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Final Fantasy

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Waikisoft
Last updated
July 27, 2026
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17
Reading time
12 min read

Waikisoft Notes On Final Fantasy Legend 2

version 0.37 (FINISHED WORLD 1-5.1)

Note: I have not yet tried all of combinations of characters, seen every square inch of dungeon, talked to every one, or found every secret. However I will in time. Please be patient with this solve...

What to expect coming soon and what more information I will add... What items are found where, how much, which town, Supporting Characters (contained within solve...) Detailed Solve (in progress)

Table Of Contents

Character Type Information
Starting Statistics
Character Review
My Recommended Party
Tips and Tricks to FFL2
MAGI
Solve

Character Type Information

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Starting Statistics

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TYPE M Human F Human M Mutant F Mutant Robot Slime Baby-D Imp

HIT POINTS   59       52       52        45        60     52     45      31
STRENGTH     6        5        5         4         6      5      5       5
DEFENCE      3        3        3         3         6      5      5       5
AGILITY      5        6        4         5         5      2      2       5
MANA         3        4        6         6         0      6      6       6

Weapon Long Sw Rapier Hammer Bow Colt Armour Bronze Bronze Bronze Bronze

Talent1                        Blizzard  Flame            Dslve  Nail    Nail 
      2                                                          Flame   Sleep

Strengths Pa/Po Quake Weaknesses Fire

Character Advantages/Disadvantages

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M Human-good overall character; should have at least one in party; Overall a stronger character but lacks agility F Human-good overall character; pairs up well with a M Human; Overall a fast attacking character, good for attacking single monsters before they attack M Mutant-good magical character; lower magic skills, but stronger physically; Not nessessary in a party but pairs up well with a F Mutant. Spells come in handy F Mutant-good magical character; high magic skills but lacks physical strength should have at least one in a party, spells save money. Robot-strong starting character due to high attributes and weapondry. Lacks all types of magic...have not played much with one... Slime-mediocre character; have not played much with one... Baby D-good monster for first selection; lacking agility, but has other high attributes and good talents Imp-mediocre character; lacks HP, but is overall strong in other attributes; decent starting talents. have not played much with one...

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1 M Human, 1 F Human, 1 M Mutant, 1 F Mutant. This provides a good balance of characters. You can base your party off of my findings, your strategy may be different from mine, so adapt accordingly. MH, FH, and MM, provide a good strong start physically and FM is there just to gain exp. As time passes the tide will turn. MM will become your worst character, lacking in magic and in strength, however talents of CURE, and BLIZZARD come in handy, as well, he is a good person for storage, dummy, and useing ordinances. MH will probably your next weakest. Decent strength, but not fast enough or high enough. FH will be your strongest and quickest. Good attacker for 1 monster groups. FM will be your best character, except for bosses and magic resistance enemies. Thunder, Ice, Cure, Fire, and Flame are excellent spells for defeating large and small groups. Works nice with books as well and packs a large punch.

If you are daring, try a weaker starting party. Usually if you are weak at the beginning, you will have an extremely slow start, but at the end you can kick butt. Take at least 1 FM, and 1 H of your choice.

Tips and Tricks to FFL2-common sense stuff

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-save often good places are in the middle of large dungeons, and before bosses -check your PRISM MAGI often to see how many MAGI, if any, are left -before goinging into an INN, if you have CURE, do so! They charge only for HP not SP. -Hand down your upgrades in armour. Your leader should have most, then when you upgrade hand it down to the next instead of selling it. However, near the end, all characters should have the best armour possible. -Do not sell all items that are picked up right away, check to make sure you can buy it back somewhere, if you can't it probably means it is quite good -ALWAYS equip each character with a MAGI, I prefer POWER, DEFENSE, MANA, SPEED -Always use potions like body, speed, power...you can't buy them! -at hard bosses, try different combinations of weapons and magic to see what works best...if you fail the first time try several times before reloading since often the boss will make an attack flaw which will let you win by a mere fraction. Although most of your party is stunned, do not give up!

MAGI

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The entire story is based on collecting MAGI! Story starts when your father gives you the Prism MAGI. Later you find him and you discover that MAGI can make people like gods. Your father, and a group of others, have sworn to protect the MAGI from the wrong hands of people and prevent an imbalance.

Through most of the game you will be told that there are 77 MAGI in the game. BUT near the end, you discover there are not 77, but 78. 77 was just to trick others to think that, and to protect the last MAGI.

Each MAGI has a special talent. The bonus that a MAGI increases only is in effect when a character has it equiped. The bonuses do not show up in the attributes.

