Walkthrough forFinal Fantasy Tactics

Final Fantasy Tactics Walkthrough

Frequently Asked Questions

Q. Is is true you can get Cloud?
A. Yes.

Q. How do I get Cloud to join my party?
A. See the "Cloud Subquest" section of the walkthrough.

Q. How do I beat Wiegraf?
A. Equip the Auto-Potion ability and a gun on Ramza. Run from Wiegraf and keep using the Yell command to boost your speed. Repeat until you are getting seven or eight turns in a row, then start shooting at Wiegraf. Against Velius, stand still and shoot at him until he dies.

Q. How do I ride a Chocobo?
A. Move the character onto the same square as the Chocobo.

Q. How do I use the Samurai's ability Draw Out?
A. First learn the ability you want to use. Then buy several of the corresponding Samurai sword. During battle, you can use the ability if you have the appropriate type of sword in your inventory (NOT equipped). Note that this may break the sword, so buy several copies.

Q. How do I learn Ultima?
A. Only Ramza can learn Ultima, and he can only get it from the assassins in Limberry Castle in chapter 4. He must be in the form of a Squire; then, when the assassins cast the spell on him, he will learn it.

Q. Where is the Deep Dungeon?
A. After you beat Murond Holy Place, go to Warjilis Trade City. You will see a scene at the bar, then the way to the Deep Dungeon will appear.

Q. How do I beat / find items in the Deep Dungeon?
A. See the Deep Dungeon section of the walkthrough.

Q. How do I beat the Lionel Castle Gate?
A. Give Ramza the Chakra ability and have him use it every turn. Don't open the gate until the fight outside is finished.

Q. How do I learn Zodiac?
A. You can only learn Zodiac from Elidibs, the boss of the Deep Dungeon, by having him cast it on one of your Summoners. Equip the MP Switch ability to survive it.

Q. Can you get Aerith to join?
A. Aerith is in the game, but you cannot get her in your party, unfortunately.

Q. Is it possible to find Mog in Sweegy Woods?
A. Nope; this is just another one of those false rumors.

Q. How do I recruit monsters?
A. You need a Mediator. Then just use their Invitation skill on the monsters.

Q. How do I poach enemies?
A. Equip the Thief ability Secret Hunt and kill a monster with a regular attack. Then go to a Fur Shop in a trade city and you can purchase what you've poached.

Q. Where do I get all the Zodiac Stones?
A. Look in the Zodiac Stones list near the end of the file.

Q. Why don't any of the characters have noses?
A. Your guess is as good as mine. Some genetic defect or something, I suppose.

Walkthrough

(Chapter I is written from memory, so there may be a few mistakes.)

The game begins at Orbonne Monastery. A band of enemy knights shows up, and you have to fight. This battle is pretty much automatic. Gafgarion and Agrias will take care of most of the enemies. Just throw stones at the enemies for a couple turns. Afterwards, Delita will capture Princess Ovelia and flee. Ramza then has an (extended) flashback about Delita.

Chapter I: The Meager

All of Chapter I is a flashback to Ramza's days as a Hokuten Knight-in-training. You (Ramza) and Delita will be at the academy in Gariland, where you receive the assignment to defeat some thieves in the town. You are automatically joined by four Squires and two Chemists, then the first battle begins.

After you win the battle, you will go to the map screen. If you lost any characters in the fight, go to the Soldier Office and recruit some new ones to replace them (or just reset the game). This is the only time you should use the Soldier Office — if you lose anybody later in the game, you're better off resetting.

Buy some Potions and a few (1–2) Phoenix Downs and head west to Mandalia Plains. As soon as you leave the city, you'll have a flashback to the death of Ramza's father Balbanes. After that sequence has ended, you'll move on to Mandalia Plains. Here, you'll meet Algus. Choose to save him, then beat up the enemies while protecting Algus.

Back on the map, go up to Igros Castle. You'll have a brief chat with Dycedarg, then you'll be sent to find Marquis Elmdor. Buy new equipment and stock up on Potions. You may want to gain some levels on Mandalia Plains before proceeding.

Head down to Sweegy Woods and complete the battle there. Before proceeding, make sure all your troops have the Throw Stone and Dash abilities. When you get the JP, pick up Accumulate, Move+1, and Counter Tackle. Ramza can also use the Yell ability, which you'll want to get as well. Chemists should have Potion and Phoenix Down. AVOID job changes at this time.

As soon as you enter Dorter Slums, you'll enter a pretty tough battle. Upon your victory, you'll be able to visit the town. Buy new equipment and stock up on items. You'll want at least 10 Potions and 4 Phoenix Downs. When you're ready, go on up to the Zeklaus Desert, where you'll have a battle at Rat Cellar. After you win, you'll rescue the Marquis.

Return to Igros Castle. Dycedarg will send you south to the Thieves' Fort. Thieves' Fort is easier than Sand Rat Cellar, so you shouldn't have any trouble. Following the battle, there will be a cutscene at Igros in which Teta (Delita's sister) is kidnapped.

Strip Algus of all his equipment, as he'll be leaving your party shortly. Go back up to Igros. A series of scenes will follow in which Ramza and Delita decide to rescue Teta, and Algus leaves. At this point, you'll probably want to start changing Jobs. If any of your characters can become Monks, do so; they're very strong fighters. Ramza I would recommend as a Knight. It would also help to have a Black Mage and Archer. However, you will still want to have a healer, so give one of your characters the Item ability and the Chemist's Throw Item support ability. Make sure to buy equipment for the new jobs!

Return to Gariland. Buy plenty of Potions (12 or so) and Phoenix Down (6 should be sufficient). Go north to the Lenalia Plateau. You'll have another battle against Miluda (Wiegraf's sister). After the battle, check your item supply. If it's sufficient, just go on ahead to the Fovoham Plains.

At Fovoham Plains, you'll square off against Wiegraf and his Chocobo Boco. This battle isn't too difficult if you have good Jobs. If your item supply is okay, you can continue directly on to Fort Zeakden, the final battle of the chapter, where you'll have to fight Algus. You will need non-basic Jobs (particularly a Monk and Archer) for this battle.

At Fort Zeakden, you'll find Teta being held captive by Golagros, a Death Corps knight. Algus and Dycedarg arrive with some troops, and Algus shoots Teta and Golagros. You then fight Algus. After you kill him, the fort will blow up, and the chapter ends.

Chapter II: The Manipulator & The Subservient

You now return to the present, at Orbonne Monastery. Your current mission is to rescue Princess Ovelia. Rad and Agrias's two Knights will join your party, and Agrias and Gafgarion will join as Guests. You still have all your characters from Chapter I (except Delita).

If you have any abilities to learn, get them, then go north to Dorter, where another battle awaits. At this point, you should not have any characters with basic Jobs (Squire or Chemist), and you'll want to have a Monk, Archer, Wizard, and Priest somewhere in the party. A Mediator is also useful. If you want to take the time to get it, you can also get the Thief Job.

You now have the ability to take Propositions at bars. You can earn a lot of gil and some JP from these jobs. Always use the maximum number of days possible. All the stores in the three towns have new items, so pay them a visit. Don't buy any equipment for Gafgarion. Stock up on Hi-Potions and Phoenix Downs.

When you feel confident, go to Araguay Woods, east of Dorter. Here you have to save Boco (the chocobo) from the goblins (pick the second choice). After the battle, Boco will join.

Back on the map, go into your formation screen and change Gafgarion into a Time Mage (this should cause him to lose all his equipment). Then continue on to Zirekile Falls. Here you'll find Delita and Ovelia being attacked by some Hokuten Knights. The Knights demand that Gafgarion join them, and he does. You then have to fight him and the knights to save Ovelia.

After the battle, Delita will leave you with Ovelia. Ramza decides to go to Lionel Castle. On the map, help yourself to Gafgarion's equipment. The next battle is a toughie. I recommend having an Archer, a Black Chocobo (Boco will lay eggs), and a Priest or Wizard. When you're ready, go to Zaland Fort City.

You'll meet Mustadio, who is being chased by some bad guys. You get a choice whether to help him or not. Choosing the first option means you have to keep Mustadio alive to win the battle, while the second doesn't. So choose the second. No matter what you pick, Mustadio joins you afterwards as a Guest.

When all the talking is finished, go back into Zaland to pick up supplies and equipment. There's a new staff, hat, and armor. Your next stop is Bariaus Hill. When you first get here, there's no fight, just some dialogue. Afterwards, you'll be back on the map, but Bariaus Hill is still red. This time when you go there, you do get a fight.

You can now finally get to Lionel Castle (there's no fight). You'll chat with Draclau and learn about the Zodiac Stones. Agrias and Ovelia will then leave the party. Then you get to go shopping! There is a lot of really powerful equipment here, so load up on it.

Fight your way through the swamp, but don't go to Goug. Instead, return to Zaland — the shop has some new equipment (Platina Daggers, Green Berets, and Wizard Outfits). Then move on to Goug. The store has accessories — pick up a Wizard Mantle or two for your magic users. Make sure you're stocked up on Hi-Potions and Phoenix Downs.

Try to leave the city and you'll be immediately thrust into a battle. Deploy your Mediator (if you have one), somebody with a bow, and somebody with black magic. Rudvich, the leader of the Bart Company, will appear with Mustadio and Besrodio captive. Mustadio reveals the location of the Zodiac Stone. Ramza forks it over and you find out that Draclau was in on the plot.

After the battle, Mustadio reveals that the Zodiac Stone that Rudvich got was really a fake. Mustadio will now join as a normal party member. Re-equip him. Take the ship over to Warjilis Trade City. Upon getting off, you'll bump into Delita again. Go to the bar and accept the proposition (to find the Highwind!), then go back to Goug for the job there as well. Just go back and forth between the two cities until both jobs are complete.

Now go up to Bariaus Valley, where you'll find another fight — a really easy one to save Agrias from the Hokuten. Agrias will rejoin, this time as a normal (non-guest) character. Somewhere around here you may pick up a Giant Axe; it's a VERY strong weapon — give somebody the Equip Axe ability and have them use it.

Your next stop is Golgorand Execution Site. The execution turns out to be a trap, and you have to fight Gafgarion. Good luck, you'll need it.

Eventually you'll win. There will be a long scene back at Lionel Castle in which you find out more about Ovelia's past and Draclau's plans. Return to Warjilis, where you'll find some new armor. Make sure that Ramza has the Chakra ability and Punch Art equipped. Equip the Arrow Guard ability on any characters that have it.

Ramza will go to open the gate, but Gafgarion shows up yet again and surrounds the castle. The gate battle isn't quite as bad if you play your cards right. After the gate battle, a save game screen will pop up — there's another battle right after this one. This time you're up against Draclau, who uses his Zodiac Stone to turn into Queklain. Beat him and he'll drop another Zodiac Stone. You'll see a scene with Delita and Prince Goltana in which the Lion War begins, then Chapter 2 ends.

Chapter III: The Valiant

Chapter III begins with more of Goltana's plotting. You'll then cut to Ramza in Dorter. The shops have a lot of new stuff (those Cashmere Bags are really powerful, although spendy), plus the Fur Shops are open — you can now use the Thief's Secret Hunt ability to poach enemies and get items from them at the Fur Shops.

For additional shopping, visit one of the castles (Lionel or Igros). Spend a while completing propositions, buying stuff, and building up your characters. If you're offered any "contest" Job, take it right away.

When you're ready, go to Goland Coal City. There's an easy "fight" here where you have to rescue Olan. After you save Olan, he'll head off to the south. There's no new equipment in the Goland shops, so head on to Lesalia. There's no fight when you first get here, just a short chat with Zalbag. However, as soon as you leave, you'll have to fight Zalmo. It's a pretty easy battle. Alma then joins up as a Guest. De-equip her Healing Staff, Barette, and Red Shoes.

Go to Dorter for new equipment, then go to Orbonne Monastery. Go to the Underground Book Storage, where you'll find Simon wounded. He tells you about Funeral's plot, and Ramza chases after the troops looking for the Virgo Stone. Don't save your game (to avoid being stuck in the monastery). You will go down to the second floor and have a fight.

After beating the second floor, save in a separate slot, then go to the third floor for another battle. Upon winning, you have yet another battle, this time with Wiegraf. Meanwhile, Izlude escapes with Alma captive. Outside, the Aries Stone will take over Wiegraf and turn him into Velius. Simon will then show up, give you the Germonik Scriptures, and die.

Back on the map, go to the Brave Story option and check out your Treasures. Examine the Germonik Scriptures and press Triangle to read it. After you read it, go to Dorter. A wizard will demand the scriptures and ask if you've read them. The route to Riovanes Castle will now be open. You will cut to a scene with Delita and Ovelia.

Go into Dorter and check the shops (new equipment available). Keep the Holy Miters for your magic-users, as they raise their MP significantly. Don't miss the White Robe for your magic-users. Go up to Lesalia for more new stuff. Then continue to Grog Hill. After the battle there, you'll meet up with Olan again.

Your next stop is Yardow Fort City. Here you'll meet Malak and Rafa. You have to save Rafa (Malak is on the other side) from the Riovanes guys. Deploy lots of magic-users; skip the Archers. Malak will teleport away when you defeat him and you and Rafa will hide... but not for long. Malak, in the form of a frog, will deliver an ultimatum, then disappear.

Before you leave Yardow, stop at the shop and pick up some Golden Hairpins, which raise both your HP and MP a lot, and get Rafa a better weapon. Fight through Yugou Woods and its undead inhabitants, but don't go to Riovanes Castle just yet. Make as many Dragoons (Lancers) as you can. You'll also want the Chemist's Auto-Potion ability. Red Chocobos are also a big help. Go back to Lesalia and outfit your characters with the best equipment you can get, and buy lots (30+) of X-Potions. Also buy some accessories that increase your move range or speed.

When you think you're ready, save your game, then pay a visit to Riovanes Castle. You'll see a scene with Barinten, then have a chance to save — save in a separate slot. Equip Arrow Guard on any characters that have it. After you defeat everyone outside the gate, a wounded Knight will crawl out. DO NOT SAVE IN YOUR MAIN SLOT. SAVE IN A DIFFERENT SLOT.

Now, make sure you're prepared. You're about to face a Zodiac-charged Wiegraf, and he is rather powerful. However, if you know what you're doing, he isn't that hard to beat. Turn Ramza into a Chemist and equip him with a Mythril Gun, then set his secondary ability to Guts. Drop all your Potions and Hi-Potions, so that you will only use X-Potions when you Auto-Potion. Make the other characters Dragoons. A recommended setup:

  • Ramza (Chemist): Guts / Auto-Potion / Equip Armor / Move-HP Up
  • Philo (Dragoon): Punch Art / Counter / Attack UP / Move-HP Up
  • Jennie (Dragoon): Item / Speed Save / Concentrate / Move-HP Up
  • Agrias (Dragoon): Item / Caution / Gained JP Up / Move+1
  • Mustadio (Dragoon): Item / Auto-Potion / Gained JP Up / Move+1

When you defeat Wiegraf, you'll go to the next battle, on the roof. Be sure to save the game because the next battle is even harder. Equip any accessories that boost speed or move. You have to fight against Marquis Elmdor and two assassins while protecting Rafa, who has incredibly bad AI. This is the hardest battle in the game. All you have to do is take out one of the enemies, but are you lucky enough to get a chance to attack?

After you (eventually) defeat Elmdor, he retreats with his two assassins. Rafa will use the Zodiac Stone to revive Malak, then they will join you and you get your Zodiac Stones back, along with the Aries and Pisces stones. It's all downhill (mostly) from here.

Chapter IV: Somebody to Love

Chapter IV begins in Zeltennia Castle in a scene with Orlandu and Olan. Then you're back on the world map.

Ramza has a new appearance, as well as a new ability (Scream), so be sure to learn it. Be sure to change back to your normal jobs if you're still altered from the Wiegraf fight.

While you're still at Riovanes, you can do a bit of equipment upgrading (stick with the Aegis Shields, though; they're good against magic). Go up to the pass near Lesalia. This is a routine battle against some Nanten Knights. Whip through here and continue on to Bervenia Free City. Before you enter the town, equip the Maintenance ability on everybody who has it, and give Arrow Guard to the people who don't. Also, strongly recommend having a Thief along. In Bervenia, you'll encounter and fight Izlude's sister Meliadoul, accompanied by some ninjas. Meliadoul will teleport away when you defeat her.

Bervenia's shops don't have anything new, so move on to the Finath River. After beating that, you can finally get to Zeltennia Castle. Ramza will go to the church, where he'll meet Delita again. Delita explains more of the church's plan. Zalmo then shows up, and it's fight time. With Delita's help, it's pathetically easy. After the battle, you'll meet with Balmafula, then Delita will leave.

Restock your items (you'll need lots of X-Potions), then go to the Bed Desert, south of Bervenia. Here you'll encounter another Shrine Knight, Balk, in a tough battle. This is one of the last difficult encounters of the game.

After beating Balk, go to the Bethla Garrison. You'll have a choice as to whether to go to the south or north wall. Each is a different battle. The south wall is easier. Whichever way you go, you'll end up at the floodgate. Save your game in a different slot, then continue. You have a really cool battle in which you have to open the dam and flood the garrison. After blowing up the dam, you, Olan, and Balmafula will rescue Orlandu. ORLANDU THEN JOINS YOU! He has all of Agrias's, Gafgarion's, and Meliadoul's sword techniques, plus a full set of Crystal equipment and the Excalibur. He is hell on wheels.

Delita then offs Prince Goltana and frames Cid (Orlandu). A cutscene instructs you to go to Limberry and rescue Alma. A handy new path opens up between Bethla and Zirekile Falls.

Go back up to Bervenia — the stores actually have new equipment! Keep the Golden Hairpin for your magic-users, though. Zeltennia has even more new equipment. Be sure to stop in for an upgrade.

At your next stop, Zarghidas Trade City, you'll run into Aerith! Buy a flower from her, then head into town (no fight). There's a couple of propositions and yet more new equipment. Before you leave, buy five Angel Rings (or however many you need to get five) or you will regret it.

Pop on down to Germinas Peak, where you'll have a run-in with some bandits. With Orlandu in your party, this battle is a breeze. After the battle, you may want to get into a random battle at Germinas Peak with the Move-Find Item ability equipped (make sure the character that has it has a low Brave). Move to the very top of the peak and you should find the Vanish Mantle, a mantle that makes you invisible.

After Germinas Peak, you'll go to Poeskas Lake. This is another undead scenario, but it's really easy. You then see a scene with Dycedarg, after which you can go to Limberry Castle.

The first battle at Limberry Castle is the gate — easy. You'll then see a scene with Elmdor (who bears an uncanny resemblance to Sephiroth). Before you continue, save in a separate slot. Turn Ramza into a Squire (yes, a Squire), and equip Angel Rings on all the characters you plan to use.

Elmdor won't go down without another very difficult fight. Celia and Lede have 100% working death spells, and you only have a 10% chance of hitting Elmdor (he has Blade Grasp). Elmdor has a never-failing teleport (Teleport 2). It just ain't fair.

