GUIDE
CONTENTS:
Changes In The Versions The Characters Supporting Actors Walkthru Strategies for Fighting the Bosses On the Airship The Auction House Shadow's Dreams Hidden Chocobo Stables Bugs Near Death Attacks Items List Weapons List Armors List Relics List Rare Items List Magic Spell List Espers List Miscellaneous Tips Rumors Game Genie codes Other Stuff
Note: When dealing with items if you see a column labeled Colosseum and under it you see {item}:{monster}, it means if you bet that item at the Colosseum you'll get {item} if you beat {monster}. A * in place of {item}:{monster} means you'll get an Elixir if you beat Chupon.
C H A N G E S I N T H E V E R S I O N S
1.10 - A few mistakes fixed - Some new treasures and items were found - One new weapon found - How to get Mog's Water Rondo dance was added - The point system at the Banquet - Some hps/mps/weaknesses added to the bosses that had ????
before - Info on Shadow's dreams 1.20 - More mistakes fixed - Info on uncursing the Cursed Shld - Get a Genji Glove in the Returner's Hideout - New strategy for defeating Wrexsoul - New Game Genie code - Lists for weapons and armors more complete 1.25 - A bunch more Game Genie codes 1.30 - More monsters added to Gau's rage list - A couple new strategies - A bunch of new misc.
tips - New info on Strago's Lores (MPS used and where learned) - General new stuff in the walkthru part 1.40 - Amount of MPS needed to use an Esper in battle - Major mistakes fixed (mostly in Misc. tips section) - Some of the ????
in the bosses section filled - New RUMORS section - General new stuff in the walkthru part - Gau's Rage list should be more complete and spaced more correctly - THE AUCTION HOUSE section has been better written - New SUPPORTING ACTORS section added - New misc.
tips - New SHADOW'S DREAMS section - New Game Genie codes 1.50 - A bunch of stuff added to the walkthru - Some of the bosses stats have been added or fixed - Poison Rod added to the list of weapons (somehow I managed to miss it) - Magic Points needed to use Odin - An addition to the bosses list (which ones can be killed using the Vanish/Doom (or X-Zone) technique) - Additions to the Misc.
Tips section - A new section: Hidden Chocobo Stables - More Game Genie codes - What gives Strago which Lores is more complete - Rare Items section is more complete - See other flashbacks in Cyan's Dreams - Location of all the Espers in the Esper list - Alternate ways to do Sabin's blitz attacks - More in the Supporting Actors section - Should be easier to find stuff in the walkthru - New Section: NEAR DEATH ATTACKS - A few new boss strategies 1.60 - Additions and changes to walkthru - What gives Strago his Lores list is more complete - General fixes all over - Additions to Misc.
Tips - Info about Paladin Ring *SEE RUMORS SECTION - New section: BUGS / with info on Relm's sketch bug - Game Genie codes to start Terra equipped with anything - Announcement of the MONSTERS COMPENDIUM 2.00 - Additions to just about every section - Spelling and typos errors fixed (most of them anyway) - new and alternate Game Genie codes - additional rare item - new look for Game Genie section - new look for Weapons List section - new look for Armors List section - new look for Relics List section 2.01 -Added info at end about my WWW sites and FTP site -Change in e-mail address at the end
T H E C H A R A C T E R S
Terra Branford - A mysterious young woman, controlled by the Empire, and born with the gift of magic... Special Skill: Morph When Terra morphs she'll have twice as much strength. She'll stay in her morphed state for a limited time.
Locke Cole - Treasure hunter and trail-worn traveler, searching the world over for relics of the past... Special Skill : Steal ---} Capture Locke can steal items from enemies. Equipped with the Thief Glove he also attacks when he steals.
Edgar Roni Figaro - The young king of Figaro Castle, ally to the Empire, and a master designer of machinery... Special Skill: Tools Edgar has the ability to use the following tools:
Tool: Effect: Cost: Colosseum:
AutoCrossbow Strikes multiple enemies 250 *
NoiseBlaster Confuse multiple enemies 500 *
BioBlaster Gasses multiple enemies 750 *
Chain Saw Randomly kills target --- *
Flash Blinds multiple enemies 1000 *
Debilitator Casts weak point randomly 5000 *
Drill Penetrates enemies defenses 3000 *
Air Anchor Makes enemies self-destructive --- ZephyrCape:Brontaur
Sabin Rene Figaro - Edgar's twin brother, who traded the throne for his own freedom... Special Skill: Blitz By doing a certain combination of button presses Sabin can unleash the following devastating attacks:
UL=up & left UR=up & right DL=down & left DR=down & right
Pummel - left, right, left
AuraBolt - down, DL, left
or down, down, left
Suplex - X, Y, down, up
Fire Dance - left, DL, down, DR, right or left, left, down, down, right
Mantra - R, L, R, L, X, Y
Air Blade - up, UR, right, DR, down, DL, left or up, up, right, right, down, down, left
Spiraler - R, L, X, Y, right, left
Bum Rush - left, UL, up, UR, right, DR, down ,DL, left
or left, left, up, up, right, right, down, down, left
Shadow - He owes allegiance to no one, and will do anything for money. He comes and goes like the wind... Special Skill: Throw Shadow can throw a variety of weapons to inflict damage.
Celes Chere - Product of genetic engineering, battle-hardened MagiTek Knight, with a spirit as pure as snow... Special Skill: Runic Celes absorbs magic spells (yours and the enemies) and turns them into mps.
Cyan Garamonde - Faithful retainer to his family's liege, with the courage and strength of a hundred men... Special Skill: SwdTech Cyan can do the following 8 sword techniques:
1 Dispatch - Quick attack on single enemy
2 Retort - Automatically counterattack when hit
3 Slash - Absorb hps for the enemy
4 QuadraSlam - Four hit attack
5 Empowerer - Takes hps and mps from enemy
6 Stunner - Hits all enemies and stops them
7 QuadraSlice - Four hit attack that's twice as strong as #4
8 Cleave - Cuts enemies to pieces
Gau - Draped in monster hides, eyes shining with intelligence. A youth surviving against all odds... Special Skill: Rage In the Veldt Gau can leap into a group of enemies and learn their attacks. These are the monsters he can imitate:
Guard Soldier Templar Ninja Samurai
Orog MagRoaderBB Retainer Hazer Dahling
Rain Man Brawler Apokryphos DarkForce Whisper
Over-Mind Osteosaur Commander Rhodox Were-Rat
Ursus Rhinotaur Steroidite Leafer StrayCat
Lobo Doberman Vomammoth Fidor Baskervor
Suriander Chimera Behemoth Mesosaur Pterodon
FossilFang White Drgn Doom Drgn Brachosaur Tyranosaur
Dark Wind Beakor Vulture Harpy Hermit Crab
Trapper Hornet Crasshoppr Delta Bug Gilomantis
Trilium NightShade Tumbleweed Bloompire Trilobiter
Nautiloid Exocite Anguiform Reach Frog
Lizard ChickenLip Hoover Rider
Pipsqueak M-TekArmor Sky Armor Telstar Lethal Wpn
Vaporite Flan Ing Humpty Brainpan
Cruller Cactrot Repo Man Harvester Bomb
StillLife Boxed Set SlamDancer HadesGigas Pug
Magic Urn Mover Figaliz Buffalax Aspik
Ghost Crawler Sand Ray Areneid Actaneon
Sand Horse Dark Side Mad Oscar Crawly Bleary
Marshal Trooper General Covert Ogor
Warlock Madam Joker Iron Fist Goblin
Apparite PowerDemon Displayer Vector Pup Peepers
Sewer Rat Slatter Rhinox Rhobite Wild Cat
Red Fang BountyMan Tusker Ralph Chitonid
Wart Puck Rhyos SrBehemoth Vectaur Wyvern
Zombone Dragon Brontaur Allosaurus Cirpius
Sprinter Gobbler Harpiai GloomShell Drop
MindCandy WeedFeeder Luridan ToeCutter Over Grunk
Exoray Crusher Uroburos Primordite Sky Cap
Cephaler Maliga GiganToad Geckorex Cluck
Land Worm Test Rider PlutoArmor Tomb Thumb HeavyArmor
Chaser Scullion Poplium Intangir Misfit
Eland Enuo Deep Eye GreaseMonk NeckHunter
Grenade Critic Pan Dora SoulDancer Gigantos
MagRoaderSR Spek Tor Parasite EarthGuard Coelecite
Anemone Hipocampus Spectre Evil Oscar Slurm
Latimeria StillGoing Phase Outsider
Barb-e ParaSoul Pm Stalker Hemophyte Sp Forces
Nohrabbit Wizard Scrapper Ceritops Commando
Opinicus Poppers Lunaris Garm Vindr
Kiwok Nastidon Rinn Insecare Vermin
Mantodea Bogy Prussian Black Drgn Adamanchyt
Dante Wirey Drgn Dueller Psychot Muus
Karkass Punisher Balloon Gabbldegak GtBehemoth
Scorpion ChaosDrgn Spit Fire Vectagoyle Lich
Osprey MagRoaderBY Bug Sea Flower Fortis
Abolisher Aquila Junk Mandrake 1st Class
Tap Dancer Necromancr Borras MagRoaderSR Wild Rat
Gold Bear Innoc Trixter Red Wolf Didalos
Woolly Veteran Sky Base IronHitman Io
NOTE: I'm pretty sure the missing spaces are Allo Ver, Pugs, and ProtoArmor even though you can't get the last two can't be used (or don't even show up on the list).
Setzer Gabbiani - A black jack-playing, world-traveling, casino-dwelling free spirit... Special Skill: Slot ---} GP Rain Setzer's special skill involves a slot machine. Certain combinations will win you attacks. Equipped with the Coin Toss Setzer's Slot turns into GP Rain, which cost as many GPs as damage done. Winning slots are:
All 7s - defeat to enemy party
Two 7s and a BAR - defeat to both the enemy party and your party Any losing spin - some hps and status recovery
All AIRSHIPs - hydrogen bomb attack
All BARs - random Esper attack
All CHOCOBOs - flock of Chocobos attack
All GREY BIRDs - similar to Flare spell
All DIAMONDs - blast of light attack
Mog - Human-loving, fast-talking, street-smart, SLAM-dancing...Moogle... Special Skill: Dance Mog learns dances in different areas of the world. Each dance has a variety of effects.
Dance: Where learned: Effects: Wind Song Grass fields Wind Slash, Sun Bath, Plasma, Cockatrice Forest Suite Woods Rage, Wild Bear, Elf Fire, Wombat Desert Aria Desert regions Sand Storm, Wind Slash, Antlion, Kitty Love Sonata Towns Elf Fire, Snare, Specter, Tapir Earth Blues Mountains Land Slide, Sun Bath, Sonic Boom, Whump Water Rondo Underwater El Nino, Specter, Plasma, Wild Bear Dusk Requiem Caves Cave In, Elf Fire, Snare, Pois. Frog Snowman Jazz Snow fields Snowball, Snare, Surge, Ice Rabbit
Strago Magus - An elderly gentleman, pure of heart, and learned in the ways of monsters... Special Skill: Lore Strago can use an attack of a monster when he has experienced its effects. The attacks he learns are:
LORE: MPS: WHAT IT DOES: LEARNED FROM: Aqua Rake 22 water elemental attack Chimera,Rhyos,Vectagoyle,
Anguiform,Darkforce, Actaneon,Enuo,BlueDrgn, Suriander
Stone 22 Damages and confuses target Brawler,Iron Fist,Poppers,
Guardian,1st Class,Darkforce
Aero 41 wind attack DoomGaze,Sprinter,Tyranosaur,
Harpy,Darkforce,Storm Drgn, Rhyos,Poltrgeist
Dischord 68 drops targets level by 1/2 Pipsqueak,Figaliz,Iron Hitman,
Chaser,Scullion,Crawler, Darkforce
Quasar 50 pierces enemy defenses Goddess,Dark Force Sour Mouth 32 inflist status changes Mad Oscar,Evil Oscar,Darkforce Grand Train 64 damaging attack Hidon Condemned 20 countdown to doom Veteran,Critic,Still Life,
Dark Force,Nerapa
Roulette 10 round 'n round it goes... Dark Force,Veteran,Critic,
Pipsqueak
Exploder 1 big damage Bomb,Grenade,Balloon,Junk,
Scullion,Pipsqueak,DarkForce
Clean Sweep 30 water elemental attack Enuo,Blue Drgn,Dark Force,
Atma
Rippler 66 trade status with enemy Dark Force,Blue Drgn,
Reach Frogs
Blow Fish 50 1000 points of damage Brain Pan,Phase,Cactrot,
Presenter,Mover,Dark Force, Phunbaba,KatanaSoul
Force Field 24 barrier against offenses Doom,Dark Force Step Mine 22 gradual damage Pug,Mesosaur,Grease Monk,
Crawler,Master Pug, Tomb Thumb,Brachosaur, Dark Force
Pearl Wind 45 recovery Peepers,Vectaur,Dark Force,
Ogor,Abolisher,Sprinter, Storm Drgn,Curley
Big Guard 80 casts Safe and Shell Mover,Dark Force,Earth Guard,
Guardian
Pep Up 1 cures one character at the Flan,Muus,Junk,Intangir,
expense of Strago's life Dark Force
Reflect??? 0 effects relate to status Dark Force Revenge 31 equalizing blow Dragon,Pan Dora,Dark Force,
Gigantos,Borras
L.3 Muddle 28 confuses targets with levels Apokryphos,Goblin,Dark Force,
at a multiple of 3 Dante
L.4 Flare 42 targets with levels at a Apokryphos,Goblin,Dueller,
multiple of 4 get hit Trapper,Dark Force
L.5 Doom 22 targets with levels at a Sky Base,Didalos,Dark Force,
multiple of 5 die Goblin,Trapper,Dueller
L? Pearl 50 multiple factor is last Dullahan,Critic,Dark Force,
digit of GP total Innoc
Relm Arrowny - In her pictures she captures everything: forests, water, light... the very essence of life... Special Skill: Sketch ---} Control Relm can draw an enemy and then have her drawings attack. Wearing the FakeMustache she can control enemies.
Umaro - Admirer of bone-carvings, as strong as a gigas, a sasquatch pal with muscle! Special Skill: Storm, Rage Umaro does what every he wants. But if you equip him with the Blizzard Orb he can cause an ice storm. If equipped with the Rage Ring he can pick up another character and throw them at the enemy for a lot of damage.
Gogo - Shrouded in odd clothing,... is this a man...?...a woman...?...or should we ask...? Special Skill: Mimic The only thing Gogo can do is mimic the last person to attack. If they attacked, Gogo attacks. If they cast a spell, Gogo casts the same spell.
If they use an item, Gogo uses that item too. He'll even dance if Mog dances before him. Gogo can also do ANY of the other character's attacks by going to the status screen and filling the empty slots under "Mimic". (Move the pointer down to an empty slot and press A).
S U P P O R T I N G A C T O R S
This section contains characters that you can control at certain points in the game but aren't actually main characters.
Vicks and Wedge - MagiTek Armor wearing Imperial soldiers sent out with Terra to find the frozen Esper. Special skill: MagiTek The two soldiers can use the armor they are wearing to send out powerful beams to destroy their enemies. These beams include a fire beam, an ice beam, and a bolt beam. They also have the ability to heal using Heal Force.
The Moogles - a bunch a little cute white puff balls 😊 that help Locke protect Terra from the Imperial soldiers. Special skill: none The Moogles even have names. They are Kupek, Kupop, Kumama, Kuku, Kutan, Kupan, Kushu, Kurin, Kuru, and Kamog. They all use different weapons to attack.
Banon - Leader of the returners. Special skill: Health Banon's skill allows him to heal everyone in the party.
Ghost - a lost soul on its way to the other side. Special skill: Possess The ghost has the ability to possess a monster. If it's successful both the monster and the ghost will disappear.
General Leo - an Imperial general who sees what the Empire has been doing is wrong and decides to do something about it. Special skill: Shock Leo's shock attack does massive damage on his opponent.
W A L K T H R U
This walkthru is exactly that, a walkthru. It takes the player through every location in the game, in the best order to go through them. The numbers before each location corresponds to the numbers on the maps that come with the game. - The World of Balance - (1) Mines of Narshe Party: Vicks, Wedge, ?????
(Terra) BOSS: Whelk After fighting Whelk you come to the frozen Esper. You'll go into a fight sequence where Vicks and Wedge get blown away leaving Terra.
(1) Arvis' House Items: Search the clock for an Elixir Terra wakes up back in Narshe where a man removes the slave crown. Terra can't remember anything. The Imperial guards come and Terra is forced to escape thru the back door of the house and run back to the mines.
(1) Mines Party: Terra, Locke Chests: Fenix Down, Sleeping Bag (if you wait until the World of Ruin to get these, they'll have changed to a Pod Bracelet and an Elixir) BOSS: Marshal Additional items: You can take Mog's Mithril Shld and Mithril Pike After entering the mines, Terra walks a little ways and is spotted by the guards.
She is cornered and the floor gives out and she falls. There is a flashback where Terra remembers some stuff. The scene shifts back to Arvis' House where Locke is introduced. Locke finds Terra and the guards find them both. Moogles come and offer to help.
Three Moogles (Kupek, Kupop, Kumama) form a group with Locke plus there are two other groups with four Moogles each (Mog, Kuku, Kutan, Kupan and Kushu, Kurin, Kuru, Kamog). You can control each of the groups, the object is to stop the guards from reaching Terra and defeating the commander.
Before defeating the commander switch to the party Mog is in and remove his shield and pike (Locke can use the shield and the pike can be used by Edgar who you'll get shortly), after all Mog won't be needing them for quite a while and by then you'll be able to equip him with other stuff.
After defeating the commander, Locke grabs Terra and takes off through the mines. He comes to a switch and pulls it, opening a secret passage. Remember where this passage is, you'll need it later. You are now outside Narshe. You can't enter the main part of town but you can enter the classroom.
(1) Classroom Party: Terra, Locke Points of interest: A bucket of recovery water (recovers hps and mps) A save spot Chests: Monster-in-a-box, Sleeping Bag, Tonic Items: Search a pot for Tincture Besides getting the stuff in the chests and the pot, the classroom is basically there to tell you stuff about the game: how to do this and where to do that, most of which is in the instruction book.
(2) Figaro Party: Terra, Locke, Edgar Points of interest: Item shop, Tool Shop Chests: Fenix Down, Soft, Tonic, Antidote BOSS: M-TekArmor After heading south from Narshe, you come to the desert castle of Figaro.
Upon entering the castle go straight ahead to the throne room. Here Edgar is introduced. You are now free to explore the castle. If you talk to the Matron (in the left tower) she will tell you about Sabin, who you'll meet later.
After talking the Matron return to the throne room and talk to Edgar again. One of Edgar's guards comes in and informs him that Kefka is approaching the castle. As Edgar, talk to Kefka's guards and then Kefka himself.
After they're done talking walk up to where Locke is waiting. Edgar decides to protect Terra. Now, as Terra, follow Locke to 'your' room. Kefka comes back and sets fire to Figaro.
Talk to the guards (Beavis and Butthead ?) and then talk to Kefka. Go up and talk to the guard there. Your party escapes and Figaro enters submerge mode. After fighting the M-TekArmor, go south to the Cave of Figaro.
If Terra uses magic during the fight with the M-TekArmor you'll see a little scene.
(3) Cave of Figaro Party: Terra, Locke, Edgar Points of interest: the pond with the turtle is a recovery spring Chests: 2 tinctures, Fenix Down (Before you get Celes) Thunder Rod, Tincture, X-Potion (After you get Celes) Hero Ring, Ether, X-Potion (In the World of Ruin) Wait until after you get Celes, or until the World of Ruin to get the treasures for different stuff.
(4) South Figaro Chests: 500 GP, 1000 GP, 1500 GP Items: search barrel to left of Chocobo stable for Tonic search barrel to right of Chocobo stable for Green Cherry search barrel to right of rich guy's house for Fenix Down search barrel above and behind Chocobo stable for Warp Stone (or Fenix Down if you wait until World of Ruin) search box in lower left section of town for Eyedrop (or Elixir if you wait until World of Ruin) search barrel in lower left section of town for Antidote (or Tent if you wait until World of Ruin) search box in lower left section of town for Soft (or Remedy if you wait until World of Ruin) search barrel between Armor & Weapon shops for Tonic (or X-Potion if you wait until World of Ruin) At the Cafe, Shadow is introduced, you'll be seeing him later.
At the Relic Shop, buy a pair of Sprint Shoes (unless you like going slow), one pair is enough for the entire party. At the house north of the Inn check behind the bookcase in the room with a draft to find a secret passage.
Nothing but money down there right now but later you'll need to know about it. After getting equipped go to the Chocobo Stables and pay the 80 GP (unless you want to fight to your next location). It's not very far but riding the Chocobo is fun 😊
(5) Sabin's Cabin Items: search the bucket next to the stove for a Tonic Points of interest: you can catch some Z's in any of the beds
(6) Mt. Kolts Chests: Guardian,Atlas Armlet,2 Tents BOSS: Vargas The path is straight forward. At the end you reach Vargas. After a bit of fighting with Vargas, Sabin will come.
Vargas will blow the others away and Sabin will have to fight alone. Sabin joins you after Vargas is finished.
(7) Returner's Hideout Party: Terra, Locke, Edgar, Sabin Chests: Fenix Down (x2), Air Lancet, True Knight, Potion, White Cape Items: search a bucket for Antidote search a pot for Tincture search a pot for Green Cherry search the top of the table for a piece of paper (purpose ?) Additional items: You can either get a Genji Glove or a Gauntlet After entering, follow the guard to Banon's room.
After talking to Banon talk to everyone and get everything (including the White Cape that is in a secret passage on the right side of the 'storage room'), then go out of the hideout where Banon will be waiting.
First, tell him "no" then go back inside and the man in the 'storage room' will give you a Genji Glove.
If you say "no" to Banon 3 times and you'll skip the part where everyone's at the table and one of the guards will give you a Genji Glove (if you didn't already get the one from the guy in the store room).
If you go to Banon and tell him you will become there last ray of hope he will give you Gauntlet (if you haven't already gotten the Genji Glove from the guy in the store room). Locke will split to scope out South Figaro after the Empire invades.
Banon joins you and you head for the raft on the Lete River.
Lete River BOSS: Ultros If Banon dies the game is over, so protect him. There are several save spots along the way, these spots are also the only places you can access the subscreen. Do whatever you need to before jumping back on the raft.
Toward the end of the raft ride you reach Ultros the octopus. After the fight, Sabin jumps in after Ultros and is swept down river.
The game now gives you a choice of three scenarios. One with Terra, Edgar and Banon, one with Locke, and the last one with Sabin. You can do these in any order you want, it doesn't matter what order you pick.
However, if you do Terra, Edgar, and Banon's before Sabin's then Shadow will stay longer.
--TERRA, EDGAR, and BANON scenario-- Lete River continued Party: Terra, Edgar, Banon The trio continue the raft ride on the Lete River. Again, make sure Banon doesn't kick the bucket or your game is over.
At the end of the ride you find yourself a little east of Narshe, which is where you want to go.
(1) Narshe/Mines Chest: Rune Edge [in mines] (if you don't get this chest until the World of Ruin it'll become a Ribbon) The guards won't let you in thru the main entrance so you'll have to find another way in. Remember the secret entrance Locke showed you? That's the way in. You're now in the mines.
Go a little ways and you come to a follow-the-light-maze. If you make a mistake all you need to do is press the A button when the yellow light is in front of you. If you miss it you'll have to fight some enemies and then you'll have to start at the beginning of the maze again. The correct way thru is:
|-----S |--------| Once you get past this maze you can reach a cave of Moogles (and a chest containing a Rune Edge or Ribbon if you wait) by going slightly out of your way. Remember where this cave is because later in the game Mog will join you here). Once you get out of the mines you will be back in Arvis' House where you started.
You will talk a bit with Arvis and then the scenario will end.
--LOCKE's scenario-- (4) South Figaro Party: Locke Chest: Hyperwrist, RunningShoes Items: Check the clock you see when you first come out of the secret passage for an Elixir Check a pail in the old man-who-wants-cider's house for Tonic Additional items: Cider is located here (Rare item) Old Clock-Key is located here (Rare item) First of all, DO NOT talk the guards in MagiTek armor (unless of course you have a death wish 😊 Oh, and don't forget to equip your stuff.
Go to the Item shop and talk to the merchant next to the clock. This will start a fight. Use Locke's Steal command and you'll steal the clothes right off him. Dressed as a merchant, enter the house to the south of the Item Shop and go down stairs.
The kid will only allow you to pass if your dresses as a merchant. Now go up onto the perimeter wall and talk to the green suited guard. Steal his clothes.
Go towards the center of town where you'll find three guards (one guarding the door to the rich guy's house, one in MagiTek armor, and one guarding the path to the rest of the town). Talk to the bottom guards. Enter the Cafe and go downstairs. Steal the merchant's clothes. You'll also get Cider.
Go back to the house with the kid and go upstairs. Talk to the old man at the desk. Go back down stairs and give the password ("Courage") to the kid. He'll open up a secret passage for you. Go to the upstairs of the house and into the first room.
Walk behind the bookcase to find a stairway. Go all the way down and follow the hall. After you are asked about changing clothes (doesn't matter if you do), go straight down into the wall (there is a stairway there):
wrist and Running Shoes If you are wearing the merchant's clothes or your normal clothes you'll hide in the rafters.
If you're wearing the soldier's uniform you stand next to the door and salute, and then when you rescue Celes she says something close to what Princess Liea said in Star Wars when Luke rescued her on the Death Star (replace soldier with Stormtrooper). After dropping from the rafters, enter the open door.
Remove Celes' chains. Talk to the sleeping guard and take the clock key. The second door is a save spot and the third is where you want to go. Go to the clock in the far back and check it. Wind the clock to open a secret passage.
(4) Secret Passage Party: Locke, Celes Chests: Iron Armor, Heavy Shld, RegalCutlass, X-Potion, Ribbon, Ether, Earrings BOSS: TunnlArmr In the secret passage there is a spot that you can push on the left wall to reach a stairway leading down to a X-Potion, a Ribbon, and and Ether.
Once you make it out of the secret passage you'll be in a spot where all you need to do is leave the town. Go west to the Cave of Figaro. You've been here before, just go back out the way you came in. Don't forget the pond with the turtle is a recovery spring.
As you are about to exit the cave, TunnelArmr attacks.Defeating TunnelArmr will end this scenario.
--SABIN's scenario-- Hut (Gau's father's house) Party: Sabin, Shadow Enter the hut just east of where you start. Quickly talk to the guy on the Chocobo. He sells lots of stuff. Next talk to Shadow and he'll join you.
Go east a bit then south until you come to a bridge. This is the Imperial camp.
(9) Imperial Camp Party: Sabin, Shadow Your group hides and overhears the plans to storm Doma Castle.
(10)Doma Castle Party: Cyan BOSS: Leader You can kill the soldiers on either side of the leader pretty easily but just kill the leader and get it over with.
(9) Imperial Camp Party: Sabin, Shadow Chest: Star Pendant, Monster-in-a-box(Telstar), MithrilGlove,BarrierRing In the left tent there is a chest. Kicking it brings the dogs, which you have to fight, and hitting it brings a sentry which you fool by meowing.
Inside is a Star Pendant. There's a little bit of story about Kefka poisoning Doma and you decide to try and stop him. After the first time you chase him, instead of talking to him, explore the camp for more treasures. You fight and chase him around for a bit but are stopped by some soldiers.
While fighting them, Kefka poisons Doma. After showing a bunch of soldiers die of poison in Doma Castle you control Cyan. Go to the throne room. After the King dies go to the room east of the throne room. Cyan's family dies.
Scene cuts back to the Imperial Camp where Cyan joins Sabin and Shadow. Escape the camp. After leaving the camp go south to the forest.
(11) Phantom Forest Party: Sabin, Shadow, Cyan Points of interest: after the first stretch of forest you go up, the pond right in front of you is a recovery spring. At the end of the forest you'll come to the Phantom Train.
If you haven't done Terra, Edgar, and Banon's scenerio yet, then Shadow will leave you somewhere in the Forest.
(11) Phantom Train Chests: Earrings, Monster-in-a-box(Specter), 2 Fenix Downs, Sniper Sight BOSS: Ghost Train Caboose: Upon enter the train go right to find the caboose. Talk to the ghost and you can have him join you (if you use its POSSESS command, and it works, you'll lose it).
Also in the caboose is a guy who'll tell you about the train, and a save spot. Car 1 & 2: In the first two cars there are a bunch of ghosts. These ghosts will either try to join you, attack you, or sell you stuff (Item Shop). The rest of the ghosts in the train will do the same things.
Car 3: Upon entering a ghost comes and blocks the door behind you. You have to kill the ghost to leave. Once back out, climb to the top of the car and you'll jump across to the next car and then again to car 5. Car 5: Enter the car and pull the switch to detach the rear cars. Pull it again to open the wall up so you can continue.
Car 6: Sit at the center table and the ghost will serve you (this replenishes your stats). After sitting down the first time sit down again with different members at the head of your party to see different sequences (For instance, Shadow will get up and feed Interceptor).
Car 7: 1st room: Siegfried attacks as you approach the chest. After defeating him, he grabs the contents of the chest and runs. Car 8: 2nd room: four chests. After car 8 your ghost companion leaves. Car 9: save spot Engine: Pull the 1st and 3rd switches on the inside then go out and pull the switch on the smoke stack.
The Ghost Train now attacks. After showing the people of Doma enter the train you are on the other side of the Phantom Forest. Go to the mountain pass to the east.
(12)Barren Falls Here Shadow leaves the party (if he hasn't already). Jump off the edge of the cliff. You have to fight Piranha and a Rizopas as you fall.
(13)The Veldt Party: Sabin, Cyan After landing you awake to find Gau standing next to you. He runs when you speak to him. Until you have Dried Meat just attack Gau if you meet him. Go east to the town of Mobliz.
(14)Mobliz Items: search the clock in the messenger's house for Elixir Additional items: You can get a Tintinabar here Buy at least one Dried Meat at the item shop. Talk to the injured lad from Maranda.
After talking to him you can send a message to his girlfriend at the messenger's house. It costs 500 GP. You can sleep in the bed at the back of the Relic Shop so no need to spend money at the Inn. After talking to the Relic Shop keeper go back to the injured lad, another letter has arrived.
For another 500 GP you can send a record for the injured lad. Talk to the Relic Shop keeper again, return to the lad for another letter, send a Tonic for another 500 GP, talk to the Relic Shop keeper, etc.
Keep doing this and eventually the injured lad will reward you with a Tintinabar for all your help. Now leave town and go find Gau.
(13)The Veldt When you see Gau use Dried Meat on him and he'll join you. Once you have Gau and have advance his Rage skills as much as you want, go to the cave in Crescent Mountain.
(15)Crescent Mountain Party: Sabin, Cyan, Gau Additional items: Exploring the cave Gau will find a Tonic for you By taking Gau around inside the cave he'll find stuff.
On the little platform to the left of the entrance he'll find Tonic. On the platform at the top left part of the cave Gau will pretend to have found something.
Sabin will walk over and Gau will scare him, causing him to lose his pouch with 500 GP in it. Finally at the end of the cave he'll find his treasure, a diving suit helmet. After you jump in you'll be in the "Serpent's Trench."
Serpent's Trench Chests: X-Potion, Green Beret There are spots in the trench where you can pick a direction. The following table shows what directions do what:
START
| OUT As you can see taking two lefts is the fastest way out but taking two rights will get you all the treasure. Anyway you go you come out of the trench at Nikeah.
(16)Nikeah Items: check the clock in the Inn for Elixir Besides the Elixir in the Inn, there really isn't much here. Go back to the guy on the boat and hop aboard. End of Scenerio.
(1) Hills of Narshe Party: Terra, Locke, Edgar, Sabin, Gau, Celes, Cyan BOSS: Kefka You'll fight in 3 groups.
You have to defeat Kefka before his troops reach Banon. Your best bet is probably to take out all the soldiers then you can keep trying Kefka until you beat him. Or you can make a party of four characters (with 2 and 1 in the other ones) and go straight for Kefka.
If done right you can dodge all the soldiers and get to Kefka before they are even halfway to Banon. After the fight Terra will morph because of the Esper and fly away.
--IN SEARCH OF TERRA--
(1) Narshe Party: Pick four (3 if you want Shadow to join you a bit later) out of Locke, Cyan, Edgar, Sabin, Celes, or Gau Items: Check the clock in the Elder's house for Elixir Chests: Wall Ring, Sneak Ring, Hyperwrist, ThiefKnife, Earrings, 5000 GP You can sleep in the bed in the back room of the Weapon Shop.
If you go north to the mines and look at the little black hole to the upper right of the entrance you'll see Umaro the sasquatch (he'll join you later). Upon exiting go to Figaro (its in the same spot it was before).
(2) Figaro Enter the castle and go down the stairs to you left. Talk to the guy and he'll take you (and the rest of Figaro Castle) past the mountains to a point near Kohlingen (your next destination). Just exit Figaro and go north.
If you have both Edgar and Sabin in your party you'll learn more about their past if you go to the spot where you can sleep. If you enter the main part of Figaro and shop put Edgar at the head of your party and the shopkeepers will give you a 50% discount.
(17)Kohlingen Chests: Green Beret Items: Check the clock in Rachel's house for Elixir Check a pot in the hut northwest of Kohlingen for Hero Ring Shadow is in the Cafe. If you have less than 4 in you party he'll join you for 3000 GP.
If you have 4 and you want him to join you go back to Figaro and have the guy in the basement return Figaro back to where it was. Then go back to Narshe and talk to one of your companions. Change your party so it only has three members. Now come back to Kohlingen the way you did before.
If you have Locke and go to the house in the top left corner you'll see a flashback telling why Locke is so keen on keeping his word about protecting Terra and Celes.
The house on the top right will also show a flashback if you have Locke and if you go behind the house and push down you'll find a back entrance to this house which leads to a chest.
From Kohlingen go south to Jidoor or you can go northwest to a hut where you'll find a Hero Ring in a pot then go south to Jidoor.
(18)Jidoor Items: in the very top house check a pot for Tincture From here head north (on the right side of the mountains) to Zozo. Take a Chocobo for a faster trip. Just follow the light green strip of grass.
(19)Zozo Chests: Tincture, Chain Saw, Tonic, ThiefGlove, FireKnuckle, RunningShoes, X-Potion Items: check a pot in the far left building for Tincture and another pot for Potion BOSS: Dadaluma Espers: Ramuh, Stray, Siren, Kirin In the building marked Inn there is a clock you are supposed to reset.
The correct time is 6:10:50. Setting the clock open a secret passage where a chest containing a Chain Saw is. The building marked as Armor Shop has a chest with a Tonic. Go to the building marked as the Relic Shop. Go up as far as you can and you'll find a chest with the ThiefGlove.
From there go back down to the floor with the doorless doorway (just below the guy jumping from window to window). Push over against the window and you'll jump across. Keep going up, jumping from building to building where need be, and eventually you'll reach Terra.
