Final Fantasy Tactics Walkthrough
Frequently Asked Questions
Q. Is is true you can get Cloud?
A. Yes.
Q. How do I get Cloud to join my party?
A. See the "Cloud Subquest" section of the walkthrough.
Q. How do I beat Wiegraf?
A. Equip the Auto-Potion ability and a gun on Ramza. Run from Wiegraf and keep using the Yell command to boost your speed. Repeat until you are getting seven or eight turns in a row, then start shooting at Wiegraf. Against Velius, stand still and shoot at him until he dies.
Q. How do I ride a Chocobo?
A. Move the character onto the same square as the Chocobo.
Q. How do I use the Samurai's ability Draw Out?
A. First learn the ability you want to use. Then buy several of the corresponding Samurai sword. During battle, you can use the ability if you have the appropriate type of sword in your inventory (NOT equipped). Note that this may break the sword, so buy several copies.
Q. How do I learn Ultima?
A. Only Ramza can learn Ultima, and he can only get it from the assassins in Limberry Castle in chapter 4. He must be in the form of a Squire; then, when the assassins cast the spell on him, he will learn it.
Q. Where is the Deep Dungeon?
A. After you beat Murond Holy Place, go to Warjilis Trade City. You will see a scene at the bar, then the way to the Deep Dungeon will appear.
Q. How do I beat / find items in the Deep Dungeon?
A. See the Deep Dungeon section of the walkthrough.
Q. How do I beat the Lionel Castle Gate?
A. Give Ramza the Chakra ability and have him use it every turn. Don't open the gate until the fight outside is finished.
Q. How do I learn Zodiac?
A. You can only learn Zodiac from Elidibs, the boss of the Deep Dungeon, by having him cast it on one of your Summoners. Equip the MP Switch ability to survive it.
Q. Can you get Aerith to join?
A. Aerith is in the game, but you cannot get her in your party, unfortunately.
Q. Is it possible to find Mog in Sweegy Woods?
A. Nope; this is just another one of those false rumors.
Q. How do I recruit monsters?
A. You need a Mediator. Then just use their Invitation skill on the monsters.
Q. How do I poach enemies?
A. Equip the Thief ability Secret Hunt and kill a monster with a regular attack. Then go to a Fur Shop in a trade city and you can purchase what you've poached.
Q. Where do I get all the Zodiac Stones?
A. Look in the Zodiac Stones list near the end of the file.
Q. Why don't any of the characters have noses?
A. Your guess is as good as mine. Some genetic defect or something, I suppose.
Walkthrough
(Chapter I is written from memory, so there may be a few mistakes.)
The game begins at Orbonne Monastery. A band of enemy knights shows up, and you have to fight. This battle is pretty much automatic. Gafgarion and Agrias will take care of most of the enemies. Just throw stones at the enemies for a couple turns. Afterwards, Delita will capture Princess Ovelia and flee. Ramza then has an (extended) flashback about Delita.
Chapter I: The Meager
All of Chapter I is a flashback to Ramza's days as a Hokuten Knight-in-training. You (Ramza) and Delita will be at the academy in Gariland, where you receive the assignment to defeat some thieves in the town. You are automatically joined by four Squires and two Chemists, then the first battle begins.
After you win the battle, you will go to the map screen. If you lost any characters in the fight, go to the Soldier Office and recruit some new ones to replace them (or just reset the game). This is the only time you should use the Soldier Office — if you lose anybody later in the game, you're better off resetting.
Buy some Potions and a few (1–2) Phoenix Downs and head west to Mandalia Plains. As soon as you leave the city, you'll have a flashback to the death of Ramza's father Balbanes. After that sequence has ended, you'll move on to Mandalia Plains. Here, you'll meet Algus. Choose to save him, then beat up the enemies while protecting Algus.
Back on the map, go up to Igros Castle. You'll have a brief chat with Dycedarg, then you'll be sent to find Marquis Elmdor. Buy new equipment and stock up on Potions. You may want to gain some levels on Mandalia Plains before proceeding.
Head down to Sweegy Woods and complete the battle there. Before proceeding, make sure all your troops have the Throw Stone and Dash abilities. When you get the JP, pick up Accumulate, Move+1, and Counter Tackle. Ramza can also use the Yell ability, which you'll want to get as well. Chemists should have Potion and Phoenix Down. AVOID job changes at this time.
As soon as you enter Dorter Slums, you'll enter a pretty tough battle. Upon your victory, you'll be able to visit the town. Buy new equipment and stock up on items. You'll want at least 10 Potions and 4 Phoenix Downs. When you're ready, go on up to the Zeklaus Desert, where you'll have a battle at Rat Cellar. After you win, you'll rescue the Marquis.
Return to Igros Castle. Dycedarg will send you south to the Thieves' Fort. Thieves' Fort is easier than Sand Rat Cellar, so you shouldn't have any trouble. Following the battle, there will be a cutscene at Igros in which Teta (Delita's sister) is kidnapped.
Strip Algus of all his equipment, as he'll be leaving your party shortly. Go back up to Igros. A series of scenes will follow in which Ramza and Delita decide to rescue Teta, and Algus leaves. At this point, you'll probably want to start changing Jobs. If any of your characters can become Monks, do so; they're very strong fighters. Ramza I would recommend as a Knight. It would also help to have a Black Mage and Archer. However, you will still want to have a healer, so give one of your characters the Item ability and the Chemist's Throw Item support ability. Make sure to buy equipment for the new jobs!
Return to Gariland. Buy plenty of Potions (12 or so) and Phoenix Down (6 should be sufficient). Go north to the Lenalia Plateau. You'll have another battle against Miluda (Wiegraf's sister). After the battle, check your item supply. If it's sufficient, just go on ahead to the Fovoham Plains.
At Fovoham Plains, you'll square off against Wiegraf and his Chocobo Boco. This battle isn't too difficult if you have good Jobs. If your item supply is okay, you can continue directly on to Fort Zeakden, the final battle of the chapter, where you'll have to fight Algus. You will need non-basic Jobs (particularly a Monk and Archer) for this battle.
At Fort Zeakden, you'll find Teta being held captive by Golagros, a Death Corps knight. Algus and Dycedarg arrive with some troops, and Algus shoots Teta and Golagros. You then fight Algus. After you kill him, the fort will blow up, and the chapter ends.
Chapter II: The Manipulator & The Subservient
You now return to the present, at Orbonne Monastery. Your current mission is to rescue Princess Ovelia. Rad and Agrias's two Knights will join your party, and Agrias and Gafgarion will join as Guests. You still have all your characters from Chapter I (except Delita).
If you have any abilities to learn, get them, then go north to Dorter, where another battle awaits. At this point, you should not have any characters with basic Jobs (Squire or Chemist), and you'll want to have a Monk, Archer, Wizard, and Priest somewhere in the party. A Mediator is also useful. If you want to take the time to get it, you can also get the Thief Job.
You now have the ability to take Propositions at bars. You can earn a lot of gil and some JP from these jobs. Always use the maximum number of days possible. All the stores in the three towns have new items, so pay them a visit. Don't buy any equipment for Gafgarion. Stock up on Hi-Potions and Phoenix Downs.
When you feel confident, go to Araguay Woods, east of Dorter. Here you have to save Boco (the chocobo) from the goblins (pick the second choice). After the battle, Boco will join.
Back on the map, go into your formation screen and change Gafgarion into a Time Mage (this should cause him to lose all his equipment). Then continue on to Zirekile Falls. Here you'll find Delita and Ovelia being attacked by some Hokuten Knights. The Knights demand that Gafgarion join them, and he does. You then have to fight him and the knights to save Ovelia.
After the battle, Delita will leave you with Ovelia. Ramza decides to go to Lionel Castle. On the map, help yourself to Gafgarion's equipment. The next battle is a toughie. I recommend having an Archer, a Black Chocobo (Boco will lay eggs), and a Priest or Wizard. When you're ready, go to Zaland Fort City.
You'll meet Mustadio, who is being chased by some bad guys. You get a choice whether to help him or not. Choosing the first option means you have to keep Mustadio alive to win the battle, while the second doesn't. So choose the second. No matter what you pick, Mustadio joins you afterwards as a Guest.
When all the talking is finished, go back into Zaland to pick up supplies and equipment. There's a new staff, hat, and armor. Your next stop is Bariaus Hill. When you first get here, there's no fight, just some dialogue. Afterwards, you'll be back on the map, but Bariaus Hill is still red. This time when you go there, you do get a fight.
You can now finally get to Lionel Castle (there's no fight). You'll chat with Draclau and learn about the Zodiac Stones. Agrias and Ovelia will then leave the party. Then you get to go shopping! There is a lot of really powerful equipment here, so load up on it.
Fight your way through the swamp, but don't go to Goug. Instead, return to Zaland — the shop has some new equipment (Platina Daggers, Green Berets, and Wizard Outfits). Then move on to Goug. The store has accessories — pick up a Wizard Mantle or two for your magic users. Make sure you're stocked up on Hi-Potions and Phoenix Downs.
Try to leave the city and you'll be immediately thrust into a battle. Deploy your Mediator (if you have one), somebody with a bow, and somebody with black magic. Rudvich, the leader of the Bart Company, will appear with Mustadio and Besrodio captive. Mustadio reveals the location of the Zodiac Stone. Ramza forks it over and you find out that Draclau was in on the plot.
After the battle, Mustadio reveals that the Zodiac Stone that Rudvich got was really a fake. Mustadio will now join as a normal party member. Re-equip him. Take the ship over to Warjilis Trade City. Upon getting off, you'll bump into Delita again. Go to the bar and accept the proposition (to find the Highwind!), then go back to Goug for the job there as well. Just go back and forth between the two cities until both jobs are complete.
Now go up to Bariaus Valley, where you'll find another fight — a really easy one to save Agrias from the Hokuten. Agrias will rejoin, this time as a normal (non-guest) character. Somewhere around here you may pick up a Giant Axe; it's a VERY strong weapon — give somebody the Equip Axe ability and have them use it.
Your next stop is Golgorand Execution Site. The execution turns out to be a trap, and you have to fight Gafgarion. Good luck, you'll need it.
Eventually you'll win. There will be a long scene back at Lionel Castle in which you find out more about Ovelia's past and Draclau's plans. Return to Warjilis, where you'll find some new armor. Make sure that Ramza has the Chakra ability and Punch Art equipped. Equip the Arrow Guard ability on any characters that have it.
Ramza will go to open the gate, but Gafgarion shows up yet again and surrounds the castle. The gate battle isn't quite as bad if you play your cards right. After the gate battle, a save game screen will pop up — there's another battle right after this one. This time you're up against Draclau, who uses his Zodiac Stone to turn into Queklain. Beat him and he'll drop another Zodiac Stone. You'll see a scene with Delita and Prince Goltana in which the Lion War begins, then Chapter 2 ends.
Chapter III: The Valiant
Chapter III begins with more of Goltana's plotting. You'll then cut to Ramza in Dorter. The shops have a lot of new stuff (those Cashmere Bags are really powerful, although spendy), plus the Fur Shops are open — you can now use the Thief's Secret Hunt ability to poach enemies and get items from them at the Fur Shops.
For additional shopping, visit one of the castles (Lionel or Igros). Spend a while completing propositions, buying stuff, and building up your characters. If you're offered any "contest" Job, take it right away.
When you're ready, go to Goland Coal City. There's an easy "fight" here where you have to rescue Olan. After you save Olan, he'll head off to the south. There's no new equipment in the Goland shops, so head on to Lesalia. There's no fight when you first get here, just a short chat with Zalbag. However, as soon as you leave, you'll have to fight Zalmo. It's a pretty easy battle. Alma then joins up as a Guest. De-equip her Healing Staff, Barette, and Red Shoes.
Go to Dorter for new equipment, then go to Orbonne Monastery. Go to the Underground Book Storage, where you'll find Simon wounded. He tells you about Funeral's plot, and Ramza chases after the troops looking for the Virgo Stone. Don't save your game (to avoid being stuck in the monastery). You will go down to the second floor and have a fight.
After beating the second floor, save in a separate slot, then go to the third floor for another battle. Upon winning, you have yet another battle, this time with Wiegraf. Meanwhile, Izlude escapes with Alma captive. Outside, the Aries Stone will take over Wiegraf and turn him into Velius. Simon will then show up, give you the Germonik Scriptures, and die.
Back on the map, go to the Brave Story option and check out your Treasures. Examine the Germonik Scriptures and press Triangle to read it. After you read it, go to Dorter. A wizard will demand the scriptures and ask if you've read them. The route to Riovanes Castle will now be open. You will cut to a scene with Delita and Ovelia.
Go into Dorter and check the shops (new equipment available). Keep the Holy Miters for your magic-users, as they raise their MP significantly. Don't miss the White Robe for your magic-users. Go up to Lesalia for more new stuff. Then continue to Grog Hill. After the battle there, you'll meet up with Olan again.
Your next stop is Yardow Fort City. Here you'll meet Malak and Rafa. You have to save Rafa (Malak is on the other side) from the Riovanes guys. Deploy lots of magic-users; skip the Archers. Malak will teleport away when you defeat him and you and Rafa will hide... but not for long. Malak, in the form of a frog, will deliver an ultimatum, then disappear.
Before you leave Yardow, stop at the shop and pick up some Golden Hairpins, which raise both your HP and MP a lot, and get Rafa a better weapon. Fight through Yugou Woods and its undead inhabitants, but don't go to Riovanes Castle just yet. Make as many Dragoons (Lancers) as you can. You'll also want the Chemist's Auto-Potion ability. Red Chocobos are also a big help. Go back to Lesalia and outfit your characters with the best equipment you can get, and buy lots (30+) of X-Potions. Also buy some accessories that increase your move range or speed.
When you think you're ready, save your game, then pay a visit to Riovanes Castle. You'll see a scene with Barinten, then have a chance to save — save in a separate slot. Equip Arrow Guard on any characters that have it. After you defeat everyone outside the gate, a wounded Knight will crawl out. DO NOT SAVE IN YOUR MAIN SLOT. SAVE IN A DIFFERENT SLOT.
Now, make sure you're prepared. You're about to face a Zodiac-charged Wiegraf, and he is rather powerful. However, if you know what you're doing, he isn't that hard to beat. Turn Ramza into a Chemist and equip him with a Mythril Gun, then set his secondary ability to Guts. Drop all your Potions and Hi-Potions, so that you will only use X-Potions when you Auto-Potion. Make the other characters Dragoons. A recommended setup:
- Ramza (Chemist): Guts / Auto-Potion / Equip Armor / Move-HP Up
- Philo (Dragoon): Punch Art / Counter / Attack UP / Move-HP Up
- Jennie (Dragoon): Item / Speed Save / Concentrate / Move-HP Up
- Agrias (Dragoon): Item / Caution / Gained JP Up / Move+1
- Mustadio (Dragoon): Item / Auto-Potion / Gained JP Up / Move+1
When you defeat Wiegraf, you'll go to the next battle, on the roof. Be sure to save the game because the next battle is even harder. Equip any accessories that boost speed or move. You have to fight against Marquis Elmdor and two assassins while protecting Rafa, who has incredibly bad AI. This is the hardest battle in the game. All you have to do is take out one of the enemies, but are you lucky enough to get a chance to attack?
After you (eventually) defeat Elmdor, he retreats with his two assassins. Rafa will use the Zodiac Stone to revive Malak, then they will join you and you get your Zodiac Stones back, along with the Aries and Pisces stones. It's all downhill (mostly) from here.
Chapter IV: Somebody to Love
Chapter IV begins in Zeltennia Castle in a scene with Orlandu and Olan. Then you're back on the world map.
Ramza has a new appearance, as well as a new ability (Scream), so be sure to learn it. Be sure to change back to your normal jobs if you're still altered from the Wiegraf fight.
While you're still at Riovanes, you can do a bit of equipment upgrading (stick with the Aegis Shields, though; they're good against magic). Go up to the pass near Lesalia. This is a routine battle against some Nanten Knights. Whip through here and continue on to Bervenia Free City. Before you enter the town, equip the Maintenance ability on everybody who has it, and give Arrow Guard to the people who don't. Also, strongly recommend having a Thief along. In Bervenia, you'll encounter and fight Izlude's sister Meliadoul, accompanied by some ninjas. Meliadoul will teleport away when you defeat her.
Bervenia's shops don't have anything new, so move on to the Finath River. After beating that, you can finally get to Zeltennia Castle. Ramza will go to the church, where he'll meet Delita again. Delita explains more of the church's plan. Zalmo then shows up, and it's fight time. With Delita's help, it's pathetically easy. After the battle, you'll meet with Balmafula, then Delita will leave.
Restock your items (you'll need lots of X-Potions), then go to the Bed Desert, south of Bervenia. Here you'll encounter another Shrine Knight, Balk, in a tough battle. This is one of the last difficult encounters of the game.
After beating Balk, go to the Bethla Garrison. You'll have a choice as to whether to go to the south or north wall. Each is a different battle. The south wall is easier. Whichever way you go, you'll end up at the floodgate. Save your game in a different slot, then continue. You have a really cool battle in which you have to open the dam and flood the garrison. After blowing up the dam, you, Olan, and Balmafula will rescue Orlandu. ORLANDU THEN JOINS YOU! He has all of Agrias's, Gafgarion's, and Meliadoul's sword techniques, plus a full set of Crystal equipment and the Excalibur. He is hell on wheels.
Delita then offs Prince Goltana and frames Cid (Orlandu). A cutscene instructs you to go to Limberry and rescue Alma. A handy new path opens up between Bethla and Zirekile Falls.
Go back up to Bervenia — the stores actually have new equipment! Keep the Golden Hairpin for your magic-users, though. Zeltennia has even more new equipment. Be sure to stop in for an upgrade.
At your next stop, Zarghidas Trade City, you'll run into Aerith! Buy a flower from her, then head into town (no fight). There's a couple of propositions and yet more new equipment. Before you leave, buy five Angel Rings (or however many you need to get five) or you will regret it.
Pop on down to Germinas Peak, where you'll have a run-in with some bandits. With Orlandu in your party, this battle is a breeze. After the battle, you may want to get into a random battle at Germinas Peak with the Move-Find Item ability equipped (make sure the character that has it has a low Brave). Move to the very top of the peak and you should find the Vanish Mantle, a mantle that makes you invisible.