After defeating Elmdor in the throne room, you'll go down to the basement for yet another battle against him, this time transformed into a Zodiac monster. Meliadoul will help you out here. After you defeat him, you'll get the Sagittarius Zodiac Stone, and Meliadoul joins you.

Limberry Castle is now a normal town. When you try to leave, you'll see some long scenes. Now take a look at the map. Igros Castle has turned red. Hike all the way back there, but stop at Gariland on the way and buy Jade Armlets for the coming battle.

At Igros, Ramza will open the gate, and then you'll line up for a fight. Deploy Agrias, Orlandu, and Meliadoul. You'll have an easy battle against Dycedarg to save Zalbag. When he is killed, Dycedarg will turn into Adramelk and zap Zalbag. You then fight a continuation of the first battle against Adramelk. When killed, he will yield the Capricorn Zodiac Stone.

Now you can undertake a long subquest to get Cloud from FF7 in your party (and three other characters in the process). It's optional, but there's no real reason not to do it, as you get some cool characters.

When you want to get on with the game, go to Murond Holy Place, south of Gariland. Stop into Gariland on the way to buy some Thief Hats, and stock up on supplies (and buy some Holy Water). At Murond, you'll begin outside the church, then progress inside, where you'll face off against Vormav, Rofel, and Kletian.

You'll then go to the chapel, where you'll fight a possessed Zalbag, an Ultima Demon, and two Archaic Demons. After you defeat Zalbag, you will meet up with a dying Funeral. Funeral tells you that Vormav is going to Orbonne Monastery, then dies.

Back on the map, a handy route between Murond and Goug Machine City has opened up. Once you go to Orbonne Monastery, you're locked into the game's final series of battles. Your characters should be at least level 40. The last sequence of battles isn't all that difficult, just long.

The first battle at Orbonne is against some generic enemies — an easy battle. You'll now face a string of four battles against Zodiac Braves. First up is Rofel. After you defeat him, he'll suck you through a portal to Murond Death City, then destroy the way back. Your next opponent is Kletian. After that, you'll face Balk (brought back to life by the Zodiac Stones). After that, you'll head to the Graveyard of Airships. Vormav will use the Leo Stone to transform into a giant lion, Hashmalum. Defeat him and you'll get the Ragnarok sword. St. Ajora will then appear.

You now have one last chance to save your game. Equip the Ragnarok sword. Ajora summons four Ultima Demons, then transforms into Altima. Alma will join you as a guest for the final battle. After pounding on Altima for a while, Altima will reveal his/her/its true form, a skeletony-type of angel. The Ultima Demons disappear for this phase. When you defeat Altima's second form, the game is complete!

Cloud Subquest

You can get Cloud any time after you defeat Adramelk. To start the quest, go to Goug Machine City, where Besrodio (Mustadio's father) will show you a steel ball he's found.

Now go to Goland Coal City, in the center of the map. At the bar in Goland, listen to the rumors "Ghosts of Colliery." You will be asked to fight a monster in the coal mines. Leave the bar. Go to Lesalia. Ramza will go into the bar and learn more about the coal mine job. On the way out, Beowulf will stop you and ask to come with you. Agree and he joins you (as a Guest).

Return to Goland, where you'll be forced into entering the Colliery Mines. You have to fight through three floors before you reach the sewers, where the Holy Dragon Reis is being attacked by some demons. You have to save her. Reis and Beowulf then join you, and you get the Aquarius Zodiac Stone.

Return to Goug. Cloud will put in the Aquarius stone in the steel ball, which transforms into Worker 8. A comical scene will follow, then Worker 8 joins you. On the way out of town, you'll get another scene in which Besrodio puts together another device that also requires a Zodiac Stone.

Now go to Zeltennia Castle. Go to the bar and listen to the "Cursed Island" rumor. This will open up a new path on your map to Nelveska Temple. Buy some Softs before you leave town for the coming battle. Go to Nelveska and you'll be attacked by Worker 7*new. After Worker 7*new goes down, you'll get the Cancer Zodiac Stone.

When you try to leave Nelveska Island, Beowulf will use the Cancer stone to restore the dragon Reis to her normal human form. She will re-join your party, keeping all her dragon abilities. Strangely, even in human form, she can't use equipment.

Hike all the way back to Goug. Besrodio will power up the weathervane with the Cancer Stone and it will summon Cloud. Cloud, in typical Cloud fashion, will refuse to let you introduce yourselves and run off in pursuit of Sephiroth.

Now you have to go all the way to Zarghidas Trade City. Remember when you met Aerith here earlier? She's being accosted by some thieves. Cloud comes to save her, but has another one of his schizophrenic breakdowns. You have to save him from the thieves. Afterwards, Cloud will join you.

In order for Cloud to be able to use his limit attacks, you need to find his Materia Blade. Equip the Move-Find Item ability on somebody and go to Bervenia Volcano. Get into a random battle there. During the battle, move your Move-Finder to the very top of the volcano, where you'll discover the Materia Blade. Then finish the battle.

Equipping Cloud with the Materia Blade allows him to do Limit attacks. However, Cloud really isn't all that great a character. His Limit Breaks take a long time to charge, and he starts at level 1. But you did get some cool other characters (Beowulf and Worker 8).

Deep Dungeon

The Deep Dungeon is a dungeon with ten floors (each a separate battle), each packed with really powerful equipment. It's completely optional, and in fact is more difficult than the actual end of the game.

You can only access the Deep Dungeon after you beat Murond Holy Place. Then go to Warjilis Trade City. When you arrive, you'll automatically see a scene in the bar in which Ramza overhears a rumor about the Deep Dungeon. When you leave town, a route will automatically pop up to the tiny island to the east, which contains the Deep Dungeon.

The Deep Dungeon has ten floors, all with fruity names like TERMINATE or MLAPAN. The Deep Dungeon is completely dark. You can see your guys and the enemies, but you can't see the terrain. Crystals left by dead guys will light up much of the area, but there's another way to see. Just choose an attack with a really long range like a gun attack, Beowulf's Shock, Worker 8's Dispose, or best of all, Teleport (as this lights up the whole map). This will highlight most of the panels on the battlefield.

Not only do you have to beat the enemies on each level, but you have to find the exit to open up the next level (if you kill all the enemies without finding the exit, you'll just back to the map screen and have to replay the level). The exit's location is RANDOM. However, it is usually on the enemy's side of the battlefield, and often in a corner. The best way to find the exit is to use Beowulf's Chicken spell to turn one of the enemies into a Chicken. It will stay Chicken-ified for quite a while, and you can just recast the spell when it's close to wearing off.

Each level contains a number of cool items. You can only get these by using the Move-Find Item ability. Also, you have to have a LOW Brave level, or else you will get Phoenix Downs instead. Rafa has a really low Brave level, and Beowulf's is pretty low as well. You can also artificially lower your Brave level by using the Mediator's Threaten ability, or the Oracle's Foxbird spell. Recommend giving your item-finder Germinas Boots to increase their move and jump range.

For exact item locations, see each level's battle strategy. In order to use these locations properly, you have to rotate the camera so that your characters are facing down and to the left at the start of the battle. Then (0, 0) is the lower left corner.

The first floor, Nogias, is just kind of practice, but you can get some good guns in it. Then you go to Terminate, which is similar. Be sure to pick up the Save The Queen sword on this level; recommend giving it to Agrias. The Blood Sword is on this floor as well, but isn't all that great.

The third floor, Delta, is easier than the first two. It contains two great pieces of equipment: the Yoichi Bow and the Mace of Zeus. On Valkyrie, you get lots of good stuff: the Faith Rod, Kaiser Plate, and the Fairy Harp.

The Deep Dungeon gets tough again on the oddly-named level 5, Mlapan. It contains another Excalibur sword (be sure to get this one!), which is good for Beowulf. It also has the best ninja sword, the Iga Knife.

Next stop is Tiger. You can pick up the Blast Gun, the best gun, here. Floor seven is Bridge; be sure to bring somebody with the Secret Hunt (poaching) skill. If you fight any monsters called Sacred, poach them for the best spear in the game.

The next floor, Voyage, contains some really useful stuff: the Ragnarok sword, Robe of Lords (a GREAT robe), and the best bow, the Perseus Bow. The final normal floor is Horror. It holds the game's best armor — the Maximillian, Grand Helmet, and Venetian Shield. You want this stuff.

Before you go into End, make sure you have a Mediator with the ability Solution. If you want to learn the game's best call spell, Zodiac, deploy your best Summoner (in Summoner form) and equip him/her with the Time Mage ability MP Switch.

When you enter End, you'll meet some weird old guy named Elidibs, who will turn himself into a Lucavi. You'll be accompanied in this battle by the Byblos, a purple Apanda. After defeating Elidibs (and hopefully learning Zodiac from him), you'll get the 13th Zodiac Stone, Serpentarius. Byblos will then join your party as a normal character.

Congratulations! You've beaten the Deep Dungeon! Go back into End after you defeat Elidibs and bring an item-finder. On the top level (where Elidibs was), there are four items: two Elixirs, the Chirijiraden (the best samurai sword), and the Chaos Blade. The Chaos Blade is the best weapon in the game; it has a whopping 40 attack points, automatically Regens you, and petrifies enemies!

Another thing: go back into End and bring Reis along. Use her Dragon Tame to recruit one of the Tiamats (if there aren't any, just try again). They're THE best monster in the game, and they're almost as strong as (if not stronger than) Orlandu!

Still haven't had enough? Equip all your characters with Catch and go to Horror. The Ninjas here will throw a variety of nice weapons at you, which you can then obtain. If you're at a high enough level, you can even get Chaos Blades!

Battle Strategies

Chapter I: The Meager

Battle 1: Magic City Gariland

The key in this battle is to advance slowly and not to let your characters get spread out. Stay on the left side (away from the bulk of the houses) and make good use of your Chemists. Attack the enemy from behind whenever possible. Don't worry about Delita; the Guest AI is incredibly incompetent and he'll get killed in almost every battle.

Battle 2: Mandalia Plains

Send a Chemist up to Algus right away and heal him (after he gets hit, that is). He'll probably run away, so your characters are free to concentrate on the enemies. Attack from above if you can.

Battle 3: Sweegy Woods

I really don't remember much about this battle. It wasn't very difficult, anyway.

Battle 4: Dorter Slums

Send three characters directly forward from your starting position (down the street), and send Ramza and the other character up the building nearby (where Delita and Algus go). Have Ramza move up to the top of the building and hit the Archer there, then, on his next turn, throw a stone at him and you should be able to kill it. The other characters should concentrate on the Wizards, then the Archer. If a character's counter gets low (0 or 1), use a Phoenix Down on them to keep them from dying permanently.

Battle 5: Sand Rat Cellar

This is a tough battle. When deploying your characters, deploy somebody with the Item command in the second group. Have that character go with Delita to heal him, otherwise he'll get killed quickly. Send the rest of your characters towards the other door. Algus will run into a suicide mission into the building, but keep healing him anyway. Don't crowd the doorway — let the enemies come outside to you.

Battle 6: Thieves' Fort

If you beat Sand Rat Cellar, you shouldn't have any trouble here. Just kill off the magic-users first, then concentrate on Miluda. If you have the Sword Break or Armor Break Knight abilities, use them on her. Recommend standing up on cliffs on the left side of the fort; you have a height advantage there.

Battle 7: Lenalia Plateau

On the first turn, attack the closest Knight as fast as possible; you should be able to knock her out on the first round if you've got a Monk. Play the first few rounds defensively. Send one or two characters after the Wizards, and possibly the Time Mage as well. If you have an Archer, send him/her up onto the tall ridge and shoot down on the enemies. After knocking out the Wizards, concentrate on Miluda.

Battle 8: Windmill Shed

Again, the key is to go after Wiegraf. Send Ramza along the bottom of the cliff to take out the Chocobo (Boco) and any other enemies down there. Then fight Wiegraf; Archers and Monks work well on him. Stay healed!

Battle 9: Fort Zeakden

Whoever you deploy on the second squad is virtually useless as they start far away from the action. Luckily, you can almost beat the whole fight just using Ramza. Just go after Algus and completely ignore the other guys. Ramza and a Monk should be able to finish him — use the Monk's Repeating Fist ability.

Chapter II: The Manipulator & The Subservient

Battle 10: Dorter Trade City

If you've got good Jobs, this battle should be no problem. Just move up the path and take out the enemies as you go. Agrias has a nasty habit of casting Blind indiscriminately on your own people (yet more proof that the guests are completely incompetent), so pay attention to which enemy she is using magic on and move away.

Battle 11: Araguay Woods

Your mission here is to save Boco (Wiegraf's Chocobo). The Goblins aren't very strong (especially with Agrias's and Gafgarion's help), so just rush them. Stay out of the ditches. Boco will usually retreat into a corner and will be chased by the lone Black Goblin. He (Boco) can take care of himself, so don't bother going after the Black Goblin. As the enemies are undead, you can use healing spells or items on them to damage them. Better yet, use a Phoenix Down — it's an instant death attack!

Battle 12: Zirekile Falls

First, take out Gafgarion. If you turned him into a crummy class before the battle (heh heh), you should be able to take care of him in one hit. Send a healer character up to Ovelia to heal her in case she gets low; have your other characters kill the two Knights. Delita will probably take care of the two Knights on the far side of the falls all on his own.

Battle 13: Zaland Fort City

This is a toughie. The enemy has some really powerful mages. Use magic, bows, and the Black Chocobo (if you have one) to take them out immediately. Don't attempt to enter the city through the gate — you can climb on the walls via the ramp if need be (or fly in on the Black Chocobo). One cool trick is to land a Black Chocobo next to Mustadio — he automatically has the Monster Skill ability, so you can use Choco Meteor on the enemies. Ramza's of little use here, but have him use Yell on your other characters.

Battle 14: Bariaus Hill

This battle is harder than it looks. On the first turn, Mustadio should go after one of the Summoners. Send a fast and/or magic-using character around the opposite side of the hill after the other. If you survive the first few rounds you should win — just stay healed. Keep Mustadio alive, as his gun is really powerful.

Battle 15: Zigolis Swamp

This is a fairly normal battle with a few quirks. First, if you end your turn in the swamp, you get poisoned. Second, almost all the enemies (everyone except the Molbol) are undead — that means you can use heal spells and items to damage them. It's quite effective.

Battle 16: Slums in Goug

This level is one of the toughest battles so far. Mustadio will be almost invariably killed at the start of the battle — he has no equipment and starts right next to the enemies. Don't worry about him. Move your guys up onto the roof. Use ranged attacks to take out the Summoners. Kill any unit that moves onto your roof; Thiefves first, Archers second. Don't chase enemies over to the other roof. Your highest priority is to keep your guys healed. Useful abilities here are Chakra, Counter, and Fire 3.

Battle 17: Bariaus Valley

Kill the Wizards first (using range attacks if you have them), then the Archers. This fight is really easy; just make sure Agrias stays alive. Because it's so easy, let the enemies' counters run out and pick up the loot they leave behind.

Battle 18: Golgorand Execution Site

Big Tip #1: The goal here is not to defeat just Gafgarion, but ALL the enemies. Deploy strong fighters in the second squad and your other characters in the first squad. Agrias is very useful here, as are Monks and Geomancers (use Hell Ivy; it stops the enemy and it almost always works). Move up on top of the gate and kill the Time Mages first, then stay up on the gate and attack the enemies as they come up to you. Save Gafgarion for last as he just keeps healing himself. It took me six tries to beat this level, so don't feel bad if you're having trouble.

Battle 19: At the Gate of Lionel Castle

Move Ramza down towards Gafgarion and have him use Chakra on every turn to heal the damage Gafgarion is doing to you. Don't attack Gafgarion or open the gate; just sit there and use Chakra. Meanwhile, your other four characters have to take on the gang outside the gate. Black magic and summon spells are useful because of their wide range. So are Mustadio's Arm Aim, Agrias's Stasis Sword, and every Time Mage spell. Once the melee outside the gate has ended, move Ramza up to the switch on the left side of the gate and he will open the door. Then have your whole gang rush through and attack Gafgarion. Try to break his weapon, or even better, steal it.

Battle 20: Inside of Lionel Castle

Spread your characters out in your initial deployment — Queklain will begin the battle by casting Nightmare, which will give you various nasty status changes. Use the Esuna spell (if you have it) to remedy them. Don't bother healing your characters (Queklain can kill them in one hit anyway), but revive anybody who dies. Use hit-and-run tactics whenever possible. Queklain has about 350 HP.

Chapter III: The Valiant

Battle 21: Goland Coal City

Deploy lots of fast characters (or use the Geomancer ability Any Terrain). Actually, it doesn't really matter who you deploy because Olan possesses the ludicrously powerful Galaxy Stop spell, which will freeze at least half the enemy forces every time he casts it. You'd have to try really hard to lose this battle. Just try not to get any of your items stolen, and pick up as many crystallized/chestified enemies as you can.

Battle 22: Back Gate of Lesalia Castle

Your other characters are behind the gate. Don't move them down off the front of the castle; let the enemies come to you. The majority of them will come up the right side, so position your characters there. If you stand on the railing, you have a height advantage. Because the enemies are often in clusters, magic (and geomancy) works well on them. The annoying part of this battle is Zalmo, who can cast Cure 2 and Raise 2. When you have the chance, start attacking him.

Battle 23: Underground Book Storage Second Floor

This is your first encounter with Lancers (Dragoons). They have a two-square range attack, and they can also jump. If one of them jumps at a character, move that character away before they land. The Haste spell is very useful in evading jumps, and Auto-Potion is great for healing. Take out the enemy Chemist so he can't heal the enemies, but save the Time Mages for last. If you have a Red Chocobo, use them — just keep them healthy.

Battle 24: Underground Book Storage Third Floor

If you have a Thief, you'll probably want to deploy him/her — Izlude has some cool equipment you can steal. Your first order of business is to kill the SummonerChoco Meteor works well if you have a Red Chocobo. After the Summoner, go after the Archer that will have come up behind him. Watch out; Izlude has an incredibly long jump range. Haste is useful to avoid it. Ignore the other guys and attack Izlude. When he's low on HP, he'll teleport away and you win.

Battle 25: Underground Book Storage First Floor

There are two halves to this level — the half where you start and the half where the bad guys start. Just go after Wiegraf; there's not a whole lot of strategy here. If you can't kill him in two or so rounds, the other enemies will show up and you're in trouble.

Battle 26: Grog Hill

This is a run-of-the-mill battle, and it's an easy one too. Use your weaker characters to build them up. The only thing remotely challenging about it is the Chemists; kill them first and you're home free.

Battle 27: Yardow Fort City

Deploy somebody with healing abilities or you're toast. Block the gate to prevent the enemies from hitting Rafa, and heal her ASAP. The enemies start out clustered together, so use wide-range attacks (like summon spells or Agrias's Holy Explosion) on them. If you've got anybody with an attack that can go through the wall (like Choco Meteor), try to kill the Summoners. Stay out of hand-to-hand range when possible; the Ninjas can hit pretty hard.