Before you reach Terra you'll have to near Dadaluma. After reaching Terra you'll get 4 Espers: Ramuh, Stray, Siren, and Kirin. There are also two chests on each side of this room.
Once your done go down and talk to one of your other three companions that just arrived.
Everyone goes back down the building and you find yourself back at the entrance of Zozo where your party will break up into two groups: one consists of Celes, Locke, and two others of your choice. Shadow splits again so you can't choose him.
This group is the one you'll control to get to your next destination. The other two companions will return to Narshe. Next stop: Jidoor again.
(18)Jidoor Go to the big house at the far north of town. Here you'll find the director of the Opera. As he leaves he drops a letter. Read it and you find out about Setzer, the wandering gambler who owns an airship (which you need).
From Jidoor go south to the Opera House (taking a Chocobo makes the trip much faster).
(20)Opera House BOSS: Ultros Celes looks like the opera singer Maria, so she takes her place in order to get to Setzer.
As Celes you have to sing the right parts of the song (the full song is printed in the book in Celes' dressing room). The correct parts are: Oh, my hero... I'm the darkness... Must I... If you sing the wrong part you'll get kicked out of the opera house.
Re-enter and the director will let you try again. You only get four tries to get it right before it's game over. Once you get it right, keep talking to the guy who comes out. Then when he disappears grab the flowers then go up to the platform on the top floor.
If you take too much time doing any of this you'll get kicked out again and will have to start over from the beginning of the singing part again. Take Locke and read the letter in the dressing room. Now return to the balcony and talk to Impressario.
Once Ultros shows himself on the girders with a 4 ton weight poised over Celes' head, you'll have 5 minutes to get to him.
First you have to go northeast where you'll find a guy who tells you to pull the far right switch, do this then return to Impressario and go to the northwest side of the balcony where you'll find your way onto the girders. Navigate the girders and make it to Ultros.
When you're done Setzer will come and grab Celes. After some convincing (with a nice double-headed coin) Setzer will take you to your next destination in his airship. (For more about the airship, see ON THE AIRSHIP).
(21)Albrook Items: Search the clock in the Cafe for Elixir Pot in weapon shop has Tincture Search barrel next to the Inn for Potion From Albrook head north past Vector and on up to the town of Tzen.
(Going to Tzen and Maranda is not mandatory, you can go directly to Vector).
(22)Tzen Nothing here but some info and some decent weapons and armor. From here go southwest to Maranda.
(23)Maranda Items: Search box to left of entrance of town for Revivify Search box on right side of town for Remedy The house in the top right corner is the house of the girl you were sending stuff to for that injured lad. Next stop Vector.
(24)Vector The Inn says it free but sometimes when you're sleeping the keeper will steal 1000 GP. In the skinny house there is an old woman asking if you pledge allegance to the Empire. Answer "no" and two guards attack you. When you beat them and talk to the woman again she'll heal you.
Don't talk to any of the guards or you'll be attacked and sent back to the entrance. If you go north to the Imperial Castle you'll get attacked by Guardian. Run from it. To the right of the Inn there is a guy hiding behind a box. Talk to him. Notice where he moves to.
When he distracts the guards go to that spot and push on the box. Now go north and you'll be at the MagiTek Factory.
(24)MagiTek Factory Chests: Flame Sabre, Tincture, X-Potion, ThunderBlade, Remedy, Zephyr Cape, Blizzard, DragoonBoots, Tent, Gold Helmet,Gold Shld,Gold Armor, Break Blade BOSS: Ifrit, Shiva, Number 024, Number 128, Cranes Espers: Ifrit, Shiva, Unicorn, Maduin, Shoat, Phantom, Carbunkl, Bismark Go down the stairs and go to where the little hook is moving back and forth.
Push A to jump onto it. Get the chest and the jump back across. Now go right and enter the second little pipe that is to the right of the stairs. Grab the chest then climb back thru the pipe and enter the first pipe.
Grab the treasure and go across the conveyer belt for another two treasures. Now get on the conveyer belt to go down a level.
Down here you'll find 5 chests: one on the left side, one on the right side, one through a door just to the left of where you entered, one at the bottom (you can see it when you go down on from where you entered but you have to go around and underneath to get it), and one in a small room to the east of the room with the gold helmet in it.
On the right wall there is a spot where you can go between two walls to enter a pipe which leads to 2 more chests. When you're ready step onto the conveyer belt to the right of where the last belt dropped you off. You'll see Kefka push a couple of Espers onto a conveyer belt.
When you can move, follow the Espers. Go over and talk to the Esper on the left. You'll now have to fight Ifrit and Shiva. They'll give you their powers as magicite when you defeat them. Now, entering the left door you'll find a save spot.
The right door is the way out. After you go up a bunch of stairs you'll come to a hall with the Esper holding tanks in them. There is a hidden chest in this room. Go to the far left end of the hall. Now go down nect to the holding tank and search around.
You'll find the Break Blade. After the hall you'll reach the exit with Number 024 blocking it. After you beat Number 024 you'll enter a room with Espers floating in tanks. Go to the far north wall and press the switch.
You'll get the Espers: Unicorn, Maduin, Shoat, Phantom, Carbunkl, and Bismark. Kefka comes out and Celes zaps herself, Kefka, and his guards away. Follow Cid.
Talk to Cid. Ride the rails. At the end of the mine cart ride you'll have to fight Number 128. You'll now be back in town. Follow the rails and you'll be back in the main part of town where Setzer will come and get you. As you attempt to get away in the airship you'll be attacked by 2 Cranes.
Once you defeat the cranes, you'll go back to Zozo automatically.
(19)Zozo You'll automatically be in Terra's room. A magicite will glow and Terra will remember. You now control Maduin, the Esper and Terra's father, in the Esper's world. This part is fairly straightforward. After the flashback you'll be in control of the airship.
You can go where ever you want now. Narshe is your next destination.
(1) Narshe Items: Gold Hairpin (if you don't get Mog) Points of interest: New stuff in the weapon and armor shops As you enter a guard will appear and take you to Banon. From here go to the house with the locked treasure chest. You'll find Lone Wolf the pickpocket.
He escapes and the chest is empty. Follow him north to the mines. If you keep following you'll eventually reach him up where the Esper in ice is. He's holding a Moogle hostage. Just hold still for a bit and the Moogle will escape.
Now you have a choice: go over and talk to the Moogle and he joins your party and Lone Wolf drops over the cliff, OR talk to Lone Wolf and you'll get Gold Hairpin and then both Lone Wolf and Mog drops over the cliff. Now return to town, do whatever shopping you want and go to the airship.
Getting Mog's Water Rondo Dance Espers: Golem, Zoneseek There are 3 different ways to get Mog's water rondo. For all of them you need Mog in your party (DUH! 😊. So, add Mog to your party and... METHOD 1: return to Crescent Mountain.
Enter and jump into the "Serpent Trench". When you get out of the trench you'll be in Nikeah. Exit Nikeah (DO NOT GET ON THE SHIP!!) and go north (to make the long trip back to the airship a lot faster grab a Chocobo inside Nikeah).
Keep going and you'll eventually reach the hut where Sabin's scenerio started. From here go back thru where the Imperial Base was, thru the Phantom Forest, jump off at Barren Falls, and finally you're back on the Veldt. Go get your airship and continue the game.
METHOD 2: This way is the longest but you can get almost all of Mog's dances doing it this way. Land your airship at the entrance to the Returner's hideout and jump on the raft on the Lete River.
This time the raft will go the way Sabin went the first time and you'll end up near Gau's father's house. From here you have to go thru Sabin's scenerio and hop on the boat To South Figaro in Nikeah.
Once in South Figaro it's kinda cool: the captain of the ship smuggles you into town in a treasure chest 😊 Now you have to go all the way thru Mt. Kolts again and you'll finally be to the point where you can retrieve the airship. METHOD 3: This was is short and fast.
Land the airship at Nikeah. Take a Chocobo from here and go to Baren Falls. Jump in and then go to the Serpent's Trench which will take you back to Nikeah where the airship is waiting.
Once you have Mog's water rondo go to the Imperial Base next to the bridge to the east of Vector. The Auction House in Jidoor is now open making it possible to get Golem and Zoneseek now [see THE AUCTION HOUSE for more info].
Imperial Base If you enter without Terra you'll be kicked out. So if you don't have Terra return to the airship and change party members. In the building is a treasure room with a locked door. Make your way thru to the other side of the base and exit. Head east and you'll enter the Cave to the Sealed Gate.
(25)Cave to the Sealed Gate Chests: Assassin, Tempest, Coin Toss, X-Potion, 3 Ethers, Genji Glove, Tent, Inviz Edge, Water Skean, Remedy, 2000 GP, Elixir, 3 Magicites, Atma Weapon In the room after the one with the moving bridges, pull the switch on the bridge.
Now follow the left path to reach a chest with Genji Glove. Now go back and take the right path. Go up and pull the left switch. Enter the doorway that appears, get the chest, and save your game.
Pulling the right switch makes you fight Ninja. Pull the switch on the next bridge and go down to the stairway it makes.
Search the ground in the area that is below the stairway, there are 4 hidden treasures: 1 to the left of the stairs, 1 a couple steps above the hole going right, 1 a couple steps to the left of the slope that leads up to the chest, and 1 a few steps above the chests.
This is the treasure that the Ninja refers to when you defeat him. Go thru the hole after you get the chest and hidden stuff. Step on both switches you can see. Go down and then left. Step on that switch and enter the door that appears.
After getting the treasure leave the room and go right to the far bridge and then up. Pull the switch, cross the bridge, and pull another switch. Go up and left across the brides. Flick the switch inside the chest and return back to your right.
Grab the chest up the stairs then go down and exit the room. Go up the stairs in the next room and your at the Sealed Gate. Now you have to fight Kefka again (kinda).
To get back to the airship all you need to do is go down and out, and then go back thru the Imperial Base. On the airship the Espers attack and you lose control of the ship, crashing just south of Maranda. From here go northeast to Vector.
(24)Vector revisited - The Imperial Palace Chests: Back Guard, X-Potion, Tincture, Gale Hairpin, Revivify Points of interest: if you examine a toilet, you'll jump on it, squat, and flush 😊 Additional items: It's possible to get a Tintinabar and Charm Bangle Go north to the Imperial Castle (the Guardian isn't here now).
Follow the guy who comes out to greet you on the stairs. Talk to Gestahl. He'll invite you to a banquet, but before dinner you have four minutes to talk to as many of the 24 soldiers in the castle as you can. The more you talk to the better your reward.
Don't waste time getting treasures (you can get them later) and don't talk to Kefka (he rambles on forever). At the banquet: During the banquet you'll be given choices. Each choice is worth a certain amount of points. The point system is as follows:
Each guard talked to : 1 pt each (24 pts total)
Each guard fought : 4 pts each (20 pts total)
Who to toast?
To the Empire : 2 pts
To the Returners : 1 pt
To our hometowns : 5 pts
About Kefka?
Leave him in jail : 5 pts
Let him go : 1 pt
Execute him : 3 pts
About Doma?
What's done is done : 1 pt
That was inexcusable : 5 pts
Apologize again!! : 3 pts
About Celes?
Was she a spy? : 1 pt
Celes is one of us : 5 pts
We trust Celes : 3 pts
Any questions? : 2 pts each
(-10 pts if a question is asked twice) About the Espers?
They've gone to far : 5 pts
You unleashed their power: 2 pts Which question asked first? : 5 pts
Take a break : 5 pts
Anything you'd like me to say?
All I want is peace : 3 pts
The war is over : 5 pts
I'm sorry : 1 pt
Do me a favor?
Say yes the first time : 3pts
Towards the middle of the banquet Cid will ask if you want to take a break. If you answer yes you can walk around the room. The four sentries at Gestahl's sides will 'test your strength' if you talk to them. Return to the center seat when you're ready to continue the meal.
Terra and Locke decide to head to Albrook. Before you go remember to go back for all the treasure you saw while talking to the soldiers. As you leave the banquet hall a sentry will approach you and reward you for talking the soldiers.
You will now be rewarded based on the above point system as follows: 0-49 pts: Imperial troops withdraw from South Figaro 50-66 pts: Imperial troops withdraw from Doma 67-76 pts: The locked door in the house in the Imperial Base will be unlocked. 77-89 pts: You get Tintinabar.
90-93 pts: You get Charm Bangle. When you're done in Vector, return to the Imperial Base if you got the reward that unlocks the treasure room. If not go to Tzen.
Imperial Base Again Chests: Cherub Down, X-Potion, 8000 GP, Ether, Cure Ring, Back Guard, 2 Elixirs, RunningShoes, 20000 GP, Wall Ring, 13000 GP Items: Check the stove for Flame Sabre Go the house and down the stairs.
The door is now unlocked if you got that reward in Vector. Grab all the treasure (there is a hidden chest in the bottom righthand corner of the room). Now leave the base and go west to Tzen.
(22)Tzen Espers: Sraphim Talk to the guy hiding in the trees behind the Relic Shop. He'll sell you the Esper Sraphim for 3000 GP. If you get Sraphim now you'll be out 3000 GP but you'll have more time to have it equipped. If, however, you wait until the World of Ruin you can buy it from the same guy for a measly 10 GP.
(21)Albrook Items: search box on right side of docks for Warp Stone Party: Locke, Terra Go the dock and get on the boat. Talk to General Leo. After you're thru there, go to the Inn and take a nap.
When you wake up return to the ship and talk to Leo and your on your way.
(27)Thamasa Party: Locke, Terra, Shadow Items: Check the middle barrel by the item shop for Eyedrop Check a barrel by the Relic shop for Soft Check a barrel by the Elder's house for Echo Screen Check a barrel by Strago's house for Green Cherry Check left wall in the upstairs of Strago's house for Memento Ring Once your ship lands, follow the light green path and then go out onto the peninsula to get to Thamasa.
Notice the Inn costs a lot (1500 GP !!), after you talk to Strago, it'll only cost 1 GP (cool beans 😊. After talking to Strago, go to the Inn and take a nap. In the middle of the night Strago will come in and wake you up.
His grand-daughter Relm is in a house that's on fire. Talk to Strago outside the burning house. He'll join you and you'll have to go in to save Relm.
(27)Inside the Burning House Party: Locke, Terra, Strago Chests: Fire Rod, Ice Rod BOSS: FlameEater If you touch any of the roaming flames you'll be attacked by Balloons. I suggest you equip someone with Shiva.
When you come to a choice of two doors pick the right one. You'll get attacked if you enter the left one. You'll now have a choice of two more doors. The right one has a chest in it. The left one leads you to two more doors.
The right one has an Ice Rod, and the left leads upstairs. Once upstairs you'll meet the source of the flames - FlameEater. After you defeat FlameEater you'll find Relm. After saving you, Shadow will split (yet again).
Now, with Strago, go west along the mountains and you'll find your next destination - a cave.
(28)Gathering Place of the Espers Party: Locke, Terra, Strago Chests: Heal Rod, X-Potion, Tabby Suit, Chocobo Suit BOSS: Ultros In the first room there are 3 exits.
The left one and the top one lead to one another so the right one is the correct way to go. After a bit you'll reach three statues, the source of all magic. As you walk away from the statues your pal Ultros attacks.
If you kill Ultros with the Vanish/Doom technique Relm will still take credit for helping defeat him even though she had nothing to do with it 😊 When you get to the room with the save spot step onto one of the squares on the floor. You'll fall down a level.
The rightmost hole leads to a chest, the top left hole leads to another two chests, and the bottom left hole leads to the Espers.
(27)Back in Thamasa BOSS: Kefka (you fight against him with General Leo) This is almost like a fake ending: the Espers and the humans have reached an agreement and everyone is happy.... then Kefka shows up.
You now have control of General Leo. If you try to leave town you'll be attacked by the invincible Guardian. Go talk to Kefka, you'll have to fight him. It doesn't matter how you fight him, you're going to win (or so you think). You now have control of the airship again.
If you re-enter Thamasa you'll find Strago's friend Gungho and you'll learn more about Hidon (who you can defeat later). When you're ready enter the airship. The island with the Sealed Gate on it will break off and float up into the sky.
When you're ready go and find the floating continent. Pick a party of 3 and you're on your way.
On the way to the Floating Island BOSS: Ultros, Chupon, Air Force Before reaching the Floating Island you'll have to fight a whole bunch of Sky Armors and Spit Fires, and then when you're almost there you get to fight you good buddy Ultros, but this time he's brought his friend Chupon.
After Chupon sneezes you away (if you kill Ultros before Chupon appears using the Vanish/Doom trick Chupon won't show up and instead of being sneezed off you'll just kinda jump off 😊, you'll fall off the airship and have to fight Air Force.
After defeating it you'll land on the Floating Island.
Floating Island Chests (Blue orbs): Murasame, Monster-in-a-box(Gigantos), Beret, Elixir Additional items: Gigantos gives you Hardened BOSS: AtmaWeapon, Nerapa You'll land near a save spot. And just a little below that you'll see Shadow. He'll join you when you talk to him.
Go right and you'll come to a stairway leading to a seemingly solid wall. Just press up against the wall and it'll open up. When you come to a blue orb, examine it and you'll get Murasame.
Go as far as you can to the right and push down along the wall until you find a path leading to another blue orb. This one has a monster-in-a-box, namely Gigantos. When you beat it you get the Hardened. Now go back to your left a little until you see a indentation on the upper wall.
Press you here and a passage will open up. Go up and step into the center of the square. When you reappear go down as far as you can and then press up into the indentation on your right.
Now go right and down and right again. Follow this path and enter the transporter. Now enter the bottom left transporter. Go down and step on the switch and then go up and step on another switch.
Now go down and left until you come to stairs going down. Go down as far as you can and then go right. Follow this path until you have a choice of going left or right.
Go right and step on the switch. Before entering the path that opens, go to your far right and get a Beret from the blue orb. Now go back to the transporter and go down to another transporter which leads to a save spot.
Save your game and then go back up and enter the other transporter.
When you go down the stairs you have a choice of returning to the airship (if you do return to the airship, Shadow will leave the party, but he'll be waiting for you in the same spot he was before, so when you come back to the Floating Island you can get him again).
Go left and up where you'll meet AtmaWeapon. After defeating it, Shadow splits again. Go up and you'll find Kefka and Gestahl. Celes comes and join you. Kefka moves the Goddesses out of alignment.
When Shadow comes back run like crazy. You have 6 minutes to get away. To get the blue orb containing an Elixir go around to the right side and then go up to it (approaching it from the left side will cause the floor to fall away).
Once you reach something that looks like a save spot, examine it and you'll fight Nerapa. After you beat Nerapa run to the edge and choose 'wait' twice then just sit there. When there is 5 seconds left Shadow will come and jump with you. This is the end of the World of Balance.
--World of Ruin - One Year Later-- (1) Solitary Island You wake up as Celes on a small island. It seems you and Cid are the only ones there. Leave the house and go south to the beach. Catch the fish and return to Cid.
You can save Cid from dying by feeding him the fast-moving fish or kill him by feeding him the slow-moving fish (or just not feeding him). If Cid dies then Celes will go throw herself off a cliff, else Cid will just show her the raft and the following about the seagull won't happen. The seagull will nurse her back to health.
Return to the house and read the letter next to the bed. Follow its instructions by going down the stairway hidden in the lefthand wall. There you'll find a raft. Examine it and you're on your way to Albrook. Note: Don't forget to equip yourself.
(2) Albrook Party: Celes A man was here looking for his friends. He said he was going north, to Tzen. Ok, so go to Tzen.
(3) Tzen Party: Celes Chests (in house): 2 Monster-in-a-box(Pm Stalker), Magicite, Drainer, HyperWrist, Tincture, Pearl Rod, Heal Rod Espers: Sraphim (if you didn't buy it in the World of Balance) As you walk up the stairs to enter the town, the "Light of Judgment" hits the town.
Go to the back of town to where Sabin is holding up a house. If you don't have a Jewel Ring go to the Relic Shop and buy one. Equip it and enter the house. You have 6 minutes to save the kid and get out.
So save the kid and the get as many treasures as you can leaving yourself enough time to get out. Avoid two chests: the one next to the stairs going down and the one to the left of the kid. When you get out safely, Sabin will join you.
If you didn't buy the Sraphim Esper in the World of Balance, you can now for 10 GP. Leave town and go to the far east to Mobliz.
(4) Mobliz Party: Celes, Sabin Items: Check barrel next to far left house for Fenix Down BOSS: Phunbaba Espers: Fenrir Go into the house the kid enters and then down stairs.
Here you find Terra. After the flashback, leave the cave and Phunbaba attacks the village. Terra tries fighting it but is defeated easily. It's up to Celes and Sabin.
After scaring it away Terra won't go with you but a kid will give you the Esper Fenrir. Now leave town and head northwest to Nikeah.
(5) Nikeah Enter the Cafe and talk to everyone. Go out and follow the thieves onto the ship. Now go back into town and talk to Gerad (across from the Armor Shop). Follow him. You're now on your way to South Figaro.
(6) South Figaro Items: if you didn't get the items in the barrels and boxes in the World of Balance, then search them now to get: Fenix Down, Elixir, Tent, Remedy, X-Potion Go to the Cafe.
Go into the door marked Inn and straight through to Gerad's room. After talking to Gerad (AKA Edgar) the thieves will leave town. When you're done shopping head west to the Cave of Figaro.
(7) Cave of Figaro Chests: Hero Ring, Ether, X-Potion (if you haven't gotten them yet) As you enter you'll find Sigfried. He says to wait there but don't listen to him. There is nothing new in this part of the cave since the lst time you were here so just keep going until you reach the thieves.
Follow their example and jump onto the turtle. This part of the cave is new to you but all the chests have been looted already, however in the second section you can go up to where you'll find Siegfried messing around with a chest and when you approach he runs off.
If you continue going you'll reach the basement of Figaro Castle.
(8) Basement of Figaro Castle Chests: Gravity Rod, Crystal Helm, Ether, X-Potion, Regal Crown Item: Search statue in treasure room for Soul Sabre BOSS: Tentacles Go up the stairs and then continue straight down the other stairs.
Keep going down. Eventually you'll reach a room with 3 doors and 4 chests. The right door is where you enter this room. The left door leads upstairs to a chest and the middles door leads to Edgar (er... Gerad).
Talk to Gerad and he'll finally admit he's Edgar. He then joins your party, just in time to fight 4 Tentacles. When you've beat it, go into the back room and search the statue in the center of the room for Soul Sabre. Now turn around and back track your way out of the castle.
As you're going up the stairs the old guy near the exit will bring the castle to the surface. You can go upstairs and do some shopping. When you're ready to go return to the old man and have him take you to Kohlingen.
(9) Kohlingen Party: Celes, Sabin, Edgar Enter the Inn/Cafe. Here you'll find Setzer, who'll join your party. When you're ready, head west to Darill's Tomb.
(10)Darill's Tomb Party: Celes, Sabin, Edgar, Setzer Chests: Crystal Mail, Czarina Gown, Exp.Egg, Genji Helmet, Man Eater, Monster-in-a-box(Presenter) Additional items: Presenter gives you Dragon Claw BOSS: Dullahan Go down to Basement 2.
First go left and down. Grab the chest and go north thru the doorway. Press the switch in the turtle pond. Then go back to the room with the stairs going up and the chest in the middle.
Walk down until all you can see is your head, then walk right, through the wall. Go up to the treasure chest when you can't go any further and you can get Exp.Egg.
Return the way you came, go up the stairs, and then go north through the door and then east as far as you can. Go up thru the door and examine the gravestone. Go up and press the switch and then go south and grab the treasure.
Return north and then go west and south thru the indentation. Jump on the turtle and it'll take you across the water. When you get off press the switch then go south. Examine the four gravestones:
ERAU QSSI
DLRO WHET
Now go north past the room with the turtle on your right and into the big room where you started Basement 2. Go west and north thru the door. Examine the gravestone and carve in the following order:
WEHT DLRO QSSI ERAU
"The World Is Square" backwards. This tells you where the Exp.Egg is (just in case you didn't read above 😉 Now return to the room with the turtle on your right and hop on it. You're now in a room with a save spot and 2 chests. The left one is a monster-in-a-box.
Defeat the Presenter and you get Dragon Claw. Once you get the treasures go up and examine the big statue. This will cause Dullahan to attack. After you defeat it a passage will open up in the back, enter it and you've got yourself a new airship.
Now you can go get Sabin his most powerful Blitz at Duncan's House (it's where 5 trees make a plus (+) sign just below some mountains. His house is the center tree).
(22)Duncan's House Party: Include Sabin Make sure you have Sabin in your party. As you enter the house Duncan will come out and teach Sabin the Bum Rush blitz.
(11)Maranda Items: Lola's Letter (Rare item) Go to Lola's house and talk to her. Read the letter she places on the desk. Now go out and talk to the carrier pigeon. Go outside and go where the pigeon went (which is Zozo).
(12)Zozo Items: Rust-Rid is here (Rare item) Go over and talk to the guy in front of the building marked Inn. Buy the Rust-Rid from him for 1000 GP. Now enter the building marked Cafe and climb until you reach the door that is rusted shut. You can now enter it and go to Mt. Zozo.
(12)Mt.
Zozo Chests: Red Cap, Ice Shld, Thunder Shld, Aegis Shld, Gold Hairpin, Machinery Manual, Book of Secrets Additional items: Storm Drgn gives you Force Armor BOSS: Storm Drgn (**DRAGON #1**) The 1st section is straight forward, just walk around getting treasure.
At the end of the 1st section you'll find two exits. The left one gets you more treasure and the right one continues onward. Eventually you'll find Cyan. After you have control again return to where you found Cyan and get the key to the locked chest.
Now return to the save spot and then go over and step on the switch. This will release the Storm Drgn. After you beat it you'll get Force Armor. Only 7 more dragons to go. Now back track your way out of the cave (or use the warp stone/spell).
Once you're out return to the airship and head towards the cave in the Veldt.
(13)Cave in the Veldt Chests: Rage Ring, Monster-in-a-box(Allo Ver), Striker Additional items: Allo Ver gives you Tiger Fangs BOSS: SrBehemoth (Gray and Pink) When you defeat Allo Ver you get Tiger Fangs.
In that wall you walked thru to get to the monster-in-a-box, you can also go down in a spot to reach another section of the cave. Follow the path and eventually you'll reach a door with a switch to the right of it. Pull the switch and go through the path it opens.
Continue following this path and eventually you'll find Shadow (or Relm if you abandoned Shadow back on the Floating Island). As you're examining his wounds you're attacked by a SrBehemoth.
After defeating the SrBehemoths you'll take Shadow (or Relm) to Thamasa.
(14)Thamasa Go to the Inn and rest. When you wake up return to Shadow and check up on him. How return to the airship, reduce your party to 3 members, and go back to the Veldt. You'll see more of Shadow (or Relm) later.
Veldt Party: 3 members Wander around until Gau joins you. Now return to the small island you started at. If you return to Thamasa you'll find out that Shadow has gone to the Colosseum (that is if Shadow is still alive).
If you take Sabin and Gau to the shack located on the big island north of the Veldt, you'll learn more about Gau's past.
(1) Solitary Island Espers: Palidor Go to the beach where you caught the fish for Cid. Here you'll find the Esper Palidor. Return to the airship and go to the Colosseum.
(15)Colosseum Here you'll find some information. You can also fight monsters one-on-one for prizes. Bet the Striker (found in the cave in the Veldt) and you'll fight Shadow. He'll join you after the fight. When you're done playing around in the Colosseum return to the airship and go to Jidoor.
(16)Jidoor Chests [in the house]: Moogle Suit, Relic Ring, 2000 GP, Potion, Ether, Remedy Additional items: search Gestahl's portrait twice = Royal Letter (Rare item) BOSS: Chadarnook Esper: Starlet You can bid in the auction house if you didn't before going to the Floating Island (see section called The Auction House for more).
Enter the big house at the north part of town. Try going up the stairs. You'll be pushed back and a book will appear on the desk. Read it. Go to the light next to the stairs and push A to turn it on.
Examine the picture of Emperor Gestahl twice and you'll receive information. Examine the picture of the flowers and you'll be attacked by some Nightshade. Now examine the picture of a lovely lady. This time you'll be attacked by Dahlings. Kill them and enter the door that appears.
Examine the picture of a chair and you'll be attacked by Souldancer and some Wild Cats. The left door leads to a chest. After getting the chest go through the right door. You'll come to some "revolving doors". In the little pathway behind the doors there is a hidden chest.
The middle and right doors take you back to the room with a picture of a chair. Obviously the left door is the right way to go 😊 Keep going and you'll come to a room with some floating chests. Walk underneath them and they'll fall (and you'll get attacked).
Examine the picture of armor and you'll have to fight Still Life. Enter the door that appears when you defeat it. You're now in a room with a save spot and 2 doors. The left one takes you back a few rooms. The right one leads to a big room where you find Owzer and Relm.
Talk to Owzer and you'll find out what happened and will be asked to defeat Chadarnook, the monster in the painting. After you defeat it you can get the Esper Starlet by examining the book case and Relm will join you.
Now exit the town and add Cyan to your party (if he's not already in it). Go back to Maranda and talk to Lola. Examine the letter on the desk and Cyan will switch it with another one. Now return to Mobliz.
(4) Mobliz Items: Examine the pot in the cave where Terra & Katarin are for Ether BOSS: Phunbaba Go down to the cave where you first found Terra. All the kids say Katarin is missing.
Exit the house and go to the house to the left of it. Here you'll find Duane. Notice where the dog went. There's a secret passage behind the bookshelf. Here you'll find Terra and Katarin. While you're down there, Phunbaba will return.
You'll have to defeat him again. Return to the surface and you'll face it. After defeating it, Terra is back in your party. The characters that Phunbaba blew away are on the airship. Return to the airship and go either fight Doom Gaze or go to the Fanatics' Tower.
Fight Doom Gaze BOSS: Doom Gaze Esper: Bahamut At this point it may be a good idea to fight Doom Gaze. Fly around the map and eventually he'll attack you.
He escapes after a while but the next time you meet with it, its hps will not have regenerated. So if you continue to run into it, eventually you'll kill it. And when you do the Esper Bahamut is yours. You may want to fly around until you defeat it. It's worth it to get Bahamut.
(20)Fanatics' Tower Before you enter put Relm in your party. Now enter the tower. Relm will get Strago's attention and he'll join you. Don't actually try going up the tower yet, you`ll have your chance later.
For now return to the airship and go to the center of where the mountains form a star (north of Tzen). Push B to descend.
(17) Phoenix Cave Party: 2 groups with 4 members each Chests: Wing Edge, Warp Stone, Ribbon, Dragon Horn BOSS: Red Dragon (**DRAGON #2**) Have your first group (G1) enter the cave and step on the switch. Now switch to your other group (G2) and have them enter the path that opened.
At the top of the stairs go left and try to get the chest. You'll fall down a level. Go south and up the stairs. Step on the switch and get the chest. Go east past the stairs and down to a switch.
Change to G1 and enter the passage that opens when G2 stepped on the switch. Step on the switch that you come to as you go north. Switch back to G2 and go north past where the spikes were, and then right until you come to another switch. Step on it and switch back to G1 again.
The chest is empty but go down and you should find a hidden room thru the wall containing a chest with a warp stone in it. After you get it return to where you were and go down the stairs. Go left and step on the switch (the chest is empty). Now turn around and go the opposite way.
Keep going past the chest (this one's empty too). When you come to a dead end switch to G2. Go left, past the spikes, and down the stairs. Go right onto the bridge and jump across on the little stones. Turn around and go back on the top set of stones. Don't worry about the chest (it's empty).
Press the switch and change to G1. Have G1 go up thru the spot that just opened and then around and back down to a switch. Step on the switch and then change to G2. Go up and step on the switch you find.
Switch back to G1 again and go up, across the spot where the spikes were, and the down. Jump from stone to stone. Keep doing this and eventually you'll reach a stairway leading up. Go up it and pull the switch you find.
Now go down as far as you can a switch back to G2. Go left and step on the switch. Switch back to G1 and go down where you'll find the Red Dragon. You can fight it now or wait until later. Take G2 and go down and left.
Follow this path and you'll come to where the lava was cooled off. Walk out and get the chest in the center (this one isn't empty 😊 then go over to the left side and go up. Follow this path until you can't go any farther and switch to G1.
Go and step on the top switch. Now have G2 jump across the stones that appeared and then have them go down and step on one of the switches then switch groups and have them step on the other switch.
Take you strongest group and go fight the Red Dragon (if you haven't already) and then after you kill it have the other group go down and you'll find Locke. You'll now automatically return to Kohlingen.
NOTE: If for some reason you return to the Phoenix Cave you can instantly return to the airship by going to where you found Locke. Here you can press to the right and you'll hop over some rocks to a platform where you'll find the transporter (it looks like a red save spot).
(9) Kohlingen Items: X-Potion, Fenix Down, X-Ether, Elixir, Flame Shld, ValiantKnife Espers: Phoenix Here you'll receive the Esper Phoenix plus all the stuff that was in the chests that you found empty: X-Potion, Fenix Down, X-Ether, Elixir, Flame Shld, and ValiantKnife.
Now it's on to Narshe.
(18)Narshe Chests: Gauntlet, X-Ether, Monster-in-a-box(Pugs) Additional items: Cursed Shld, Moogle Charm, Pugs may leave Minerva, possibly the Ragnarok sword (depends on your choice), and possibly a Ribbon, a Pod Bracelet, and an Elixir (depends on if you already got the chests or not previously) BOSS: Ice Dragon (**DRAGON #3**), Tritoch, Umaro Espers: Ragnarok, Tritoch, Terrato As you enter Lone Wolf come out and tell you some stuff.
Almost all the buildings are locked. If you have Locke he can open them. Go to the house with no markings and have Locke get you in. Inside you'll find a man in bed who'll give you Cursed Shld. Equip this shield to someone.
It may be a pain for a while, but in 255 battles it'll all be worth it. (Being equipped for 255 fights removes the curse and changes the shield into the Paladin Shld which teaches the Ultima spell [a Ribbon must be equipped to the person using the shield in order to uncurse it.
It would make sense to have it equipped any way because it counteracts all the bad effects of the Cursed Shld -- except Condemned, but, hey, you can't have everything 😊 ]. Go to the Weapon Shop and have Locke get you in. In the back room you'll find and old man. Talk to him.
He'll give you a choice of either getting the Esper Ragnarok or making it into a sword. Tough choice: the sword is VERY powerful (and can be bet in the Colosseum for an even more powerful sword) but the Esper teaches you the most powerful spell in the game - Ultima.
Once you've decided (I'd go for the Esper) enter the mines thru the secret passage Locke showed you or thru the entrance behind Arvis' house, and then go to the Moogle Cave where you'll find Mog waiting to join you.
Once he's out of the way, search the wall behind him for the Moogle Charm [also in this cave is a chest that may contain a Ribbon if you didn't get the Rune Sword that was in it in the World of Balance]. If you explore the cave some more you'll find two other chests (the 1st two chests that Terra found in the beginning of the game).
If you haven't gotten them yet, they'll contain a Pod Bracelet and an Elixir.Return to the airship and add Mog to your party. Now go back into Narshe and go north to the mines where you first saw Umaro (straight back from the entrance of town).
