Quest for Glory IV: Shadows of Darkness — Walkthrough
Introduction / Day 1
You start the game in a deadly cave. Walk and search the three skeleton bodies for a dagger, a flint, and money. Take a torch from the holder to the right of the altar. Create a spark using the flint to light the torch. Light the torch to the left of the altar with the lit torch. Exit through the sphincter at the top of the screen. You will enter the heart cave.
[Fighter / Paladin: take the sword and shield]
[Thief: look at the thief mark on the small rock]
[Magic user: take cloth]
Leave the cave at the bottom of the screen.
[Fighter / Paladin: after the battle with the bats, go down. Cross the pit with the rope, crossing hand over hand]
[Thief: walk the tightrope across the pit]
[Magic user: use the cloth on self and levitate spell to fly across the pit]
Leave the pit cave at the left of the screen. After meeting Katrina, take the octopus-like shape (Dark One Sign) from the bottom of the arch. Look at the symbols and write them down. Leave to the left and slide down the cave path. Go left and up. Rest 60 minutes and run through the forest [N5X\E\N] towards the town. Search the tree next to you and take a corn on your right. Go through the town gate.
At the staff area, pick some flowers. Walk left and speak with the burgomeister. [Always say goodbye after conversation.] Go to the inn and speak with the innkeeper. Sit and eat. Talk to the other people. Leave the inn and go in the general store.
[Thief: buy bag]
Buy 10 rations, oil, and 5 garlic. Talk, then leave. Speak with the burgomeister and go to the east part of town. Try to enter Dr. Cranium's house. Solve the puzzle by repeating the same sequence. Once you do this correctly, the door will open. Eat a ration.
In the hallway, open the door on the right — you will release some baby antwerps. Use the acme trap and identify the animal as an antwerp. Again use the trap. Bait the trap with one of your sandwiches and wait for a baby antwerp to be caught. [In the control panel, set the speed to low.] Open the door on the left. Move the maze so that the antwerp moves through the maze to fetch the key. Then take the antwerp to the small hole. [In the control panel, set the speed to high.] You now have the key. Try to unlock the door at the end of the hallway. Solve the puzzle by moving the pieces around to form a keyhole. Once done, unlock the door and enter Dr. Cranium's lab. Speak with Dr. Cranium.
[Magic user: ask about magic and you will receive the glide spell]
Ask him about science. Ask about the poison and healing potion. [Look in manual.] Ask Dr. Cranium for 2 empty flasks. Leave Dr. Cranium's house and go up. Talk to Igor the gravedigger. Enter the adventurer's guild and read the books on the bookshelves. Sign the logbook on the desk and read the logbook. Practice on the stairstepper. [Always put more weight when it's too easy.]
[Fighter / Paladin / Thief: pick up the rope and grapnel. Throw the grapnel up to the hook on the ceiling and practice climbing. Don't forget to collect the rope and grapnel before you leave.]
[Paladin / Fighter: break open the emergency weapon box and claim the superior sword.]
[Thief: look under the table. Now look at the coat hooks on the right. Solve the puzzle as follows: Click on the skull below the third hook from the left until the hook is on top. Then move the second hook from the left so that the hook is on the bottom. Next move the rightmost hook so that the hook is to the right. Lastly, move the leftmost hook so that the hook is on the left. Climb the bookshelf into the thieves' guild. Search the grid on the floor and you will find a knob. Take the card from the poster. Unlock the door using the card. Read the books on the bookshelf and learn about disarming traps. Put the knob on the safe. Solve the safe puzzle by clicking on the letters and lines to spell out "F I L C H" — the letters are in alphabetical order represented by lines. When you have solved the puzzle, the safe will open. Look at the wall under the safe. Go over to the desk and disarm the trap. Pick the lock. You will find a logbook, a lock picking kit, and some daggers. Read the logbook carefully and check out the two empty paintings on the right wall — you will find a safe. Disarm the trap by selecting three in a row of the same colour. Open the safe by picking the lock. Look at the thief mark by the drain on the right. Check out the barrel lying under the poster. Solve the puzzle according to the poem in the logbook. Make the top row: Blue, Blue, Yellow — the middle row: Green, Green, Green — and the bottom row: Red, Green, Red. Speak with the chief thief, then leave by the stairs.]
Leave and go down. Rest until it's dark. Knock on the door and enter the inn. Speak with the innkeeper and the townspeople.