Battle 28: Yugou Woods

Use cure spells (particularly Chakra) to do damage to the undead (note: the Revenant is NOT undead, but everybody else — including the humans — is). The two Black Mages are your toughest opponents. Summon spells also work well, as the enemies are usually packed together. You have to win this quickly, because the undead guys will revive when their counter runs out.

Battle 29: At the Gate of Riovanes Castle

Deploy your faster characters in the second squad (Red Chocobos are very useful here). Send them up the stairs to join Ramza's group at the drawbridge. Try not to take out Malak right away, as Rafa will teleport away when you do. Go after the Knights instead. When the Knights get low enough that they start running away, rush the castletop and use range attacks on the Archers. Keep your close-range fighters in the rear to fight off the Knights. The Monk's Revive ability is useful in bringing back your dead guys.

Battle 30: Inside of Riovanes Castle

Despite all the hype surrounding him, Wiegraf really isn't that difficult at all, if you know how to beat him. For his first form, you have just Ramza. Run from Wiegraf and keep using the Yell ability to boost your speed. If you can, sucker Wiegraf into going into the water and you'll be safe for a turn. If need be (when Auto-Potion doesn't activate), use X-Potions on yourself to heal. Eventually you will get fast enough that you will get two turns in a row frequently. Keep going until you are maxed out at 50 speed. Then use Accumulate a few times to build up your attack power. Now start blasting at Wiegraf with your gun. About four shots should do the trick. Wiegraf will disappear, only to return shortly later as Velius. Your other characters will now show up, but Wiegraf summons three Archaic Demons. You still have all your speed and power increases, so just stand still and shoot away. You should be able to kill him before he gets to move (he has about 1000 HP). The Lich summon spell also does a lot of damage to Velius, if you can get it off.

Battle 31: Roof of Riovanes Castle

It is entirely possible (and actually highly likely) that Rafa will be killed before you ever get to move, causing you to lose. It took me six tries before I actually got a turn (and then it took me another eight tries after that to beat this stupid level). When you do finally get to move, HEAL RAFA. If you're using a Priest as your healer, cast a Cure spell on an empty square within Rafa's move range. Rafa will move to the square to receive the spell and thus you can make her move away from the assassins. Then use a decoy to draw the enemies away from her. This level is almost all luck. Concentrate on one of Elmdor's assassins — once one of them goes down, you win. You either win it in one round or die in one round (usually it's the latter).

Chapter IV: Somebody to Love

Battle 32: Doguola Pass

There's not a whole lot to say about this fight, because it's nothing you haven't seen many times before. Send one or two characters up to the top of the pass while your other guys fight the main group of enemies.

Battle 33: Bervenia Free City

Deploy fast and/or shooting characters in the second squad, and fighters in the first squad. Use your Thief (you brought one, right?) to steal the Defender and Chantage from Meliadoul. Then, as in most boss battles, just rush her. Spread your characters out to avoid taking too much damage from the summon spells.

Battle 34: Finath River

When deploying characters, don't put anybody on the solitary square in the second squad; it's in the middle of the water. This battle is against nothing but chocobos (and one pig). It's actually kind of annoying because the chocobos can keep healing themselves — so concentrate on one choc at a time. The Red Chocobo is the toughest, kill him first (or invite it into your party; red chocs are good).

Battle 35: Church Outside the Town

You'll have Delita as a guest in this battle. He has most of Agrias's sword techniques, except his are much more powerful. Without him, this would be a tough battle, but with him, it's a pushover. Don't stand between Delita and the enemies or you'll get hit with his Holy Explosions. A cool trick is to stand next to the guys that Zalmo is going to cast Cure 3 on for free healing.

Battle 36: Bed Desert

You start this battle with all your characters poisoned. If you've got somebody with the Esuna spell, use it. Bring somebody who can steal, as Balk has a lot of cool equipment (Blaze Gun, Flash Hat, Light Robe). Your strategy here is typical of bosses — just kill off the head honcho and leave everybody else. Balk makes it a little more interesting by retreating to the back of the battlefield and sniping at you. Try to cast Slow on him at the start of the fight — not only does this reduce his speed, it makes it easier to steal his gun. Useful abilities: Counter Magic and Move-HP Up.

Battle 37: South Wall of Bethla Garrison

Get up on the walls as soon as you can; it's a very advantageous position. This works especially well if you've got Archers — station them up there, don't move (to fill up your CT faster), and just shoot at the enemies. Leave the magic-users behind (unless they have Equip Armor or some other such ability) on this one; they'll get killed easily.

Battle 37: North Wall of Bethla Garrison

If you don't have the Ignore Height movement ability, you'll have a bad time because of the Summoner on the ramparts. Give Ignore Height to one or two units and immediately send them up after the enemy Summoner. A Ninja, if you have one, can take care of him in the first two rounds. Send the others over to the 'step' of sorts to get over the low point of the wall, and start attacking the Lancers and Archers, and try to either deal with the lone Monk on the ground quickly, or otherwise save him for last.

Battle 38: In Front of Bethla Garrison's Sluice

All you have to do in this level is open the dam, but since the switches are located on the far side of the dam and have Knights standing on them, you basically have to kill all the enemies. Split up your characters and go up the paths. If you have a Dragoon, a fun trick is to stand under the dam wall and use jump attacks on the Knights. Once you do kill everybody, let them decompose and pick up the crystals or treasure chests. Once you are ready to end the level, move Ramza onto each of the switches (the brown squares where the Knights were standing) and stop him there. Only Ramza can flip the switches.

Battle 39: Germinas Peak

This is the first time you get to use your new buddy Orlandu. For a good taste of his power, deploy him in squad 1. Move him up the mountain as far as he can and then use Night Sword on the ninja leader. Bang, he's dead. With Night Sword you can kill one whole bad guy each turn just with Orlandu and also refill Cid's HP by 270 or so. The Archer that starts in the back corner is carrying an Ultimus Bow, a strong bow. If you have a Thief along, you can steal it.

Battle 40: Poeskas Lake

This is a really easy battle. Use Mustadio's Seal Evil ability and you can gun down all the ghosts in one shot (note: the Revenants are not considered undead). This is a good chance to get some weaker characters up. Both the Archers have Ultimus Bows if you're in the mood for a little stealing.

Battle 41: At the Gate of Limberry Castle

This battle looks hard at first, but it's not. All you have to do is weaken Celia or Lede and the battle will end. Use Orlandu for an easy win. Other than Orlandu, try to deploy female characters (especially Agrias) to avoid Celia and Lede's Allure attack.

Battle 42: Inside of Limberry Castle

It's just you versus Elmdor, Celia, and Lede. Spread out your characters as much as possible to avoid Elmdor's Muramasa Draw Out. You are wearing Angel Rings like suggested, right? Otherwise Celia and Lede will use Stop Bracelet (a 100%-working death spell on you) — if you do have the rings, they'll "only" Stop you. First, let Celia or Lede cast Ultima on Ramza — if they start casting it on somebody else, just move Ramza over to stand by them. When Ramza gets hit by Ultima (and he must be a Squire), he will automatically learn it. Once you've learned Ultima, concentrate on killing Elmdor (don't kill Celia or Lede; they'll turn into Ultima Demons). Physical attacks are nearly useless, but Orlandu's and Agrias's sword techniques will work great. Also, whenever Celia or Lede starts casting Ultima, have the targeted character stand next to Elmdor so he takes some damage too (100–200).

Note: Elmdor is equipped with the Genji Armor, Helmet, Shield, and Glove. This is really powerful equipment, but you will have an impossible time stealing it from him (less than 10%). If you do decide to try, cast Haste on your Thief or Slow on Elmdor, get behind Elmdor, and then steal the Shield first.

Battle 43: Underground Cemetery of Limberry Castle

Deploy Mustadio and have him use Seal Evil on the Knights (don't bother killing the skeletons — let them fight with Meliadoul). Attack Zalera with Lich, Holy Explosion, and Orlandu's sword techniques (especially Night Sword and Crush Punch). Don't bother healing your characters, just pound on Zalera. He has about 1100 HP.

Battle 44: Inside of Igros Castle

The victory condition for this battle states that you must defeat "Dycedarg's elder brother." Luckily (as Dycedarg doesn't HAVE any elder brother), you just have to defeat Dycedarg instead. This level is really easy to beat with the right strategy. Just use Agrias's, Orlandu's, and Meliadoul's sword techniques to hit Dycedarg from down below. Things will get a bit more interesting when Dycedarg turns into Adramelk. Leave your weakest character as a decoy, then send the rest of your team under the arch and up the stairs. Like all Lucavi, Adramelk is vulnerable to Lich. He has 1500 HP.

Battle 45: St. Murond Temple

This battle is noteworthy because it is (believe) the only time the enemy has Geomancers. Deploy Agrias in the second squad. Send the other member of the second squad up after the Mediators (give this person Finger

ACTION ABILITIES: YIN-YANG MAGIC (continued)
   Song         20RC 20  4/1 400  Causes Confusion status
   Dispel Magic 34 C 34  4/1 700  Eliminates positive status
   Paralyze *   10RC 20  4/2 100  Causes Don't Act status
   Sleep        24RC 17  4/2 350  Causes Sleep status
   Petrify      16RC 12  4/1 580  Causes Petrify status

REACTION ABILITIES
   Absorb Used MP               250  Receive MP used to cast spell

SUPPORT ABILITIES
   Defense UP *                 400  Lowers physical damage received

MOVEMENT ABILITIES
   Any Weather                  200  Ignores weather effects on magic
   Move-MP Up                   350  Restores MP as you move

JP to master: 5850

Evaluation: There's no kind way to put this. Oracles are completely useless (even more so than priests). Their spells just give the enemies various status problems, but take too long to charge and cost too much MP (whereas Geomancers have a longer range, don't charge, don't use MP, and still do the same things). Defense UP is useful, but that's about it. Stay far away from this job and prod it with a sharp stick.

Geomancer

Job Requirements: Monk lv. 3
Weapons: Sword, axe
Armor: Shield, hat, clothes, robe

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: ELEMENTAL
   Pitfall *                5/2 150  Damage, causes Don't Move
   Water Ball               5/2 150  Water damage, causes Frog
   Hell Ivy *               5/2 150  Damage, causes Stop
   Carve Model *            5/2 150  Damage, causes Petrify
   Local Quake              5/2 150  Earth damage, causes Confusion
   Kamaitachi *             5/2 150  Wind damage, causes Don't Act
   Demon Fire *             5/2 150  Fire damage, causes Sleep
   Quicksand                5/2 150  Water damage, causes Death Sntnce
   Sand Storm               5/2 150  Wind damage, causes Darkness
   Blizzard                 5/2 150  Ice damage, causes Silence
   Gusty Wind               5/2 150  Wind damage, causes Slow
   Lava Ball                5/2 150  Fire damage, instant death

REACTION ABILITIES
   Counter Flood            300  Counter phys. atks. w/ Elemental

SUPPORT ABILITIES
   Attack UP *              400  Raises physical damage

MOVEMENT ABILITIES
   Any Ground               220  Move at same speed on rough terrain
   Move on Lava             150  Can move on lava

JP to master: 2870

Evaluation: A lot of people pass off Geomancers as weak magic users, but they fail to realize that Geomancers are also good fighters — they can equip swords and axes, and use shields. They also have the Attack UP ability, which is really useful. Coupled with the status-affecting powers of their Nature attack, they're good in the middle of the game. After that, they rapidly become less useful, as geomancy does relatively less and less damage.

Lancer (Dragoon)

Job Requirements: Thief lv. 3
Weapons: Spear
Armor: Shield, helmet, armor, robe

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: JUMP
   Level Jump2 *            150  Jump attack
   Level Jump3              300  Jump attack
   Level Jump4              450  Jump attack
   Level Jump5              600  Jump attack
   Level Jump8 *            900  Jump attack
   Vertical Jump2 *         100  Jump attack
   Vertical Jump3           200  Jump attack
   Vertical Jump4           300  Jump attack
   Vertical Jump5           400  Jump attack
   Vertical Jump6           500  Jump attack
   Vertical Jump7           600  Jump attack
   Vertical Jump8 *         900  Jump attack

REACTION ABILITIES
   Dragon Spirit *          560  Casts Reraise when attacked

SUPPORT ABILITIES
   Equip Spear              400  Can equip spear

MOVEMENT ABILITIES
   Ignore Height *          700  Infinite jump height

JP to master: 7060

Evaluation: I've always liked dragoons (and was disappointed to find no Jump materia in FF7), and FFT's lancers (a mistranslation; they were dragoons in the Japanese version) are just as cool. They have a great range with their jump attack, which never misses and puts the Dragoon temporarily out of danger. They also have Dragon Spirit, which casts Reraise when you get hit. I'm sure you can see the value in that. Dragoons are what Knights should have been. I recommend them very highly. The only downside is that they become pretty useless later in the game.

Samurai

Job Requirements: Knight lv. 3, Monk lv. 4, Lancer lv. 2
Weapons: Katana
Armor: Helmet, armor, robe

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: DRAW OUT
   Asura                    A/3 100  Magic attack
   Koutetsu                 A/3 180  Magic attack
   Bizen Boat               A/3 260  Lowers enemy MP
   Murasame *               A/3 340  Heals party
   Heaven's Cloud *         A/3 420  Magic attack, causes Slow
   Kiyomori                 A/3 500  Gives Protect and Shell status
   Muramasa *               A/3 580  Mag. attack, causes Confusion
                                       and Death Sentence
   Kikuichimoji          4Dir/8 660  Magic attack
   Masamune  *              A/3 740  Gives Regen and Haste status
   Chirijiraden             A/3 820  Magic attack

REACTION ABILITIES
   Meatbone Slash           200  Max HP dmg. when critical
   Blade Grasp *            700  Avoid phys. attacks

SUPPORT ABILITIES
   Equip Knife              400  Equip Katanas
   Two Hands *              900  Use one weapon in two hands

MOVEMENT ABILITIES
   Walk on Water            300  Move on water as if land

JP to master: 7100

Evaluation: Samurais are pretty good; they're basically the next progression of the Knight and Lancer type. They're good fighters once you get Two Hands (learn this first), and Blade Grasp is one of the best (if not the best) Reaction Abilities around. Draw Out is innovative, but not all that great, as the swords have a tendency to break.

Ninja

Job Requirements: Archer lv. 3, Thief lv. 4, Geomancer lv. 2
Weapons: Knife, ninja sword, hammer
Armor: Hat, clothes

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: THROW
   Shuriken *               5/1 50   Throw shuriken
   Ball                     5/1 70   Throw magic balls
   Knife                    5/1 100  Throw daggers
   Sword *                  5/1 100  Throw swords
   Hammer                   5/1 100  Throw flails
   Katana                   5/1 100  Throw samurai katanas
   Ninja Sword              5/1 100  Throw ninja swords
   Axe                      5/1 120  Throw axes
   Spear                    5/1 100  Throw spears
   Stick                    5/1 100  Throw polearms
   Knight Sword             5/1 100  Throw knight swords
   Dictionary               5/1 100  Throw dictionary

REACTION ABILITIES
   Sunken State             900  Become invisible when hit
   Abandon                  400  Evade % up

SUPPORT ABILITIES
   Two Swords +*            900  Equip weapons in both hands

MOVEMENT ABILITIES
   Move in Water            420  No movement penalty in water

JP to master: 3840

Evaluation: Ninjas are like knights in that their greatest asset isn't their learned abilities but their inherent ones. They can equip two swords (in practice, two Morning Stars; they're more powerful) and are REALLY fast. Throwing Shurikens is good too (especially Yagyu Darknesses), and so is throwing swords (buy Rune Blades, they do a goodly amount of damage when chucked). A note with ninjas: the damage estimate when you go to attack somebody is usually far too low — the first attack alone sometimes does more damage than the estimate, let alone the second one.

Calculator

Job Requirements: Priest lv. 4, Wizard lv. 4, Time Mage lv. 3, Oracle lv. 3
Weapons: Stick, dictionary
Armor: Hat, clothes, robe

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: MATH SKILL
   CT                       250  Base equations on CT
   Level                    350  Base equations on level
   Exp                      200  Base equations on EXP
   Height *                 250  Base equations on height
   Prime Number *           300  Selects by prime number
   5                        200  Selects by multiple of 5
   4 *                      400  Selects by multiple of 4
   3 *                      600  Selects by multiple of 3

REACTION ABILITIES
   Distribute               200  Give extra HP from heals to party
   Damage Split *           300  Enemy takes half damage

SUPPORT ABILITIES
   Gained Exp UP *          350  Receive more EXP

MOVEMENT ABILITIES
   Move-Get Exp             400  Earn EXP as you move
   Move-Get JP              360  Earn JP as you move

JP to master: 4510

Evaluation: Calculators are potentially very powerful, but they require a lot of time to build up. First of all, you need a lot of spells from the lower magic-using jobs, then you have to learn all the Math Skill abilities to make them truly useful. The problem is that Calculators are really pokey (give them an accessory that boosts their speed) and have a low magic strength. To remedy the latter problem, change the Calculator into a Wizard after you've learned all their abilities and set their second action ability to Math Skill. In this highly-evolved form, they can toast enemies around the battlefield or heal your whole party, without even having to charge or use MP! In other words, Calculators are great if you want to spend the time to build them up, but you don't need them to beat the game.

Bard

Job Requirements: Summoner lv. 4, Mediator lv. 4 (male characters only)
Weapons: Musical instrument
Armor: Hat, clothes

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: SING
   Angel Song *         17  All 100  Restores MP
   Life Song *          17  All 100  Restores HP
   Cheer Song *         13  All 100  Raises Speed
   Battle Song          13  All 100  Raises phys. attack power
   Magic Song           10  All 100  Raises magic attack power
   Nameless Song *      10  All 100  Gives Reraise, Regen, Protect, Wall
   Last Song *          5   All 100  Fills CT to 100

REACTION ABILITIES
   MA Save                  450  Raises mag. pwr when damaged
   Face Up                  500  Faith up vs. magic

SUPPORT ABILITIES
   none

MOVEMENT ABILITIES
   Move+3                   1000 Move range + 3
   Fly *                    1200 Can fly over terrain

JP to master: 3850

Evaluation: Well.... Bards really aren't that great. They've improved since Edward's day, but they're just kinda blah. Dancers are more effective, in my opinion. One cool trick with both Bards and Dancers is to equip Sing/Dance as a secondary ability and use it to gain JP quickly (since you get turns much faster than using regular attacks).