Once inside the mines take a right, and continue following that path until you reach the Ice Dragon. You may want to go past the dragon to the save spot before fighting it. After defeating it continue north to the frozen Esper Tritoch. You'll have to fight it before you can have it.
Now go to the edge of the cliff and jump off. You'll land in a new area of the mines. Wander around and you'll be able to find 3 chests. The monster-in-a-box sometimes leaves Minerva armor. When you come to a switch, pass it up, cross the bridge and pull that switch.
When you fall down search the skull carving and you'll get the Esper Terrato. Then Umaro will come down and attack you. When you defeat him and if Mog is in your party, he'll join you.
If you follow him out you'll end up just below the spot where you first saw Umaro. Enter the mines to your left. Follow that path and you're on your way out. Once you're out of Narshe go to Triangle Island.
(19)Triangle Island Wander around until you get attacked. The only monster on the island is the ZoneEater. If you kill it it's worth 1000 xp, but in order to continue you must have all four of your characters get engulfed, so just sit there. Once you get engulfed you'll be in a cave.
(19)Cave in Triangle Island Chests: Ether, Red Jacket, Genji Armor, Magical Brsh, FakeMustache, Zephyr Cape, Hero Ring, Tack Star, Thunder Shld To get out go north and step into the light. To get Gogo go down and left.
Push A to jump from bridge to bridge but try not to touch the little green guys because they'll knock you down (get knocked down at least once for some treasure). Once past the save spot you'll come to a room with a moving wall. If you get caught by the wall you die.
To get past it, stop behind the first chest and go as soon as you can move. Do the same for the second chest. For the third chest go down from it and then when you can move go up and get the chest then quickly come back down again. After that spot you come to a room with open chests.
Press A to jump onto a chest and then across. When you can, jump across to the switch, now you can reach a treasure on the left side of the room. When you're ready go thru the door. Here you'll find Gogo the copycat. He'll join you. To get out you can either backtrack or use a warp stone/spell.
Next stop...Fanatics' Tower.
(20)Fanatic's Tower Party: I suggest taking Umaro, Gogo and your two best magic users.
Chests: Safety Bit, Air Anchor, Genji Shld, Stunner, Force Armor, Gem Box Additional items: Pearl Lance BOSS: White Dragon (**DRAGON #4**), MagiMaster If you use Gogo make sure to add the Fight (yes Fight, not Magic) command to his list.
If you use Mog you can equip him with the Moogle Charm and put him in the lead for an easy time getting up the tower. If you cast Bserk on your party they'll attack with weapons and you can save your mps for healing and stuff.
If you don't have Life3 then equip the Esper that teaches it and keep fighting until you learn it (you can beat the boss of the tower without Life3 but it takes a LONG time or a shit load of hps). Each level has a doorway (there are four levels plus the roof).
In the first level door go to the right of the chest and press A. When you leave you'll see another door below you. Inside is an Air Anchor. The third level door leads to the White Dragon. You get Pearl Lance when you defeat it.
Once on the roof get the Gem Box and equip it to someone (the one with the best spells).
Now, if you have Life3 (or Rasp, Bserk, and the Fenrir Epser equipped to do it the long way) then exit the room,if not wander around the room and battle monsters until you get it (make sure the Esper equipped teaches it).
When you've got Life3 exit the room and try to leave. You'll be stopped by the MagiMaster. After you defeat him you have to climb back down the tower (this is the time you'll want Mog in the lead with the Moogle Charm). Now go to Doma Castle.
(21)Doma Castle Party: Cyan and 3 others Chest: X-Potion, Fenix Down, Beads, Ether Items: Search a pot near the sleeping room for Remedy Search the clock in the room next to the sleeping room for Elixir Make sure you have Cyan in your party.
Go to the room to the right of the throne room for treasure. Enter the door south of this room and follow the path until you reach a door which leads to a couple more chests. Now return to the hall leading to the throne room.
Go south from the throne room door and then into the right door. Search the pot then go left and enter the second door you come to. Get the chest and then go back and enter the door you passed up. Take a nap. You will now enter Cyan's Soul.
(21)Cyan's Soul Party: the party you took to Doma Castle minus Cyan Chests: Genji Glove, Lump of metal, Flame Shld, X-Potion, Ice Shld BOSS: The 3 Dream Stooges, Wrexsoul Espers: Alexandr You start out with one of the 3 characters in a weird dreamworld.
Head left and enter the right door and then the next right door. Now you can go down and get another of your characters back. Now enter the door, go right and enter that door.
Now go left again and this time enter the left door. Go down and get your remaining character. Enter the door. Now enter the top door, then the door on the right, and then the only door there. Now go right and enter the door.
Go down and try entering the door. Larry, Curly, and Moe will attack. Enter the door and you'll find yourself on a train. Go left into the train car. In the second car pull the switch twice as you enter and get the treasure.
Now go to the far left of the car and get the Lump of Metal from the chest. Return right, to the open chest that moves. Push A and you'll put the Metal into the chest allowing you to get by it and get the chest in the back. Now go left and pull the switch, notice which chests close.
Continue left into the next car. Notice there is a chest just to the left of the entrance on the other side of the couch. There are 4 switches. To continue use them in the following order (they are numbered 1 to 4, from right to left): 1, 2, 1, 3.
Now you can reach switch #4. Before pulling it, close the chests so they match the set-up in the previous car: open open closed closed closed open Once you have the chests set up like above, pull the switch and the wall will open allowing you to go on to the next car.
Enter the engine room and then attempt to exit. You'll find yourself in some mines. Go down and follow the path until you re-enter the cave. As soon as you enter the cave turn around and exit. You'll end up in a new spot.
Trying to cross the bridge you'll fall and end up in the sleeping chambers of Doma Castle. Before going to the throne room where Wrexsoul awaits take some time to explore.
There are 3 little scenes that deal with Cyan's life that you can see: one in the room to the right of the throne room ('I loveth thee'), one on left side of the castle (fencing lesson), and one on the right side of the castle (fishing).
Go to the throne room where you'll find Wrexsoul. After defeating Wrexsoul Cyan will rejoin your party capable of using all 8 SwdTechs and you'll wake up back in the sleeping chambers.
Go to the throne room and you'll find the Esper Alexandr.
(7) Figaro Castle Party: who ever you want Enter the castle and go down the stairs to you left. Talk to the guy and have him take you back to Figaro. On the way you'll get stuck. Stop and explore.
Go up the stairs and then down the other ones. In the back of the far right jail cell is a doorway. Enter it and you'll be on your way to the Ancient Castle.
(23)Cave to Ancient Castle Chests: Ether, Wing Edge, Doom Darts, monster-in-a-box(Master Pug), Magicite, X-Potion Additional items: Gradeus When you defeat the Master Pug (monster-in-a-box) you'll receive Gradeus.
Once you reach a room with a stairway going down into a hole, get the two chests in that room then go down the stairs, past the save spot and up some stairs. You're now at the Ancient Castle.
(23)Ancient Castle Chests: Blizzard Orb, Gold Hairpin, Punisher, Monster-in-a-box(KatanaSoul) Items: search a bucket for X-Ether Additional items: Offering,Scimitar BOSS: Blue Dragon (**DRAGON #5**) Espers: Odin, Raiden Go straight into the castle until you reach the statue of Odin.
Examine it and you'll get the Esper Odin. Stand on the right throne and walk five steps down. Press A and a secret passage will open. In the secret room you'll find a statue of a girl and the Blue Dragon. Defeat the dragon then examine the statue.
This will change the Esper Odin into the Esper Raiden. Once you've visited all four rooms that go off from the throne room (one on the left, one on the right, one to the north, plus the secret one) then return outside.
A couple steps to the right of the stairs is a door. Enter and get the chest. Now enter one of the doors to the left of the stairs. When you defeat the monster-in-a-box(KatanaSoul) you get Offering.
Now return to Figaro castle by going back the way you came and have the guy continue your journey to Figaro. Once you get there talk to him again and have him take you back to Kohlingen so you can get your airship. Now go to Thamasa.
(14)Thamasa Party: include Strago and Relm As you enter you'll find out that Gungho is hurt. You find out that Hidon did it and that Gungho wants you to avenge him. Now go to Ebot's Rock (called Eboshi Rock on the map).
(24)Ebot's Rock Chests: all the chests contain Coral BOSS: Hidon As you enter step on the switch to be transported. North of where you appear is a Coral eating treasure chest.
Wander around the cave, stepping on switches to get around, and pick up coral from the chests. If you end up back at the coral eating chest, feed it. If you've fed it enough he'll let you thru. If not go get more coral. Once it lets you thru go straight north and you'll find Hidon.
Kill the Hidonites and Hidon will cast Grand Train (Strago's most powerful Lore). After you beat Hidon you'll return to Thamasa to brag to Gungho. Now go to the Opera House.
NOTE: To make Hidon reset all you have to do is talk to Gungho a few times.
(25)Opera House BOSS: Dirt Drgn (**DRAGON #6**) Additional Items: Dirt Drgn may leave a Magus Rod Equip as many characters in your party as you can with Gaia stuff. If you have some on each character it'll make life much easier for you. Go to the balcony and talk to Impressario.
You'll learn there is a dragon on the stage. Go northeast to where the stage master and 4 switches are. The rightmost switch won't do anything. The leftmost switch barks and the one right next to that turns the lights off.
Pulling the only one left will cause you to fall to the stage where you'll have to fight the Dirt Drgn. To see your character jump on the heads of the audience go back to the switches after you defeat the dragon and pull the one that drops you to the stage. Next and final stop -- Kefka's Tower.
(26)Kefka's Tower Party: 3 groups of 4 Chests: Coronet, Fixed Dice, Minerva, 2 Tack Stars, Force Shld, Force Armor Ribbon (x2), Red Cap, Nutkin Suit, Gauntlet, Hero Ring, Aegis Shld, Megalixir, Rainbow Brsh Additional items: Crystal Orb, Muscle Belt, Sky Render, Excalibur, AuraLance BOSS: Atma, Gold Dragon (**DRAGON #7**), Inferno,Skull Drgn (**DRAGON #8**), Doom, Goddess, Guardian, Poltrgiest, Kefka Espers: If you killed all 8 dragons you get Crusader Note: When you find the chest with the Hero Ring in it search the south wall to find a secret passage to a room where a chest is that contains an Aegis Shld.
Your 3 groups will land in 3 different areas of the tower. Each group will be designated as follows: G1 will be the group that landed on the left side of the tower, G2 will be the group in the middle, and G3 will be the group on the right. You start as G1.
G1: Go around to your right and get the chest then enter the little hatchway to your left. Continue on this path until you come to a dead end. You should see a switch and a chest on the other side of the room.
G2: When you have to choose between going up and down, go up first and get the treasure then go down. Going down will lead to a prison. In the far left cell you'll find Atma.
Defeat it and it'll change into a save spot. Now go down out of the prison and continue on that path until you have to choose between two pipes. Don't go in the rightmost pipe, it'll just take you back before the prison. Enter the left pipe.
Before you enter the hatchway that you find, go to your far left to get a chest. Enter the hatchway, step on the switch and get the chest, then go back up and enter the door to you right. Keep going staight and you'll reach the Gold Dragon.
After defeating it you get the Crystal Orb. Now continue you journey. When you reach a room with a switch, stand on it and switch groups. G3: First enter the hatchway that is next to the chest to get two more chests then come back and enter the other hatchway. Continue on that path and you'll eventually reach a save spot.
A few more steps and you'll get attacked by Inferno, Striker, and Rough (a big ol' monster and it claws). Once you've defeated them continue on your journey. When you get to a chest with a glowing thing on it, examine it to open up a passage that your other group will need to get past.
Then keep going and you'll reach the Skull Drgn. When you defeat it you'll get the Muscle Belt. If you've killed the other 7 dragons, you'll also receive the Esper Crusader. Keep going and you'll end up on the other side of the room you left G2 in. Stand on the switch.
G1: You are no longer at a dead end. Follow the path and you'll eventually reach the room your other two groups are in. Continue straight and then, after you reach the switch, pick a side to go on (it doesn't matter which). For illustrative purposes I'm gonna say go left.
Now go down. Move G2 off the switch and then push the weight off the edge. Now go back inside and stand on the switch. G2: Enter the main doorway and do what G1 did, except on the right side. G3: Go in through the main door and step on the switch. This will open up a pathway.
Go south and step on the platform to open up a couple other pathways. G1: Go down and out to where you pushed the weight off. To your left there is a door. Enter the door and go straight where you'll find Doom.
When you beat it you'll get Sky Render and there will be a save spot there. Now enter the pipe to the north and stand on the switch. G2: Go down and out to where you pushed the weight off. To your right is a door.
Enter the door and go straight where you'll find Goddess. When you beat it you'll get Excalibur and there will be a save spot there. Enter the door and step on the switch. G3: Go north and you'll be attacked by Guardian (remember it?
this time you can beat it thought 😊 When you defeat it a save spot will be there. Go north through the door, then to the left and down through another door. Search the wall below and to the right of you to find a Ribbon.
Now go up and battle Poltrgeist. Defeating it will get you the AuraLance. Go north and drop down the hole. Step on the switch and it's time for the final multi-battle showdown. Put your characters in the order you want them to fight. The first 4 in your list will fight 1st.
If anyone of those 4 are dead at the end of any of the stages of the last fight the next characters in line will replace them. This goes on until all 4 fighting members die or you beat the game.
S T R A T E G I E S F O R F I G H T I N G T H E B O S S E S
For each boss there is a section marked VANISH/DOOM. If it is marked yes then you can cast Vanish on it and then Doom on it to kill it. In place of Doom you could also cast X-Zone. On some monsters only X-Zone will work (those are marked X-Zone only).
Whelk HP: 1600 MP: 1000 Weakness: fire
VANISH/DOOM: no Have Terra use TekMissile and the other two use whatever. Don't shoot the shell and you won't get attacked.
Marshal HP: 420 MP: 150 Weakness: poison,fire
VANISH/DOOM: no Kill the Lobos then just whack away at him. Make sure you use a group that's not beat up badly.
M-TekArmor HP: 210 MP: 250 Weakness: lightning
VANISH/DOOM: no Have Edgar use the AutoCrossbow. Two rounds and they should be dead.
Vargas HP: 11600 MP: 220 Weakness: Poison
VANISH/DOOM: no First kill the Ipoohs (you have no choice). Have Terra cure, Locke fight, and Edgar use AutoCrossbow. When Sabin fights have him use Pummel, that will finish him.
Ultros (Lete R.) HP: 3000 MP: 640 Weakness: fire, lightning
VANISH/DOOM: no Have Edgar use the AutoCrossbow, Sabin use the AuraBolt Blitz, Terra use the Fire spell, and Banon use Health.
TunnelArmr HP: 1300 MP: 900 Weakness: lightning, water
VANISH/DOOM: no Have Locke attack and have Celes use her RUNIC command.
Leader HP: 456 MP: 20 Weakness: none
VANISH/DOOM: no Have Cyan use Swdtech 1 a couple times.
Telstar HP: 1800 MP: 250 Weakness: lightning,water
VANISH/DOOM: no Have Shadow throw shuriken and Sabin use AuraBolt.
Ghost Train HP: 1900 MP: 350 Weakness: fire,lightning,pearl
VANISH/DOOM: no Have Sabin use AuraBolt, Shadow throw Shuriken, and Cyan use SwdTech 3. You can also kill it by using a Revivify.
Kefka in Narshe HP: 3000 MP: 3000 Weakness: none
VANISH/DOOM: no Depending on who's in the group you fight him with will determine how hard he is. Those that can't do much damage will take longer to defeat him. Here is my strategies for each person:
Terra - cure or attack Locke - attack
Edgar - AutoCrossbow Sabin - AuraBolt
Celes - Runic Cyan - SwdTech 1
Gau - Templar
Dadaluma HP: 3270 MP: 1005 Weakness: poison
VANISH/DOOM: no
Locke - attack Edgar - Chainsaw or Drill
Sabin - AuraBolt Celes - attack
Cyan - SwdTech 1 Gau - ????
Ultros(Opera House) HP: 2550 MP: 500 Weakness: fire,lightning
VANISH/DOOM: no Have someone equipped with the Ramuh Esper and have them use it. Then have Locke attack, Edgar use Chainsaw or Drill, Sabin AuraBolt, Cyan use SwdTech 1, and Gau ????.
One attack from Ramuh and one Chainsaw attack from Edgar should be enough to finish him.
Guardian HP: N/A MP: N/A Weakness: N/A
VANISH/DOOM: no RUN!!! At this time nothing there is nothing you can do to hurt it.
Ifrit and Shiva Ifrit HP: 3300 MP: 600 Weakness: Ice
Shiva HP: 3000 MP: 500 Weakness: Fire
VANISH/DOOM: no If you have them, use Ice spells on Ifrit and Fire spells on Shiva.
Also have Locke attack, Edgar use Chainsaw, Sabin Pummel on Ifrit and Fire Dance on Shiva, Celes attack, Cyan use SwdTech 1, and Gau ????. Cure as needed.
Number 024 HP: 4777 MP: 777 Weakness: varies
VANISH/DOOM: no Have Edgar use Chainsaw or Drill, Sabin Suplex, Cyan use SwdTech 1, Gau use Hazer, and the others attack.
Number 128 HP: 3276 MP: 810 Weakness: None
VANISH/DOOM: no Concentrate on the body, if the body dies the whole thing dies. Have Locke attack, Edgar use Drill, Sabin AuraBolt, Cyan use SwdTech 1, and Gau ????.
Cranes Right HP: 2300 MP: 447 Weakness: lightning,water
Left HP: 1800 MP: 447 Weakness: water
VANISH/DOOM: no Use lightning spells on the right crane if you have them but don't use them on the left crane (they heal it). Have Setzer either attack or use Slot, Locke attack, Edgar use Drill, Sabin AuraBolt, Cyan use SwdTech 1, and Gau ????.
Ninja HP: 1650 MP: 130 Weakness: lightning, pearl
VANISH/DOOM: no If you have any Espers equipped that attack, use them. Otherwise have Cyan do SwdTech 1, Edgar use Drill, Setzer use slot or attack, Sabin AuraBolt, Mog do the Dusk Requiem dance, Gau ????, and the others attack.
FlameEater HP: 8400 MP: 480 Weakness: Ice
VANISH/DOOM: no Use Shiva or Maduin if you have them equipped. Also use Ice Rods and/or Ice spells if you have them. Have Locke and Terra attack, and Strago us his Aqua Rake lore.
Ultros part 3 HP: 22000 MP: 750 Weakness: fire,lightning
VANISH/DOOM: yes Use your attacking Espers and any attack spells you might have (except water-based attacks like Bismark; Ice spells are ok though), otherwise just attack. When he gets weak Relm will join your party. Have he Sketch and you'll win.
Ultros and Chupon Ultros HP: 17000 MP: 6000 Weakness: fire,lightning
Chupon HP: 10000 MP: 4000 Weakness: ice,water VANISH/DOOM: yes (for both) Use your most powerful Fire and Bolt spells (fire 2 gets a lot of damage) on Ultros. Take out Ultros first and then go for Chupon. Fire spell heal Chupon so don't use them anymore, use Ice spells instead.
If you don't have any or have run out of mps do the following: Have Mog dance Wind Song, Cyan use SwdTech 1 or 4, Strago use Aqua Rake, Edgar use Chainsaw, Gau ????, Relm attack or Sketch, Sabin Pummel, Setzer use slot, and the rest attack.
When you win Chupon will Sneeze your party away.
Air Force HP: 8000 MP: 750 Weakness: lightning, water
VANISH/DOOM: no Concentrate on the main thing. If it launches a Speck, attack it (don't use spells).
Just use your most powerful attack spells (Ice, Fire, and Bolt), your attack Espers (Maduin, Shiva, Ramuh, etc.), or if neither of those options are possible use your best attacks (Sabin's AuraBolt, Edgar's Drill, etc.).
Gigantos HP: 6000 MP: 1120 Weakness: poison
VANISH/DOOM: yes This dude hits hard so have one person use Cure 2 all the time.
Have Shadow throw shuriken and have Edgar use Drill, Sabin AuraBolt, Cyan use SwdTech 1 or 4, Gau ????, Setzer use Slot/GP Rain, Mog do the Earth Blues Dance, Relm Sketch, and the rest attack.
Also use your most powerful attack spells and Espers. Also it may be a good idea to use the Phantom Esper the first thing (this will make you harder to hit for a little while).
AtmaWeapon HP: 24000 MP: 5000 Weakness: none
VANISH/DOOM: yes Use your most powerful attacks: Fire, Ice, and Bolt spells; attack Espers; regular attacks; and special attacks (Sabin's AuraBolt, Edgar's Drill, Mog's Earth Blues dance, Shadow's Shuriken throwing, etc.). It shoud be dead in no time. Cure as needed of course.
Another method to use would be to drain it's mps using Rasp (it'll die when it's mps are gone).
Nerapa HP: 2800 MP: 280 Weakness: ice,lightning,pearl
VANISH/DOOM: no He has a wall spell on him so attack spells will just bounce back. If you have a wall spell on one of your characters, cast the attack spells on them. Use your most powerful Espers and attacks.
Phunbaba HP: 28000 MP: 10000 Weakness: poison
VANISH/DOOM: yes Don't use lightning attacks (Bolt spells, Ramuh, etc.), it heals him. Use Phantom Esper to make you invisible and Sraphim to cure if needed. Have Celes use spells and have Sabin use the Suplex blitz. He'll run away when his hps get low.
Tentacle Top Left HP: 4000 MP: 500 Weakness: none
Bot Left HP: 6000 MP: 700 Weakness: fire
Top Right HP: 5000 MP: 600 Weakness: none
Bot Right HP: 7000 MP: 800 Weakness: ice, water
VANISH/DOOM: no Don't use Ice spells on the bottom left tentacle or fire spells on the bottom right one or bolt spells on the top left one.
Have Edgar use Drill, Celes attack, and Sabin attack the bottom right one and then use Fire Dance when it's dead. If you have attack Espers use them. Also use spells that correspond to the weakness of a tentacle (example: use fire on the bottom left one).
Presenter HP: 9845 MP: 1600 Weakness: fire
VANISH/DOOM: yes (on the shell only) Have Celes attack, Sabin AuraBolt, Setzer attack or Slot/GP Rain, and Edgar use Chainsaw or Drill. Also use Fire spells if you have them. Just cast Doom on the head to make it a quick fight.
Dullahan HP: 23450 MP: 1721 Weakness: fire
VANISH/DOOM: yes Use fire spells and the Esper Ifrit if you have it equipped. Have Celes Runic, Sabin Suplex, Setzer attack or Slot/GP Rain, and Edgar use Chainsaw or Drill.
Storm Drgn HP: 42000 MP: 1250 Weakness: lightning
VANISH/DOOM: yes Use Ramuh and Bolt spells. If a person doesn't have bolt spells have them use there best attacks. If you went back and added Cyan to your party, have him do either SwdTech 1 or 4. Also cure whenever needed.
Allo Ver HP: 8000 MP: 8000 Weakness: fire, pearl
VANISH/DOOM: yes (X-Zone only) The only hard part about this creature is that he can use Doom, which instantly kills its target. Just keep attacking or casting fire spells until it dies.
SrBehemoth 1st one HP: 19000 MP: 1600 Weakness: fire, poison
2nd one HP: 19000 MP: 9999 Weakness: fire, pearl
VANISH/DOOM: yes (for the 1st one, X-Zone only for 2nd one) Use fire spells plus have Edgar use Chainsaw, Setzer use Slot/GP Rain, Celes attack, Sabin attack, and Cyan use SwdTech 1 or 4.
After defeating the 1st one, a second one will attack from behind. Defeat this one the same way, or you can use revivify to kill it instantly.
Chadarnook Woman HP: 56000 MP: 9400 Weakness: fire
Demon HP: 30000 MP: 7600 Weakness: fire,pearl
VANISH/DOOM: yes (X-Zone only) Have Edgar use Drill and everyone else use either fire spells or their best attacks.
Phunbaba:The Return HP: 26000 MP: 10000 Weakness: poison
VANISH/DOOM: yes You can defeat it basically the same way as before. Have Edgar use Drill, Sabin Suplex, Celes Runic, Cyan use SwdTech 1 or 4, Gau ????, Shadow throw Shuriken, and Setzer attack or Slot/GP Rain.
After a while, it'll use BabaBreath to blow a couple of your characters away. Terra will join you to finish it off. (After Terra joins, Phunbaba's hps and mps reset). Have Terra attack.
Doom Gaze HP: 55555 MP: 38000 Weakness: fire, pearl
VANISH/DOOM: yes (DON'T use X-Zone or you won't get Bahamut) Whenever you happen to run into it, just beat the hell out of it with your best attacks. Use life spells and Fenix Down to bring back dead companions if you feel like it.
It'll run from you rather quickly but it can't regenerate itself between fights, so next time you fight it it'll have the same amount of hps as it did when it ran. Eventually you'll kill it. Killing it will get you the Esper Bahamut.
Red Dragon HP: 30000 MP: 1780 Weakness: ice, water
VANISH/DOOM: yes Use Ice spells if you have them.
Have Terra attack, Edgar use Drill or Chainsaw, Sabin attack, Celes attack or Runic, Cyan use SwdTech 1 or 4, Gau ????, Setzer attack or Slot/GP Rain, Strago use the Aqua Rake lore, and Relm attack.
Ice Dragon HP: 24400 MP: 9000 Weakness: fire
VANISH/DOOM: yes Use fire spells or if you don't have them use your best attacks.
Tritoch HP: 30000 MP: 50000 Weakness: fire
VANISH/DOOM: yes Use fire spells or best attacks to thaw it out.
Umaro HP: 17200 MP: 6990 Weakness: fire, poison
VANISH/DOOM: no Use fire spells or best attacks. Don't use Tritoch, Shiva, or Ice spells because it'll heal him.
White Dragon HP: 18500 MP: 1200 Weakness: none
VANISH/DOOM: yes Use Ultima and Flare if you have them. Have Gogo Mimic or cast spells, and everyone else use their most powerful spells and Espers.
MagiMaster HP: 50000 MP: 50000 Weakness: varies
VANISH/DOOM: no METHOD 1: Don't bother using elemental spells (fire,ice,bolt,etc) because the MagiMaster constantly changes what spells heal and hurt him. Using Beserk on him stops him from doing this. Instead use spells like Ultima and Flare, plus Espers like Bahamut and Maduin.
Also make ABSOLUTELY SURE AT LEAST ONE CHARACTER HAS LIFE 3 ON THEM because when MagiMaster dies he casts Ultima on your party and unless you have a helluva lot of hps, your toast. METHOD 2: Cast Beserk on him and use the Phantom Esper on your party.
Now continually cast Rasp on him (or Osmose if your MPS get really low). When his 50000 mps are gone he'll try to cast Ultima but since he has no mps he'll fail and die.
NOTE: It takes a long time to beat him this way but once you cast Bserk on him and used Phantom on you, he can't hurt you at all. METHOD 3: Equip everyone with Wall Rings and let MagiMaster kill himself. You still need Life3 or a lot of HPS with this method.
METHOD 4: Cast Bserk on him, then use the Phantom Esper on your party as in METHOD 2. Now keep scanning him as you attack. When his HPS reach a few thousand use the Palidor Esper. Hopefully, the first character down will kil him.
He'll cast Ultima which'll kill the one character, but the ones in the air will live.
The 3 Stooges Left/ Larry HP: 10000 MP: 2000 Weakness: fire
Top/ Curley HP: 15000 MP: 2000 Weakness: ice, water
Right/ Moe HP: 12000 MP: 2000 Weakness: none
VANISH/DOOM: yes (all three of them) Use Ultima and Bahamut if you have them. If not just use your best attacks and spells, taking note what spells heal which stooge.
WrexSoul HP: 23066 MP: 5066 Weakness: Ice
VANISH/DOOM: no For a quick battle use X-Zone (it'll suck in the SoulSavers and you'll win the fight). If you don't have X-Zone then don't worry about the SoulSavers. You first have to attack one of your characters until they die. This will cause WrexSoul to appear in a form you can kill.
Once he has appeared bring your dead character back to life and then use Ultima, Bahamut, and Ice spells, or your best attacks. If he disappears, repeat the process only kill a different character this time.
Master Pug HP: 22000 MP: 1200 Weakness: varies
VANISH/DOOM: yes Use Ultima, Flare, and Bahamut. Have Edgar use Drill or Chainsaw, Sabin use Bum Rush, Celes use Runic, Cyan use SwdTech 7, Gau ????, Setzer attack or Slot/GP Rain, and everyone else attack.
Blue Dragon HP: 26900 MP: 3800 Weakness: lightning
VANISH/DOOM: yes Use your best spells (Ultima, Meteor, Flare, etc), your best Espers (Bahamut, etc.), and attacks (Sabin's Bum Rush, Edgar's Drill, etc.).
Don't cast Doom (without Vanish first, break, or Haste/Slow spells because it'll use Rippler to make the spells affect you instead.
KatanaSoul HP: 37620 MP: 7400 Weakness: poison
VANISH/DOOM: yes Use Ultima for major damage. Otherwise use your best attacks (Espers, spells, regular, and special).
Hidon HP: 25000 MP: 12500 Weakness: fire,pearl,earth
VANISH/DOOM: yes (X-Zone only) The easiest way to kill Hidon is to bring it to life (i.e. use a life spell, revivify, etc.). If you don't want to do that then use Pearl on Hidon if you have it. Don't worry about the Hidonites.
Also use Ultima, Meteor, Flare, Bahamut, Terrato, etc. plus special attacks.
Dirt Drgn HP: 28500 MP: 16500 Weakness: wind, water
VANISH/DOOM: yes If you have some sort of Gaia equipment on a lot of the dragon's spells will heal you. Ultima works quite will. Use it if you have it, if not use your other more powerful attacks. Casting Float on your party will also be a big help.
Atma HP: 55000 MP: 19000 Weakness: none
VANISH/DOOM: yes Ultima works quite well. Use it along with the best attacks of the members of your party. Another way to do it is to try depleting its MPS by using spells like rasp (it'll die when its MPS are drained completely).
Gold Dragon HP: 32400 MP: 4000 Weakness: water
VANISH/DOOM: yes Don't use lightning based spells (Bolt, Ramuh, etc.). DO use Ultima, Bahamut, Flare, Meteor, etc. Using your best attacks should be safe as long as they don't involve lightning.
Inferno & Company Rough HP: 8000 MP: 770 Weakness: ice
Inferno HP: 30800 MP: 9700 Weakness: lightning
Striker HP: 11000 MP: 2600 Weakness: fire
VANISH/DOOM: no Striker is the claw on the right and Rough is the left one. Don't worry about the claws, concentrate on Inferno. If you use Ultima, Meteor, Bahamut, or some other spell/Esper that attacks all enemies then you don't have to worry about anything. Use your best attacks.
Skull Drgn HP: 32800 MP: 1999 Weakness: fire, pearl
VANISH/DOOM: yes Use fire spells and pearl as the basis of your attack. Ultima, Flare, Bahamut, etc. work good too. Cure 3 also works good.
Doom HP: 63000 MP: 4800 Weakness: pearl
VANISH/DOOM: yes Use Ultima for major damage. Also use your other major attacks. Once he uses his force field don't use spells that'll bounce off a wall (elementals, flare, etc.).
Goddess HP: 44000 MP: 19000 Weakness: none
VANISH/DOOM: yes Use your more powerful spells (Ultima, Meteor, etc.) and attacks (Sabin's Bum Rush, etc.)
Guardian again HP: 60000 MP: 5200 Weakness: lightning, water
VANISH/DOOM: no Use lightning spells along with your best attacks (spells or otherwise). If you have Sabin have him do the Bum Rush blitz for some good damage.
Poltrgeist HP: 58000 MP: 18900 Weakness: poison
VANISH/DOOM: no Again, use your best attacks (Ultima, Flare, Bum Rush, etc). Ice 3 seems to work pretty good, too.
Final Fight Lvl 1 (approximate values for hps)
Head HP: 30000 MP: ???? Weakness: ????
Left Hand HP: 27000 MP: ???? Weakness: ????
Right Hand HP: 32000 MP: ???? Weakness: ????
VANISH/DOOM: no Here you have to destroy the creatures head and both hands. Use your best attacks and it'll go down in no time. The best way to do it is have 3 characters attack (Ultima works good) and the 4th one heal.
Final Fight Lvl 2 (approximate values for hps)
Left HP: 40000 MP: ???? Weakness: ????
Middle HP: 24000 MP: ???? Weakness: ????
TopRight HP: 27000 MP: ???? Weakness: ????
BotRight HP: 30000 MP: ???? Weakness: ????
VANISH/DOOM: no There are 4 things to attack here. The same strategy as above should work.
Final Fight Lvl 3 (approximate values for hps)
Left HP: 10000 MP: ???? Weakness: ????
Right HP: 40000 MP: ???? Weakness: ????
VANISH/DOOM: no Only two things to attack here. If you're using attacks that only hit a single target, concentrate them on the angel head (the one on the left) because it'll heal both targets. When you get the right target down low it'll get mad and start using major damage attacks like Merton. Have your Cure spells ready.
Kefka: The End HP: 62000 (approx.) MP: ???? Weakness: ????
VANISH/DOOM: no Be ready to cure when he uses Fallen One (which reduces all your characters to 1 hp). Even regular/special attacks work pretty good on him (that's all I used and the fight went pretty quick). Make this fight go even quicker by using the Quick spell.
Another tactic that makes the fight go quicker is to equip everyone with Flame Shlds and use Merton.
O N T H E A I R S H I P
Once you have the airship you can go anywhere on the map. You can land anywhere except for mountains, forests, and deserts. Inside the airship you can change you party members by talking to any of the characters on the ship.
Also on the ship you will find three non-playable characters: one will restore your hps and mps, one will sell you stuff (Item shop), and the third one will allow you to unequip some or all of your characters. The restorer and the Item shop aren't on the second airship that you get in the World of Ruin.
T H E A U C T I O N H O U S E
In the auction house in Jidoor you have the ability to bid on items.
If you go to the Auction House in the World of Balance you can bid on the following items: Cherub Down which costs 10000 GP Talking Chocobo which you can't win Golem which'll cost 20000 GP Cure Ring costs 20000 GP ZoneSeek for 10000 GP.
In the World of Ruin the items you can bid on are: 1/1200 of an airship (which you can't win) the Hero Ring which will cost 50000 GP Golem for 20000 GP a Zephyr Cape for 10000 GP an Imp Robot (which you can't win) ZoneSeek which will cost you 10000 GP.
The order the items appear seems to be random. If you stay at the Inn I think the Auction House will auction off things you can actually buy.
S H A D O W ' S D R E A M S
Any time you have Shadow in your party (in either the World of Balance or the World of Ruin) you can visit an Inn and possibly learn more about Shadow's past.
To do so all you have to do is sleep at an Inn (in any town) or any other place you can sleep (like the beds in Doma Castle) and the hope you get a dream sequence. The odds of getting a dream sequence are like 1:4 for the first four sequences. The fifth dream will be seen when you find Shadow in the World of Ruin.
