — unless you want the extra experience.
Eventually you reach a room with broken eggshells, and you see enemy troops running south. Follow and engage them; part of their force breaks away while the rest runs for the exit. Rush to the exit and you are attacked by White Dragons. The Wand of Ice Storm is invaluable here.
Gargath
You are dispatched to a new outpost and sent to Gargath Keep to find a Dragonlance. At the gate, kill the guards and enter the keep. Meet the resistance leader and follow his instructions. A group of Draconians guards an apparently empty wall (the entrance to the keep). To the east is a building containing several human officers with a treasure of Plate Mail+1 and Gauntlets of Ogre Power. Enter the keep using several secret doors — from the eastern entrance, go N, N, E, E, E, N, N, N, W, W, N, W, W, N, W, W, W, W.
Gargath Keep
On level one, go north into a hall, then east to the end to fight several fighters and claim some money. Then go west down the hall and up the stairs. On level 2, exit the small room, enter the large room to the north, and ascend the stairs. On level 3, go east as far as possible, then north, and up the stairs at the end of the hall. On levels 4 and 5 go straight up (stairs are right next to where you start).
On level 6, walk through the wall to the west of the door and find the Dragonlance room — only, the Draconians have taken it! There is still a nice magic longsword here, along with a cursed 2-handed sword — watch out. Bash the door open and chase the Draconian with the lance up the stairs, killing his followers on the way. At the top he escapes. Kill the three Black Dragons and return to the outpost.
Sir Dargaard's Tomb
This area requires a Knight to complete.
When you enter the tomb, go north to the Test of Honor and enter. You are asked to help the downtrodden, offering either Money, Items, Life, or all three. Choose money if you have only one character who can heal; choose life if you have more (life does not kill someone if you heal them instantly). Next, a spectre asks you to take one of his two swords — take the one he indicates (Sword+5). Continue on. An image shows someone needing a weapon — offer it. If you refuse, they take it from you and attack.
Having passed the Test of Honor, return to the stairs and head east to the Test of Fear. Get a Knight to step through all the fire rings — he or she will be healed at the last ring. Return to the stairs and go west, taking the second door.
This is the Test of Battle, the most dangerous. A roof falls on the party, then skeletons approach — you must attack them. Defeat the second wave of monsters in the small room further down, then rest and heal your whole party, cast preparatory spells. Then you must fight four Undead Dragons. After the battle, return to the stairs and go south to enter the tomb proper. Have your Knight answer all the questions.
Inside the tomb are a Longsword+2, a Girdle of Giant Strength, and six sets of Solamnic Plate (Knights only). Draconians attack on the way out but should not cause serious trouble. Leave the Tomb and return to the outpost.
Jelek
Sir Karl sends you here to explore the town and find him a silver rose. When you enter, a "guide" named Skyla joins the party — you cannot get rid of him, and like the soldier in Throtl, he is working against you. Go straight to the graveyard in the North-East section of the city, where Skyla's followers attack. Enlist the aid of Mysellia, a friendly Thief, after the fight. Head for the North-Eastern section of the graveyard and retrieve the Silver Rose from in front of the building. Three Black Dragons will then attack you. Enter the building — inside are several undead minions and a great deal of treasure.
Ogre Base
As soon as you enter the Ogre Base, walk into any nearby building. Then enter the main complex from the South and go to the South-East area. Careful searching uncovers 8,000 steel pieces and evidence of an assassination plot. Enter the building in the center of the complex and help Gravnak defeat Morog, the traitor. Draconian assassins then rush in — fight them as well. After the battle, go with Gravnak to forge the alliance.
Southern Outpost
This outpost has been taken over by a Green Dragon and several Draconians. When you first enter, you are taken to the "Commandant", who is a Sivak Draconian. Go to the inn and talk to the guard. Walk around to the back of the Commandant's house and enter the secret door (second wall from the south). Talk to the prisoners. Walk between the inn and the tavern and kill the guards, then continue north and free the children.
Return to the jail — the guards will start attacking the Draconian forces. Open the north jail door and kill the "Commandant". When you are ready, open the north door of the Commandant's quarters and kill Jadefang, the Green Dragon. Doing so yields two scrolls and a potion.
Neraka
Returning to the Second Outpost, you discover that Sir Karl has been kidnapped. Go with Maya to Neraka. Once inside, take the first door to the south, where Draconians attack and Maya reveals herself as a Silver Dragon. Walk around inside until you find the staircase to the prison. Sir Karl is at the stairs and dies as you reach him, asking you to rescue the slaves below.
Neraka Prison
Walk down the hall and take the second door to the east. Kill the Draconian guards and meet Tanis Half-elven, who is freeing slaves. Go to the southern cells and free the slaves, ignoring the northern cell closest to the door (it contains Draconians waiting in ambush). After freeing all the slaves, head south. Enter the first door you see and kill the Prison Lord, who carries a Longsword+2 and Shield+1. Exit by the south door and head west. Green Dragons attack — if the Prison Lord was not killed, he will join them. Finish the dragons and exit the Prison by the Western stairs, then leave Neraka.