After Germinas Peak, you'll go to Poeskas Lake. This is another undead scenario, but it's really easy. You then see a scene with Dycedarg, after which you can go to Limberry Castle.
The first battle at Limberry Castle is the gate — easy. You'll then see a scene with Elmdor (who bears an uncanny resemblance to Sephiroth). Before you continue, save in a separate slot. Turn Ramza into a Squire (yes, a Squire), and equip Angel Rings on all the characters you plan to use.
Elmdor won't go down without another very difficult fight. Celia and Lede have 100% working death spells, and you only have a 10% chance of hitting Elmdor (he has Blade Grasp). Elmdor has a never-failing teleport (Teleport 2). It just ain't fair.
After defeating Elmdor in the throne room, you'll go down to the basement for yet another battle against him, this time transformed into a Zodiac monster. Meliadoul will help you out here. After you defeat him, you'll get the Sagittarius Zodiac Stone, and Meliadoul joins you.
Limberry Castle is now a normal town. When you try to leave, you'll see some long scenes. Now take a look at the map. Igros Castle has turned red. Hike all the way back there, but stop at Gariland on the way and buy Jade Armlets for the coming battle.
At Igros, Ramza will open the gate, and then you'll line up for a fight. Deploy Agrias, Orlandu, and Meliadoul. You'll have an easy battle against Dycedarg to save Zalbag. When he is killed, Dycedarg will turn into Adramelk and zap Zalbag. You then fight a continuation of the first battle against Adramelk. When killed, he will yield the Capricorn Zodiac Stone.
Now you can undertake a long subquest to get Cloud from FF7 in your party (and three other characters in the process). It's optional, but there's no real reason not to do it, as you get some cool characters.
When you want to get on with the game, go to Murond Holy Place, south of Gariland. Stop into Gariland on the way to buy some Thief Hats, and stock up on supplies (and buy some Holy Water). At Murond, you'll begin outside the church, then progress inside, where you'll face off against Vormav, Rofel, and Kletian.
You'll then go to the chapel, where you'll fight a possessed Zalbag, an Ultima Demon, and two Archaic Demons. After you defeat Zalbag, you will meet up with a dying Funeral. Funeral tells you that Vormav is going to Orbonne Monastery, then dies.
Back on the map, a handy route between Murond and Goug Machine City has opened up. Once you go to Orbonne Monastery, you're locked into the game's final series of battles. Your characters should be at least level 40. The last sequence of battles isn't all that difficult, just long.
The first battle at Orbonne is against some generic enemies — an easy battle. You'll now face a string of four battles against Zodiac Braves. First up is Rofel. After you defeat him, he'll suck you through a portal to Murond Death City, then destroy the way back. Your next opponent is Kletian. After that, you'll face Balk (brought back to life by the Zodiac Stones). After that, you'll head to the Graveyard of Airships. Vormav will use the Leo Stone to transform into a giant lion, Hashmalum. Defeat him and you'll get the Ragnarok sword. St. Ajora will then appear.
You now have one last chance to save your game. Equip the Ragnarok sword. Ajora summons four Ultima Demons, then transforms into Altima. Alma will join you as a guest for the final battle. After pounding on Altima for a while, Altima will reveal his/her/its true form, a skeletony-type of angel. The Ultima Demons disappear for this phase. When you defeat Altima's second form, the game is complete!
Cloud Subquest
You can get Cloud any time after you defeat Adramelk. To start the quest, go to Goug Machine City, where Besrodio (Mustadio's father) will show you a steel ball he's found.
Now go to Goland Coal City, in the center of the map. At the bar in Goland, listen to the rumors "Ghosts of Colliery." You will be asked to fight a monster in the coal mines. Leave the bar. Go to Lesalia. Ramza will go into the bar and learn more about the coal mine job. On the way out, Beowulf will stop you and ask to come with you. Agree and he joins you (as a Guest).
Return to Goland, where you'll be forced into entering the Colliery Mines. You have to fight through three floors before you reach the sewers, where the Holy Dragon Reis is being attacked by some demons. You have to save her. Reis and Beowulf then join you, and you get the Aquarius Zodiac Stone.
Return to Goug. Cloud will put in the Aquarius stone in the steel ball, which transforms into Worker 8. A comical scene will follow, then Worker 8 joins you. On the way out of town, you'll get another scene in which Besrodio puts together another device that also requires a Zodiac Stone.
Now go to Zeltennia Castle. Go to the bar and listen to the "Cursed Island" rumor. This will open up a new path on your map to Nelveska Temple. Buy some Softs before you leave town for the coming battle. Go to Nelveska and you'll be attacked by Worker 7*new. After Worker 7*new goes down, you'll get the Cancer Zodiac Stone.
When you try to leave Nelveska Island, Beowulf will use the Cancer stone to restore the dragon Reis to her normal human form. She will re-join your party, keeping all her dragon abilities. Strangely, even in human form, she can't use equipment.
Hike all the way back to Goug. Besrodio will power up the weathervane with the Cancer Stone and it will summon Cloud. Cloud, in typical Cloud fashion, will refuse to let you introduce yourselves and run off in pursuit of Sephiroth.
Now you have to go all the way to Zarghidas Trade City. Remember when you met Aerith here earlier? She's being accosted by some thieves. Cloud comes to save her, but has another one of his schizophrenic breakdowns. You have to save him from the thieves. Afterwards, Cloud will join you.
In order for Cloud to be able to use his limit attacks, you need to find his Materia Blade. Equip the Move-Find Item ability on somebody and go to Bervenia Volcano. Get into a random battle there. During the battle, move your Move-Finder to the very top of the volcano, where you'll discover the Materia Blade. Then finish the battle.
Equipping Cloud with the Materia Blade allows him to do Limit attacks. However, Cloud really isn't all that great a character. His Limit Breaks take a long time to charge, and he starts at level 1. But you did get some cool other characters (Beowulf and Worker 8).
Deep Dungeon
The Deep Dungeon is a dungeon with ten floors (each a separate battle), each packed with really powerful equipment. It's completely optional, and in fact is more difficult than the actual end of the game.
You can only access the Deep Dungeon after you beat Murond Holy Place. Then go to Warjilis Trade City. When you arrive, you'll automatically see a scene in the bar in which Ramza overhears a rumor about the Deep Dungeon. When you leave town, a route will automatically pop up to the tiny island to the east, which contains the Deep Dungeon.
The Deep Dungeon has ten floors, all with fruity names like TERMINATE or MLAPAN. The Deep Dungeon is completely dark. You can see your guys and the enemies, but you can't see the terrain. Crystals left by dead guys will light up much of the area, but there's another way to see. Just choose an attack with a really long range like a gun attack, Beowulf's Shock, Worker 8's Dispose, or best of all, Teleport (as this lights up the whole map). This will highlight most of the panels on the battlefield.
Not only do you have to beat the enemies on each level, but you have to find the exit to open up the next level (if you kill all the enemies without finding the exit, you'll just back to the map screen and have to replay the level). The exit's location is RANDOM. However, it is usually on the enemy's side of the battlefield, and often in a corner. The best way to find the exit is to use Beowulf's Chicken spell to turn one of the enemies into a Chicken. It will stay Chicken-ified for quite a while, and you can just recast the spell when it's close to wearing off.
Each level contains a number of cool items. You can only get these by using the Move-Find Item ability. Also, you have to have a LOW Brave level, or else you will get Phoenix Downs instead. Rafa has a really low Brave level, and Beowulf's is pretty low as well. You can also artificially lower your Brave level by using the Mediator's Threaten ability, or the Oracle's Foxbird spell. Recommend giving your item-finder Germinas Boots to increase their move and jump range.
For exact item locations, see each level's battle strategy. In order to use these locations properly, you have to rotate the camera so that your characters are facing down and to the left at the start of the battle. Then (0, 0) is the lower left corner.
The first floor, Nogias, is just kind of practice, but you can get some good guns in it. Then you go to Terminate, which is similar. Be sure to pick up the Save The Queen sword on this level; recommend giving it to Agrias. The Blood Sword is on this floor as well, but isn't all that great.
The third floor, Delta, is easier than the first two. It contains two great pieces of equipment: the Yoichi Bow and the Mace of Zeus. On Valkyrie, you get lots of good stuff: the Faith Rod, Kaiser Plate, and the Fairy Harp.
The Deep Dungeon gets tough again on the oddly-named level 5, Mlapan. It contains another Excalibur sword (be sure to get this one!), which is good for Beowulf. It also has the best ninja sword, the Iga Knife.
Next stop is Tiger. You can pick up the Blast Gun, the best gun, here. Floor seven is Bridge; be sure to bring somebody with the Secret Hunt (poaching) skill. If you fight any monsters called Sacred, poach them for the best spear in the game.
The next floor, Voyage, contains some really useful stuff: the Ragnarok sword, Robe of Lords (a GREAT robe), and the best bow, the Perseus Bow. The final normal floor is Horror. It holds the game's best armor — the Maximillian, Grand Helmet, and Venetian Shield. You want this stuff.
Before you go into End, make sure you have a Mediator with the ability Solution. If you want to learn the game's best call spell, Zodiac, deploy your best Summoner (in Summoner form) and equip him/her with the Time Mage ability MP Switch.
When you enter End, you'll meet some weird old guy named Elidibs, who will turn himself into a Lucavi. You'll be accompanied in this battle by the Byblos, a purple Apanda. After defeating Elidibs (and hopefully learning Zodiac from him), you'll get the 13th Zodiac Stone, Serpentarius. Byblos will then join your party as a normal character.
Congratulations! You've beaten the Deep Dungeon! Go back into End after you defeat Elidibs and bring an item-finder. On the top level (where Elidibs was), there are four items: two Elixirs, the Chirijiraden (the best samurai sword), and the Chaos Blade. The Chaos Blade is the best weapon in the game; it has a whopping 40 attack points, automatically Regens you, and petrifies enemies!
Another thing: go back into End and bring Reis along. Use her Dragon Tame to recruit one of the Tiamats (if there aren't any, just try again). They're THE best monster in the game, and they're almost as strong as (if not stronger than) Orlandu!
Still haven't had enough? Equip all your characters with Catch and go to Horror. The Ninjas here will throw a variety of nice weapons at you, which you can then obtain. If you're at a high enough level, you can even get Chaos Blades!
Battle Strategies
Chapter I: The Meager
Battle 1: Magic City Gariland
The key in this battle is to advance slowly and not to let your characters get spread out. Stay on the left side (away from the bulk of the houses) and make good use of your Chemists. Attack the enemy from behind whenever possible. Don't worry about Delita; the Guest AI is incredibly incompetent and he'll get killed in almost every battle.
Battle 2: Mandalia Plains
Send a Chemist up to Algus right away and heal him (after he gets hit, that is). He'll probably run away, so your characters are free to concentrate on the enemies. Attack from above if you can.
Battle 3: Sweegy Woods
I really don't remember much about this battle. It wasn't very difficult, anyway.
Battle 4: Dorter Slums
Send three characters directly forward from your starting position (down the street), and send Ramza and the other character up the building nearby (where Delita and Algus go). Have Ramza move up to the top of the building and hit the Archer there, then, on his next turn, throw a stone at him and you should be able to kill it. The other characters should concentrate on the Wizards, then the Archer. If a character's counter gets low (0 or 1), use a Phoenix Down on them to keep them from dying permanently.
Battle 5: Sand Rat Cellar
This is a tough battle. When deploying your characters, deploy somebody with the Item command in the second group. Have that character go with Delita to heal him, otherwise he'll get killed quickly. Send the rest of your characters towards the other door. Algus will run into a suicide mission into the building, but keep healing him anyway. Don't crowd the doorway — let the enemies come outside to you.
Battle 6: Thieves' Fort
If you beat Sand Rat Cellar, you shouldn't have any trouble here. Just kill off the magic-users first, then concentrate on Miluda. If you have the Sword Break or Armor Break Knight abilities, use them on her. Recommend standing up on cliffs on the left side of the fort; you have a height advantage there.
Battle 7: Lenalia Plateau
On the first turn, attack the closest Knight as fast as possible; you should be able to knock her out on the first round if you've got a Monk. Play the first few rounds defensively. Send one or two characters after the Wizards, and possibly the Time Mage as well. If you have an Archer, send him/her up onto the tall ridge and shoot down on the enemies. After knocking out the Wizards, concentrate on Miluda.
Battle 8: Windmill Shed
Again, the key is to go after Wiegraf. Send Ramza along the bottom of the cliff to take out the Chocobo (Boco) and any other enemies down there. Then fight Wiegraf; Archers and Monks work well on him. Stay healed!
Battle 9: Fort Zeakden
Whoever you deploy on the second squad is virtually useless as they start far away from the action. Luckily, you can almost beat the whole fight just using Ramza. Just go after Algus and completely ignore the other guys. Ramza and a Monk should be able to finish him — use the Monk's Repeating Fist ability.
Chapter II: The Manipulator & The Subservient
Battle 10: Dorter Trade City
If you've got good Jobs, this battle should be no problem. Just move up the path and take out the enemies as you go. Agrias has a nasty habit of casting Blind indiscriminately on your own people (yet more proof that the guests are completely incompetent), so pay attention to which enemy she is using magic on and move away.
Battle 11: Araguay Woods
Your mission here is to save Boco (Wiegraf's Chocobo). The Goblins aren't very strong (especially with Agrias's and Gafgarion's help), so just rush them. Stay out of the ditches. Boco will usually retreat into a corner and will be chased by the lone Black Goblin. He (Boco) can take care of himself, so don't bother going after the Black Goblin. As the enemies are undead, you can use healing spells or items on them to damage them. Better yet, use a Phoenix Down — it's an instant death attack!
Battle 12: Zirekile Falls
First, take out Gafgarion. If you turned him into a crummy class before the battle (heh heh), you should be able to take care of him in one hit. Send a healer character up to Ovelia to heal her in case she gets low; have your other characters kill the two Knights. Delita will probably take care of the two Knights on the far side of the falls all on his own.
Battle 13: Zaland Fort City
This is a toughie. The enemy has some really powerful mages. Use magic, bows, and the Black Chocobo (if you have one) to take them out immediately. Don't attempt to enter the city through the gate — you can climb on the walls via the ramp if need be (or fly in on the Black Chocobo). One cool trick is to land a Black Chocobo next to Mustadio — he automatically has the Monster Skill ability, so you can use Choco Meteor on the enemies. Ramza's of little use here, but have him use Yell on your other characters.
Battle 14: Bariaus Hill
This battle is harder than it looks. On the first turn, Mustadio should go after one of the Summoners. Send a fast and/or magic-using character around the opposite side of the hill after the other. If you survive the first few rounds you should win — just stay healed. Keep Mustadio alive, as his gun is really powerful.
Battle 15: Zigolis Swamp
This is a fairly normal battle with a few quirks. First, if you end your turn in the swamp, you get poisoned. Second, almost all the enemies (everyone except the Molbol) are undead — that means you can use heal spells and items to damage them. It's quite effective.
Battle 16: Slums in Goug
This level is one of the toughest battles so far. Mustadio will be almost invariably killed at the start of the battle — he has no equipment and starts right next to the enemies. Don't worry about him. Move your guys up onto the roof. Use ranged attacks to take out the Summoners. Kill any unit that moves onto your roof; Thiefves first, Archers second. Don't chase enemies over to the other roof. Your highest priority is to keep your guys healed. Useful abilities here are Chakra, Counter, and Fire 3.
Battle 17: Bariaus Valley
Kill the Wizards first (using range attacks if you have them), then the Archers. This fight is really easy; just make sure Agrias stays alive. Because it's so easy, let the enemies' counters run out and pick up the loot they leave behind.
Battle 18: Golgorand Execution Site
Big Tip #1: The goal here is not to defeat just Gafgarion, but ALL the enemies. Deploy strong fighters in the second squad and your other characters in the first squad. Agrias is very useful here, as are Monks and Geomancers (use Hell Ivy; it stops the enemy and it almost always works). Move up on top of the gate and kill the Time Mages first, then stay up on the gate and attack the enemies as they come up to you. Save Gafgarion for last as he just keeps healing himself. It took me six tries to beat this level, so don't feel bad if you're having trouble.
Battle 19: At the Gate of Lionel Castle
Move Ramza down towards Gafgarion and have him use Chakra on every turn to heal the damage Gafgarion is doing to you. Don't attack Gafgarion or open the gate; just sit there and use Chakra. Meanwhile, your other four characters have to take on the gang outside the gate. Black magic and summon spells are useful because of their wide range. So are Mustadio's Arm Aim, Agrias's Stasis Sword, and every Time Mage spell. Once the melee outside the gate has ended, move Ramza up to the switch on the left side of the gate and he will open the door. Then have your whole gang rush through and attack Gafgarion. Try to break his weapon, or even better, steal it.
Battle 20: Inside of Lionel Castle
Spread your characters out in your initial deployment — Queklain will begin the battle by casting Nightmare, which will give you various nasty status changes. Use the Esuna spell (if you have it) to remedy them. Don't bother healing your characters (Queklain can kill them in one hit anyway), but revive anybody who dies. Use hit-and-run tactics whenever possible. Queklain has about 350 HP.
Chapter III: The Valiant
Battle 21: Goland Coal City
Deploy lots of fast characters (or use the Geomancer ability Any Terrain). Actually, it doesn't really matter who you deploy because Olan possesses the ludicrously powerful Galaxy Stop spell, which will freeze at least half the enemy forces every time he casts it. You'd have to try really hard to lose this battle. Just try not to get any of your items stolen, and pick up as many crystallized/chestified enemies as you can.
Battle 22: Back Gate of Lesalia Castle
Your other characters are behind the gate. Don't move them down off the front of the castle; let the enemies come to you. The majority of them will come up the right side, so position your characters there. If you stand on the railing, you have a height advantage. Because the enemies are often in clusters, magic (and geomancy) works well on them. The annoying part of this battle is Zalmo, who can cast Cure 2 and Raise 2. When you have the chance, start attacking him.
Battle 23: Underground Book Storage Second Floor
This is your first encounter with Lancers (Dragoons). They have a two-square range attack, and they can also jump. If one of them jumps at a character, move that character away before they land. The Haste spell is very useful in evading jumps, and Auto-Potion is great for healing. Take out the enemy Chemist so he can't heal the enemies, but save the Time Mages for last. If you have a Red Chocobo, use them — just keep them healthy.