H I D D E N C H O C O B O S T A B L E S
Hidden in forests around the world you may find a Chocobo Stable.
In the World of Balance these hidden stables are located: -Forest east of Tzen -Forest southeast of Maranda -Forest west of original location of Figaro Castle -Forest north of Kohlingen In the World of Ruin these hidden stables are located: -Forest south of Mobliz -Forest south of Colosseum -Forest south of Phoenix Cave
B U G S
Relm's Sketch bug - this bug is now pretty famous (infamous?). It involves Relm (or Gogo) sketching a monster and then the bug occurs.
It seems to happen most when sketching large enemies, unusual enemies, or invisible enemies (Gau, Intangir, etc.), but can occur when sketching normal monsters. The bug may do a number of different things, it may: 1. Reset EVERYTHING (i.e. three empty save slots) 2. Permanently mess up saved games 3.
Give your party tons (as many as 255 [it'll say 0]) of different items. Anything from Dirks to Economizers and Gem Boxes. 4. Just freeze up (meaning you'll have to reset) 5. Erase items from your inventory. It may have been fixed in later versions of the game.
About the only way to make sure you don't encounter this bug is to simply not sketch.
Duncan bug - If you go to Duncan's house in the World of Ruin before getting Bum Rush and without Sabin, you'll find Duncan practicing in the house. Press 'X' to go to the subscreen then 'B' to return. Each time you do this Duncan will restart his jump. By doing this over and over you can make Duncan jump through the wall and into the black space around the room.
N E A R D E A T H A T T A C K S
When a character gets low on hps (they kneel down in battle) there is a possibility (1 in 20 chance) that they will do a special attack that does massive damage. The attacks are done by using the FIGHT command while hps are low (and then only at random). The attacks are:
CHARACTER: NAME OF ATTACK: DESCRIPTION OF ATTACK:
Terra Riot Blade Throws rings at enemies
Locke Mirager Quickly dashes in for the kill
Edgar Royal Shook Flash of light Sabin Tiger Break Drop kick Celes Spin Edge Chainsaw-like attack with sword Shadow Shadow Fang Hops on and slashes the enemy Cyan Back Blade Screen goes black while he attacks Setzer Red Card Throws 3 sets of cards in a row
Mog Moogle Rush Looks like Pummel
Strago Sabre Soul Flash of light as he jumps at enemy Relm Star Prism Stars surround enemy Gogo X-Meteor A giant meteor strikes enemy
NOTE: Gau and Umaro don't have a near death attack because they don't have a FIGHT command.
I T E M S L I S T
ITEM: EFFECT: COST: COLOSSEUM: Antidote Cure poison 50 GP * Bolt Edge Causes bolt attack (thrown) 500 * Dried Meat Recovers 150 hps 150 * Echo Screen Counters Mute 120 * Elixir Recover full hps & mps ---- RenameCard:Cactrot Ether Recover 150 mps ---- * Eyedrop Cure blindness 50 * Fenix Down Bring one char. back to life 500 Magicite:Cactrot Fire Skean Causes fire attack (thrown) 500 * Green Cherry Reverse effects of Imp 150 * Inviz Edge Causes invisibility (thrown) 200 * Magicite Randomly calls an Esper ---- * Megalixir Recovers full hps & mps (all) ---- Tintinabar:Sigfried Potion Recovers 250 hps 300 * Remedy Cure all but 'Zombie' 1000 * Rename Card Rename a character ---- MarvelShoes:Doom Drgn Revivify Counters Zombie 300 * Shadow Edge Causes illusion (thrown) 400 * Sleeping Bag Full recovery for one 500 * Smoke Bomb Use to escape battle 300 * Soft Counters Petrify 200 * Super Ball Damages all monsters 10000 * Tent Full recovery for all 1200 * Tincture Recover 50 mps 1500 * Tonic Recover 50 hps 50 * X-Ether Recover full mps ---- * X-Potion Recover full hps ---- * Warp Stone Escape battle or dungeons 700 * Water Edge Causes water attack (thrown) 500 *
W E A P O N S L I S T
Type is the weapon type. Elemental is the type of attack it uses. Value is how much you'll get if you sell it. Runic is if Celes can use it with the Runic command. 2-hand is if it can be equipped with 2 hands (with the Gauntlet). SwdTech is if Cyan can use it with the SwdTech command. Who is who can equip it.
Collosseum is what you'll get if you bet that weapon and what you have to fight in order to get it. Extra is any additional info.
Air Lancet Type : Dirk Elemental: Wind Value: 475
Bat.Pwr: 76 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: No
Who: Locke, Strago, Relm, Gogo Collosseum: fight Chupon for Elixir Extra: Wind-elemental
Ashura Type: Knife Elemental: --- Value: 250
Bat.Pwr: 57 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: Yes
Who: Cyan Collosseum: fight Chupon for Elixir
Assassin Type : Dirk Elemental: --- Value: 1
Bat.Pwr: 106 Vigor : 0 Speed : +3
Stamina: 0 Mag.Pwr: +2 Evade% : +10 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: No Who: Shadow, Locke Collosseum: fight TestRider for SwordBreaker Extra: Randomly dispatches an enemy
Atma Weapon Type : Sword Elemental: --- Value: 1
Bat.Pwr: ??? Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No
Who: Terra, Locke, Edgar, Celes Collosseum: fight GtBehemoth for Gradeus Extra: Transforms at Level Up, Grows stronger as HP increases
Aura Type : Knife Elemental: --- Value: 1
Bat.Pwr: 162 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: Yes Who: Cyan Collosseum: fight Rhyos for Strato
Aura Lance Type : Lance Elemental: --- Value: ???
Bat.Pwr: 227 Vigor : +3 Speed : +2
Stamina: +1 Mag.Pwr: +3 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: No Who: Edgar, Mog Collosseum: fight Land Worm for Sky Render
Blizzard Type : Sword Elemental: Ice Value: 3500
Bat.Pwr: 108 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: +2 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: Yes Who: Terra, Locke, Edgar, Celes Collosseum: fight Scullion for Ogre Nix Extra: Randomly casts "Ice"
Blossom Type : Dirk Elemental: Wind Value: 1600
Bat.Pwr: 112 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: No Who: Shadow Collosseum: fight Chupon for Elixir
Bone Club Type : Special Elemental: --- Value: 10000
Bat.Pwr: 151 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : Yes SwdTech: No Who: Umaro Collosseum: fight TestRider for Red Jacket Extra: Intricately carved
Boomerang Type : Special Elemental: --- Value: 2250
Bat.Pwr: 102 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Locke Collosseum: fight Chupon for Elixir Extra: Same damage from back row
Break Blade Type : Sword Elemental: --- Value: 6000
Bat.Pwr: 117 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: Yes Who: Terra, Edgar, Celes Collosseum: fight Lethal Wpn for Break Blade Extra: Randomly casts "Break"
Cards Type : Gambler Elemental: --- Value: 500
Bat.Pwr: 104 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : 0 SwdTech: 0 Who: Setzer Collosseum: fight Chupon for Elixir
ChocoboBrsh Type : Brush Elemental: --- Value: 300
Bat.Pwr: 60 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: +1 Evade% : 0 MBlock%: 0
Runic : No 2-hand : Yes SwdTech: No Who: Relm Collosseum: fight Chupon for Elixir
Crystal Type : Sword Elemental: --- Value: 7500
Bat.Pwr: 167 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: Yes Who: Terra, Edgar, Celes Collosseum: fight Borras for Enhancer
Darts Type : Gambler Elemental: --- Value: 5000
Bat.Pwr: 115 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Setzer Collosseum: fight Chupon for Elixir
DaVinciBrsh Type : Brush Elemental: --- Value: 3500
Bat.Pwr: 100 Vigor : 0 Speed : +1
Stamina: 0 Mag.Pwr: +1 Evade% : 0 MBlock%: 0
Runic : No 2-hand : Yes SwdTech: No Who: Relm Collosseum: fight Chupon for Elixir
Dice Type : Gambler Elemental: --- Value: 2500
Bat.Pwr: ??? Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Setzer Collosseum: fight Chupon for Elixir
Dirk Type : Dirk Elemental: --- Value: 75
Bat.Pwr: 26 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: No Who: all but Sabin, Gau, Cyan, and Umaro Collosseum: fight Chupon for Elixir
Doom Darts Type : Gambler Elemental: --- Value: 1
Bat.Pwr: 187 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Setzer Collosseum: fight Opinicus for Bone Club Extra: Randomly casts "Doom"
Dragon Claw Type : Claw Elemental: Pearl Value: 1
Bat.Pwr: 188 Vigor : +2 Speed : 0
Stamina: 0 Mag.Pwr: +1 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Sabin Collosseum: fight Test Rider for Sniper Extra: Pearl-elemental
Drainer Type : Sword Elemental: --- Value: 1
Bat.Pwr: 121 Vigor : 0 Speed : 0 Stamina: 0 Mag.Pwr: 0 Evade% : +10 MBlock%: 0 Runic : Yes 2-hand : Yes SwdTech: Yes Who: Terra, Locke, Edgar, Celes Collosseum: fight Enuo for Drainer Extra: Absorbs damage as HP
Enhancer Type : Sword Elemental: --- Value: 5000
Bat.Pwr: 135 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: +7 Evade% : 0 MBlock%: +20
Runic : Yes 2-hand : Yes SwdTech: Yes Who: Terra, Edgar, Celes Collosseum: fight Chupon for Elixir Extra: Mag pwr up
Epee Type : Sword Elemental: --- Value: 1500
Bat.Pwr: 98 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: Yes Who: Terra, Edgar, Celes Collosseum: fight Chupon for Elixir
Excalibur Type : Sword Elemental: Pearl Value: 1
Bat.Pwr: 217 Vigor : +2 Speed : +2 Stamina: +1 Mag.Pwr: +1 Evade% : +20 MBlock%: 0 Runic : Yes 2-hand : Yes SwdTech: Yes Who: Terra, Locke, Edgar, Celes Collosseum: fight Chupon for Elixir Extra: Pearl-elemental sword
Falchion Type : Sword Elemental: --- Value: 8500
Bat.Pwr: 176 Vigor : 0 Speed : 0 Stamina: 0 Mag.Pwr: 0 Evade% : +10 MBlock%: 0 Runic : Yes 2-hand : Yes SwdTech: Yes Who: Terra, Locke, Edgar, Celes Collosseum: fight Outsider for Flame Shld
FireKnuckle Type : Claw Elemental: Fire Value: 5000
Bat.Pwr: 122 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Sabin Collosseum: fight TumbleWeed for FireKnuckle Extra: Randomly casts "Fire"
Fire Rod Type : Rod Elemental: Fire Value: 1500
Bat.Pwr: 79 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : Yes SwdTech: No Who: Strago, Relm, Gogo Collosseum: fight Chupon for Elixir Extra: Casts "Fire 2" when used as an item, and breaks
Fixed Dice Type : Gambler Elemental: --- Value: 1
Bat.Pwr: ??? Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Setzer Collosseum: fight Trixter for FireKnuckle Extra: The damage done is equal to: ([Lvl of Setzer] * 2)*[1st dice*2nd*3rd] If all 3 dice are the same, multiply all 3 together then multiply that by the # on the dice.
Flail Type : Special Elemental: --- Value: 1000
Bat.Pwr: 86 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : Yes SwdTech: No Who: Terra, Celes, Strago, Relm, Gogo Collosseum: fight Chupon for Elixir Extra: Same damage from back row
Flame Sabre Type : Sword Elemental: Fire Value: 3500
Bat.Pwr: 108 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: +2 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: Yes Who: Terra, Locke, Edgar, Celes Collosseum: fight Evil Oscar for Ogre Nix Extra: Randomly casts "Fire"
Forged Type : Knife Elemental: --- Value: 600
Bat.Pwr: 81 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: Yes Who: Cyan Collosseum: fight Chupon for Elixir
Full Moon Type : Special Elemental: --- Value: 1300
Bat.Pwr: 95 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Locke Collosseum: fight Chupon for Elixir Extra: Same damage from back row
Gold Lance Type : Lance Elemental: --- Value: 6000
Bat.Pwr: 139 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: No Who: Edgar, Mog Collosseum: fight Chupon for Elixir
Graedus Type : Dirk Elemental: Pearl Value: 1
Bat.Pwr: 204 Vigor : 0 Speed : 0 Stamina: 0 Mag.Pwr: 0 Evade% : +10 MBlock%: 0 Runic : Yes 2-hand : Yes SwdTech: Yes Who: all but Sabin, Gau, Cyan, and Umaro Collosseum: fight Karkass for Dirk Extra: Pearl-elemental
Gravity Rod Type : Rod Elemental: Earth Value: 6500
Bat.Pwr: 120 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : Yes SwdTech: No Who: Strago, Relm, Gogo Collosseum: fight Chupon for Elixir Extra: Casts "Quartr" when used as an item, and breaks
Guardian Type : Dirk Elemental: --- Value: 1
Bat.Pwr: 59 Vigor : 0 Speed : +4 Stamina: 0 Mag.Pwr: 0 Evade% : +10 MBlock%: 0 Runic : Yes 2-hand : Yes SwdTech: No Who: Locke Collosseum: fight Chupon for Elixir Extra: Randomly evades an enemy's attack
Hardened Type : Dirk Elemental: --- Value: 1
Bat.Pwr: 121 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: No Who: Shadow Collosseum: fight Phase for Murasame
Hawk Eye Type : Special Elemental: --- Value: 3000
Bat.Pwr: 111 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Locke Collosseum: fight Chupon for Elixir Extra: Same damage from back row
Heal Rod Type : Rod Elemental: --- Value: 1
Bat.Pwr: 200 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : Yes SwdTech: No Who: Strago, Relm, Gogo Collosseum: fight Pug for Magus Rod Extra: Recovers target's HP
Ice Rod Type : Rod Elemental: Ice Value: 1500
Bat.Pwr: 79 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Strago, Relm, Gogo Collosseum: fight Chupon for Elixir Extra: Casts "Ice 2" when used as an item, and breaks
Illumina Type : Sword Elemental: --- Value: 1
Bat.Pwr: 255 Vigor : +7 Speed : +7 Stamina: +7 Mag.Pwr: +7 Evade% : +50 MBlock%: +50 Runic : Yes 2-hand : Yes SwdTech: Yes Who: Terra, Locke, Edgar, Celes Collosseum: fight Scullion for Scimitar Extra: A legendary sword
Imperial Type : Dirk Elemental: --- Value: 300
Bat.Pwr: 82 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: No Who: Shadow Collosseum: fight Chupon for Elixir
Imp Halberd Type : Lance Elemental: --- Value: 1
Bat.Pwr: 253 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: No Who: all but Umaro Collosseum: fight Allosaurus for Cat Hood Extra: ??? if equipped while an Imp
Kaiser Type : Claw Elemental: Pearl Value: 500
Bat.Pwr: 83 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Sabin Collosseum: fight Chupon for Elixir
Kodachi Type : Dirk Elemental: --- Value: 600
Bat.Pwr: 93 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: No Who: Shadow Collosseum: fight Chupon for Elixir
Kotetsu Type : Knife Elemental: --- Value: 400
Bat.Pwr: 66 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: Yes Who: Cyan Collosseum: fight Chupon for Elixir
MagicalBrsh Type : Brush Elemental: --- Value: 5000
Bat.Pwr: 130 Vigor : 0 Speed : +1
Stamina: +1 Mag.Pwr: +1 Evade% : 0 MBlock%: 0
Runic : No 2-hand : Yes SwdTech: No Who: Relm Collosseum: fight Chupon for Elixir
Magus Rod Type : Rod Elemental: --- Value: 1
Bat.Pwr: 168 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: +7 Evade% : 0 MBlock%: +30
Runic : Yes 2-hand : Yes SwdTech: No Who: Strago, Relm, Gogo Collosseum: fight Allosaurus for Strato Extra: Mag pwr up
Man Eater Type : Dirk Elemental: --- Value: 5500
Bat.Pwr: 121 Vigor : 0 Speed : 0 Stamina: 0 Mag.Pwr: 0 Evade% : +10 MBlock%: 0 Runic : Yes 2-hand : Yes SwdTech: No Who: all but Sabin, Cyan, Gau, Mog, and Umaro Collosseum: fight Chupon for Elixir Extra: Doubles damage to a human target
MetalKnuckle Type : Claw Elemental: --- Value: 200
Bat.Pwr: 55 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Sabin Collosseum: fight Chupon for Elixir
MithrilBlade Type : Sword Elemental: --- Value: 225
Bat.Pwr: 38 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: Yes Who: Terra, Locke, Edgar, Celes Collosseum: fight Chupon for Elixir
Mithril Claw Type : Claw Elemental: --- Value: 400
Bat.Pwr: 65 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Sabin Collosseum: fight Chupon for Elixir
MithrilKnife Type : Dirk Elemental: --- Value: 150
Bat.Pwr: 30 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: No Who: all but Sabin, Gau, Cyan, and Umaro Collosseum: fight Chupon for Elixir
Mithril Pike Type : Lance Elemental: --- Value: 400
Bat.Pwr: 70 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: No Who: Edgar, Mog Collosseum: fight Chupon for Elixir
Mithril Rod Type : Rod Elemental: --- Value: 250
Bat.Pwr: 60 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: +2 Evade% : 0 MBlock%: 0
Runic : No 2-hand : Yes SwdTech: No Who: Strago, Relm, Gogo Collosseum: fight Chupon for Elixir
Morning Star Type : Special Elemental: --- Value: 2500
Bat.Pwr: 109 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : Yes SwdTech: No Who: Terra, Celes, Strago, Relm, Gogo Collosseum: fight Chupon for Elixir Extra: Same damage from back row
Murasame Type : Knife Elemental: --- Value: 4500
Bat.Pwr: 110 Vigor : 0 Speed : 0 Stamina: 0 Mag.Pwr: 0 Evade% : +10 MBlock%: 0 Runic : Yes 2-hand : Yes SwdTech: Yes Who: Cyan Collosseum: fight Borras for Aura
Ninja Star Type : Stars Elemental: --- Value: 250
Bat.Pwr: 132 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Shadow and Gogo can throw them Collosseum: fight Chaos Drgn for Tack Star Extra: Use with "Throw" command
Ogre Nix Type : Sword Elemental: --- Value: 1
Bat.Pwr: 182 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: Yes Who: Terra, Edgar, Celes Collosseum: fight SrBehemoth for Soul Sabre Extra: Uses MP to inflict mortal blow;May break if luck is bad
Partisan Type : Lance Elemental: --- Value: 6500
Bat.Pwr: 150 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: No Who: Edgar, Mog Collosseum: fight Chupon for Elixir
Pearl Lance Type : Lance Elemental: Pearl Value: 1
Bat.Pwr: 194 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: +3 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: No Who: Edgar, Mog Collosseum: fight Sky Base for Strato Extra: Randomly casts "Pearl"
Pearl Rod Type : Rod Elemental: Pearl Value: 6000
Bat.Pwr: 124 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : Yes SwdTech: No Who: Strago, Relm, Gogo Collosseum: fight Chupon for Elixir Extra: Casts "Pearl" when used as an item, and breaks
Poison Claw Type : Claw Elemental: Poison Value: 1300
Bat.Pwr: 95 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Sabin Collosseum: fight Chupon for Elixir Extra: Randomly poisons an enemy
Poison Rod Type : Rod Elemental: Poison Value: 750
Bat.Pwr: 86 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : Yes SwdTech: No Who: Strago, Relm, Gogo Collosseum: fight Chupon for Elixir Extra: Casts "Poison" when used as an item, and breaks
Punisher Type : Rod Elemental: --- Value: 1
Bat.Pwr: 111 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : Yes SwdTech: No Who: Strago, Relm, Gogo Collosseum: fight Opinicus for Gravity Rod Extra: Uses MP to inflict mortal blow
Ragnarok Type : Sword Elemental: --- Value: 1
Bat.Pwr: 255 Vigor : +7 Speed : +3 Stamina: +7 Mag.Pwr: +7 Evade% : +30 MBlock%: +30 Runic : Yes 2-hand : Yes SwdTech: Yes Who: Terra, Locke, Edgar, Celes Collosseum: fight Didalos for Illumina Extra: Randomly casts "Flare"
Rainbow Brsh Type : Brush Elemental: --- Value: 1
Bat.Pwr: 146 Vigor : +1 Speed : +2
Stamina: +1 Mag.Pwr: +2 Evade% : 0 MBlock%: 0
Runic : No 2-hand : Yes SwdTech: No Who: Relm Collosseum: fight Test Rider for Gravity Rod
RegalCutlass Type : Sword Elemental: --- Value: 400
Bat.Pwr: 54 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: Yes Who: Terra, Edgar, Celes Collosseum: fight Chupon for Elixir
Rising Sun Type : Special Elemental: --- Value: 1
Bat.Pwr: 117 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Locke Collosseum: fight Allosaurus for Bone Club Extra: Same damage from back row
Rune Edge Type : Sword Elemental: --- Value: 3750
Bat.Pwr: 55 Vigor : 0 Speed : 0 Stamina: 0 Mag.Pwr: 0 Evade% : +10 MBlock%: 0 Runic : Yes 2-hand : Yes SwdTech: Yes Who: Terra, Edgar, Celes Collosseum: fight Chupon for Elixir Extra: Consumes MP to inflict mortal blow
Scimitar Type : Sword Elemental: --- Value: 1
Bat.Pwr: 208 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: Yes Who: Terra, Cyan, Edgar, Celes Collosseum: fight Covert for Ogre Nix Extra: Randomly dices up an enemy
Shuriken Type : Stars Elemental: --- Value: 15
Bat.Pwr: 86 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Shadow and Gogo can throw them Collosseum: fight Chupon for Elixir Extra: Use with "Throw" command
Sky Render Type : Knife Elemental: --- Value: 1
Bat.Pwr: 215 Vigor : 0 Speed : 0 Stamina: 0 Mag.Pwr: 0 Evade% : +20 MBlock%: 0 Runic : Yes 2-hand : Yes SwdTech: Yes Who: Cyan Collosseum: fight Scullion for AuraLance
Sniper Type : Special Elemental: --- Value: 7500
Bat.Pwr: 172 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Locke Collosseum: fight Borras for Bone Club Extra: Same damage from back row
Soul Sabre Type : Sword Elemental: --- Value: 1
Bat.Pwr: ??? Vigor : 0 Speed : 0 Stamina: 0 Mag.Pwr: 0 Evade% : +10 MBlock%: 0 Runic : Yes 2-hand : Yes SwdTech: Yes Who: Terra, Locke, Edgar, Celes Collosseum: fight Opinicus for Falchion Extra: Absorbs damage as MP; Randomlt casts "Doom"
Stout Spear Type : Lance Elemental: --- Value: 5000
Bat.Pwr: 112 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: No Who: Edgar, Mog Collosseum: fight Chupon for Elixir
Strato Type : Knife Elemental: --- Value: 1
Bat.Pwr: 199 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: Yes Who: Cyan Collosseum: fight Aquila for Pearl Lance
Striker Type : Dirk Elemental: --- Value: 1
Bat.Pwr: 190 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: No Who: Shadow Collosseum: fight Chupon (or Shadow) for Striker Extra: Randomly dispatches and enemy
Stunner Type : Dirk Elemental: --- Value: 1
Bat.Pwr: 220 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: No Who: Shadow Collosseum: fight Test Rider for Strato Extra: Randomly casts "Stop"
SwordBreaker Type : Dirk Elemental: --- Value: 8000
Bat.Pwr: 164 Vigor : 0 Speed : 0 Stamina: 0 Mag.Pwr: 0 Evade% : +30 MBlock%: 0 Runic : Yes 2-hand : Yes SwdTech: Yes Who: Locke, Shadow, Strago, Relm, Gogo Collosseum: fight Chupon for Elixir Extra: Randomly evades an enemy's attack
Tack Star Type : Stars Elemental: --- Value: 1
Bat.Pwr: 190 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Shadow and Gogo can throw them Collosseum: fight Opinicus for Rising Sun Extra: Use with "Throw" command
Tempest Type : Knife Elemental: Wind Value: 4000
Bat.Pwr: 101 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: Yes Who: Cyan Collosseum: fight Chupon for Elixir Extra: Randomly casts "Wind Slash"
Thief Knife Type : Dirk Elemental: --- Value: 1
Bat.Pwr: 88 Vigor : 0 Speed : +3 Stamina: 0 Mag.Pwr: 0 Evade% : +10 MBlock%: +10 Runic : Yes 2-hand : Yes SwdTech: No Who: Locke, Shadow Collosseum: fight Wart Puck for ThiefGlove Extra: Randomly steals an enemy's item
ThunderBlade Type : Sword Elemental: Lightning Value: 3500
Bat.Pwr: 108 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: +2 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: Yes Who: Terra, Locke, Edgar, Celes Collosseum: fight Steroidite for Ogre Nix Extra: Randomly casts "Bolt"
Thunder Rod Type : Rod Elemental: Lightning Value: 1500
Bat.Pwr: 79 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : Yes SwdTech: No Who: Strago, Relm, Gogo Collosseum: fight Chupon for Elixir Extra: Casts "Bolt 2" when used as an item, and breaks
Tiger Fangs Type : Claw Elemental: --- Value: 1
Bat.Pwr: 215 Vigor : +3 Speed : +2
Stamina: +2 Mag.Pwr: +3 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Sabin Collosseum: fight Mantodea for Tiger Fangs
Trident Type : Lance Elemental: Water Value: 850
Bat.Pwr: 93 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : Yes 2-hand : Yes SwdTech: No Who: Edgar, Mog Collosseum: fight Chupon for Elixir
Trump Type : Gambler Elemental: --- Value: 6500
Bat.Pwr: 133 Vigor : 0 Speed : 0
Stamina: 0 Mag.Pwr: 0 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Setzer Collosseum: fight Allosaurus for Trump Extra: Randomly dispatches an enemy
ValiantKnife Type : Dirk Elemental: --- Value: 1
Bat.Pwr: 145 Vigor : 0 Speed : 0 Stamina: 0 Mag.Pwr: 0 Evade% : +10 MBlock%: 0 Runic : Yes 2-hand : Yes SwdTech: No Who: Locke Collosseum: fight Woolly for Assassin Extra: Gains power as HP decreases
Wing Edge Type : Special Elemental: --- Value: 1
Bat.Pwr: 198 Vigor : +7 Speed : +7
Stamina: +1 Mag.Pwr: +2 Evade% : 0 MBlock%: 0
Runic : No 2-hand : No SwdTech: No Who: Locke Collosseum: fight Rhyos for Sniper Extra: Same damage from back row;Randomly strikes mortal blow
A R M O R L I S T
Type is the armor type. Value is how much you'll get if you sell it. 50% DMG is what attacks will only do 50% damage. Absorb HP is what attacks will be absorbed as HPS. No Effect is what attacks will do nothing. Weak Pt is what attacks the armor is weak against. Who is who can equip it. Magic is what spell the armor will teach the equipped person.
Colosseum is what you get when you bet that armor and what you have to fight to get it. Extra is any additional info.
Abbreviations: Ea = Earth Pe = Pearl
Wi = Wind Li = Lightning Ic = Ice Fi = Fire Po = Poison Wa = Water
Aegis Shld Type : Shield Value: 1
Defense: 46 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : +20 Mag.Def: 52 MBlock%: +40
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: All but Umaro Colosseum: fight Borras for TortoiseShld Extra: Randomly evades magic attack
Bandana Type : Helmet Value: 400
Defense: 16 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 10 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Locke, Sabin, Celes, Relm, Gau Colosseum: fight Chupon for Elixir
Bard's Hat Type : Helmet Value: 1500
Defense: 19 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 21 MBlock%: +10
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: All but Umaro Colosseum: fight Chupon for Elixir Extra: Raises MP a little
Beret Type : Helmet Value: 1750
Defense: 21 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: +3 Evade% : 0 Mag.Def: 21 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Relm Colosseum: fight Chupon for Elixir Extra: Raises success rate of "Sketch"
BehemothSuit Type : Armor Value: 1
Defense: 94 Vigor : +6 Speed : +6 Stamina: +6
Mag.Pwr: +6 Evade% : 0 Mag.Def: 73 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Strago, Relm Colosseum: fight Outsider Snow Muffler Extra: Made of Behemoth hide
Buckler Type : Shield Value: 100
Defense: 16 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : +10 Mag.Def: 10 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: All but Umaro Colosseum: fight Chupon for Elixir
Cat Hood Type : Helmet Value: 1
Defense: 33 Vigor : 0 Speed : +2 Stamina: 0
Mag.Pwr: +4 Evade% : +10 Mag.Def: 33 MBlock%: +10
50% DMG : Ea,Pe,Wi,Li, Absorb HP: -- Ic,Fi No Effect: -- Weak Pt : -- Who: Terra, Locke, Sabin, Celes, Relm, Gau Colosseum: fight Hoover for Merit Award Extra: Picks up all possible GP
ChocoboSuit Type : Armor Value: 1
Defense: 56 Vigor : +3 Speed : +6 Stamina: +2
Mag.Pwr: 0 Evade% : 0 Mag.Def: 38 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: Po Weak Pt : -- Who: Strago, Relm Colosseum: fight Veteran for Moogle Suit Extra: Feel like a chocobo
Circlet Type : Helmet Value: 3500
Defense: 25 Vigor : +2 Speed : +1 Stamina: +3
Mag.Pwr: +4 Evade% : 0 Mag.Def: 19 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: All but Umaro Colosseum: fight Chupon for Elixir
Coronet Type : Helmet Value: 1
Defense: 23 Vigor : 0 Speed : +2 Stamina: 0
Mag.Pwr: +4 Evade% : 0 Mag.Def: 23 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Relm Colosseum: fight Evil Oscar for Regal Crown Extra: Raises succes rate of "Control"
Cotten Robe Type : Armor Value: 100
Defense: 32 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 21 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Strago, Relm, Gogo Colosseum: fight Chupon for Elixir
Crystal Helm Type : Helmet Value: 5000
Defense: 29 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 19 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Edgar, Celes, Setzer Colosseum: fight Dueller for Diamond Helm
Crystal Mail Type : Armor Value: 8500
Defense: 72 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 49 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Locke, Cyan, Edgar, Celes, Setzer Colosseum: fight Covert for Ice Shld
Crystal Shld Type : Shield Value: 3500
Defense: 50 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : +10 Mag.Def: 34 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Cyan, Edgar, Celes, Setzer Colosseum: fight Chupon for Elixir
Cursed Shld Type : Shield Value: 1
Defense: 0 Vigor : -7 Speed : -7 Stamina: -7
Mag.Pwr: -7 Evade% : 0 Mag.Def: 0 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : Wa,Ea,Po,Li,Ic,Fi Who: All but Umaro Colosseum: fight Didalos for Cursed Ring Extra: Is cursed; equip and fight for 255 battles to uncurse
Czarina Gown Type : Armor Value: 1
Defense: 70 Vigor : +1 Speed : +2 Stamina: +2
Mag.Pwr: +3 Evade% : 0 Mag.Def: 64 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Relm Colosseum: fight Sky Base for Minerva
Dark Hood Type : Helmet Value: 3750
Defense: 168 Vigor : 0 Speed : +6 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 46 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Locke, Shadow, Sabin, Mog, Gau, Gogo
Dark Gear Type : Armor Value: 6500
Defense: 68 Vigor : 0 Speed : +6 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 46 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Locke, Shadow, Sabin, Setzer, Gau, Gogo Colosseum: fight Chupon for Elixir
DiamondArmor Type : Armor Value: 7500
Defense: 70 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 47 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Cyan, Edgar, Celes, Setzer Colosseum: fight Chupon for Elixir
Diamond Helm Type : Helmet Value: 4000
Defense: 27 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 18 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Cyan, Edgar, Celes, Setzer Colosseum: fight Chupon for Elixir
Diamond Shld Type : Shield Value: 1750
Defense: 40 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : +10 Mag.Def: 27 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Cyan, Edgar, Celes, Setzer Colosseum: fight Chupon for Elixir
Diamond Vest Type : Armor Value: 6000
Defense: 65 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 44 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: All but Strago, Relm, Umaro Colosseum: fight Chupon for Elixir
Flame Shld Type : Shield Value: 1
Defense: 41 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : +20 Mag.Def: 28 MBlock%: +10
50% DMG : -- Absorb HP: Fi No Effect: Ic Weak Pt : Wa Who: All but Umaro Colosseum: fight IronHitman for Ice Shld Magic: Fire2 * 5 Extra: Absorbs Fire-elemental attack; casts "Fire 3" when used as item, then disappears
Force Armor Type : Armor Value: 1
Defense: 69 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 68 MBlock%: +30
50% DMG : Ea,Wi,Li,Ic,Fi Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Locke, Cyan, Edgar, Celes, Setzer Colosseum: fight SrBehemoth for Force Armor Extra: Mag Def up
Force Shld Type : Shield Value: 1
Defense: 0 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 70 MBlock%: +50
50% DMG : Wa,Ea,Wi, Absorb HP: -- Li,Ic,Fi No Effect: -- Weak Pt : -- Who: All but Umaro Colosseum: fight Dark Force for Thornlet Magic: Shell * 5 Extra: Protects against magic attacks; casts "Shell" when equipped
Gaia Gear Type : Armor Value: 3000
Defense: 53 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 43 MBlock%: 0
50% DMG : -- Absorb HP: Ea No Effect: -- Weak Pt : -- Who: All but Cyan, Edgar, Umaro Colosseum: fight Chupon for Elixir Extra: Absorbs Earth-elemental attack
Genji Armor Type : Armor Value: 1
Defense: 90 Vigor : +5 Speed : +3 Stamina: +2
Mag.Pwr: +3 Evade% : 0 Mag.Def: 80 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Locke, Cyan, Shadow, Edgar, Celes, Setzer Colosseum: fight Borras for Air Anchor
Genji Helmet Type : Helmet Value: 1
Defense: 36 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 38 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: All but Umaro Colosseum: fight Fortis for Crystal Helm
Genji Shld Type : Shield Value: 1
Defense: 54 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : +20 Mag.Def: 50 MBlock%: +20
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: All but Umaro Colosseum: fight Retainer for Thunder Shld
Gold Armor Type : Armor Value: 5000
Defense: 55 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 37 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Cyan, Edgar, Celes, Setzer, Mog Colosseum: fight Chupon for Elixir
Gold Helmet Type : Helmet Value: 2000
Defense: 22 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 15 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Cyan, Edgar, Celes, Mog Colosseum: fight Chupon for Elixir
Gold Shld Type : Shield Value: 1300
Defense: 34 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : +10 Mag.Def: 23 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Cyan, Edgar, Celes, Setzer, Mog Colosseum: fight Chupon for Elixir
Green Beret Type : Helmet Value: 1500
Defense: 19 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : +10 Mag.Def: 13 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: All but Umaro Colosseum: fight Chupon for Elixir Extra: Raises HP a little
Hair Band Type : Helmet Value: 75
Defense: 12 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 8 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Celes, Relm Colosseum: fight Chupon for Elixir
Head Band Type : Helmet Value: 800
Defense: 16 Vigor : +3 Speed : +1 Stamina: +2
Mag.Pwr: 0 Evade% : 0 Mag.Def: 10 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Locke, Cyan, Shadow, Sabin, Mog, Gau Colosseum: fight Chupon for Elixir
Heavy Shld Type : Shield Value: 200
Defense: 22 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : +10 Mag.Def: 14 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Locke, Cyan, Edgar, Celes, Setzer Colosseum: fight Chupon for Elixir
Ice Shld Type : Shield Value: 1
Defense: 42 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : +20 Mag.Def: 28 MBlock%: +10
50% DMG : -- Absorb HP: Ic No Effect: Fi Weak Pt : Wi Who: All but Umaro Colosseum: fight Innoc for Flame Shld Magic: Ice * 5 Extra: Absorbs Ice-elemental attack; casts "Ice 3" when used as item, then disappears
Imp's Armor Type : Armor Value: 1
Defense: 100 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 100 MBlock%: 0
50% DMG : -- Absorb HP: Wa No Effect: -- Weak Pt : -- Who: All but Umaro Colosseum: fight Rhyos for TortoiseShld Magic: Imp * 1 Extra: ??? if equipped while an Imp
Iron Armor Type : Armor Value: 350
Defense: 40 Vigor : 0 Speed : -2 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 27 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Locke, Cyan, Edgar, Celes, Setzer Colosseum: fight Chupon for Elixir
Iron Helmet Type : Helmet Value: 500
Defense: 18 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 12 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Locke, Cyan, Edgar, Celes, Setzer, Gau Colosseum: fight Chupon for Elixir
Kung Fu Suit Type : Armor Value: 125
Defense: 34 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 23 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Locke, Shadow, Sabin, Gau Colosseum: fight Chupon for Elixir
LeatherArmor Type : Armor Value: 75
Defense: 28 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 19 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: All but Sabin, Umaro Colosseum: fight Chupon for Elixir
Leather Hat Type : Helmet Value: 25
Defense: 11 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 7 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: All but Umaro Colosseum: fight Chupon for Elixir
Light Robe Type : Armor Value: 5500
Defense: 60 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: +2 Evade% : 0 Mag.Def: 43 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Strago, Relm, Gogo Colosseum: fight Chupon for Elixir
Magus Hat Type : Helmet Value: 300
Defense: 15 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: +5 Evade% : 0 Mag.Def: 16 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Celes, Stago, Relm, Mog, Gogo Colosseum: fight Chupon for Elixir
Minerva Type : Armor Value: 1
Defense: 88 Vigor : +1 Speed : +2 Stamina: +1
Mag.Pwr: +4 Evade% : 0 Mag.Def: 70 MBlock%: +10
50% DMG : Wa,Ea,Pe,Po Absorb HP: Wi,Li,Ic,Fi No Effect: -- Weak Pt : -- Who: Terra, Celes Colosseum: fight Pug for Czarina Gown Extra: Raises MP by 1/4
Mirage Vest Type : Armor Value: 1
Defense: 48 Vigor : 0 Speed : +6 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 36 MBlock%: +10
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: All but Umaro Colosseum: fight Vectagoyle for Red Jacket Extra: Creates illusion of wearer
Mithril Helm Type : Helmet Value: 1000
Defense: 20 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 13 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra,Locke,Cyan,Shadow,Edgar,Celes,Setzer,Gau,Gogo Colosseum: fight Chupon for Elixir
Mithril Mail Type : Armor Value: 1750
Defense: 51 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 34 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Locke, Cyan, Edgar, Celes, Setzer Colosseum: fight Chupon for Elixir
Mithril Shld Type : Shield Value: 600
Defense: 27 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : +10 Mag.Def: 18 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: All but Umaro Colosseum: fight Chupon for Elixir
Mithril Vest Type : Armor Value: 600
Defense: 45 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 30 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: All but Umaro Colosseum: fight Chupon for Elixir
Moogle Suit Type : Armor Value: 1
Defense: 58 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: +5 Evade% : 0 Mag.Def: 52 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: Po Weak Pt : -- Who: Strago, Relm Colosseum: fight Madam for Nutkin Suit Extra: Be a moogle! Kupo!!
