Wednesday, August 5

Walkthrough · Quest for Glory III: Wages of War

Betrayal in Antara - Quest for Glory 3: Wages of War

Contributor
Chris van Zyl
Last updated
July 27, 2026
Sections
3
Reading time
12 min read

Chris van Zyl From South Africa

Quest for glory 3: wages of war

You begin the game in tarna. Whenever you talk to someone, just skip the words and always say good-bye after a conversation. [Talk] [Magic user: open package and read paper] Leave the magic house and walk way upstairs to the temple. Go to the table. Greet the lion and get kicked out. Go down to the left and go in the magic house. Talk and leave. Go in the apothecary shop. [Talk] Leave and go to the inn next of you. Look on the board and sit at the table. Never flirt with girl. [Talk] Order food and go upstairs to your room. Leave the inn and go downstairs and left to the moneychanger. Try to catch the thief. [Fighter: Paladin: Magic user: run after thief] [Thief: kick fruit basket] Later, talk and after you have testified, talk to the lion on your right. Go down and in the magic house. Talk and leave. Go back to the moneychanger and change your money. [Talk] Now if you want to buy things, always talk and try to bargain with them first. Go to the merchant next of you and buy 2 waterskins and a fruit. Go down. [Thief: buy oil and black bird] Buy a tinderbox and buy honey at the honeyseller. Go down. [Thief: buy rope and make thief sign. Talk and learn lessons] Go down and give the note to the katta. Give some money to the drummer. Now at this dog, bargain with him until there is one cent. Make offer and use quantity. Choose 100 meat. Go to the apothecary shop. [Talk] Leave and go to the gate entrance of the city. Talk to the two lions and leave tarna. Lets explore. [This is the savanna. To the next screen right is the simbani village. Then the next screen is the jungle. Then it is the waterfall] Run to the small mount. Leave and make camp. Build a fire. Use the tinderbox on the wood and save the game. Sleep. Now when a blue creature comes, talk. [If something else, restore game] Later, say good-bye. The next day put out the fire and return to the small mount. [Magic user: cast fetch spell on vines to get fruit and quickly cast flame on vines]