[Thief: go upstairs to the end of the hall and picklock the door until you're completely tired.]
Go up to your room (the first door at the top of the stairs) and go to sleep.
Day 2
The next day, go downstairs and leave the inn. Go to the adventurer's guild and practice on the stairstepper. When you're tired, leave and go down. Leave town and go to the forest. [When you see monsters, fight them. Search them when they're dead. When you are hurt, drink a cure or healing potion, but never rest.]
[Fighter / Paladin: pick up rocks from the ground and practice throwing until you get tired.]
[Thief: practice throwing with your daggers until you get tired. Pick up the daggers from the ground or you will lose them.]
[Magic user: practice your spells until you don't have any mana.]
Run to the castle gates [W2X\N]. Speak with the gatekeeper. Leave and go to the lake [S2X\E\S\W2X\S]. Speak with the rusalka. Give her the flowers, then speak with her again. Leave and go [E2X\N3X]. Now run [S5X\N5X] and fight monsters. When it's dark, return to town — the gate will be closed.
[Thief / Fighter / Paladin: climb over wall using the rope and grapnel.]
[Magic user: levitate over gate.]
Walk to the inn and knock on the door. Go sit and eat.
[Thief: picklock door at end of hall until completely tired.]
Go to your room. Go out the window and go down to the staff area. Sleep till morning.
Day 3
The next day, go to the inn and get breakfast. Leave and go practice on the stairstepper at the adventurer's guild. When you're tired, leave town and go to the forest. Pickup 10 flowers from the tree.
[Paladin / Fighter / Thief: you can practice climbing at the tree on your right by using the hand icon on it. Do this until almost completely tired.]
Go [W2X\N] to the gatekeeper and talk. Leave and go [S2X\E\S\W2X\S] to the rusalka. Talk to her.
[Paladin: to gain honor, click the flowers on the girl and hold down the enter key. Watch your honor grow to full.]
Leave and go [E3X\N2X\E3X]. Here is the leshy bush. Touch the moving bush and the little man will appear. Your first answer is: leshy. Go [N3X\E2X\N]. Talk and say good-bye. Go [W\S5X\W\N]. Drink some water and search the lantern.
[Magic user: cast fetch spell on tree and detect spell. Cast trigger spell on water and open spell on tulip. Cast fetch spell on scroll.]
Leave and go [W2X\N2X\W\N2X] to town and walk left to the general store. Talk to Olga and tell her about the gatekeeper. Leave town and go to the forest.
[Magic user: practice spells until mana is finished and rest till dark.]
[Thief: do acrobatics until tired.]
[Fighter / Paladin: climb tree until tired.]
Rest until first health is full and do it again. When it's dark, go up and you will meet Katrina. [If you're hurt, you will receive a healing potion.]
[Magic user / Paladin: you will learn the frostbite spell.]
Talk to her. [Paladin: never flirt with her.] Go into town and go to the inn. Sit in your chair and watch the gnome comedy act. Later, talk to everyone. Go to your room and rest until you're tired. Go downstairs and speak with the domovoi above the fireplace. Return to your room and sleep.
Day 4
The next day, leave and visit the room at the end of the hall. Knock on the door and talk with the gnome. Take the rubber chicken from the bed. Leave the inn and practice on the stairstepper at the adventurer's guild. When you're tired:
[Thief: go through the secret passage and talk to the chief thief. Search the drawer at the table and go out the passage behind the wall.]
Leave town and go to the forest. Run [W2X\N] to the gatekeeper and talk. Leave and go [S2X\E4X\N\E] to the leshy. Touch the wiggling bushes. When he asks you a question, just make a wild guess. Go [W\S2X\E].
[Magic user: go up and cast fetch on tree. Leave.]
[Thief / Fighter / Paladin: get rocks and throw until tired.]
Go back to town [W2X\N2X\W\N2X]. Walk to the right to Dr. Cranium's house. Talk to him and ask him for potions. Leave and go left. Talk to the burgomeister. Go in the general store and talk to Olga. Leave and rest until it's dark. Knock on the inn door. Eat and rest until you're tired. Talk to everyone. Go upstairs to your room and just leave. Go down and speak with the domovoi. Return to your room and sleep.
Day 5
The next day, leave the inn. Speak with the burgomeister and the townspeople. Enter the burgomeister's office and go to the cell. Talk to the gypsy.