Mystery Veil Type : Helmet Value: 2750
Defense: 24 Vigor : 0 Speed : +1 Stamina: 0
Mag.Pwr: +3 Evade% : 0 Mag.Def: 25 MBlock%: +10
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Celes, Relm Colosseum: fight Chupon for Elixir
Ninja Gear Type : Armor Value: 550
Defense: 47 Vigor : 0 Speed :+2 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 32 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Locke, Shadow, Sabin, Setzer, Gau, Gogo Colosseum: fight Chupon for Elixir
Nutkin Suit Type : Armor Value: 1
Defense: 86 Vigor : 0 Speed : +7 Stamina: 0
Mag.Pwr: +3 Evade% : 0 Mag.Def: 67 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Strago, Relm Colosseum: fight Opinicus for Genji Armor Extra: A squirrel costume
Oath Veil Type : Helmet Value: 4500
Defense: 32 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 31 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Celes, Relm Colosseum: fight Chupon for Elixir
Paladin Shld Type : Shield Value: 1
Defense: 59 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : +40 Mag.Def: 59 MBlock%: +40
50% DMG : -- Absorb HP: Pe,Li,Ic,Fi No Effect: Wa,Ea,Wi,Po Weak Pt : -- Who: All but Umaro Colosseum: fight Hemophyte for Force Shld Magic: Ultima * 1 Extra: Houses a hero's soul
Plumed Hat Type : Helmet Value: 250
Defense: 14 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 9 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: All but Umaro Colosseum: fight Chupon for Elixir
Power Sash Type : Armor Value: 2500
Defense: 52 Vigor : +5 Speed : +1 Stamina: +5
Mag.Pwr: 0 Evade% : 0 Mag.Def: 35 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Locke, Cyan, Shadow, Sabin, Gau Colosseum: fight Chupon for Elixir
Red Cap Type : Helmet Value: 1
Defense: 24 Vigor : +4 Speed : +3 Stamina: +2
Mag.Pwr: 0 Evade% : 0 Mag.Def: 17 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: All but Umaro Colosseum: fight Rhyos for Coronet Extra: Raises HP by 1/4
Red Jacket Type : Armor Value: 1
Defense: 78 Vigor : +5 Speed : +2 Stamina: +4
Mag.Pwr: +1 Evade% : 0 Mag.Def: 55 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: Fi Weak Pt : -- Who: Edgar, Sabin Colosseum: fight Vectagoyle for Red Jacket Extra: Houses legendary grappler's spirit
Regal Crown Type : Helmet Value: 1
Defense: 28 Vigor : +1 Speed : +1 Stamina: +1
Mag.Pwr: +1 Evade% : 0 Mag.Def: 23 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Edgar, Sabin Colosseum: fight Opinicus for Genji Helmet
Silk Robe Type : Armor Value: 300
Defense: 39 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: +1 Evade% : 0 Mag.Def: 29 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Celes, Strago, Relm, Mog, Gogo Colosseum: fight Chupon for Elixir
Snow Muffler Type : Armor Value: 1
Defense: 128 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : +10 Mag.Def: 90 MBlock%: +10
50% DMG : Fi Absorb HP: Ic No Effect: -- Weak Pt : -- Who: Mog, Gau, Umaro Colosseum: fight Retainer for Charm Bangle Extra: How cozy!
Tabby Suit Type : Armor Value: 1
Defense: 54 Vigor : +2 Speed : +2 Stamina: +2
Mag.Pwr: +2 Evade% : 0 Mag.Def: 36 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: Po Weak Pt : -- Who: Strago, Relm Colosseum: fight Vecatur for Chocobo Suit Extra: Resembles a tabby cat
Tao Robe Type : Armor Value: 6500
Defense: 68 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: +5 Evade% : 0 Mag.Def: 50 MBlock%: +10
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Strago, Relm, Gogo Colosseum: fight Test Rider for Tao Robe
Thornlet Type : Helmet Value: 1
Defense: 38 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 0 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: All but Umaro Colosseum: fight Opinicus for Mirage Vest Extra: Thorns inflict pain
Thunder Shld Type : Shield Value: 1
Defense: 43 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : +20 Mag.Def: 28 MBlock%: +10
50% DMG : Ic,Fi Absorb HP: Li No Effect: Wi Weak Pt : -- Who: All but Umaro Colosseum: fight Outsider for Genji Shld Magic: Bolt2 * 5 Extra: Absorbs Thunder-elemental attack; casts "Bolt 3" when used as item, then disappears
Tiara Type : Helmet Value: 1500
Defense: 22 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: +2 Evade% : 0 Mag.Def: 20 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Celes, Relm Colosseum: fight Chupon for Elixir
Tiger Mask Type : Helmet Value: 1300
Defense: 21 Vigor : +3 Speed : +2 Stamina: +10
Mag.Pwr: 0 Evade% : 0 Mag.Def: 13 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Sabin, Gau Colosseum: fight Chupon for Elixir
Titanium Type : Helmet Value: 1
Defense: 42 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : 0 Mag.Def: 42 MBlock%: 0
50% DMG : -- Absorb HP: Wa No Effect: -- Weak Pt : -- Who: All but Umaro Colosseum: fight Brachosaur for Cat Hood Magic: Imp * 1 Extra: ??? if equipped while an Imp
TortoiseShld Type : Shield Value: 1
Defense: 66 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: 0 Evade% : +30 Mag.Def: 66 MBlock%: +30
50% DMG : -- Absorb HP: Wa No Effect: -- Weak Pt : -- Who: All but Umaro Colosseum: fight Steroidite for Titanium Magic: Imp * 1 Extra: ??? if equipped while an Imp
White Dress Type : Armor Value: 1100
Defense: 47 Vigor : 0 Speed : 0 Stamina: 0
Mag.Pwr: +5 Evade% : 0 Mag.Def: 35 MBlock%: 0
50% DMG : -- Absorb HP: -- No Effect: -- Weak Pt : -- Who: Terra, Celes, Relm Colosseum: fight Chupon for Elixir
R E L I C S L I S T
Effect is what the relic will do to the equipped. Cost is how much the relic costs in a shop (--- if it can't be bought). Bonus is any additional benifits caused by the relic. Who is who can equip the relic. Colosseum is what you'll have to fight and what you'll get when you bet that relic.
Amulet Effect: Protection vs. Poison, Dark, and Zombie
Cost : 5000 Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
Atlas Armlet Effect: Increase fight damage
Cost : 5000 Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
Back Guard Effect: Protection vs. back & pincer attacks
Cost : 7000 Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
Barrier Ring Effect: Casts "Shell" when hps low
Cost : 500 Bonus: Magic Power +2
Who : all
Colosseum: fight Chupon for Elixir
Beads Effect: Avoid attack better
Cost : 4000 Bonus: Evade% +20
Who : all
Colosseum: fight Chupon for Elixir
Black Belt Effect: Counterattack when hit
Cost : 5000 Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
Blizzard Orb Effect: Allows Umaro to use Storm
Cost : --- Bonus: Magic Power +5, Absorbs "Ice", "Fire" has no effect
Who : Umaro
Colosseum: fight Allosaurus for Rage Ring
Charm Bangle Effect: Fewer random encounters
Cost : --- Bonus: ---
Who : all
Colosseum: fight Retainer for Dragon Horn
Cherub Down Effect: Casts "Float" on user
Cost : 6300 Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
Coin Toss Effect: Changes Setzer's Slot to GP Rain
Cost : --- Bonus: ---
Who : Setzer, Gogo
Colosseum: fight Chupon for Elixir
Crystal Orb Effect: Increase mps by 1/2
Cost : --- Bonus: ---
Who : all
Colosseum: fight Borras for Gold Hairpin
Cure Ring Effect: Casts "Regen" on user
Cost : --- Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
Cursed Ring Effect: It's cursed (all bad effects on wearer)
Cost : --- Bonus: X-Zone * 5
Who : all
Colosseum: fight Steroidite for Air Anchor
Czarina Ring Effect: Casts "Safe" & "Shell" when hps low
Cost : --- Bonus: ---
Who : Terra, Celes, Relm
Colosseum: fight Chupon for Elixir
Dragon Horn Effect: Jump at every chance
Cost : --- Bonus: ---
Who : all but Umaro
Colosseum: fight Rhyos for Gold Hairpin
Dragoon Boots Effect: Changes wearer's Fight to Jump
Cost : 9000 Bonus: ---
Who : all but Umaro
Colosseum: fight Chupon for Elixir
Earrings Effect: Offensive spells better
Cost : 5000 Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
Economizer Effect: Spells cost 1 mp each
Cost : --- Bonus: ---
Who : all
Colosseum: fight Vectagoyle for Dragon Horn
Exp.Egg Effect: Doubles experience gotten by wearer
Cost : --- Bonus: ---
Who : all
Colosseum: fight Steroidite for Tintinabar
Fairy Ring Effect: Protection vs. Poison & Dark
Cost : 7000 Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
FakeMustache Effect: Changes Relm's Sketch to Control
Cost : --- Bonus: ---
Who : Relm, Gogo
Colosseum: fight Chupon for Elixir
Gale Hairpin Effect: Chance of preemptive strike up
Cost : 8000 Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
Gauntlet Effect: Wield weapon with 2 hands
Cost : --- Bonus: Defense +5
Who : all
Colosseum: fight Vectagoyle for ThunderShld
Gem Box Effect: Cast two spells per turn
Cost : --- Bonus: ---
Who : all but Umaro
Colosseum: fight SrBehemoth for Economizer
Genji Glove Effect: Use a weapon per hand
Cost : --- Bonus: Defense +5
Who : all but Umaro
Colosseum: fight Hemophyte for ThunderShld
Goggles Effect: Protection vs. Dark
Cost : 500 Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
Gold Hairpin Effect: Spells cost 1/2 the usual mps to cast
Cost : --- Bonus: ---
Who : all
Colosseum: fight Evil Oscar for DragonHorn
Guard Ring Effect: Casts "Safe"
Cost : 5000 Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
HyperWrist Effect: Raises Vigor
Cost : 8000 Bonus: Vigor +18
Who : all
Colosseum: fight Chupon for Elixir
Hero Ring Effect: Fight & Magic power up
Cost : --- Bonus: ---
Who : all
Colosseum: fight Rhyos for Pod Bracelet
Jewel Ring Effect: Protection vs. Dark & Petrify
Cost : 1000 Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
Marvel Shoes Effect: Creates various effects (like "Shell","Haste",etc)
Cost : --- Bonus: ---
Who : all
Colosseum: fight Tyranosaur for Tintinabar
Memento Ring Effect: Protection vs Fatal Magics
Cost : --- Bonus: ---
Who : Relm, Shadow, Gogo
Colosseum: fight Chupon for Memento Ring
Merit Award Effect: Wearer can use better armor & weapons
Cost : --- Bonus: ---
Who : all
Colosseum: fight Covert for Rename Card
MithrilGloves Effect: Casts "Safe" when hps low
Cost : 700 Bonus: Defense +6
Who : all
Colosseum: fight Chupon for Elixir
Moogle Charm Effect: No random encounters
Cost : --- Bonus: ---
Who : Mog
Colosseum: fight Outsider for Charm Bangle
Muscle Belt Effect: Increase max hps by 50%
Cost : --- Bonus: ---
Who : all
Colosseum: fight Allosaurus for Crystal Orb
Offering Effect: Wearer can attack 4 times per round
Cost : --- Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
Peace Ring Effect: Protection vs. Berserk & Muddle
Cost : 3000 Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
Pod Bracelet Effect: Casts "Safe" & "Shell"
Cost : --- Bonus: ---
Who : all
Colosseum: fight Hemophyte for Hero Ring
Rage Ring Effect: Adds power to Umaro's attack
Cost : --- Bonus: Absorbs "Fire", "Bolt" has no effect Vigor +5
Who : Umaro
Colosseum: fight Allosaurus for BlizzardOrb
Relic Ring Effect: Makes wearer undead
Cost : --- Bonus: ---
Who : all
Colosseum: fight Sky Base for Charm Bangle
Ribbon Effect: Protection vs. all status ailments
Cost : --- Bonus: ---
Who : all
Colosseum: fight Dark Force for Gold Hairpin
RunningShoes Effect: Casts "Haste"
Cost : 7000 Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
Safety Bit Effect: Protection vs. Fatal magics
Cost : --- Bonus: ---
Who : all
Colosseum: fight Pug for Dragon Horn
Sneak Ring Effect: Locke's chance of stealing up
Cost : 3000 Bonus: Speed +5
Who : Locke, Gogo
Colosseum: fight TapDancer for ThiefGlove
Sniper Sight Effect: 100% hit rate
Cost : 3000 Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
Sprint Shoes Effect: Walk twice as fast
Cost : 1500 Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
Star Pendant Effect: Protection vs. Poison
Cost : 500 Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
ThiefGlove Effect: Changes Locke's Steal to Capture
Cost : --- Bonus: ---
Who : all
Colosseum: fight Harpy for Dirk
Tintinabar Effect: Recover hps with each step
Cost : --- Bonus: ---
Who : all
Colosseum: fight Dark Force for Exp.Egg
True Knight Effect: Wearer will protect those with low hp
Cost : 1000 Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
Wall Ring Effect: Casts "Rflect"
Cost : --- Bonus: ---
Who : all
Colosseum: fight Chupon for Elixir
White Cape Effect: Protection vs. Imp & Mute
Cost : 5000 Bonus: Defense +5, Mag.Def +5, MBlock% +10
Who : all
Colosseum: fight Chupon for Elixir
Zephyr Cape Effect: Dodge attacks easier
Cost : 7000 Bonus: Evade% +10, MBlock% +10
Who : all
Colosseum: fight Chupon for Elixir
R A R E I T E M S L I S T
ITEM: NOTES:
Books Simple book of machinery...And "Book of Secrets"...
Cider Cider, taken from a merchant Coral Piece of coral, found in the cave near Ebot's Rock. Fish Just a fish
Fish Fish
Fish A yummy fish Fish A rotten fish
Lola's Letter Thanks for all those flowers! I'm worried about you...
Lump of Metal A heavy weight, Put it into a chest, and... Old Clock-Key An old clock-key, found on a soldier. Pendant A pendant worn by the girl who pilots the MagiTek Armor Royal Letter At a star-shaped mountain range... Rust-Rid Rust solvent
M A G I C S P E L L L I S T
SPELL: EFFECT: MPS: Cure Recover up to 270 hps 5 Cure 2 3 times more powerful than Cure 25 Cure 3 7 times more powerful than Cure 40 Life Brings dead fighter back to life 30 Life 2 Brings dead back with full hps 60 Life 3 Casts Life when the effected dies 50 Antidot Cure poison 3 Remedy Cures all but Zombie 15 Regen Revives hps at regular intervals 10 Fire Fire attack 4 Fire 2 3 times more powerful than fire 20 Fire 3 6 times more powerful than fire 57 Bolt Lightning attack 6 Bolt 2 3 times more powerful than bolt 22 Bolt 3 6 times more powerful than bolt 53 Ice Ice attack 5 Ice 2 3 times more powerful than ice 21 Ice 3 6 times more powerful than ice 52 Poison Poisons 3 Drain Moves hps from target to caster 15 Bio More powerful version poison 26 Break Turn target to stone 25 Doom Instant death 35 Pearl Pearl elemental attack 40 Flare Hits several enemies at once 45 Demi Cuts targets hps in half 33 Quartr More powerful version of Demi 48 X-Zone Sends targets to another dimension 53 Meteor Meteors hit targets 62 Ultima Hits all attacking creatures 80 Quake Hits all ground-bound creatures 50 W Wind Takes 90% of hps from anything it hits 75 Merton Piercing fire attack 85 Scan Shows targets hps, mps, and weakness 3 Slow Slows target 5 Rasp Take mps away from target 12 Mute Target can't use magic 8 Safe Raises defense power of target 12 Sleep Puts target to sleep 5 Muddle Confuses target 8 Haste Make target move faster 10 Stop Temporarily freeze target 10 Bserk Target attacks when ready 16 Float Levitation 17 Imp Changes target into an Imp 10 Rflect Reflect spells (including your own) 22 Shell Protects from enemy spells 15 Vanish Makes target invisible 18 Haste2 Makes party move faster 38 Slow2 Slows all attacking enemies 26 Osmose Transfers mps from target to caster 1 Warp Escape fights and dungeons 20 Quick Allows double commands 99 Dispel Dissolves spells cast on target 25
E S P E R L I S T
The numbers next to the spells are the learning rates. These numbers are multiplied by earned Magic Points. When the results reach 100, the spell is learned. LOC means location of where the Esper is. WOB = world of balance WOR = world of ruin
ESPER: SPELLS: WHEN USED IN BATTLE, AT LEVEL UP:
MPS NEEDED, and LOCATION:
Starlet Cure * 25 Recovers HPS (74 MPS) Stamina +2
Cure2 * 16 LOC: Owzer's mansion in
Cure3 * 1 Jidoor (WOR)
Regen * 20 Remedy* 20
Kirin Cure * 5 Casts Regen on party -----
Cure2 * 1 (18 MPS)
Regen * 3 LOC: Zozo (WOB)
Antdot* 4 Scan * 5
Phoenix Life * 10 Recovers battle status -----
Life2 * 2 (110 MPS)
Life3 * 1 LOC: Phoenix Cave (WOR)
Cure3 * 2 Fire3 * 3
Unicorn Cure2 * 4 Casts Remedy on Party -----
Remedy* 3 (30 MPS)
Dispel* 2 LOC: MagiTek Factory (WOB)
Safe * 1 Shell * 1
Palidor Haste * 20 Party members use a jump attack -----
Slow * 20 (61 MPS)
Haste2* 2 LOC: Solitary Island (WOR)
Slow2 * 2 Float * 5
Sraphim Life * 5 Recovers HPS (40 MPS) -----
Cure2 * 8 LOC: Buy from man in Tzen
Cure * 20 3000 gp (WOB)
Regen * 10 10 gp (WOR)
Remedy* 4
Ifrit Fire * 10 Fire attack (26 MPS) Strength +1
Fire2 * 5 LOC: MagiTek Factory (WOB)
Drain * 1
Shiva Ice * 10 Ice attack (27 MPS) -----
Ice2 * 5 LOC: MagiTek Factory (WOB)
Rasp * 4 Osmose* 4 Cure * 3
Odin Meteor* 1 Cuts enemies to pieces (70 MPS) Speed +1
LOC: Ancient Castle (WOR)
Maduin Fire2 * 3 Non-elemental attack MagPwr +1
Ice2 * 3 (44 MPS)
Bolt2 * 3 LOC: MagiTek Factory (WOB)
Raiden Quick * 1 Slices through enemies (80 MPS) Strength +2
LOC: Ancient Castle basement (WOR)
Bismark Fire * 20 Water attack (50 MPS) Strength +2
Ice * 20 LOC: MagiTek Factory (WOB)
Bolt * 20 Life * 2
Crusader Merton* 1 Attack harms you and the enemy MP +50%
Meteor* 10 (96 MPS)
LOC: Defeat all 8 dragons (WOR)
Ramuh Bolt * 10 Lightning attack (25 MPS) Stamina +1
Bolt2 * 2 LOC: Zozo (WOB)
Poison* 5
Bahamut Flare * 2 Cuts thru magic defenses (86 MPS) HP +50%
LOC: Defeat Doom Gaze (WOR)
Shoat Bio * 8 Petrifies enemies (45 MPS) HP +10%
Break * 5 LOC: MagiTek Factory (WOB)
Doom * 2
Tritoch Fire3 * 1 Ice/Fire/Lightning 3-way attack MagPwr +2
Ice3 * 1 (68 MPS)
Bolt3 * 1 LOC: Hills of Narshe (WOR)
Alexandr Pearl * 2 Mystic purity attack -----
Shell * 10 (90 MPS)
Safe * 10 LOC: Throne room in Doma Castle
Dispel* 10 after Cyan's soul (WOR)
Remedy* 15
ZoneSeek Rasp * 20 Casts Shell on party MagPwr +2
Osmose* 15 (30 MPS)
Shell * 5 LOC: Buy at Auction for 10000GP
(Either world)
Ragnarok Ultima* 1 Turns enemy into item (6 MPS) -----
LOC: Weapon shop in Narshe (WOR)
Golem Safe * 5 Protects the party Stamina +2
Stop * 5 (33 MPS)
Cure2 * 5 LOC: Buy at Auction for 20000GP
(Either world)
Terrato Quake * 3 Earth-elemental attack HP +30%
Quartr* 1 (40 MPS)
W Wind* 1 LOC: Umaro's cave in Narshe (WOR)
Stray Muddle* 7 Confuses enemies MagPwr +1
Imp * 5 (28 MPS)
Float * 2 LOC: Zozo (WOB)
Carbunkl Rflect* 5 Casts Reflect on party -----
Haste * 3 (36 MPS)
Shell * 2 LOC: MagiTek Factory (WOB)
Safe * 2 Warp * 2
Fenrir Warp * 10 Makes multi images of party MP +30%
X-Zone* 5 (70 MPS)
Stop * 3 LOC: Defeat Phunbaba (WOR)
Phantom Bserk * 3 Makes party invisible MP +10%
Vanish* 3 (38 MPS)
Demi * 5 LOC: MagiTek Factory (WOB)
Siren Sleep * 10 Silences enemies (16 MPS) HP +10%
Mute * 8 LOC: Zozo (WOB)
Slow * 7 Fire * 6
M I S C E L L A N E O U S T I P S
-Equip both the Offering and the Genji Glove and your character will attack 8 times, 4 with each hand. Each hit is weaker than a normal attack.
-Similar to the above, you can equip the Offering and the ThiefGlove to Locke and then when he uses the CAPTURE command he'll attempt to steal 4 times.
-You can have Locke steal from the creatures on the Solitary Island. Of course you have to do it before they self destruct. The Peepers have Elixirs and the EarthGuards have Megalixirs
-You can have Locke still from the Aquilas in the Phoenix cave and you may get an Economizer.
-In the forest shaped like a dragon's head to the north of the Veldt you may run into Brachosaur. They leave Economizers once in a while when you beat them. This forest is also a good spot to raise levels (especially with the experience egg).
-Intangirs and Flans have Magicite that Locke can steal.
-Equip Umaro with the Gauntlet relic to raise both his Bat.Pwr and his Defense.
-Once Locke has the Thief Glove have him attempt to Capture from everything. Lots of times he'll just steal stuff like Tonics and Potions, but other times he'll steal stuff like Elixirs, Magicites, and Relics.
-Any undead monster can be killed instantly with a Revivify, a Fenix Down or a Life spell.
-Cast DOOM on a party member wearing the Relic Ring to heal that member's HPS to their MAX.
-You can defrost a frozen party member with a FIRE spell.
-Having a different lead character when using a tent will change the tent's color and the banner or symbol on the center pole.
Umaro & Mog - White tent with star on top
Setzer,Shadow, & Cyan - light blue tent with a cross (or something) on top Celes,Sabin, & Edgar - green tent with crown on top
Terra - purple tent with bow on top
Locke - orange tent with boomerang (or moon)
on top Gau,Gogo,Strago, & Relm - orange tent with star-like thing on top
-Cast Vanish on an enemy and then cast either X-Zone or Doom on that enemy for an instant defeat (this even works on some of the bosses).
-Equip both the Ragnarok Esper and the Paladin Shld to learn Ultima twice as fast as normal (Ultima * 2).
-Use relics that normally prevent a status ailment to cure them. (i.e. equip an Amulet which prevent poison to cure a poisoned party member).
-Equip the Cure Ring to counteract the effects of the Thornlet.
-Equip the Ribbon to counteract the effects of the Cursed Shld. (This is a must to uncurse it anyways.)
-Equip Gau with the Merit Award to make the attacks of his rages stronger.
-Back Row Attackers: The special attacks of Sabin, Cyan, Shadow, Celes, Mog, Banon, Strago, Edgar, Leo, Setzer, and MagiTek Armor all do the same damage from the back row as they do from the front.
Gau and Relm can sometimes get the same damage from the back, depending on what command they are trying to copy.
-Multi Mimic: With Gogo in your party, have someone use and Esper, cast a spell, or use an item. Now skip everyone and have Gogo Mimic over and over. This will allow him (or her) to use the Esper over and over, use the spell without any MP cost, or use the item without losing any from your inventory.
This is especially useful with Ragnarok (by Mimicing over and over you can Ragnarok the entire enemy party).
-Super Warrior Setzer 1: Equip Setzer with the Offering, a Black Belt, the Paladin Shld, and the Fixed Dice, plus the best helmet and body armor he can wear. Now put him in the back row.
-Super Warrior Setzer 2: Equip Setzer with the Offering, a Genji Glove, the Fixed Dice, and Doom Darts, plus a helmet and body armor. Put in the back row.
-Kappa the Imp: Equip the Imp Halberd, the TortoiseShld, Imp's Armor, and Titanium to a character. Rename him/her Kappa. Kappa the Imp is now a member of your party and it'll be a powerful addition.
-8 Magic Attacks Per Round: Equip every one with Wall Rings and one person with the Gem Box. Now have the person with the Gem Box cast two spells at your party. The spells will bounce off your party and hit the enemies. Two spells * Four characters = 8 magic attacks.
-99 Levels in Only Days: Before getting on the raft at Lete River (in the Returner's Hideout) go to CONFIG and make sure your cursor is set up for MEMORY. Once on the river go to the 1st save spot.
Save your game and then go on until you're offered a choice of either UP or LEFT. Choose UP and follow the loop around, fighting as usual. When fighting use the following attack sequence:
Terra = fight Edgar = AutoCrossbow
Banon = health Sabin = fight
If you have a controller with autofire or rapid-fire, set it so the 'A' button is pressed over and over (you may need to use a rubberband or something to hold down the button. Now leave the game alone for a long time (come back once in a while to make sure you didn't die or something). After a couple days you'll be at level 99.
NOTE: I don't recommend leaving your SNES on for a couple days straight. It probably isn't good for the machine or the game pak.
-To gain MPS and Gold quickly, go to the desert near Maranda in the World of Ruin and fight the Cactrots and Hoovers.
-To go through battles without much damage, equip your party members with Dragon Horns and/or Dragoo Boots. You'll be in the air so much the monsters won't have a chance to hit you.
R U M O R S
These are things that I've heard about. Can anyone confirm any of these.
- Apparently the Paladin Ring DOES exist, but there is no confirmed way to find it and it was also taken out of versions released after November 31, 1994. Square says that it does not exist.
- It is rumored that there are more than the 5 dreams listed in the SHADOW'S DREAMS section. I've heard there are as many as 7. Square says there are only the 5 mentioned in this guide though.
G A M E G E N I E C O D E S
There are at least 2 versions of FF3. Some of these codes won't work on some versions of the game. There are a few alternates here that you may want to try if you can't get the 1st code listed to work. I have not tested all of these codes so some may not do what they say they'll do.
--- GET STUFF AFTER A BATTLE CODES
AA23-54D8 Experience (lot's of experience per battle, enough to jump you
immediately to lvl 99) Submitted by: kmai {}
alternate: AA93-54D8 Submitted by: zach {[email protected]}
AA24-E7D8 Get items after every battle. Each monster gives a particular
item. (this one is really cool, you can get stuff like Excalibur and Scimitar for weapons, and Genji armors) Submitted by: kmai {} alternate: AA94-E7D8 Submitted by: "Christopher J. Stevenson" {}
DC2C-E4D8 Get the maximum amount of gold (something like 99999999 GP)
after a battle (it won't show that you've won that much, you just have it after the battle). Submitted by: kmai {} alternate: DC9C-E4D8 Submitted by: "Christopher J. Stevenson" {}
AA9D-E768 + Get either some Illuminas or Ragnaroks after a battle. (Turn AA95-EFA8 off the Genie to continue after the fight). AA24-EF08 Get weapons from enemies
Submitted by: Stan {} alternate: AA94-EF08 Submitted by: "Christopher J. Stevenson" {}
AA94-E7D8+ Get Paladin Shlds, Offerings, Gem Boxes, Econimizers, and other AA94-EF08+ stuff in battles
AA94-E4D8+ D794-E708
D493-54D8 Over 16000 exp. per battle
alternate: 0493-54D8 Submitted by: "Christopher J. Stevenson" {}
D793-54D8 Almost 1000000 exp per battle
alternate: 0793-54D8 Submitted by: "Christopher J. Stevenson" {}
AA9E-E4D8 All equipped items become Paladin Shlds after a battle. EE2C-5DD8 Receive no MPS after a battle.
Submitted by: zach {}
DF22-54D8 Receive no GP after a battle.
Submitted by: zach {}
DF26-EF08 Receive 100 GP after a battle.
Submitted by: zach {}
3B24-0703+ Multiply GP and Exp. by 1000 after a battle.
EE39-076E+ Submitted by: zach {[email protected]}
3C39-DEA7
AA95-EFA8 Randomly selects number of items gained after a battle.
Submitted by: zach {}
EE98-EF08+ Get tons of Gem Boxes and Dragon Horns thru a cycle.
6724-E708 Submitted by: zach {[email protected]}
AA94-E7D8 Random item code 1.
Submitted by: zach {}
AA94-EF08 Random item code 2.
Submitted by: zach {}
D794-E708 Random item code 3.
Submitted by: zach {}
AA94-E7E8 Random item code 4.
Submitted by: zach {}
AA94-E768 Random item code 5.
Submitted by: zach {}
AA94-E4D8 Random item code 6.
Submitted by: zach {}
A827-EF08+ Controlled Exp giver. After a battle, you receive 6724-E708 Exp, and GP, but no items. It just repeats itself
over and over. Turn off Game Genie when you've had enough. Also works with MPS given at end of battle.
(UNTESTED)
--- ITEM MANIPULATION CODES
3CB8-5DAE Most items can be used infinitely--NOT IN BATTLE MODE--SWITCH
OFF TO EXIT MENU SCREEN
Submitted by: This code can also be used to double the number of weapons,armor and relics you are carrying. This is done by: once you have 2 of the item you want doubled, just keep equipping it over and over in the same spot, and it will double. Submitted by: Wade Heisen {}
alternate: 3CBC-5DAE Submitted by: zach {[email protected]}
EDBC-5F0E Share possessions (relics,armor,etc.) - I haven't tried
this one so I'm not sure if/how it works. Submitted by: zach {}
3DBC-5DAE Deplete all of the selected item when used.
Submitted by: zach {}
EEB8-5D0E Creates multiples of items when used.
Submitted by: zach {}
EEB8-570E Creates multiples of items when used up.
Submitted by: zach {}
108C-EF03 + All items in shops are free--SWITCH OFF TO SELL ITEMS FOR GP 108C-E4A3 Submitted by: [email protected] ED30-E944 Tonics gives 240 HP
Submitted by:
ED3B-E5C4 Tincture give 240 mps
Submitted by: (Jason Hood)
AA9B-E768 All relics equipped. May freeze up. DO NOT SAVE.
--- SPECIAL EFFECTS ON PARTY MEMBERS
DDA4-8767 Party always has sprint shoes
Submitted by:
AA6C-EF08 Instant sprint shoes and moggle charm.
