Walkthrough forSaGa Frontier

Red Quest

Red's Chapter begins with Red and his dad driving down a street, discussing the current activities of The evil BlackX and their leader, Dr. Klein. Suddenly, a giant beast lands on their car, causing it to crash. Red then finds himself alone in a field, his dad no where in sight. He encounters Shuzer, a BlackX Emperor, and a fight ensues. At this point, there is no way you can win, so just punch him until he knocks you out and a strange masked man (yes, that is a man), Alkarl, comes down to defeat Shuzer. Alkarl then turns the unconcious Red into Alkaiser, a hero just like him and makes him take the "code of the hero".

Many years later, Red still hasn't forgotten about BlackX; in fact, he's still after them. Red is working on the Airship Cygnus with his father's friend, Hawk. There isn't much to do here, but do some exploring, and find the guy who will give Red his paycheck (100 Credits). Remember him! After you're done exploring, talk to Hawk in the engine room, he'll ask if you're ready, answer "yes" and you'll go to Baccarat, a casino of sorts.

Baccarat

Treasures: None

You can't actually play the games, so just look for strange blue men that say "Eaaaaggg" or something like that. There are 4 of them in the room with the slot machines, talk to them all and they'll run away. Take the elevator and follow them down to the parking lot. Once there, you'll see that Red has turned into Alkaiser, (yep, he still has that power). After a brief scene with Shuzer again, he sends four soldiers and some kind of bug after you. Defeat the soldiers, then defeat that bug thingy, the bug is a bit tougher than the soldiers and during battle you get transported to the "4th dimention Magisphere" (a big eyeball dimention where enemies have triple their normal HP). Just remember to Equip yourself with the BroadSword, EasyRifle (or both) and the Backpack (You start with all these items). Notice that you may learn some abilities during the fights, refer to the learning abilities section to find how to do this and why it happens. Beat these enemies and you'll get your first Picture, (I can't say for certain, but it seems to me that getting a picture means you've completed a mission). You then return to the Cygnus. Go collect your pay, then talk to Hawk again, you'll be sent to the town, Shrike.

Shrike

Treasures: None (At least, none in the town itself)

Once in Shrike, go to the Bio Lab in the southeast corner of town, (this is optional, skip it if you want), and follow the path and fight the enemies if you want - but they are TOUGH. Eventually, you'll come to a room that looks like a library. Examine the lone bookshelf near the entrance to find a secret room. Once inside, climb down the ladder and proceed to the room with the stairs. Go up the staircases (or down if you have a death wish) and enter the room at the top of the stairs. You should see three mad scientists performing experiments on a helpless little critter. Red, being the hero that he is, attacks the mad doctors. Upon defeating them, the little critter, Cotton, will then join you. Also, if you want, go to Sei's Tomb (in the upper right corner of the map) and collect the sword, shield, and accessory, but *DO NOT FIGHT SEI YET!!!* (refer to Riki's chapter for details on the tomb). After this, build up if you want. Then go to the "street" and rest at the inn (it's free, one of only 2 places that is). Now go back and talk to the kids in the playground. After one of them mentions Sei's Tomb, some BlackX soldiers attack you and kidnap the little girl. Next, head for Sei's tomb, in the northeast end of town. Once there, it's pretty much automatic, Red will turn into Alkaiser and fight some monsters in that weird eyeball dimention again - very easy (especially if you picked up Cotton earlier). After the battle, have Cotton (if you have him) Absorb the Sphinx. you may get SphinxRiddle, a powerful instant kill spell, and Cotton should turn into a powerful Sphinx form. This should really help you in the next few missions!! You'll get a call from the Cygnus and your next picture will appear.

Cygnus/Manhattan

Treasures: Payment

Back on the Cygnus, collect your pay again (you should do this every time you return, so I won't bother mentioning it again). Go below and meet Yuria, she will show you something she found. When you follow her you'll find that the Cygnus is carrying illegal weapons. You'll automatically be sent to Manhattan. Go to the C.T.C. Building and talk to the receptionist, she'll...ehem...kindly escort you out of the building. Then, Fuse, a patrolman for the IRPO (Inter-Regional Police Office) shows up and demands to see the president, Lady Campbell. He tells the desk lady that Red is his assistant and they both go up to Campbell's office (there is nothing but talk here). You then return to the Cygnus. After talking to Hawk, the ship gets attacked by pirates. This, IMO, is the hardest part of Red's chapter. You'll fight some easy battles, then Fuse will join you. Go through the rest of the ship (there's a secret passage in the room behind Hawk) and look for people who survived the attack, as you can now go in those "guest rooms" Red didn't want to enter earlier. After looking around for a while (and fighting some really tough enemies). You can find the following people abord this ship: Roufas, Asellus, White Rose, BJ&K, Blue, and Yuria (Blue and Yuria don't join you, the rest do). Yuria is in one of the guest rooms in the same area you first met her at the beginning of the game. Sneak around the monsters (or fight them if you're strong enough) and Yuria is in one of the rooms...I don't exactly know what purpose rescuing her serves, do it only if you want to. (Optionally, you could go around the rooms and Fuse will distract the monsters.) Build up in the lower room where the weaker monsters are. After building up, explore some more. Eventually you'll come across a battle with 4 enemies that seems impossible to win, and, unless you're at a god-like state, it IS Impossible to win!!! (Hey, It's possible to win it, I did once...) Well...impossible, that is, unless you know the trick here. Run around to the left side of the room and enter the 3 doors, one at a time. The monsters in the impossible battle are here. Defeat them one at a time, THEN you can pass. After defeating the final enemy near the big white doors, Fuse will tell you of another way in. (If you go through the front, you'll get slaughtered...even if you win, you lose!!). Go back to the door you couldn't "use in flight" earlier. (Save before you do this. Also, if you're feeling lucky, strip your teammates of their equipment, it's good stuff). Go through the door and from here till the end of this outside passage RUN AS FAST AS YOU CAN!!!!!! IF YOU DON'T RUN, YOU'LL GET BLOWN OFF THE SHIP!!!!!! After passing the area (Phew) you'll fight Platyhooks. Attack him until he calls 4 Platoonpuses then runs off. Defeat the 4 Platoonpuses as quickly as possible, as if you wait to long Platyhooks will return and you'll have to fight him again. After that battle everything will return to normal on the Cygnus, but you'll notice that all your team members are gone (except Cotton). You can get BJ&K back, however, by returning to the room where you first found him.

Koorong

Treasures: 200 Credits x2, MemoryBoard, IceCrystal, FireCrystal, SecretBoard

Now, as usual, talk to Hawk and this time, you'll go to Koorong. The following scene is automatic. When you regain control of Red, go back up the stairs you just came down. The towns people will be attacked by a monster, which (as usual) you have to fight - very easy battle. After the battle, some strange yellow haired guy (at least, I think that's his hair...looks more like a lampshade to me...) will appear and run off, he's a BlackX agent. Follow him to the sewers; you may have to stop and battle a couple of thugs. Everyone goes in those sewers at one time or another, so I'll explain how they work now and save some time later. After going down the steps, fighting the goons if necessary. There will be 2 manholes, don't bother with the first one as it's a dead end, the second one is where you need to go. Go around to the right path before heading down, then take the path upwards. Take the bag that contains 200 Credits. After getting the credits, take the lower path and exit. You should be in a big junk yard, go right and down until you find a secret passageway in the pile of black debris. There, pay the guy 400 credits and you'll get a Secret Board. (If you don't have a mec in your team, just skip it). Then go up until you reach the next manhole. Go in it (well, obviously) then go around the bend, whacking any goons that dare to stand in your way and take the treasure (IceCrystal). Afterwards, head up the ladder and go left into the dark wall. Go left again if you're in a hurry, or go right and collect a Memory Board, another mec device. Proceed up the big staircase and enter the big red door, it's a shop containing some VERY powerful (but expensive) laser weapons; buy some if you want (and if you have the cash). Next go in the black area to the right of the Red door, then go down the manhole. (Careful, it's dark down here.) In the next room, follow ol' lamphead again (skip the manhole) to the path to the right. Just keep going down. If you get a message saying, "Can I?", just say no - you can't (not now anyway, you'll return later.) Go all the way to the left to get a FireCrystal then go in the little opening in the south part of the wall. Climb up the ladder and GO RIGHT, RIGHT, RIIIIIIGHT!!!! If you go left, you'll go back to Koorong and have to start all over again (doh!!). Go right and you'll be back on the Cygnus where you'll see a strange scene...end of mission...

Kyo

Treasures: None

You'll then be taken to Kyo. You can buy some decent items at the shop, or buy Mind Magic at the place called the "Doujou". Eventually, you'll go to the northeast corner of town and enter the "Syoin". Talk to the mec there and he will tell you a bit about BlackX's 4 Emperors. Red then gets another call from the Cygnus.

Shingrow

Treasures: CeramicSword, SanctuaryStone

Your next mission is in Shingrow. Enter the palace and wait in line. You'll be asked if you want to fight or watch, fighting is more fun, but the same thing happens if you just watch. If you choose to fight, you'll leave your team behind and change into Alkaiser. Talk to the man behind the desk and he'll enter "Mr. ReReRe" (inside joke, it's actually Alkaiser) in the contest. After that's done (it doesn't matter if you win or lose...I won by luck) you'll see Dr. Klein run away. Follow him until you come to a room with crossroads, then head up. Talk to the people in the 3 upper rooms and take the treasure chest (yes, there is one here, it's just hard to see). You should see the good doctor (actually...he's anything BUT good) run into the lower room; follow him and defeat the 2 yellow soldiers, then examine the jar a few times and a secret staircase will appear. Go down the new staircase and talk to the native there. He will mention a switch that will move the floor. Examine the wall next to the pit and the floor will rise up allowing you to get the treasure there (CeramicSword). Continue down the path and defeat the boss at the end. As Alkaiser, you should have no problem here.

