Walkthrough forDeus

The Jungle

Arrival Point

As you drop from the sky in your parachute, try to land near the shed, avoiding the holes and the lake. After you land, defeat the Indigen with your fist and pick up his knife and any other objects it leaves behind. Enter the shed and pick up all objects, but leave the parachute as it is no longer needed. Exit the shed and go north. A bowman will then attack you. Pick up his bow and arrows after you fight him with the knife. Go back towards the shed. Just south-east of the shed is an Indigen with a spear. Defeat him and take his spear, then search for a knife wielding Indigen to the north-east near the lake and another bowman in the south-east. After you have defeated these Indigens, jump off the cliff to the East and swim to the northern shore.

The Swamp

As you enter this area, defeat the spear wielding Indigen, but avoid the swamp zones. Put up the spear and the Nut Powder. (Nut powder acts as an anti-venom from snake attacks – in the simulation mode only.) Walk to east, but be careful of the Pterodactyls. The bow and arrow or the knife is the best weapons against this creature. Use the knife to cut meat away from the dead pterodactyl to eat later. Near this area is a large snake. You can also cut meat away from this creature. Search the tree for a cocoon, this will be used to make torches later. To the East is a narrow passage. Through the passage and to the North is a vegetable patch. Farther north is the tent guarded by a snake. If you are hit by the snake, be sure to use the anti-venom from the Nut Powder. Enter the tent and collect all objects, then go west towards a village.

The Village

As you approach the guarded entrance to the Indigen village, you will be attacked by bowmen on the hills. You are to enter the village, defeat all Indigens, and collect all objects in the five sheds. One Indigen, the Terrorist, has a map of a cavern. At the village exit is the Indigen chief, kill him and pick up his axes.

The Cannibals

Defeat the bowman in the south-east and head to a passage in the north-west. Overcome the cannibal and take a running jump over the gap in the passage. Keep to the left as you travel through the passageway until you come to the skeleton of Freud 77. Take the laser from the remains of Freud 77. Return to the gap and use the laser to vaporize the boulders that block the river. Head south along the river to the waterfall. Put on the harness and jump over the waterfall.

The Lake

Return to the plain and travel south-east, following the mountains until you see a tank and radar installation. Use the machine gun, laser or grenade launcher to destroy the tank. Then approach the radar station and switch it off. Return to the South-West killing more lizardmen and collecting their skins. Go left at the crossroads, but beware the bowmen as they have poisoned arrows. Kill the Lizard Chief and get the cavern key and more lizard hide. Also pick up some clothes and food found at the nearby lake. At the bottom of the lake is a skeleton with a remote control. Use some anti-venom before diving into the lake.

Mushrooms

After coming out of the lake, there is a small passage on the left with a rift similar to the one encountered before. If you find that you are too heavy to run and jump, leave some arrows and spears behind. You can pick them up later. Past the rift is another tank and radar station to destroy and switch off. Return to the lake and head southwest and the crossroads. To the North are more vegetables. To the South is another gap, more vegetables and another tent. To the West is yet another gap that is covered by a tank to the North and lizard bowmen. Destroy the tank and skin the lizards. In the mushroom patch is a body with various objects. You may also take some mushrooms, but only a few are not poisoned. To the North is another radar station to shut down. Return to the tent and head back towards the small plain.

Small Plain

On the small plain, a Pterodactyl will attack. Go west across the river by finding a bridge. Collect any remaining objects and head to the cavern entrance, using the cavern key from the Lizard Chief to enter.

The Cavern

Part One

Dive into the well and find a key. Remember to come up for air when possible. Use the key to open the grill to get to the cavern on the other side. Save your game once in the cavern. Do a medical check of your body and remove any small animals attached to your body. Change out of your lizard suit and put on furs. Approach and kill the dwarf, taking his axe. Open the next grill with the key from the Lizard Chief. Attack the next dwarf and take his key. Past a third dwarf is another grill that can be opened from the dwarf key. Over the bridge is the dwarf chief. Aim for his unprotected foot and collect his key.

