

THE SEWERS AND THE HIDEOUT
1. Stairs to Tilverton
2. Piece of Cloth
3. Checkpoint
4. Otyughs
5. Sentient Otyughs
6. Otyughs with Food
7. Trolls
8. Knight
9. Secret Training Hall
10. Door to the Hideout
11. Door to the Sewers
12. Torture Chamber
13. Treasure
14. Armoury
15. Fire Knives Leader
Youre now under Tilverton, the sewers are the only way to the Hideout of the Fire knives. This
level is structured to be a long tunnel but the three sections are assembled here like a normal 16x16
map so match the mark to navigate the level. Proceed directly to 2 to retrieve a piece of cloth then
to 3 to clean the checkpoint. At 4 you can fight some monsters and use their lair to rest freely.
Go all the way south and meet more otyughs at 5 but this time choose to Bargain with them.
Theyll send you on a quest so go to 6, exterminate the otyughs and retrieve the food before coming
back to 5. Youll be rewarded with some jewellery. Rest in their lair and reach the trolls at 7. Clean
the two rooms to grab their treasure. Meet the knight at 8 and tell him the truth. At 9, through a
secret door, you can reach a secret Training Hall where you can level up if you need. When youre
fully rested choose a door at 10 and enter the Hideout.
This area has a lot of one-way secret doors that are displayed here like normal doors. Your goal is
simple: find the leader, kill him and rescue the princess.
Proceed to 12 and free the slaves then head for the office at 13 and use the Search command to
find some treasure. Theres another treasure in the armoury so grab it, rest, heal and go to 15 to
confront the fire knives leader. You should easily dispatch his band and save the princess but youll
be exiled from Tilverton in any case.
Your first bond is no more, now its time to explore the world map. Travel to Ashabenford and
enter the city to buy, sell and level up then travel to the Standing Stone to meet a mysterious man,
thank him and hell direct you to the south. With this new clue travel to Essembra and, from there,
to Hap. Watch out for the black dragons that block your path between the two cities and when you
arrive at Hap enter the city.
Acknowledgement
Annotated by Marco Alessandri for the RPG Gamers archive.