Dancer

Job Requirements: Geomancer lv. 4, Lancer lv. 4 (female characters only)
Weapons: Knife, cloth
Armor: Hat, clothes

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: DANCE
   Witch Hunt           17  All 100  Lowers enemy MP
   Wiznaibus            17  All 100  Lowers enemy HP
   Slow Dance *         13  All 100  Lowers enemy speed
   Polka Polka          13  All 100  Lowers phys. attack
   Disillusion *        10  All 100  Lowers mag. attack
   Nameless Dance *     10  All 100  Causes status ailments
   Last Dance           5   All 100  Empties enemy CT

REACTION ABILITIES
   A Save                   550  Raises attack pwr. when damaged
   Brave Up                 500  Raises brave when attacked

SUPPORT ABILITIES
   none

MOVEMENT ABILITIES
   Jump+3                   1000 Jump range + 3
   Fly *                    1200 Can fly over terrain

JP to master: 3950

Evaluation: Dancers are much better than Bards, as their abilities work on the enemy, not you. You can give them various status ailments, and slow them down. And (if you earn a lot of JP), you can fly. Dancers work well with the Knight's Weapon Guard ability, as their Cloths have a VERY high parry rate (50%). You can also use Dance to build JP quickly (see the Bard description). Dancer is a good, not great, job.

Mime

Job Requirements: Squire lv. 8, Chemist lv. 8, Summoner lv. 4, Mediator lv. 4, Geomancer lv. 4, Lancer lv. 4
Weapons: None
Armor: None

NO ABILITIES — The Mime mimics every action that your other characters take.

Evaluation: Mimes aren't quite as good as you'd think. They only mimic abilities in the exact direction and range that they were originally used, which means they usually miss. However, if you use them carefully, they can be useful, as they could potentially double the number of actions you take. Try using a Mime with a Calculator — every spell the Calculator calculates, the Mime will repeat for twice the effect (of course, you could just make two Calculators instead...).

Special Jobs

All the special jobs have the same reaction, support, and movement abilities as the Squire job (which they replace). Therefore, I haven't bothered to list them, except for the Arc Knight, Steel Giant, and Byblos Jobs, which have different abilities.

Squire (Ramza)

Used By: Ramza
Weapons: Knife, sword, knight sword, hammer
Armor: Shield, hat, helmet, clothes, armor, robe

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: GUTS
   Accumulate *             A/1 300  Phys. attack + 1
   Dash                     1/1 75   Weak physical attack
   Throw Stone *            4/1 90   Weak ranged physical attack
   Heal                     1/1 150  Cures Dark, Silence, Poison
   Yell *                   3/1 ?    Speed + 1
   Wish *                   1/1 ?    Heals target, lose 1/2 of amt.
   Cheer Up (ch. 2+)        3/1 ?    Raises Brave
   Scream (ch. 4) *         A/1 500  Raises Brave, attack pwr, speed
   Ultima          10   20  4/2 N/A  Magic attack

JP to master: ?

Evaluation: Ramza's Squire job is just a basic Squire with some extra abilities, some of which are good (Yell, Wish) and some of which aren't (Cheer Up, Ultima). Note that Ultima can't be bought with JP; it can only be learned in a certain battle. Despite the extra abilities, this is still a Squire job. Good early on, but not later (except against Wiegraf).

Squire (Delita)

Used By: Delita (ch. 1)
Weapons: Sword, hammer
Armor: Hat, clothes, robe

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: BASIC SKILL
   Accumulate *             A/1 300  Phys. attack + 1
   Dash                     1/1 75   Weak physical attack
   Throw Stone *            4/1 90   Weak ranged physical attack
   Heal                     1/1 150  Cures Dark, Silence, Poison
   Wish *                   1/1 ?    Heals target, lose 1/2 of amt.

JP to master: ?

Evaluation: Again, Delita is just a slightly-improved Squire. He only has one extra ability, Wish. It's a good one, though.

Squire (Algus)

Used By: Algus
Weapons: Sword, axe, hammer
Armor: Hat, clothes

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: BASIC SKILL
   Accumulate *             A/1 300  Phys. attack + 1
   Dash                     1/1 75   Weak physical attack
   Throw Stone *            4/1 90   Weak ranged physical attack
   Heal                     1/1 150  Cures Dark, Silence, Poison on self
   Head Break               N/A 300  Destroys target's helmet
   Armor Break              N/A 400  Destroys target's armor

JP to master: 2315

Evaluation: Head Break and Armor Break would be cool, but Algus is in your party for such a short time that it's unlikely you'll learn either one of them. Instead, give him some black magic (he starts with enough JP for the Wizard job to buy Fire, I believe).

Dark Knight

Used By: Gafgarion
Weapons: Sword, knight sword
Armor: Shield, helmet, armor, robe

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: DARK SWORD
   Night Sword *            3/1 0    Dark damage, drain HP
   Dark Sword               3/1 500  Dark damage, drain MP

JP to master: 1500

Evaluation: Gafgarion is cool, but he's only in your party for two battles (plus the intro battle at the start of the game). He's good while you have him, but I can't really comment on him.

Holy Knight

Used By: Agrias, Delita (ch. 2+)
Weapons: Sword, knight sword
Armor: Shield, helmet, armor, robe

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: HOLY SWORD
   Statis Sword *           2/2 0    Holy damage, causes Stop
   Split Punch              3/1 400  Holy damage, causes Death Sntnce
   Crush Punch              3/1 500  Holy damage, instant death
   Lightning Stab *         3/2 700  Lightning damage, causes Silence
   Holy Explosion *      4Dir/5 800  Holy damage, causes Confusion
   Wish (Delita only)       1/1 ?    Heals target, lose 1/2 of amt.

JP to master: 3400

Evaluation: Agrias is one of the best characters in the game thanks to her Holy Knight abilities (Delita is even better, but he only shows up as a Holy Knight in two battles). All of her abilities are useful, especially Statis Sword (early on) and Holy Explosion. However, later in the game, once you get better characters like Orlandu and Beowulf, she will see a lot less use.

Princess

Used By: Ovelia
Weapons: Staff
Armor: Hat, clothes, robe

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: HOLY MAGIC
   Mbarrier *      30   25  3/1 0    Gives Reraise, Regen, Protect,
                                       Shell, and Haste status
   Deathspell 2    20   25  4/1 0    Cures negative status

JP to master: 1000

Evaluation: Well, Ovelia only fights in one battle, but she's actually a useful character (you wouldn't expect her to be, but...). Mbarrier is a great spell; too bad you can't control her.

Engineer

Used By: Mustadio
Weapons: Knife, gun
Armor: Hat, clothes

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: SNIPE
   Leg Aim                  N/A 200  Causes Don't Move status
   Arm Aim *                N/A 300  Causes Don't Act status
   Seal Evil *              N/A ?    Petrifies undead

JP to master: ?

Evaluation: Until you get Orlandu, Mustadio is the best character you'll have. His gun has a very long range, and Arm Aim is cheesy, but effective (it basically prevents one enemy from doing anything for a couple turns and works about 75% of the time). Seal Evil is only useful in certain occasions, but is a lifesaver then (it not only kills undead, but prevents them from coming back to life). Once you've learned all three Sniping abilities, Mustadio makes a good Chemist, as he doesn't need a separate ability to keep his gun (without the gun, he can only snipe 1 square).

Astrologist

Used By: Olan
Weapons: Dictionary
Armor: Hat, clothes

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: STARRY HEAVEN
   Galaxy Stop *****    20  All 0    Stop, Don't Move, Don't Act
   Accumulate               A/1 300  Phys. attack + 1
   Dash                     1/1 75   Weak physical attack
   Throw Stone              4/1 90   Weak ranged physical attack
   Heal                     1/1 150  Cures Dark, Silence, Poison

JP to master: 1815

Evaluation: Olan shows up in one battle, and you can't control him, but he nevertheless is ludicrously powerful, thanks to Galaxy Stop, which will paralyze most of the enemies on the board every time he uses it (I went a little overboard on its star rating). It doesn't cost MP or anything, and results in the easiest battle in the whole game.

Cleric

Used By: Alma
Weapons: Staff
Armor: Hat, clothes, robe

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: HOLY MAGIC
   Mbarrier *      30   25  3/1 0    Causes Reraise, Regen, Protect,
                                       Shell, and Haste status
   Deathspell 2    20   25  4/1 0    Cures negative status
   Wish                     1/1 ?    Heals target, lose 1/2 of amt.
   Ultima          10   20  4/2 N/A  Magic attack

JP to master: 1000

Evaluation: Alma is almost identical to Ovelia, except that she has Wish. Again, Mbarrier is an effective spell, but you can't control her. I really thought she would join, too. (BTW, de-equip Alma of all her stuff before she leaves — you can't get it elsewhere). When she rejoins during the final battle, it is possible for her to learn Ultima from Altima casting it on her, although unlikely.

Heaven Knight

Used By: Rafa
Weapons: Staff, stick
Armor: Hat, clothes, robe

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: TRUTH
   Heaven Thunder *     34  4/2 100  Random lightning damage
   Asura                25  4/2 200  Random fire damage
   Diamond Sword (ch.4) 20  4/2 300  Random wind damage
   Hydragon Pit (ch.4)  17  4/2 400  Random water damage
   Space Storage (ch.4)*20  4/2 500  Random damage, status problems
   Sky Demon (ch.4)     15  4/2 600  Random earth damage

JP to master: 3100

Evaluation: Rafa has one purpose and one purpose only. That purpose? The Deep Dungeon. With her low Brave level, she makes the perfect item-finder, especially when equipped with Germinas Boots. She also makes a decent magic-user thanks to her high Faith. Your best bet with her is to change jobs right away, as her Truth abilities really suck. Don't bother with them.

Hell Knight

Used By: Malak
Weapons: Rod, stick
Armor: Hat, clothes, robe

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: UN-TRUTH
   Heaven Bltback *     34  4/2 100  Random lightning damage
   Asura Back           25  4/2 200  Random fire damage
   Dia Swrd Back        20  4/2 300  Random wind damage
   Dragn Pit Back       17  4/2 400  Random water damage
   Space Str Back *     20  4/2 500  Random damage, status problems
   Sky Demon Back       15  4/2 600  Random earth damage

JP to master: 3100

Evaluation: Take this character. Please. Not only is Malak the worst character in FF Tactics, he's the absolute worst character in any game I've ever played. He's like Rafa, but much worse. His Un-Truth doesn't ignore Faith like Rafa's Truth does, he has a higher Brave level (making him less useful in the Deep Dungeon), and he's just completely incompetent. Dismiss Malak as soon as he joins your party. Even a blank spot in your roster can fight better.

Holy Swordsman (T.G. Cid)

Used Quite Effectively By: Orlandu
Weapons: Sword, knight sword, katana, ninja sword
Armor: Shield, hat, helmet, clothes, armor, robe

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: ALL SWORDSKILL
   Statis Sword             2/2 0    Holy damage, causes Stop
   Split Punch              3/1 400  Holy damage, causes Death Sntnce
   Crush Punch *            3/1 500  Holy damage, instant death
   Lightning Stab *         3/1 700  Lightning damage, causes Silence
   Holy Explosion *      4dir/5 800  Holy damage, causes Confusion
   Shellbust Stab           3/1 200  Destroys armor
   Blastar Punch            3/1 400  Destroys helmet
   Hellcry Punch            3/1 500  Destroys weapon
   Icewolf Bite             3/1 800  Destroys accessory
   Night Sword *            3/1 0    Dark damage, drain HP
   Dark Sword               3/1 500  Dark damage, drain MP

JP to master: 5800

Evaluation: From Malak to.... ORLANDU! Those are the exact opposites of the usefulness spectrum. Orlandu is by far the most unbalancing character I've seen in any game. He can kill almost any regular enemy in a single blow (healing himself in the process), and do severe damage to bosses. You could almost beat the entire game with just him. People complained about Knights of the Round being too powerful, but Thunder God Cid could beat them all with one hand tied behind his back — and he must have, because he has their sword. Excalibur just further adds to Cid's power by giving him an automatic Haste and also hitting really hard. The only reason you would ever not want to use Orlandu is if you were trying to roll up points for your other characters (but who needs other characters?) or if you wanted to make the game harder.

Divine Knight

Used By: Meliadoul
Weapons: Sword, knight sword, crossbow, spear
Armor: Shield, helmet, clothes, armor, robe

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: MIGHTY SWORD
   Shellbust Stab *         3/1 200  Destroys armor
   Blastar Punch            3/1 400  Destroys helmet
   Hellcry Punch *          3/1 500  Destroys weapon
   Icewolf Bite             3/1 800  Destroys accessory

JP to master: 2900

Evaluation: Well, Meliadoul's no Orlandu, but she's not bad. Her sword skills (which Orlandu also has) are cool as they break the enemy's equipment and never miss, but they don't work on monsters, which severely hampers her usefulness. Thus, she is only useful in certain occasions. Meliadoul would also make a pretty good magic-user, thanks to her high Faith.

Arc Knight

Used By: Zalbag
Weapons: Sword, knight sword
Armor: Shield, helmet, armor, robe

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: DESTROY SWORD
   Magic Ruin      20   34  4/2 0    Lowers target's MP
   Speed Ruin      20   34  4/2 0    Lowers target's speed
   Power Ruin      20   34  4/2 0    Lowers phys. attack
   Mind Ruin       20   34  4/2 0    Lowers magic attack

COUNTER ABILITIES
   Counter                  300  Attack back when attacked
   Counter Tackle           180  Use Dash when attacked

SUPPORT ABILITIES
   Concentrate              400  Can't miss
   Maintenance              250  Equipment can't be broken
   Short Charge             800  Charge time speeded

MOVEMENT ABILITIES
   Move+1                   200  Movement range + 1

JP to master: 2130

Evaluation: Zalbag doesn't really do much. He's only in one battle, and it's a very short battle (you can win it in one or two rounds). In fact, I only saw him do one thing: attack one enemy with his sword. He has some cool abilities, but you'll never see them.

Temple Knight

Used By: Beowulf
Weapons: Knife, sword, knight sword
Armor: Shield, helmet, armor, robe

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: MAGIC SWORD
   Blind           6        4/1 50   Causes Darkness
   Aspel           2        4/1 0    Absorbs enemy MP
   Drain           12       4/1 180  Absorbs enemy HP
   Faith           10       4/1 200  Causes Faith condition
   Innocent        10       4/1 200  Causes Innocent condition
   Zombie          14       4/1 150  Causes Undead condition
   Silence         16       4/1 90   Causes Silence
   Berserk         16       4/1 200  Causes Berserk
   Chicken *       12       4/1 500  Lowers enemy Brave
   Confuse         14       4/1 200  Causes Confusion
   Despair         20       4/1 300  Cancels positive status
   Don't Act       14       4/1 50   Causes Don't Act status
   Sleep           20       4/1 170  Causes Sleep
   Break *         24       4/1 300  Causes Petrify
   Shock! *        20       8/1 600  Less HP = more damage

JP to master: 4190

Evaluation: One word for you. CHICKEN!!!!! Beowulf is basically an Oracle on steroids — he has similar abilities, but they don't have to charge. Also, Beowulf is a good fighter (especially with an Excalibur) with a fair amount of HP. Those attributes are totally irrelevant, however, when faced with the mighty power of Chicken. Chicken will cause an enemy to lose FIFTY BRAVE and works 70%–100% of the time! And it only costs 12 MP! Furthermore, if you reduce an enemy's Brave below 10, they'll turn into a chicken and run into a corner, regaining 1 Brave each turn, until they get back up to 10 Brave. This ability is essential in the Deep Dungeon, and extremely useful everywhere else. Top that off with Break (petrifies enemies; works most of the time!) and Shock (a potentially very strong spell and it has a great range) and you have the second-best character in the game (after T.G. Cid). Never underestimate the power of Beowulf.

Steel Giant

Used By: Worker 8
Weapons: None
Armor: None
Worker 8 has the inherent Any Ground and Any Weather abilities and cannot enter water.

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: WORK
   Destroy                  1/1 0    Physical attack
   Compress                 1/1 0    Instant death attack
   Dispose *                8/1 0    Physical attack
   Crush                    1/1 0    Physical attack

REACTION ABILITIES
   Counter   Automatically equipped — Counter-attack when attacked

SUPPORT ABILITIES
   Defense UP   Automatically equipped — Lowers phys. attack damage

JP to master: 0

Evaluation: I don't know why nobody likes Worker 8; I think he's great. Sure, he can't change jobs, and his abilities do consume some of his HP, but he's still really powerful. His Dispose attack has a range of 8 panels. He also has NO Faith (as he is a robot), which means that he is nearly impervious to magic. His physical attack is very strong as well. He's not Orlandu, but he certainly deserves a place on your team.

Holy Dragon

Used By: Reis (dragon form)
Weapons: None
Armor: None

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: BREATH
   Ice Bracelet             2/1 0    Ice attack
   Fire Bracelet            2/1 0    Fire attack
   Thndr Brcelet            2/1 0    Thunder attack

JP to master: 0

Evaluation: I can't really evaluate this job very well as Reis is not a dragon for very long. Her three breath attacks are powerful and she has a lot of HP. In some ways, she's actually more useful as a dragon.

Dragoner

Used By: Reis (after transformation)
Weapons: None
Armor: Ribbon
Reis attacks twice and has inherent Train and Monster Skill abilities.

Note: Reis can equip Bags, not because of her jobs, but just because she's a woman.

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: DRAGON
   Ice Bracelet *           2/1 0    Ice attack
   Fire Bracelet *          2/1 0    Fire attack
   Thndr Brcelet *          2/1 0    Thunder attack
   Dragon Tame *            2/1 300  Dragon joins party
   Dragon Care              2/1 300  Heals + cures dragon
   Dragon PowerUp           2/1 400  Raises dragon's stats
   Dragon LevelUp           2/1 400  Raises dragon's CT
   Holy Bracelet            4/3 900  Random holy damage

JP to master: 2300

Evaluation: Reis keeps her breath attacks in her human form, which are still her best attacks. The four Dragon abilities only affect dragons, and thus have a limited use. One trick is to use Dragon Tame to recruit dragons to help you in one battle (and also save you from fighting them), but don't add them to your party at the end of the battle. Reis can attack twice (as if she were a Ninja), and her attack randomly invites enemies (dragon or otherwise). Reis is really slow, however, and has a slow move range, so she almost never gets to hit. She's generally worthless and second only to Malak as the crummiest character. If you do want to use her, change her to another job that can use equipment and set her Dragon abilities as a secondary ability.

Soldier

Used By: Cloud
Weapons: Sword
Armor: Hat, ribbon, clothes

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: LIMIT
   Braver               34  2/1 150  Physical attack
   Cross-slash *        25  2/2 200  Magic attack
   Blade Beam *         20  2/1 250  Less HP = more damage
   Climhazzard          15  2/1 450  Target: less HP = more damage
   Meteorain            10  3/3 560  Magic attack
   Finish Touch *       20  3/2 670  Causes Dead, Petrify, Stop
   Omnislash            7   3/3 900  Magic attack
   Cherry Blossom       5   3/3 1200 Magic attack

JP to master: 4380

Evaluation: For being a hidden character, Cloud could be better. His Limit Breaks take forever to charge, and they can only target panels, so the enemy will just move away. Give him the Time Mage's Short Charge ability to make up for this. Even with that, he himself is slow, and his attack is weak (since he has to equip the cruddy Materia Blade in order to use his limit breaks). Finish Touch is very powerful, though — it petrifies or kills enemies, and can hit a whole group. Cloud starts at level 1, which means that you'll have to spend a lot of time bringing him up to snuff. Personally, I don't think it's worth the trouble, but other people seem to like him.