Leaving the Cygnus/Team Members/Optional Quests

Back on the Cygnus again, talk to Hawk. Red will choose to leave the Cygnus and will find himself at Yorkland. From here, you can basically do anything you want, though your mission is to seek out and destroy the 4 BlackX emperors. First, though, start by finding team members, the list below will tell you where to find some:

Cotton: Bio Lab in Shrike, you should already have him though BJ&K: On the Cygnus (If you missed him, you can't get him now) EngineerCar: Nakajima Robotics, need a mec on your team. Fuse: In the Manhattan Shopping Mall Lute: In Scrap, he's at the Pub Thunder: In Yorkland, You must have Lute on your team first Rouge: In the Luminous Airport Annie: In Koorong outside the Restaurant Doll: Shingrow Port Liza: Inside the restaurant* Roufas: Inside the Restaurant* Also at Mu's Tomb Rabbit: This little (but powerful) Mec is in the Kyo Garden Gen: Scrap Pub, need to be collecting Arcane Tarot Cards Emelia: Baccarat, Need to be collecting Arcane Cards Mesarthim: The basement of Lord Manor, need a mystic on your team Fei-on: In Tanzer, Need to be Collecting Runes Slime: Tanzer, Rune Quest...ect...ect... Silence: Omble (See Blue's Chapter) Sei: (See Riki's Chapter) Suzaku: Mosperiburg Mountain (See Team Member List) TimeLord: (See Team Member List) Kylin: (See Team Member List)

*At the restaurant, you have a choice of signing up Roufas or Liza, choose Liza. You can still get Roufas by going on the Rune Quest and picking him up at Mu's Tomb.

I STRONGLY suggest you use either Rabbit or BJ&K here (preferably Rabbit) as they will both be VERY useful in the coming battles!!

If you want to go on the Light/Shadow, Rune/Arcane and Time/Space quests, feel free to do so. Refer to Blue's chapter walkthrough for help there.

These next 4 missions can be done in any order, but this is the order I do them, so I'll tell it this way.

Koorong/Shuzer Base

Treasures: ElectroArmor, KillerRifle

The first of the four BlackX Emperors is Shuzer. To seek out and destroy your old enemy, return to Koorong and talk to Annie outside the restaurant; she will agree to show you the location of Shuzer base and then join you. Go down to the sewers and keep going until you come to the narrow bridge where you may have said "Can I???" earlier...try to cross it, you can now. Climb the ladder and proceed up through the building, fighting soldiers as you go. You can sidetrack into one of the rooms and grab a suit of Electro Armor, but go into the middle door (the one with the barber pole next to it). Defeat the soldier there and walk across the board and proceed back through the hole in the back wall. Keep going until you get to a flat blue platform -- SAVE!!! You have to fight a boss - The Cyclops. Defeat him by using your best attacks, DeadEnd works well if you know it, and equip JetBoots to stop his quake attack (DSC makes this fight SOOOO easy...refer to the secrets section to find out how to get DSC). Go up the stairs and follow the path until you see a soldier blocking your way; fight him (in the eyeball dimention no less ^_^) and when you win, go into the building he is blocking. Press the glowing eye on the right lion statue to open the door. In the next room you'll catch a quick glimpse of Shuzer in the upper door (now would be a good time to save!!). Go through the door and you'll fight Shuzer. He's tough, but if you have good moves (i.e. HeadWind, DeadEnd...DSC!!!) he shouldn't be much of a problem. After taking around 20,000 damage (more or less) Shuzer calls a helicopter and jumps in. Red grabs hold of the 'copter and holds on as it flies off, only letting go when the helicopter lands. Red runs off and morphs into Alkaiser, returning to challenge Shuzer. You'll now fight Shuzer again. He would be easy, but...fighting with only Alkaiser makes this a toughie. If Alkaiser has at least 600 HP, you won't need to heal too much (use PowerCures if need be). Just use your best attacks on him until he dies, you'll get the KillerRifle after the fight. Also, you *should* learn FinalCrusade, a valuable skill that only Alkaiser can use. Annie will also join you permanently now. On to the next mission!!!

C.T.C. Building

Treasures: WaterCannon, MissilePod, 400 Credits, LightBazooka, Magi-Water, EagleGun, MaxCure, Protector, Thunderbolt

Return to Manhattan (maybe you can afford some of the items at the mall now...) and go back to the C.T.C. Building, and talk to your old friend, the receptionist. She won't let you in until Lady Campbell calls and tells Red to take an elevator to her office. Red wonders how Campbell knew who he was...AH HA!! She must be part of the BlackX!!! Red realizes this a moment before the elevator gets attacked by some BlackX Soldiers (PinkX actually 😊. Win this quickly, as every round of fight, you get hit with EnemyFire!!! When the elevator stops, talk to the lady and you'll fight another battle. Win this battle and climb up the ladder behind where she was standing. When you can't climb anymore, go left though the door. Once inside, head immediatly to the right and enter the room. Inside, take the treasure here (MissilePod) and then go back to the left. You'll be in what would appear to be a maze of desks. Weave your way around the desks, defeating the cops as you go, and collect the treasures. (The bag has 400 credits in it, and the gold treasure contains a WaterCannon.) Go through a door in the upper right corner of the room, it's kinda well hidden, so just push against the walls until you find it. From here, head up through the nest door, then go in the door on the left. There is a treasure lying on the ground (LightBazooka), but you'll most likely have to fight some of the guards in order to get to it. Backtrack and enter the door on the far right. If you ended up in a room with a fairy who is sitting on a machine, you're in the right spot. Go in the upper door and you'll be at the bottom of a spiraling staircase. There are 5 of these floors, each containing a group of monsters blocking the stairs, a mini-boss, and a treasure. This first stairwell is covered with slimes, it's almost impossible to completely avoid them, so fight them if you have to. At the top you'll fight a HugeSlime and 3 PinkFighters and upon winning, you get some Magi-Water. The next floor has a steady stream of falling mecs, they are easy enough to avoid. At the top you'll fight 2 Guncarts and a PinkFighter, and you'll win an EagleGun. The third set of stairs is covered with plants. They all sit stationary, but will occationally lash out at you and if you're hit, you have to fight them. The mini-boss here is 2 TrapVines and 3 PinkFighters and your reward for beating them is a MaxCure. The next floor consists of a barrage of bouncing bugs!! Don't worry, they're easy to avoid. When you reach the top, you'll fight 3 Armorpillas and 2 PinkFighters. Your prize is a Protector. The final floor is nothing but a bird and a few mecs; you might as well just fight these. At the top, talk to the woman on the right side of the room. She'll offer to give you something, accept and you'll get the Thunderbolt. Now go left and through the door Save here. Upon entering the door, you'll fight a Sub-Boss, the BlackGarb and 3 AutoBuffers. This battle is easy, you shouldn't have any trouble with it. Following this annoyance, the lights go out and Red morphs into Alkaiser. Now you have to fight Lady Campbell who turns into a big spider, Arachne.

Defeating Arachne

Well... Arachne is probably easier than Shuzer, but her attacks do similar damage. She uses many "net" type attacks, including a new one, LightningWeb, which attacks the whole team. Arachne probably has about 25,000 HP, and she isn't very difficult. Note that if you didn't get FinalCrusade yet, you'll learn it after beating Campbell.

Yet another BlackX agent is out of commission; end of the next mission.

Eastern Shingrow Ruins

Treasures: TwinSword, MagicStone, HarmoniumArmor, SanctuaryStone, ExcelShield, HarmoniumEarring, 250 Credits

At the Shingrow port, talk to Doll, the purple haired woman, she'll tell you about her brother who got lost in one of the nearby ruins and ask you to help her find him. Agree and she joins you. Now head for the eastern ruin. Go in the open passage then follow the passage up for a treasure box containing a TwinSword (ignore the other door, it's a trap.) Go back to the crossroads and go left. Follow the path until you come to a door, enter it and fight the giant frog there - it's really easy. Go up and continue across the bridge (ignore the steps for now), follow the path into a small room and collect a MagicStone in the hard to see treasure box (once again, ignore the door here, another trap.) Backtrack across the bridge and now go down the steps; go under the arch and into the small crack in the wall. From here, go into the courtyard area (with the 2 slimes) and take the HarmoniumArmor on the ground. Now go up through the door. You can try to take the treasure chest here, but 2 little girls on the platform above won't let you, so go talk to them. They are actually monsters, defeat them and the go back and take the treasure chest (HarmoniumEarring). Now continue up the steps into the next room. This would appear to be a maze of sorts. Go across the raised platform and go down the steps and take the hard to see bag in the corner of the room for 250 Credits. Go under the arch here and into the opening. In this room go up and search the little golden glow behind the tree - you'll get a SanctuaryStone. (Ignore the upper door, it's yet another trap.) Go back to the previous room and back up the stairs into the door. Go down the steps and follow the path then go in the next door. You're now in a room with 5 giant slimes. Defeat them!! (It's kinda tricky, as they keep regenerating if you don't kill them all, use attacks that hit all of them at once.) Beat them and examine the funny looking alter behind them to open a secret passage. (The door on the right wall is a fake, not a trap, just a fake.) Before going in the passageway though, be sure to take the ExcelShield from the EXTREMELY hard to see treasure chest on the left side of the room. Now go up and talk to the giant. Doll will step out and issue his arrest. (Yes, Doll was lying about her brother, she actually works for the IRPO!!) The giant, Berva, will then attack you, He is BlackX agent #3.

Defeating Berva

Berva has a powerful defensive move called Swayback, if you use any form of physical attack (sword or fist) he'll block it completely, so use other means of attack such as guns, magic, and GaleSlash. He would appear to have well over 33,000 HP. After beating him, he will run away.

Note: If you lose to Berva, the story will continue, but you'll be in a base behind Shingrow Palace. Just work your way out and seek out Berva again.

Shingrow/Shingrow Palace

Treasures: There are some in the Berva Base

Follow Berva outside and head for Shingrow Palace, defeating BlackX Soldiers along the way. Go into the palace and go left, then up. Talk to the woman there for a free restore. From here, go in the lower passageway to fight Berva again, or go back to the room where you fought the goblin earlier and examine the walls to find a secret room full of goodies. When you finally decide to defeat Berva, return to the arena room and be ready for a tough fight...

Defeating Berva

Just attack him the same way you did the last time you fought him: no direct attacks, just aerial ones, or attacks like Guns, that don't actually touch him. The consequences for touching this giant are MUCH worse this time, however, as now he has a powerful Kasumi-like skill called BervaCounter, which will not only stop your attack completely, but will also damage the would-be attacker by around 200-300!!! Berva has around 45,000 HP this time.