[Thief: leave town and go to the forest. Go left. Now run S5X\N5X and fight monsters till sunset. Return to town and rest 60 min at the garden. Go up and use sneak. Picklock the window at the burgomeister's house. Picklock at the desk and drink a healing pill if needed. Talk to the gypsy. Unlock the cell and climb out the window. Leave town and go to the forest. Run S2X\E2X\N2X to the graveyard. Climb the tree and hang the rope over the branch. Check out the borgov crypt door. Leave and go S2X\W and talk to the ghost — but don't say ghost. Return to the graveyard. E\N2X]
Leave town and go to the forest. Run [S\E2X\N] to the graveyard. Look at the grave where the headstone has fallen down.
[Fighter / Paladin: if you are strong enough, push the headstone off the grave.]
[Magic user: cast the open spell on the headstone.]
Check out the borgov crypt, then leave. Return to town. Go [W2X\N2X]. Walk left and into the burgomeister's house. Chat with him and leave. Go left and speak with Igor. He will give you the key to the borgov crypt. Enter the adventurer's guild and practice on the stepper. When you're tired, rest until dark and leave the town. Go to the forest. Run [S2X\E] and speak with the ghost — but don't say ghost. Go [E\N2X] to the graveyard.
[Thief: picklock crypt door.]
Unlock the crypt door and look around. Leave by shaking the grim reaper's hand. Go down. Run to the garden [S2X\E\N] and sleep.
Day 6
The next day, go to town [W2X\N2X\W\N2X]. Walk left and talk to the burgomeister. Go in the general store and talk. Leave and go to the inn. Eat breakfast.
[Thief: leave and go left. Talk to Igor and he will give you the crypt key.]
Leave town and go to the forest. Run [S\E3X\N3X\E2X\N] to the gypsy camp. Speak with the gypsies.
[Paladin / Magic user: you will receive the aura spell.]
[Thief / Fighter: you will receive an amulet.]
Offer your money pouch to the fortune teller and she will tell your fortune. Say goodbye and you will spend the night here.
Day 7
In the morning, go into the fortune teller's wagon and talk. Leave and go [W2X\S3X\W\S2X\E3X\S2X] to the screen before the Baba Yaga area.
[Fighter / Paladin: say the magic phrase that you learned from the leshy.]
[Thief: use acrobatics to leap over the bushes on the left.]
[Magic user: cast detect then trigger at the bushes on the left.]
Speak with the skull bonehead. Rest until it's dark. Leave and head toward Erana's Garden [N2X\W2X].
[Magic user: go in the garden and cast fetch spell on tree. Leave. Drink the water from the fountain and you will have an interesting experience.]
Go [W\N3X]. Look at the crypt door on your right.
[Magic user / Paladin: cast aura spell.]
Open the door. After the fight, open the door again. Leave and go west.
[Magic user / Paladin: cast aura spell.]
Fight the wraith. When it's dead, search the rock. Go [E4X].
[Magic user / Paladin: cast aura spell.]
Fight the wraith. When it's dead, search the rock. Go [W5X\S2X].
[Magic user / Paladin: cast aura spell.]
Fight the wraith. When it's dead, search the rock. Go to Erana's Garden [N2X\E2X\S2X\E\N] and sleep.
Day 8
The next day, leave and go to the gatekeeper [W2X\N\W3X\N3X]. Talk and go to town [E2X\N]. Walk left and speak with the burgomeister. Go in the general store and speak with the storekeeper. Buy 10 rations and a pie pan. Leave and go left to the adventurer's guild. Practice on the stepper. When you're tired, rest until dark. Leave and go to the inn. Eat and talk, then leave the inn.
[Thief: Go right to the street where Dr. Cranium's house is. Climb up to the window on the left building. Sneak. Use the oil on the wardrobe then open it. Get everything. Go downstairs and steal things from the 2 desks. Scan through the book and leave the broom. Look at the bottle and take it off the desk. Go upstairs and picklock the chest. Put the locket back and exit by the window.]
Leave town and go to the forest. Run to the place where you met the ghost [S2X\E]. Speak with the ghost but don't say ghost. Go [W\N2X\W]. Go [S5X\N5X] and fight monsters. When you've killed a zombie, go to town and sleep at the staff area.
Day 9
The next day, leave town and go to the forest.
[Fighter / Paladin / Thief: throw rocks until skill is full. Pick up 100 rocks.]
Go to the cave path [W\S6X\E]. Fill an empty flask with goo from the pool at the bottom of the screen. Get the small bush behind the pile of rocks.