Submitted by: (Jason Hood) alternate: AADC-EF08 Submitted by: zach {}
AAD8-EF08 All members Float, are Stopped, and are Reflective in battles
alternate: DED8-EF68 Submitted by: zach {}
DFD8-EF68 All members Float D0D8-EF68 All members have Slow on them D6D8-EF68 All memeber have Haste on them D8D8-EF68 All members have Haste, Float, and Regen on them AA68-EF08 All members are frozen and float.
Submitted by: (Jason Hood)
D4D8-EF68 All members are Reflective.
Submitted by: zach {}
D7D8-EF68 All members have Regen on them.
Submitted by: zach {}
D9D8-EF68 All members have Slow and Float on them.
Submitted by: zach {}
D1D8-EF68 All members have Slow and Regen on them.
Submitted by: zach {}
DBD8-EF68 All members have Haste and Float on them.
Submitted by: zach {}
DCD8-EF68 All members have Haste and Regen on them.
Submitted by: zach {}
3DD8-EF68 All members have Float and Safe on them.
Submitted by: zach {}
BDD8-EFD8 All members have Reflect and Stop on them.
Submitted by: zach {}
DD27-E7DB Everyone has hidden Gold Hairpin in BATTLE MODE ONLY
Submitted by: (Jason Hood) alternate: DD97-E7DB Submitted by: "Christopher J. Stevenson" {}
DD20-EFDB Everyone has hidden Econimizer in BATTLE MODE ONLY
Submitted by: (Jason Hood) alternate: DD90-EFDB Submitted by: "Christopher J. Stevenson" {}
DD27-5FDA Everyone has hidden Econimizer (NOT IN BATTLE)
Submitted by: (Jason Hood) alternate: DD97-5FDA Submitted by: "Christopher J. Stevenson" {}
DD20-5DDA Everyone has hidden Golden Hairpin (NOT IN BATTLE)
Submitted by: (Jason Hood) alternate: DD90-5DDA Submitted by: "Christopher J. Stevenson" {}
AADB-EDA8 All members have increased number of HPS and MPS. Effects
can be saved.
AADC-EDA8 All chars have hidden Moogle Charm. D762-EF68 Vigor/Speed/Stamina/MagPwr becomes 255.
Submitted by: zach {}
F462-EF68 Vigor/Speed/Stamina/MagPwr becomes 0.
Submitted by: zach {}
EEDB-EDA8 HPS/MPS becomes 9999/999.
Submitted by: zach {}
D0A7-8DD7 Super sprint shoes. Only works with sprint shoes equipped or
with 'always have sprint shoes' code Submitted by: (Jason Hood) alternate: D007-8DD7 Submitted by: "Christopher J. Stevenson" {}
--- MISC. EFFECTS CODES
0F9F-E708 Erases saved games (not sure why you'd want to but...) AA90-74DD Walk thru some walls A29D-54D8 Party leader randomly attacks out of turn and uses magic
when they shouldn't. Save often.
DFC7-E4D8 Clone Terra x4 during battle (turn effects switch off
sometimes). Submitted by: zach {}
AA2A-5708 Text is displayed on a clear background in battle.
Submitted by: zach {}
4DBE-8C88+ Faster left/right movement on world map
3DB0-EC78 Submitted by: (Jason Hood)
alternate: 4DFE-8C88+ Submitted by: "Christopher J. Stevenson"
3DF0-EC78 {[email protected]}
4DBB-EB88+ Faster up/down movement on world map
3DB3-E6E8 Submitted by: (Jason Hood)
alternate: 4DFB-EB88+ Submitted by: "Christopher J. Stevenson"
3DF3-E6E8 {[email protected]}
AA9B-E768+ Switch characters after a battle. With this code
AA9B-E708+ it is possible to get General Leo, Kefka, and others
AA9B-E7D8+ in your party. It's possible that some characters will
AA9B-E7A8 cause your game to freeze so save often.
Submitted by: zach {}
--- SPELL LEARNING CODES
CE37-77D6 Spells are learned at a rate of 10% -- may cause graphical
errors. Submitted by: (Jason Hood)
EE37-7DD6 All spells are learned after 1 battle with any Esper
equipped (may appear to freeze, but it will come back after a few seconds). Submitted by: zach {}
EE39-7DD6 Learn the spells of equipped Esper after 1 battle.
Submitted by: zach {}
--- START CHARACTERS WITH NEW AND IMPROVED STATS
For these codes use the chart given in the Game Genie instruction manual to set the stats how you want them. For those who don't have the manual or just don't want to go get it here is the chart: D F 4 7 0 9 1 5 6 B C 8 A 2 3 E
For example: to set the stat you want to the highest possible number use EE as the first two digits. And use DD for the lowest possible number.
xx5C-7676 Start Terra with ? HPS. xx5C-7655 Start Terra with ? MPS. xx5C-7B85 Start Terra with ? Vigor. xx5C-7BE5 Start Terra with ? Speed. xx5C-7C75 Start Terra with ? Stamina. xx5C-7C55 Start Terra with ? Magic Power. xx5C-7C85 Start Terra with ? Battle Power. xx5C-7CE5 Start Terra with ? Defense. xx5C-7855 Start Terra with ? Evade. xx5C-7875 Start Terra with ? Magic Defense. xx5C-7885 Start Terra with ? Magic Block. xx58-7B55 Start Terra with ? exp.
xx58-7B85 Start Locke with ? HPS. xx58-7BE5 Start Locke with ? MPS. xx58-78E5 Start Locke with ? Magic Power. xx5A-7675 Start Locke with ? Battle Power. xx5A-7655 Start Locke with ? Defense. xx5A-76E5 Start Locke with ? Evade. xx5A-7685 Start Locke with ? Magic Defense. xx5A-7B75 Start Locke with ? Magic Block. xx5A-7CE5 Start Locke with ? exp.
xx52-7685 Start Cyan with ? Vigor. xx52-76E5 Start Cyan with ? Speed. xx52-7B75 Start Cyan with ? Stamina. xx52-7B55 Start Cyan with ? Magic Power. xx52-7B85 Start Cyan with ? Battle Power. xx52-7BE5 Start Cyan with ? Defense. xx52-7C55 Start Cyan with ? Evade. xx52-7C75 Start Cyan with ? Magic Defense. xx52-7C85 Start Cyan with ? Magic Block. xx53-7655 Start Cyan with ? exp.
All the stat changing codes Submitted by: zach {}
--- START CHARACTERS WITH CERTAIN THINGS EQUIPPED CODES
xxEC-78E5 Start Terra with ? equipped in Right Hand.
alternate: xx5C-78E5
xxE8-7675 Start Terra with ? equipped in Left Hand.
alternate: xx58-7675
xxE8-7655 Start Terra with ? equipped as Helmet.
alternate: xx58-7655
xxE8-7685 Start Terra with ? equipped as Armor.
alternate: xx58-7685
xxE8-76E5 Start Terra with ? equipped as Relic 1.
alternate: xx58-76E5
xxE8-7B75 Start Terra with ? equipped as Relic 2.
alternate: xx58-7B75
xx5A-7B55 Start Locke with ? equipped in Right Hand. xx5A-7B85 Start Locke with ? equipped in Left Hand. xx5A-7BE5 Start Locke with ? equipped as Helmet. xx5A-7C75 Start Locke with ? equipped as Armor. xx5A-7C55 Start Locke with ? equipped as Relic 1. xx5A-7C85 Start Locke with ? equipped as Relic 2.
xx5D-5BE5 Start Edgar with ? equipped in Right Hand. xx5D-5C75 Start Edgar with ? equipped in Left Hand. xx5D-5C55 Start Edgar with ? equipped as Helmet. xx5D-5C85 Start Edgar with ? equipped as Armor. xx5D-5CE5 Start Edgar with ? equipped as Relic 1. xx5D-5875 Start Edgar with ? equipped as Relic 2.
xx5F-5855 Start Sabin with ? equipped in Right Hand. xx5F-5885 Start Sabin with ? equipped in Left Hand. xx5F-58E5 Start Sabin with ? equipped as Helmet. xx54-5675 Start Sabin with ? equipped as Armor. xx54-5655 Start Sabin with ? equipped as Relic 1. xx54-5685 Start Sabin with ? equipped as Relic 2.
xx57-56E5 Start Celes with ? equipped in Right Hand. xx57-5B75 Start Celes with ? equipped in Left Hand. xx57-5B55 Start Celes with ? equipped as Helmet. xx57-5B85 Start Celes with ? equipped as Armor. xx57-5BE5 Start Celes with ? equipped as Relic 1. xx57-5C75 Start Celes with ? equipped as Relic 2.
xx5E-7655 Start Shadow with ? equipped in Right Hand. xx5E-7685 Start Shadow with ? equipped in Left Hand. xx5E-76E5 Start Shadow with ? equipped as Helmet. xx5E-7B75 Start Shadow with ? equipped as Armor. xx5E-7B55 Start Shadow with ? equipped as Relic 1. xx5E-7B85 Start Shadow with ? equipped as Relic 2.
xx52-7CE5 Start Cyan with ? equipped in Right Hand. xx52-7875 Start Cyan with ? equipped in Left Hand. xx52-7855 Start Cyan with ? equipped as Helmet. xx52-7885 Start Cyan with ? equipped as Armor. xx52-78E5 Start Cyan with ? equipped as Relic 1. xx53-7675 Start Cyan with ? equipped as Relic 2.
DD: Dirk FD: Epee 4D: Partisan 7D: Aura DF: MthrlKnife FF: BreakBlade 4F: Pearl Lance 7F: Strato D4: Guardian F4: Drainer 44: Gold Lance 74: Sky Render D7: Air Lancet F7: Enhancer 47: Aura Lance 77: Heal Rod D0: ThiefKnife F0: Crystal 40: Imp Halberd 70: Mithril Rod D9: Assassin F9: Falchion 49: Imperial 79: Fire Rod D1: ManEater F1: Soul Sabre 41: Kodachi 71: Ice Rod D5: SwdBreaker F5: Ogre Nix 45: Blossom 75: Thunder Rod D6: Gradeus F6: Excalibur 46: Hardened 76: Posion Rod DB: ValiantKnif FB: Scimitar 4B: Striker 7B: Pearl Rod DC: MithrilBlad FC: Illumina 4C: Stunner 7C: Gravity Rod D8: ReglCutlass F8: Ragnarok 48: Ashura 78: Punisher DA: Rune Edge FA: Atma Weapon 4A: Kotetsu 7A: Magus Rod D2: Flame Sabre F2: MithrilPike 42: Forged 72: ChocoboBrush D3: Blizzard F3: Trident 43: Tempest 73: DaVinci Brush DE: ThundrBlade FE: Stout Spear 4E: Murasame 7E: Magical Brush
0D: RainbowBrsh 9D: Trump 1D: Fire Shield 5D: Coronet 0F: Shuriken 9F: Dice 1F: Ice Shield 5F: Bard's Hat 04: Ninja Star 94: Fixed Dice 14: ThunderShld 54: Green Beret 07: Tack Star 97: MetalKnuckl 17: CrystalShld 57: Head Band 00: Flail 90: MithrilClaw 10: Genji Shld 50: Mithril Helm 09: Full Moon 99: Kaiser 19: TortoiseShd 59: Tiara 01: MorningStar 91: Poison Claw 11: Cursed Shld 51: Gold Helm 05: Boomerang 95: FireKnuckle 15: PaladinShld 55: Tiger Mask 06: Rising Sun 96: Dragon Claw 16: Force Shld 56: Red Cap 0B: Hawk Eye 9B: Tiger Fangs 1B: LeatherHat 5B: Mystery Veil 0C: Bone Club 9C: Buckler 1C: Hair Band 5C: Circlet 08: Sniper 98: Heavy Shld 18: Plumed Hat 58: Regal Crown 0A: Wing Edge 9A: MithrilShld 1A: Beret 5A: Diamond Helm 02: Cards 92: Gold Shld 12: Magus Hat 52: Dark Hood 03: Darts 93: Aegis Shld 13: Bandana 53: Crystal Helm 0E: Doom Darts 9E: DiamondShld 1E: Iron Helmet 5E: Oath Veil
6D: Cat Hood BD: Power Sash CD: Nutkin Suit 8D: Goggles 6F: Genji Helm BF: Light Robe CF: BehemthSuit 8F: Star Pendant 64: Thornlet B4: DiamondVest C4: SnowMuffler 84: Peace Ring 67: Titanium B7: Red Jacket C7: NoiseBlastr 87: Amulet 60: LeatherArmr B0: Force Armor C0: Bio Blaster 80: White Cape 69: Cotton Robe B9: DiamondArmr C9: Flash 89: Jewel Ring 61: KungFu Suit B1: Dark Gear C1: Chain Saw 81: Fairy Ring 65: Iron Armor B5: Tao Robe C5: Debilitator 85: Barrier Ring 66: Silk Robe B6: CrystalMail C6: Drill 86: Mithril Glove 6B: MithrilVest BB: CzarinaGown CB: Air Anchor 8B: Guard Ring 6C: Ninja Gear BC: Genji Armor CC: AutoCrossbw 8C: Running Shoes 68: White Dress B8: Imp's Armor C8: Fire Skean 88: Wall Ring 6A: MithrilMail BA: Minerva CA: Water Edge 8A: Cherub Down 62: Gaia Gear B2: Tabby Suit C2: Bolt Edge 82: Cure Ring 63: Mirage Vest B3: ChocoboSuit C3: Inviz Edge 83: True Knight 6E: Gold Armor BE: Moogle Suit CE: Shadow Edge 8E: DragoonBoots
AD: Zephr Cape 2D: Gauntlet 3D: MarvelShoes ED: Fenix Down AF: CzarinaRing 2F: Genji Glove 3F: Back Guard EF: Revivify A4: Cursed Ring 24: Hyper Wrist 34: GaleHairpin E4: Antidote A7: Earring 27: Offering 37: SniperSight E7: Eyedrop A0: AtlasArmlet 20: Beads 30: Exp.
Egg E0: Soft A9: BlizzardOrb 29: Black Belt 39: Tintinabar E9: Remedy A1: Rage Ring 21: Coin Toss 31: SprintShoes E1: Sleeping Bag A5: Sneak Ring 25: FakMustache 35: Rename Card E5: Tent A6: PodBracelet 26: Gem Box 36: Tonic E6: Green Cherry AB: Hero Ring 2B: Dragon Horn 3B: Potion EB: Magicite AC: Ribbon 2C: Merit Award 3C: X-Potion EC: Super Ball A8: Muscle Belt 28: MementoRing 38: Tincture E8: Echo Screen AA: Crystal Orb 2A: Safety Bit 3A: Ether EA: Smoke Bomb A2: GoldHairpin 22: Relic Ring 32: X-Ether E2: Warp Stone A3: Economizer 23: MoogleCharm 33: Elixir E3: Dried Meat AE: Thief Glove 2E: CharmBangle 3E: Megalixir EE: *UNEQUIPPED*
Original codes for Terra Submitted by: Bryon Stanoszek {} Alternate codes for Terrra and codes for Locke,Edgar,Sabin,Celes,Shadow, and Cyan Submitted by: zach {} ---
xx5C-7685 Change Terra's 1st command slot to xx. xx5C-76E5 Change Terra's 2nd command slot to xx. xxEC-7B75 Change Terra's 3rd command slot to xx.
alternate: xx5C-7B75
xxEC-7B55 Change Terra's 4th command slot to xx.
alternate: xx5C-7B55
xx58-7C75 Change Locke's 1st command slot to xx. xx58-7C55 Change Locke's 2nd command slot to xx.
xx5A-7885 Change Cyan's 1st command slot to xx. xx5A-78E5 Change Cyan's 2nd command slot to xx. xx52-7675 Change Cyan's 3rd command slot to xx. xx52-7655 Change Cyan's 4th command slot to xx.
xx53-7B75 Change Shadow's 1st command slot to xx. xx53-7B55 Change Shadow's 2nd command slot to xx.
Fight DD Item DF Morph D7 Revert D0
Steal D9 Capture D1 SwdTech D5 Throw D6
Tools DB Blitz DC Runic D8 Lore DA
Sketch D2 Control D3 Slot DE Rage FD
Leap FF Mimic F4 Dance F7 Row F0
Def F9 Jump F1 X Magic F5 GP Rain F6
Summon FB Health FC Shock F8 Possess FA
MagiTek F2 Magic D4
Original codes for changing Terra's 3rd and 4th commands Submitted by: (Jason Hood) The others Submitted by: zach {}
--- NOTE: With the experience code you can put it in and get Terra up to 99 at the beginning of the game and then save it. After that you don't need to use that code any more because everyone will be lvl 99 when you get them (except Banon, I think he was only 96).
Also if you use this code both Terra and Celes will have all sorts of spells (Ultima, Pearl, Flare, Meteor, etc). You're practically invincible 😊 NOTE: The codes that give Terra new commands do not work on saved games.
You have to use them on new games, but once you have them they CAN be saved. The SHOCK command is just what General Leo uses in Thamasa when he fights Kefka. The SUMMON command is used to call on the equipped Esper and can be used as many times as you have mps for in one battle.
The POSSESS command is what the Ghosts in the Phantom Train have. The HEALTH command is like what Banon has. MAGITEK is like what you have when you're wearing MagiTek armor. And the rest of the commands are like what your normal characters have.
O T H E R S T U F F
Thank yous and Contributors:
Square -for making this great game. Andy Eddy -for making this guide FTPable William Hebert [email protected] -WrexSoul X-Zone strategy Louis Y Wang [email protected] -Atma strategy and undead monster tip Cris Jagar [email protected] -bunch of rages for Gau Bert [email protected] -info on Shadow's dreams Tatsushi Nakao [email protected] -alternate Blitz moves Quantum [email protected] -Flame Shld/Merton strategy for Kefka Kuurn Silverfang [email protected] -Illumina casts Pearl Patrick Oshaughnessy [email protected]
-Paladin Ring info -WoB Chocobo stables locations
Andrew Leonard [email protected] bug info Ryan Norton [email protected] -Dark Force having all lores but 1
-Blue Drgn add-ons
???? [email protected] -Misc. fixes/add-ons "Drew" [email protected] -Misc. corrections/add-ons Mr. Mario Meo [email protected] -MagiMaster Method 4, Duncan bug James Chen [email protected] -Multi Mimic misc. tip
-Super Warrior Setzer 2 misc. tip
Patrick Stewart [email protected] -Back row attacks misc. tip
-Relm bug addition
Mark Tuck [email protected] -Changes to Cave of Figaro chests Erich Reichley [email protected] -MagiMaster Methos 3
-Super Warrior Setzer 1 misc. tip -Fixed Dice damge formula
??? [email protected] -Narshe mines chest change
-Kappa the Imp misc. tip
George Sullivan [email protected]
-8x magic attack misc. tip
Bryan John Reid [email protected] -2nd ribbon in Kefka's Tower
-Weaker attacks w/ Offering -Hidon strategy add-on
??? [email protected] -99 lvls in days misc. tip KyT Figaro [email protected] -Skull Drgn strategy add-on
Jeremy Dean Martin -Dirt Drgn strategy add-on
Tirolan [email protected] -Maranda desert misc. tip David Gostin [email protected] -Jumping in battle misc. tip [email protected] -Game Genie codes (see game genie
section for individual recognition).
Anything I'm missing?: If you see anything I'm missing please send email telling me what it is I'm missing and where this missing thing is. I'd like to make this guide the best it possibly could be. My email address will be at the end.
ANNOUNCING:
The Monsters Compendium A list of all (hopefully) the monsters in Final Fantasy 3 with info about each monster. It contains: HPS MPS WEAKNESS(ES) What you get if you steal
EXP GP What you get if you defeat it
What Gau's rage does for it What you may get if you use Ragnarok on it What Relm's Sketch and Control command do
LOCATION
More will be added to a later version.
Final notes: This guide has been brought to you by The Mynock. If you have any suggestions, comments, or questions, please email me at the following address:
This guide and the Monsters Compendium are also available by FTP,courtesy of GamePro magazine's Andy Eddy. Just FTP to ftp.netcom.com and cd /pub/vi/vidgames/faqs and get the file ff3guide.txt for the guide or ff3monst.txt for the Monsters Compendium. They are also available at several other WWW and FTP sites, including my own.
For the latest version of this guide or any of the others, go to one of my WWW pages or my FTP site:
[url=http://www.cps.cmich.edu/~csmith]http://www.cps.cmich.edu/~csmith[/url] for non-graphical interface [url=http://www.dragonfire.net/~TheMynock]http://www.dragonfire.net/~TheMynock[/url] for graphical interface ftp://ftp.dragonfire.net/users/TheMynock for FTP
NOTE TO WWW AND FTP SITE OWNERS:
Feel free to include this guide as part of a WWW site or and FTP site. If you do include them, please let me know so that I can add your site to my list of places where this guide can be found.
Other sources of help: Nintendo Power's Final Fantasy III Player's Guide
Infotainment World Books' Final Fantasy III Player's Guide
Nintendo Game Counselors 1-900-288-0707 (U.S) 95 cents per minute
1-900-451-4400 (Canada) $1.25 per minute
MON - SAT 4am to Midnight PST SUN 6am to 7pm PST
Nintendo's Voice Response Unit 1-206-885-7529 24 hours a day
SquareSoft Westpark G-1 8351 - 154th Ave. N.E. Redmond, WA 98052
Game Counselors 1-206-861-0303 8am to 5pm PST
WALKTHROUGH 1
Here are some tips and tactics that you may want to use: 1) In order for the Pummel Blitz to work, select Blitz from the menu, then press left, release it, press right, release it, left and 'A'. Make sure that this is done within 1 and a half seconds.
2) Make sure that you buy the NoiseBlaster and Bio Blaster. Edgar already has the AutoCrossbow in his inventory. 3) You will need plenty of Tonic, Potion, and Fenix Down. Tents are also important, but you will usually find them.
The others can be found if you search in the Returner Hideout and South Figaro. 4) If you can't afford a lot of weapons and armor, at least buy the best possible stuff for Terra, as she's weak in the beginning.
5) When Banon asks Terra to help the Returners, you will receive a Gauntlet for a 'Yes' reply. However, if you choose 'No,' go back inside and to the top-most room. The person there will give you a Genji Glove, which, in my view, is much more valuable.
6) When you are controlling Terra alone in the Returner's Hideout, walk up to the very top of the table (where the meeting will take place later). Press A and you will find a piece of paper. If you throw it away, nothing different will happen.
However, if you leave it there, Banon will throw it away during the meeting. This is only for a small laugh, though. Also, search the injured guy's room berore the Lete River for some fun. 7) Before beginning the raft ride on the Lete River, move Banon to the back row of your party.
This will reduce the damage he takes. Remember, if he dies, the game ends!
(2) A Fork in the Road
Here the story has split into 3 groups. Mog appears and asks you to choose a scenario (Kupo!). You should save your game here so that you can come back if you make a mistake. I suggest going the Locke's first, then Sabin's, and finally Terra's.
Locke's Scenario Locke's scenario can be difficult if you don't listen to the clues given by the townspeople. You must first go to the old man's house, and talk to the boy downstairs. Then go to the item shop and talk to the man in the corner. You'll fight him. Steal from him for a nice Plumed Hat, and his clothes!
Equip the Plumed Hat, and go back to the boy in the old man's house. He let you through. Explore the town for some tips, but DON'T talk to soldiers in Magitek Armor. If you wish, talk to a Green Soldier and steal his clothes, then talk to the people in the town for more info.
The soldier outfit also lets you talk to other soldiers without being attacked. Remember the Cider delivery man? Go there and fight him. Steel from him for another Plumed Hat and his clothes. You'll also take his Cider. Bring this back to the old man, then go to the boy who's downstairs.
The password is 'courage.' Anything else gets you beaten up! Take the hidden passage to the rich man's house, then go upstairs. In the windy room, go behind the bookshelf and follow the passage too the room where Celes is. Save her, then take the guard's clock key.
Go to the clock that isn't ticking and wind it for a secret passage. Enter and head right, then down, right, up, right, down, and left to a few treasure chests.
Take the contents and equip them. Go back to the entrance and search along the walls for a hidden passage. Go south in the passage to some more trea- sure, then, about half way back in this passage, push to the left for another passage.
Go downstairs and take the valuable items from the chests (don't miss the Ribbon, which is behind the north chest!). Return upstairs to the entrance, then take the other passage south. Go left for some treasure, then head right to find the exit.
Leave S. Figaro and go to Figaro Cave. Make your way through until the TunnelArm comes. Defeat it by having Celes use Runic while Locke fights.
Sabin's Scenario
This is the longest (and hardest) of the three scenarios. Although it is your choice to enlist Shadow or not, you should take him along. If you do, buy at least 30 - 50 Shurikens. Search the Imperial Camp for treasures. When you find a locked treasure chest, hit it instead of kicking it, or you'll be attacked.
After fighting Kefka once, head left and up behind a tent for entry to a hidden tent. When Cyan has to fight, use the Dispatch SwdTech command (number 1).
When you win the Black Belt, equip it on somebody (preferably Shadow or Sabin). You can't enter Doma Castle after it's taken over, so head straight for the Baren Falls. On the Phantom Train, head right at the start to save your game and meet the Impresario.
Head to the left, collecting treasures. Let the ghost guy join you, and have him Possess an enemy. To defeat the Ghost Train, use Cyan's Dispatch, Sabin's Suplex, and have Shadow throw the Shuriken. At the bottom of Baren Falls, you'll meet Gau.
Head to Mobliz, and buy some goods there. Make sure to buy some Dried Meat also. Fight in a battle in the Veldt and, when Gau appears, use the Dried Meat on him. Here's the appearance of the coolest imp, Kappa!
Head with Gau to the Crescent Cave, and explore for a few laughs. Eventually you'll find the diving helmet. Use it to go into the Serpent Trench. When you have to decide which way to go, choosing 2 rights takes you to both caves, while two lefts takes you straight to Nikeah.
You're better off visiting the caves, as the second one has a valuable Green Beret. Once you arrive at Nikeah, buy some goods, then take the ship to South Figaro.
Terra's Scenario
This is the easiest of the scenarios. If you can't figure this one out, you really need a mental examination! Just remember to say hello to the Moogles. KUPO!!!
(3) Reunited
Finally together, the group doesn't have much time to think. Kefka and a squad of soldiers are on their way to claim the frozen Esper and kill Banon! Although some of the group's members are negative toward each other, they decide that they must stop the Empire at all costs. A decisive battle is about to take place.
The fights shouldn't be difficult IF you use the correct attacks. Edgar should constantly use the Bio Blaster, as this can destroy an entire enemy group! Have Cyan use the Quadra Slam, while Celes and Terra fight and cure with magic.
If you still are having trouble, don't worry about losing. Instead, keep fighting with Sabin's group until he learns the Fire Dance, then use that to waste the enemies. Battle Kefka with a combination of magic users and fighters.
After the battle, the group goes to the Esper, where Terra morphs for the first time. Unfortunately, she goes ballistic, and flies off to the west.
(4) The Search for Terra
After Terra flys away you'll be in Narshe. Buy and equip some weapons, armor, and relics, but, if Sabin or Edgar is in your party, don't buy items. Search the town for a room filled with treasures, and remember about the locked treasure chest.
You should go to Figaro Castle. There, buy tools and items. If Sabin or Edgar is at the front of your party, you get them for half price! Submerge the castle, then head for Kohlingen. If Locke is in your party, you'll see a few cinema scenes.
If you only have 3 people with you and 3000 GP, then you can enlist Shadow for a little while. If you're not in a hurry, head north to the small house where the Coliseum will be in the World of Ruin. Search the house for a valuable Hero Ring.
Head south to Jidoor, where you should search the town. Then head north to Zozo. You may want to gain a few levels before you enter. Upon entering, head as far left as you can, and find the building with the stopped clock.
Set it for 6:10:50, and you'll find a passage to the valuable Chainsaw. Head down to the large tower, where you should proceed to climb it. Make sure to find every treasure chest along the way, as one holds the Thief Glove, which makes Locke use Control, allowing him to fight and steal in one turn.
When you think you can't go any farther, try jumping between buildings. Continue up the tower until you fight Dadaluma. Use your strongest attacks on him, as well as Potions and Cure spells to recover your HP. When he calls reinforcements, ignore them and concentrate on him.
Head upstairs to the topmost room, and look around for a few treasures. Then go up to Terra.
(5) The Opera House
After finding Terra, you must pick 2 people to go with Celes and Locke. Depending on your actions, Cyan may stay with Terra. If you haven't already gotten Shadow, DO NOT go back to put him in your party!
If you do, he'll leave during the Opera, and you'll be stuck with 3 fighters untill after the Magitek Factory! Go back to Kohlingen, and talk to everyone in the town. Then go to Owzer's house (the one farthest north), and talk to the Impresario.
Read the letter and talk to the man, then head for the Opera House (it's south of Jidoor). When you arrive, enjoy the cinema scene, then go with Locke to the dressing room. When performing the opera, press A immediately on the first choice.
For the second, press down, then A. On the third, press A. Go upstairs, and walk over to Draco. Follow him, and when he stops, press A as if to talk with him. Pick up the flowers, then go upstairs. Half way up, you'll stop.
Press to the right, then continue up. Walk to the balcony, and enjoy! With Locke, pick up the note in the room, and talk to the Impresario.
Equip the Sprint Shoes (if you don't have them on), and go up and right on the balcony. Talk to the man, then pull the far right switch. Go back to where you were sitting and head to the left, then up.
When you're above the stage, try to avoid as many rats as possible. If you have to fight them, kill the yellow ones first, because they can call reinforcements. When you reach Ultros, you'll fall onto the stage, then fight him. Use your strongest moves, and he'll eventually leave.
Setzer will come up. Watch the scene, and prepare for the trek through the Empire. Now, wasn't that fun?
(6) Magitek Factory
When you reach Albrook, buy some new weapons, armor, and relics (the best available), then gain a few levels outside. Use the Espers to learn some magic spells, especially Cure1.
You may want to go to Tzen and Maranda to find more weapons and info, but you don't need to. Head to Vector (it's the big castle). DON'T sleep at the inn. Instead, go over to the small building and refuse to pledge your allegiance to the Empire.
Fight the guards, and the man will heal you. Buy weapons (if you haven't already done so), dodge the soldiers in the north of town, and enter the buildings. When you think you're ready, go to the right and talk to the man behind the boxes.
Climb onto the box, and go over the guards to get into the factory. Make sure Celes has a sword, because you will want to use Runic. Explore the first room thoroughly, you should find 2 or 3 treasures. Climb into the left pipe, and go downstairs. Remember, there are a lot of treasures hear.
Try pressing against the far southern walls, and you will probably find doors leading to a few treasures. Equip all of the Flame and Thunder equipment that you find, and look for Kefka. Jump off where Kefka threw the 2 creatures, than talk to the left one.
For Ifrit, use strong Ice attacks, and use Fire attacks on Shiva. They'll turn into Magi- cite. Go through the left door, use a tent, and save your game (by the way, have Locke steal from soldiers to get tents).
Go back through the door, and go into the right one this time. Go all the way up the stairs, and search the room with several Esper Processing Chambers for the Break Blade. Go throug the next doorway to fight #024.
It is difficult to hurt him with magic (he changes what he is weak against when he glows), so use primarily fighting attacks. The Aura Bolt and Dispatch techniques work best. Go up through the door, and talk to Cid. Watch the cinema scene, then follow Cid.
Use a tent and save your game and talk to Cid. In the mine cart, use strong fighting techniques plus Ice and Fire spells on the Mag Roaders. When you fight #128, attack the body, not the arms, with strong Ice and Thunder attacks.
Save your game when you are outside, and talk to Setzer. When you fight the Cranes, use strong magic (you might want to Scan to see what they're weak against), and Setzer's Slot. If the Slot lands on 3 diamonds, you'll probably win.
(7) To the Sealed Gate!
Oh boy! You get to control the airship. JOY!!! Fly to Nar- she. Remember the locked treasure chest? Go to that house and follow Lone Wolf to where the Esper is (at the cliff). When he tells you not to step forward, stand still. When Mog wrestles free, both will almost fall of the cliff.
You only have time to save one. If you save Mog, he joins your party (kupo)! If you save Lone Wolf, you get a Gold Hairpin, which cuts in half the magic needed for the wearer to cast spells. I STRONGLY suggest taking Mog!
You may want to fight with him in forests, plains, different backgrounds, until he learns his dances. See the "A Few Tips and Secrets" section for info on getting the Water Rondo dance. When you're ready, fly to the Imperial Base. Nobody will be there. Go across the bridge and to the cave.
You'll find a valuable treasure at the beginning, so take it. When you reach the room with moving bridges, make your way to the treasure chest on the little island. It holds the Coin Toss, which lets Setzer kill the enemy with money!
Follow the route, and, when you pull a switch that makes you hear a distant sound, backtrack to reach a treasure chest. After fighting a Ninja (when you pull a switch), head right and down, then hold A and walk around on the bluff. You'll find many treasures!
When you reach the area with 2 switches on the floor, DON'T step on either of them. Instead, pass the first one, then go up the right bridge. Pull the switch in the chest, and go downstairs, then down again.
Go to your left to the little raised piece of ground, and step on the switch. It will open a cave with the VERY valuable Atma Weapon in it! Equip it on Terra. Keep going to the right, until you eventually reach the Sealed Gate.
Hit Kefka once, and enjoy the show! When it's over, exit the cave through the new passage, and go to the airship.
(8) Search for the Espers
After the Sealed Gate, talk to the people in Maranda. They have new things to say. Head to Vector, and go to the castle. You'll talk to Gesthal and Cid. Talk to as many soldiers as possible. You may have to fight some.
DON'T talk to Kefka, as he takes away from your time to talk to soldiers. When you have talked to 24 soldiers, wait out the timer. During the conference, be as courteous and polite as possible when talking. Refer to the Miscellaneous Info section for what should be said during the conference.
Go to the Imperial Base if the door was opened, then go to Albrook. Go to the ship, and enjoy the cinema scene. Afterwards, sleep at the inn for free for yet another cinema scene. Go back to the ship, and you'll set sail.
When you reach Crescent Island, head north to Thamasa. Press A next to the barrels and boxes for some prizes, and by new weapons and armor. Some of the relics are also useful. Explore until you find Strago and Relm. Sleep at the inn, and go to the burning house.
Enter with Strago. If you have it, equip Strago with the Ice Rod, and use Ice and the Aqua Rake spells on your enemies. Try to avoid the fireballs, and eventually you'll reach a big fireball. Defeat him with Ice2 and Aqua Rake.
Shadow will save the day. When all is done, see if there's any equipment you could use at the shops, then head for the Crescent Cave. Save outside, and go up a few levels.
Take the treasure chest immediately to your left, then head up and right, through the door. When you're outside, work your way to the left, and into another cave. Pick up any treasure, and you'll eventually reach the 3 Golden Statues.
When fighting Ultros, use the strongest fire attacks poss- ible, and, when Relm joins you, have her sketch Ultros. You'll win (for now), and head out the left door.
Save when you have the chance, and, when you see 3 tiles on the ground, step on the upper-left one. Go out the door and collect the treasure, then go back inside and upstairs. Fall through the upper-right one, and continue until there's a cinema scene.
When in Thamasa, watch the action. Fight Kefka with General Leo, it should be easy. Unfortunately, Leo is killed by Kefka. Board the airship when the party comes, and watch the cinema scene.