Battle 24: Underground Book Storage Third Floor
If you have a Thief, you'll probably want to deploy him/her — Izlude has some cool equipment you can steal. Your first order of business is to kill the Summoner — Choco Meteor works well if you have a Red Chocobo. After the Summoner, go after the Archer that will have come up behind him. Watch out; Izlude has an incredibly long jump range. Haste is useful to avoid it. Ignore the other guys and attack Izlude. When he's low on HP, he'll teleport away and you win.
Battle 25: Underground Book Storage First Floor
There are two halves to this level — the half where you start and the half where the bad guys start. Just go after Wiegraf; there's not a whole lot of strategy here. If you can't kill him in two or so rounds, the other enemies will show up and you're in trouble.
Battle 26: Grog Hill
This is a run-of-the-mill battle, and it's an easy one too. Use your weaker characters to build them up. The only thing remotely challenging about it is the Chemists; kill them first and you're home free.
Battle 27: Yardow Fort City
Deploy somebody with healing abilities or you're toast. Block the gate to prevent the enemies from hitting Rafa, and heal her ASAP. The enemies start out clustered together, so use wide-range attacks (like summon spells or Agrias's Holy Explosion) on them. If you've got anybody with an attack that can go through the wall (like Choco Meteor), try to kill the Summoners. Stay out of hand-to-hand range when possible; the Ninjas can hit pretty hard.
Battle 28: Yugou Woods
Use cure spells (particularly Chakra) to do damage to the undead (note: the Revenant is NOT undead, but everybody else — including the humans — is). The two Black Mages are your toughest opponents. Summon spells also work well, as the enemies are usually packed together. You have to win this quickly, because the undead guys will revive when their counter runs out.
Battle 29: At the Gate of Riovanes Castle
Deploy your faster characters in the second squad (Red Chocobos are very useful here). Send them up the stairs to join Ramza's group at the drawbridge. Try not to take out Malak right away, as Rafa will teleport away when you do. Go after the Knights instead. When the Knights get low enough that they start running away, rush the castletop and use range attacks on the Archers. Keep your close-range fighters in the rear to fight off the Knights. The Monk's Revive ability is useful in bringing back your dead guys.
Battle 30: Inside of Riovanes Castle
Despite all the hype surrounding him, Wiegraf really isn't that difficult at all, if you know how to beat him. For his first form, you have just Ramza. Run from Wiegraf and keep using the Yell ability to boost your speed. If you can, sucker Wiegraf into going into the water and you'll be safe for a turn. If need be (when Auto-Potion doesn't activate), use X-Potions on yourself to heal. Eventually you will get fast enough that you will get two turns in a row frequently. Keep going until you are maxed out at 50 speed. Then use Accumulate a few times to build up your attack power. Now start blasting at Wiegraf with your gun. About four shots should do the trick. Wiegraf will disappear, only to return shortly later as Velius. Your other characters will now show up, but Wiegraf summons three Archaic Demons. You still have all your speed and power increases, so just stand still and shoot away. You should be able to kill him before he gets to move (he has about 1000 HP). The Lich summon spell also does a lot of damage to Velius, if you can get it off.
Battle 31: Roof of Riovanes Castle
It is entirely possible (and actually highly likely) that Rafa will be killed before you ever get to move, causing you to lose. It took me six tries before I actually got a turn (and then it took me another eight tries after that to beat this stupid level). When you do finally get to move, HEAL RAFA. If you're using a Priest as your healer, cast a Cure spell on an empty square within Rafa's move range. Rafa will move to the square to receive the spell and thus you can make her move away from the assassins. Then use a decoy to draw the enemies away from her. This level is almost all luck. Concentrate on one of Elmdor's assassins — once one of them goes down, you win. You either win it in one round or die in one round (usually it's the latter).
Chapter IV: Somebody to Love
Battle 32: Doguola Pass
There's not a whole lot to say about this fight, because it's nothing you haven't seen many times before. Send one or two characters up to the top of the pass while your other guys fight the main group of enemies.
Battle 33: Bervenia Free City
Deploy fast and/or shooting characters in the second squad, and fighters in the first squad. Use your Thief (you brought one, right?) to steal the Defender and Chantage from Meliadoul. Then, as in most boss battles, just rush her. Spread your characters out to avoid taking too much damage from the summon spells.
Battle 34: Finath River
When deploying characters, don't put anybody on the solitary square in the second squad; it's in the middle of the water. This battle is against nothing but chocobos (and one pig). It's actually kind of annoying because the chocobos can keep healing themselves — so concentrate on one choc at a time. The Red Chocobo is the toughest, kill him first (or invite it into your party; red chocs are good).
Battle 35: Church Outside the Town
You'll have Delita as a guest in this battle. He has most of Agrias's sword techniques, except his are much more powerful. Without him, this would be a tough battle, but with him, it's a pushover. Don't stand between Delita and the enemies or you'll get hit with his Holy Explosions. A cool trick is to stand next to the guys that Zalmo is going to cast Cure 3 on for free healing.
Battle 36: Bed Desert
You start this battle with all your characters poisoned. If you've got somebody with the Esuna spell, use it. Bring somebody who can steal, as Balk has a lot of cool equipment (Blaze Gun, Flash Hat, Light Robe). Your strategy here is typical of bosses — just kill off the head honcho and leave everybody else. Balk makes it a little more interesting by retreating to the back of the battlefield and sniping at you. Try to cast Slow on him at the start of the fight — not only does this reduce his speed, it makes it easier to steal his gun. Useful abilities: Counter Magic and Move-HP Up.
Battle 37: South Wall of Bethla Garrison
Get up on the walls as soon as you can; it's a very advantageous position. This works especially well if you've got Archers — station them up there, don't move (to fill up your CT faster), and just shoot at the enemies. Leave the magic-users behind (unless they have Equip Armor or some other such ability) on this one; they'll get killed easily.
Battle 37: North Wall of Bethla Garrison
If you don't have the Ignore Height movement ability, you'll have a bad time because of the Summoner on the ramparts. Give Ignore Height to one or two units and immediately send them up after the enemy Summoner. A Ninja, if you have one, can take care of him in the first two rounds. Send the others over to the 'step' of sorts to get over the low point of the wall, and start attacking the Lancers and Archers, and try to either deal with the lone Monk on the ground quickly, or otherwise save him for last.
Battle 38: In Front of Bethla Garrison's Sluice
All you have to do in this level is open the dam, but since the switches are located on the far side of the dam and have Knights standing on them, you basically have to kill all the enemies. Split up your characters and go up the paths. If you have a Dragoon, a fun trick is to stand under the dam wall and use jump attacks on the Knights. Once you do kill everybody, let them decompose and pick up the crystals or treasure chests. Once you are ready to end the level, move Ramza onto each of the switches (the brown squares where the Knights were standing) and stop him there. Only Ramza can flip the switches.
Battle 39: Germinas Peak
This is the first time you get to use your new buddy Orlandu. For a good taste of his power, deploy him in squad 1. Move him up the mountain as far as he can and then use Night Sword on the ninja leader. Bang, he's dead. With Night Sword you can kill one whole bad guy each turn just with Orlandu and also refill Cid's HP by 270 or so. The Archer that starts in the back corner is carrying an Ultimus Bow, a strong bow. If you have a Thief along, you can steal it.
Battle 40: Poeskas Lake
This is a really easy battle. Use Mustadio's Seal Evil ability and you can gun down all the ghosts in one shot (note: the Revenants are not considered undead). This is a good chance to get some weaker characters up. Both the Archers have Ultimus Bows if you're in the mood for a little stealing.
Battle 41: At the Gate of Limberry Castle
This battle looks hard at first, but it's not. All you have to do is weaken Celia or Lede and the battle will end. Use Orlandu for an easy win. Other than Orlandu, try to deploy female characters (especially Agrias) to avoid Celia and Lede's Allure attack.
Battle 42: Inside of Limberry Castle
It's just you versus Elmdor, Celia, and Lede. Spread out your characters as much as possible to avoid Elmdor's Muramasa Draw Out. You are wearing Angel Rings like suggested, right? Otherwise Celia and Lede will use Stop Bracelet (a 100%-working death spell on you) — if you do have the rings, they'll "only" Stop you. First, let Celia or Lede cast Ultima on Ramza — if they start casting it on somebody else, just move Ramza over to stand by them. When Ramza gets hit by Ultima (and he must be a Squire), he will automatically learn it. Once you've learned Ultima, concentrate on killing Elmdor (don't kill Celia or Lede; they'll turn into Ultima Demons). Physical attacks are nearly useless, but Orlandu's and Agrias's sword techniques will work great. Also, whenever Celia or Lede starts casting Ultima, have the targeted character stand next to Elmdor so he takes some damage too (100–200).
Note: Elmdor is equipped with the Genji Armor, Helmet, Shield, and Glove. This is really powerful equipment, but you will have an impossible time stealing it from him (less than 10%). If you do decide to try, cast Haste on your Thief or Slow on Elmdor, get behind Elmdor, and then steal the Shield first.
Battle 43: Underground Cemetery of Limberry Castle
Deploy Mustadio and have him use Seal Evil on the Knights (don't bother killing the skeletons — let them fight with Meliadoul). Attack Zalera with Lich, Holy Explosion, and Orlandu's sword techniques (especially Night Sword and Crush Punch). Don't bother healing your characters, just pound on Zalera. He has about 1100 HP.
Battle 44: Inside of Igros Castle
The victory condition for this battle states that you must defeat "Dycedarg's elder brother." Luckily (as Dycedarg doesn't HAVE any elder brother), you just have to defeat Dycedarg instead. This level is really easy to beat with the right strategy. Just use Agrias's, Orlandu's, and Meliadoul's sword techniques to hit Dycedarg from down below. Things will get a bit more interesting when Dycedarg turns into Adramelk. Leave your weakest character as a decoy, then send the rest of your team under the arch and up the stairs. Like all Lucavi, Adramelk is vulnerable to Lich. He has 1500 HP.
Battle 45: St. Murond Temple
This battle is noteworthy because it is (believe) the only time the enemy has Geomancers. Deploy Agrias in the second squad. Send the other member of the second squad up after the Mediators (give this person Finger
ACTION ABILITIES: YIN-YANG MAGIC (continued) Song 20RC 20 4/1 400 Causes Confusion status Dispel Magic 34 C 34 4/1 700 Eliminates positive status Paralyze * 10RC 20 4/2 100 Causes Don't Act status Sleep 24RC 17 4/2 350 Causes Sleep status Petrify 16RC 12 4/1 580 Causes Petrify status REACTION ABILITIES Absorb Used MP 250 Receive MP used to cast spell SUPPORT ABILITIES Defense UP * 400 Lowers physical damage received MOVEMENT ABILITIES Any Weather 200 Ignores weather effects on magic Move-MP Up 350 Restores MP as you move JP to master: 5850
Evaluation: There's no kind way to put this. Oracles are completely useless (even more so than priests). Their spells just give the enemies various status problems, but take too long to charge and cost too much MP (whereas Geomancers have a longer range, don't charge, don't use MP, and still do the same things). Defense UP is useful, but that's about it. Stay far away from this job and prod it with a sharp stick.
Geomancer
Job Requirements: Monk lv. 3
Weapons: Sword, axe
Armor: Shield, hat, clothes, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: ELEMENTAL
Pitfall * 5/2 150 Damage, causes Don't Move
Water Ball 5/2 150 Water damage, causes Frog
Hell Ivy * 5/2 150 Damage, causes Stop
Carve Model * 5/2 150 Damage, causes Petrify
Local Quake 5/2 150 Earth damage, causes Confusion
Kamaitachi * 5/2 150 Wind damage, causes Don't Act
Demon Fire * 5/2 150 Fire damage, causes Sleep
Quicksand 5/2 150 Water damage, causes Death Sntnce
Sand Storm 5/2 150 Wind damage, causes Darkness
Blizzard 5/2 150 Ice damage, causes Silence
Gusty Wind 5/2 150 Wind damage, causes Slow
Lava Ball 5/2 150 Fire damage, instant death
REACTION ABILITIES
Counter Flood 300 Counter phys. atks. w/ Elemental
SUPPORT ABILITIES
Attack UP * 400 Raises physical damage
MOVEMENT ABILITIES
Any Ground 220 Move at same speed on rough terrain
Move on Lava 150 Can move on lava
JP to master: 2870
Evaluation: A lot of people pass off Geomancers as weak magic users, but they fail to realize that Geomancers are also good fighters — they can equip swords and axes, and use shields. They also have the Attack UP ability, which is really useful. Coupled with the status-affecting powers of their Nature attack, they're good in the middle of the game. After that, they rapidly become less useful, as geomancy does relatively less and less damage.
Lancer (Dragoon)
Job Requirements: Thief lv. 3
Weapons: Spear
Armor: Shield, helmet, armor, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: JUMP
Level Jump2 * 150 Jump attack
Level Jump3 300 Jump attack
Level Jump4 450 Jump attack
Level Jump5 600 Jump attack
Level Jump8 * 900 Jump attack
Vertical Jump2 * 100 Jump attack
Vertical Jump3 200 Jump attack
Vertical Jump4 300 Jump attack
Vertical Jump5 400 Jump attack
Vertical Jump6 500 Jump attack
Vertical Jump7 600 Jump attack
Vertical Jump8 * 900 Jump attack
REACTION ABILITIES
Dragon Spirit * 560 Casts Reraise when attacked
SUPPORT ABILITIES
Equip Spear 400 Can equip spear
MOVEMENT ABILITIES
Ignore Height * 700 Infinite jump height
JP to master: 7060
Evaluation: I've always liked dragoons (and was disappointed to find no Jump materia in FF7), and FFT's lancers (a mistranslation; they were dragoons in the Japanese version) are just as cool. They have a great range with their jump attack, which never misses and puts the Dragoon temporarily out of danger. They also have Dragon Spirit, which casts Reraise when you get hit. I'm sure you can see the value in that. Dragoons are what Knights should have been. I recommend them very highly. The only downside is that they become pretty useless later in the game.
Samurai
Job Requirements: Knight lv. 3, Monk lv. 4, Lancer lv. 2
Weapons: Katana
Armor: Helmet, armor, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: DRAW OUT
Asura A/3 100 Magic attack
Koutetsu A/3 180 Magic attack
Bizen Boat A/3 260 Lowers enemy MP
Murasame * A/3 340 Heals party
Heaven's Cloud * A/3 420 Magic attack, causes Slow
Kiyomori A/3 500 Gives Protect and Shell status
Muramasa * A/3 580 Mag. attack, causes Confusion
and Death Sentence
Kikuichimoji 4Dir/8 660 Magic attack
Masamune * A/3 740 Gives Regen and Haste status
Chirijiraden A/3 820 Magic attack
REACTION ABILITIES
Meatbone Slash 200 Max HP dmg. when critical
Blade Grasp * 700 Avoid phys. attacks
SUPPORT ABILITIES
Equip Knife 400 Equip Katanas
Two Hands * 900 Use one weapon in two hands
MOVEMENT ABILITIES
Walk on Water 300 Move on water as if land
JP to master: 7100
Evaluation: Samurais are pretty good; they're basically the next progression of the Knight and Lancer type. They're good fighters once you get Two Hands (learn this first), and Blade Grasp is one of the best (if not the best) Reaction Abilities around. Draw Out is innovative, but not all that great, as the swords have a tendency to break.
Ninja
Job Requirements: Archer lv. 3, Thief lv. 4, Geomancer lv. 2
Weapons: Knife, ninja sword, hammer
Armor: Hat, clothes
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: THROW
Shuriken * 5/1 50 Throw shuriken
Ball 5/1 70 Throw magic balls
Knife 5/1 100 Throw daggers
Sword * 5/1 100 Throw swords
Hammer 5/1 100 Throw flails
Katana 5/1 100 Throw samurai katanas
Ninja Sword 5/1 100 Throw ninja swords
Axe 5/1 120 Throw axes
Spear 5/1 100 Throw spears
Stick 5/1 100 Throw polearms
Knight Sword 5/1 100 Throw knight swords
Dictionary 5/1 100 Throw dictionary
REACTION ABILITIES
Sunken State 900 Become invisible when hit
Abandon 400 Evade % up
SUPPORT ABILITIES
Two Swords +* 900 Equip weapons in both hands
MOVEMENT ABILITIES
Move in Water 420 No movement penalty in water
JP to master: 3840
Evaluation: Ninjas are like knights in that their greatest asset isn't their learned abilities but their inherent ones. They can equip two swords (in practice, two Morning Stars; they're more powerful) and are REALLY fast. Throwing Shurikens is good too (especially Yagyu Darknesses), and so is throwing swords (buy Rune Blades, they do a goodly amount of damage when chucked). A note with ninjas: the damage estimate when you go to attack somebody is usually far too low — the first attack alone sometimes does more damage than the estimate, let alone the second one.
Calculator
Job Requirements: Priest lv. 4, Wizard lv. 4, Time Mage lv. 3, Oracle lv. 3
Weapons: Stick, dictionary
Armor: Hat, clothes, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: MATH SKILL
CT 250 Base equations on CT
Level 350 Base equations on level
Exp 200 Base equations on EXP
Height * 250 Base equations on height
Prime Number * 300 Selects by prime number
5 200 Selects by multiple of 5
4 * 400 Selects by multiple of 4
3 * 600 Selects by multiple of 3
REACTION ABILITIES
Distribute 200 Give extra HP from heals to party
Damage Split * 300 Enemy takes half damage
SUPPORT ABILITIES
Gained Exp UP * 350 Receive more EXP
MOVEMENT ABILITIES
Move-Get Exp 400 Earn EXP as you move
Move-Get JP 360 Earn JP as you move
JP to master: 4510
Evaluation: Calculators are potentially very powerful, but they require a lot of time to build up. First of all, you need a lot of spells from the lower magic-using jobs, then you have to learn all the Math Skill abilities to make them truly useful. The problem is that Calculators are really pokey (give them an accessory that boosts their speed) and have a low magic strength. To remedy the latter problem, change the Calculator into a Wizard after you've learned all their abilities and set their second action ability to Math Skill. In this highly-evolved form, they can toast enemies around the battlefield or heal your whole party, without even having to charge or use MP! In other words, Calculators are great if you want to spend the time to build them up, but you don't need them to beat the game.