Byblos

Used By: The Byblos (name varies)
Weapons: None
Armor: None
Byblos ignores height and cannot enter water. It also poaches any monster it kills.

                MP   SPD  R  JP   EFFECT
             ----------------------------------

ACTION ABILITIES: BYBLOS
   Energy                   4/1 0    Heals by 2x Byblos's HP
   Parasite                 4/1 0    Causes many status problems
   Shock                    5/1 0    Less HP = more damage
   Difference               5/1 0    Changes target's MP to
                                      the amount of damage dealt
                                      to enemies

REACTION ABILITIES
   Counter   Automatically equipped — Counter-attack when attacked

JP to master: 0

Evaluation: Hmmm... the Byblos isn't as good as I thought it would be. It only has a few attacks. They're okay, but they have a fairly short range and only hit one guy. Byblos can't change jobs, either, so you're stuck with four abilities. Worker 8 does good things with four abilities but Byblos doesn't. Maybe I'm just missing something.

Monsters

Rank just refers to the level of monster (i.e., a Chocobo is rank I, a Black Chocobo is rank II, and a Red Chocobo is rank III). Abilities listed in parentheses are only usable if a character with the support ability Monster Skill is standing next to the monster. All monsters have Counter as an inherent reaction ability. Most monsters have other inherent abilities (traits), such as ignore height, float, halves fire, etc.

Chocobo Family

Chocobo
  Type: Chocobo  Rank: I
  Traits: Move in water
  ABILITIES:        R     EFFECT
   Choco Attack     1/1   Physical attack
   Choco Cure       A/2   Restores HP
   (Choco Esuna)    A/2   Cures negative status

Black Chocobo
  Type: Chocobo  Rank: II
  Traits: Fly
  ABILITIES:        R     EFFECT
   Choco Attack     1/1   Physical attack
   Choco Ball       4/1   Physical attack
   Choco Esuna      A/2   Cures negative status
   (Choco Meteor)   5/1   Physical attack

Red Chocobo
  Type: Chocobo  Rank: III
  Traits: Ignore height
  ABILITIES:        R     EFFECT
   Choco Attack     1/1   Physical attack
   Choco Ball       4/1   Physical attack
   Choco Meteor     5/1   Physical attack
   (Choco Cure)     A/2   Restores HP

Goblin Family

Goblin
  Type: Goblin   Rank: I
  Traits: Ice weakness
  ABILITIES:        R     EFFECT
   Tackle           1/1   Physical attack
   Eye Gouge        1/1   Causes Darkness status
   (Goblin Punch)   1/1   Physical attack

Black Goblin
  Type: Goblin   Rank: II
  Traits: Ice weakness
  ABILITIES:        R     EFFECT
   Tackle           1/1   Physical attack
   Turn Punch       A/2   Physical attack
   (Goblin Punch)   1/1   Physical attack

Gobbledeguck
  Type: Goblin   Rank: III
  Traits: Ice weakness
  ABILITIES:        R     EFFECT
   Tackle           1/1   Physical attack
   Eye Gouge        1/1   Causes Darkness status
   Goblin Punch     1/1   Physical attack
   (Mutilate)       1/1   Drains enemy HP

Panther Family

Red Panther
  Type: Panther  Rank: I
  Traits: Ignore height, can't enter water, earth weakness
  ABILITIES:        R     EFFECT
   Scratch          1/1   Physical attack
   Poison Nail      1/1   Causes Poison status
   (Cat Kick)       1/1   Physical attack

Cuar
  Type: Panther  Rank: II
  Traits: Ignore height, can't enter water, earth weakness
  ABILITIES:        R     EFFECT
   Scratch          1/1   Physical attack
   Cat Kick         1/1   Physical attack
   Poison Nail      1/1   Causes Poison status
   (Blaster)        3/1   Causes Petrify or Stop status

Vampire
  Type: Panther  Rank: III
  Traits: Ignore height, can't enter water, earth weakness
  ABILITIES:        R     EFFECT
   Scratch          1/1   Physical attack
   Cat Kick         1/1   Physical attack
   Blaster          3/1   Causes Petrify or Stop status
   (Blood Suck)     1/1   Drains HP, causes Blood Suck status

Bomb Family

Bomb
  Type: Bomb     Rank: I
  Traits: Float, can't enter water, absorbs fire, halves ice,
            water weakness
  ABILITIES:        R     EFFECT
   Bite             1/1   Physical attack
   Self Destruct    A/3   Self-destruct, causes Oil
   (Small Bomb)     1/1   Physical attack

Grenade
  Type: Bomb     Rank: II
  Traits: Float, can't enter water, absorbs fire, halves ice,
            water weakness
  ABILITIES:        R     EFFECT
   Bite             1/1   Physical attack
   Small Bomb       1/1   Physical attack
   Self Destruct    A/3   Self-destruct, causes Oil
   (Flame Attack)   3/1   Fire attack

Explosive
  Type: Bomb     Rank: III
  Traits: Float, can't enter water, absorbs fire, halves ice,
            water weakness
  ABILITIES:        R     EFFECT
   Bite             1/1   Physical attack
   Self Destruct    A/3   Self-destruct, causes Oil
   Spark            A/3   Fire attack, drains HP
   (Small Bomb)     1/1   Physical attack

Skeleton Family

Skeleton
  Type: Skeleton Rank: I
  Traits: Absorb darkness, fire weakness, holy weakness, undead
  ABILITIES:        R     EFFECT
   Knife Hand       1/1   Physical attack
   Thunder Soul     3/1   Lightning attack
   (Aqua Soul)      3/1   Water attack

Bone Snatch
  Type: Skeleton Rank: II
  Traits: Absorb darkness, fire weakness, holy weakness, undead
  ABILITIES:        R     EFFECT
   Knife Hand       1/1   Physical attack
   Aqua Soul        3/1   Water attack
   (Ice Soul)       3/1   Ice attack

Living Bone
  Type: Skeleton Rank: III
  Traits: Absorb darkness, fire weakness, holy weakness, undead
  ABILITIES:        R     EFFECT
   Knife Hand       1/1   Physical attack
   Ice Soul         3/1   Ice attack
   (Wind Soul)      3/1   Wind attack

Gull Family

Juravis
  Type: Gull     Rank: I
  Traits: Fly, can't enter water, halves wind, earth weakness
  ABILITIES:        R     EFFECT
   Scratch Up       1/1   Physical attack
   (Feather Bomb)   3/1   Magic (?) attack

Steel Hawk
  Type: Gull     Rank: II
  Traits: Fly, can't enter water, halves wind, earth weakness
  ABILITIES:        R     EFFECT
   Scratch Up       1/1   Physical attack
   Shine Lover      1/1   Steals money
   (Beak)           1/1   Causes Petrify status

Cockatoris [Cockatrice]
  Type: Gull     Rank: III
  Traits: Fly, can't enter water, halves wind, earth weakness
  ABILITIES:        R     EFFECT
   Scratch Up       1/1   Physical attack
   Beak             1/1   Causes Petrify status
   Feather Bomb     3/1   Magic (?) attack
   (Beaking)        1/1   Lowers phys. attack

Mage Family

Pisco Demon
  Type: Mage     Rank: I
  Traits: Move underwater, absorbs water, lightning weakness
  ABILITIES:        R     EFFECT
   Tentacle         1/1   Physical attack
   (Black Ink)      2/1   Causes Darkness

Squidlarkin
  Type: Mage     Rank: II
  Traits: Move underwater, absorbs water, lightning weakness
  ABILITIES:        R     EFFECT
   Tentacle         1/1   Physical attack
   Black Ink        2/1   Causes Darkness
   Odd Soundwave    A/3   Removes positive status
   (Mind Blast)     3/2   Causes Confusion and Berserk

Mindflare
  Type: Mage     Rank: III
  Traits: Move underwater, absorbs water, lightning weakness
  ABILITIES:        R     EFFECT
   Tentacle         1/1   Physical attack
   Black Ink        2/1   Causes Darkness
   Mind Blast       3/2   Causes Confusion and Berserk
   (Level Blast)    4/1   Lowers [experience] level

Minotaur Family

Bull Demon
  Type: Minotaur Rank: I
  Traits: Can't enter water, water weakness
  ABILITIES:        R     EFFECT
   Shake Off        1/1   Physical attack
   (Wave Around)    A/1   Physical attack

Minitaurus
  Type: Minotaur Rank: II
  Traits: Can't enter water, water weakness
  ABILITIES:        R     EFFECT
   Shake Off        1/1   Physical attack
   Wave Around      A/1   Physical attack
   (Blow Fire)      2/1   Fire attack

Sacred
  Type: Minotaur Rank: III
  Traits: Can't enter water, water weakness
  ABILITIES:        R     EFFECT
   Shake Off        1/1   Physical attack
   Mimic Titan      A/3   Earth attack
   Gather Power     A/1   Phys. attack + 2
   (Blow Fire)      2/1   Fire attack

Ghost Family

Ghoul
  Type: Ghost    Rank: I
  Traits: Teleport, float, can't enter water, absorbs darkness,
          fire weakness, holy weakness, undead
  ABILITIES:        R     EFFECT
   Throw Spirit     3/1   Magic attack
   Sleep Touch      1/1   Causes Sleep status
   (Grease Touch)   1/1   Causes Oil status

Gust
  Type: Ghost    Rank: II
  Traits: Teleport, float, can't enter water, absorbs darkness,
          fire weakness, holy weakness, undead
  ABILITIES:        R     EFFECT
   Throw Spirit     3/1   Magic attack
   Grease Touch     1/1   Causes Oil status
   (Drain Touch)    1/1   Drains target's HP

Revnant
  Type: Ghost    Rank: III
  Traits: Teleport, float, can't enter water, absorbs darkness,
          fire weakness, holy weakness (note: is NOT undead!)
  ABILITIES:        R     EFFECT
   Throw Spirit     3/1   Magic attack
   Drain Touch      1/1   Drains HP
   (Zombie Touch)   1/1   Causes Undead status

Ahriman Family

Flotiball
  Type: Ahriman  Rank: I
  Traits: Fly, can't enter water, halves wind, ice weakness
  ABILITIES:        R     EFFECT
   Wing Flap        1/1   Physical attack
   (Look of Fright) 3/1   Lowers brave

Ahriman
  Type: Ahriman  Rank: II
  Traits: Fly, can't enter water, halves wind, ice weakness
  ABILITIES:        R     EFFECT
   Wing Attack      1/1   Physical attack
   Look of Devil    3/1   Causes Petrify, Darkness, Silence,
                           Don't Move, or Don't Act status
   Look of Fright   3/1   Lowers brave
   (Death Sentence) 3/1   Causes Death Sentence status

Plague
  Type: Ahriman  Rank: III
  Traits: Fly, can't enter water, halves wind, ice weakness
  ABILITIES:        R     EFFECT
   Wing Attack      1/1   Physical attack
   Look of Devil    3/1   Causes Petrify, Darkness, Silence,
                           Don't Move, or Don't Act status
   Death Sentence   3/1   Causes Death Sentence status
   (Circle)         4/1   Lowers magic attack

Dryad Family

Woodman
  Type: Dryad    Rank: I
  Traits: Can't enter water, absorbs earth, fire weakness
  ABILITIES:        R     EFFECT
   Leaf Dance       A/2   Magic (?) attack
   (Protect Spirit) A/2   Gives Protect status

Trent
  Type: Dryad    Rank: II
  Traits: Can't enter water, absorbs earth, fire weakness
  ABILITIES:        R     EFFECT
   Leaf Dance       A/2   Magic (?) attack
   Spirit of Life   A/2   Restores HP
   (Clam Spirit)    A/2   Gives Shell status

Taiju
  Type: Dryad    Rank: III
  Traits: Can't enter water, absorbs earth, fire weakness
  ABILITIES:        R     EFFECT
   Leaf Dance       A/2   Magic (?) attack
   Protect Spirit   A/2   Gives Protect status
   Clam Spirit      A/2   Gives Shell status
   (Magic Spirit)   A/2   Restores MP

Molbol Family

Ochu
  Type: Molbol   Rank: I
  Traits: Move on water, ice weakness
  ABILITIES:        R     EFFECT
   Tentacle         1/1   Physical attack
   Goo              1/1   Causes Don't Move status
   (Lick)           1/1   Gives Reflect status

Morbol
  Type: Molbol   Rank: II
  Traits: Move on water, ice weakness
  ABILITIES:        R     EFFECT
   Tentacle         1/1   Physical attack
   Lick             1/1   Gives Reflect status
   (Bad Bracelet)   A/3   Causes various status problems

Great Morbol
  Type: Molbol   Rank: III
  Traits: Move on water, ice weakness
  ABILITIES:        R     EFFECT
   Tentacle         1/1   Physical attack
   Bad Bracelet     A/3   Causes various status problems
   (Morbol Gem)     ?/?   ????

Behemoth Family

Behemoth
  Type: Behemoth Rank: I
  Traits: Can't enter water
  ABILITIES:        R     EFFECT
   Stab Up          1/1   Physical attack
   Sudden Cry       1/1   Physical attack, instant death
   (Giga Flare)     4/3   Magic attack

King Behemoth
  Type: Behemoth Rank: II
  Traits: Can't enter water
  ABILITIES:        R     EFFECT
   Stab Up          1/1   Physical attack
   Sudden Cry       1/1   Physical attack, instant death
   (Hurricane)      4/3   Wind attack

Dark Behemoth
  Type: Behemoth Rank: III
  Traits: Can't enter water
  ABILITIES:        R     EFFECT
   Stab Up          1/1   Physical attack
   Sudden Cry       1/1   Physical attack, instant death
   (Ulmaguest)      ?/?   Magic (?) attack
   ^--- THIS SHOULD BE ALMAGEST!  BAD TRANSLATORS!  NO BISCUIT!

Dragon Family

Dragon
  Type: Dragon   Rank: I
  Traits: Can't enter water
  ABILITIES:        R     EFFECT
   Dash             1/1   Physical attack
   (Tail Swing)     1/1   Physical attack

Blue Dragon
  Type: Dragon   Rank: II
  Traits: Can't enter water
  ABILITIES:        R     EFFECT
   Dash             1/1   Physical attack
   Ice Bracelet     2/1   Ice attack
   (Thunder Brcelet)2/1   Lightning attack

Red Dragon
  Type: Dragon   Rank: III
  Traits: Can't enter water
  ABILITIES:        R     EFFECT
   Dash             1/1   Physical attack
   Thunder Brcelet  2/1   Lightning attack
   (Fire Bracelet)  2/1   Fire attack

Hydra Family

Hyudra
  Type: Hydra    Rank: I
  Traits: Fly, can't enter water, ice weakness, wind weakness
  ABILITIES:        R     EFFECT
   Triple Attack    1/1   Physical attack in three directions
   (Triple Brcelet) 2/2   Magic attack in three directions

Hydra
  Type: Hydra    Rank: II
  Traits: Fly, can't enter water, ice weakness, wind weakness
  ABILITIES:        R     EFFECT
   Triple Attack    1/1   Physical attack in three directions
   Triple Flame     4/2   Random fire damage
   (Triple Thunder) 4/2   Random lightning damage

Tiamat
  Type: Hydra    Rank: III
  Traits: Fly, can't enter water, ice weakness, wind weakness
  ABILITIES:        R     EFFECT
   Triple Brcelet   2/2   Magic attack in three directions
   Triple Thunder   4/2   Random lightning damage
   Triple Flame     4/2   Random fire damage
   (Dark Whisper)   4/2   Random dark damage + Dead, Sleep

Uribo Family

Uribo
  Type: Uribo    Rank: I
  Traits: Can't enter water
  ABILITIES:        R     EFFECT
   Straight Dash    1/1   Physical attack
   (Oink)           1/1   Revives dead character

Porky
  Type: Uribo    Rank: II
  Traits: Can't enter water
  ABILITIES:        R     EFFECT
   Straight Dash    1/1   Physical attack
   Pooh-            1/1   Causes Confusion and Sleep
   (Nose Bracelet)  1/1   Causes Charm status

Wildbow
  Type: Uribo    Rank: III
  Traits: Can't enter water
  ABILITIES: ????

VI. Items

Weapons — Knives

Used By: Squire, Chemist, Thief, Mediator, Ninja, Dancer
2-Swords: Yes    2 Hands: No    Range: 1

               PRICE   ATK  EVD  SPECIAL
Dagger         100     3    5%
Mythril Knife  500     4    5%
Blind Knife    800     4    5%   Add: Darkness
Mage Masher    1500    4    5%   Add: Silence
Platina Dagger 1800    5    10%
Main Gauche    3000    6    40%
Orichalcum     4000    7    5%
Assassin Dagger5000    7    5%   Add: Death Sentence
Air Knife      8000    10   5%   Wind elemental
Zorlin Shape   12000   12   10%  Add: Sleep

Weapons — Swords

Used By: Squire, Knight, Geomancer
2-Swords: Yes    2 Hands: Yes    Range: 1

               PRICE   ATK  EVD  SPECIAL
Nagra Rock     10      1    5%   Add: Toad
Broad Sword    200     4    5%
Long Sword     500     5    10%
Iron Sword     900     6    5%
Mythril Sword  1600    7    8%
Coral Sword    3300    8    5%   Lightning elemental
Blood Sword    2500    8    5%   Drains HP
Sleep Sword    5000    9    5%   Add: Sleep
Ancient Sword  5000    9    5%   Add: Don't Move
Diamond Sword  8000    10   10%
Materia Blade  10      10   10%  Enables Cloud's Limit
Platinum Sword 11000   12   10%
Ice Brand      14000   13   10%  Ice elemental; Magic: Ice 2
Rune Blade     20000   14   15%  Magic AT+2

Weapons — Knight Swords

Used By: Knight
2-Swords: Yes    2 Hands: Yes    Range: 1

               PRICE   ATK  EVD  SPECIAL
Defender       40000   16   60%
Save the Queen 10      18   30%  Always: Protect
Excalibur      10      21   30%  Always: Haste; Absorb: Holy;
                                 Strengthen: Holy
Ragnarok       10      24   20%  Always: Shell
Chaos Blade    10      40   20%  Always: Regen; Add: Petrify

Weapons — Axes

Used By: Squire, Geomancer
2-Swords: No    2 Hands: Only    Range: 1

               PRICE   ATK  EVD  SPECIAL
Battle Axe     1500    9    0%
Giant Axe      4000    12   0%
Slasher        12000   16   0%   Add: Slow

Weapons — Staffs

Used By: Priest, Time Mage, Summoner, Oracle
2-Swords: Yes    2 Hands: Yes    Range: 1

               PRICE   ATK  EVD  SPECIAL
Oak Staff      120     3    15%
White Staff    800     3    15%  Cancel: Death Sentence
Rainbow Staff  2200    5    15%
Wizard Staff   4000    4    15%  Magic AT+1
Healing Staff  4000    4    15%  Restores HP
Gold Staff     7000    6    15%
Mace of Zeus   10      6    15%  Physical AT+2, Magic AT+1
Sage Staff     10      7    15%