NAME(# of MAGI)-power/description

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PRISM(1)-tells you how many MAGI are in the world (minus what you have)
PEGASIS(1)-teleports you just outside visit towns and landmarks
AEGIS(1)-?
MASMUNE(1)-?
POWER(9)-Increases a character's strength
SPEED(9)-Increases a character's agility
DEFENCE(9)-Increases a character's defence
MANA(9)-Increases a character's mana
THUNDER(9)-Increases power of Thunder Spell (immune?)
ICE(9)-Increases power of ICE spells (immune?)
FIRE(9)-Increases power of FIRE spells (immune?)
POISON(9)-immunity? increased ability?

2 more...to come...yet to beat the game...

The Solve

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World 1 (Normal)

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MAGI: 6 + 1 that you have *(Getting started) Go to the house in the top right, it has a bridge going to the door. Talk to the person in there and you will receive a CURE. When you leave the town, Mr. S, your school teacher will come along to help you. Go north of the town to the cave.

*(the first cave) MAGI: 0 ITEMS: Cure, Bronze Shield, Bow, Hammer BOSS: BabyWyrm (hp less than 120) This is a relatively short cave with no tricks, traps or bosses. I wouldn't call it a maze either. Just go through. This is a good place to start off getting your characters stronger. Enemies are generally weaker, and Mr. S will give you a good advantage over them. There is a monster guarding the exit. Just let Mr. S dissolve it in the first round. Before leaving the cave get Mr. S to cure you all since he will leave immediately after.

*(Ki and the hidden place down south) Go north west until you hit a large shrine. Go in. Talk to Ki at the end of the shrine. She will tell you that there is a hidden fortress down south. Go down south to a dense forest. In the middle there is a large rock. Go south east until you zoom in. You may have to walk around on each square before finding it.

*(Fortress) MAGI: 3 (POWER, SPEED, MANA) ITEMS: Whip (there is one more...) BOSS: None Somewhat of a maze, but not really. Just follow through the building. Be sure to check each treasure chest! Most are empty but you may find something good. When you hit a room where two people run away, follow through the doors and don't bother checking the three chests since they are empty. Before going to the two guys, get the MAGI in the three treasure chests in the room to the right. Equip them immediately, and then go to the room where the men are. Follow them outside. Talk to the closest one.

*(the follow up) Now go back to the shrine and talk to Ki, she will heal you and will join your party. Now go north (west a bit), and then east of a town. Go into Ashura's Base. I suggest you have at least a spare set of weapons for each person, not nessessary good ones but go in with about 30+ uses left.

*(Ashura's Base) MAGI: 3 (DEFENCE, FIRE, ICE) ITEMS: Axe, Silver Glove (I think there is more...) BOSS: Rhino (HP, approx 200) Again, no real maze, just follow through taking the first door and staircases you see, however if you check all corners you will find treasure chests laying around with some goodies inside. Don't bother talking to anyone since they are all monsters. Walk carefully and slowly around them since you don't need another fight. The boss will be guarding the exit. Talk to him and you will get into a fight. 2 good hits should do it, use Ki's Thunder book and the person with the SPEED MAGI's weapon finish it off. Two strikes in the first round should be enough. The base will start colapsing, after the boss there are three chests with 3 MAGI, pick 'em up and leave.

*(Follow up) Just north of the base is a beanstalk!, to go to the next level go to the bean stalk and warp. However, when you do Ki, will leave, so if you want to hang around you can and get your characters stronger until Ki runs out of CURE and THUNDER. But by now you should be strong enough...

The End: WELL FOR WORLD 1

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IF YOU HAVE ANY ADDITIONS LIKE WHAT OTHER ITEMS CAN BE FOUND AND WHERE, PLEASE WRITE ME AT:

World 2 (Ruled by ASHURA --sandstorm world)

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MAGI: 7 + 7 that you have *(getting started) Walk south into the town. Stock up on all you need and talk to the people. You will find out that there is a hidden base somewhere within the sandstorm. Leave the town and head south and A FEW steps east. Walk around until you find a spot where the sandstorm isn't. When you zoom, you will find a town and a tower. Stock up and rest in the town and then head to the tower.