Bard
Job Requirements: Summoner lv. 4, Mediator lv. 4 (male characters only)
Weapons: Musical instrument
Armor: Hat, clothes
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: SING
Angel Song * 17 All 100 Restores MP
Life Song * 17 All 100 Restores HP
Cheer Song * 13 All 100 Raises Speed
Battle Song 13 All 100 Raises phys. attack power
Magic Song 10 All 100 Raises magic attack power
Nameless Song * 10 All 100 Gives Reraise, Regen, Protect, Wall
Last Song * 5 All 100 Fills CT to 100
REACTION ABILITIES
MA Save 450 Raises mag. pwr when damaged
Face Up 500 Faith up vs. magic
SUPPORT ABILITIES
none
MOVEMENT ABILITIES
Move+3 1000 Move range + 3
Fly * 1200 Can fly over terrain
JP to master: 3850
Evaluation: Well.... Bards really aren't that great. They've improved since Edward's day, but they're just kinda blah. Dancers are more effective, in my opinion. One cool trick with both Bards and Dancers is to equip Sing/Dance as a secondary ability and use it to gain JP quickly (since you get turns much faster than using regular attacks).
Dancer
Job Requirements: Geomancer lv. 4, Lancer lv. 4 (female characters only)
Weapons: Knife, cloth
Armor: Hat, clothes
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: DANCE
Witch Hunt 17 All 100 Lowers enemy MP
Wiznaibus 17 All 100 Lowers enemy HP
Slow Dance * 13 All 100 Lowers enemy speed
Polka Polka 13 All 100 Lowers phys. attack
Disillusion * 10 All 100 Lowers mag. attack
Nameless Dance * 10 All 100 Causes status ailments
Last Dance 5 All 100 Empties enemy CT
REACTION ABILITIES
A Save 550 Raises attack pwr. when damaged
Brave Up 500 Raises brave when attacked
SUPPORT ABILITIES
none
MOVEMENT ABILITIES
Jump+3 1000 Jump range + 3
Fly * 1200 Can fly over terrain
JP to master: 3950
Evaluation: Dancers are much better than Bards, as their abilities work on the enemy, not you. You can give them various status ailments, and slow them down. And (if you earn a lot of JP), you can fly. Dancers work well with the Knight's Weapon Guard ability, as their Cloths have a VERY high parry rate (50%). You can also use Dance to build JP quickly (see the Bard description). Dancer is a good, not great, job.
Mime
Job Requirements: Squire lv. 8, Chemist lv. 8, Summoner lv. 4, Mediator lv. 4, Geomancer lv. 4, Lancer lv. 4
Weapons: None
Armor: None
NO ABILITIES — The Mime mimics every action that your other characters take.
Evaluation: Mimes aren't quite as good as you'd think. They only mimic abilities in the exact direction and range that they were originally used, which means they usually miss. However, if you use them carefully, they can be useful, as they could potentially double the number of actions you take. Try using a Mime with a Calculator — every spell the Calculator calculates, the Mime will repeat for twice the effect (of course, you could just make two Calculators instead...).
Special Jobs
All the special jobs have the same reaction, support, and movement abilities as the Squire job (which they replace). Therefore, I haven't bothered to list them, except for the Arc Knight, Steel Giant, and Byblos Jobs, which have different abilities.
Squire (Ramza)
Used By: Ramza
Weapons: Knife, sword, knight sword, hammer
Armor: Shield, hat, helmet, clothes, armor, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: GUTS
Accumulate * A/1 300 Phys. attack + 1
Dash 1/1 75 Weak physical attack
Throw Stone * 4/1 90 Weak ranged physical attack
Heal 1/1 150 Cures Dark, Silence, Poison
Yell * 3/1 ? Speed + 1
Wish * 1/1 ? Heals target, lose 1/2 of amt.
Cheer Up (ch. 2+) 3/1 ? Raises Brave
Scream (ch. 4) * A/1 500 Raises Brave, attack pwr, speed
Ultima 10 20 4/2 N/A Magic attack
JP to master: ?
Evaluation: Ramza's Squire job is just a basic Squire with some extra abilities, some of which are good (Yell, Wish) and some of which aren't (Cheer Up, Ultima). Note that Ultima can't be bought with JP; it can only be learned in a certain battle. Despite the extra abilities, this is still a Squire job. Good early on, but not later (except against Wiegraf).
Squire (Delita)
Used By: Delita (ch. 1)
Weapons: Sword, hammer
Armor: Hat, clothes, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: BASIC SKILL
Accumulate * A/1 300 Phys. attack + 1
Dash 1/1 75 Weak physical attack
Throw Stone * 4/1 90 Weak ranged physical attack
Heal 1/1 150 Cures Dark, Silence, Poison
Wish * 1/1 ? Heals target, lose 1/2 of amt.
JP to master: ?
Evaluation: Again, Delita is just a slightly-improved Squire. He only has one extra ability, Wish. It's a good one, though.
Squire (Algus)
Used By: Algus
Weapons: Sword, axe, hammer
Armor: Hat, clothes
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: BASIC SKILL
Accumulate * A/1 300 Phys. attack + 1
Dash 1/1 75 Weak physical attack
Throw Stone * 4/1 90 Weak ranged physical attack
Heal 1/1 150 Cures Dark, Silence, Poison on self
Head Break N/A 300 Destroys target's helmet
Armor Break N/A 400 Destroys target's armor
JP to master: 2315
Evaluation: Head Break and Armor Break would be cool, but Algus is in your party for such a short time that it's unlikely you'll learn either one of them. Instead, give him some black magic (he starts with enough JP for the Wizard job to buy Fire, I believe).
Dark Knight
Used By: Gafgarion
Weapons: Sword, knight sword
Armor: Shield, helmet, armor, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: DARK SWORD
Night Sword * 3/1 0 Dark damage, drain HP
Dark Sword 3/1 500 Dark damage, drain MP
JP to master: 1500
Evaluation: Gafgarion is cool, but he's only in your party for two battles (plus the intro battle at the start of the game). He's good while you have him, but I can't really comment on him.
Holy Knight
Used By: Agrias, Delita (ch. 2+)
Weapons: Sword, knight sword
Armor: Shield, helmet, armor, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: HOLY SWORD
Statis Sword * 2/2 0 Holy damage, causes Stop
Split Punch 3/1 400 Holy damage, causes Death Sntnce
Crush Punch 3/1 500 Holy damage, instant death
Lightning Stab * 3/2 700 Lightning damage, causes Silence
Holy Explosion * 4Dir/5 800 Holy damage, causes Confusion
Wish (Delita only) 1/1 ? Heals target, lose 1/2 of amt.
JP to master: 3400
Evaluation: Agrias is one of the best characters in the game thanks to her Holy Knight abilities (Delita is even better, but he only shows up as a Holy Knight in two battles). All of her abilities are useful, especially Statis Sword (early on) and Holy Explosion. However, later in the game, once you get better characters like Orlandu and Beowulf, she will see a lot less use.
Princess
Used By: Ovelia
Weapons: Staff
Armor: Hat, clothes, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: HOLY MAGIC
Mbarrier * 30 25 3/1 0 Gives Reraise, Regen, Protect,
Shell, and Haste status
Deathspell 2 20 25 4/1 0 Cures negative status
JP to master: 1000
Evaluation: Well, Ovelia only fights in one battle, but she's actually a useful character (you wouldn't expect her to be, but...). Mbarrier is a great spell; too bad you can't control her.
Engineer
Used By: Mustadio
Weapons: Knife, gun
Armor: Hat, clothes
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: SNIPE
Leg Aim N/A 200 Causes Don't Move status
Arm Aim * N/A 300 Causes Don't Act status
Seal Evil * N/A ? Petrifies undead
JP to master: ?
Evaluation: Until you get Orlandu, Mustadio is the best character you'll have. His gun has a very long range, and Arm Aim is cheesy, but effective (it basically prevents one enemy from doing anything for a couple turns and works about 75% of the time). Seal Evil is only useful in certain occasions, but is a lifesaver then (it not only kills undead, but prevents them from coming back to life). Once you've learned all three Sniping abilities, Mustadio makes a good Chemist, as he doesn't need a separate ability to keep his gun (without the gun, he can only snipe 1 square).
Astrologist
Used By: Olan
Weapons: Dictionary
Armor: Hat, clothes
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: STARRY HEAVEN
Galaxy Stop ***** 20 All 0 Stop, Don't Move, Don't Act
Accumulate A/1 300 Phys. attack + 1
Dash 1/1 75 Weak physical attack
Throw Stone 4/1 90 Weak ranged physical attack
Heal 1/1 150 Cures Dark, Silence, Poison
JP to master: 1815
Evaluation: Olan shows up in one battle, and you can't control him, but he nevertheless is ludicrously powerful, thanks to Galaxy Stop, which will paralyze most of the enemies on the board every time he uses it (I went a little overboard on its star rating). It doesn't cost MP or anything, and results in the easiest battle in the whole game.
Cleric
Used By: Alma
Weapons: Staff
Armor: Hat, clothes, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: HOLY MAGIC
Mbarrier * 30 25 3/1 0 Causes Reraise, Regen, Protect,
Shell, and Haste status
Deathspell 2 20 25 4/1 0 Cures negative status
Wish 1/1 ? Heals target, lose 1/2 of amt.
Ultima 10 20 4/2 N/A Magic attack
JP to master: 1000
Evaluation: Alma is almost identical to Ovelia, except that she has Wish. Again, Mbarrier is an effective spell, but you can't control her. I really thought she would join, too. (BTW, de-equip Alma of all her stuff before she leaves — you can't get it elsewhere). When she rejoins during the final battle, it is possible for her to learn Ultima from Altima casting it on her, although unlikely.
Heaven Knight
Used By: Rafa
Weapons: Staff, stick
Armor: Hat, clothes, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: TRUTH
Heaven Thunder * 34 4/2 100 Random lightning damage
Asura 25 4/2 200 Random fire damage
Diamond Sword (ch.4) 20 4/2 300 Random wind damage
Hydragon Pit (ch.4) 17 4/2 400 Random water damage
Space Storage (ch.4)*20 4/2 500 Random damage, status problems
Sky Demon (ch.4) 15 4/2 600 Random earth damage
JP to master: 3100
Evaluation: Rafa has one purpose and one purpose only. That purpose? The Deep Dungeon. With her low Brave level, she makes the perfect item-finder, especially when equipped with Germinas Boots. She also makes a decent magic-user thanks to her high Faith. Your best bet with her is to change jobs right away, as her Truth abilities really suck. Don't bother with them.
Hell Knight
Used By: Malak
Weapons: Rod, stick
Armor: Hat, clothes, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: UN-TRUTH
Heaven Bltback * 34 4/2 100 Random lightning damage
Asura Back 25 4/2 200 Random fire damage
Dia Swrd Back 20 4/2 300 Random wind damage
Dragn Pit Back 17 4/2 400 Random water damage
Space Str Back * 20 4/2 500 Random damage, status problems
Sky Demon Back 15 4/2 600 Random earth damage
JP to master: 3100
Evaluation: Take this character. Please. Not only is Malak the worst character in FF Tactics, he's the absolute worst character in any game I've ever played. He's like Rafa, but much worse. His Un-Truth doesn't ignore Faith like Rafa's Truth does, he has a higher Brave level (making him less useful in the Deep Dungeon), and he's just completely incompetent. Dismiss Malak as soon as he joins your party. Even a blank spot in your roster can fight better.
Holy Swordsman (T.G. Cid)
Used Quite Effectively By: Orlandu
Weapons: Sword, knight sword, katana, ninja sword
Armor: Shield, hat, helmet, clothes, armor, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: ALL SWORDSKILL
Statis Sword 2/2 0 Holy damage, causes Stop
Split Punch 3/1 400 Holy damage, causes Death Sntnce
Crush Punch * 3/1 500 Holy damage, instant death
Lightning Stab * 3/1 700 Lightning damage, causes Silence
Holy Explosion * 4dir/5 800 Holy damage, causes Confusion
Shellbust Stab 3/1 200 Destroys armor
Blastar Punch 3/1 400 Destroys helmet
Hellcry Punch 3/1 500 Destroys weapon
Icewolf Bite 3/1 800 Destroys accessory
Night Sword * 3/1 0 Dark damage, drain HP
Dark Sword 3/1 500 Dark damage, drain MP
JP to master: 5800
Evaluation: From Malak to.... ORLANDU! Those are the exact opposites of the usefulness spectrum. Orlandu is by far the most unbalancing character I've seen in any game. He can kill almost any regular enemy in a single blow (healing himself in the process), and do severe damage to bosses. You could almost beat the entire game with just him. People complained about Knights of the Round being too powerful, but Thunder God Cid could beat them all with one hand tied behind his back — and he must have, because he has their sword. Excalibur just further adds to Cid's power by giving him an automatic Haste and also hitting really hard. The only reason you would ever not want to use Orlandu is if you were trying to roll up points for your other characters (but who needs other characters?) or if you wanted to make the game harder.
Divine Knight
Used By: Meliadoul
Weapons: Sword, knight sword, crossbow, spear
Armor: Shield, helmet, clothes, armor, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: MIGHTY SWORD
Shellbust Stab * 3/1 200 Destroys armor
Blastar Punch 3/1 400 Destroys helmet
Hellcry Punch * 3/1 500 Destroys weapon
Icewolf Bite 3/1 800 Destroys accessory
JP to master: 2900
Evaluation: Well, Meliadoul's no Orlandu, but she's not bad. Her sword skills (which Orlandu also has) are cool as they break the enemy's equipment and never miss, but they don't work on monsters, which severely hampers her usefulness. Thus, she is only useful in certain occasions. Meliadoul would also make a pretty good magic-user, thanks to her high Faith.
Arc Knight
Used By: Zalbag
Weapons: Sword, knight sword
Armor: Shield, helmet, armor, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: DESTROY SWORD
Magic Ruin 20 34 4/2 0 Lowers target's MP
Speed Ruin 20 34 4/2 0 Lowers target's speed
Power Ruin 20 34 4/2 0 Lowers phys. attack
Mind Ruin 20 34 4/2 0 Lowers magic attack
COUNTER ABILITIES
Counter 300 Attack back when attacked
Counter Tackle 180 Use Dash when attacked
SUPPORT ABILITIES
Concentrate 400 Can't miss
Maintenance 250 Equipment can't be broken
Short Charge 800 Charge time speeded
MOVEMENT ABILITIES
Move+1 200 Movement range + 1
JP to master: 2130
Evaluation: Zalbag doesn't really do much. He's only in one battle, and it's a very short battle (you can win it in one or two rounds). In fact, I only saw him do one thing: attack one enemy with his sword. He has some cool abilities, but you'll never see them.
Temple Knight
Used By: Beowulf
Weapons: Knife, sword, knight sword
Armor: Shield, helmet, armor, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: MAGIC SWORD
Blind 6 4/1 50 Causes Darkness
Aspel 2 4/1 0 Absorbs enemy MP
Drain 12 4/1 180 Absorbs enemy HP
Faith 10 4/1 200 Causes Faith condition
Innocent 10 4/1 200 Causes Innocent condition
Zombie 14 4/1 150 Causes Undead condition
Silence 16 4/1 90 Causes Silence
Berserk 16 4/1 200 Causes Berserk
Chicken * 12 4/1 500 Lowers enemy Brave
Confuse 14 4/1 200 Causes Confusion
Despair 20 4/1 300 Cancels positive status
Don't Act 14 4/1 50 Causes Don't Act status
Sleep 20 4/1 170 Causes Sleep
Break * 24 4/1 300 Causes Petrify
Shock! * 20 8/1 600 Less HP = more damage
JP to master: 4190
Evaluation: One word for you. CHICKEN!!!!! Beowulf is basically an Oracle on steroids — he has similar abilities, but they don't have to charge. Also, Beowulf is a good fighter (especially with an Excalibur) with a fair amount of HP. Those attributes are totally irrelevant, however, when faced with the mighty power of Chicken. Chicken will cause an enemy to lose FIFTY BRAVE and works 70%–100% of the time! And it only costs 12 MP! Furthermore, if you reduce an enemy's Brave below 10, they'll turn into a chicken and run into a corner, regaining 1 Brave each turn, until they get back up to 10 Brave. This ability is essential in the Deep Dungeon, and extremely useful everywhere else. Top that off with Break (petrifies enemies; works most of the time!) and Shock (a potentially very strong spell and it has a great range) and you have the second-best character in the game (after T.G. Cid). Never underestimate the power of Beowulf.
Steel Giant
Used By: Worker 8
Weapons: None
Armor: None
Worker 8 has the inherent Any Ground and Any Weather abilities and cannot enter water.
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: WORK
Destroy 1/1 0 Physical attack
Compress 1/1 0 Instant death attack
Dispose * 8/1 0 Physical attack
Crush 1/1 0 Physical attack
REACTION ABILITIES
Counter Automatically equipped — Counter-attack when attacked
SUPPORT ABILITIES
Defense UP Automatically equipped — Lowers phys. attack damage
JP to master: 0
Evaluation: I don't know why nobody likes Worker 8; I think he's great. Sure, he can't change jobs, and his abilities do consume some of his HP, but he's still really powerful. His Dispose attack has a range of 8 panels. He also has NO Faith (as he is a robot), which means that he is nearly impervious to magic. His physical attack is very strong as well. He's not Orlandu, but he certainly deserves a place on your team.
Holy Dragon
Used By: Reis (dragon form)
Weapons: None
Armor: None
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: BREATH
Ice Bracelet 2/1 0 Ice attack
Fire Bracelet 2/1 0 Fire attack
Thndr Brcelet 2/1 0 Thunder attack
JP to master: 0
Evaluation: I can't really evaluate this job very well as Reis is not a dragon for very long. Her three breath attacks are powerful and she has a lot of HP. In some ways, she's actually more useful as a dragon.
Dragoner
Used By: Reis (after transformation)
Weapons: None
Armor: Ribbon
Reis attacks twice and has inherent Train and Monster Skill abilities.
Note: Reis can equip Bags, not because of her jobs, but just because she's a woman.