(9) The Floating Continent
After Thamasa, fly to Doma Castle (if it was freed), and, if you wish, South Figaro. Gain several levels (you'll need to for the upcoming battles), and save somewhere. Board the airship, and choose to look for the Floating Continent.
You'll battle the IAF (pretty tough, cure between battles), and you'll face off with Ultros and his friend, Chupon. Use fire attacks on Ultros, and all of your strong ice and special attacks on Chupon. Chupon will eventually sneeze you away, and you'll fall.
You'll fight a machine on your way down! Concentrate on the body itself, and destroy the little machines it releases that absorb magic. You have to hurry, because when the countdown ends, you'll be fried! You'll end up on the Floating Continent.
Talk to Shadow and he'll join you. Make sure to save your game so that you don't have to face the IAF again. The battles here are tough, so you should have Shadow throw Shurikens and Ninja Stars, as well as different Skeans. When you think you've reached a dead end, try pressing against the wall.
Basically, you should make your way to the right, collecting the blue orbs (treasure chests). Don't miss the Masmune, or any other treasures. When you find a save place (haven't seen one of those for a while), use a tent and save. Soon you'll have the option to go back to the airship or not.
You really should keep going. Fight the Atma Monster using very strong ice spells, and all of your best attacks. Cure2 is imperative to your survival, so make sure somebody has learned it by now. When you win, head up and enjoy the long cinema scene.
Shadow will trap Kefka between the statues, and a timer will come up. Hurry to your right. If you have the Charm Bangle, equip it now. When you defeat the enemy at the glowing star, continue going right.
When it asks if you want to jump to the airship or wait, choose wait. Move back a step and step forward. Choose to wait for Shadow. If you don't, you can't get him later!!! At about 5 seconds left, Shadow will come, and you'll escape. Enjoy the splendor of the end of the world!
(10) What You Should Have Done By Now
By now you should have found the 12 normal characters, and no hidden ones. You will have 11 if you didn't save Mog. If you neglected Mog, you'll have to wait for the next chance to find him. By now your characters should be at least at level 25, that being the minimum.
Sabin should have learned the Fire Dance (maybe the next one also), and Cyan should know the Quadra Slam. Make sure that you found the Atma Weapon before this point, or you won't be able to get it back. You could live without it, but it is probably the best weapon in the game.
(11) A Few Tips and Secrets
If you want to gain levels quickly, then you should stay near the beginning of the Floating Continent. The enemies here can be defeated, and they give you a lot of experience. If it's magic you want, go to the Triangle Island (upper left corner of map).
Defeat the invisible Intangir by casting Doom, but beware: it will cast a powerful spell on the person who kills it. Have your party above 1000 HP each. If you think that the Atma Weapon is faulty or doesn't work, that's because it gains power as you gain HP.
The more HP you have, the stronger it is. Remember, if you're low on HP, it will hardly do anything. Terra's Morph will last longer at higher levels, and if you go many battles without using it. Many people wonder how to get two of Mog's dances; the Water Rondo and the Snowman Jazz.
The Snowman Jazz can be found in the World of Ruin only, but the Water Rondo MUST be learned in the World of Balance. The W. Rondo is, in fact, Mog's strongest dance. To acquire it, form a group with Mog in it. Land the airship at Nikeah, and rent a Chocobo.
Ride it all the way to Baren Falls, and hop off. Jump the falls, and go all the way to the Serpent Trench, and jump in. Fight a water enemy without dancing and you'll learn the Water Rondo! You'll end up in Nikeah, right next to your airship!
An alternate, longer route is to take the raft down the Lete River with Mog. The Serpent Tre- nch is much faster, though. If you want Mog's Dance to have a 100% success rate, then use the dance that goes along with the background you're in.
The other dances still work, but there's the possibility that you will stumble. To save Shadow on the Floating Continent, during the destr- uction, wait instead of jumping onto the ship. Step forward, then choose to wait for Shadow.
If you stand there until only 5 seconds are left, he'll come and you'll leave together. There is a trick that works on almost all enemies and bosses in the game. Have somebody learn Vanish, and have somebody who knows either Doom or X-Zone.
When you Vanish someone, weapons won't hurt them, but magic will have a 100% success rate! Cast Doom, and the enemy will die! Later in the game, enemies don't always die from Vanish/Doom, but instead die from Vanish/X-Zone.
The X-Zone works on 99% of the enemies in the game! BEWARE, though that Vanish/X-Zone doesn't allow you to collect any items from the enemy!!! In Mobliz, it is possible to get a valuable Tintinabar.
Talk to the injured soldier, and read the letter on the desk. Go to the house in the center of town and send something in the mail. After going back and forth and spending a lot of money on mail, the soldier will give you a Tintinabar!
Many of the treasure chests in the WOB can be found in the WOR (as long as the level they were in is still accessible). If you leave treasure chests, then open them in the WOR, they will contain better items! This holds true particullarly for treasures in the Narshe Caves and the Magitek Factory...
THE WORLD OF RUIN WALKTHROUGH
(1) Stranded on a Deserted Island
This is a very short part of the story, but can be very dramatic. To pick up fish for Cid, go to the beach south of the house and press A next to a fish. Remember: the faster the fish, the healthier it is. There are 4 types of fish: Rotten Fish, Fish, Just a Fish, and Yummy Fish.
If you feed Cid 10 Yummy Fish (the very fast moving ones), he'll live! If you take to long to catch the fish, or if you feed him Rotten Fish, Cid will die, and Celes will almost commit suicide. In the secrets section, it tells you just why saving Cid is so important. Either way, you will set sail using a raft that Cid made.
(2) There's Still Hope!
In Albrook, talk to the people to learn of the World of Ruin. You'll hear about the 8 dragons, Phunbaba, and Doom Gaze, as well as Kefka's reign of terror. Buy new equipment (you'll need it) and sleep at the inn.
When you leave town, head north past Kefka's Tower and through a desert. Eventually you'll reach Tzen. Save outside, and when you enter, a disaster hits. Go the inn for HP and MP if you must, then go up to Sabin.
Enter the house, taking the treasures, and head to the left. Go downstairs, and up to the long landing. The child should be above the fireplace. Take it outside, and Sabin will join you. Buy equipment for him if you must, and save outside.
Go north-west and find a small forest. In the middle, rent a Chocobo and go south. Go east across a bridge and follow the green trail that was once the Serpent Trench to Mobliz. There, sleep at the house and talk to Terra.
You'll fight Phunbaba, who can be stopped by strong ice spells, the poison and bio spells, and the Suplex Blitz. Terra won't join you, but you can't give up now.
(3) Edgar!
After the fight with Phunbaba, head south to a forest where you can rent a Chocobo. Follow the Serpent Trench past the Fanatics' Tower and to the town of Nikeah.
Talk to the thieves at the inn, and, when they leave, go outside and talk to Gerard (he looks like Edgar). Follow Gerard into the ship, and, at South Figaro, locate him at the inn.
Buy new weapons, armor, relics, and items at the town, and go to Figaro Cave to the north-east. Follow Gerard, the thieves, and the Sigfried impostor to the Recovery Spring. Remember that opening on the other side? Jump on the turtle and enter it.
It leads to Figaro Castle. If you search the cave, you may find Sigfried, but he runs away. Go to the engine room and down the stairs that you couldn't enter before. Collect the treasures, and find the engine. Gerard will reveal himself, and you'll fight the Tentacles.
It is good to have relics protecting you from poison and berserk, and some Running Shoes. Have Celes cast Regen on everyone. Each Tentacle gets injured by different magic. Have Edgar use the Chainsaw, Flash, or Drill, Sabin use the Aura Bolt, and Celes use magic to cure or runic.
When you win, go through the door and press A by the statue for the Soul Sabre. Go back the way you came, and the engineer will make the castle go to Kohlingen. Buy the new items and tools at half price by putting Edgar or Sabin at the front of your party, and head out for Kohlingen.
(4) One Airship to Go, Please!
When you find Setzer in the cafe of Kohlingen, he'll join you. Buy new equipment from the shops. Equip Setzer with either the Dice or the Trump. Go to Darill's Tomb and save outside.
From the beginning, go down stairs and to the right. Go up through the door, and press A on the tombstone. A door will open, which you should go through. Flip the switch at the top of the room and the water will go down.
Return to the main hallway and go down. Keep going and collect the treasure chest.
Once again go to the main hallway, only go all the way to the left and down (if you REALLY want to solve the tombstone puzzle, go down the center twice, and read each of the tombstones.
Go to the main hallway, into the upper-left door, and put in THE WORLD IS SQUARE backwards). Go down the next set of stairs and collect the chest to your right.
Move against the right wall and you'll find a hidden passage that leads to a treasure chest that contains the valuable Experience Egg! Go back through the passage, and in the door to the north. Walk across the water and flip the switch. You'll see a door open.
Return to the main hallway and go down through the center door. Flip the switch, then jump on the turtle. It'll take you to the door, which you should go through. Open up the right chest, than use a tent and save your game.
You'll have to fight a dangerous enemy in the left chest, but, once defeated, he yields 1 or 2 powerful Fire Claws for Sabin. Save your game again, and go through the northern door. Walk up to the casket to fight Dullahan.
Have Sabin use Blitzes and the Fire Claw, Setzer uses the Dice and Slot, Celes casts Fire and Cure spells, and Edgar uses the Chainsaw or Drill. It shouldn't be to hard. When done, go up through the door, and enjoy the cinema scene.
You'll take off in the airship and follow a bird to Maranda.
(5) Cyan's Grievances
When you first take off in the new airship, you'll see a bird, and follow it to Maranda. In the house in the upper-right, a girl says she's been receiving letters from her love in Mobliz, but you know that he's dead.
The handwriting on the letter is that of Cyan, so you follow the pigeon back to Zozo. There, talk to the man that told the truth the first time (he's up and to the right of the big tower), and he'll give you info and Rust-rid.
Go into the Cafe and find the rusty door, which will become unrusted. Go through to end up on Mt. Zozo. Make your way through the first room, making sure to collect the treasures. In the second room, use a tent and save your game, then step on the switch to your upper-right.
This will release one of the 8 dragons from a treasure chest. Fight it using your strongest abilities. You should win. Continue climbing the mountain until you find Cyan. Enjoy the cinema scene!
When it's done, you can go to where Cyan was and get the key to open his treasure chest, open the chest, and take his books, although they don't do anything.
Make your way out of Zozo or use a Warp Stone (or Warp magic), and fly back to Maranda with Cyan in your group. Talk to the townspeople again.
(6) Face to Face With Phunbaba
It's time to check back on Terra in Mobliz. When you do, you'll notice that she's gone. Go into the house where Duane is, and follow the dog into a secret passage behind the bookcase. There's an Elixir hidden in one of the pots.
You'll have to fight Phunbaba again, so make sure that you're healed up. Use the same tactics as when you fought him before. Midway through, Terra will morph and join you in the fight. It should be easy with her magic skills.
Terra will rejoin the party, and you can now continue your adventure.
(7) To the Veldt!
Short chapter! Anyway, all you have to do is fight a battle in the Veldt with 3 people in your party. Gau will rejoin you, and will have learned a few new Rages. If you wish, you may take him and Sabin to the house in the north-west.
There, Gau will meet his father. It's both funny and a tear-jerker.
(8a) Save Shadow
Note: You can only save Shadow if you waited for him back on the Floating Continent!!!
This is a split scenario. If you waited for Shadow on the Floating Continent, he will be waiting in the Veldt Cave. Go there and follow Interceptor. BE SURE to open EVERY treasure chest in the cave, or you may miss the valuable Striker!!!
Eventually you'll find Shadow lying on the ground (it's after a save location). Be ready, because you'll have to battle two powerful Behemoths! Use Ice magic, and you shouldn't have trouble. However, get ready! Just after beating the first, its ghost will trap you from behind! This one is easy.
Just use the item `Revivify' on it to kill it. When you do defeat it, you'll take Shadow to Thamasa. After sleeping at the inn, he'll disappear, having gone to the Coliseum. Make sure to search the left wall of Strago's house (upstairs) for another Memento Ring.
You'll hear about a man dressed in black searching for a Striker. Bet the Striker (you should have found it in the cave), and you'll fight Shadow (even though it says Shadow Chupon). You'll easily defeat him, and he'll join your party for good!
(8b) Save Relm
No matter what, Relm will end up at Owzer's House (at the top of Jidoor). Go there, and, after trying to go up the stairs, read Owzer's Diary. Press A on the lamp (near the stairs), then go up. If you wish, fight the flower portrait.
Look at the picture of Geshtahl twice for a clue about the Phoenix Cave. Then look at the woman's portrait. When you defeat the enemy, enter the door.
Follow the path (some of the portraits do things, so watch out), and, when you find 3 doors on 1 wall, walk behind the wall and press A for the valuable Relic Ring (makes Doom/ Poison cure, and Cure/Life injure). Go through the left-most door.
If you wish, stand under the floating chests to fight an enemy. You have to go to each one in a certain order. Then go through the door. Save your game, and go through the right door (the left is a trap). Fight the Spirit Chadarnook, using strong fire attacks on the demon form.
You may want to cast Regen on everyone, because one of his moves damages everyone over time. He'll transform, and, in doing so, change what he takes damage from. After winning (it may take a while), Relm will join your party.
(9) Strago and Ebot's Rock
Having saved Relm, take her to the Fanatics' Tower. A very confused Strago will be marching with some Kefka Worshippers, but will snap out of it when he sees Relm.
Take both of them to Thamasa, and, after a cinema scene, buy some equipment and head to Ebot's Rock. Enter the cave and talk to the chest. Using the transporters, find 22 or more pieces of coral, then bring them back to the chest.
The chest will move out of the way, and you can face Hidon. Take Strago along, and kill off the little Hidonites first, and Hidon will use Grand Train (which Strago will learn afterwards).
Keep attacking with Fire and Cure attacks, and eventually Hidon will fall. Hopefully you got him to cast Grand Train, which is one of Strago's best Lore attacks. Enjoy the cinema scene. If you DIDN'T learn Grand Train, fear not; all is not lost!
Talk to Gungho in Thamasa until he says, "Hidon has appeared at Ebot's Rock again!" Go back to Ebot's Rock, feed the chest, and you can face Hidon again! Do this as often as you want!
(10) Mog Lives!
Remember the Moogle Village? Well, return there by going through the Narshe Caves. Mog will be there, and he'll join you. Search where he was standing for the Moogle Charm (avoids random enemy fights)! Take Mog with you, and, in the snowy area, fight the Ice Dragon.
Use Fire attacks. Fight another enemy in the area and you'll learn the Snowman Jazz. Go to the frozen Esper and fight it. Use strong weapon attacks and Fire magic. When you thaw it out, you will receive its Magicite, and the cliff will break.
Have Mog in your party, and jump off. Follow the cave's route, and you'll eventually reach a room with a bone carving. Take the Magicite from it, and Umaro the sasquatch will fight you.
Defeat him with powerful attacks, and, after beating him, Mog will forcibly make him join your party! KUPO!!! Fly to the Opera House, where you will hear of a dragon on the stage! Go to the switch room and flip the third switch from the left.
When you fight the dragon in the Opera House, equip everyone with a Cherub Down relic (which you can buy in Jidoor).
(11) Phoenix Cave
Having Mog in your party, take him to the Phoenix Cave. Put him in one of your parties and equip him with the Moogle Charm. You may also want to have Umaro, because of his immunity to fire attacks. Follow the maze's twists and turns, and notice how most of the chests are empty.
Look carefully at the ground for difficult-to-see switches. You'll eventually end up at a dragon (make sure to save your game). Fight the dragon, or, if you're weak, leave it for later. Use strong ice attacks. Afterwards, go back up and stand on the switch to make the rocks appear.
Have the other party leap across using the rocks, then head down with both parties. Have each stand on one of the 2 switches, and the raised land will lower. Follow the path, and you'll find Locke! Enjoy the cinema scene, then take Locke to Narshe.
Search the weapon shop and the northern shop for the Ragnarok Sword/Esper and Cursed Shield. I suggest you take the Esper, and read the Secrets section for another way to learn Ultima.
(12) Fanatics' Tower
Go to the Fanatics' Tower with your strongest magic users (or, if you wish, include Umaro). You may wish to learn a lot of magic before entering, and make sure that everyone knows Osmose.
Equip someone with the Siren Esper, and have somebody know Life3. Berserk also helps. It is also suggested to know the Ultima spell, as it will wipe out even the toughest of enemies in a few attacks.
Equip strong magic-defending equipment, such as Force Armor and the Force Shield. Use the Siren Esper to perform an almost 100% working Mute attack! Fight your way to the first treasure room, and take the treasure.
Then move to the right of the chest, walk up, and press A. You'll here a noise. Go out the room and downstairs to the new door. Enter and take the Air Anchor (one of Edgar's Tools). Then continue your journey up the tower. If you fight a Magic Barrel, DON'T KILL IT!
Instead, let it heal you until it runs away. You'll fight a Dragon, which should be easy with the Ultima spell. At the top of the tower, take the Gem Box and equip it on the strongest magic user. When you fight the Magi Master, cast Life3 on as many people as possible (but at least one).
The Magi Master changes what he can be hurt by magicwise, but, if you have the Berserk spell, cast it on him to keep him from changing. It will be a tough, long battle. However, if you have the Ultima spell, USE IT NOW!!! If you cast Life3 on somebody, then you'll win after he uses Ultima.
Now head back down the tower (easier said than done, unless you have the Moogle Charm equipped).
(13) Cyan's Dream
You should be able to make it as far as the Three Dream Stooges on your own. Kill the flying one first, as that one can cast Life on the others. Once he's down, the rest should be easy. After that, you'll continue through Cyan's mind.
When you find the Lump of Metal, go up to the moving chest and press A to put the metal in the chest, stopping it (you won't lose it, though). Flip the switch and study the chests. When you find another group of six chests later, enter the same pattern and flip the switch to move on.
In Magitek Armor, go down, then to the right. Enter the cave, than walk outside. Fall through the bridge. In Doma Castle, save your game, and feel free to walk around, witnessing Cyan's memories of his family.
Head to the throne room and fight Wrexsoul. When he enters someone's body, either kill each other off one at a time until he appears, or use Life3 on everyone and kill the party. After that, use Vanish/X-Zone or use strong fire attacks.
DON'T use X-Zone if you want to collect a valuable Pod Bracelet! Either way, you'll end up with a nifty Aura sword for Cyan, and he'll learn the final few SwdTech attacks! Go back the throne room when you wake up and collect the Alexander Esper.
(14) Ancient Castle
Take your strongest party and fly off to Figaro Castle. Inside, you should rest and buy supplies, then ask the engineer to submerge the castle. On your way back to the large desert, you'll bump into something. Tell the engineer that you'd like to stop and search, then head to the jail.
Enter the open jail cell, and you'll be in a large cave. Be sure to pick up the treasures in the first room, then enter the right-most door near the bottom of the screen. Open the treasure chest and be ready to fight the Master Pugs!
If you win, you'll get the powerfull Graedus sword! After winning this battle, head to the left and through the wall (it is fake), then down a ladder below you. Head left, and keep walking along the bottom of the room, then climb up a ladder.
Go up and to the left through a doorway. Search the bottom of this new room for two treasure chests, then go down the set of stairs. Save at the save point, and continue left and up.
Enjoy the sequence that reveals the past about the Ancient Castle, then enter the main doorway. Fight your way to the throne room, and walk to the very top of the screen. Talk to the stone statuete of Odin for his Magicite.
Enter an archway (the first one on the left), and open the chest for Umaro's valuable Blizzard Orb! Go back into the throne room and head to the right and down into a hidden doorway. Press A next to the sparkling image on the shelf for a book.
The man in Figaro's library will tell you to go 5 steps down from the queen's throne in the Ancient Castle. Do so, and press A. You'll hear a noise. Go back to the right and into the Ancient Castle library, and see a new staircase.
Go down it, and talk to the queen's statue to transform the Odin Magicite into Raiden! Fight the dragon, go to the castle courtyard. Walk left and into the double doors.
Open the treasure chest and fight a tough enemy for the awesome Offering Relic! Go back into the courtyard, but this time go right. Walk into a crack in the wall and open the chest. Now you can FINALLY get out of here! 😊
(15) Tastes Like Gogo
When on Triangle Island, fight the Zone Eater (the only enemy there), and have everyone be engulfed. You'll be in a cave. On the bridges, don't touch the green guys or you'll be knocked off (although there are some handy treasures down there). Make sure to get the Fake Mustache (changes Sketch into Control).
Work your way past the deadly falling ceiling room (stand under the small openings to avoid being crushed), and you'll eventually find Gogo.
(16) Kefka's Tower
Oh no! You have to split up into 3 groups! The pain! The horror! Actually, it shouldn't be that hard if you're near level 50. Basically, work your way through the hordes of enemies. If you're going for the Crusader Esper and the valuable Merton spell, defeat the 2 Dragons here.
You'll have to fight Atma and a machine, whose name I forget. Fight the 3 statues, saving after each victory. Make sure to equip the Sky Render on Cyan, and the Aura Lance on either Mog or Edgar. Then head for Kefka!
Enjoy the dramatic cinema scene, then fight. Use Pearl, Ultima, and basically the strongest magic possible. Have somebody cast Life3 for the battle with Kefka, as he casts Fallen One, which makes your HP go down to a measly 1 pont!
It shouldn't be too difficult.
(17) Did You Get These Elusive Items?
The Chainsaw - put in 6:10:50 at the clock in Zozo. Air Anchor - press A right of the treasure chest, first room Fanatics' Tower. Go downstairs. Soul Sabre - statue in treasure room, engine area of Figaro Castle. Drainer - chest in falling house, Tzen.
Illumina - wager the Ragnarok Sword at Coliseum. Only if you took the sword. Tiger Fangs - hidden room, Veldt Cave. Imp Halberd - win from Tyrannosaur. Imp Armor - steal from Tyrannosaur. Marvel Shoes - wager Rename Card at Coliseum. Merit Award - wager Cat Hood at Coliseum.
(18) A Few More Tips and Secrets
How do you gain levels fast? Well, try fighting in the forest north of the Veldt. There you fight Tyrannosaurs, which give you a ton of experience! The best place for Gold AND Magic Points is in the desert south of Maranda.
There you fight the Cactrot, which gives you 10 Magic Points and 10,000 GP!!! In the forest north of the Veldt (where you fight Tyrannosaurs), you'll occasionally fight the dangerous Brachosaur. This fearsome beast can cast Ultima!
However, when you defeat it, there's a chance of receiving the VERY valuable Economizer! This awesome relic lowers all spells (and that includes Lore attacks) to only 1 MP!!! To learn Sabin's Bum Rush Blitz, bring Sabin to Duncan's House.
If you're looking for Umaro, look in the "Mog Lives!" sec- tion. For Gogo, look under "Tastes Like Gogo." Check Gogo's Status. Press to the right, and you can pick 3 skills that you want him to use!
That means he can not only mimic the attacks of his comrades, but he can also use Blitzes, Items, Tools, you name it! Taking the Ragnarok Esper allows you to learn the powerful spell Ultima! It has the power of FF2's Meteo, if not stronger! Or, take the Ragnarok Sword.
Wager it at the Colloseum for the Illumina, the Legendary Sword! This is probably the best sword in the game (unless you count the Atma Weapon with 9999 HP)! To face Doom Gaze, you must fly around in your ship until he attacks.
Remember that he can't regenerate his HP after battle, so if you keep fighting him, he'll eventually die! DO NOT use Vanish/X-Zone on him, or you won't get the Bahamut Esper!!! Vanish/Doom is just fine. Many people wonder where the Megalixer is.
Well, there are 3 that appear normally throughout the game: one after beating the Magi Master, another in Kefka's Tower, and one when you steal from Kefka.
However, to get unlimited Megalixers, try casting Stop on the scorpion beastes in the desert of the Solitary Island, then stealing from them. To un-curse the Cursed Shield, fight with it in 255 battles. I suggest using a Ribbon to stop most of its dangerous effects.
After the battles it will become the Paladin Shield, which is the most powerful shield in the game! It absorbs all elemental attacks, has a near 50% evade rate, a VERY high defense rate, and even teaches you Ultima! Of course, you can also trade the Cursed Shield in for a Cursed Ring at the Coliseum.
After 255 battles with this, you will get a Hero Ring. DO NOT underestimate its powers! Raise your Stamina a little with certain Espers and it will boost your powers way up! So, how do you get the Cursed Ring without losing the Cursed Shield? Well, try fighting the Veterans or the Didalos of Kefka's Tower!
They can be found in either of the rooms where you fight the 2 dragons! It may take a while, but you'll get a Cursed Ring!
Thanks and Happy FF3ing! 😊 -King Kung Walkthroughs on RPG Gamers | RPG Gamers - RPG news | Just Adventure Games Claude is active in this tab group Open chat Dismiss
WALKTHROUGH 2
2. Returner base in Narshe You wake up in the single Returner's house. He will show you the Slave Crown. Make sure you check the clock in the house. It contains an Elixir. Go out the back door and head into the mines.
Make sure you save at the first opportunity, a small platform of land near the Moogle Village. When you go up, you will be attacked by the guards. You will fall down a pit and go unconscious on the ground. Then Locke and three parties of moogles come to your rescue.
BOSS: Several soldiers STRATEGY: Take your parties in order from weakest to strongest. This means that you should use up the four-moogle parties first, and save the one with Locke for a last resort. You want Locke to live and gain some instead of dying.
If you wish, position the three parties about half a screen away from Terra, blocking the pathways to her. I advise going ahead, though, since if one of these is defeated and near Terra, the soldiers will get her. Don't worry about curing the Moogles. Just keep fighting till they all die.
NOTES: That's pretty much it. The final soldier is the commander. Use your party with Locke for him. You will want the extra power he gives you. Have Mog do the Dusk Requiem Dance, which you automatically learn after one battle in the caves.
Also, try not to kill all the soldiers; just nail the commander!
3. Locke, Edgar, and Figaro Castle Locke picks up Terra and brings her out a secret exit/entrance to Narshe after the battle is over. You cannot re-enter Narshe for quite a while.
Head south to Figaro Castle. You have no alternative. Once inside, You will meet up with King Edgar. Give him his name and then he will tell you that he must go do something. Just wander around and take a rest in the beds.
This is a good place to gain some levels for Terra and Locke. Go to the desert and use Terra's Fire spell on the monsters there, targeting all. Pretty good tactic. When you are ready, return to the throne room (talk with Matron first) and talk to Edgar.
You may wish to buy his tools at the store. Get all of them. They are all useful. His AutoCrossbow will prove VERY effective at this point in the game. Now you are ready for the scene with Kefka. The slimebucket approaches and makes demands. He'll leave soon enough. Get all chests and do your shopping, and save the game.
Now sleep in the room in the right-hand tower. During the night the Empire will attack.
4. Emergency! To South Figaro! Locke, Edgar, and Terra escape Figaro by Chocobo. Then Figaro sinks into the desert to protect itself. Some MagiTek Armors will follow you.
This will be when Edgar and Locke find out about Terra's magical abilities. Next, head to South Figaro through the cave to the Southeast. BOSS: Some MagiTek Armor STRATEGY: Easy battle. Use magic and weapons to kill them quickly.
NOTES: If you use magic, Locke and Edgar "swoon" in a cute little scene . If you don't, the first time you use magic with them around will make this happen. Just a little odd fact.
5. South Figaro This is your first town beyond Narshe (I don't call Figaro Castle a town because it has no houses). Check all the crates, pots and boxes here. Many of them contain valuable Items like Tonic and Tincture.
Here you will find out about Duncan, Vargas, and Sabin. To get Sabin, you must first go to his house. To get there, head directly North of town until you find the small house next to a tree. Go in. Here you can sleep and restore HP, MP, and Status.
When you leave, an old man is near the well. He tells you that Sabin is at Mt. Kolts.
6. Mt. Kolts Go back to South Figaro. You will want several Antdots and Eyedrops, as these are things you will need to use frequently after battles on Mt. Kolts, where many monsters use blinding and poisoning attacks. Rent a Chocobo and go Northeast. You will find the entrance to Mt.
Kolts. Go through the caves as quickly as possible. Look for an area where there is a large wall to your right. Try to go into it at the very top, and you will find a hidden path. Follow this to a seemingly dead end. Now enter the rock on your left. Hidden treasure!
This is the only place you may find an Atlas Armlet until the World of Ruin. Now continue on your way. Save at the Save Point. Walk all through the spiral mountain path, until you reach the center. Prepare for an easy battle. First, Vargas will attack you. Then Sabin will come.
Vargas will use the mortal Blitz called Blizzard Fist, which you, unfortunately, can never get, and kills all but Sabin. Use the Blitz Pummel on Vargas to defeat him instantly! In fact, that is the only way you can kill him!
BOSS: Vargas STRATEGY: Use Sabin's Blitz movement. NOTES: None. This is easy. Also; you may wish to, at South Figaro, buy some Relics like the Star Pendant and Goggles to prevent Poison/Blindness.
7. The Returners' Base After you kill Vargas, make your way out of the mountain through the open doorway Vargas no longe blocks. Now save your game. Go North to find an opening in the mountain. It is on the right, and is a cave the Returners use as their headquarters.
Once inside, follow the Returner, checking pots and crates as you go. The room on top contains several treasures. Above the pots and stuff in that room you can enter the wall on the right, I believe, to get some other pots you couldn't reach before. After this, go talk to Banon.
Once that is done, take a nap to restore HP, MP, and Status. Find Banon outside the cave, and tell him no. Then go back in and talk to the soldiers. You will get the RELIC Genji Glove. Now say yes. When the Empire attacks, get ready to high- tail it outta there.
Go through the new opening near Banon's original position when you met him the first time. Jump onto the raft and away you go.
8. Rafting Ride On the rafting ride, simply wander around the river. It's not long. Don't worry about wrong turns; as penalty, you may have to fight a battle, but that shouldn't really make any difference. When you reach the caves, save at the Save Points. When you reach Ultros, the boss, the party will be split.
BOSS: Ultros STRATEGY: Use Terra's Fire spell for high damage. Use your best Tool and try to do the Aura Bolt Blitz as much as possible. Make Bannon do Health at every opportunity. DO NOT STOP DOING HEALTH! Many times it will save his life.
If Ultros hits him with an individual attack, he will die no matter what. This happens about half the time, so you may have to repeat the battle once or twice. NOTES: After this battle, Sabin will be lost. Don't worry, you'll get him back. Also, put all characters IN THE BACK ROW.
Ultros' focused Tentacle attack on one person will cause massive damage and will INSTANTLY KILL BANON! If he's in back, he won't die from one hit! Make sure he ALWAYS does Health.
Important Note: Now you have 3 options! Play them in whichever order you like, they all must be completed!
-==- Terra, Banon, and Edgar Scenario:
9. To Narshe! Once you exit the river, you will be South and West of Narshe. Return to Narshe to converse with the Elder. Here the party will split up. Take whoever you want to go with you.
If you take Edgar and Sabin, you can see the scene where Sabin left home. It's pretty interesting. You find out later in the game that the coin that Edgar tosses was really one-sided, and that he let Sabin win.
Head to Figaro Castle, in case you didn't just figure that out. NOTE: If you take only 3 peple, you may join up with Shadow again!
*NOTE*: If you don't get the chance to chose party, you will after the other two groups reach Narshe as well.
-==- Locke's Scenario:
10. South Figaro again Locke is alone is South Figaro. This is a pretty easy scenario, and quite profitable. First, find the save point in the basement of the house you start off right next to. Then go to the Item Shop.
Fight the merchant and Steal his clothes (and sometimes a Guardian Knife as well). Now you are dressed as a merchant. Go to the rich man's house and down his stairs. The boy will allow you to pass.
Now, either dress as a soldier (no real purpose) or just go and buy crap, then go to the basement of the Cafe. Inside, fight the merchant to steal his Cider from the table. Go back to the Rich Man's house, and give the man his cider.
Then, go back downstairs and tell the boy the password "Courage" if I remember right (it's the middle one in the list). He will open a passage for you. Take it to the Ultra-Rich-Man's house. When you arrive, go into the house (get the stuff in the barrels outside first).
Go to the top floor, the Ultra-Rich-Man's bedroom. Walk across the beds and behind the bookshelf. Take the stairs down. When offered to change clothes, it doesn't matter if you do or don't. Here's a secret.
Instead of going to the doors nearby, go straight down from the place where the game asks if you want to change clothes. Then go down the hidden steps inside the wall you are in. Grab the obvious chest in the little prison room.
Then get the one even Nintendo Power didn't notice, it's sitting behind the bars in the cell on the right. Helpful little item; RunningShoes. Your first pair. Casts Haste on the wearer. A good Relic! Now, go back up the steps and then go to the first door on the right.
Watch the scene then go into the room. Release Celes then steal the Clock Key from the sleeping soldier. Go out and one door to the right. It contains a Save Point. Use it then head into the last door on the right. This is a small maze of winding walls and hidden passages.
Explore it carefully, and try not to get hurt too much. Head in the general direction of down and right to get out. When you do, exit the town and save your game. Good work!
11. The Cave to Figaro Go back to Sabin's house to heal HP, MP, and Status. Then go to the cave to Figaro. Walk through it.
Make sure to use the recovery spring near the end of it (heading back it's near the end, heading to South Figaro it's at the beginning). Then go down. Prepare to fight an EASY battle.
BOSS: TunnelArmr STRATEGIES: Use Runic for Celes, and have Locke steal the nifty Item (it's usually a Guardian or Air Lancet). Then have Locke attack continuosly while Celes continues Runic Blade. It should be pretty easy. You're in the clear! Hooray!
If the other two scenarios are complete, you will instantly be warped to Narshe! Otherwise, you'll be warped back to the Scenario Select for another scenario.
-==- Sabin's Scenario:
12. North of the Veldt You arrive at the base of a river. First go east to the lone house of Gau's father. Talk to Shadow and have him join(you'll need the extra man power in the battles, boss, etc.). Then buy 99 Shurikens for him from the merchant.
They're cheap, but cause high damage. Then go into the house, if you want. The bed inside is a free place to restore HP, MP, and Status. After this, head East and then South to reach the Imperial Base
13. Imperial Base vs. Doma Castle Save before entering the patch of desert near the bridge; it's the Imperial Base. Once in, listen to the stupid soldiers. Then go into the tents on the left and right. On the right, choose the option "Punch it" to avoid battling the sentry dog.
Otherwise you can choose "Kick it" (this refers to the locked chest in the corner of the tent). Now go out of the tent and head down the path. Watch Kefka. Then watch the Doma scenario. When you are Cyan, simply attack the commander.
Use the SwordTch "Retort" (#2) to get an EASY victory. Then the scene goes back to the Imperial Base. Keep hitting Kefka in each battle. He runs after one hit. Fight the solider, but it's too late. Kefka has poisoned Doma! The scene switches back there.
As Cyan, you will see the king die. Then, don't go into the upper right door just yet. First go to the basement and get the Remedy from the pot near the dead soldier. Then go to that upper right door on the floor above.