*(The Tower) MAGI: 7 (SPEED, POISON, THUNDER, FIRE, ICE, POWER, MANA) ITEMS: Sabre, Colt Gun, Silver Shield, Magic Potion, Power Potion, Silver Helmet, Battle Sword (one more I think...) BOSS: (2) A WOODMAN, then ASHURA Again, no real maze. Just follow through, when you hit the Woodman and defeat him "Mask" will join your party. To get his equipment just follow up the stairs, they are at the shelf. Now follow the rest of the tower. Be sure to pick up all the items, as the potions are unbuyable. When you get to ASHURA, usually you will have an Octupus attack, kill the octupus first since they will use INK and blind you. When you reach ASHURA, be sure to have optimally equiped your party. Each member should have full armour, your strong characters with the Battle Sword, and your quick character with the Sabre. Magic characters should have an agility weapon or the Colt Gun. NOTE: ASHURA is 100% resistant to MAGIC! If you have problems defeating him, move your magic characters to the front to take the damage first, then you will have more rounds to hit him with your weapon characters.

*(follow-up) MAGI: 1 (DEFENSE) After defeating ASHURA, Mask will leave, and you go to check up on Ki. Walk up to her, and you will find she is extremely sick. Talk to the person beside her and get the DEFENSE MAGI. You will discover you need to go to the giant's world and get the MICRONIZE POTION. So, go!

World 3 (Giant's World)

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MAGI: 3 + 15 you have Walk south to the town. Talk to everyone. You will notice on the entrance to the town, there is a small path on the right before the main town starts. Go there and you will meet your DAD, talk to him and you will recieve the THUNDER MAGI. Continue through the path and then talk to the shop owner in the building. Now go back to the Cafe, and talk to Johnny. He will tell you about the spot in the cliff. As well as how you can climb up the shelves.

Now leave the town and go west and find the dark spot in the cliff. Go in. Check the south west house first. Get the MAGI, and then go north east to the house. If it says you need more MAGI, you are missing one, go back and get it. Go in and climb up the shelves. Get the potion and leave back to world 1, and then to the Shrine.

World 4(Inside Ki)

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MAGI: 7 + 18 you have *(Six Paths) MAGI: 7 (ICE, SPEED, POISON, DEFENSE, THUNDER, FIRE, MANA) BOSS: Phagocyt(8) When you have the micronize potion, walk up to Ki and get it. Go south, and you will notice there are 4 paths, the middle 2 split to make a total of 6. At the end of each path there is an entrance. Go in each and pick up the MAGI. Once you do you will exit to the entrance. Once you have all 6, go north of where you came in. You will see a cell guarding the last MAGI. Defeat them and get it. You will exit Ki automatically. Talk to her and leave for the furthest world you can reach through the pillar of the sky.

World 5(Apollo's World)

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MAGI: 10 (DEFENSE, ...)
*(Meet Apollo!)
Walk south east to the giant castle. Talk to Apollo, and he will give you
the DEFENSE MAGI. As well, he will give you three clues of where the MAGI
are in this world. Leave and head east.

*(??) TO BE COMPLETED...

ORDER UNKNOWN!! The following is what I can remember, but not in the correct
order!! (they are all near the end)
Nasty Dungeon

There is only 1 MAGI here, but it is really helpful. First go down into the cave, and then pick up the MAGI in the first chest. This is a huge dungeon and has lots of goodies for you to pick up. If you dare, and if you have time go through this dungeon, making sure you check each path, and grab all of the stuff. You will probably need more than one trip since you will be full. You can make tons of money here.

The Town World

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At this world, you end up in a town, no monsters. Talk to everyone. Now go to the jukebox and play the "Heroic Tune". You will be captured. Talk to the guard, and your father will let you free. Walk around going to each floor until you find your father and take a nap. You will wake up with a disaster. Get out! Your father will join you and help. At each stairway there is a miniboss, defeat it and get a MAGI. The town has been creamated. Leave to the beanstalk, and defeat the final boss.

The world after

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Now go to the next world. Go through the only path until you see two people. talk. One is a kidnapper! Your father will then take an ICE MAGI and defeat the kidnapper, however it comes back to life. Now you must defeat it with a good olde fight.

Edo ~~~ Goto the large town with a lot of houses on the outside. Talk to the middle guy blocking the bridge and defeat him. Then go northeast to the other town across two bridges. Talk to the detective. Now go back to the other town and talk to the Sword/Armour shop owner. Buy all you can, since once you do the rest the owner will disappear and you cannot buy his "good stuff" any more.

Go south east to the docks. Get to the middle(second), dock and walk all the way down. Go through the boat. Check all the corners for chests! Get the detective and leave the boat.

Go to the court yard south west of the first town. Talk to the guy in the middle. Watch the scene, and go back to the second town. Talk to everyone in the detective's house. ....can't remember the rest.....

written by: Waiki Lee

http://www.geocities.com/TimesSquare/5759

Acknowledgement

Annotated by Waikisoft for the RPG Gamers archive.