Thief: throw grapnel on vine and quickly throw dagger on vine

[Fighter: Paladin: go near bat. When you get caught by the vine, use the sword on it. Drink a cure pill] Leave and run back to tarna. Walk to the inn. Sit and talk. Order food. Leave and go to the magic house. Go to the backroom and talk. Leave tarna and run around. [Fighter: Paladin: go to small mount and get fruit. Leave and run around] At the hall of judgement, swear oath and talk about rakeesh. Later at the simbani village, greet the man. At the laibon. [Talk] Look at the drum. Later, at uhura's house. Talk to the girl about the spear. [Talk] Later, at your room. [Talk] Say goodnight. The next morning, leave your room and walk up to the tree. Talk and play game. Talk to him and try to win. Leave and go right to the bridge. Touch the rope. [Talk] [Thief: Fighter: Paladin: climb the bridge and cross the bridge] Say good-bye and go down 2X. Talk to the man. Leave the village and run to the little pond. Look at the animals and touch the cheetah. Drink some water. [Magic user: cast detect spell] Leave and go in the village. [Magic user: leave village and run around until dark] [Go to the bridge and climb it. Thief: learn acrobatics. Fighter: Paladin: talk and accept challenge. Later, leave the village and run around until dark] Go in the village and go to uhura's house. [Talk] Leave and go to your room and sleep. The next day, leave your room and walk up to the tree. Talk to the man. Go right, [Thief: go down and go left. Touch spear. Talk and throw spear. When you are tired, leave and rest. Return and throw spear] [Fighter: Paladin: climb bridge and talk. Accept challenge. Later, hang on bridge to improve skill. Also rest now and then] [Magic user: hang on bridge to improve skill. Also rest now and then] When it's dark go down and listen to the storyteller. The next day, walk to the laibon. [Talk] Go up and play a game with yesufu. Later, talk and leave the village. Run to tarna. [Now if you see bird, follow it and then leave. Return to tarna] Walk to the inn and to your room. Sleep. The next day leave the inn. Go downstairs to the market and to the katta. Just go up to the old lady. When you see the thief, agree to meet him. Go to the inn and sit at the table. Order a meal. Leave and go to the magic house. Go to the backroom. [Talk] Leave tarna and run around. If you see monsters fight them, if you kill them search them. [Fighter: Paladin: if kill saurus, don't take horn yet] When it's dark. Go back to tarna and walk to the inn. Go to your room and rest for 60min. Leave the room and when you see two seats open sit at the table. Talk and order food. When the other guy come's, talk to him. Leave the inn and go downstairs to the market place. [Thief: make sign] Talk and give him a meat. [Paladin: just click money pouch on thief and watch your honor grow] [Fighter: to be paladin, click money pouch on thief and watch honor grow] Say good-bye and go to the inn. Go to your room and sleep. The next day, leave the room and sit at the table. Talk and leave the inn. Leave tarna. Run to the honeybird. [If something else, restore game] Put the honey on the ground and leave. Go back to tarna. If it's dark, walk down to the market place and talk to the thief. Give him a meat and say good-bye. Go to the inn. Go to your room and sleep. The next day leave the inn and go to the magic house. Talk and leave tarna. Run to the bee place and get the feather. [If something else, restore game] Return to tarna. If it's dark, walk to the market place and talk to the thief. Give a meat to him and say good-bye. Go to the inn and sleep in your room. The next day leave and sit at the table and talk. Leave tarna. [Magic user: fight monsters] [Fighter: Thief: Paladin: go to big mount. Pick up many rocks and throw them. Watch skill grow] When it's dark, [Magic user: thief: go to tarna and to the market place. Talk to the thief and leave tarna] Run into the simbani village. [If not yet morning, go sleep in your room] Walk up to the tree and talk to yesufu. Play game and talk. when you are friends: [Fighter: Paladin: go left to bridge and climb it. Talk to girl and accept challenge. If you have beaten girl before and she's not there, go down and go left. Touch spear. Talk and throw spear. When you are tired, leave and rest. Return and accept challenge. throw spear] Leave the village, run and go right to the jungle. Go to the big tree. Go in the tree. Go in the first cave and wait. When the ball starts talking, talk. Get the gem and leave. Leave the tree. Go right to the waterfall. Run around until day 13. When you see a monkey in a cage, free him and talk to him. [If something else, restore game] Leave. [Fighter: Paladin: save game and set skill control on high. Run around. If you see an apeman fight it. Set skill controll to low and fight a leapordman] Go left to the forest. [Magic user: run around forest until you see blue flower. Cast fetch and go to the left screen. If still dark go to pond. If it's day, run around. Go to the small pond. Use the flower and waterskins in the pond. Go right to forest and tree. Go to upper cave and put flower and waterskin on stand] [Thief: Fighter: Paladin: go to the left screen to the pond. If day, run around until dark. Use the waterskins on the pond. Go back to forest and tree. Go in upper cave. Use waterskin on stand] Leave the tree and run back to tarna. Walk way upstairs and create your future. Later, go to the apothecary shop. [Talk] Give feather, waterskins, purple and red fruit. [Magic user: go in magic house] Go to the inn and sleep in your room. The next day leave the inn. [Magic user: learn spells in magic house] [Thief: Fighter: Paladin: leave tarna and fight monsters] When it's dark, go to the inn and sleep in your room. The next day go in the apothecary shop and buy the dispel potion. Leave tarna and run to the simbani village. Talk to the man and walk in the village. Go up to tree and talk to yesufu. Leave the village and run around. When it's dark go back to the village. Talk to the man and go in village. Walk to uhura's house and talk. Leave and go up to the cage. Use the dispel potion on the leapordman. Go to your room and sleep. The next day go up to the cage and talk to yesufu. Go down and go to the laibon. [Talk] [Fighter: Paladin: talk and ask about ritual] Go down and talk to the man. Leave the village. [Fighter: Paladin: set skill on high. Run around until you see a saurus. Fight it and get it's horn. If something else, restore game. Set skill on low. Return to the village and go to the laibon. Tell about dinosaur. Do this yourself and use your head if you want to win. After the initation, ask the laibon for the drum. Go down and talk to the man. Leave the village and fight monsters. When it's dark, go back to the village and talk to the man. Go in the village and to uhura's house. Talk and leave. Go to your room and sleep] Run to tarna. Walk to the magic house and talk. Leave and go to the inn. Sit at the table and talk. Order food. Go to your room and sleep. The next day go to the market place. Buy a robe, 5 zebraskins and a fine spear. Leave tarna and run back in the village. Walk to the laibon and talk. [Fighter: Paladin: tell about marriage and leave] Go up to the cage. [Talk] Leave the village and run around until it's dark. Go back to the village and talk to the man. Walk in the village and to uhura's house. Talk and leave the village. Run back to tarna. Walk to the magic house and talk. Leave and go to the market place. Go to all merchants and just ask about rumors. Buy a bead and a fine dagger. Leave tarna and run back in the village. Walk to your room and sleep. The next day go up to the cage. Just leave and go back. Give the girl the bead, fine dagger and a wooden leopard. Open the cage and leave the village. Go right to the forest. Run around until you are being watched. [If something else, restore game] Call out and talk. [Fighter: Paladin: don't tell about drum] Leave. When it's dark, make camp and build fire. Use the tinderbox on wood and sleep. The next day, put out the fire and leave. Run around until you are being watched. Call out and talk. [Fighter: Paladin: first talk to girl then tell about war and mission. Say good-bye] Leave. [Thief: go left in the village. If it's dark use sneak. Look at the laibon's hut. Use the dagger on the hut. Go in and get the drum. Go to the chest and picklock it. Use the oil and open the chest. Leave the hut and the village. Run back to the forest. If it's still dark] Make camp and build fire. Use tinderbox on wood. Sleep. The next morning, put out the fire and leave. Run around until the girl comes. First talk to girl then you talk. [Thief: Fighter: Paladin: tell about peace] At the village, talk and say good-bye. [Magic user: greet and tell about magic. Accept challenge. First cast the staff spell. Then cast reversal spell, cast calm spell, open spell, juggling ball spell, dazzle spell and immediately levitate spell. Later, use the dispel potion on the leapordman. Tell about spear] [Thief: use rope on grapnel and throw grapnel on house. Give meat to lion and cross rope. Give monkey a fruit to eat and open cage. Oil chest and use picklock. Open chest. Get spear and leave. Later, greet leapordman and tell about peace]