[Fighter / Paladin / Thief: throw your grapnel at the rock pile. Use your rope to get above the bush and go fishing. When you get the bush, go down with your rope.]
[Magic user: cast force bolt at the pile of rocks, then cast fetch on the bonsai bush.]
Leave and go up. Go to the leshy bush [N3X\E3X\N\E]. Touch all the wiggling bushes until the leshy appears. The response to the leshy's riddle is: bush in goo. Return to town [W3X\N2X] and rest until it's dark. Walk left to the inn. Eat and talk. Leave town and go to the forest. Run and visit the ghost again [S2X\E]. Talk and tell her she's a ghost. Return to town [W\N3X] and sleep at the staff area.
Day 10
The next day, go right and visit Dr. Cranium. Talk and ask him about the rehydration solution. [Look in manual.] Also ask for potions. Leave town and go to the forest. Go to Erana's Garden [S2X\E2X\S\E\N]. Plant the bonsai tree in the ground next to the mound of soil.
[Magic user: cast fetch spell on tree.]
Leave and go to the leshy bush [E\N2X\W]. Touch the wiggling bush and the leshy will appear. The response to the leshy's riddle is: baba yaga. Go to the gypsy camp [N3X\E2X\N]. Talk to Davy. Go to the fortune teller's wagon and talk. Leave. Rest until dark and then visit the ghost again [W\S5X\W3X\N]. Speak with the ghost and you will discover she is Anna. Return to town [W\N3X]. Walk and sleep at the inn. [Climb or levitate at window.]
Day 11
The next day, read the note and leave the inn. Go right to visit Dr. Cranium. [Talk.] Get potions and give him your flask of grue goo — he will hand over a rehydration solution. Leave. Outside Dr. Cranium's house, speak with the old man. Go up to the monastery. Touch the door and ignore Igor. Place the Dark One's Sign on the door of the monastery. Look around and write down the symbols above you.
Treat the dried up domovoi with the rehydration solution on the desk and feed garlic to the creature above the fireplace. Open the secret passage. In the basement, go over to the desk.
[Fighter / Paladin: force the desk open then drink a poison cure potion.]
[Thief: disarm the trap on the desk the usual way, selecting the same three colors in a row. Use the shopping bag to pick up the small statue in the middle of the screen.]
[Magic user: cast open on the desk.]
Read the diary in the desk. Go over to the large dripping cask. Touch the cask and you will receive a vision and the blood ritual. Look around and go upstairs.
[Thief: climb wall and get bird.]
Destroy the monastery on the carpet with the torch. You leave the burning monastery in a hurry. Talk to Igor.
[Thief: go in the adventurer's guild and in the secret passage. Give the statue you found to the chief thief. Talk and touch him. Show the bird to him and picklock the desk. Leave by the ladder.]
Walk down and talk to the burgomeister. Leave town and go to the forest. Go left. Run [S5X\N5X] and fight monsters. When it's dark, go near the town. Go [S2X\E] to the ghost and talk to her. Return to the town [W\N3X]. You should see Katrina. Talk to her and go into town. Walk to the inn. Eat and talk to everyone. Sleep in your room.
Day 12
The next day, leave your room and go to the room in the corner. Talk to Punny Bones and leave. Leave the inn and go to the adventurer's guild. Use the stepper until you're tired. Leave and go visit Dr. Cranium. Talk to him and get potions. Leave the house and go to the inn. Rest until you're tired. Go to your room and sleep. You should be woken up at midnight by weeping sounds from downstairs. Go downstairs and listen at the interior door. Return to your room and sleep again. You should be woken again by the domovoi. Go downstairs and talk to the domovoi. Get the doll in the cupboard and finally — get some sleep!
Day 13
The next day, leave your room. Eat breakfast.
[Paladin: talk.]
Visit the general store. Talk to Olga. Leave and go right. Tell the old man about Anna. Go up into the adventurer's guild and use the stepper. When you're tired, leave and go right to Dr. Cranium's house. Talk and get potions. Go down and leave town. Go to the forest.
[Thief / Magic user / Fighter: run W\S5X\N5X to fight monsters. When it's dark, go near the town. Go S2X\E to the ghost.]
[Paladin: run to the graveyard S\E2X\N. Read the gravestones to find out the rusalka's name. Leave. Rest until dark and go to the ghost. W\S]
There are now two of them! Leave and go to the castle gate [W\N2X\W2X\N]. Talk and leave. Return to town [E2X\N] and sleep by the staff.