Watch the little scenario there, then the scene goes back to the Imperial Base, this time with Cyan. Walk up to Cyan and talk to him (if you go inbetween him and the soldiers, you can see a slightly amusing thing happen when you talk to Cyan).
Help him fight the loser soldiers each time. Then yuo'll hop into MagiTek armor, and the key to that is just fight your way out of the base the way you came in. Injured? Use Heal Force for some free healing power. Unfortunately the MagiTek armor is left behind at the base.
14. The Phantom Forest Don't worry about Doma castle. It is held by the Empire now, and you cannot enter. So just go south and then west across the next bridge, then south to the entrance of a large forest. SAVE! Then go into the forest.
Run or fight the Ghosts, and other such creatures. Then follow all the signs to the Train. There is a recovery spring in this area, you can't go through without finding it. You may want to stay around there and grab a couple Levels. Then go to the train, like I was saying. Get on, and go to the caboose to save the game.
Talk to the ghost there to get him to join the party. Then go left. For time saving, I'll just say this: keep going left until you have jumped the cars with Sabin. Now I'll explain more. Go into the car on the left to detach the other cars.
Hit the same switch again to lower the walls when you are free to move again. Save. Then go to the left some more. The next car contains a diner which restores HP, MP, and Status as many times as you desire. When done, go around the dining room car (you can't walk through it).
Go in to it from the other side to grab an Earring RELIC from the chest. Go left some more. Fight Ziegfried if you want, one hit and he'll die anyways. Then keep heading left all the way to the room before the engine.
Save there, then go to the engine room and hit the first and third switches (it's written on the controls if you press A while facing them). Then leave the room, go up the engine, and press on the smokestack. The train will fight you.
BOSS: Phantom Train STRATEGIES: Have Cyan use "Retort", have Shadow (if he's still with you) throw Shurikens, and have Sabin do the AuraBolt Blitz. Decently easy battle. NOTES: None. Just fight it like I said.
15. Cyan's family Cyan's family departs on the Phantom Train. Talk to Cyan to make the scene go forward. You will now leave the Phantom Forest.
Head south and then east, then north into the mountains to reach Baren Falls. If Shadow is still with you, empty all his screens. He'll be leaving when you reach the falls. Now, make sure your guys are fully healed then jump into the raging falls.
The enemies are simple. Use Pummel and Dispatch to send them packing. When you reach the boss, take him out in the same way, and do it fast. You might want Cyan to use his Retort SwordTch again. BOSS: Rizopas (A giant Pirrhana) STRATEGIES: He casts El Nino, a strong water attack. Kick his butt fast.
All I can say is fight hard and fight fast. NOTES: Pretty easy boss. Has around 1000 HP, I think. That shouldn't be a major problem. One Retort will do over 750 damage, anyways!
16. The Veldt Boy this scenario is long! When you reach the Veldt, you will see Gau. Name him, then head west, then south around the mountains and northeast up the Veldt to the town. Inside, here's what you want to do: A.
Buy Weapons and Armor for your guys at the Shops B. Buy one or two Dried Meats to feed Gau (If you're looking for more curative power than 99 Tonics and 99 Potions, these restore 150HP each). C. Get the RELIC Tintinabar by doing this process. First, talk to the injured soldier.
Then go into the delivery house. Send the item. Then go to the shop at the top of town. Choose buy then exit the menu. Go back to the soldier's house and read the new letter. Do this about 6 times and he will give you the Tintinabar when you talk to him (there won't be a letter). Now go onto the Veldt.
Save, of course. Get Gau by killing the enemy. When Gau appears and says "I'm Hungry" use Dried Meat on him. Now he is your pal. Head southwest to the Crescent Mountain. You may wish to do a little Leaping with Gau to learn some skills.
Check the Skills menu to see what Rages he has learned. Templar will be invaluable, and he comes with it I believe. The Rage of Templar is usually a strong Fire2 spell, excellent for roasting the underwater enemies you are about to fight! Go into Crescent Mountain.
Once inside, walk over all pieces of ground to find a Tonic, and to lose 500 GP, and to see amusing scenes. Then go across the bridge and down. Walk around near the bottom and Gau will find his "shiny shiny! shiny shiny shiny!" treasure.
It is the underwater helmet stolen from Mobliz. Go south and jump into the "raging" waters of the Serpent Trench. While underwater, use Gau's Templar Rage to finish off the fish fast. Then save at each cave you enter. It doesn't matter which course you take.
Go left or right at each turn, whichever way you want. When you finally leave the Trench, You'll end up in Nikeah. First, leave the town and save. Then re-enter and buy weapons and armor for all people, not just the one's in the current party.
You will soon meet them again, and you might as well give them good stuff, right? When done, go into the Ship and sail for South Figaro (really Narshe, but it doesn't matter). If you have the other scenarios done, you will go to Narshe.
Otherwise you're once again back at the Scenario Selcetion screen.
-==-
17. Narshe and a decisive battle Once all have reached Narshe safely, it's time for a decisive battle. Save at the save point at the top of the mountains. Then prepare for either a short fight, with my secret, or a VERY long one.
Long=more experience and gold from mildly difficult battles that wear you down. Short=saving 1/2 hour of annoying battles and a quick defeat of the enemy with strong guys. First, change places with members (face them and press A). Go to the menu and equip them with Optimum, or whatever. Give them Relics, etc.
Then go to the Save Pont again. Terra will be your character again. I guess she's the only one you can control to save. Save the game, then talk to Banon. Get ready for a fight! Split up into three groups. I recommend putting the ABSOLUTE strongest characters into one oarty.
Keep the others as emergency backups. You want power for these battles. I suggest: Edgar, Sabin, Celes (for Runic), and Terra (for healing power and Fire magic). The long way: Fight every battle and make your way to Kefka.
The short way: Go along the leftmost path and hide at the very bottom (near where you can get up onto the cliff on a little snow path) until the last soldier passes by. Go around and kill the guard in front of Kefka (or if you're quick, just avoid him). Kill Kefka!
BOSS: Kefka STRATEGIES: Kefka casts powerful magic attacks. Use Runic blade to stop them.
If you are hurt seriously, have Celes either attack, defend, or use Cure magic and have Terra use Cure magic (note that while Celes is using Runic, Terra's magic will not work either).
Other than that, use the AutoCrossbow and the Blitz Pummel to make Kefka run away. Congrats, you've won the battle!
18. Regroup! You have won the battle and will now regroup at Narshe. De-equip all the guys you won't take with you. Then form a party (take only 3 to get Shadow at Kohlingen). I recommend taking Locke, Edgar and Sabin to see their scenarios play out.
Once done, buy new weapons and armor, and relics of course. Go to the house in the lower right hand corner and get the treasures. The ThiefKnife should be equipped. A good weapon that randomly Steals as well as attacks. I wouldn't bother equipping the Sneak Ring now. Leave Narshe.
19. Figaro, Submerge!!! Once you reach Figaro Castle, first buy any tools you don't have. Then stock up on any itmes you don't have. Then go to the engine room and ask to go
to Kohlingen. The castle will "submerge" and reappear on the other side of
the mountains. Secret: If you have Edgar and Sabin in the party, see the secrets file!
20. Kohlingen and Shadow Walk northwest to Kohlingen. If you want, you can walk far north to reach the future site of the Colosseum. In the Wold of Balance, there is just a weird old guy there. Later he will become the owner of the Colosseum.
Anyway, if you are in Kohlingen with three people, go to the Inn. Shadow is there regardless, but he won't join you if your party is full with four people. For a cost of 3000 GP, you may buy Shadow's services. Get ready for a long walk now.
Buy some Shurikens for Shadow if you don't have any. They offer a cheap, fast, and powerful weapon for Shadow to use. Secret: If you have Locke in your party, see the secrets file!
21. Jidoor Once you walk far south, you will reach Jidoor, the Opera-loving place. When you go in, buy tons of Potions and Tonics. You will be needing them. You will also want the best armor you can buy, along with the best weapons. For now, the auction house is closed, but come back later...
22. Zozo Northeast and then North along the mountains is Zozo, in a little niche in the mountainside. Inside, new powerful enemies will attack you. You will need your Tonics and Potions after almost every battle. Here you can acquire the Chainsaw TOOL. Go West until you hit the Inn.
Go inside the building to be in the clock room. Touch the clock on the wall. It will ask you to set the time. The correct combination is 6:10:50. You may find this out by knowing that everyone in town lies about the time, and thus by process of elimination you are supposed to be able to discover the real time. I just tried every time until I got it.
It is possible to walk in back of the large building to get to the weapon and armor shops, but this is pointless since there is nobody inside except for one guy who tells you a false times, and a single pot with a weak HP recovering thing in it (I think it's a Tonic, or if it's not, it is definately a Potion).
Instead, go south to the entrance to the big building. Go inside, and begin climbing the steps. When you reach the dead end, simply go back down one flight. You will discover you can get to the window from this level. Go up to the window to jump across. Then jump to the next building.
Climb more steps, and then re-cross the buildings. Go all the way up. Somewhere along the way, Dadaluma is waiting for you. Contrary to popular belief, Dadaluma is really very weak.
BOSS: Dadaluma STRATEGY: Nail him with the TOOLs Chainsaw or Drill, plus the BLITZ Pummel, plus the SWRDTCHs Dispatch or Quadra Slam. Other than that, any RAGE. All this boss can really do is use Tonic and Potion on himself. Just hit him hard and fast, and he will die quickly.
NOTES: None
23. Terra...an Esper? At the top of the building, up a long, loong, looooong time of climbing, you will reach Terra. Approach and Ramuh will appear. You'll hear more story, and you get to receive the first shards of Magicite, Ramuh and friends. Now, your next target will be the Empire!
24. Don't warp! DO NOT WARP! Save time! Walk back one screen, and you will see the other party members waiting for you. If you warp out, you will have to climb all the way up the building again to reach them. The party, reunited, leaves Zozo.
Locke, Celes, and two others of your choosing will go on the mission to beat the Empire. Go to Narshe if you wish to change your party around.
25. Back to Jidoor Head back to Jidoor on foot. When you reach Jidoor, grab some rest and refill your Potion and Tonic supplies. You may want to spend a few minutes outside the town learning some basic spells such as Cure, Fire, Bolt, and Ice.
When you're ready, go into the house in the Northern part of town. Talk to Owzer. Then read the letter that is dropped. Then, grab yourself a Chocobo and head South to the Opera House.
26. (Fat Lady Sings:) The Oooopera Hooooouse The Opera House. Go inside and talk to Owzer. You will hear some meaningless garbage, and see Ulros' plan unfold. Then have Celes memorize her lines in the room. This really means that you should write the beginning of each line dow, just the first few words.
Actually, the beginning of each section after a comma. Then go out on stage and recite the lines in the proper order. If you screw up, you will get three more chances. If you screw those up, you die. Anyway, once you finish by bringing the flowers to the balcony, get ready!
Actually, before you do all this you may want to equip Celes and a person in the party with Sprint Shoes. Celes can move faster and that way has more time to get to the balcony, and the party can stop Ultros faster.
Now Ultros gets ready to push the 6 ton weight onto Celes' head. Locke reads the letter and shows it to Owzer. The party must stop Ultros! Go first to the room in the upper-right hand corner. Flip the switch. Then go to the left-hand corner room.
The door is unlocked now. Enter the rafters. Fight the rats, as they are hard to avoid, but do it quickly as you are timed. When you reach Ultros, it's a pretty easy battle. Slaughter him quickly. You'll both fall onto the stage below. Thump!
Locke will get up to save Celes in the play, but then...
27. Airship time! New music! Alright! Setzer drops in from his airship and whisks Maria-Celes away! Inside the airship, he leaves her for a moment, and Celes goes to the engine and helps her companions in.
Setzer returns and tells you he will help if Celes marries him. The party finds a way out, though, through Setzer's gambling weakness. They flip a coin. It is a cheating coin, both sides are the same.
If Sabin and Edgar are in your party, you find out that this is the same coin Edgar used during the flip for Figaro Castle to set Sabin free. So now you own the Airship. No time for flying lessons!
You're off on an all-expenses paid, multi-hour vacation in...the Empire!
28. The Empire Approach A cool approach. The Airship flies low over the sea until you reach the Empire. Once you're there, you're there for quite a while. The Airship will not fly, but you CAN restore HP/MP inside by talking to the guy right above the entrance. This is a free service, and should be used whenever you're nearby. Why pay for an Inn, right?
29. Visit many towns Go to all the towns and purchase the best Armor and Weapons you can. Once finished, enter Vector, the city in the center of the continent. Once inside, buy any weapons/armor you need. Steer clear of the soldiers, and don't try to enter the actual palace. If you do, the machine called Guardian WILL stop you.
It takes no damage from any weapon or spell you can aquire at this time and is 100% invincible. If the empire is so powerful, how come all their bosses aren't invincible, as that would achieve the Empire's goal of killing the Returners? Probably just plot-realted garbage. Oh well. So then go into the small house that looks like a triangle.
Inside, say no when the woman asks you if you pledge your allegiance to the Empire. Soldiers will jump you, but mere child's play. You've slaughtered them many times before, in Narshe and on the Veldt. After you're done, the woman will become a curer.
Talk to her and she will, for free, restore all HP/MP. Good deal. Save your game if you haven't already. Buy LOTS of potions and Tonics, and several Tinctures. You will definately want them along. Oh yeah, you should get Headbands for those who may wear them.
Although they are weak in defensive power, they are amongst the rare items that increase Stamina! Keep 'em eqipped while you gain levels!
30. The MagiTek Research Facility When ready, talk to the man in Vector near the crates. He will tell you that he is a Returner sympathizer. When ready, say yes. He will create a diversion and you will gain entrance to the MagiTek Research Facility. All I can tell you is that it is a maze, but a treasure-filled one!
Grab the Sabers, Tinctures, Shields, and other Items as you search for Kefka. The enemies are real wimps in most cases, and can be taken out with a spell or two. Once you reach Kefka, you'll see him abuse some Espers and leave.
Now, either go up the lift near whee Kefka was standing (this will take you back to near the beginning but is treasure-filled. You may want to get this stuff!), or go onto the conveyor belt he put the Espers on.
31. Shiva and Ifrit It's safe to talk to Shiva, but don't talk to Ifrit (the red one). Go into the room you can enter and save your game. Use a tent if you need to. Dig in for a long battle and talk to Ifrit.
Hit Ifrit with Ice spells as much as possible. When he changes into Shive, immediately switch to Fire spells, as Fire heals Ifrit and Ice heals Shiva.
They switch back and forth a couple times, Shive, Ifrit, Shiva, Ifrit, then finally Shiva AND Ifrit. Fight! Don't lose! Soon they will turn themselves into Magicite for you.
Save again and get ready for a long ascension and a longer escape. BOSS: Shiva/Ifrit STRATEGIES: Cast Ice on Ifrit, Fire on Shiva. Stay cured! NOTES: Easy battle, just don't let your HP get low or you may die. Keep curing!
32. Climb the Steps... Go up. It's long and you will fight some battles. But keep going up. Then, at the top, head to the big switch in the large panel. Flip it. Then the Espers will give you their power. Cid will repent, and then you will have to escape. Cid will take you down a lift.
Save at the Save Point at the bottom of the lift. Use Tent again if you need to. Then go talk to Cid. You'll be pushed into the cart to save yourselves. BOSS: Machine 024 STRATEGIES: Yes, there is a boss. I don't remember where, but he's easy.
You will need to attack with Weapons, Tools, and Blitzes. Magic will prove mostly ineffective as his weakness is constantly changing. This battle is NOT hard. NOTES: Stick to your non-magic attacks. This one should be a cinch!
33. Escape! Now you will go through a long tunnel in your cart. You will fight many Mag Roaders, both big and small. At the end is another boss. BOSS: Machine 124 STRATEGIES: A simple boss. Use magic on all! Try to use Fire2 and Ice2 if you have learned them yet.
Use the TOOL Flash while all his parts are together. Oh, his parts are LeftBlade, RightBlade, and Machine 124. The Blades never seem to attack, but they will if you leave them too long. So target everything. Use the BLITZ Fire Dance if you have it. Once the Blades are gone, concentrate your attack on the body.
If the Blades come back, leave them and continue on the body. When the Machine dies, so will the Blades. You are now home-free. You are gone!
34. Escape from Vector Save at the new Save Point. Then follow the track out of Vector. You will still fight a couple battles. Your friends will join you, and you will all leave Vector.
35. Back to Zozo...! Once onboard the airship, you head to Zozo. But then, the sky darkens and shadows creep over the Airship...two giant cranes attack you on the bridge of the Airship!
BOSS: Empire Cranes on left and right STRATEGIES: This battle is dangerous, especially since it is always a Pincer Attack. The bosses can absorb certain spells like Fire and Lit. You should attack them with your best weapons instead. Setzer's Slot Machine can come in very handy.
See if you can get the triple Airship combo for a great Crane- killing bomb attack. Aside from that, the cranes aren't hard. They aren't too strong, I suggest using the Drill, Pummel, etc.
36. Terra Once the Airship arrives at Zozo, you will automatically wake up Terra with your new-found Magicite. Terra rejoins the party, but first...
37. The Esper World Terra remembers all about her past. You will play as her father, the Esper Maduin. Go through this little scenario without worry. No enemies, no treasures, etc. Talk to everyone.
You will see one of the cruelest things ever shown on Final Fantasy when Emperor Geshtahl kills Terra's defenseless and wounded mother.
38. The Airship is yours! For the first time, you will now have control of the Airship! Use it to travel anywhere in the world. Grab the secrets mentioned in the other files. You should get Mog now, as well, and learn Magic in the Phantom Forest.
For this part of the walkthru, simply read the other files. When you have finished exploring and gaining vast treasures and wealth, continue with the walkthru.
39. Cave to the Sealed Gate This place is reasonably long. It has one or two save points. All the enemies down here are resistant to or simply absorb Fire attacks. Ice, Water and Wind type attacks will help you here. An excellent treasure is right near the entrance, the Tempest blade for Cyan.
It randomly casts Wind Slash, which does serious damage to the enemies. I strongly recommend you bring Cyan to use this mighty weapon. Anyways, head through the cave. Here are some pointers: Bridge puzzle room: A. Go on the main path of bridges.
Wait until they disappear once or twice, memorize positions of stable blocks, and stand on them. Grab the treasure chest in the upper right hand corner and lower left hand corner. To get out, go to the upper right hand corner area.
Instead of crossing the bridge back the way you came, go on the little bridge sticking down that isn't disappearing or appearing. Hit the A button, then wait a moment. That section of the screen will begin to do the same as the other sections. Walk on the stable blocks, again, to get through here. B.
When you find the little island with a chest on it that you cannot get to, here's what you do. Go to the right and find the bridge with a switch above it. When you hit it, the bridge breaks. Now there is a walkway to that treasure chest to your northwest. Go get it! C.
Don't make the huge mistake many people seem to blunder in this area. Make sure you get to the save point where there are two switches side by side. One opens the door to the save point, the other drops a Ninja. If you want to get experience, go in the save point room, then out and hit the Ninja switch. Keep repeating this.
Make sure to save your game. The Ninja won't give you any good stuff, so I would say save and move on. You are about 1/2 way through the cave now. D. The ground holds items. Whenever you see a suspicious looking spot of ground or (hint) a chunk of ground that serves no purpose, try walking over it.
Some crusty items like Remedy can be found here. Not great, but you might as well get them. E. DO NOT LEAVE THIS CAVE WITHOUT THE ATMA WEAPON!!!! Many people, for some odd reason, completely miss the Atma Weapon. It's not hard to find.
After you go through the little obscured-from-sight tunnel (It's not hidden, you can't go through the cave without going into it), go down the steps on the far right and then go left back near the little passage. There is a raised part of the ground with a switch on it.
For god's sake, it practically says "Step on me, you idiots!!!" Step on it to reveal the room with the Atma Weapon. F. Last part. When you reach the sealed gate, Kefka arrives. Just hit him once to make the scene go on, like before at the Imperial Base when you were going to the Phantom Forest.
The Espers are unleashed. ///WARNING///: Do not do the part with the sealed gate before you are ready to give up the Airship for a long time!!! Once you board it, you're stuck in the empire again, so make sure you've done everything you want to do. Next chance won't be for a couple hours!
Anyway, you do the Sealed Gate scene. Walk down from the Gate cave entrance after you're done. A new dorr is open on the bottom. It leads out. You may re-enter only until you get into the Airship, so get everything you want from the cave first.
40. The Empire Again The Ariship is out of control, thanks to the incompitant pilot! The Airship crashes on the Empire, and once again you are stuck there. Buy any items/weapons/armors/relics you want and then go to Vector. Go to the Imperial Palace. Here's how you get to talk to all the soldiers!
A. Here's a "flight-plan" for your high-speed talk spree with every soldier. First, talk to the two soldiers outside the throne room. Then go down and talk the others. Then go right and into the door that leads to the long stairwell.
Ignore the first prison door, only Kefka is in there and he will waste 30 or 40 seconds of time rattling on. Go up the first set of steps and in the door. Talk to the people there, then go in the door on the bottom towards the left. Talk to the soldier there.
Leave that area, and climb the steps. Go out the door. Talk to the soldier near you, go up the top of the Vector and talk to the two MagiTek Armored soldiers. Go through the center door where Kefka made the cranes attack the Airship.
Talk to the soldier in there; he will fight you, but you shouldn't lose too much time. Just kill him fast. Go back out, down and to the left. Before entering the left stairwell, go up and talk to the soldier if he didn't wander down near the door.
Go in the door to the stairwell. Talk to the soldier there, then go down the first and second flights to the first door. Go in it. You should be in a room full of soldiers. Talk to them all (it's tricky to keep an eye on the one's you've already spoken to).
Make sure not to miss the guy lying in bed (talk to him from the side). Then go through the upper-left door. Another fighting soldier, again, easy. Then leave that area. Go down the last flight and skip the door at the bottom, there's nothing in it except chests. Leave the inside of the palace.
First take the steps left and talk to the man guarding the steps out of the palace. Then talk to the MagiTek Armored soldier that is furthest right. Then talk to the MagiTek Armored soldier on the left. This one fights and can take a few minutes, that's why I leave him for last.
Kill him. Then the banquet begins. Unfortuanately, there's no save point. B. All I can tell you to do at the banquet is answer stuff however you want. I haven't pinned it down yet, but there is a perfect way to respond. Anyway, all you get is some crappy relics. Don't be too insulting, and you do better.
Don't fight the soldiers if they offer. When dinner is over, Locke and Terra team up to do the Crescent Island part of the game.
Walk around and grab the chests you missed, and make sure the guy that told you your reward included "We hereby grant you permission to take any weapons you want from the Imperial Base." See the other files fro why this is a treasure-trove not to be missed. If you didn't get that message, you probably missed some soldiers.
"Flight Plan" Ansi Representation (crappy, but good enough) These are in general locations. Should be pretty accurate, though.
-/|\ = Walls S =Stairs * = Soldier spots G =Geshtahl � = Doors
\--------/ /--\------ * �� * ------/--\
\__________________________/
|--SSS/--�-\ <-- These Doors have *'s inside --> |--SSS/--�-\
Vector (Bottom)
/-------------------------------------\
\-----------�-------------�-----------/
\--------���--------/
\-----���-----/
\-------------------���-------------------/ Door Out
Vector (Outside)
Door In /--------���--------\
| * ___________________/ | |/ | | To Vector City
41. The Journey to Crescent Island When finished at Vector, go to the town southeast of there to board the ship out. Celes and Shadow rejoin the party at this time.
The ship has a mildly funny skit and a cheesy-drama skit for Locke and Terra, respectively. When you arrive on the Crescent Island, I recommend you fight some of the huge magical beasts roaming this land. They have valuable stuff to steal, and bring large numbers of experience and gold with victory!
Head Northeast to get to Strago and Relm's home town, Thamasa.
42. Thamasa In Thamasa, you will meet Strago and Relm. De-equip Shadow, as he will be leaving the party. Walk all around to see the various displays of magic. Then confront Strago. Stay at the Inn, but first buy weapons and armor.
Make certain you have some icey spells to do battle with firey enemies. Water spells work great, too. THEN stay at the Inn.
43. Burning Building A house is on fire! Shadow stays in bed while you go off to kick butt. Once inside, try (usually it's pointless) to avoid the flames. When you do fight them, use ice spells along with water spells for big damage.
The Blizzard Sword works well here, along with Strago's Aqua Rake Lore, which requires 22 or so MP to use. For the boss, keep up those ice spells!!! BOSS: A really big flaming wheel (I can't rememeber it's name) STRATEGIES: Ice spells and water spells, along with cold weapons. NO FIRE!!!
NOTES: Fire weapons/spells will heal him.
44. Shadow to the Rescue! Shadow saves the party from an untimely demise. He will soon leave, and you don't get to actually keep him in your party anymore in the World of Balance. Once you are done with the stupid scene, and free to move again, go to the Weapon and Armor shops.
Buy stuff for Strago, then head out to the mountain.
45. The Mystical Mountain Legend says this is where the three Godesses were created. Walk through this place all the way to the top. Save at the save point. Two holes contain one treasure each. They are reasonably worthless treasures, too.
Not really worth the trouble of going up the whole mountain again (that's what you have to do if you get one). Just reset the game if you fall down the wrong one.
The only incentive to get the two suits (I think they're like the Moogle Suit and one other) is that they both raise your stats a little bit, making your Level Ups more efficient. I would say leave 'em! Steal better ones from the enemies later. Anyways, go all the way up the mountain.
BOSS: Ultros ("My god, not A G A I N?!?!?!" you say) STRATEGIES: As always, pound him with fire weapons. In this case, a single Sketch by Relm (when she arrives) will do the job VERY nicely. NOTES: This is the last time (thank goodness) you have to fight the purple idiot
46. Betrayed Back at Thamasa, the Espers shake with General Leo. He is a kind, good man (yay). Then Kefka comes in and blows away all resistance. He grabs the Espers and turns them into Magicite. As General Leo, you may fight this evil man.
Unfortunately, you can't win, and you can't de-equip Leo's Genji Glove and Offering, or anything else for that matter. His skill, Shock, is incredibly powerful. Too bad you can't use him throughout the game...he would be an AWESOME character. So that's it for the World of Balance!
47. The Airship Returns A little late and quite redundantly, the rest of the party arrives, warning you of danger (idiots). Oh well, you already were beaten by Kefka, so it doesn't help you. Now you have the Airship again.
Your options when you touch the wheel will now include "Find the Floating Continent", at least after the little Esper scene. When you're ready, choose this option.
First, get all the stuff you want from the first world (you can go back, but you'll want the stuff anyways because you probably won't want to travel through the whole Floating Island again). Then choose that option. BOSS: There are really 3 of them!
BOSS1: Ultros (He's not the main boss, but yes, I was wrong, you fight him one more time). The usual applies, kick his butt. BOSS2: Simultaneously with Ultros, face off with Chupon. Nail him with your most powerful stuff. When he goes, he'll sneeze all of you off the Airship.
BOSS3: Air Force and his two little attachments STARTEGIES: Nail Air Force's two attachments first to destroy their destructive capabilities, which are particularly lethal. Steal from them, as well. Then Steal from and kill Air Force with your strongest attacks. In this battle, you want pure muscle & magic.
48. The Floating Continent Oh boy, this is long. First, get Shadow and save. I cannot explain this whole area, it would double this files' size. Here's a run-down on how to beat this place: � Get all the metal-like blobs in the wall.
They are treasures (some w/ bosses) � Kill all the bosses here. � Make use of the last save point (near a metal blob). � Explore EVERYWHERE and touch EVERYTHING. � To kill Atma (it's not as bad as it looks or sounds), use your strongest attacks. Heal yourself alot. Steal for an Elixir.
If you have the spell Shell then use it on everyone. � Watch the nifty scenario with Kefka where he deposes the Emperor. � Run like (you know what). � At the end, to keep Shadow alive, read SECRT-R1.TXT
49. Celes Alone in the World of Ruin, (well, Cid's there too actually) Celes awakes on Solitary Island. Here, once again refer to SECRT-R1.TXT for tips. When you leave, you'll float to the mainland. Go to the nearby town.
From there, go north and west to the town just above the desert (it used to be in the Empire, even though it doesn't look it). Since you have no friends, fight VERY carefully, and save often!
50. Regain Sabin Sabin is in this town. Make sure you're wearing one (or two) Relics that have the effect (or combined effect) of prtection from Petrification and Poison. Then talk to Sabin and enter the house (if you didn't get Sraphim in the World of Balance, get him now for 10 GP.).
If you want, before you do that, you can get free healing at the Inn while the house is on fire. Inside the house, get all the chests (there's two with monsters). The first time you go through, just memorize everything and don't bother trying to get out unless you really have enough time. The second time, go through it efficiently.
This is actually a pretty difficult timed section. After you escape, Sabin will join again. Re-equip him with armor, weapons, and Relics. Give hima good Esper and head out of town.
51. Chocobo shortcut You may do one of two things now (either way, follow the next instruction). To get a Chocobo shortcut, go north and west of the town. Enter the round forest to get a Chocobo.
Choice 1: If you're strong, and you're positive about it (like over 1000 HP is good), then go across the bridge in the east and follow the land east. In sunken Mobliz, go into the house the child goes into. Go downstairs, then talk with Terra.
Leave and Phunbaba comes. Terra gets her butt kicked. Then you have to make him run away. If you succeed, you'll get the Esper Fenrir along with the chance to beat Phunbaba permanantly. Leave the town and enter again.
Go to the far left house, and enter. Katarin is having a baby (Duwayne, you naughty boy you). Talk to her, then kill Phunbaba. BOSS: Phunbaba STRATEGIES: Everything you've got goes into this battle. Spells are almost totally useless.
NOTES: Fight fast and furiously, and keep your health up or you'll wind up dead. After the battle, go south of the village in the forest to get another Chocobo. Follow choice 2. Choice 2: The direct route.
If you're not too powerful, simply cross the bridge east of the Chocobo forest and trace the land north to reach Nikeah.
52. Nikeah and Edgar (I mean, the boss!) Talk to Edgar when you find him...or is it Edgar? Well, it really is. Anyways, follow him around. Don't waste your money here. Get on the ship by hiding behind some crates. You'll go to South Figaro.
Once there, buy yourself weapons, armor, etc. Go west to the cave.
53. To Figaro! Go through this cave. Follow the lead of the thieves and use the turtle to go across the Recovery Spring. Siegfried (or really Gogo) is here. Don't bother with him. Just go through. Once inside Figaro, follow the thieves into the Engine Room. Get all chests.
Don't miss the Regal Crown, either. Before you go into the actual Engine Room to help Edgar, equip Espers like Golem (for his defenses), the one that casts Haste on the Party, and any others you think will help you. BOSS: 4 Tentacles STRATEGIES: EAch has a different weakness.
Fire away with the Flash, or use the Debilitator. Avoid the Seize moves if possible. Concentrate on one tentacle at a time, eliminating them one by one. Cast Regen on your guys (or use the correct Esper) to help counteract the Tentacles' HP-draining qualities. When finished, you'll get a well deserved rest.
NOTES: Each tentacle is weak against something.
54. Figaro Resurfaces Figaro castle resurfaces. Go into the room the thieves come out of and search the middle statue for a MP-draining weapon. Make sure you got the Regal Crown. Leave the Engine Room and stay at the bedroom for free. Save!
55. Setzer From the resurfaced castle, go northwest. Setzer is in this town, where Shadow was a long time ago. Get him in the party. If you want to, you may journey north to the Dragon's Neck Colosseum to do some item trading.
When ready, go south to Daryl's Tomb. Equip Relics that protect against Zombie, or you'll regret it. And I do mean that.
56. Daryl's Tomb Walk around. The blank tombstone is an annoying trivial matter. Read SECRT-R1.TXT for more details on getting the Exp. Egg here. Anyways, make your way through (by now you should be good at solving these pathetic puzzles). When you reach the Save point, SAVE.
Kill the treasure-chest thing with one hit from a lethal Chainsaw (easier than usual). This yields the Tiger Fangs. Give them to Sabin right away. A new, extremely powerful, stat-raising weapon is yours! But the price is high...the next boss, Didalos, is extremely difficult.
BOSS: Didalos STRATEGIES: If possible, equip Wall Rings or cast Rflect. Didalos uses the Pearl spell a ALOT. You will be feeling the pain fast if you don't use Cure2 almost every round. Hit him with your most powerful attacks possible to send off. Don't spare items here.
If you have to use Elixirs, do it. This battle is probably the most testing you have fought so far. NOTES: Extremely difficult for less than average level characters, and pretty hard for averag level ones. It's not easy even for guys at level 30 or 40.
57-???. New Airship You now have a new Airship. This is where I skip most of the rest of the game, which is ALL optional stuff until Kefka's Tower. For any information on this part of the game, refer to SECRT-R1.TXT. � Visit all the twons and buy the most poweful stuff you can. � Get all the characters. � Find secrets and get Espers!
Final Stage: Kefka's Tower This is a tough one. Equip your weakest party with Mog and the Moogle Charm. Give the other parties one Charm Bangle each, if you can (you can trade an extra Moogle Charm (yes, one exists that is extra) for a Charm Bangle).
To get through this final, difficult area, takes about an hour. Patiently search every corner. Steal from all the bosses for some seriously good stuff. Kill all the bosses, and keep healed. The enemies here are the hardest you have ever fought. Be careful. Hit the various switches to progress.
When all 3 parties reach the large metal structure, step on the two top switches (they are also save points, strangely enough). All three should go through, fight their respective Goddess, then save at the save points. Congratulations, you made it to the final battle.
Final Battle: Kefka's "Tower of Enemies" is what I call them. Slaughter all these guys. Make sure you have Float on everyone. Aside from that, Ultima comes in handy as well as Life, Life2 and Life3.
Line up your guys like this: First 5 or so, medium-high power. Next 3 or 4, most powerful. Last others-strongest to weakest. You'll understand why. As they die, the next in line are added in. You want to end up with the strongest guys at the end of the bosses to do battle with Kefka himself.
Last Boss, Kefka: Steal right away for a Megalixir. It just might save your life! Use the first one right away after he does the Fallen-One-Like spell. Then, all I can tell you is blast him with everything you have.
Throw any items you don't need, use the Ice, Flame, and Thunder Shields as items, cast Ultima and Flare, and use Cure3 alot. Give guys Life3. Bash Kefka as much as you possibly can. He has something like 50,000 HP.
One level 99 character with Genji Glove and Offering can slaughter him easily. Otherwise, he's not as hard as Final Fantasy II's Zeromus.
The Ending: A well deserved, well worth it ending plays out. Lasting over 30 minutes, this is one of the awesomest endings ever on a video game. Watch the whole thing and then, when "THE END" comes up, wait a few minutes to see the same thing you may have seen in Final Fnatasy II (the meteor-like background). Congratulations on a job well done.
Final Objective: Go through the whole game again. Find more. Do better. Get a higher level. Get all the Espers. Learn all the Magics. Find all the secrets. Wait for Revision II .
Well, that's it for Final Fantasy III. I hope you enjoyed the game, and I hope you'll contact me on The Stop Light BBS, under my pseudonym, Shadow Fighter. I welcome any criticism/praise you have. -Thanx
