
ZHENTIL KEEP
1. Door to Leave the Keep
2. Monsters
3. Trading Post
4. Training Hall
5. Fine Weapons
6. Temple of Bane
7. Mystic Talismans
8. Purple Plume Tavern
9. Mabril
10. Judges
11. Litches
12. Guards
13. Door to Manshoons Tower Level 1, Location 1
14. Door to Manshoons Tower Level 1, Location 2
Avoid fighting when you enter and choose Bluff with the guards.
If you really need some experience you can wait for a trouble and then intervene to help. After the
first fight all guards become hostile but you can handle them.
Use the various shops if you need them but the prices here are incredibly high. The training hall is
at 4 but you must pay ten gems to access it.
The temple of Bane is useless and in the tavern at 8 you can rest.
Pay a visit to Mabril and choose Yes to listen to his story then rest and heal before proceeding to
the tower.
There are two entrances: the first one is in the centre of the north wall, it contains some fights but
some experience as well; the other is through a secret wall to the north east, it connects you directly
to the tower.
Anyway, if you select the central passage youll meet some judges at 10. To pass them choose
Yes, No and Yes then move on to 11 and choose to Fight some litches.
Continue to 12 and Fight a group of guards then pass the door at 13 to reach the tower.
If you choose the secret passage the wall will collapse behind you preventing you from coming
back so go straight to 14 to enter the tower.
Acknowledgement
Annotated by Marco Alessandri for the RPG Gamers archive.