Weapons — Rods

Used By: Wizard, Summoner, Oracle
2-Swords: Yes    2 Hands: Yes    Range: 1

               PRICE   ATK  EVD  SPECIAL
Rod            200     3    20%
Thunder Rod    400     3    20%  Lightning elemental;
                                 Strengthen: Lightning, Magic: Bolt
Flame Rod      400     3    20%  Fire elemental;
                                 Strengthen: Fire; Magic: Fire
Ice Rod        400     3    20%  Ice elemental;
                                 Strengthen: Ice; Magic: Ice
Poison Rod     500     3    20%  Add: Poison
Wizard Rod     8000    4    20%  Magic AT+2
Dragon Rod     12000   5    20%
Faith Rod      10      5    20%  Always: Faith; Add: Faith

Weapons — Bows

Used By: Archer
2-Swords: No    2 Hands: Only    Range: 5

               PRICE   ATK  EVD  SPECIAL
Long Bow       800     4    0%
Silver Bow     1500    5    0%
Ice Bow        2000    5    0%   Ice elemental
Lightning Bow  3000    6    0%   Lightning elemental; Magic: Bolt 2
Mythril Bow    5000    7    0%
Windslash Bow  8000    8    0%   Wind elemental
Ultimus Bow    22000   10   0%   [should be Artemis Bow]
Yoichi Bow     10      12   0%
Perseus Bow    10      16   0%

Weapons — Crossbows

Used By: Archer
2-Swords: No    2 Hands: No    Range: 4

               PRICE   ATK  EVD  SPECIAL
Bow Gun        400     3    5%
Night Killer   1500    3    5%   Add: Darkness
Cross Bow      2000    4    5%
Poison Bow     4000    4    5%   Add: Poison
Hunting Bow    8000    6    5%
Gastrafitis    20000   10   5%

Weapons — Guns

Used By: Chemist, Mediator
2-Swords: No    2 Hands: No    Range: 8

               PRICE   ATK  EVD  SPECIAL
Romanda Gun    5000    6    5%
Mythril Gun    1500    8    5%
Stone Gun      10      16   5%   Petrify
Blaze Gun      10      20   5%   Ice elemental
Glacier Gun    10      21   5%   Fire elemental
Blast Gun      10      22   5%   Lightning elemental

Weapons — Sticks

Used By: Oracle, Calculator
2-Swords: No    2 Hands: Yes    Range: 2

               PRICE   ATK  EVD  SPECIAL
Cypress Rod    1000    6    20%
Battle Bamboo  1400    7    20%
Musk Rod       2400    8    20%
Iron Fan       4000    9    20%
Gokuu Rod      7500    10   20%  Add: Innocent
Ivory Rod      10000   11   20%
Octagon Rod    20000   12   20%  Cancel: Many status ailments
Whale Whisker  37000   16   20%

Weapons — Spears

Used By: Lancer
2-Swords: No    2 Hands: Yes    Range: 2

               PRICE   ATK  EVD  SPECIAL
Javelin        1000    8    10%
Spear          2000    9    10%
Mythril Spear  4500    10   10%
Partisan       7000    11   10%
Oberisk        10000   12   10%
Holy Lance     18000   14   10%  Holy elemental; Magic: Holy
Dragon Whiskers44000   17   10%
Javelin (II)    ?      35    ?

Weapons — Katanas

Used By: Samurai
2-Swords: Yes    2 Hands: Yes    Range: 1

               PRICE   ATK  EVD  SPECIAL
Asura Knife    1600    7    15%
Koutestu Knife 3000    8    15%
Bizen Boat     5000    9    15%
Murasame       7000    10   15%
Heaven's Cloud 8000    11   15%
Kiyomori       10000   12   15%
Muramasa       15000   14   15%
Kikuichimoji   22000   15   15%
Masamune       10      18   15%
Chirijiraden   10      25   15%

Weapons — Ninja Swords

Used By: Ninja
2-Swords: Yes    2 Hands: Yes    Range: 1

               PRICE   ATK  EVD  SPECIAL
Hidden Knife   3000    8    5%
Ninja Knife    5000    9    5%
Short Edge     7000    10   5%
Ninja Edge     10000   12   5%
Spell Edge     16000   13   5%   Add: Don't Act
Sasuke Knife   10      14   15%
Iga Knife      10      15   10%
Koga Knife     10      15   5%

Weapons — Hammers

Used By: Squire, Ninja
2-Swords: Yes    2 Hands: Yes    Range: 1

               PRICE   ATK  EVD  SPECIAL
Flail          1200    9    0%
Flame Whip     4000    11   0%   Fire elemental; Magic: Fire 2
Morning Star   9000    16   0%
Scorpion Tail  40000   23   0%

Weapons — Dictionaries

Used By: Oracle, Calculator
2-Swords: No    2 Hands: No    Range: 3

               PRICE   ATK  EVD  SPECIAL
Battle Dict    3000    7    15%
Monster Dict   6000    8    15%
Papyrus Plate  10000   9    15%
Madelgelm      30000   11   15%

Weapons — Musical Instruments

Used By: Bard
2-Swords: No    2 Hands: No    Range: 3

               PRICE   ATK  EVD  SPECIAL
Ramia Harp     5000    10   10%  Add: Confusion
Bloody Strings 10000   13   10%
Fairy Harp     30000   15   10%  Add: Charm

Weapons — Cloths

Used By: Dancer
2-Swords: No    2 Hands: No    Range: 2

               PRICE   ATK  EVD  SPECIAL
Persia         7000    8    50%
Cashmere       15000   10   50%
Ryozan Silk    40000   15   50%

Weapons — Women's Bags

Used By: Women (any job)
2-Swords: No    2 Hands: No    Range: 1

               PRICE   ATK  EVD  SPECIAL
P Bag          52000   12   0%   Always: Regen
C Bag          53000   10   0%   Magic AT+1
H Bag          58000   14   0%   Speed+1
FS Bag         60000   20   0%

Shields

Used By: Knight, Archer, Geomancer, Lancer

               PRICE   PHYS  MAG  SPECIAL
Escutcheon     400     10%   3%
Buckler        700     13%   3%
Bronze Shield  1200    16%   0%
Round Shield   1600    19%   0%
Mythril Shield 2500    22%   5%
Gold Shield    3500    25%   0%
Ice Shield     6000    28%   0%   Absorb: Ice; Half: Fire;
                                  Weakness: Lightning
Flame Shield   6500    31%   0%   Absorb: Fire; Half: Ice;
                                  Weakness: Water
Aegis Shield   10000   10%   50%  Magic AT+1
Diamond Shield 12000   34%   15%
Platina Shield 16000   37%   10%
Crystal Shield 21000   40%   15%
Genji Shield   10      43%   0%
Kaiser Plate   10      46%   20%  Strength: Fire, Lightning, Ice
Venetian Shield10      50%   25%  Half: Fire, Lightning, Ice
Escutcheon (II)?       75%   50%

Helmets — Hats

Used By: Squire, Chemist, Archer, Priest, Wizard, Time Mage, Summoner, Thief, Mediator, Oracle, Geomancer, Ninja, Calculator, Bard, Dancer

               PRICE    HP   MP   SPECIAL
Leather Hat    150      8    0
Feather Hat    350      16   5
Red Hood       800      24   8
Headgear       1200     32   0    Physical AT+1
Triangle Hat   1800     40   12   Magic AT+1
Green Beret    3000     48   0    Speed+1
Twist Headband 5000     56   0    Physical AT+2
Holy Miter     6000     64   20   Magic AT+1
Black Hood     7000     72   0
Golden Hairpin 12000    80   50   Cancel: Silence
Flash Hat      16000    88   15   Magic AT+1, Speed+1
Thief Hat      35000    100  0    Speed+2; Cancel: Don't Move,
                                  Don't Act

Helmets — Helmets

Used By: Knight, Lancer, Samurai

               PRICE    HP   MP   SPECIAL
Leather Helmet 200      10   0
Bronze Helmet  500      20   0
Iron Helmet    1000     30   0
Barbuta        1500     40   0
Mythril Helmet 2100     50   0
Gold Helmet    2800     60   0
Cross Helmet   4000     70   0
Diamond Helmet 6000     80   0
Platina Helmet 8000     90   0
Circlet        10000    100  0
Crystal Helmet 14000    120  0
Genji Helmet   10       130  0
Grand Helmet   10       150  0    Cancel: Darkness, Sleep

Helmets — Ribbons

Used By: Women (any job)

               PRICE    HP   MP   SPECIAL
Cachusha       20000    20   0    Cancel: Some abnormal status
Barette        20000    20   0    Cancel: Most abnormal status
Ribbon         60000    10   ?    Cancel: All abnormal status

Armor — Clothes

Used By: All except Knight, Lancer, Samurai, Monk

               PRICE    HP   MP   SPECIAL
Clothes        150      5    0
Leather Outfit 300      10   0
Leather Vest   500      18   0
Chain Vest     900      24   0
Mythril Vest   1500     30   0
Adaman Vest    1600     36   0
Wizard Outfit  1900     42   15
Brigandine     2500     50   0
Judo Outfit    4000     60   0    Physical AT+1; Cancel: Dead
Power Sleeve   7000     70   0    Physical AT+2
Earth Clothes  10000    85   10   Absorb: Earth; Strengthen: Earth
Black Costume  12000    100  0    Cancel: Stop
Secret Clothes 10       20   0    Speed+2; Always: Transparent
Rubber Costume 48000    150  50   Absorb: Lightning

Armor — Armor

Used By: Knight, Lancer, Samurai

               PRICE    HP   MP   SPECIAL
Leather Armor  200      10   0
Linen Cuirass  600      20   0
Bronze Armor   800      30   0
Chain Mail     1300     40   0
Mythril Armor  2000     50   0
Plate Mail     3000     60   0
Gold Armor     3600     70   0
Diamond Armor  6000     80   0
Platina Armor  9000     90   0
Carabini Mail  13000    100  0
Reflect Mail   18000    130  0    Always: Reflect
Crystal Mail   19000    110  0
Genji Armor    10       150  0
Maximillian    10       200  0

Armor — Robes

Used By: Knight, Priest, Wizard, Time Mage, Summoner, Mediator, Oracle, Geomancer, Lancer, Samurai, Calculator

               PRICE    HP   MP   SPECIAL
Linen Robe     1200     10   10
Silk Robe      2400     20   16
Wizard Robe    4000     30   22   Magic AT+2
Chameleon Robe 5000     40   28   Cancel: Dead; Absorb: Holy
White Robe     9000     50   34   Half: Fire, Lightning, Ice
Black Robe     13000    60   30   Strengthen: Fire, Lightning, Ice
Light Robe     30000    75   50
Robe of Lords  10       100  80   Physical AT+2, Magic AT+1;
                                  Always: Protect, Shell

Accessories — Shoes

Used By: All except Mime

               PRICE    EFFECT
Battle Boots   1000     Move+1
Spike Shoes    1200     Jump+1
Rubber Shoes   1500     Cancel: Don't Move, Lightning
Feather Boots  2500     Always: Float
Germinas Boots 5000     Move+1, Jump+1
Sprint Shoes   7000     Speed+1
Red Shoes      10000    Magic AT+1, Move+1

Accessories — Gauntlets

Used By: All except Mime

               PRICE    EFFECT
Power Wrist    5000     Physical AT+1
Magic Gauntlet 20000    Magic AT+2
Bracer         50000    Physical AT+3
Genji Gauntlet 10       Physical AT+2, Magic AT+2

Accessories — Rings

Used By: All except Mime

               PRICE    EFFECT
Defense Ring   5000     Cancel: Sleep, Death Sentence
Magic Ring     10000    Cancel: Silence, Berserk
Reflect Ring   10000    Always: Reflect
Angel Ring     20000    Cancel: Dead, Darkness; Always: Reraise
Cursed Ring    10       Physical AT+1, Magic AT+1, Speed+1;
                        Always: Undead; Cancel: Invitation

Accessories — Armlets

Used By: All except Mime

               PRICE    EFFECT
Diamond Armlet 5000     Physical AT+1, Magic AT+1; Cancel: Slow
Defense Armlet 7000     Cancel: Don't Move, Don't Act
N-Kai Armlet   10000    Cancel: Petrify, Stop
108 Gems       15000    Cancel: Undead, Blood Suck, Frog, Poison;
                        Strength: All

Accessories — Mantles

Used By: All except Mime

               PRICE   PHYS  MAG  SPECIAL
Small Mantle   300     10%   10%
Leather Mantle 800     15%   15%
Wizard Mantle  2000    18%   18%  Magic AT+1
Elf Mantle     8000    25%   25%
Dracula Mantle 15000   28%   28%
Feather Mantle 20000   40%   30%
Vanish Mantle  10      35%   0%   Always: Transparent

Accessories — Perfumes

Used By: Women

               PRICE    EFFECT
Cherche        30000    Always: Float, Reflect
Salty Rage     30000    Always: Protect, Shell
Chantage       30000    Always: Reraise, Regen
Setiemson      30000    Always: Haste, Invisible; Mag AT+1

(Chantage rocks — the Reraise never disappears so you can just keep coming back to life an infinite number of times!)

Usable Items — Potions

Used By: Chemist (Item)

               PRICE     EFFECT
Potion         50        HP Restore: 30
Antidote       50        Cancel: Poison
Eye Drop       50        Cancel: Darkness
Echo Grass     50        Cancel: Silence
Maiden's Kiss  50        Cancel: Frog
Soft           100       Cancel: Petrify
Hi-Potion      200       HP Restore: 70
Ether          200       MP Restore: 20
Phoenix Down   300       Cancel: Dead
Remedy         350       Cancel: Many status ailments
Hi-Ether       600       MP Restore: 50
X-Potion       700       HP Restore: 150
Holy Water     2000      Cancel: Undead, Blood Suck
Elixir         10        Restores HP and MP completely

Usable Items — Bombs

Used By: Ninja (Throw)

               PRICE   ATK    SPECIAL
Fire Ball      250     8      Fire elemental
Water Ball     250     8      Water elemental
Lightning Ball 250     8      Lightning elemental

Usable Items — Stars

Used By: Ninja (Throw)

               PRICE   ATK    SPECIAL
Shuriken       50      4
Magic Shuriken 300     7
Yagyu Darkness 1000    10

VII. Propositions

Chapter 2 Propositions

Girl in Gulg Volcano
  Chapter: 2  Days: ?     Location: Igros Castle
  Cost: ?     Reward: Gil (low), treasure, JP

(forget its name)
  Chapter: 2  Days: ?     Location: Dorter Trade City
  Cost: ?     Reward: Gil (high), JP

Orders of Coast Guard
  Chapter: 2  Days: 8-9   Location: Magic City Gariland
  Cost: ?     Reward: Gil (medium), JP (medium)

Testimony of Ex-miner
  Chapter: 2  Days: 8-11  Location: Magic City Gariland
  Cost: 600   Reward: Gil (low), JP (medium)

Salvage the Trade Ship!
  Chapter: 2  Days: 8-15  Location: Fort City Zaland
  Cost: 100   Reward: Gil (high), JP (medium)

Zaland Embassy
  Chapter: 2  Days: 10-12 Location: Fort City Zaland
  Cost: 6000  Reward: Gil (low), treasure, JP (medium)

My Little Carrot
  Chapter: 2  Days: 15-16 Location: Lionel Castle
  Cost: 100   Reward: Gil (medium), JP (low)

Vacancy!
  Chapter: 2  Days: 7-9   Location: Goug Machine City
  Cost: 100   Reward: Gil (high), JP (low)

Destiny of the Company
  Chapter: 2  Days: 5-8   Location: Warjilis Trade City
  Cost: 1050  Reward: Gil (medium), JP (low)

Chapter 3 Propositions

Stolen Ancient Writings
  Chapter: 3  Days: 12-16 Location: Gariland Magic City
  Cost: 11000 Reward: Gil (minimal), JP (medium)

Sad Traveling Artist
  Chapter: 3  Days: 13-16 Location: Igros Castle
  Cost: 50    Reward: Gil (minimal), JP (medium)

Traveling Artist Mameko
  Chapter: 3  Days: 15-16 Location: Igros Castle
  Cost: Free  Reward: Gil (minimal), JP (low)
  Note: Must complete above job first

Discovery Race
  Chapter: 3  Days: 14-16 Location: Dorter Trade City
  Cost: Free  Reward: Gil (medium), unexplored land, JP

Discovery Race 2
  Chapter: 3  Days: 14-16 Location: Dorter Trade City
  Cost: Free  Reward: Gil (medium), unexplored land, JP (high)
  Note: Must complete above job first

Discovery Race 3
  Chapter: 3  Days: 14-16 Location: Dorter Trade City
  Cost: Free  Reward: Gil (medium), unexplored land, JP (high)
  Note: Must complete above job first

Rolade Ore Company
  Chapter: 3  Days: ?     Location: Zaland Fort City
  Cost: 1100  Reward: Gil (minimal), JP (medium)

Trade Ship Douing
  Chapter: 3  Days: ?     Location: Lionel Castle
  Cost: 100   Reward: Gil (medium), JP (medium)

Challenge of Zero
  Chapter: 3  Days: 8-9   Location: Lionel Castle
  Cost: 50    Reward: Gil (medium), treasure, JP (high)

Heir of Mesa
  Chapter: 3  Days: 10-13 Location: Goug Machine City
  Cost: 10000 Reward: Gil (minimal), JP (low)
  Note: This job is a rip-off.