After beating him, Shingrow Palace will be destroyed and you'll be back at the Shingrow Port. Mission 3 is done.

Kyo/Syoin/Metal Black Base

Treasures: SamuraiSword, MaxCure, BigMissile, 300 Credits, Magi-Water

Go to Kyo and enter the Syoin. If you have Rabbit on your team, he'll point out a secret passageway. If you don't have Rabbit, just go to the garden (also in Kyo) and pick him up. The passageway leads to the Metal Black Base, it's quite easy, but be sure to take some of the treasures inside. This area is so linear, it would be a waste of time explaining it. When you reach the big green vat, defeat the guard and Red will realize this is the place when BlackX is producing drugs, and he'll set an explosive device...GET OUT OF THE BASE NOW!!!! When you leave, you'll be ambushed by MBlack, the last of the 4 BlackX Emperors.

Defeating MBlack

By this point, he shouldn't be too hard (Especially if you have DSC). I'm usually so powerful by this time, I don't really know what he can do. Since MBlack can be effortlessly taken out in one round of fight, I'd say he probably has no more than 10,000 HP. When you beat him, (Make this battle take as long as possible, as it has some awesome music) you'll receive the very powerful WarLordArmor, and for an added bonus, if you have a mec on your team, you can absorb MBlack and get the powerful TigerProgram!!

Cygnus/Black Ray

Treasures: (On Black Ray) SprigganSuit, OctopusBoard, Iron Clogs, SilverMoon, WarLordArmor

After all 4 missions are completed, Red will get a call from the Cygnus. Do whatever you need to before boarding as you can't get off. On the Cygnus, talk to Hawk and he'll give you a BlackX costume. Now you can board the BlackX's ship, The Black Ray!! Once on board, explore freely. (Note that the soldiers won't let you take any of the treasure...yet.) Go in the cockpit on the 3rd floor and you'll see MBlack again, he will notice Red and report intruders abord the ship. Red, like a fool, throws his costume off and runs. Now comes the tricky part...leave this room and a message saying "9000MM to Base" will appear, and every time you go into a room, the number will decrease by 1000. The trick here is to let it count down to zero. Keep running until you get the message "Almost at BlackX base" (and try to take as many of the treasures as possible, it's all VERY good equipment!!) Now, this sounds easy, but you can't re-enter the same room twice, if you do, you'll have to fight MBlackII; and even if you win, you lose. So get the message "Almost at BlackX Base" and THEN fight MBlackII.

Defeating MBlackII

Actually, this battle is pretty easy. MBlack's only dangerous attack is MoonScraper, which does 100-200 damage to the whole team, and he uses this quite often. As long as you keep healing and using your best attacks against him, victory should come quite easy here. MBlack's newest form has around 60,000 HP. When you win, (have a mec absorb MBlackII to get the Dragon Program) you'll be at the BlackX Base, your final Area...

BlackX Base

Treasures: SanctuaryStone, LethalGun, HyperionBazooka, MaxCure x3, Magi-Water, GrainCannon, PowerBelt

After the Black Ray crashes, you'll find yourself in the BlackX base. Red has now become Alkaiser and he will remain as Alkaiser until the end of the game. From the entrance to the base, head up and right, then climb the steps. Be sure to collect the SanctuaryStone along the way, you'll probably need it. Continue up through the door and collect the treasures here (LethalGun and 2 MaxCures). Pass through here and go up through a door on the left wall. You'll be in a room that looks like some sort of prison. It's an enclosed area with about 7 monsters, 3 treasures, and a switch, but there appears to be no way of getting in. Go up and try to enter the door, you'll be bounced back and the prison will open. Defeat the monsters if you'd like, and take the treasures (MaxCure, Magi-Water, and a GrainCannon). Now go back and hit the red switch on the small platform, the door that you used to open the prison will now open and you may proceed. Go up the stairs, fighting monsters along the way, until you come to a staircase leading further up. Here, you'll see a raised elevator. Climb up the stairs on the right side of the room and go around the pipes, flip the red switch and the elevator will lower allowing you to get up to a platform with a narrow ledge and a door. Don't get on the elevator yet though, instead, walk to the extreme righthand corner of the room and examine the shiny (hard to see) wall to claim a PowerBelt. Now board the elevator. Once at the top, whatever you do...DO NOT ENTER THE DOOR YET!! Cross the narrow bridge and take the treasure on the platform there, it's a HYPERIONBAZOOKA!!! Backtrack and go through the door. Head to the left and climb down the ladder and try to enter the door. You'll find out it's locked. Climb back up the ladder and go to the right and cross the pipe, keep following the path until you reach a door, enter it. You'll see 2 people inside, they are Red's mother and sister. Talk to them, and when they learn that Alkaiser is here to help them, Red's mom gives him the key to the locked door. Also, if you talk to Red's mom again, she'll restore all JP, WP, and LP. Go back to the locked door and use your key. Head up until you meet up with a BlackX agent (cleverly named "BlackX" ...^_^). BlackX shouldn't pose much of a threat, his worst attack is one that turns you to stone. When he's defeated, Dr. Klein will show up and tell you about his "secret weapons". You'll now fight against Berva, Shuzer, and Arachne. Yes, it may sound easy, but you have to fight them one after another with no breaks in between!!

Defeating Berva, Shuzer and Arachne

Actually, if you have high HP, WP and JP, this battle should be a breeze; just defeat them the same way you did before. They have more HP, but still aren't much of a problem. Arachne, though, has some cool looking spells, like RavaBarrire.

After beating them, Dr Klein calls MBlackIII, the newest model of your old enemy. (MBlackIII is also called 'Metal Alkaiser' in some cases...for obvious reasons.) In his sense of fair play, MBlackIII allows you to wait and heal up first. When ready, you'll have to fight him.

Defeating MBlackIII

Yes, he's more difficult then MBlacks I and II, but he is still rather easy. TigerRampage and Dark Phoenix can do a lot of damage though, so stay healed just in case. MoonScraper isn't nearly as damaging, but it hits the whole team. MBlackIII also has some other lesser attacks that are of no real threat. The big trick here is to have Alkaiser repeatedly use Al-Phoenix (if he has it), and when MBlack uses Dark Phoenix, Alkaiser should learn his ultimate attack, Re-Al-Phoenix. (This is how it happened for me, if it's wrong, please correct me.) MBlackIII had a whopping 120,000 HP!!! After beating him, you will be healed and the true boss of BlackX shows up a giant robotic creature called BossX...you (of course) now have to fight him.

Defeating BossX

Well, he's easier than some final bosses, but that doesn't mean he's especially EASY. If you have power moves (LifeSprinkler, DSC, Re-AlPhoenix, etc.) use them, they'll be very helpful. BossX has 2 extremely dangerous moves: HyperGaze, which inflicts status ailments on the whole team (usually charm); avoid this with PurpleEyes or DodgeGaze. His other move is called JudgementX, which looks similar to an FF7 style summon. (It's worth seeing at least once, IMO!!!) All his other moves are rather weak, but he has well over 100,000 HP. Good luck, because when he's done, so is Red's quest.

And now...you'll find out the truth behind the mysterious Alkarl......

Blue Quest

Blue's Chapter starts at the Magic academy at Magic Kingdom, today is Blue's graduation day. Blue is a young man gifted with the powers of magic, He, however, will never reach his full potential, as his twin brother Rouge is holding him back. To attain his fullest potential, Blue must prepare, master the concepts of these various spells, then seek out Rouge, and........KILL HIM!!!

Blue will start out with the usual items, but he has a new one, The Region Map. This special item lets him transport to any town that he has visited. After the scene at Magic Kingdom, The RegionMap transport screen automatically comes up, you can start at either Luminous (the little gimmening light icon) or Devin (little round yellow ball icon). Where you choose determines your starting point.

Collecting Team Members

Now Blue has a pretty open-ended chapter, so start by collecting any team members you may need, these are Blue's Potential Pals:

Cotton: Bio Lab in Shrike Thunder: In Yorkland next to the windmill, Need Lute Lute: Scrap Pub Mei-ling: Scrap Pub Riki: Scrap Pub T260G: Scrap Pub EngineerCar: Nakajima Robotics, need a mec on your team. Annie: In Koorong outside the Restaurant, must have 3 runes first Roufas: Inside Mu's Tomb, need to be collecting Runes Gen: Scrap Pub, need to be collecting Arcane Tarot Cards Emelia: Baccarat, Need to be collecting Arcane Cards Dr. Nusakan: Backstreet in Koorong, need to be collecting Runes Mesarthim: The basement of Lord Manor, need Dr. N on your team Slime: Tanzer, After finding the Vitality Rune Silence: Omble (See Below) Sei: (See Riki's Chapter) Suzaku: Mosperiburg Mountain (See Team Member List)

Blue can't get Fei-on because he doesn't offer to help him. He can't get TimeLord and/or Kylin because he needs to fight them to get the gift for their magic, and he can't get Rouge because...well guess!!

Now's the time for Blue to begin his quest for magic, as you know already, Light and Shadow, Rune and Arcane, Time and Space, and Realm and Mystic magics can't co-exist, so you can only get one or the other of there magics. (Refer to the chart at the bottom of this page for more info.)

Now that you have team members, it's time to get some magic!!

Your first goal is to collect Light Magic or Shadow Magic, but you can't have both.

Quest for Light Magic - Luminous Labyrinth

Treasures: MoonlightRobe, SanctuaryStone, 400 Credits

If you want Light Magic, Luminous is your place. Travel to Luminous and buy some Light Magic from the man in the house just above the port. So, great, you have the magic, but now you need the gift for it. Ok, go through the passage below the Light Magic shop and talk to the man standing there. He will ask you if you'd like to challenge the Luminous Labyrinth, but he tells you that mecs and monsters can't enter..oh well - Say yes and you'll be transported there. Once inside the labyrinth, head up through the door. Your goal here is to turn the mirrors around. In the first room, the mirrors are positioned something like this:

Door

3 1 2

Turn mirror 1 then mirror 3 and the door will open.