Day 14
The next day, walk up and talk to the burgomeister. Go left to the adventurer's guild and use the stepper. When you're tired, leave and go right to Dr. Cranium. Talk and get potions. Leave the house and go to the inn and get breakfast.
[Magic user: rest until dark and leave the inn. Go down and sleep at the staff.]
[Paladin: visit general store and buy a broom. Talk to Olga. Leave town and go to the forest. Run W2X\S2X\E\S\W2X\S to the lake and speak with the rusalka. Put the rusalka's hair in the broom. Go E2X\N3X\E\N to town. Rest until dark and sleep at the staff.]
[Fighter: leave town and go to the forest. Go left. Run S5X\N5X to fight monsters. When it's dark, go back to town and sleep at the staff.]
[Thief: go left to the adventurer's guild and to the secret passage. Picklock the drawer at the table and talk. Leave by the ladder and rest until dark. Go down to the staff and sleep.]
Day 15
The next day, walk up and speak with the burgomeister. Go to the inn and eat breakfast. Leave town and go to the forest. Rest until dark and run [S2X\E]. Speak to the ghosts. When you have the old man's hat, go [S\E4X\S2X] to Baba Yaga's Hut. Open the magic barrier as you did before. Talk and give the hat to bonehead. Put the corn on the ground near the hut, then go into the hut. Tell Baba Yaga about the gnome. She will ask you to fetch her an elderberry pie. Later, talk to bonehead and leave. Go [N2X\W2X\N] to the garden and sleep there.
Day 16
The next day, go [W2X\N\W2X\S4X\E] to the cave path and fill another empty flask with goo. Leave and go up. Go to the attacking elderberry bush [N3X\E2X\S2X]. Get on the small bridge.
[Fighter / Paladin / Thief: click the rubber chicken on the bush to lure it out. Throw a rock at the bush and pick up the fallen berries.]
[Magic user: cast force bolt at the bush. Click the rubber chicken on the bush to lure it out. Cast fetch on the fallen berries.]
Rest until dark and go [E].
[Magic user / Paladin: cast aura spell.]
Go down and go near the rock. Fight the wraith. When you've killed it, search the rock.
[Fighter / Thief / Paladin: you will get the heart ritual.]
Leave and go [N\E\N] to the garden. Sleep till morning.
Day 17
The next day, go [E2X\S2X] to Baba Yaga. Talk to bonehead. Put the bones in the mortar and grind them with the pestle. Put the goo and berries in the pie pan. Collect the bone meal from the mortar with an empty flask. Put the bone meal in the pie pan and show the pie to bonehead. Click the pie pan on the nearby skull and the skulls should bake the pie. Give the pie to Baba Yaga, then tell her about the gnome — she will give you a good humor bar. You talk and Baba Yaga will force you to leave.
[Magic user: re-enter the hut, give Baba Yaga a garlic and ask for a spell. You talk and you will be outside.]
Rest until dark and leave.
[Magic user: go N2X\W2X. Touch staff. Later, go W2X\N2X\W\N2X to town.]
[Paladin: go to the graveyard N2X\W\N2X\W2X\N. Cast aura spell and sweep Janos's grave with the broom. Prepare to meet a wraith. Defeat the wraith and return to town W2X\N2X.]
[Fighter / Thief: go N2X\W2X\N2X\W\N2X to town.]
Walk left to the inn and eat. Sleep in your room. The domovoi will wake you again. Sleep till morning.
Day 18
The next day, visit the gnome's room. You will restore his humor. [Talk.] Go downstairs and eat breakfast. Leave town and go to the forest.
[Paladin: run W2X\S2X\E\S\W2X\S. Speak with the rusalka. Touch the rusalka to kiss her. Leave and go E3X\N3X\E3X.]
Run to the leshy [S\E3X] and touch the wiggling bushes. The riddle is: elderberry bush. Go [W3X\N2X] to town and rest until dark. Walk to the inn. Sit in your usual chair and watch the gnome's comedy performance. Talk to everybody. Leave the town and go to the forest. Run [W2X\N] to the castle gates and speak with Katrina. Go back to town [E2X\N]. Sleep at the staff.
Day 19
The next day, walk to the inn. Get breakfast, then leave town. Go to the forest. Now run back and forth between the castle gatekeeper Boris and the general storekeeper Olga, telling only about each of them until they have got back together. From the gate keeper, leave and go [E2X\S\E3X]. Touch the running bush until the leshy talks.