Sanction
The outpost commander sends you to Sanction. Find and interrogate three thieves on your way south, then enter the Inn. The innkeeper warns you not to enter the room at the north end of the hall — so you bash in the door. An elvish mage inside is recruiting soldiers for the evil armies; kill him. Leave the inn and go to the Thieves Guild, directly west. Kill the fighters and search the small room in the guild for Bracers AC4 and a Necklace of Missiles.
Head North-West until you see Minotaurs carrying a woman into a warehouse. Follow them in, defeat all the Minotaurs, and rescue the woman. She asks you to meet her on the southern dock — do so. She gives you an Amulet to gain entry to the Temple of Huerzyd. Go to the building directly south of the Warehouse and enter the Temple using the secret entrance.
Temple of Huerzyd
From the entrance, take the third door on the left, go forwards, and search for scrolls. Follow the hall East, then South, enter the door on the right, and then enter the main temple through the Southern doors. Search the whole area for magical items. Leave the main temple and walk to the end of the southern hall. Enter the room and search for more items. Exit the room, follow the hall East, and enter the last room at the end of the hall. Many Draconians occupy it — after you defeat them, a Shadowperson reveals secret tunnels at the end of the hall.
Tunnels
The Tunnels are almost entirely one-way, apart from a small room and a rest area. The Ancient Revered One gives you three magic items. From the Tunnels the party can enter the Temple of Duerghast.
Temple of Duerghast
You emerge from the tunnels in a small cell. Exit and follow the hall South. Some of Skyla's fighters are here — if you let them go they will alert him to your presence, so kill them. Continue down the hall into a room with many doors. Take the door immediately to the left and follow the passage. You will come to a door (use Knock if you cannot bash it in). Draconians attack when it opens. After the battle you find the Dragonlance, along with a magical Ring and Cloak. Leave the passage and take the southern door. Follow the new passage to the end, turn left, and walk to the stairs.
You find yourselves in another small room. Exit through the three rooms into a courtyard. Enter the first door on the left — it is Skyla! Kill him, then enter the room behind him, which contains magic weapons and armour; you can also rest here freely. When finished, exit Skyla's room and go through the door in the south wall. Walk towards the arch on the west wall, kill the Blue Dragons, and recover the eggs. Head North, open one set of doors, then turn east or west and ascend the stairs.
Here you meet Sir Lebaum, the Death Knight. Defeat him and receive a magic 2-handed sword and Two Wands. Head south — you are attacked by a dragon, then a group of Draconians. Gold Dragons then attack the Red Dragons and transport you to a flying citadel. Tasslehoff Burrfoot joins you on the way.
Citadel One
At the Citadel, run for the North Tower and up the stairs. Do not bother with the North Door unless you want to fight endless Draconians. Go to the top of the tower, defeat the guards, and have a mage read the scroll. You get some time to rest, then another group of Warriors tries to reclaim the Tower. Tasslehoff then crashes the flying Citadel into another Citadel, hurling the party into that citadel — which is rapidly heading for the ground.
Citadel Two
From the courtyard, covered in rubble, use the stairs. Turn South, go south, then turn right as soon as possible and take the stairs down. Exit the square room and follow the corridor down to the basement. Follow the corridor, attack the guards, and take their uniforms. At the end of the passage, Red Dragons are transporting people down — since you are disguised, they take you down as well. You land right in the middle of the enemy-occupied city of Kernen.
Kernen
Rocks are tumbling all over the city. From the starting point, head North and enter the second and fourth buildings to your right. Get the Crown and encourage the humans to rebel, which weakens the gate guards. Go to the West side of the city and head north. Enter the second building — if you forged the ogre alliance, Gravnak is here and promises ogre aid.
Go back south and enter the two buildings near the gate. Give the Crown to the Dragon, who tries to break into the castle and further weakens the guards. In the building next to the dragon, have a drink with the Draconians, then burn the barracks. Going south, you find a Training Hall — the building directly to the east is also a barracks; burn it down as well. Now attack the gates. If you have ogre aid, the Ogres will defend you while you rest before entering the keep.
Kernen Keep
As soon as you enter, Draconians attack. There is another Draconian guard post behind the next door. Beyond that are three doors — North, West, and East. North leads to a Treasure room where you can rest, but the Ogres will desert if you do. Search the four rooms to the East to find a key, a locked book, and an alchemist's lab. Make the Salve and apply it to the party.
Go West and take the North door. Myrtani, the Aurak Draconian leader, attacks with considerable help. After the battle, Tasslehoff heals the party with potions. Rush through the West door for the final battle against three Huge Red Dragons — the Dragonlance, a Haste spell, the Scroll of Protection from Dragon Breath, and a high-level Fighter or Knight will serve you well.