The second room is a bit more difficult, you'll now need the help of magic orbs to reflect the light on to the mirrors. The orbs can be picked up and placed on other white square blocks. This is how the room is lined up:

(The numbers indicate mirrors and the letters indicate blocks for the orbs.) The orb starts on Block "A"

Door B 2 A 1 3 C

Pick up the orb and move it onto block C, then turn mirrors 2, 3, then 1

The final room focuses not on opening a door, but to get colored beams of light to hit the wall to get treasures (and an occational fight). The room is lined up like this: (The orb starts on block "C")

Wall

3 4

B A 1

2 C

These are detailed instructions on how to get the different colored beams to hit the wall:

Dark Blue Beam: Move mirror 4 Light Blue Beam: Move mirror 3, then mirror 4 Red Beam: Move mirrors 2 and 4 Yellow Beam: Move mirrors 2, 3, then 4 Magenta Beam: Move the orb onto block A, then turn mirrors 2 and 4 White Beam: Place the orb on block B, then move mirrors 2, 3, and 4

This is what the various beams do:

Light Blue Beam - Get MoonlightRobe Yellow Beam - Get 400 Credits Purple Beam - Get a SanctuaryStone Dark Blue Beam - Fight a battle Red Beam - Fight a harder battle White Beam - Obtain the gift for Light Magic and leave the labyrinth

Try to collect all 3 treasures before touching the white light, as when you hit it, you'll be warped out of the Labyrinth with no way back in.

YAY!! You've got the gift for Light Magic!! What'll you do next? Collect Runes? Or Arcane Tarots? The Choice is yours...

Quest for Shadow Magic - Omble

Treasures: 200 Credits, Magi-Water

Luminous is also the location of Shadow Magic. If this is what you'd rather have, head for the dark room on the right and talk to the woman there. Ask her about the gift and you'll be sent to the shadow region, Omble. (Like in the Luminous Labyrinth, mecs and monsters aren't allowed here.) At Omble, your shadow will break loose and run off and you can't leave until you catch it. Talk to all the shadows until you come across the shadow of Silence, agree to help him and he will "join" you. (Well, he's just a shadow, so he won't be of any help...yet.) Climb the steps and enter the door. You'll immediatly see a bunch of shadows running around, these are actually monsters...STRONG monsters!!! Go left and take the upper path. Take the shadow bag to get 200 credits. Now go down and climb the steps. Ignore the door on the right, it leads to a dead end. Instead, enter the left door and you'll come to a room with 3 paths. Head left again and you'll eventually come to a room with a bunch of wandering shadows (what else??). Talk to them all and they will move to the room on the other side of the wall. Now go back to the big room and this time, head right. You'll be in a room with a lone shadow person, talk to him, he runs a shop. Buy whatever you want and then head back and go up. There is a treasure containing Magi-Water just below the door. This is the room where all the stray shadows ran to. Maybe you'll notice that most of these shadows are those of the main characters. (Red, Blue, Emelia, Asellus, Gen, etc.) Touch the shadow that you think belongs to the character you're playing. If you choose wrong, you'll have to fight. If you're playing as Red, Blue, or Lute, you shouldn't have trouble here, and since you're probably playing as Blue if you're reading this, it should be easy! (You just CAN'T miss Blue's ponytail!) After you've found your shadow, follow it up into the room where it flees to. Now talk to the shadow and you'll fight a most interesting battle...a battle against... YOURSELF!!! Well, actually more like evil shadow clones of your team. It would probably be best to remove attacks that damage all enemies (especially GaleSlash!!), as your doubles can and will use those attacks on you. This should be an interesting, but not too tough, battle. After you win, you'll get the gift for Shadow Magic and be warped out of Omble. Now, (assuming you agreed to help the shadow of Silence), talk to the man standing in the shadows, he is Silence, and he will now officially join you.

Shadow magic collected. What's next? Rune or Arcane?

Quest for Rune Magic - Devin

Treasures: SmallStone x4

OK, so you've picked Rune Magic. Start your search in Devin. Go inside the tent near the entrance to town; this is "The Lure of the Rune", the shop where you can acquire Rune Magic. Agree to get the gift for the magic, and you'll be given 4 SmallStones and told that you must collect 4 Runes that are scattered around various regions and absorb their power in these seemingly useless pebbles. This is where the Runes can be found:

The Victory Rune is in Shrike The Hide Rune is in Koorong The Vitality Rune is in Tanzer The Freedom Rune is in Despair

Well, now that you know where the Runes are, GO GET 'EM!!

Mu's Tomb

Treasures: {2 Random items}, 200 Credits x2, BloodChalice, Katana, ShadowDagger, RuneStone

I strongly suggest you collect the runes in this order, as it'll be easier.

The Victory Runs is in Shrike, so Shrike is where you must now go!! On the south-eastern corner of town, you'll find Mu's Tomb, the location of the Rune. Immediatly inside, head left through the first door you come to. Talk to the men in the next room. One of them is Roufas, and if you agree that "Victory is the sign of a real man", he will join you. (Although everyone else can collect the runes, only certain characters can get Roufas on their team.) Now check the wall on the left - there is a secret door leading to a most unusual treasure room... Defeat the 3 slimes and take the small treasure chest first, you'll be attacked. It's usually a pre-determined enemy, but it's random. When you win, you'll get an item that is determined by the enemy you fought. The big chest it the same way, but the enemy is more powerful. You can get the following items there:

Small Chest {Random Battle} - SnakeOil RockScout - PowerCure Mimic - GoldIngot

Big Chest Ettin - PowerCure Mimic - GoldIngot MecGod - HG-Cannon (!)

Actually, the items you get really aren't all that great, but the enemies can be quite tough to beat... The Ettin and Mimic are are just routine battles, but the MecGod is a totally different story...

Defeating the MecGod

This is the rarest of the 3 enemies, due to it also giving you the best payoff. All I can say it just use your best attacks and hope MecGod doesn't use MagneticStorm. When you beat it, (and it probably has close to 50,000 HP!!!) you get double the prizes!! Have a mec (if you brought one along) absorb MecGod to get the powerful TigerProgram. And after battle, you get an HG-Cannon, which makes the fight worth it anyway. There's probably no real need to say it, but this is probably the battle you want to try for.

Now, you've probably lost a lot of HP and WP from your fight with the Mimic or MecGod (or whatever you fought). So go back to the inn and rest. Now reenter the tomb and go right. You'll come to a door with a warning in several languages. Blue will hesitate for a minute, but then decide that he must go in. Inside, open the hidden door on the upper wall and go into the next room. Take the treasure containing a ShadowDagger, then proceed downwards through the opening. Below this room is another small room containing two monsters; pass them and go into the door. You'll now be in a room filled with monsters, and to the right, you'll see two paths: one leading downstairs, and one leading through a hole in the right wall. Next to the staircase is a treasure chest containing a Katana, take it then enter the hole the right to get some treasures. The first room here has a bag with 200 credits and a path leading upwards. Take the bag then proceed through the upper passageway into the next room. You should be in a room with 4 doors on the upper wall. Go in one of those doors (it doesn't matter which one; they all lead to the same room) and take the treasures there (200 Credits and BloodChalice). Exit this room and follow the left path, which leads back to the entrance. Leave the tomb and stay at the inn, then work your way back to the staircase that lead downwards (near where you picked up a Katana earlier). Climb down the stairs and look around until you see a bunch of monsters. You can either defeat them, or lure them away from the opening. Whatever choice you made, enter the door behind them once they are gone, and continue up past the next room where the rune lies. Now go up and try to claim the rune... A pile of bones will spring up and attack you... BATTLE TIME!!!

Defeating the Skulldrake

In the first round of this battle, punch the pile of bones (or just defend), as you can't hurt it yet. After one round of fight, the bones will come to life and attack you. The Skulldrake isn't exactly the strongest monster you'll ever face... His attacks are weak and you can probably defeat him in one or two rounds, so don't worry if you're not very strong -- this battle is easy!!

When that pathetic bonehead is gone, climb up on the platform and...VIOLA!! You've got the Victory Rune!! Three more to go!!

Natural Cave

Treasures: 200 Credits, 300 Credits, 500 Credits, Magi-Water, StardustRobe, AngelArmor, RuneStone

Tanzer

Treasures: RuneStone

Despair

Treasures: LightBazooka, ShellShield, RuneStone

Quest for Arcane Magic - Devin

Treasures: Card x4

Well, if you want Arcane magic, go to Devin and enter the building in the center of town. Ask about the gift and you'll be given 4 plain cards and told that you have to collect 4 REAL Arcane Cards in the following regions:

The Grail Card is in Yorkland The Saber Card is in Wakatu The Shield Card is in IRPO The Gold Card is in Baccarat

Armed with this knowledge, head for those regions and GET THOSE CARDS!!! As you collect the ArcanaTarots, the Cards you received will dissappear.

Yorkland

Treasures: ArcanaTarot

(Note: You'd be best off doing this quest first, as if you're too strong, the enemies here will be those &^%*&^*& squids!!)

In Yorkland, take the left path into the brewery section of town. Go into all the building and ask the people inside and ask about the Grail Card. They won't give you any info, however, unless you taste a sample of their wine. When you've talked to the people in all 5 houses, the last one one you talk to will tell you that the card is in the Liquor Shrine, which is in the middle of the Swamp. So go back to the crossroads and head up into the swamp. Once there, you'll immediatly notice that your character is moving kinda funny... It's because he is drunk!! (Note: If T260G does this, he won't get drunk, and neither will any mecs on the team.) It's entirely possible to navigate the swamp without fighting a single enemy, but in this drunken state...expect to meet a few enemies here. This is why it's so important to come here earlier in the game. If your HP is over 500, the enemies here will be those annoying squids!! They are trouble enough to kill normally, let alone DRUNK!! (When you're drunk, it causes various status ailments to all your team members, excluding mecs, during battle.) When you reach the shrine, stand between the pillars and you'll get the card!!