[Magic user: guess staff.]
[Thief / Fighter / Paladin: guess wraith.]
Return to town [W3X\N2X]. Rest until dark and walk to the inn. Eat, then go up to your room and sleep. The domovoi will interrupt you again. Sleep again.
Day 20
The next day, eat breakfast then leave the inn.
[Paladin: visit the burgomeister's office and talk.]
Leave town and go to the forest. Run to the graveyard [S\E2X\N]. Go over to the borgov crypt and unlock it. Look at the borgov crest on the floor. Click on the colors in the following order — spell out the BORGOV name with the first letter of each color: (B)lue, (O)range, (R)ed, (G)reen, (O)range, (V)iolet. Unlock the most right statue in the alcove and enter the secret passage to the castle. Always oil the doors first before you open them.
[Thief: use sneak and picklock doors.]
[Paladin / Fighter / Magic user: don't steal.]
Walk east until you reach the stairs. After the battle with the bats, drink a cure pill if needed. Go up the stairway and go into a room with a bookcase. Touch the emblem at the top of the bookcase and you will enter a bedroom. Leave the bedroom and follow the stairway to a room with three doors.
[Thief: go E and search the painting. Go E2X.]
Go [E3X]. Go up. Oil the right door and go in. Listen to the goons. Later, leave and touch the books in the middle shelf. Spell out the word "EXIT". Leave the room and go downstairs to the other room. Go [W2X]. Rest until dark. Go through the other door near the bookcase and go upstairs. Oil the door and listen. Later, go in the room. Go upstairs through the other room and just ignore the ghost.
[Thief: picklock chest. Open the cabinet to get some money.]
Go right and upstairs to the other room. Go [W3X]. Go up the stairway to the child's room. Open the door and speak with the vampire child, Tanya. Talk to the beast and give the doll to Tanya. Again talk to Tanya and the beast, then tell Tanya about Erana's staff. Here Toby makes the ultimate sacrifice and Tanya is restored to life. You receive Erana's Staff — then you return Tanya to her parents at the inn and spend the rest of the night there.
Day 21
The next day, eat breakfast and talk. Leave and talk to the burgomeister. Visit the general store and talk to Olga. Buy a candy. Visit Dr. Cranium and get more potions. Give the empty flasks to Dr. Cranium, but keep one. Leave and go down. Leave town and go to the forest.
[Fighter / Thief / Magic user: run to the lake W\S3X\W2X\S and talk to the rusalka.]
Rest until dark and walk to the town. Go to the inn. Eat and talk to the people. Go to your room and sleep.
Day 22
The next day, read the note and go downstairs. Eat and talk. Leave and talk to the burgomeister. Go to the adventurer's guild and use the stepper. When you're tired, rest until dark. Leave town and go to the forest. Run [W2X]. You will encounter your old nemesis, Ad Avis. Say hello and threaten him. (Throw rock / cast force bolt.) Stay there and you will be caught and taken to the castle dungeon.
Day 23
You awake chained to a platform in the castle dungeon.
[Fighter / Paladin: break the chains.]
[Thief: use the tool kit to unlock the chains.]
[Magic user: cast open on the chains.]
Walk and touch the door 2X. Open the iron maiden at the wall and you will enter a bedroom. Go over to the coffin and touch it. Kiss Katrina. She will be furious and you will be taken back to the dungeon. First talk to Katrina, then tell her about Ad Avis and love. Talk to Katrina and agree to help. Later at the castle gate, go down.
Day 24
Run immediately to the gypsy camp [S2X\E4X\N\E\N3X]. Fight the wraith. When you've killed it, search the rock. Go [E2X\N] and talk to the gypsies. Pay for a reading of a fortune. Leave and go to Erana's Garden [W2X\S3X\W\S2X\E].
[Magic user: You will be stopped by the fairies. Listen to the fairies. Cast reversal and summon staff. Cast resistance and cast frostbite at the middle fairy. You will receive the heart ritual.]
Sleep the rest of the night at the garden. In the morning, go to Baba Yaga [E2X\S2X]. Talk to bonehead. Visit Baba Yaga in her hut and offer her a garlic. Talk to her but don't ask for a reward. Ask about the ritual and she will give you the breath ritual. You talk and she will kick you out. Go to the leshy [N2X\W\N2X\W]. Go in the middle and watch the surprise jump attack. Go to the village [W3X\N2X] and sleep at the staff area.