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: DRAGON
Ice Bracelet * 2/1 0 Ice attack
Fire Bracelet * 2/1 0 Fire attack
Thndr Brcelet * 2/1 0 Thunder attack
Dragon Tame * 2/1 300 Dragon joins party
Dragon Care 2/1 300 Heals + cures dragon
Dragon PowerUp 2/1 400 Raises dragon's stats
Dragon LevelUp 2/1 400 Raises dragon's CT
Holy Bracelet 4/3 900 Random holy damage
JP to master: 2300
Evaluation: Reis keeps her breath attacks in her human form, which are still her best attacks. The four Dragon abilities only affect dragons, and thus have a limited use. One trick is to use Dragon Tame to recruit dragons to help you in one battle (and also save you from fighting them), but don't add them to your party at the end of the battle. Reis can attack twice (as if she were a Ninja), and her attack randomly invites enemies (dragon or otherwise). Reis is really slow, however, and has a slow move range, so she almost never gets to hit. She's generally worthless and second only to Malak as the crummiest character. If you do want to use her, change her to another job that can use equipment and set her Dragon abilities as a secondary ability.
Soldier
Used By: Cloud
Weapons: Sword
Armor: Hat, ribbon, clothes
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: LIMIT
Braver 34 2/1 150 Physical attack
Cross-slash * 25 2/2 200 Magic attack
Blade Beam * 20 2/1 250 Less HP = more damage
Climhazzard 15 2/1 450 Target: less HP = more damage
Meteorain 10 3/3 560 Magic attack
Finish Touch * 20 3/2 670 Causes Dead, Petrify, Stop
Omnislash 7 3/3 900 Magic attack
Cherry Blossom 5 3/3 1200 Magic attack
JP to master: 4380
Evaluation: For being a hidden character, Cloud could be better. His Limit Breaks take forever to charge, and they can only target panels, so the enemy will just move away. Give him the Time Mage's Short Charge ability to make up for this. Even with that, he himself is slow, and his attack is weak (since he has to equip the cruddy Materia Blade in order to use his limit breaks). Finish Touch is very powerful, though — it petrifies or kills enemies, and can hit a whole group. Cloud starts at level 1, which means that you'll have to spend a lot of time bringing him up to snuff. Personally, I don't think it's worth the trouble, but other people seem to like him.
Byblos
Used By: The Byblos (name varies)
Weapons: None
Armor: None
Byblos ignores height and cannot enter water. It also poaches any monster it kills.
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: BYBLOS
Energy 4/1 0 Heals by 2x Byblos's HP
Parasite 4/1 0 Causes many status problems
Shock 5/1 0 Less HP = more damage
Difference 5/1 0 Changes target's MP to
the amount of damage dealt
to enemies
REACTION ABILITIES
Counter Automatically equipped — Counter-attack when attacked
JP to master: 0
Evaluation: Hmmm... the Byblos isn't as good as I thought it would be. It only has a few attacks. They're okay, but they have a fairly short range and only hit one guy. Byblos can't change jobs, either, so you're stuck with four abilities. Worker 8 does good things with four abilities but Byblos doesn't. Maybe I'm just missing something.
Monsters
Rank just refers to the level of monster (i.e., a Chocobo is rank I, a Black Chocobo is rank II, and a Red Chocobo is rank III). Abilities listed in parentheses are only usable if a character with the support ability Monster Skill is standing next to the monster. All monsters have Counter as an inherent reaction ability. Most monsters have other inherent abilities (traits), such as ignore height, float, halves fire, etc.
Chocobo Family
Chocobo Type: Chocobo Rank: I Traits: Move in water ABILITIES: R EFFECT Choco Attack 1/1 Physical attack Choco Cure A/2 Restores HP (Choco Esuna) A/2 Cures negative status Black Chocobo Type: Chocobo Rank: II Traits: Fly ABILITIES: R EFFECT Choco Attack 1/1 Physical attack Choco Ball 4/1 Physical attack Choco Esuna A/2 Cures negative status (Choco Meteor) 5/1 Physical attack Red Chocobo Type: Chocobo Rank: III Traits: Ignore height ABILITIES: R EFFECT Choco Attack 1/1 Physical attack Choco Ball 4/1 Physical attack Choco Meteor 5/1 Physical attack (Choco Cure) A/2 Restores HP
Goblin Family
Goblin Type: Goblin Rank: I Traits: Ice weakness ABILITIES: R EFFECT Tackle 1/1 Physical attack Eye Gouge 1/1 Causes Darkness status (Goblin Punch) 1/1 Physical attack Black Goblin Type: Goblin Rank: II Traits: Ice weakness ABILITIES: R EFFECT Tackle 1/1 Physical attack Turn Punch A/2 Physical attack (Goblin Punch) 1/1 Physical attack Gobbledeguck Type: Goblin Rank: III Traits: Ice weakness ABILITIES: R EFFECT Tackle 1/1 Physical attack Eye Gouge 1/1 Causes Darkness status Goblin Punch 1/1 Physical attack (Mutilate) 1/1 Drains enemy HP
Panther Family
Red Panther Type: Panther Rank: I Traits: Ignore height, can't enter water, earth weakness ABILITIES: R EFFECT Scratch 1/1 Physical attack Poison Nail 1/1 Causes Poison status (Cat Kick) 1/1 Physical attack Cuar Type: Panther Rank: II Traits: Ignore height, can't enter water, earth weakness ABILITIES: R EFFECT Scratch 1/1 Physical attack Cat Kick 1/1 Physical attack Poison Nail 1/1 Causes Poison status (Blaster) 3/1 Causes Petrify or Stop status Vampire Type: Panther Rank: III Traits: Ignore height, can't enter water, earth weakness ABILITIES: R EFFECT Scratch 1/1 Physical attack Cat Kick 1/1 Physical attack Blaster 3/1 Causes Petrify or Stop status (Blood Suck) 1/1 Drains HP, causes Blood Suck status
Bomb Family
Bomb
Type: Bomb Rank: I
Traits: Float, can't enter water, absorbs fire, halves ice,
water weakness
ABILITIES: R EFFECT
Bite 1/1 Physical attack
Self Destruct A/3 Self-destruct, causes Oil
(Small Bomb) 1/1 Physical attack
Grenade
Type: Bomb Rank: II
Traits: Float, can't enter water, absorbs fire, halves ice,
water weakness
ABILITIES: R EFFECT
Bite 1/1 Physical attack
Small Bomb 1/1 Physical attack
Self Destruct A/3 Self-destruct, causes Oil
(Flame Attack) 3/1 Fire attack
Explosive
Type: Bomb Rank: III
Traits: Float, can't enter water, absorbs fire, halves ice,
water weakness
ABILITIES: R EFFECT
Bite 1/1 Physical attack
Self Destruct A/3 Self-destruct, causes Oil
Spark A/3 Fire attack, drains HP
(Small Bomb) 1/1 Physical attack
Skeleton Family
Skeleton Type: Skeleton Rank: I Traits: Absorb darkness, fire weakness, holy weakness, undead ABILITIES: R EFFECT Knife Hand 1/1 Physical attack Thunder Soul 3/1 Lightning attack (Aqua Soul) 3/1 Water attack Bone Snatch Type: Skeleton Rank: II Traits: Absorb darkness, fire weakness, holy weakness, undead ABILITIES: R EFFECT Knife Hand 1/1 Physical attack Aqua Soul 3/1 Water attack (Ice Soul) 3/1 Ice attack Living Bone Type: Skeleton Rank: III Traits: Absorb darkness, fire weakness, holy weakness, undead ABILITIES: R EFFECT Knife Hand 1/1 Physical attack Ice Soul 3/1 Ice attack (Wind Soul) 3/1 Wind attack
Gull Family
Juravis Type: Gull Rank: I Traits: Fly, can't enter water, halves wind, earth weakness ABILITIES: R EFFECT Scratch Up 1/1 Physical attack (Feather Bomb) 3/1 Magic (?) attack Steel Hawk Type: Gull Rank: II Traits: Fly, can't enter water, halves wind, earth weakness ABILITIES: R EFFECT Scratch Up 1/1 Physical attack Shine Lover 1/1 Steals money (Beak) 1/1 Causes Petrify status Cockatoris [Cockatrice] Type: Gull Rank: III Traits: Fly, can't enter water, halves wind, earth weakness ABILITIES: R EFFECT Scratch Up 1/1 Physical attack Beak 1/1 Causes Petrify status Feather Bomb 3/1 Magic (?) attack (Beaking) 1/1 Lowers phys. attack
Mage Family
Pisco Demon Type: Mage Rank: I Traits: Move underwater, absorbs water, lightning weakness ABILITIES: R EFFECT Tentacle 1/1 Physical attack (Black Ink) 2/1 Causes Darkness Squidlarkin Type: Mage Rank: II Traits: Move underwater, absorbs water, lightning weakness ABILITIES: R EFFECT Tentacle 1/1 Physical attack Black Ink 2/1 Causes Darkness Odd Soundwave A/3 Removes positive status (Mind Blast) 3/2 Causes Confusion and Berserk Mindflare Type: Mage Rank: III Traits: Move underwater, absorbs water, lightning weakness ABILITIES: R EFFECT Tentacle 1/1 Physical attack Black Ink 2/1 Causes Darkness Mind Blast 3/2 Causes Confusion and Berserk (Level Blast) 4/1 Lowers [experience] level
Minotaur Family
Bull Demon Type: Minotaur Rank: I Traits: Can't enter water, water weakness ABILITIES: R EFFECT Shake Off 1/1 Physical attack (Wave Around) A/1 Physical attack Minitaurus Type: Minotaur Rank: II Traits: Can't enter water, water weakness ABILITIES: R EFFECT Shake Off 1/1 Physical attack Wave Around A/1 Physical attack (Blow Fire) 2/1 Fire attack Sacred Type: Minotaur Rank: III Traits: Can't enter water, water weakness ABILITIES: R EFFECT Shake Off 1/1 Physical attack Mimic Titan A/3 Earth attack Gather Power A/1 Phys. attack + 2 (Blow Fire) 2/1 Fire attack
Ghost Family
Ghoul
Type: Ghost Rank: I
Traits: Teleport, float, can't enter water, absorbs darkness,
fire weakness, holy weakness, undead
ABILITIES: R EFFECT
Throw Spirit 3/1 Magic attack
Sleep Touch 1/1 Causes Sleep status
(Grease Touch) 1/1 Causes Oil status
Gust
Type: Ghost Rank: II
Traits: Teleport, float, can't enter water, absorbs darkness,
fire weakness, holy weakness, undead
ABILITIES: R EFFECT
Throw Spirit 3/1 Magic attack
Grease Touch 1/1 Causes Oil status
(Drain Touch) 1/1 Drains target's HP
Revnant
Type: Ghost Rank: III
Traits: Teleport, float, can't enter water, absorbs darkness,
fire weakness, holy weakness (note: is NOT undead!)
ABILITIES: R EFFECT
Throw Spirit 3/1 Magic attack
Drain Touch 1/1 Drains HP
(Zombie Touch) 1/1 Causes Undead status
Ahriman Family
Flotiball
Type: Ahriman Rank: I
Traits: Fly, can't enter water, halves wind, ice weakness
ABILITIES: R EFFECT
Wing Flap 1/1 Physical attack
(Look of Fright) 3/1 Lowers brave
Ahriman
Type: Ahriman Rank: II
Traits: Fly, can't enter water, halves wind, ice weakness
ABILITIES: R EFFECT
Wing Attack 1/1 Physical attack
Look of Devil 3/1 Causes Petrify, Darkness, Silence,
Don't Move, or Don't Act status
Look of Fright 3/1 Lowers brave
(Death Sentence) 3/1 Causes Death Sentence status
Plague
Type: Ahriman Rank: III
Traits: Fly, can't enter water, halves wind, ice weakness
ABILITIES: R EFFECT
Wing Attack 1/1 Physical attack
Look of Devil 3/1 Causes Petrify, Darkness, Silence,
Don't Move, or Don't Act status
Death Sentence 3/1 Causes Death Sentence status
(Circle) 4/1 Lowers magic attack
Dryad Family
Woodman Type: Dryad Rank: I Traits: Can't enter water, absorbs earth, fire weakness ABILITIES: R EFFECT Leaf Dance A/2 Magic (?) attack (Protect Spirit) A/2 Gives Protect status Trent Type: Dryad Rank: II Traits: Can't enter water, absorbs earth, fire weakness ABILITIES: R EFFECT Leaf Dance A/2 Magic (?) attack Spirit of Life A/2 Restores HP (Clam Spirit) A/2 Gives Shell status Taiju Type: Dryad Rank: III Traits: Can't enter water, absorbs earth, fire weakness ABILITIES: R EFFECT Leaf Dance A/2 Magic (?) attack Protect Spirit A/2 Gives Protect status Clam Spirit A/2 Gives Shell status (Magic Spirit) A/2 Restores MP
Molbol Family
Ochu Type: Molbol Rank: I Traits: Move on water, ice weakness ABILITIES: R EFFECT Tentacle 1/1 Physical attack Goo 1/1 Causes Don't Move status (Lick) 1/1 Gives Reflect status Morbol Type: Molbol Rank: II Traits: Move on water, ice weakness ABILITIES: R EFFECT Tentacle 1/1 Physical attack Lick 1/1 Gives Reflect status (Bad Bracelet) A/3 Causes various status problems Great Morbol Type: Molbol Rank: III Traits: Move on water, ice weakness ABILITIES: R EFFECT Tentacle 1/1 Physical attack Bad Bracelet A/3 Causes various status problems (Morbol Gem) ?/? ????
Behemoth Family
Behemoth Type: Behemoth Rank: I Traits: Can't enter water ABILITIES: R EFFECT Stab Up 1/1 Physical attack Sudden Cry 1/1 Physical attack, instant death (Giga Flare) 4/3 Magic attack King Behemoth Type: Behemoth Rank: II Traits: Can't enter water ABILITIES: R EFFECT Stab Up 1/1 Physical attack Sudden Cry 1/1 Physical attack, instant death (Hurricane) 4/3 Wind attack Dark Behemoth Type: Behemoth Rank: III Traits: Can't enter water ABILITIES: R EFFECT Stab Up 1/1 Physical attack Sudden Cry 1/1 Physical attack, instant death (Ulmaguest) ?/? Magic (?) attack ^--- THIS SHOULD BE ALMAGEST! BAD TRANSLATORS! NO BISCUIT!
Dragon Family
Dragon Type: Dragon Rank: I Traits: Can't enter water ABILITIES: R EFFECT Dash 1/1 Physical attack (Tail Swing) 1/1 Physical attack Blue Dragon Type: Dragon Rank: II Traits: Can't enter water ABILITIES: R EFFECT Dash 1/1 Physical attack Ice Bracelet 2/1 Ice attack (Thunder Brcelet)2/1 Lightning attack Red Dragon Type: Dragon Rank: III Traits: Can't enter water ABILITIES: R EFFECT Dash 1/1 Physical attack Thunder Brcelet 2/1 Lightning attack (Fire Bracelet) 2/1 Fire attack
Hydra Family
Hyudra Type: Hydra Rank: I Traits: Fly, can't enter water, ice weakness, wind weakness ABILITIES: R EFFECT Triple Attack 1/1 Physical attack in three directions (Triple Brcelet) 2/2 Magic attack in three directions Hydra Type: Hydra Rank: II Traits: Fly, can't enter water, ice weakness, wind weakness ABILITIES: R EFFECT Triple Attack 1/1 Physical attack in three directions Triple Flame 4/2 Random fire damage (Triple Thunder) 4/2 Random lightning damage Tiamat Type: Hydra Rank: III Traits: Fly, can't enter water, ice weakness, wind weakness ABILITIES: R EFFECT Triple Brcelet 2/2 Magic attack in three directions Triple Thunder 4/2 Random lightning damage Triple Flame 4/2 Random fire damage (Dark Whisper) 4/2 Random dark damage + Dead, Sleep
Uribo Family
Uribo Type: Uribo Rank: I Traits: Can't enter water ABILITIES: R EFFECT Straight Dash 1/1 Physical attack (Oink) 1/1 Revives dead character Porky Type: Uribo Rank: II Traits: Can't enter water ABILITIES: R EFFECT Straight Dash 1/1 Physical attack Pooh- 1/1 Causes Confusion and Sleep (Nose Bracelet) 1/1 Causes Charm status Wildbow Type: Uribo Rank: III Traits: Can't enter water ABILITIES: ????