Machinist Contest
  Chapter: 3  Days: 11-13 Location: Goug Machine City
  Cost: 100   Reward: Gil (low), treasure, JP (medium)
  Note: Use chemists for this job

Meister Contest
  Chapter: 3  Days: 14-16 Location: Goug Machine City
  Cost: Free  Reward: Gil (medium), JP (high)

Concerns of a Merchant
  Chapter: 3  Days: 14-15 Location: Warjilis Trade City
  Cost: 2000  Reward: Gil (low), unexplored land, JP (medium)

Will of Elder Topa
  Chapter: 3  Days: ?     Location: Goland Coal City
  Cost: 8000  Reward: Gil (minimal), JP (medium)

Sunken Salvage Tour
  Chapter: 3  Days: 10-14 Location: Lesalia Imperial Capital
  Cost: 3000  Reward: Gil (minimal), treasure, JP (medium)

Mine Excavation Tour
  Chapter: 3  Days: 10-14 Location: Lesalia Imperial Capital
  Cost: 1000  Reward: Gil (minimal), treasure, JP (medium)

Sailor Tour
  Chapter: 3  Days: 10-14 Location: Yardow Fort City
  Cost: 5000  Reward: Gil (low), JP (medium)

Win the Yardow Fight!
  Chapter: 3  Days: 14-16 Location: Yardow Fort City
  Cost: Free  Reward: Gil (high), treasure, JP (high)

I Saw It
  Chapter: 3  Days: 14-15 Location: Lionel Castle
  Cost: 1050  Reward: Gil (minimal), unexplored land, JP (medium)

Storm of Zigolis!
  Chapter: 3  Days: 13-14 Location: Lionel Castle
  Cost: 1100  Reward: Gil (minimal), unexplored land, JP (medium)

Deep in Sweegy Woods
  Chapter: 3  Days: 11-13 Location: Zaland Fort City
  Cost: 1100  Reward: Gil (minimal), unexplored land, JP (medium)

Ringing of the Bell
  Chapter: 3  Days: 11-13 Location: Igros Castle
  Cost: 2000  Reward: Gil (medium), treasure, JP (high)

Win the Magic Contest!
  Chapter: 3  Days: 14-16 Location: Gariland Magic City
  Cost: Free  Reward: Gil (medium), treasure, JP (high)
  Note: Use magic-users for this job

Chapter 4 Propositions

Sea of Gredia Island
  Chapter: 4  Days: 9-11  Location: Riovanes Castle
  Cost: 4000  Reward: Gil (minimal), treasure, JP (medium)

Stranded Trade Ship
  Chapter: 4  Days: 8-13  Location: Riovanes Castle
  Cost: Free  Reward: Gil (medium), JP (high)
  Note: Must complete above job first

Fiar's Request
  Chapter: 4  Days: 12-14 Location: Riovanes Castle
  Cost: 3000  Reward: Gil (minimal), JP (high)

Secret Society
  Chapter: 4  Days: 2-3   Location: Riovanes Castle
  Cost: 600   Reward: Gil (low), JP (low)
  Note: Use thieves and ninjas for this job

Letter to my Love
  Chapter: 4  Days: 10-12 Location: Riovanes Castle
  Cost: Free  Reward: Gil (low), treasure, JP (low)

Master Math!
  Chapter: 4  Days: 10-13 Location: Gariland Magic City
  Cost: 50    Reward: Gil (minimal), JP (low)
  Note: Use Calculators for this job

Legendary Monster
  Chapter: 4  Days: 14-15 Location: Igros Castle
  Cost: 1000  Reward: Gil (low), JP (medium)

Minimum's Melancholy
  Chapter: 4  Days: 12-14 Location: Dorter Trade City
  Cost: 600   Reward: Gil (high), treasure, JP (medium)

Minimum's Melancholy
  Chapter: 4  Days: 12-15 Location: Dorter Trade City
  Cost: 1000  Reward: Gil (high), treasure, JP (medium)
  Note: Must complete above job first

Minimum's Melancholy
  Chapter: 4  Days: 11-12 Location: Dorter Trade City
  Cost: 600   Reward: Gil (high), JP (low)
  Note: Must complete above job first

Protect the Little Life
  Chapter: 4  Days: 15-16 Location: Lionel Castle
  Cost: 1500  Reward: Gil (high), treasure, JP (high)

Salvage the Trade Ship!
  Chapter: 4  Days: 11-14 Location: Goug Machine City
  Cost: 100   Reward: Gil (high), treasure, JP (medium)

Devil in the Dark
  Chapter: 4  Days: 8-10  Location: Goug Machine City
  Cost: 3050  Reward: Gil (medium), JP (low)

Mountain of Rain
  Chapter: 4  Days: 13-16 Location: Warjilis Trade City
  Cost: 600   Reward: Gil (minimal), treasure, JP (medium)

Within the Darkness
  Chapter: 4  Days: 12-14 Location: Warjilis Trade City
  Cost: 1500  Reward: Gil (medium), JP (high)
  Note: Use priests for this job

Wandering Gambler
  Chapter: 4  Days: 9-12  Location: Warjilis Trade City
  Cost: 15000 Reward: Gil (high), JP (low)

Miners Wanted!
  Chapter: 4  Days: 4-6   Location: Goland Coal City
  Cost: 50    Reward: Gil (low), JP (medium)
  Note: Use archers for this job

Miners Wanted! 2
  Chapter: 4  Days: 4-6   Location: Goland Coal City
  Cost: 150   Reward: Gil (medium), treasure, JP (high)
  Note: Must complete above job first, use archers

Adventurer Ramzen
  Chapter: 4  Days: 12-16 Location: Goland Coal City
  Cost: 1100  Reward: Gil (high), unexplored land, JP (medium)

Discovery Tour
  Chapter: 4  Days: 10-14 Location: Lesalia Imperial Capital
  Cost: 5000  Reward: Gil (low), unexplored land, JP (low)

Envoy ship, Falcon
  Chapter: 4  Days: 7-9   Location: Yardow Fort City
  Cost: 3500  Reward: Gil (minimal), treasure, JP (medium)

Sullen Experiment
  Chapter: 4  Days: 15-16 Location: Igros Castle
  Cost: 1100  Reward: Gil (low), JP (low)

Hidden Trap at the Maze
  Chapter: 4  Days: 12-14 Location: Bervenia Free City
  Cost: 8000  Reward: Gil (minimal), treasure, JP (medium)

One Activity
  Chapter: 4  Days: 7-15  Location: Bervenia Free City
  Cost: 500   Reward: Gil (low), treasure, JP (high)
  Note: Use geomancers for this job

Ruins at Bed Desert
  Chapter: 4  Days: 11-15 Location: Bervenia Free City
  Cost: 550   Reward: Gil (minimal), unexplored land, JP

Adventurer Wanted!
  Chapter: 4  Days: 8-12  Location: Bervenia Free City
  Cost: 100   Reward: Gil (medium), JP (high)

I Saw It!  I Swear!
  Chapter: 4  Days: 12-15 Location: Bervenia Free City
  Cost: 3050  Reward: Gil (low), JP (low)

Larner Channel Waves
  Chapter: 4  Days: 9-13  Location: Zeltennia Castle
  Cost: 3100  Reward: Gil (minimal), treasure, JP (high)

Mother
  Chapter: 4  Days: 8-12  Location: Zeltennia Castle
  Cost: 3050  Reward: Gil (medium), JP (medium)

Phantom Thief Zero!
  Chapter: 4  Days: 8-9   Location: Zeltennia Castle
  Cost: 100   Reward: Gil (medium), treasure, JP (high)

Thief Zero Returns!
  Chapter: 4  Days: 8-9   Location: Lesalia Imperial Capital
  Cost: 500   Reward: Gil (medium), treasure, JP (high)
  Note: Must complete above job first

Thief Zero Reborn!
  Chapter: 4  Days: 8-9   Location: Igros Castle
  Cost: 5000  Reward: Gil (low), treasure, JP (high)
  Note: Must complete above job first

Thief Zero's Last Stand
  Chapter: 4  Days: 8-9   Location: Limberry Castle
  Cost: 10000 Reward: Gil (medium), JP (high)
  Note: Must complete above job first

Himka Cliffs
  Chapter: 4  Days: 8-12  Location: Zarghidas Trade City
  Cost: 1500  Reward: Gil (minimal), unexplored land, JP (medium)

The Lord's Ore
  Chapter: 4  Days: 9-11  Location: Zarghidas Trade City
  Cost: 13000 Reward: Gil (minimal), JP (medium)

Poeskas Lake Bottom
  Chapter: 4  Days: 12-14 Location: Limberry Castle
  Cost: 1500  Reward: Gil (minimal), unexplored land, JP (medium)

Ominous Dungeon
  Chapter: 4  Days: 11-13 Location: Limberry Castle
  Cost: 3000  Reward: Gil (high), unexplored land, JP (high)

My Treasure
  Chapter: 4  Days: 8-13  Location: Limberry Castle
  Cost: 3050  Reward: Gil (medium), JP (low)

Chocobo Restaurant
  Chapter: 4  Days: 2-4   Location: Limberry Castle
  Cost: 100   Reward: Gil (low), treasure, JP (high)

Wandering Gambler
  Chapter: 4  Days: 11-13 Location: Limberry Castle
  Cost: 15000 Reward: Gil (medium), JP (low)

Chapter 4 Propositions (after defeating Dycedarg)

Legendary Traces
  Chapter: 4  Days: 13-14 Location: Igros Castle
  Cost: 200   Reward: Gil (medium), unexplored land, JP (high)

The Greatest Plan
  Chapter: 4  Days: 8-10  Location: Riovanes Castle
  Cost: 3050  Reward: Gil (medium), treasure, JP (medium)

Hard Lecture
  Chapter: 4  Days: 8-12  Location: Riovanes Castle
  Cost: 200   Reward: Gil (high), JP (high)
  Note: Use various magic-users for this job

Defeat Golden Gotsko!
  Chapter: 4  Days: 14-15 Location: Goland Coal City
  Cost: 1000  Reward: Gil (high), JP (high)

Terror of Assault Cave
  Chapter: 4  Days: 13-14 Location: Goland Coal City
  Cost: 1500  Reward: Gil (medium), JP (medium)

Dream of a Miner
  Chapter: 4  Days: 12-14 Location: Goland Coal City
  Cost: 150   Reward: Gil (minimal), JP (low)
  Note: Must complete above job first

If Wishes Come True
  Chapter: 4  Days: 15-16 Location: Lesalia Imperial Capital
  Cost: 6000  Reward: Gil (high), JP (medium)

Son, Pappal!
  Chapter: 4  Days: 12-15 Location: Lesalia Imperial Capital
  Cost: 3000  Reward: Gil (minimal), JP (high)
  Note: Must complete above job first

Secret Door
  Chapter: 4  Days: 8-11  Location: Lesalia Imperial Capital
  Cost: 3050  Reward: Gil (medium), JP (low)

Good Workplace and Job!
  Chapter: 4  Days: 9-14  Location: Yardow Fort City
  Cost: Free  Reward: Gil (high), JP (low)

Miner's Tour
  Chapter: 4  Days: 10-14 Location: Yardow Fort City
  Cost: 1000  Reward: Gil (minimal), JP (low)

Miner's Tour 2
  Chapter: 4  Days: 10-14 Location: Yardow Fort City
  Cost: 1000  Reward: Gil (minimal), treasure, JP (low)
  Note: Must complete above job first

Defeat Behemoth!
  Chapter: 4  Days: 13-15 Location: Bervenia Free City
  Cost: 500   Reward: Gil (minimal), JP (high)
  Note: Use monks for this job

Attractive Workplace
  Chapter: 4  Days: 6-10  Location: Zeltennia Castle
  Cost: 1000  Reward: Gil (low), JP (low)

Dream Child
  Chapter: 4  Days: 15-16 Location: Zeltennia Castle
  Cost: 3500  Reward: Gil (medium), JP (medium)

How Much is Life Worth?
  Chapter: 4  Days: 8-9   Location: Zeltennia Castle
  Cost: 550   Reward: Gil (medium), treasure, JP (medium)

Death Canyon
  Chapter: 4  Days: 9-14  Location: Zarghidas Trade City
  Cost: 13000 Reward: Gil (low), JP (medium)

Defeat Whirlind Karz!
  Chapter: 4  Days: 10-13 Location: Zarghidas Trade City
  Cost: 11000 Reward: Gil (high), JP (high)
  Note: Use knights (?) for this job

Road of Beasts
  Chapter: 4  Days: 11-13 Location: Zarghidas Trade City
  Cost: 10000 Reward: Gil (low), JP (medium)

Memories
  Chapter: 4  Days: 10-12 Location: Zarghidas Trade City
  Cost: 100   Reward: Gil (minimal), JP (low)

Shy Katedona
  Chapter: 4  Days: 14-15 Location: Zaland Fort City
  Cost: 500   Reward: Gil (low), JP (low)
  Note: Use mediators for this job

Emissary of Lionel
  Chapter: 4  Days: 14-15 Location: Lionel Castle
  Cost: 4000  Reward: Gil (minimal), treasure, JP (medium)

VIII. Reference

Poached Items

Each monster can give you one of two items when you poach it. One you get most of the time (the common one), and one (the rare one) you only get occasionally — about 15% of the time or so. A place where the monster is commonly found has also been listed.

                COMMON            RARE           COMMONLY FOUND
Ahriman         Magic Shuriken    Air Knife      Bervenia Volcano
Behemoth        Defense Armlet    P Bag          VOYAGE
Black Chocobo   Eye Drop          X-Potion       Bariaus Valley
Black Goblin    Hi-Potion         Small Mantle   Sweegy Woods
Blue Dragon     Cashmere          Dragon Rod     VOYAGE
Bomb            Fire Ball         Flame Rod      Sweegy Woods
Bone Snatch     Hi-Potion         Partisan       Zigolis Swamp
Bull Demon      Battle Axe        Giant Axe      Bariaus Hill
Chocobo         Phoenix Down      Hi-Potion      Mandalia Plains
Cockatoris      Soft              Feather Mantle HORROR
Cuar            Soft              Germinas Boots Germinas Peak
Dark Behemoth   Wizard Rod        Stone Gun      ????
Dragon          Jade Armlet       H Bag          VOYAGE
Explosion       Lightning Ball    Fire Shield    Poeskas Lake
Flotiball       Shuriken          Platinum Dagger Lenalia Plateau
Ghoul           Ether             Ninja Knife    Araguay Woods
Gobbledeguk     Mage Masher       Ancient Sword  MLAPAN
Goblin          Potion            Hi-Potion      Mandalia Plains
Great Morbol    Elixir            Madelgelm      VALKYRIES
Grenade         Hi-Potion         Water Ball     Poeskas Lake
Gust            Water Ball        Main Gauche    Araguay Woods
Hydra           Setiemson         Rubber Costume VOYAGE
Hyudra          Blood Sword       Scorpion Tail  VOYAGE
Juravis         Potion            Rubber Boots   Zeklaus Desert
King Behemoth   Ultimus Bow       Cherche        VOYAGE
Living Bone     Wizard Mantle     Elf Mantle     Zeklaus Desert
Mindflare       Hi-Ether          Dracula Mantle Zirekile Falls
Minitaurus      Coral Sword       Slasher        Bariaus Hill
Morbol          Platinum Dagger   Ice Shield     Dolbodar Swamp
Ochu            N-kai Armlet      Chameleon Robe VALKYRIES
Pisco Demon     Echo Grass        Hi-Potion      Zirekile Falls
Plague          Yagyu Darkness    Zorlin Shape   Bervenia Volcano
Porky           Chantage          Nagra Rock     END
Red Chocobo     Barette           Remedy         Finath River
Red Dragon      Salty Rage        Dragon Whisker Bed Desert
Red Panther     Antidote          Battle Boots   Mandalia Plains
Revnant         Hi-Ether          Mythril Gun    Poeskas Lake
Sacred          Holy Lance        Ivory Stick    BRIDGE
Skeleton        Holy Water        Ether          Zigolis Swamp
Squidlarkin     Small Mantle      Sleep Sword    Zirekile Falls
Steel Hawk      Phoenix Down      Hunting Bow    Zeklaus Desert
Taiju           Defense Ring      Defender       VOYAGE
Tiamat          Whale Whiskers    Ryozan Silk    END
Trent           Gold Staff        Fairy Harp     VOYAGE
Uribo           Ribbon            Cachusa        END
Vampire         Holy Water        C Bag          TIGER
Wildbow         Ribbon            FS Bag         Breeding only!
Woodman         Eye Drop          Healing Staff  VOYAGE

Zodiac Compatibility

           Ar T  G  Cn Le V  Li Sc Sa Cp Aq P
Aries               X  O     ?     O  X
Taurus                 X  O     ?     O  X
Gemini                    X  O     ?     O  X
Cancer     X                 X  O     ?     O
Leo        O  X                 X  O     ?
Virgo         O  X                 X  O     ?
Libra      ?     O  X                 X  O
Scorpion      ?     O  X                 X  O
Sagitarius O     ?     O  X                 X
Capricorn  X  O     ?     O  X
Aquarius      X  O     ?     O  X
Pisces           X  O     ?     O  X

O: Good      X: Bad
?: Worst (same sex), Best (opposite sex)

Status Changes

            APPEARANCE      EFFECT
Charging    "C"             None; charging up spell
Performing  Sing / dance    Charging up song or dance
Defending   Guarded pose    Lowers damage received
Float       Floats in air   Can fly
Reraise     Angel icon      Cast Raise when killed
Transparent Transparent     Can't be attacked until you Act
Regen       Glows blue      HP up each turn
Protect     Triangle symbol Lowers phys. damage received
Shell       Square symbol   Lowers magic damage received
Haste       Fast animation  Speed up
Sleep       "ZZZ"           Can't do anything
Poison      Glows green     HP down each turn
Darkness    Eye icon        Low hit %
Oil         Turns black     Raises fire damage
Petrify     Turns gray      Can't do anything or take damage
Silence     "..."           Can't use magic
Frog        Become a frog   Can't use abilities; get hurt easily
Slow        Slow animation  Speed down
Stop        No animation    Can't do anything
Don't Move  "DM"            Can't "Move"
Don't Act   "DA"            Can't "Act"
Death Sntc. Countdown       Die when countdown expired
Blood Suck  Bat icon        Undead, act confused
Undead      Purplish color  Heal spells do damage
Chicken     Become chicken  Run from enemies
Charm       Heart           Fight for enemies
Invitation  none            Join enemy's side
Critical    Kneeling        None; just low on HP
Dead        Lying down      Disappears after counter gone
Berserk     Red frown       Attack up, can't control
Innocent    Ankh down sign  Low Faith level
Faith       Ankh up sign    High Faith level
Reflect     none            Spells bounce off you
Confusion   Weird animation Acts randomly

Geomancy Chart

Pitfall:     Natural Surface, Wasteland, Road
Water Ball:  Waterway, River, Lake, Sea, Waterfall
Hell Ivy:    Grassland, Thicket, Water Planet, Ivy
Carve Model: Gravel, Stone Floor, Stone Wall, Mud Wall,
             Tombstone
Local Quake: Rocky Cliff, Lava Rocks
Kamaitachi:  Book, Tree, Brick, Bridge, Furniture, Iron
             Plate, Moss, Coffin
Demon Fire:  Wooden Floor, Rug, Box, Stairs, Deck
Quicksand:   Swamp, Marsh, Poisoned Marsh
Sand Storm:  Sand Area, Stalactite, Salt
Blizzard:    Snow, Ice
Gusty Wind:  Roof, Sky, Chimney
Lava Ball:   Lava, Machine

Prime Numbers

(For use with Calculator's Prime Number ability)

2    3    5    7    11   13   17
19   23   29   31   37   41   43
47   53   59   61   67   71   73
79   83   89   97

Character Quotes

Obtained by pushing Select on a character's status screen and then selecting their name.

Ramza: "Always check active turn, it's a short cut to victory!"

Delita: "Let me know when you're hurt. I'll cure it with a 'spell'."

Algus: "Use Break to smash the enemy's armor!"

Rad: "If the 'Brave' level is high, you've a higher chance of using reaction ability!"

Alicia: "In some places, you can 'Attack' from the top not the bottom."

Lavian: "Remember you can't use 'Act' in water level 2."

Gafgarion: "In close combat, don't forget your shield!"

Agrias: "Evanescence... What a sad word......"

Boco: "Feels like we've met before... 'Zzz...zzz...' "

Ovelia: "I hope everybody gets a little more kind-hearted."

Mustadio: "Just aim. You don't need to charge your gun!"