Day 25
The next day, rest until dark. Leave town to the forest and run [S\E3X\N3X\E2X\N] to the gypsies. After the reading, talk to them. Leave and re-enter. Talk and leave. Go to the swamp [W2X\S3X\W3X\S2X\W\S3X]. Put the candy on the ground and when the light balls take the bait, use an empty flask on them. Go right. Use the light balls on the standing stone and put the Dark One Sign in the small hole. Make out the word 'AVOOZL'. When you have the sense ritual, go left. Release the light balls and go up and left.
[Fighter / Paladin: walk into the swamp and avoid the grasping hands.]
[Thief: jump from clump to clump in the swamp.]
[Magic user: use the glide spell to move through the swamp.]
Go [W2X\S2X] until you reach the mad monk's tomb. Go near the monsters and fight them. Later, go to the standing stone and use the Dark One Sign on it. Click out the order of the rituals: mouth — bone — blood — cloud — diamond — sun — cloud — heart — diamond. When you have the ritual, go [N2X\E2X] and leave the swamp. Rest till tired and go [N5X\W\N] to the castle.
The Nightmare — Heart Cave
Later in the dark cave:
[Fighter / Paladin: use the grapnel to climb down the pit. Fight and defeat the monster. Pick up the book. Climb back up and cross the pit with the rope, crossing hand over hand.]
[Thief: sneak into the pit cave. Use the grapnel to climb down to the monster. Sneak over to the book and pick it up. Climb back up and cross the pit by walking the tightrope.]
[Magic user: cast calm and levitate down into the pit. Take the book and levitate back up on the other side of the pit.]
Leave the cave on the right to the heart cave. Welcome to your NIGHTMARE.
Door 1
Put the torch in its holder where you got it before. Use your Dark One Sign on the altar. Use the bone ritual on the altar again. Later, you will be trapped in a cage.
[Paladin / Fighter: break cage.]
[Thief: quickly jump out of cage before you're trapped.]
[Magic user: cast flame and frostbite spell until cage breaks.]
Get your torch and leave the cave.
Door 2
Follow the path to the bottom. Climb up to the upper path and go over to the altar. Click the blood ritual on the altar — this starts the blood flowing.
[Fighter / Paladin: go to the top part of the altar. Use the grapnel to climb to the ledge that overhangs the altar. Push the rock into the altar bowl. Climb down and return along the main path.]
[Thief: go to the top part of the altar. Use the grapnel to climb to the ledge that overhangs the altar. Use acrobatics to get to the ledge above, then to the island ledge at the center of the screen, then over to the main path.]
[Magic user: walk down to where the blood is flowing out of the altar bowl. Do not touch or walk through the acid! Cast frostbite on the blood in the pool. Return to the main path.]
Leave and return to the heart cave.
Door 3
Go to the altar and perform the breath ritual. Now you must blow air in the small valves. Blow through the most right valve, then the most left, then the middle valve. Blow through the middle big valve. When it's done, leave the cave. OOPS!
[Magic user: when you're inside the small cave, cast calm spell and immediately cast open spell.]
[Fighter / Paladin: when wind blows you out, grab on the right small tentacle. When you fall to the ground, run.]
[Thief: when you're plastered on the screen doing a mime thing, go to the right.]
Door 4
Don't panic! You have just lost all your senses — they will come back gradually. Walk from left to right across the bottom of the screen. Now walk up the left edge of the screen. Then walk across the top of the screen to the right. You should have all your senses now and have arrived at the altar. (EEEWWW! That was a giant nose you just went through.) Click the sense ritual on the altar.
[Fighter / Paladin: run through the dendrites to the exit.]
[Thief: use the grapnel on the horseshoe shape near the top of the screen and swing over to the center. Use the grapnel on the large globe shape under the altar and swing across to the exit. Walk on quickly.]
[Magic user: walk along the path to the exit, casting lightning balls at the dendrites to short circuit them.]
Final Confrontation
Leave and go to the middle altar of the heart cave. Perform the heart ritual and then levitate / climb. Ad Avis will finally turn on Katrina and cause the Dark One to take her. You must now destroy Ad Avis once again! When you get a chance to move, tell the joke.
[Fighter / Paladin: use the staff on Ad Avis.]
[Thief: throw a dagger at Ad Avis.]
[Magic user: cast summon staff and tell the ultimate joke.]
The End