VI. Items
Weapons — Knives
Used By: Squire, Chemist, Thief, Mediator, Ninja, Dancer
2-Swords: Yes 2 Hands: No Range: 1
PRICE ATK EVD SPECIAL
Dagger 100 3 5%
Mythril Knife 500 4 5%
Blind Knife 800 4 5% Add: Darkness
Mage Masher 1500 4 5% Add: Silence
Platina Dagger 1800 5 10%
Main Gauche 3000 6 40%
Orichalcum 4000 7 5%
Assassin Dagger5000 7 5% Add: Death Sentence
Air Knife 8000 10 5% Wind elemental
Zorlin Shape 12000 12 10% Add: Sleep
Weapons — Swords
Used By: Squire, Knight, Geomancer
2-Swords: Yes 2 Hands: Yes Range: 1
PRICE ATK EVD SPECIAL
Nagra Rock 10 1 5% Add: Toad
Broad Sword 200 4 5%
Long Sword 500 5 10%
Iron Sword 900 6 5%
Mythril Sword 1600 7 8%
Coral Sword 3300 8 5% Lightning elemental
Blood Sword 2500 8 5% Drains HP
Sleep Sword 5000 9 5% Add: Sleep
Ancient Sword 5000 9 5% Add: Don't Move
Diamond Sword 8000 10 10%
Materia Blade 10 10 10% Enables Cloud's Limit
Platinum Sword 11000 12 10%
Ice Brand 14000 13 10% Ice elemental; Magic: Ice 2
Rune Blade 20000 14 15% Magic AT+2
Weapons — Knight Swords
Used By: Knight
2-Swords: Yes 2 Hands: Yes Range: 1
PRICE ATK EVD SPECIAL
Defender 40000 16 60%
Save the Queen 10 18 30% Always: Protect
Excalibur 10 21 30% Always: Haste; Absorb: Holy;
Strengthen: Holy
Ragnarok 10 24 20% Always: Shell
Chaos Blade 10 40 20% Always: Regen; Add: Petrify
Weapons — Axes
Used By: Squire, Geomancer
2-Swords: No 2 Hands: Only Range: 1
PRICE ATK EVD SPECIAL
Battle Axe 1500 9 0%
Giant Axe 4000 12 0%
Slasher 12000 16 0% Add: Slow
Weapons — Staffs
Used By: Priest, Time Mage, Summoner, Oracle
2-Swords: Yes 2 Hands: Yes Range: 1
PRICE ATK EVD SPECIAL
Oak Staff 120 3 15%
White Staff 800 3 15% Cancel: Death Sentence
Rainbow Staff 2200 5 15%
Wizard Staff 4000 4 15% Magic AT+1
Healing Staff 4000 4 15% Restores HP
Gold Staff 7000 6 15%
Mace of Zeus 10 6 15% Physical AT+2, Magic AT+1
Sage Staff 10 7 15%
Weapons — Rods
Used By: Wizard, Summoner, Oracle
2-Swords: Yes 2 Hands: Yes Range: 1
PRICE ATK EVD SPECIAL
Rod 200 3 20%
Thunder Rod 400 3 20% Lightning elemental;
Strengthen: Lightning, Magic: Bolt
Flame Rod 400 3 20% Fire elemental;
Strengthen: Fire; Magic: Fire
Ice Rod 400 3 20% Ice elemental;
Strengthen: Ice; Magic: Ice
Poison Rod 500 3 20% Add: Poison
Wizard Rod 8000 4 20% Magic AT+2
Dragon Rod 12000 5 20%
Faith Rod 10 5 20% Always: Faith; Add: Faith
Weapons — Bows
Used By: Archer
2-Swords: No 2 Hands: Only Range: 5
PRICE ATK EVD SPECIAL
Long Bow 800 4 0%
Silver Bow 1500 5 0%
Ice Bow 2000 5 0% Ice elemental
Lightning Bow 3000 6 0% Lightning elemental; Magic: Bolt 2
Mythril Bow 5000 7 0%
Windslash Bow 8000 8 0% Wind elemental
Ultimus Bow 22000 10 0% [should be Artemis Bow]
Yoichi Bow 10 12 0%
Perseus Bow 10 16 0%
Weapons — Crossbows
Used By: Archer
2-Swords: No 2 Hands: No Range: 4
PRICE ATK EVD SPECIAL
Bow Gun 400 3 5%
Night Killer 1500 3 5% Add: Darkness
Cross Bow 2000 4 5%
Poison Bow 4000 4 5% Add: Poison
Hunting Bow 8000 6 5%
Gastrafitis 20000 10 5%
Weapons — Guns
Used By: Chemist, Mediator
2-Swords: No 2 Hands: No Range: 8
PRICE ATK EVD SPECIAL
Romanda Gun 5000 6 5%
Mythril Gun 1500 8 5%
Stone Gun 10 16 5% Petrify
Blaze Gun 10 20 5% Ice elemental
Glacier Gun 10 21 5% Fire elemental
Blast Gun 10 22 5% Lightning elemental
Weapons — Sticks
Used By: Oracle, Calculator
2-Swords: No 2 Hands: Yes Range: 2
PRICE ATK EVD SPECIAL
Cypress Rod 1000 6 20%
Battle Bamboo 1400 7 20%
Musk Rod 2400 8 20%
Iron Fan 4000 9 20%
Gokuu Rod 7500 10 20% Add: Innocent
Ivory Rod 10000 11 20%
Octagon Rod 20000 12 20% Cancel: Many status ailments
Whale Whisker 37000 16 20%
Weapons — Spears
Used By: Lancer
2-Swords: No 2 Hands: Yes Range: 2
PRICE ATK EVD SPECIAL
Javelin 1000 8 10%
Spear 2000 9 10%
Mythril Spear 4500 10 10%
Partisan 7000 11 10%
Oberisk 10000 12 10%
Holy Lance 18000 14 10% Holy elemental; Magic: Holy
Dragon Whiskers44000 17 10%
Javelin (II) ? 35 ?
Weapons — Katanas
Used By: Samurai
2-Swords: Yes 2 Hands: Yes Range: 1
PRICE ATK EVD SPECIAL
Asura Knife 1600 7 15%
Koutestu Knife 3000 8 15%
Bizen Boat 5000 9 15%
Murasame 7000 10 15%
Heaven's Cloud 8000 11 15%
Kiyomori 10000 12 15%
Muramasa 15000 14 15%
Kikuichimoji 22000 15 15%
Masamune 10 18 15%
Chirijiraden 10 25 15%
Weapons — Ninja Swords
Used By: Ninja
2-Swords: Yes 2 Hands: Yes Range: 1
PRICE ATK EVD SPECIAL
Hidden Knife 3000 8 5%
Ninja Knife 5000 9 5%
Short Edge 7000 10 5%
Ninja Edge 10000 12 5%
Spell Edge 16000 13 5% Add: Don't Act
Sasuke Knife 10 14 15%
Iga Knife 10 15 10%
Koga Knife 10 15 5%
Weapons — Hammers
Used By: Squire, Ninja
2-Swords: Yes 2 Hands: Yes Range: 1
PRICE ATK EVD SPECIAL
Flail 1200 9 0%
Flame Whip 4000 11 0% Fire elemental; Magic: Fire 2
Morning Star 9000 16 0%
Scorpion Tail 40000 23 0%
Weapons — Dictionaries
Used By: Oracle, Calculator
2-Swords: No 2 Hands: No Range: 3
PRICE ATK EVD SPECIAL
Battle Dict 3000 7 15%
Monster Dict 6000 8 15%
Papyrus Plate 10000 9 15%
Madelgelm 30000 11 15%
Weapons — Musical Instruments
Used By: Bard
2-Swords: No 2 Hands: No Range: 3
PRICE ATK EVD SPECIAL
Ramia Harp 5000 10 10% Add: Confusion
Bloody Strings 10000 13 10%
Fairy Harp 30000 15 10% Add: Charm
Weapons — Cloths
Used By: Dancer
2-Swords: No 2 Hands: No Range: 2
PRICE ATK EVD SPECIAL
Persia 7000 8 50%
Cashmere 15000 10 50%
Ryozan Silk 40000 15 50%
Weapons — Women's Bags
Used By: Women (any job)
2-Swords: No 2 Hands: No Range: 1
PRICE ATK EVD SPECIAL
P Bag 52000 12 0% Always: Regen
C Bag 53000 10 0% Magic AT+1
H Bag 58000 14 0% Speed+1
FS Bag 60000 20 0%
Shields
Used By: Knight, Archer, Geomancer, Lancer
PRICE PHYS MAG SPECIAL
Escutcheon 400 10% 3%
Buckler 700 13% 3%
Bronze Shield 1200 16% 0%
Round Shield 1600 19% 0%
Mythril Shield 2500 22% 5%
Gold Shield 3500 25% 0%
Ice Shield 6000 28% 0% Absorb: Ice; Half: Fire;
Weakness: Lightning
Flame Shield 6500 31% 0% Absorb: Fire; Half: Ice;
Weakness: Water
Aegis Shield 10000 10% 50% Magic AT+1
Diamond Shield 12000 34% 15%
Platina Shield 16000 37% 10%
Crystal Shield 21000 40% 15%
Genji Shield 10 43% 0%
Kaiser Plate 10 46% 20% Strength: Fire, Lightning, Ice
Venetian Shield10 50% 25% Half: Fire, Lightning, Ice
Escutcheon (II)? 75% 50%
Helmets — Hats
Used By: Squire, Chemist, Archer, Priest, Wizard, Time Mage, Summoner, Thief, Mediator, Oracle, Geomancer, Ninja, Calculator, Bard, Dancer
PRICE HP MP SPECIAL
Leather Hat 150 8 0
Feather Hat 350 16 5
Red Hood 800 24 8
Headgear 1200 32 0 Physical AT+1
Triangle Hat 1800 40 12 Magic AT+1
Green Beret 3000 48 0 Speed+1
Twist Headband 5000 56 0 Physical AT+2
Holy Miter 6000 64 20 Magic AT+1
Black Hood 7000 72 0
Golden Hairpin 12000 80 50 Cancel: Silence
Flash Hat 16000 88 15 Magic AT+1, Speed+1
Thief Hat 35000 100 0 Speed+2; Cancel: Don't Move,
Don't Act
Helmets — Helmets
Used By: Knight, Lancer, Samurai
PRICE HP MP SPECIAL
Leather Helmet 200 10 0
Bronze Helmet 500 20 0
Iron Helmet 1000 30 0
Barbuta 1500 40 0
Mythril Helmet 2100 50 0
Gold Helmet 2800 60 0
Cross Helmet 4000 70 0
Diamond Helmet 6000 80 0
Platina Helmet 8000 90 0
Circlet 10000 100 0
Crystal Helmet 14000 120 0
Genji Helmet 10 130 0
Grand Helmet 10 150 0 Cancel: Darkness, Sleep
Helmets — Ribbons
Used By: Women (any job)
PRICE HP MP SPECIAL
Cachusha 20000 20 0 Cancel: Some abnormal status
Barette 20000 20 0 Cancel: Most abnormal status
Ribbon 60000 10 ? Cancel: All abnormal status
Armor — Clothes
Used By: All except Knight, Lancer, Samurai, Monk
PRICE HP MP SPECIAL
Clothes 150 5 0
Leather Outfit 300 10 0
Leather Vest 500 18 0
Chain Vest 900 24 0
Mythril Vest 1500 30 0
Adaman Vest 1600 36 0
Wizard Outfit 1900 42 15
Brigandine 2500 50 0
Judo Outfit 4000 60 0 Physical AT+1; Cancel: Dead
Power Sleeve 7000 70 0 Physical AT+2
Earth Clothes 10000 85 10 Absorb: Earth; Strengthen: Earth
Black Costume 12000 100 0 Cancel: Stop
Secret Clothes 10 20 0 Speed+2; Always: Transparent
Rubber Costume 48000 150 50 Absorb: Lightning
Armor — Armor
Used By: Knight, Lancer, Samurai
PRICE HP MP SPECIAL
Leather Armor 200 10 0
Linen Cuirass 600 20 0
Bronze Armor 800 30 0
Chain Mail 1300 40 0
Mythril Armor 2000 50 0
Plate Mail 3000 60 0
Gold Armor 3600 70 0
Diamond Armor 6000 80 0
Platina Armor 9000 90 0
Carabini Mail 13000 100 0
Reflect Mail 18000 130 0 Always: Reflect
Crystal Mail 19000 110 0
Genji Armor 10 150 0
Maximillian 10 200 0
Armor — Robes
Used By: Knight, Priest, Wizard, Time Mage, Summoner, Mediator, Oracle, Geomancer, Lancer, Samurai, Calculator
PRICE HP MP SPECIAL
Linen Robe 1200 10 10
Silk Robe 2400 20 16
Wizard Robe 4000 30 22 Magic AT+2
Chameleon Robe 5000 40 28 Cancel: Dead; Absorb: Holy
White Robe 9000 50 34 Half: Fire, Lightning, Ice
Black Robe 13000 60 30 Strengthen: Fire, Lightning, Ice
Light Robe 30000 75 50
Robe of Lords 10 100 80 Physical AT+2, Magic AT+1;
Always: Protect, Shell
Accessories — Shoes
Used By: All except Mime
PRICE EFFECT
Battle Boots 1000 Move+1
Spike Shoes 1200 Jump+1
Rubber Shoes 1500 Cancel: Don't Move, Lightning
Feather Boots 2500 Always: Float
Germinas Boots 5000 Move+1, Jump+1
Sprint Shoes 7000 Speed+1
Red Shoes 10000 Magic AT+1, Move+1
Accessories — Gauntlets
Used By: All except Mime
PRICE EFFECT
Power Wrist 5000 Physical AT+1
Magic Gauntlet 20000 Magic AT+2
Bracer 50000 Physical AT+3
Genji Gauntlet 10 Physical AT+2, Magic AT+2
Accessories — Rings
Used By: All except Mime
PRICE EFFECT
Defense Ring 5000 Cancel: Sleep, Death Sentence
Magic Ring 10000 Cancel: Silence, Berserk
Reflect Ring 10000 Always: Reflect
Angel Ring 20000 Cancel: Dead, Darkness; Always: Reraise
Cursed Ring 10 Physical AT+1, Magic AT+1, Speed+1;
Always: Undead; Cancel: Invitation
Accessories — Armlets
Used By: All except Mime
PRICE EFFECT
Diamond Armlet 5000 Physical AT+1, Magic AT+1; Cancel: Slow
Defense Armlet 7000 Cancel: Don't Move, Don't Act
N-Kai Armlet 10000 Cancel: Petrify, Stop
108 Gems 15000 Cancel: Undead, Blood Suck, Frog, Poison;
Strength: All
Accessories — Mantles
Used By: All except Mime
PRICE PHYS MAG SPECIAL
Small Mantle 300 10% 10%
Leather Mantle 800 15% 15%
Wizard Mantle 2000 18% 18% Magic AT+1
Elf Mantle 8000 25% 25%
Dracula Mantle 15000 28% 28%
Feather Mantle 20000 40% 30%
Vanish Mantle 10 35% 0% Always: Transparent
Accessories — Perfumes
Used By: Women
PRICE EFFECT
Cherche 30000 Always: Float, Reflect
Salty Rage 30000 Always: Protect, Shell
Chantage 30000 Always: Reraise, Regen
Setiemson 30000 Always: Haste, Invisible; Mag AT+1
(Chantage rocks — the Reraise never disappears so you can just keep coming back to life an infinite number of times!)