Wakatu

Treasures: CometBlade, Iron Clogs, Twin Dragon, ArcanaTarot

Ok, so you need the Saber Card which is in Wakatu, but the men at the Koorong port won't allow entrance unless someone from Wakatu guides you there. Well, I guess it's time to find a native of Wakatu. Still in Koorong, talk to the skeleton in the lower section of town to learn about Gen, who is in fact, from Wakatu. Unfortunatly, Gen is (as usual) wasting all his time in the Scrap Pub getting drunk... Oh well, might as well pay this guy a visit. When you talk to Gen, he denies being from Wakatu and refuses to help. But he soon reconsiders, agrees to help, and joins you. You can now freely travel to Wakatu, so let's go! Immediatly in Wakatu, talk to the skeleton and he'll transport you into the main part of the town. Now go up through the door and go left. Gen will step out and show you the correct path. Head right and ignore the upper path. Now go right until you come to a crossroads. If you go right, you can see a treasure chest, but there is no way of getting it, so just ignore it and go back and take the upper path. You'll be in front of an open building. Enter through the open door and defeat the slime. Now go back and Gen will step out and head right. Follow him onto the next screen and the path splits again. Head up first. eep going until you come to a place where the path divides into 2, one leading left, and one leading down. Head down first and enter the building, go down the steps, and go left. You'll be in the 'Blade Chamber'. If Gen is built up enough, you'll receive a powerful CometBlade here. Leave the building and keep going left. Eventually you'll come to a dead end and a treasure (Iron Clogs). Now backtrack to the crossroads where you left Gen, and this time, go down. Another crossroad!!! Head down and take the Twin Dragon from the chest, (BTW, this is the one you may have seen near the beginning, but couldn't get) but watch out, there is a group of 3 souped up ghosts who can be dangerous. Go back up and walk next to the castle. There is a partially hidden door to the left.(Note: Going to the center of the upper or lower wall brings you outside on a roof, but I don't know what purpose this serves.) Enter it and climb the stairs on the upper right corner of the screen. You'll come to an darkened room that looks to be a dead end. Walk around the room and enter a VERY hard to see door on the right side of the room, then climb the stairs in the next room. Now, in this final room, stand between the 3 lamps and some shadows will start flashing on the wall, and occationally, you'll hear swords clank. The trick here is to push the O button at the exact same time you hear the clank - it's not too hard, but if you mess up, you'll have to fight a battle. When you get it right, you'll get the Saber Card!!

IRPO/Mosperiburg Mountain

Treasures: SanctuaryStone, OctopusBoard, KrisKnife, 1000 Credits, Lordstar, GoldenFleece, ArcanaTarot

Now head for the IRPO and talk to the lady at the desk. You'll be sent to an office. After a few moments, Fuse walks in and you explain to him that you need the Shield Card. Yeah, right, like he's just gonna hand it over! Fuse will tell you that if you want the card bad enough, that you must do something in exchange. There is a flower that only blooms once every 1,000 years on the mountains behind Mosperiburg, and it's up to you to get it. You'll now be transported to the mountain, and Fuse has joined your team. In the first area, you'll notice a fairy floating around...KILL IT!! You'll see why in a minute. Go up to the next part of the mountain and you should see a small cave on the left wall; enter it and you'll see a LOT of treasure, but unfortunatly, it's guarded by 2 fearsome dragons...

Defeating the Dragons

There are 2 dragons here, A red one and a black one. The Red Dragon only has about 4,000 HP and can be easily beaten, but the Black Dragon is a totally different story. The black dragon gets 2 turns every round and can use some dangerous attacks like TitasWave and StoneGas, both of which do considerable damage. Use your best attacks on it like RosarioImpale or DSC (if you think you can spare the WP). When you win this battle, you might win a DragonShield, but odds are you'll get a lousy Protector instead. The Black Dragon seems to have 25,000-30,000 HP.

Now take the treasures they were guarding, it's everything listed above. (Except the ArcanaTarot, of course)

Leave the cave and continue up into another cave. Inside, you'll see 2 caves, the one on the right has a frozen Suzaku in it, and the one on the left is the way out. Head left first into a small canyon with 3 boars running around. (This is optional, you may just skip past it if you don't want Suzaku on your team.) If you see a snowman at the bottom of the canyon, fight it. After it's beaten, go back to the cave with the frozen Suzaku in it, and the Suzaku will join you!! If there isn't a snowman, or is one on the left side of the canyon, go back and fight the fairy at the beginning of the area until the snowman appears at the bottom of the screen. When it finally does, fight it, it's a monster called Jotnar.

Defeating Jotnar

This battle would be tough if it wasn't for the fact that Jotnar can be killed in one hit by the Death spell. (True, no one has the gift for Arcane magic yet, but Dr. Nusakan begins with this spell.) If Nusakan isn't on your team though, it'll be tougher. Use IceCrystals and PearlHearts to block his ice and water attacks, but if he uses Windblast, watch out!!

Now, since you took all the trouble beating Jotnar, why not go back to the Suzaku cave and sign up this high-powered phoenix! Now just continue up the mountain until you come to the flower bed. Touch the flowers and a not-sofriendly Suzaku will fly down and attack you.

Defeating Suzaku

The Death spell does the trick here too, but if you want to beat this guy the hero's way, here's what to d o. Equip FireCrystals and use FireBarrier to stop his fire based attacks. Try NOT to use any direct attacks on Suzaku, as he has a permanent FireBarrier, which will hurt you for more than 200 damage every time you hit him!! OUCH!! If he uses HeatWave, you're in trouble, but most of his other attacks are pretty mild. You shouldn't have much trouble with this one.

After beating Suzaku, you'll be warped back to IRPO where Fuse will now give you the Shield Card.

(Note: If you're playing as Red when you do this, and you have Fuse on your team, you will automatically be given the card without having to come here. This would be fine except for the fact that you can't get Suzaku or any of the powerful items here if Fuse has alreasy joined you.)

Baccarat

Treasures: ArcanaTarot

One of the easier quests. Start by buying exactly 4 GoldIngots at Nelson (or Koorong, if you're feeling wealthy). Now go to Baccarat and talk to the bunny girl who is wearing purple 3 floors below the top floor. (If you've played Emelia's chapter before, you'll recognise the purple bunny girl to be Emelia in disguise.) She'll tell you about the gnome spirits. At that point, a gnome is seen walking across the room, and Blue and the bunny girl follow it up that stairs. Go around the room and you'll see the gnome climb up the next staircase - follow it! When you reach the top floor, you'll see the gnome and the bunny girl get into an elevator and dissappear. Climb back down and take another elevator down to the parking lot. Walk down and you'll notice that the manhole is opened. When you start to climb down it, Emelia will stop you, introduce herself, and offer to join you. After meeting Emelia, go down the manhole. You're now in a multi-colored cave with many passageways. Go all the way to the left and take the lower opening. Now go left, into the wall; as inconspicious as it seems, there is a door here. Climb down the ladder and enter the opening on the upper wall. You'll be in a room filled with various gold objects that are being guarded by a group of gnomes. Talk to the gnomes sitting at the table and one of them will tell you how much they love gold. (Now isn't THAT obvious... ^_^) Talk to the gnome again and he'll take your GoldIngots, and assuming you brought at least 4 with you, you'll be given the Gold Card in exchange!!

(Note: If you have more than 4 GoldIngots, the gnomes will take ALL of them, and if you have less than 4, they'll take them and you'll get nothing.)

YAHOO!! Now that you should have all 4 Arcane Cards, you'll get the gift for Arcane magic!! Ready to collect Time or Space magic yet?

Mind Magic - Kyo

Treasures: None

This isn't required work, but if you'd like Mind Magic, simply go to Kyo and buy it!! You can't get the gift for it yet, so return here after the fight with Rouge. When the time comes to obtain the gift, all your human characters will have to fight one-on-one battles with relatively easy enemies. Upon finishing all the battles, all the characters who were able to win will get the gift for Mind Magic.

Quest For Time Magic - Facinaturu/TimeLord's Region

Treasures: SandVessel (Accessory)

Defeating TimeLord

Quest for Space Magic - Kylin's Paradise

Treasures: None

This place is a complex maze. I'll give detailed instructions at a later time.

Defeating Kylin

(I've never fought Kylin, so I don't have any strategies here)

Blue Vs. Rouge

Defeating Rouge

Magic Kingdom

Treasures: NornsBangle

Hell

Treasures: MaxCure, BloodChalice, SanctuaryStone, DragonSword

Defeating Hell's Lord

Asellus Quest

Asellus's bizarre quest begins in the realm of mystics - Facinaturu. A girl named Gina will tell you the story of Facinaturu and the tyranny of Chateau Aiguille. Then Asellus (finally...) wakes up in the Chateau (yeah, it's a confusing beginning) and she discovers that her clothes are torn and she's covered with blood. She has no idea what has happened...the last thing she can remember is being run over be a carrage. The next thing she knew, she was here!! After a minute, a mystic will show up and talk for a while about the mystics and their leader, Orlouge, then he will leave. You now have control of Asellus.

Facinaturu

Treasures: None

Leave your...er...bedroom and look around the chateau. You may come across a room with some VERY powerful items in it, but when you try to leave, you'll lose them; don't worry, you can take them later. Look around more if you like, but when you're done, go to the tower to the right of the room you just came from. You'll meet another mystic, Zozma, who will then run off. Next, go to the spiral tower on the left side of the chateau. Enter the warp and go into the next room. Asellus will be stabbed by another mystic. She has...PURPLE BLOOD!!!??? Simple, Asellus is a human (humans have red blood), but after she was run over by Orlouge's carrage, she was given a transfusion of mystic blood (mystics have blue blood), and thus the two combined make purple blood... Anyway, after this, leave the tower and head for the throne room. You'll meet a whole lot of mystics here: Orlouge, the king of the mystics (a.k.a. Charm Lord); Ildon, the one who you meet after waking up (he looks like a vampire with a bad hair day ^_^); Ciato, the white-haired, snobbish looking guy who stabbed you; and finally, Rastaban, the guy in the exotic purple robes. Orlouge will explain that Asellus, despite being half human, is still obligated to the mystics for saving her. He will send you to get a new dress and then to seek training from Ildon and Princess White Rose (who is one of only about 100 princesses in Orlouge's realm......) Ildon will join you before leaving.