Alma: "I love the era I was born in. And I truly love Yvalice!"

Rafa: "'Truth' is a dangerous skill that ignores Faith!"

Malak: "'Backtruth' damages enemies with little Faith. Trust, or you'll be sorry!"

Orlandu: "I learned long ago to cover my back and attack from behind."

Meliadoul: "When you feel someone's more important than yourself, it may be love..."

Beowulf: "'Temple' means shrine. It's also the upper part of the face." (um.... yeah!)

Reis (Dragon): "Grrrr..."

Reis (Human): "!!"

Worker 8: "Unintelligible! Command cannot be executed!"

Cloud: "It's hidden at the top of the volcano!"

Dismissal Quotes

Standard human quotes:

  • "Sorry we have to say goodbye. You sure about this?"
  • "Hey, come on. ... You really mean it?"
  • "I thought I'd keep on helping you..."
  • "What!? Why do you think I came along with you?!"
  • "So, you're sure about that? I thought we were friends..."
  • "J, Just wait! Can you go on without me?"
  • "...I see. Then, I'll go. But, don't regret it later."
  • "...Why don't you think it over? We've been through a lot together."

Monster quotes:

  • "Fight! Fight! Fight! And keep on fighting! Am I wrong?"
  • "...expel?? Is Expel... good??"
  • "I protect you. You protect me. Isn't that right?"
  • "Are humans and monsters too different to be together?"
  • "What's this feeling? I don't want to leave. Is it sadness?"
  • "Go home? Where do I go now? I've got nowhere. I'm sad..."
  • "You mean it's a different world from that of humans?"
  • "Good bye? Must we say, good bye... now?"

Character-specific dismissal quotes:

Ramza (ch. 1): "Nothing happens without a Beoulve!"

Ramza (ch. 2+3): "If you want historical 'accuracy', you'll need me."

Ramza (ch. 4): "Remove me? No way. I'm you and you are me."

Delita: "If you're going, so am I. We're buddies, right?"

Algus: "I won't leave until I repay you. That's just my way!"

Agrias (guest): "A knight can't turn his back on a mission...!"

Agrias (normal): "I said I'm on your side. Is that really what you want?"

Ovelia: "I have Atkascha blood. I'll judge my own actions."

Mustadio (guest): "Wait! You can't do that! You're saving my father, aren't you?"

Mustadio (normal): "Are you serious? I thought we'd be good friends..."

Rafa: "I haven't repaid you for saving me. Can I do something?"

Malak: "You've done a lot for me. Can't you let me help you?"

Orlandu: "You mean, you don't need T.G. Cid's power?"

Beowulf: "You're saying I should go back to hunting, eh?"

Reis (dragon): "Nothing's going to change. All will return to darkness?"

Reis (human): "Alone again... And this time I thought I'd finally found it."

Meliadoul: "I'm sorry you misunderstood. Won't you forgive me?"

Cloud: "There ain't no gettin' offa this train we're on."

Spell Quotes

White Magic

  • Cure: "Life's refreshing breeze, blow in energy! Cure!"
  • Cure 2: "Life's refreshing breeze, heal from the sky! Cure2!"
  • Cure 3: "Blessing breeze, blow in energy! Cure3!"
  • Cure 4: "Mighty breeze, heal from the sky! Cure4!"
  • Raise: "Spirits of life, return us! Raise!"
  • Protect: "Precious light, be our armor to protect us! Protect!"
  • Shell: "Silent light, shield from evil! Shell!"
  • Esuna: "Heavenly wind, carry us to fountain of power! Esuna!"
  • Holy: "Bright light, shine down on bloody impurity! Holy!"

Black Magic

  • Fire: "Destruction of nature, gather in flame! Fire!"
  • Fire 2: "Out of the ground, raze all greenery with flame! Fire2!"
  • Fire 3: "Star fire, awake and deliver your judgement! Fire3!"
  • Fire 4: "Smoldering flames far below, punish the wicked! Fire4!"
  • Ice: "Scatter your chilly sharp blades! Ice!"
  • Ice 2: "Drifting breeze, come down with fury! Ice2!"
  • Ice 3: "Freezing wind, speak of forgotten truths! Ice3!"
  • Ice 4: "Effortless water, break your silence, attack! Ice4!"
  • Bolt: "Strip away the ground with glistening blades! Bolt!"
  • Bolt 2: "Swirling bolts, gather and strike with power! Bolt2!"
  • Bolt 4: "Angry spirits of the world strike now! Bolt4!"
  • Frog: "Know, live, become a frog! Frog!"
  • Death: "Death gods carving life, take their souls! Death!"
  • Flare: "Inscript the dark god into a rotting body! Flare!"

Time Magic

  • Haste: "Layer upon layer make your mark now... Haste!"
  • Slow: "Time, rest and give your kindness to the worthy! Slow!"
  • Stop: "Spirits of time, hide us from the judging hand of God! Stop!"
  • Don't Move: "Land of all lives, suppress all rebels! Don't Move!"
  • Quick: "Restore lost time in the spiral line... Quick!"
  • Demi: "Revenge with dark-evil spell! Demi!"
  • Meteor: "Time has come... crash down on the wicked! Meteor!"

Yin-Yang Magic

  • Blind: "All light fall into darkness"
  • Pray Faith: "God is watching, have faith! Pray Faith!"
  • Doubt Faith: "Seek the true tone to form our will... Doubt Faith!"
  • Silence Song: "Conjurors, seek truth in silence... Silence Song!"
  • Paralyze: "Mindless, spiritless, hear the immutable beat... Paralyze!"
  • Life Drain: "Lost energy... raise the heartrate! Life Drain!"
  • Spell Absorb: "Guiding light, shed magic power from above! Spell Absorb!"

Punch Art

  • Repeating Fist: "Fight for justice... fists of fury! Repeated Fist!"
  • Earth Slash: "Earth's anger running through my arms! Earth Slash!"
  • Secret Fist: "Cast down to hell with your fingers! Secret Fist!"
  • Wave Fist: "Burning anger rising... Burst! Wave Fist!"

Summon Magic

  • Moogle: "Kupo! Round and round you go! Moogle!"
  • Shiva: "Wind, fade to silence and light, give us power! Shiva!"
  • Ramuh: "Master of creation, impart thy help! Ramuh!"
  • Titan: "Bear down with land energy! Titan!"
  • Golem: "Earth-minded soul, protect us! Golem!"
  • Leviathan: "Sea fang, attack with water's power! Leviathan!"
  • Bahamut: "Scorch with dragon flame! Bahamut!"
  • Fairy: "Shiny crystal light, energize! Fairy!"
  • Lich: "Death song, death door, death river awaiting! [Lich]!"
  • Cyclops: "Scatter frozen blades of air! Clops!"

Draw Out

  • Koutetsu: "Evil souls of the dark, gather here... Koutetsu!"
  • Heaven's Cloud: "Yagumo rising, all who know God! Heaven's Cloud!"
  • Kiyomori: "Innocent sword, slash evils and protect! Kiyomori!"
  • Muramasa: "Summon all ghosts of the sword! Attack! Muramasa!"
  • Murasame: "No more loss of precious life! Murasame!"

Guts

  • Ultima: "Brush off vanity and show reality! Ultima!"

Holy Sword

  • Steady Sword: "Life is short... Bury! Steady Sword!"
  • Split Punch: "The devil's spirit of restlessness... Split Punch!"
  • Lightning Stab: "Absorb power in the sky and strike! Lightning Stab!"
  • Crush Punch: "The doom of a planet... Crush Punch!"
  • Holy Explosion: "Heaven's wish to destroy all minds... Holy Explosion!"

Dark Sword

  • Night Sword: "Master of all swords, cut energy! Night Sword!"
  • Dark Sword: "Dead or alive... slash magic power! Dark Sword!"

Starry Heaven

  • Galaxy Stop: "Destiny lies in my hands.. Stop Movement! Galaxy Stop!"

Truth

  • Heaven Thunder: "Deadly rumbles, strike from the sky! Heaven Heaven Thunder!"
  • Asura: "Flames, gather and destroy! Asura!"
  • Diamond Sword: "Clear with a mighty breeze! Diamond Sword!"
  • Hydragon Pit: "Cut open the water filled skies and pour! Hydragon Pit!"
  • Sky Demon: "Underground souls, rumble! Quake! Sky Demon!"

Mighty Sword

  • Shellbust Stab: "Armor won't help the heart stay sharp... Shellbust Stab!"
  • Blastar Punch: "Curses from all directions! Blastar Punch!"
  • Hellcry Punch: "Demolish weapons with fury! Hellcry Punch!"

Enemy Magic

  • Nightmare: "On the verge of death... Nightmare!"
  • Loss: "Unseeing, unthinking brains... Loss!"
  • Seal: "Suck away the spirits... Seal!"
  • Bio 2: "Here's a drop of evil from me... Bio2!"
  • Bio 3: "Say good-bye to your souls... Bio3"
  • Flare 2: "Flames from hell, gather and fire away! Flare 2!"
  • Quake: "Assailants in the ground, it's time to rumble! Quake!"
  • Nanoflare: "Open the doors to where power lives! Nanoflare!"

Random Battles

Monster categories that appear at each location (each category encompasses all three ranks):

  • Mandalia Plains: Chocobo, Goblin, Panther
  • Sweegy Woods: Goblin, Bomb, Skeleton, Minotaur
  • Zeklaus Desert: Bomb, Gull, Minotaur, Skeleton
  • Lenalia Plateau: Panther
  • Fovoham Plains: Mage, Gull, Minotaur, Goblin
  • Araguay Woods: Ghost, Skeleton, Dryad, Panther, Gull, Molbol, Goblin
  • Zirekile Falls: Mage, Panther, Chocobo, Skeleton, Ahriman, Minotaur
  • Bariaus Hill: Chocobo, Bomb, Minotaur, Panther, Gull
  • Zigolis Swamp: Panther, Ghost, Ahriman, Minotaur, Skeleton, Molbol, Bomb
  • Bariaus Valley: Chocobo, Goblin, Mage, Panther
  • Grog Hill: Chocobo, Bomb, Ahriman, Dragon
  • Yuguo Woods: Ghost, Dryad, Panther
  • Bervenia Volcano: Ahriman, Chocobo, Ghost, Behemoth, Bomb
  • Doguola Pass: Chocobo, Panther, Gull, Minotaur
  • Finath River: Chocobo, Mage, Dragon
  • Bed Desert: Bomb, Dragon, Behemoth, Panther, Skeleton, Ahriman, Gull
  • Germinas Peak: Chocobo, Panther, Dragon
  • Poeskas Lake: Bomb, Ghost, Skeleton, Behemoth
  • Dolbodar Swamp: Goblin, Mage, Dragon, Skeleton, Minotaur, Molbol

Zodiac Stones

  • Aries — Get when you beat Wiegraf in Riovanes Castle.
  • Taurus — In Mustadio's possession; you get it after the battle in Goug Machine City. Re-obtained in Riovanes Castle.
  • Gemini — Received after defeating Elmdor.
  • Cancer — Received after defeating Worker 7. [optional]
  • LibraT.G. Cid (Orlandu) has it; get it when he joins.
  • Scorpio — Received after you defeat Draclau. Re-obtained in Riovanes Castle.
  • SagittariusMeliadoul has it; get it when she joins.
  • Capricorn — Obtained after killing Adramelk.
  • Aquarius — Given by Beowulf when he joins. [optional]
  • Pisces — Received from Izlude in Riovanes Castle.
  • Leo — You never get this one; Vormav has it.
  • Virgo — See above.
  • Serpentarius — Receive after you defeat Elidibs in the Deep Dungeon. [optional]

Final Fantasy Series References

Not including FF mainstays like classes, summons, Chocobos, Cid, etc. — only references to specific games.

Final Fantasy 1
Unexplored Land: Mirage Tower, Castle of Trials, Matoya Cave, Shrine of Chaos
Treasure: Rat's Tail

Final Fantasy 2
Unexplored Land: Pandemonium, Semite Falls, Shrine of Chaos (Jade)
Treasure: Minu Orb

Final Fantasy 3
Unexplored Land: Forbidden Land Eureka, Crystal Tower, Falgabird, Touzas Village
Propositions: Enterprise, Yggdrasil (World Tree), Chocobo Restaurant Gizarl
Other: Salonia (Materia)

Final Fantasy 4 (2 US)
Unexplored Land: Tower of Babel, Castle of Trials, Chocobo Forest
Treasure: Calcobrina, Rat's Tail
Propositions: Enterprise, Anna and Gilbert [Edward], Assault Door ("Minimum's Melancholy")

Final Fantasy 5
Unexplored Land: Ronkan Ruins
Treasure: Excalipar
Other: Almagest spell, Boco, Byblos, Apanda

Final Fantasy 6 (3 US)
Unexplored Land: Magic Train, Magic Continent
Propositions: Setzer, Blackjack

Final Fantasy 7
Treasure: Materia, St. Elmo's Fire [attack used by Ghost Ships]
Propositions: Black-caped man ("Mother"), Highwind
Other: Cloud and Aerith (duhhh.....)

Ogre Battle
Other: Zodiac Stones, Zeltennia
(looks like we have some disgruntled programmers here...)

Mistranslations

ENGLISH NAME                SHOULD BE
108 Gems                    108 Beads
Altima                      Ultima
___ Bracelet                ___ Breath
Clops                       Cyclops
Cockatoris                  Cockatrice
Cuar                        Cougar (can you believe they messed this one up?)
Dejeon (used by Rofel)      Degeon
Gizarl                      Gisahl
Gobbledeguck                Gabbledegak
Gulg Volcano                Gurgi Volcano
Gust                        Ghost
Juravis                     Jura Ibis
Kimera (proposition)        Chimera
Lancer                      Dragoon
Lune Knight                 Rune Knight
Mindflare                   Mind Flayer
Mogri                       Moogle
Morbol                      Molbol
Mythril                     Mithril
Orlan                       Olan
Revnant                     Revenant
Rich                        Lich
Rudvich                     Ludwig
Salty Rage                  Sortilege
Silf                        Sylph
Trent                       Treant
Ultimus Bow                 Artemis Bow
Ulmaguest                   Almagest
Vaccas Liquor (proposition) Bacchus' Wine
Velius                      Bariaus (or vice versa)
Wildbow                     Wild Boar (come on, guys, this isn't hard)
Wiznaibus                   With Knives
Wyberns (proposition)       Wyverns

Various Tricks

Pause Battles: If you push Triangle while the enemies are moving, the game will pause after the current enemy stops moving. You can check out the status of everybody. When you're done, just click on any character and choose End to resume.

Shoot Enemies Next to You: Normally, you can't shoot enemies close to you with a bow, but all you have to do is target a square in a straight line behind the enemy you want to hit (there doesn't even have to be anybody in the square). You'll end up hitting the enemy in front of you.

Stepping Stones: You can use Worker 8 as a stepping stone to reach high places — another character can move onto his head as if it were a normal panel, and move from there to somewhere else. You can't END your move on top of Worker 8, but you can use him for a mid-move boost. In addition, molbols and hydras can be used the same way... even enemy ones!

Buy Unpurchasable Items: This is NOT an item duplication trick. It only lets you buy weapons you couldn't normally buy, and only certain ones. To do it:

  1. Equip the Two Swords ability on a character.
  2. Equip the weapon you want to duplicate in your LEFT hand (second slot).
  3. Equip a shield in your RIGHT hand.
  4. Go to a shop. Note that the weapon you're duplicating MUST be stronger than anything you can buy at the shop.
  5. Choose fitting room, then go to the character with the weapon you're duplicating. Choose Best Fit. You will note that the weapon has moved to your top hand. Choose okay.
  6. Go to your inventory. You'll note that you have an extra copy of the weapon! (one being equipped, and one not)

The Stone Gun: This is REALLY weird, and I cannot guarantee that it will happen to you. But here's what happened to me. I was just goofing off at Germinas Peak and got into a seemingly routine random battle against some Chemists and Mediators. Then I noticed one of the Chemists was turned to stone (at the start of the battle), which was a little weird. I checked his stats and he was equipped with a Stone Gun. By first using a Remedy on him to de-stone him, I was able to steal the Stone Gun. It's a gun with medium attack strength, but if you equip it, you become petrified. If you de-petrify the character with an item or spell, you can fight normally, but the gun does not do anything particularly special (it doesn't petrify enemies, as I had hoped). I have no idea what caused the guy to have the Stone Gun (it's probably random), nor whether it can happen at other places besides Germinas Peak, but I wouldn't waste your time trying to get the gun as it's not any good.

Bonus Gil: The amount of bonus gil you receive at the end of the battle seems to be the combined level of the enemies times 100.

Thunderstorm: During a thunderstorm, lightning spells do 120% normal damage and fire spells do 80% normal damage (unless the caster has Any Weather).

X. Credits / Disclaimer

This FAQ is copyright 1998 by Fritz Fraundorf. Final Fantasy Tactics is copyright 1997 and 1998 by Square and Sony. This FAQ is not associated with or endorsed by Square or Sony. You may freely distribute this FAQ for noncommercial purposes if it is not altered in any way and I am credited. This FAQ is distributed by weight, not volume, and some settling of its contents may have occurred during shipping.

Credits

  • Rori Bryant-Raible for numerous tips and advice, plus the weather effects.
  • PlayStation Gamer for the instructions on how to get Cloud.
  • PSM magazine for the location of the Vanish Mantle.
  • PSM Online for the "buy unpurchasable items" trick.
  • H. Clower for tips on the Riovanes Castle roof, dismissal quotes, a lot of thoughts on various jobs, and correcting the mistake on Fire/Ice/Bolt 4.
  • Justin Kudo-Pfeiffer's Deep Dungeon Guide for a lot of background info on the Deep Dungeon and the location of the Kaiser Plate.
  • Justin McKennon for spell quotes, character quotes, the item stats, and the strategy for the Bethla Garrison north gate.
  • Dan Polcari for the Chaos Blade's stats, the Stop Galaxy quote, and the Deep Dungeon / Vietnam War connection.
  • Joshua Kodroff for the suggestion to use Phoenix Down on the undead.
  • John LaRusic for making the excellent HTML version of the FAQ.
  • Matt32 for reminding me to add Golagros's name to the walkthrough, and for the dismissal quotes.
  • Zachary Piper for strategies for Golgorand Execution Site.
  • Various contributors for the poaching list, perfume stats, item stats, monster abilities, and general corrections.
  • Masumo's Final Fantasy Tactics page for some poaching info and stats on the Rubber Costume.
  • Jacob Carson for most of the rare poaching items.
  • Billy Sauls for tips on the "Roof of Doom" (Riovanes Castle Roof).
  • D. B. Brown for suggestions on the Knight job.
  • Various contributors for the Bard / Dancer JP trick, using Don't Move with call spells, the Monk / Two Swords suggestion, and the second Escutcheon stats.
  • And Square, for making one of the best (if not THE best) games ever made. I still think buying out Quest was really low, though.

Rad: "If the 'Brave' level is high, you've a higher chance of using reaction ability!"

Alicia: "In