Fighter: Paladin: greet leapordman and give drum. Tell about peace

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Later, after the animation, [Fighter: if honor is high, you will be a paladin] go to the forest. Talk to monkey and agree. Later at tree, [Magic user: cast levitate] [Thief: use grapnel on tree] [Fighter: Paladin: climb tree] Give some fruit to the monkey and talk. At the waterfall. [Magic user: get two vine ropes next of you and talk. Ask for coaporation and cast levitate] [Thief: use grapnel on rock and cross over] [Fighter: Paladin: get two vine ropes next of you and tell monkey about rope. Cross over] While you are going to the city you will be attacked by a monster. [Magic user: quickly cast levitate and run] [Thief: fighter: Paladin: fight monster] At the city, talk. Walk and say good-bye. [Thief: climb wall to upper statue and get the gem. Climb down and if monster comes fight it] [Magic user: cast fetch spell on upper statue to get gem] Look at the picture on the wall and use the gem. Go in. [Magic user: cast calm and cast open on door on far side of room] [Thief: sneak to door and use oil on it. Picklock door] [Fighter: Paladin: fight monster] Go through the door and use the dispel potion on the demon. Later at the mirrors, don't fight just stand still. Later at the tower, [Magic user: cast lightning spell on demon. Cast reversal spell, calm spell, trigger spell, summon staff, lightning spell on demon, trigger spell and lightning spell on orb] [Thief: climb pillar and use grapnel on other pillar. Cross rope and throw grapnel to other pillar. Go to other pillar. Throw grapnel on demon] [Fighter: Paladin: fight gargoyle. Quickly use shield on self and on statue. Touch gargoyle. When you're caught, throw the sword on the demon and use shield on orb]

The End

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Acknowledgement

Annotated by Chris van Zyl for the RPG Gamers archive.