Training

Treasures: Knife

Now head for the town of Rootville and enter the house in the middle of town, that's the tailor's house. Here, Asellus will change into her new dress and you'll go back to the Chateau. From here, go up the staircase on the right side of the main room, this is the training room. Go up and Ildon will make you fight. Try to beat the monsters and learn abilities (don't worry about being weaponless, Ildon will give you a knife at the beginning of the training session). Just keep fighting and don't worry if you die. When you've had your fill for now, go to the tower to the left of Asellus's room; there, you'll meet Princess White Rose, she'll join you. Now go to the other 2 rooms, you'll find out that one of them belongs to the Lion Princess, a powerful warrior. The other room belongs (or belonged) to Princess Rei, an escaped...well...princess... Note that if you ever return to Asellus's room, Ildon and White Rose will leave you, use this to your advantage later. Go back to Rootville and talk to that green-skinned mystic (Gozarus) in the house next to the exit. He will offer to sell you items, but instead of money, he'll take your LP instead (that is, he lowers your maximum LP PERMANANTLY!!!) I don't recommend doing this, but the Asura is an EXTREMELY powerful weapon, you should buy it. The lineup is like this:

3LP: Asura - powerful magical sword, ATK 70, raises all stats +7 2LP: Tao-TeihPattern - accessory, protects from psychout 1LP: ShadeRobe - armor, DEF 9, automatic regen on non-mecs 1LP: SandVessel - need to collect Time Magic or sign up TimeLord

Buy whatever you want for now, but I warn you, DON'T BUY EVERYTHING!!! AND before leaving, Gozarus gives you a CharmNecklace. Also in Rootville, there is a shop that sells Mystic Magic (for money), but odds are, you don't have the cash needed to buy them yet, so skip them for now. If you've bought the Asura, return to the training grounds and now you should be able to win all the fights easily. Keep going until Ildon says "Stop!!" Go outside and you'll meet Rastaban, who will then run off. Go back to your room and lose Ildon and White Rose. Alone, go back to Rootville and go to the tailor shop and talk to Gina upstairs. Return to Chateau Aiguille and Ciato will be waiting for you at the entrance. Talk to him and he'll tell you to talk to a man in the pub in order to leave Facinaturu... Go to the pub and talk to the guy Ciato just mentioned - he'll agree to help you escape if you bring him some money. Now go and get White Rose again (she's back in her room), she'll give you some GoldIngots and join you again. You also may want to go to Rei's room, you'll hear more about the escaped princess. (Also, if you visit Rei's room twice, once when you have both Ildon and White Rose, and once with only White Rose, Rei will be able to join you later.) Also, return to Asellus's room and you'll meet Zozma again. (What Asellus says here is worthy of Cloud ^_^.) Now, if you want, go up to the hill where Asellus saw the monster earlier, and build up. White Rose will be a big help here. Sick of that repetitious music yet? Well, you can now change it. Climb the mountain, defeating the monsters along the way, and enter the big door at the top. You'll be back in the garden while the music from the trip to Chateau Aiguille from near the end of the game plays. I believe this is an oversight on Square's part, they probably didn't anticipate anyone going up here this early. (Not that changing the music helps much, it does nothing to deter the story, just changes the music 😊. After you've taken care of everything, return to the house that was locked earlier. Inside, talk to the slime and it will open a secret passageway. It's pretty straightforward from here. When you reach the end, the pilot who promised to help you escape isn't here... IT'S A TRAP!!! Ildon will appear and try to capture you again. Asellus will jump off a cliff saying "I'd rather die than return to that horrible place!!!" (meaning Facinaturu) but the pilot and his plane will then appear and Asellus lands on his plane, thus sparing her life. Then the pilot flies Asellus and White Rose out of Facinaturu at last!! (YAY!!!)

Owmi

Treasures: MaxCure x3, RubberSuit, GhostCannon, KrisKnife, SanctuaryStone, Magi-Water, RottenMeat, JetBoots, LeatherBoots, PearlHeart, JackalSword, ArmorGlove, ShellBracer, RubberShoes

In Owmi, White Rose will notice petals on the riverbed and recognize them to be writing of the water mystics. They read something like "Our daughter is missing". Talk to the people to hear rumors about this socalled water mystic; then stay at the inn, it's free. Now go aroud to the right side of town and enter Lord Manor, the big house. Inside, the lord will come out. When White Rose tells him to release the water mystic, he is furious and throws you out, but then he reconsiders and allows you to see her. Go into the upstairs room and talk to the mermaid, she is Mesarthim, the famed Water Mystic. She notices the smell of a mystic and after finding out Asellus has Orlouge's blood, she immediatly tells her story. She explains that, while fishing, a human caught her in a fishing net. She was injured and the lord saved her, but she can't stand the smell of humans (as she's a mystic). Asellus plots to help Mesarthim escape. Lord won't let you use the front door, so you'll need to go through the basement. Before that though, go up to the bedroom on the highest floor but don't go in it; instead, go down into the partially hidden door and proceed to the attic to claim a KrisKnife and a GhostCannon. Now head for the main floor and go in the lower door, keep going until you see a door all boarded up, this leads to the basement - pass it for now. Go beyond the door and up to another room where you can take a MaxCure and a RubberSuit. Now return to the boarded up door and enter it, you're now in the basement. From the entrance, go down the stairs and into the big room; defeat the enemies there and take the treasures (Magi-Water and SanctuaryStone). Go down through the door into a room with 2 more treasures (JetBoots and RottenMeat). Go right and you'll be in a room behind a...SQUID!!!!! Fear not, this DevilSquid is *MUCH* easier that the Krakens you may have fought before. A neat trick here (and quite useful at that) is to remove Mesarthim's BlueElf armor and give it to Asellus. (White Rose would be even better, but she has her own armor which can't be removed.) This way, 2 people will live through the squid's Maelstrom attack. (The BlueElf and Mesarthim's MellowRing cancel water attacks.) When you win, you may gat an OgreGlove (it's random). Now the choice is yours, do you release Mesarthim, or collect more treasures. If you said treasures then go down the steps and collect more!! (Speaking of treasures, the one in the room with the squids is a trap that will dump you to a lower part of the basement!!) All the rest of the treasures mentioned are down there and the only thing to mention is the JackalSword, which is hidden on a pink platform in the biggest room below - behind a wall. When you're done exploring, go back to the room with the squid and proceed through the obscure door on the left. Mesarthim will leave you now and you'll be back in Owmi. Go back to the Port and talk to the pilot, Asellus will ask to be taken to Shrike where her aunt lives. Somewhere around here, you'll see a scene where Orlouge sends Ciato out to recapture White Rose and kill anyone who stands in his way. Ciato sends his 3 shadow sages to find White Rose.

Shrike

Treasures: None (At least, none in the town itself)

In Shrike, go to the house with the red roof, labeled "My House". (Of course, you can opt to get Cotton first, and build up if you'd like; see Red's walkthrough for info on getting Cotton.) When you enter "My House", Asellus will meet her aunt who won't recognize her. Auntie says that Asellus has been dead for 12 years!!! Asellus is, of course, shocked. Yes, she was run over and killed by Orlouge's carrage 12 years ago and hasn't aged a day since, she was revived by the transfusion of mystic blood. After this shocking news, an ominous voice calls to White Rose and tells her to return to Facinaturu. Asellus doesn't want her to go. The creature behind the voice then attacks the team, he is the FireSage, the first of the 3 sages sent by Ciato. Defeat him...

Defeating the FireSage

Actually, he's not too difficult if you're strong enough. Just keep attacking him, having White Rose heal you when necessary. An easy way to beat him is to have White Rose keep casting Glass Shield (and Asellus, if she has it). Since he mostly uses physical attacks, he'll keep hurting himself. When you win, you'll get a FireCrystal (or a HarmoniumBangle) and Asellus will learn MysticSword, the first mystic skill. (You need to have one free slot in your skill list or you won't learn it; You get one mystic skill from each of the three sages. If you somehow missed one, you can get other mystic skills from LionPrincess and HunterKnight as well.)

Now...the confusing part comes in......you have to go through a series of events to find and defeat the 2 other sages...and many others...

Getting Team Members

Now would be a good time to start finding team members. You can get the following:

--Before the Dark Labyrinth-Cotton: Bio Lab in Shrike, you probably already have him. Ildon: Random Location, see below, need to beat Lion Princess first Lute: Scrap Pub Gen: Scrap Pub, need to be looking for Cards Thunder: In Yorkland, You must have Lute on your team first Rouge: In the Luminous Airport Emelia: Baccarat, Need to be collecting Arcane Cards Annie: Outside of Restaurant in Koorong, Need to have found 3 runes Fuse: IRPO, Need to be collecting Arcane Cards Fei-on: In Tanzer, Need to be Collecting Runes Slime: Tanzer, Rune Quest...ect...ect... Silence: Omble (See Blue's Chapter) Sei: (See Riki's Chapter) Suzaku: Mosperiburg Mountain (See Team Member List) TimeLord: (See Team Member List) Kylin: (See Team Member List)

After the Dark Labyrinth

Zozma: Automatically Joins you after beating Dark Labyrinth Rei: Shrine at Devin (See Team Member List) RedTurnip: Talk to him in the Labyrinth and he'll join you after leaving Mesarthim: Return to The place where you left her earlier.

Also, I strongly recommend that you go on either the Rune or the Arcane quests (or both), as there isn't much else to do at this point.

Back to the Game

Now, a chain of events will commence. You must complete each of these 6 events before you can move on to the final area. They are in this order:

1. Defeat WaterSage

He's not especially tough, he can block your attacks, however. He attacks using water (well duh!!), so equip PearlHearts to block it. When you win, you'll most likely get the GenbuShield, a powerful piece of equipment, and Asellus will learn MysticGlove. (Again, you need to have an empty slot on your skill list.)

2. Defeat GreenSage

Well...he's harder than the fire or water sages, but still not much of a threat. He can use 2 devestating attacks: Windblast, which hits all members for 300+ damage; and CounterFear, if you use a normal attack, he will counter with this attack, which causes red mess!!! In addition to this, he can attack twice!! My advice is to use magic and attacks like GaleSlash that don't require you to actually touch him. Upon winning, Asellus will gain the MysticBoots skill. (For the third time, you MUST have an empty slot to learn this skill.)

After this, you'll see a cutscene in which Orlouge sends Lion Princess out to recapture White Rose, as Ciato's sages have failed.