Usable Items — Potions
Used By: Chemist (Item)
PRICE EFFECT
Potion 50 HP Restore: 30
Antidote 50 Cancel: Poison
Eye Drop 50 Cancel: Darkness
Echo Grass 50 Cancel: Silence
Maiden's Kiss 50 Cancel: Frog
Soft 100 Cancel: Petrify
Hi-Potion 200 HP Restore: 70
Ether 200 MP Restore: 20
Phoenix Down 300 Cancel: Dead
Remedy 350 Cancel: Many status ailments
Hi-Ether 600 MP Restore: 50
X-Potion 700 HP Restore: 150
Holy Water 2000 Cancel: Undead, Blood Suck
Elixir 10 Restores HP and MP completely
Usable Items — Bombs
Used By: Ninja (Throw)
PRICE ATK SPECIAL
Fire Ball 250 8 Fire elemental
Water Ball 250 8 Water elemental
Lightning Ball 250 8 Lightning elemental
Usable Items — Stars
Used By: Ninja (Throw)
PRICE ATK SPECIAL
Shuriken 50 4
Magic Shuriken 300 7
Yagyu Darkness 1000 10
VII. Propositions
Chapter 2 Propositions
Girl in Gulg Volcano Chapter: 2 Days: ? Location: Igros Castle Cost: ? Reward: Gil (low), treasure, JP (forget its name) Chapter: 2 Days: ? Location: Dorter Trade City Cost: ? Reward: Gil (high), JP Orders of Coast Guard Chapter: 2 Days: 8-9 Location: Magic City Gariland Cost: ? Reward: Gil (medium), JP (medium) Testimony of Ex-miner Chapter: 2 Days: 8-11 Location: Magic City Gariland Cost: 600 Reward: Gil (low), JP (medium) Salvage the Trade Ship! Chapter: 2 Days: 8-15 Location: Fort City Zaland Cost: 100 Reward: Gil (high), JP (medium) Zaland Embassy Chapter: 2 Days: 10-12 Location: Fort City Zaland Cost: 6000 Reward: Gil (low), treasure, JP (medium) My Little Carrot Chapter: 2 Days: 15-16 Location: Lionel Castle Cost: 100 Reward: Gil (medium), JP (low) Vacancy! Chapter: 2 Days: 7-9 Location: Goug Machine City Cost: 100 Reward: Gil (high), JP (low) Destiny of the Company Chapter: 2 Days: 5-8 Location: Warjilis Trade City Cost: 1050 Reward: Gil (medium), JP (low)
Chapter 3 Propositions
Stolen Ancient Writings Chapter: 3 Days: 12-16 Location: Gariland Magic City Cost: 11000 Reward: Gil (minimal), JP (medium) Sad Traveling Artist Chapter: 3 Days: 13-16 Location: Igros Castle Cost: 50 Reward: Gil (minimal), JP (medium) Traveling Artist Mameko Chapter: 3 Days: 15-16 Location: Igros Castle Cost: Free Reward: Gil (minimal), JP (low) Note: Must complete above job first Discovery Race Chapter: 3 Days: 14-16 Location: Dorter Trade City Cost: Free Reward: Gil (medium), unexplored land, JP Discovery Race 2 Chapter: 3 Days: 14-16 Location: Dorter Trade City Cost: Free Reward: Gil (medium), unexplored land, JP (high) Note: Must complete above job first Discovery Race 3 Chapter: 3 Days: 14-16 Location: Dorter Trade City Cost: Free Reward: Gil (medium), unexplored land, JP (high) Note: Must complete above job first Rolade Ore Company Chapter: 3 Days: ? Location: Zaland Fort City Cost: 1100 Reward: Gil (minimal), JP (medium) Trade Ship Douing Chapter: 3 Days: ? Location: Lionel Castle Cost: 100 Reward: Gil (medium), JP (medium) Challenge of Zero Chapter: 3 Days: 8-9 Location: Lionel Castle Cost: 50 Reward: Gil (medium), treasure, JP (high) Heir of Mesa Chapter: 3 Days: 10-13 Location: Goug Machine City Cost: 10000 Reward: Gil (minimal), JP (low) Note: This job is a rip-off. Machinist Contest Chapter: 3 Days: 11-13 Location: Goug Machine City Cost: 100 Reward: Gil (low), treasure, JP (medium) Note: Use chemists for this job Meister Contest Chapter: 3 Days: 14-16 Location: Goug Machine City Cost: Free Reward: Gil (medium), JP (high) Concerns of a Merchant Chapter: 3 Days: 14-15 Location: Warjilis Trade City Cost: 2000 Reward: Gil (low), unexplored land, JP (medium) Will of Elder Topa Chapter: 3 Days: ? Location: Goland Coal City Cost: 8000 Reward: Gil (minimal), JP (medium) Sunken Salvage Tour Chapter: 3 Days: 10-14 Location: Lesalia Imperial Capital Cost: 3000 Reward: Gil (minimal), treasure, JP (medium) Mine Excavation Tour Chapter: 3 Days: 10-14 Location: Lesalia Imperial Capital Cost: 1000 Reward: Gil (minimal), treasure, JP (medium) Sailor Tour Chapter: 3 Days: 10-14 Location: Yardow Fort City Cost: 5000 Reward: Gil (low), JP (medium) Win the Yardow Fight! Chapter: 3 Days: 14-16 Location: Yardow Fort City Cost: Free Reward: Gil (high), treasure, JP (high) I Saw It Chapter: 3 Days: 14-15 Location: Lionel Castle Cost: 1050 Reward: Gil (minimal), unexplored land, JP (medium) Storm of Zigolis! Chapter: 3 Days: 13-14 Location: Lionel Castle Cost: 1100 Reward: Gil (minimal), unexplored land, JP (medium) Deep in Sweegy Woods Chapter: 3 Days: 11-13 Location: Zaland Fort City Cost: 1100 Reward: Gil (minimal), unexplored land, JP (medium) Ringing of the Bell Chapter: 3 Days: 11-13 Location: Igros Castle Cost: 2000 Reward: Gil (medium), treasure, JP (high) Win the Magic Contest! Chapter: 3 Days: 14-16 Location: Gariland Magic City Cost: Free Reward: Gil (medium), treasure, JP (high) Note: Use magic-users for this job
Chapter 4 Propositions
Sea of Gredia Island Chapter: 4 Days: 9-11 Location: Riovanes Castle Cost: 4000 Reward: Gil (minimal), treasure, JP (medium) Stranded Trade Ship Chapter: 4 Days: 8-13 Location: Riovanes Castle Cost: Free Reward: Gil (medium), JP (high) Note: Must complete above job first Fiar's Request Chapter: 4 Days: 12-14 Location: Riovanes Castle Cost: 3000 Reward: Gil (minimal), JP (high) Secret Society Chapter: 4 Days: 2-3 Location: Riovanes Castle Cost: 600 Reward: Gil (low), JP (low) Note: Use thieves and ninjas for this job Letter to my Love Chapter: 4 Days: 10-12 Location: Riovanes Castle Cost: Free Reward: Gil (low), treasure, JP (low) Master Math! Chapter: 4 Days: 10-13 Location: Gariland Magic City Cost: 50 Reward: Gil (minimal), JP (low) Note: Use Calculators for this job Legendary Monster Chapter: 4 Days: 14-15 Location: Igros Castle Cost: 1000 Reward: Gil (low), JP (medium) Minimum's Melancholy Chapter: 4 Days: 12-14 Location: Dorter Trade City Cost: 600 Reward: Gil (high), treasure, JP (medium) Minimum's Melancholy Chapter: 4 Days: 12-15 Location: Dorter Trade City Cost: 1000 Reward: Gil (high), treasure, JP (medium) Note: Must complete above job first Minimum's Melancholy Chapter: 4 Days: 11-12 Location: Dorter Trade City Cost: 600 Reward: Gil (high), JP (low) Note: Must complete above job first Protect the Little Life Chapter: 4 Days: 15-16 Location: Lionel Castle Cost: 1500 Reward: Gil (high), treasure, JP (high) Salvage the Trade Ship! Chapter: 4 Days: 11-14 Location: Goug Machine City Cost: 100 Reward: Gil (high), treasure, JP (medium) Devil in the Dark Chapter: 4 Days: 8-10 Location: Goug Machine City Cost: 3050 Reward: Gil (medium), JP (low) Mountain of Rain Chapter: 4 Days: 13-16 Location: Warjilis Trade City Cost: 600 Reward: Gil (minimal), treasure, JP (medium) Within the Darkness Chapter: 4 Days: 12-14 Location: Warjilis Trade City Cost: 1500 Reward: Gil (medium), JP (high) Note: Use priests for this job Wandering Gambler Chapter: 4 Days: 9-12 Location: Warjilis Trade City Cost: 15000 Reward: Gil (high), JP (low) Miners Wanted! Chapter: 4 Days: 4-6 Location: Goland Coal City Cost: 50 Reward: Gil (low), JP (medium) Note: Use archers for this job Miners Wanted! 2 Chapter: 4 Days: 4-6 Location: Goland Coal City Cost: 150 Reward: Gil (medium), treasure, JP (high) Note: Must complete above job first, use archers Adventurer Ramzen Chapter: 4 Days: 12-16 Location: Goland Coal City Cost: 1100 Reward: Gil (high), unexplored land, JP (medium) Discovery Tour Chapter: 4 Days: 10-14 Location: Lesalia Imperial Capital Cost: 5000 Reward: Gil (low), unexplored land, JP (low) Envoy ship, Falcon Chapter: 4 Days: 7-9 Location: Yardow Fort City Cost: 3500 Reward: Gil (minimal), treasure, JP (medium) Sullen Experiment Chapter: 4 Days: 15-16 Location: Igros Castle Cost: 1100 Reward: Gil (low), JP (low) Hidden Trap at the Maze Chapter: 4 Days: 12-14 Location: Bervenia Free City Cost: 8000 Reward: Gil (minimal), treasure, JP (medium) One Activity Chapter: 4 Days: 7-15 Location: Bervenia Free City Cost: 500 Reward: Gil (low), treasure, JP (high) Note: Use geomancers for this job Ruins at Bed Desert Chapter: 4 Days: 11-15 Location: Bervenia Free City Cost: 550 Reward: Gil (minimal), unexplored land, JP Adventurer Wanted! Chapter: 4 Days: 8-12 Location: Bervenia Free City Cost: 100 Reward: Gil (medium), JP (high) I Saw It! I Swear! Chapter: 4 Days: 12-15 Location: Bervenia Free City Cost: 3050 Reward: Gil (low), JP (low) Larner Channel Waves Chapter: 4 Days: 9-13 Location: Zeltennia Castle Cost: 3100 Reward: Gil (minimal), treasure, JP (high) Mother Chapter: 4 Days: 8-12 Location: Zeltennia Castle Cost: 3050 Reward: Gil (medium), JP (medium) Phantom Thief Zero! Chapter: 4 Days: 8-9 Location: Zeltennia Castle Cost: 100 Reward: Gil (medium), treasure, JP (high) Thief Zero Returns! Chapter: 4 Days: 8-9 Location: Lesalia Imperial Capital Cost: 500 Reward: Gil (medium), treasure, JP (high) Note: Must complete above job first Thief Zero Reborn! Chapter: 4 Days: 8-9 Location: Igros Castle Cost: 5000 Reward: Gil (low), treasure, JP (high) Note: Must complete above job first Thief Zero's Last Stand Chapter: 4 Days: 8-9 Location: Limberry Castle Cost: 10000 Reward: Gil (medium), JP (high) Note: Must complete above job first Himka Cliffs Chapter: 4 Days: 8-12 Location: Zarghidas Trade City Cost: 1500 Reward: Gil (minimal), unexplored land, JP (medium) The Lord's Ore Chapter: 4 Days: 9-11 Location: Zarghidas Trade City Cost: 13000 Reward: Gil (minimal), JP (medium) Poeskas Lake Bottom Chapter: 4 Days: 12-14 Location: Limberry Castle Cost: 1500 Reward: Gil (minimal), unexplored land, JP (medium) Ominous Dungeon Chapter: 4 Days: 11-13 Location: Limberry Castle Cost: 3000 Reward: Gil (high), unexplored land, JP (high) My Treasure Chapter: 4 Days: 8-13 Location: Limberry Castle Cost: 3050 Reward: Gil (medium), JP (low) Chocobo Restaurant Chapter: 4 Days: 2-4 Location: Limberry Castle Cost: 100 Reward: Gil (low), treasure, JP (high) Wandering Gambler Chapter: 4 Days: 11-13 Location: Limberry Castle Cost: 15000 Reward: Gil (medium), JP (low)
Chapter 4 Propositions (after defeating Dycedarg)
Legendary Traces Chapter: 4 Days: 13-14 Location: Igros Castle Cost: 200 Reward: Gil (medium), unexplored land, JP (high) The Greatest Plan Chapter: 4 Days: 8-10 Location: Riovanes Castle Cost: 3050 Reward: Gil (medium), treasure, JP (medium) Hard Lecture Chapter: 4 Days: 8-12 Location: Riovanes Castle Cost: 200 Reward: Gil (high), JP (high) Note: Use various magic-users for this job Defeat Golden Gotsko! Chapter: 4 Days: 14-15 Location: Goland Coal City Cost: 1000 Reward: Gil (high), JP (high) Terror of Assault Cave Chapter: 4 Days: 13-14 Location: Goland Coal City Cost: 1500 Reward: Gil (medium), JP (medium) Dream of a Miner Chapter: 4 Days: 12-14 Location: Goland Coal City Cost: 150 Reward: Gil (minimal), JP (low) Note: Must complete above job first If Wishes Come True Chapter: 4 Days: 15-16 Location: Lesalia Imperial Capital Cost: 6000 Reward: Gil (high), JP (medium) Son, Pappal! Chapter: 4 Days: 12-15 Location: Lesalia Imperial Capital Cost: 3000 Reward: Gil (minimal), JP (high) Note: Must complete above job first Secret Door Chapter: 4 Days: 8-11 Location: Lesalia Imperial Capital Cost: 3050 Reward: Gil (medium), JP (low) Good Workplace and Job! Chapter: 4 Days: 9-14 Location: Yardow Fort City Cost: Free Reward: Gil (high), JP (low) Miner's Tour Chapter: 4 Days: 10-14 Location: Yardow Fort City Cost: 1000 Reward: Gil (minimal), JP (low) Miner's Tour 2 Chapter: 4 Days: 10-14 Location: Yardow Fort City Cost: 1000 Reward: Gil (minimal), treasure, JP (low) Note: Must complete above job first Defeat Behemoth! Chapter: 4 Days: 13-15 Location: Bervenia Free City Cost: 500 Reward: Gil (minimal), JP (high) Note: Use monks for this job Attractive Workplace Chapter: 4 Days: 6-10 Location: Zeltennia Castle Cost: 1000 Reward: Gil (low), JP (low) Dream Child Chapter: 4 Days: 15-16 Location: Zeltennia Castle Cost: 3500 Reward: Gil (medium), JP (medium) How Much is Life Worth? Chapter: 4 Days: 8-9 Location: Zeltennia Castle Cost: 550 Reward: Gil (medium), treasure, JP (medium) Death Canyon Chapter: 4 Days: 9-14 Location: Zarghidas Trade City Cost: 13000 Reward: Gil (low), JP (medium) Defeat Whirlind Karz! Chapter: 4 Days: 10-13 Location: Zarghidas Trade City Cost: 11000 Reward: Gil (high), JP (high) Note: Use knights (?) for this job Road of Beasts Chapter: 4 Days: 11-13 Location: Zarghidas Trade City Cost: 10000 Reward: Gil (low), JP (medium) Memories Chapter: 4 Days: 10-12 Location: Zarghidas Trade City Cost: 100 Reward: Gil (minimal), JP (low) Shy Katedona Chapter: 4 Days: 14-15 Location: Zaland Fort City Cost: 500 Reward: Gil (low), JP (low) Note: Use mediators for this job Emissary of Lionel Chapter: 4 Days: 14-15 Location: Lionel Castle Cost: 4000 Reward: Gil (minimal), treasure, JP (medium)
VIII. Reference
Poached Items
Each monster can give you one of two items when you poach it. One you get most of the time (the common one), and one (the rare one) you only get occasionally — about 15% of the time or so. A place where the monster is commonly found has also been listed.
COMMON RARE COMMONLY FOUND
Ahriman Magic Shuriken Air Knife Bervenia Volcano
Behemoth Defense Armlet P Bag VOYAGE
Black Chocobo Eye Drop X-Potion Bariaus Valley
Black Goblin Hi-Potion Small Mantle Sweegy Woods
Blue Dragon Cashmere Dragon Rod VOYAGE
Bomb Fire Ball Flame Rod Sweegy Woods
Bone Snatch Hi-Potion Partisan Zigolis Swamp
Bull Demon Battle Axe Giant Axe Bariaus Hill
Chocobo Phoenix Down Hi-Potion Mandalia Plains
Cockatoris Soft Feather Mantle HORROR
Cuar Soft Germinas Boots Germinas Peak
Dark Behemoth Wizard Rod Stone Gun ????
Dragon Jade Armlet H Bag VOYAGE
Explosion Lightning Ball Fire Shield Poeskas Lake
Flotiball Shuriken Platinum Dagger Lenalia Plateau
Ghoul Ether Ninja Knife Araguay Woods
Gobbledeguk Mage Masher Ancient Sword MLAPAN
Goblin Potion Hi-Potion Mandalia Plains
Great Morbol Elixir Madelgelm VALKYRIES
Grenade Hi-Potion Water Ball Poeskas Lake
Gust Water Ball Main Gauche Araguay Woods
Hydra Setiemson Rubber Costume VOYAGE
Hyudra Blood Sword Scorpion Tail VOYAGE
Juravis Potion Rubber Boots Zeklaus Desert
King Behemoth Ultimus Bow Cherche VOYAGE
Living Bone Wizard Mantle Elf Mantle Zeklaus Desert
Mindflare Hi-Ether Dracula Mantle Zirekile Falls
Minitaurus Coral Sword Slasher Bariaus Hill
Morbol Platinum Dagger Ice Shield Dolbodar Swamp
Ochu N-kai Armlet Chameleon Robe VALKYRIES
Pisco Demon Echo Grass Hi-Potion Zirekile Falls
Plague Yagyu Darkness Zorlin Shape Bervenia Volcano
Porky Chantage Nagra Rock END
Red Chocobo Barette Remedy Finath River
Red Dragon Salty Rage Dragon Whisker Bed Desert
Red Panther Antidote Battle Boots Mandalia Plains
Revnant Hi-Ether Mythril Gun Poeskas Lake
Sacred Holy Lance Ivory Stick BRIDGE
Skeleton Holy Water Ether Zigolis Swamp
Squidlarkin Small Mantle Sleep Sword Zirekile Falls
Steel Hawk Phoenix Down Hunting Bow Zeklaus Desert
Taiju Defense Ring Defender VOYAGE
Tiamat Whale Whiskers Ryozan Silk END
Trent Gold Staff Fairy Harp VOYAGE
Uribo Ribbon Cachusa END
Vampire Holy Water C Bag TIGER
Wildbow Ribbon FS Bag Breeding only!
Woodman Eye Drop Healing Staff VOYAGE
Zodiac Compatibility
Ar T G Cn Le V Li Sc Sa Cp Aq P
Aries X O ? O X
Taurus X O ? O X
Gemini X O ? O X
Cancer X X O ? O
Leo O X X O ?
Virgo O X X O ?
Libra ? O X X O
Scorpion ? O X X O
Sagitarius O ? O X X
Capricorn X O ? O X
Aquarius X O ? O X
Pisces X O ? O X
O: Good X: Bad
?: Worst (same sex), Best (opposite sex)
Status Changes
APPEARANCE EFFECT
Charging "C" None; charging up spell
Performing Sing / dance Charging up song or dance
Defending Guarded pose Lowers damage received
Float Floats in air Can fly
Reraise Angel icon Cast Raise when killed
Transparent Transparent Can't be attacked until you Act
Regen Glows blue HP up each turn
Protect Triangle symbol Lowers phys. damage received
Shell Square symbol Lowers magic damage received
Haste Fast animation Speed up
Sleep "ZZZ" Can't do anything
Poison Glows green HP down each turn
Darkness Eye icon Low hit %
Oil Turns black Raises fire damage
Petrify Turns gray Can't do anything or take damage
Silence "..." Can't use magic
Frog Become a frog Can't use abilities; get hurt easily
Slow Slow animation Speed down
Stop No animation Can't do anything
Don't Move "DM" Can't "Move"
Don't Act "DA" Can't "Act"
Death Sntc. Countdown Die when countdown expired
Blood Suck Bat icon Undead, act confused
Undead Purplish color Heal spells do damage
Chicken Become chicken Run from enemies
Charm Heart Fight for enemies
Invitation none Join enemy's side
Critical Kneeling None; just low on HP
Dead Lying down Disappears after counter gone
Berserk Red frown Attack up, can't control
Innocent Ankh down sign Low Faith level
Faith Ankh up sign High Faith level
Reflect none Spells bounce off you
Confusion Weird animation Acts randomly
Geomancy Chart
Pitfall: Natural Surface, Wasteland, Road
Water Ball: Waterway, River, Lake, Sea, Waterfall
Hell Ivy: Grassland, Thicket, Water Planet, Ivy
Carve Model: Gravel, Stone Floor, Stone Wall, Mud Wall,
Tombstone
Local Quake: Rocky Cliff, Lava Rocks
Kamaitachi: Book, Tree, Brick, Bridge, Furniture, Iron
Plate, Moss, Coffin
Demon Fire: Wooden Floor, Rug, Box, Stairs, Deck
Quicksand: Swamp, Marsh, Poisoned Marsh
Sand Storm: Sand Area, Stalactite, Salt
Blizzard: Snow, Ice
Gusty Wind: Roof, Sky, Chimney
Lava Ball: Lava, Machine
Prime Numbers
(For use with Calculator's Prime Number ability)
2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97
Character Quotes
Obtained by pushing Select on a character's status screen and then selecting their name.
Ramza: "Always check active turn, it's a short cut to victory!"
Delita: "Let me know when you're hurt. I'll cure it with a 'spell'."
Algus: "Use Break to smash the enemy's armor!"
Rad: "If the 'Brave' level is high, you've a higher chance of using reaction ability!"
Alicia: "In some places, you can 'Attack' from the top not the bottom."
Lavian: "Remember you can't use 'Act' in water level 2."
Gafgarion: "In close combat, don't forget your shield!"
Agrias: "Evanescence... What a sad word......"
Boco: "Feels like we've met before... 'Zzz...zzz...' "
Ovelia: "I hope everybody gets a little more kind-hearted."
Mustadio: "Just aim. You don't need to charge your gun!"
Alma: "I love the era I was born in. And I truly love Yvalice!"
Rafa: "'Truth' is a dangerous skill that ignores Faith!"