Travel over the next bridge, mind the broken boards. Attack the next dwarf and collect all of the objects in the area. Travel back to the bridge and go left. Light a torch, and look for a chain leading to a lower level. Kill any dwarves in the area and use the anti-venom if you are hit by any spiders. Move west once on the lower level and go right at the crossroads. Take the second right and look for an area with barrels of explosives. Set a bomb, run and wait for the explosion. Go through the gap and down using the chain to a lower level where there is an underground river.

Dive in the river and search the bottom to find a raft. Go back to the crossroads and head west. Pick up all objects in this corridor and go north to find the Dwarf Hermit's shed, put out the torch and save the game. Take everything you can find; checking under the bed, on the bed, and on the shelves. There is a key on top of the shelves. Use the chair to climb onto the chimney to get to the key. Use this key to leave the shed and head east for the jungle and mountains. Find the lift and put on the furs again. Use the lift to travel up the mountain.

The Mountains

Kill and skin all the yeti you meet. Turn off the radar station just past a bridge and head north towards a second bridge. Be careful as this bridge also has broken boards. Kill the pterodactyl and approach the mine field. You can set off the mines by placing objects on top of them. Past the mine field is a body with various items for you to collect. Past the body there is an iron wall. If the four radar units are switched off, then you should be able to go through the door, else there will be lasers protecting the door. Beyond the door are some temples. Near the second temple on the north side is an entrance to the Temple corridors.

The Temple

Move through the corridors and defeat all opponents. At the end of the corridor is a switch. After clicking on the switch, travel back to the large opened corridor and enter the central temple chamber. Use the machine gun to kill the Master Monk and get the Base Map from him along with some other valuable items. Go to the 1st temple entrance and use the remote control to enter. Take off your furs if you are still wearing them and put on the gas mask and infrared gear. Enter the temple and move through the corridors of lethal gas. Put on the lizard hide gloves and click on the switch. Return to the central passage and enter the central chamber. Avoid the Cyborg. Click on a small symbol on the table and enter the secret passage. Collect all items here and click on the computer panel. This will power up the underground base. Return to the central chamber and destroy the Cyborg. Take its batteries and exit the temple. Put the furs back on and return to the cavern through the trapdoor.

Part Two

Go to the underground river and use the raft to travel upstream. You will encounter two areas: an island and a dock. Land on the island first and collect any items. Then head to the dock and exit. You are now in the underground base area.

The Underground Base

The Elevator

In the underground base, find the radiation suit behind the large column near the elevator. Then activate the lift from the nearby control panel. Once the lift is activated, quickly run up the stairs and jump onto the platform before it gets too high.

The Base

Destroy the drones with the machine gun as they approach. As you enter the room at the end of the corridor, three time bombs will be activated. Disarm the bombs by disconnecting their wiring systems which are found underwater. This is a good place to gather and purify more water. Climb back up to the platform from the bottom-right wall of the room and collect the CM3 magnetic card and audio cartridge. Listen to the instructions on the cartridge.

The Mobile Bridge

You must use the magnetic card from Nobell2 to call the mobile bridge. On the other side of the chasm, use the same card to open the door and fight the samurai there. Collect his card and use the bridge to explore the other positions. Above is terrorist Antigone4, whom you must dispose of in order to get a Transporter card. Note: if you are not wearing the radiation suit when you enter the base you will be contaminated by radiation.

The Water Pipe

Enter the water pipe and swim to the other end. You may find some useful objects along the way. At the other end you will find more corridors and opponents. Collect all items and find the elevator to the next level.

The Spaceship

The Transporter

Use the Transporter card to activate the transporter. You will be beamed to the spaceship. Once aboard, explore the corridors carefully. There are many Cyborgs and samurai to fight. Collect all items and magnetic cards as you go. Use the cards to open doors and access new areas of the ship.

The Bridge

Make your way to the bridge of the spaceship. You will need several magnetic cards to access the final area. On the bridge, you must defeat the final enemies and access the ship's computer to complete your mission. Use the computer terminal to activate the ship's systems and escape the planet.