3. Defeat Lion Princess

She's tough, but at this point, you should be tougher. She uses alot of sword based skills (including Kasumi...OUCH!!), but they can be blocked rather easily with shields and the Deflect skill. She can block too, but rarely does. So, all in all, Lion Princess is actually much easier than they say she is...

4. Meet Ildon

When you locate Ildon, instead of fighting you, he will join you!!

5. Defeat Ciato (HunterKnight)

Now for your old...er..."friend" Ciato...he's easier than Lion Princess and the sages, he just has a lot of HP. His attacks can be easily blocked, and even if they do hit, they do very little damage!! Just have fun with this one.

6. Enter the Dark Labyrinth

Now, once you find Orlouge's dreaded Dark Labyrinth, you'll immediatly see that it's a complex maze. To escape it, simply run through doors at random (as I can never remember the most direct path). Note that behind some doors, there will be monsters. When you finally enter a room with a small turnip monster, talk to the turnip and then exit through the big red door in the middle of the same room. You'll be out of the Dark Labyrinth, but White Rose will be gone!! She stayed in so you could get out... Now Zozma, the orange haired mystic from the beginning of the game will appear and join you. Also, if you talked to that turnip in the labyrinth, he will join you as well. Leave the screen and return to get the rest of your team members back. At this point, go back to the shrine at Devin and talk to the girl there. If you went into Rei's room enough times in Chateau Aiguille (once with Ildon and White Rose, and once with just White Rose), the girl will reveal herself as the escaped princess Rei and join your party, she is the only character capable of learning and using Mirage Magic!!

These 6 events are in no set places, but the places where they occur are, these are where you can find these events:

Shrike - Mu's Tomb, left door leading to the place where Roufas is. Also in Sei's Tomb, in the big room where the shield is. Luminous - Just outside of the port Devin - The Shrine where Princess Rei is Yorkland - Entrance to the swamp Kyo - in the Garden Koorong - In the Alleyway where there are 3 birds Owmi - Basement of Lord Manor Baccarat - In The Parking Lot Shingrow - Entrance to the Upper-Right Ruin Wakatu - In front of the wrecked house partway into the town (If you've seen these on another Asellus walkthrough, know that I made this list for them.)

After all 6 events are done, build up or do whatever you want, because if you return to Owmi, the pilot who helped you escape from Facinaturu will be back, and he'll return you there for your final mission...

Facinaturu Revisited

Treasures: SilverMoon, LightRifle, PowerBelt, HarmoniumArmor, HarmoniumEarring, GoldenLion, PlutoArmor

Now you're back in the cave below Facinaturu, pass through the cave and return to the surface. You'll notice that the music has changed. First, go to Gina's house and you'll learn from her father that Gina was kidnapped by the mystics!! Buy Mystic Magic from the nearby shop if you want to (you'll have plenty of money by now) and then...go to Chateau Aiguille... Immediatly inside, go to the room near Asellus's bedroom, you can now take all the treasures there that you were too weak to carry before (everything listed above except the PlutoArmor and GoldenLion). Also (and this is optional) go to the 3 princess's rooms and you'll see some cutscenes. Next, go to the spiral tower and you'll see that the warp there has been sealed!! So go around to that hill of monsters and fight your way up to the door (The rooms with the crystals restore your JP, WP and LP). This whole final area changes depending on your choices, here's how it goes:

---Save Gina!!--- (This is what happens if you save Gina)

First, defeat that big giant enemy blocking the window about halfway up the mountain: he can block, has strong attacks, and has a heck of a lot of HP, good luck. (Well...you could always try using TimeEclipse or another stone spell...strange as it seems, the giant can be turned to stone!!!) Open the window behind him after he's out of the way. Now go back to the room that looks like a church a little ways back and you'll see that a new door has opened. Enter it and fight the Griffen, he's the exact opposite of the giant: can't block, has weak attacks, and has low HP. When you beat it, Gina is saved. She'll reveal that is wasn't Orlouge that kidnapped her, and that it was in fact Rastaban!! (heh, heh, remember him?).

Go up through the big doors at the top of the mountain now, you'll be back in the garden. Go up to the room where Ciato told you to "LEAVE!!" earlier. Ciato will be back, talk to him and he'll transform into the BatKnight (and before you ask, NO!! I DON'T mean Batman!!!)

Defeating the BatKnight

HAHAHAHAHA!!!! This battle is sinfully easy!! All BatKnight can do is paralyze you and cast weak Mirage Magic, and the paralysis usually lasts no more than one round!! He is accompanied by two SonicBats, but that doesn't matter in the least, he is SO Easy!! Actually...this battle is probably just here for the awesome music, it's the same music that plays while fighting MBlack in Red's chapter!!!

Climb up a little further and Lion Princess attacks you again.

Defeating the Lion Princess

This battle (which also has some cool music, IMO) is also quite easy. It seems that ol' Lady Leo hasn't improved her skill very much. Equip shields and she can barely touch you. This battle is, believe it or not, EASIER than the battle with BatKnight. After you win, you'll get the GoldenLion, a great sword with a whopping 75 attack power!!!!

Climb up the passage again and you'll fight yet ANOTHER boss, Rastaban this time. He turns into the Black Knight and attacks you.

:::Defeating the Black Knight::

Now, I'm not complaining or anything, but what's with all the cool battle music after such drab lifeless music in Chateau Aiguille?!?! Black Knight is definatly harder that BatKnight and Lion Princess, and he has more HP too. His worst attack is probably SacredSong which hits the whole team for 300+ Damage!! He's pretty much easy, but be careful, he's unpredictable!! After winning, you'll get the PlutoArmor, a really NICE suit of armor!!

Continue up and climb to the balcony. Ildon will step out of your party and warn you that you are getting very close to Orlouge. He asks you whether or not you're ready, it really doesn't matter what you choose. Save now...Orlouge awaits......

Beat Orlouge for one of three endings.

---Err...who's Gina?--- (This is what happens if you don't rescue Gina)

Proceed directly through the big door in the mountains, ignoring the giant, and fight the BatKnight. Beat him and then defeat Lion Princess. Now go up and instead of fighting you, Rastaban will just give you the PlutoArmor and dissappear.

Continue up and meet Orlouge, defeat him for a different ending.

---Way of the Mystics--- (If Asellus decides she wants to be a mystic)

Umm...actually...I never bothered to build up Asellus as a mystic, so I can't say what'll happen here...anyone wanna help?

All I know is if you defeat Orlouge after using the 3 mystic skills over and over, you'll get the last of the three endings...

Orlouge

Now it comes down to the final battle......enter the room after Ildon warns you of danger. Follow the path past the room with the big rose until you reach Orlouge. Talk to him and he'll leave and wait for you in the rose room. Return there and fight him...the final battle awaits...

Defeating Orlouge

Yes, this is difficult. Orlouge seems to have around 60,000 HP and some pretty nasty attacks. He will randomly summon one of three evil spirits who will fight for him. They cause alot of status ailments, so have some SnakeOil and the Grail spell handy. Those strange pictures behind Orlouge will periodically join in to raise his stats. (Note: You can't defeat the spirits or pictures because you can't target them.) After losing about 30,000 HP, Orlouge will call all 3 spirits, and then the fun (and I use the term loosely) begins... Orlouge has 2 deadly attacks: Selection, which turns one member to stone and never fails, and 3Mistresses, which hits all members for around 300-400 damage each!! If you are using Mesarthim, make the most of her by using LifeRain. For attacks, use your best ones like LifeSprinkler, RosarioImpale, Tres Flores, and NoMoment (which BTW, never misses). Take off about another 30,000 damage from Orlouge and he's pretty much dead. Congratulations, you've finished another chapter of SaGa Frontier.

Now sit back and watch whatever ending you've achieved!!

T260G Quest

T260G's chapter begins with a spaceship that is under attack while all its people are abandoning it; leaving it to crash into a small town called Junk, creating a big crater where it crashed. T260G finally comes into play here, as he was left on the ship when it crashed. T260G awakens in a junkyard where he catches a quick glimpse of a little boy just before completely losing power.

The little boy, Thyme, then brings the robot back to his home where it is repaired by his Uncle Taco, an octopus with an aptitude for machinery. T260G wakes up, although he doesn't exactly seem especially grateful for Uncle Taco's hard work... Thyme and his sister Rose ask the robot for it's name. Here you can rename T260G anything you'd like. After naming him, Uncle Taco pipes up and demands that you add a G to the end of whatever name you picked. (So if you named him Max, his new name would be MaxG, just as an example...and no, I don't especially like going through the game with a G at the end of his name...^_^) Anyway, you finally gain control of T260G now.

Junk/Combat Arena

Treasures: 100 Credits, 200 Credit, 400 Credits, Junk, BrokenBumper, BrokenRifle, JunkHelm, Bumper, EasyRifle, Cure, RepairKit

Explore the town now. Thyme won't let you enter any of the houses except for his own, and the small building above his house, which is a shop. Go to the shop and buy a few RepairKits, you'll probably need them. You'll also notice that the shop has 2 *REALLY* powerful (although expensive) guns for sale; at 10,000 credits apiece, there's no way you can afford them, but don't worry, you can buy the very same guns at Koorong later for much less. After fully exploring the town, leave and explore the rest of this region. You'll get some messages if you go to the crater or to the port, although there is nothing else here yet. When you're finally ready, go to the fighting arena in the lower right end of town. Once here, walk around and enter the lower door and talk to Gen, who is sitting at the table. Gen will ask Thyme if he plans to enter T260G in the fighting tournment. Thyme, who is probably dying to see his new robotic buddy in action, agrees. Now leave and go in the upper door and talk to the slime, and it'll ask if you're going to compete. If you're ready, say yes. You'll fight an A-Tractor, just use your JunkBazooka to attack it once, and then finish it off with punches, your reward is a BrokenBumper. Talk to the slime again, and he'll give you 100 credits and ask you if you'd like to fight again, say yes. (For fun, you can talk to all the people after the fights, they certainly aren't happy about some newcomer trashing the veteran fighters...) Your next battle is against a FlyMec - it's also easy, just beat it the same way you did with the last enemy. Your reward is a piece of junk!! (Yes, it's an item.) Now, once again, talk to the slime. You'll get a 200 Credit bonus and will be asked to fight again. Your final opponent is a Guncart. It's a bit tougher than the last 2 enemies, but it's still not all that hard. You get a BrokenRifle for beating it. Now that the fights are done, talk to the slime one last time for a 400 credit prize. Ok, so you've won a bunch of broken items in these battles...who do you know that could fix these things...hmm...AH!! Uncle Taco!! Go back to (Sir) Taco's house and talk to him, he'll repair your 3 junk items and will give you the following:

Junk becomes JunkHelm BrokenBumper becomes Bumper BrokenRifle becomes EasyRifle

Equip these new items and things will get much easier. Now go back to the arena and talk to Gen again. Rose will run in and say a robot messenger was sent by a man named Caballero (you'll find out more about this creep later), and is threatening to hurt people if they don't obey him!! T260G now attacks the enemy mec. This battle is almost impossible to win if you didn't fix the 3 junk items first. If you did, just use your JunkBazooka on him for the first round of fight, then keep shooting at him with the EasyRifle until he's nothing but a pile of scrap!! During all the confusion, however, Thyme was kidnapped by some of Caballero's henchmen!! Gen joins you for your next mission, which is to save Thyme. (Well, well, it's the "rescue the kid" plot...how original ^_^) Go back to the town and enter all of the houses and talk to all the people. A man in a house directly above Thyme's house (not the shop, the building above it) will give you a RepairKit, and a woman in a house next to his will give you a Cure. (Also, it would probably ba a good idea to stock up on Cures and RepairKits at the shop.) Now head for the crater and rescue Thyme!!