Malak: "'Backtruth' damages enemies with little Faith. Trust, or you'll be sorry!"
Orlandu: "I learned long ago to cover my back and attack from behind."
Meliadoul: "When you feel someone's more important than yourself, it may be love..."
Beowulf: "'Temple' means shrine. It's also the upper part of the face." (um.... yeah!)
Reis (Dragon): "Grrrr..."
Reis (Human): "!!"
Worker 8: "Unintelligible! Command cannot be executed!"
Cloud: "It's hidden at the top of the volcano!"
Dismissal Quotes
Standard human quotes:
- "Sorry we have to say goodbye. You sure about this?"
- "Hey, come on. ... You really mean it?"
- "I thought I'd keep on helping you..."
- "What!? Why do you think I came along with you?!"
- "So, you're sure about that? I thought we were friends..."
- "J, Just wait! Can you go on without me?"
- "...I see. Then, I'll go. But, don't regret it later."
- "...Why don't you think it over? We've been through a lot together."
Monster quotes:
- "Fight! Fight! Fight! And keep on fighting! Am I wrong?"
- "...expel?? Is Expel... good??"
- "I protect you. You protect me. Isn't that right?"
- "Are humans and monsters too different to be together?"
- "What's this feeling? I don't want to leave. Is it sadness?"
- "Go home? Where do I go now? I've got nowhere. I'm sad..."
- "You mean it's a different world from that of humans?"
- "Good bye? Must we say, good bye... now?"
Character-specific dismissal quotes:
Ramza (ch. 1): "Nothing happens without a Beoulve!"
Ramza (ch. 2+3): "If you want historical 'accuracy', you'll need me."
Ramza (ch. 4): "Remove me? No way. I'm you and you are me."
Delita: "If you're going, so am I. We're buddies, right?"
Algus: "I won't leave until I repay you. That's just my way!"
Agrias (guest): "A knight can't turn his back on a mission...!"
Agrias (normal): "I said I'm on your side. Is that really what you want?"
Ovelia: "I have Atkascha blood. I'll judge my own actions."
Mustadio (guest): "Wait! You can't do that! You're saving my father, aren't you?"
Mustadio (normal): "Are you serious? I thought we'd be good friends..."
Rafa: "I haven't repaid you for saving me. Can I do something?"
Malak: "You've done a lot for me. Can't you let me help you?"
Orlandu: "You mean, you don't need T.G. Cid's power?"
Beowulf: "You're saying I should go back to hunting, eh?"
Reis (dragon): "Nothing's going to change. All will return to darkness?"
Reis (human): "Alone again... And this time I thought I'd finally found it."
Meliadoul: "I'm sorry you misunderstood. Won't you forgive me?"
Cloud: "There ain't no gettin' offa this train we're on."
Spell Quotes
White Magic
- Cure: "Life's refreshing breeze, blow in energy! Cure!"
- Cure 2: "Life's refreshing breeze, heal from the sky! Cure2!"
- Cure 3: "Blessing breeze, blow in energy! Cure3!"
- Cure 4: "Mighty breeze, heal from the sky! Cure4!"
- Raise: "Spirits of life, return us! Raise!"
- Protect: "Precious light, be our armor to protect us! Protect!"
- Shell: "Silent light, shield from evil! Shell!"
- Esuna: "Heavenly wind, carry us to fountain of power! Esuna!"
- Holy: "Bright light, shine down on bloody impurity! Holy!"
Black Magic
- Fire: "Destruction of nature, gather in flame! Fire!"
- Fire 2: "Out of the ground, raze all greenery with flame! Fire2!"
- Fire 3: "Star fire, awake and deliver your judgement! Fire3!"
- Fire 4: "Smoldering flames far below, punish the wicked! Fire4!"
- Ice: "Scatter your chilly sharp blades! Ice!"
- Ice 2: "Drifting breeze, come down with fury! Ice2!"
- Ice 3: "Freezing wind, speak of forgotten truths! Ice3!"
- Ice 4: "Effortless water, break your silence, attack! Ice4!"
- Bolt: "Strip away the ground with glistening blades! Bolt!"
- Bolt 2: "Swirling bolts, gather and strike with power! Bolt2!"
- Bolt 4: "Angry spirits of the world strike now! Bolt4!"
- Frog: "Know, live, become a frog! Frog!"
- Death: "Death gods carving life, take their souls! Death!"
- Flare: "Inscript the dark god into a rotting body! Flare!"
Time Magic
- Haste: "Layer upon layer make your mark now... Haste!"
- Slow: "Time, rest and give your kindness to the worthy! Slow!"
- Stop: "Spirits of time, hide us from the judging hand of God! Stop!"
- Don't Move: "Land of all lives, suppress all rebels! Don't Move!"
- Quick: "Restore lost time in the spiral line... Quick!"
- Demi: "Revenge with dark-evil spell! Demi!"
- Meteor: "Time has come... crash down on the wicked! Meteor!"
Yin-Yang Magic
- Blind: "All light fall into darkness"
- Pray Faith: "God is watching, have faith! Pray Faith!"
- Doubt Faith: "Seek the true tone to form our will... Doubt Faith!"
- Silence Song: "Conjurors, seek truth in silence... Silence Song!"
- Paralyze: "Mindless, spiritless, hear the immutable beat... Paralyze!"
- Life Drain: "Lost energy... raise the heartrate! Life Drain!"
- Spell Absorb: "Guiding light, shed magic power from above! Spell Absorb!"
Punch Art
- Repeating Fist: "Fight for justice... fists of fury! Repeated Fist!"
- Earth Slash: "Earth's anger running through my arms! Earth Slash!"
- Secret Fist: "Cast down to hell with your fingers! Secret Fist!"
- Wave Fist: "Burning anger rising... Burst! Wave Fist!"
Summon Magic
- Moogle: "Kupo! Round and round you go! Moogle!"
- Shiva: "Wind, fade to silence and light, give us power! Shiva!"
- Ramuh: "Master of creation, impart thy help! Ramuh!"
- Titan: "Bear down with land energy! Titan!"
- Golem: "Earth-minded soul, protect us! Golem!"
- Leviathan: "Sea fang, attack with water's power! Leviathan!"
- Bahamut: "Scorch with dragon flame! Bahamut!"
- Fairy: "Shiny crystal light, energize! Fairy!"
- Lich: "Death song, death door, death river awaiting! [Lich]!"
- Cyclops: "Scatter frozen blades of air! Clops!"
Draw Out
- Koutetsu: "Evil souls of the dark, gather here... Koutetsu!"
- Heaven's Cloud: "Yagumo rising, all who know God! Heaven's Cloud!"
- Kiyomori: "Innocent sword, slash evils and protect! Kiyomori!"
- Muramasa: "Summon all ghosts of the sword! Attack! Muramasa!"
- Murasame: "No more loss of precious life! Murasame!"
Guts
- Ultima: "Brush off vanity and show reality! Ultima!"
Holy Sword
- Steady Sword: "Life is short... Bury! Steady Sword!"
- Split Punch: "The devil's spirit of restlessness... Split Punch!"
- Lightning Stab: "Absorb power in the sky and strike! Lightning Stab!"
- Crush Punch: "The doom of a planet... Crush Punch!"
- Holy Explosion: "Heaven's wish to destroy all minds... Holy Explosion!"
Dark Sword
- Night Sword: "Master of all swords, cut energy! Night Sword!"
- Dark Sword: "Dead or alive... slash magic power! Dark Sword!"
Starry Heaven
- Galaxy Stop: "Destiny lies in my hands.. Stop Movement! Galaxy Stop!"
Truth
- Heaven Thunder: "Deadly rumbles, strike from the sky! Heaven Heaven Thunder!"
- Asura: "Flames, gather and destroy! Asura!"
- Diamond Sword: "Clear with a mighty breeze! Diamond Sword!"
- Hydragon Pit: "Cut open the water filled skies and pour! Hydragon Pit!"
- Sky Demon: "Underground souls, rumble! Quake! Sky Demon!"
Mighty Sword
- Shellbust Stab: "Armor won't help the heart stay sharp... Shellbust Stab!"
- Blastar Punch: "Curses from all directions! Blastar Punch!"
- Hellcry Punch: "Demolish weapons with fury! Hellcry Punch!"
Enemy Magic
- Nightmare: "On the verge of death... Nightmare!"
- Loss: "Unseeing, unthinking brains... Loss!"
- Seal: "Suck away the spirits... Seal!"
- Bio 2: "Here's a drop of evil from me... Bio2!"
- Bio 3: "Say good-bye to your souls... Bio3"
- Flare 2: "Flames from hell, gather and fire away! Flare 2!"
- Quake: "Assailants in the ground, it's time to rumble! Quake!"
- Nanoflare: "Open the doors to where power lives! Nanoflare!"
Random Battles
Monster categories that appear at each location (each category encompasses all three ranks):
- Mandalia Plains: Chocobo, Goblin, Panther
- Sweegy Woods: Goblin, Bomb, Skeleton, Minotaur
- Zeklaus Desert: Bomb, Gull, Minotaur, Skeleton
- Lenalia Plateau: Panther
- Fovoham Plains: Mage, Gull, Minotaur, Goblin
- Araguay Woods: Ghost, Skeleton, Dryad, Panther, Gull, Molbol, Goblin
- Zirekile Falls: Mage, Panther, Chocobo, Skeleton, Ahriman, Minotaur
- Bariaus Hill: Chocobo, Bomb, Minotaur, Panther, Gull
- Zigolis Swamp: Panther, Ghost, Ahriman, Minotaur, Skeleton, Molbol, Bomb
- Bariaus Valley: Chocobo, Goblin, Mage, Panther
- Grog Hill: Chocobo, Bomb, Ahriman, Dragon
- Yuguo Woods: Ghost, Dryad, Panther
- Bervenia Volcano: Ahriman, Chocobo, Ghost, Behemoth, Bomb
- Doguola Pass: Chocobo, Panther, Gull, Minotaur
- Finath River: Chocobo, Mage, Dragon
- Bed Desert: Bomb, Dragon, Behemoth, Panther, Skeleton, Ahriman, Gull
- Germinas Peak: Chocobo, Panther, Dragon
- Poeskas Lake: Bomb, Ghost, Skeleton, Behemoth
- Dolbodar Swamp: Goblin, Mage, Dragon, Skeleton, Minotaur, Molbol
Zodiac Stones
- Aries — Get when you beat Wiegraf in Riovanes Castle.
- Taurus — In Mustadio's possession; you get it after the battle in Goug Machine City. Re-obtained in Riovanes Castle.
- Gemini — Received after defeating Elmdor.
- Cancer — Received after defeating Worker 7. [optional]
- Libra — T.G. Cid (Orlandu) has it; get it when he joins.
- Scorpio — Received after you defeat Draclau. Re-obtained in Riovanes Castle.
- Sagittarius — Meliadoul has it; get it when she joins.
- Capricorn — Obtained after killing Adramelk.
- Aquarius — Given by Beowulf when he joins. [optional]
- Pisces — Received from Izlude in Riovanes Castle.
- Leo — You never get this one; Vormav has it.
- Virgo — See above.
- Serpentarius — Receive after you defeat Elidibs in the Deep Dungeon. [optional]
Final Fantasy Series References
Not including FF mainstays like classes, summons, Chocobos, Cid, etc. — only references to specific games.
Final Fantasy 1
Unexplored Land: Mirage Tower, Castle of Trials, Matoya Cave, Shrine of Chaos
Treasure: Rat's Tail
Final Fantasy 2
Unexplored Land: Pandemonium, Semite Falls, Shrine of Chaos (Jade)
Treasure: Minu Orb
Final Fantasy 3
Unexplored Land: Forbidden Land Eureka, Crystal Tower, Falgabird, Touzas Village
Propositions: Enterprise, Yggdrasil (World Tree), Chocobo Restaurant Gizarl
Other: Salonia (Materia)
Final Fantasy 4 (2 US)
Unexplored Land: Tower of Babel, Castle of Trials, Chocobo Forest
Treasure: Calcobrina, Rat's Tail
Propositions: Enterprise, Anna and Gilbert [Edward], Assault Door ("Minimum's Melancholy")
Final Fantasy 5
Unexplored Land: Ronkan Ruins
Treasure: Excalipar
Other: Almagest spell, Boco, Byblos, Apanda
Final Fantasy 6 (3 US)
Unexplored Land: Magic Train, Magic Continent
Propositions: Setzer, Blackjack
Final Fantasy 7
Treasure: Materia, St. Elmo's Fire [attack used by Ghost Ships]
Propositions: Black-caped man ("Mother"), Highwind
Other: Cloud and Aerith (duhhh.....)
Ogre Battle
Other: Zodiac Stones, Zeltennia
(looks like we have some disgruntled programmers here...)
Mistranslations
ENGLISH NAME SHOULD BE 108 Gems 108 Beads Altima Ultima ___ Bracelet ___ Breath Clops Cyclops Cockatoris Cockatrice Cuar Cougar (can you believe they messed this one up?) Dejeon (used by Rofel) Degeon Gizarl Gisahl Gobbledeguck Gabbledegak Gulg Volcano Gurgi Volcano Gust Ghost Juravis Jura Ibis Kimera (proposition) Chimera Lancer Dragoon Lune Knight Rune Knight Mindflare Mind Flayer Mogri Moogle Morbol Molbol Mythril Mithril Orlan Olan Revnant Revenant Rich Lich Rudvich Ludwig Salty Rage Sortilege Silf Sylph Trent Treant Ultimus Bow Artemis Bow Ulmaguest Almagest Vaccas Liquor (proposition) Bacchus' Wine Velius Bariaus (or vice versa) Wildbow Wild Boar (come on, guys, this isn't hard) Wiznaibus With Knives Wyberns (proposition) Wyverns
Various Tricks
Pause Battles: If you push Triangle while the enemies are moving, the game will pause after the current enemy stops moving. You can check out the status of everybody. When you're done, just click on any character and choose End to resume.
Shoot Enemies Next to You: Normally, you can't shoot enemies close to you with a bow, but all you have to do is target a square in a straight line behind the enemy you want to hit (there doesn't even have to be anybody in the square). You'll end up hitting the enemy in front of you.
Stepping Stones: You can use Worker 8 as a stepping stone to reach high places — another character can move onto his head as if it were a normal panel, and move from there to somewhere else. You can't END your move on top of Worker 8, but you can use him for a mid-move boost. In addition, molbols and hydras can be used the same way... even enemy ones!
Buy Unpurchasable Items: This is NOT an item duplication trick. It only lets you buy weapons you couldn't normally buy, and only certain ones. To do it:
- Equip the Two Swords ability on a character.
- Equip the weapon you want to duplicate in your LEFT hand (second slot).
- Equip a shield in your RIGHT hand.
- Go to a shop. Note that the weapon you're duplicating MUST be stronger than anything you can buy at the shop.
- Choose fitting room, then go to the character with the weapon you're duplicating. Choose Best Fit. You will note that the weapon has moved to your top hand. Choose okay.
- Go to your inventory. You'll note that you have an extra copy of the weapon! (one being equipped, and one not)
The Stone Gun: This is REALLY weird, and I cannot guarantee that it will happen to you. But here's what happened to me. I was just goofing off at Germinas Peak and got into a seemingly routine random battle against some Chemists and Mediators. Then I noticed one of the Chemists was turned to stone (at the start of the battle), which was a little weird. I checked his stats and he was equipped with a Stone Gun. By first using a Remedy on him to de-stone him, I was able to steal the Stone Gun. It's a gun with medium attack strength, but if you equip it, you become petrified. If you de-petrify the character with an item or spell, you can fight normally, but the gun does not do anything particularly special (it doesn't petrify enemies, as I had hoped). I have no idea what caused the guy to have the Stone Gun (it's probably random), nor whether it can happen at other places besides Germinas Peak, but I wouldn't waste your time trying to get the gun as it's not any good.
Bonus Gil: The amount of bonus gil you receive at the end of the battle seems to be the combined level of the enemies times 100.
Thunderstorm: During a thunderstorm, lightning spells do 120% normal damage and fire spells do 80% normal damage (unless the caster has Any Weather).
X. Credits / Disclaimer
This FAQ is copyright 1998 by Fritz Fraundorf. Final Fantasy Tactics is copyright 1997 and 1998 by Square and Sony. This FAQ is not associated with or endorsed by Square or Sony. You may freely distribute this FAQ for noncommercial purposes if it is not altered in any way and I am credited. This FAQ is distributed by weight, not volume, and some settling of its contents may have occurred during shipping.
Credits
- Rori Bryant-Raible for numerous tips and advice, plus the weather effects.
- PlayStation Gamer for the instructions on how to get Cloud.
- PSM magazine for the location of the Vanish Mantle.
- PSM Online for the "buy unpurchasable items" trick.
- H. Clower for tips on the Riovanes Castle roof, dismissal quotes, a lot of thoughts on various jobs, and correcting the mistake on Fire/Ice/Bolt 4.
- Justin Kudo-Pfeiffer's Deep Dungeon Guide for a lot of background info on the Deep Dungeon and the location of the Kaiser Plate.
- Justin McKennon for spell quotes, character quotes, the item stats, and the strategy for the Bethla Garrison north gate.
- Dan Polcari for the Chaos Blade's stats, the Stop Galaxy quote, and the Deep Dungeon / Vietnam War connection.
- Joshua Kodroff for the suggestion to use Phoenix Down on the undead.
- John LaRusic for making the excellent HTML version of the FAQ.
- Matt32 for reminding me to add Golagros's name to the walkthrough, and for the dismissal quotes.
- Zachary Piper for strategies for Golgorand Execution Site.
- Various contributors for the poaching list, perfume stats, item stats, monster abilities, and general corrections.
- Masumo's Final Fantasy Tactics page for some poaching info and stats on the Rubber Costume.
- Jacob Carson for most of the rare poaching items.
- Billy Sauls for tips on the "Roof of Doom" (Riovanes Castle Roof).
- D. B. Brown for suggestions on the Knight job.
- Various contributors for the Bard / Dancer JP trick, using Don't Move with call spells, the Monk / Two Swords suggestion, and the second Escutcheon stats.
- And Square, for making one of the best (if not THE best) games ever made. I still think buying out Quest was really low, though.
Rad: "If the 'Brave' level is high, you've a higher chance of using reaction ability!"
Alicia: "In