Crater

Treasures: FiberVest, SanctuaryStone

Once in the crater, head for the door and pick up Thyme's hat and go in the door behind it. (If you tried to open the door earlier, nothing would happen.) You'll be in an underground cave. Go down and around and exit the cave. In the grassy area, go into the upper cave and collect the FiberVest inside. Back outside, try to walk on to the rusty red platform and T260G will jump to it. Go in the lower door and you'll be in another cave - I don't see how you could get lost here. When you come out, you'll be in a swamp with another door and a passage leading upwards. Go in the door first and collect a SanctuaryStone. After getting the stone, head upwards and enter the cave. This is where Thyme is being held hostage (tied up and hanging from the roof...) by Caballero's thugs, of which you now have to fight. (Could there be any other way?) This battle is easy, as Gen picked up an IronPipe beforehand which you can now use in battle. After beating the thugs, Gen will use the pipe to cut Thyme down from the ceiling and you'll automatically be back at the town. Even though you stopped 2 of his troops, Caballero won't stop his cowardly attacks on Junk unless something is done. T260G wants to settle up with Caballero, but refuses to leave without "Captain Thyme's" permission. Thyme reluctantly lets his robotic buddy go, and you'll be transported to Scrap; and don't worry, Gen will be with you the whole way.

Scrap/Caballero Factory

Treasures: 400 Credits, KukriBlade, SteelAmulet, PowerCure

Once you arrive in Scrap, Gen, true to his nature, will run into the bar and T260G will follow him. Talk to Riki and Mei-ling and they will join you. Also, be sure to talk to Lute even though he won't join you yet. Now pay a visit to Caballero's office. (and since the lady who runs the port is charging 10,000 credits to leave, I doubt you will yet...) T260G and Gen tell Caballero to leave Junk alone, but the jerk just won't listen to reason and retreats to his factory in the north. So follow him. You may notice that every time you try to enter the factory, Lute steps out of the pub - just ignore him. Once on the factory ground, the choice is yours: do you go in the factory, or collect some treasures? If you said treasures, then the three little buildings are where you want to be. Start by going in the small building on the right side of the screen and fight the monsters there. After beating them, Lute will run in and join you. The building on the lower left is full of monsters, but you can collect a KukriBlade inside. The building on the upper left has a bag in it, but appears to be free of monsters... wrong!! As soon as you try to take the bag, you'll be attacked. Following the battle, you can take the bag for 400 credits. After you've had your fill here, go into the factory. The factory is swarming with Caballero's men, and they aren't there for looks either, they will attack you with Enemy Fire in every battle - something you DON'T want!! Fortunatly, you CAN get rid of these pests. From the entrance, ignore the enemy mec and hit the orange switch on the wall (it looks kinda like this "C="), it will activate the crane, which will pick up one of Caballero's men and drop him into a pipe, thus removing him and stopping Enemy Fire; but don't think that's it - there are still 3 more of them. On the wall to the right of the orange switch is a partially hidden door, enter it and climb up. You'll be on an upper ledge with 3 switches. The one right next to where you just came from gets rid of another one of Caballero's men. Go left and you'll see 2 more switches. The upper one appears to have no use (yet), and the lower one will raise a crate that was blocking another switch - you'll need this one later. Go back down the steps and try to avoid the monsters, as you're standing next to an Enemy Fire goon. Go down and take the flashing crate, it contains a PowerCure. Now go under the fence and flip the switch that the crate was blocking earlier, it will cause the crane to move back and forth. What you have to do here is time it right so the crane will grab the guard standing there. If you mess up, you'll have to fight a battle while getting pounded by Enemy Fire, so my advice is...DON'T MESS UP!!! After catching the guard, take the crate he was blocking to get a SteelAmulet. Go up and around the box on the small platform and hit the switch next to it. It will cause the platform with the box to rise. Backtrack to the upper platform with the 3 switches and hit the upper left one - it will pick up the box that you just rose up, and drop it on the final guard. Now go back and talk to Caballero, he'll run off and leave you to fight his main forces: A VulcanII and 3 D-Tractors. This battle shouldn't be much of a threat if you've stopped all the Enemy Firers. When you win, Caballero will promise not to attack Junk any more and allow you to use the port to leave town.

Koorong

Treasures: It's your choice...

There's really only one thing to do in Koorong, and that is to find some info. Go to the lower section of town and enter the dark house directly behind the chicken. Go through the door and examine the computer, you'll be given a lot of info about a small company in Shrike called Nakajima Robotics, an Inventor named Leonard in Manhattan, and a wrecked ship in Shingrow. Now visit these 3 locations, but first, you may want to collect some team members.

Team Members

I know your first thought is to get a team of all humans, but I strongly suggest that you have at least 2 other mecs on your team (besides T260G), as they will be of a lot of help now.

--Before Tartaros--Cotton: Bio Lab in Shrike Thunder: In Yorkland next to the windmill EngineerCar: Nakajima Robotics, need a mec on your team. ZEKE: Collect the robot mouse for the people in Nakajima Robotics Annie: In Koorong outside the Restaurant, must have 3 runes first Fuse: IRPO, must be collecting Arcane Cards Emelia: Baccarat, Need to be collecting Arcane Cards Fei-on: In Tanzer, Need to be Collecting Runes Slime: Tanzer, Rune Quest...ect...ect... Sei: (See Riki's Chapter) Suzaku: Mosperiburg Mountain (See Team Member List) Kylin: (See Team Member List)

After Tartaros

Leonard: He will automatically join you when you go to Tartaros PzkwV: Talk to the mec in Koorong's back alley, Need Leonard on your team

Gen joined back in Junk and Riki, Mei-ling and Lute joined back in Scrap T260G can't sign up TimeLord because Gozarus won't sell him the SandVessel

Manhattan

Treasures: None

Now that you have some team members, head for Manhattan. Once here, go in the burger shop at the mall and talk to the guy in yellow next to the entrance, T260G will ask him about Leonard. The guy then brings you to Leonard's lab... It turns out that this guy IS Leonard... Anyway, talk to him again and he will examine T260G. When he's done, just leave his lab... yep, that's all there is to do here. Go to Shrike now.

(Note: If T260G has changed forms at Nakajima Robotics, Leonard will ignore you. T260G MUST be in his normal, Type 1, body before anything will happen.)

Shrike/Nakajima Robotics/Sei's Tomb

Treasures: Murakumo, Magatama, Mizukagami (all optional)

Well, what did that computer say about Shrike again? Ah, yes, Nakajima Robotics; that should be your next stop. The men at Nakajima seem to be a bit worried about something. A quick investigation reveals that they sent a robot mouse to Sei's Tomb, but it hasn't returned yet. Talk to the leader here, and he'll ask you to retrieve the mouse; accept, and you'll be sent to Sei's Tomb. Once inside, head down the stairs and past the alter room. When you reach a big wide opened room, go in the center door. Here, go to the upper left corner of the room to find the mouse, then return to Nakajima Robotics. Speak with the leader and he will take the mouse and say that he has something for you. Head upstairs and then go back downstairs again, there will ba a blue robot waiting for you - this is ZEKE. Talk to it and it will fly around for a minute and offer to join you. From here on, if you talk to the bald leader guy, he will offer to chance T260G's body type to one of 7 different types, do this if you want. Now build up for a bit and head for Shingrow.

Northwest Shingrow Ruins

Treasures: Junk, RottenMeat, 200 Credits x3, MemoryBoard, JumpSuit, DuelGun, HyperScale, Bolt Thrower, 500 Credits

When you arrive at Shingrow, head straight for the ruined ship in the northwest. Pass through the swamp and climb up the board entering the ship. Once inside, you'll see that the path branches off in 2 directions - head up first. Defeat the mec and touch the vines on the wall, they will move aside revealing a secret door, enter it and proceed up into the next room. Here, head up and take the treasure on the floor (Junk). After taking the Junk, enter the obscure door on the left side of the room; go up and touch the machine, you'll get a piece of RottenMeat. (Beware of the upper rooms; in one of them, you may encounter the Abyss Bat, an extremely powerful enemy that it's very likely you won't be able to defeat yet. If this happens, ignore the upper rooms until you're stronger.) Now backtrack to the crossroads and go down and you'll come to another crossroad - go down this time. Cross the metallic bridge and keep walking to the left. (Ignore the door on the upper wall now) Eventually, you'll come to a room containing 2 treasures: A bag with 200 Credits inside, and a golden treasure that is actually a MemoryBoard. Go back to the room before this one and enter the upper door, you'll be in a big wide opened room. Go down the stairs and collect the JumpSuit on the ground and the hidden bag containing 200 Credits just below it. After taking these, go back up the steps and examine the upper wall until you find a hidden door. Climb the ladder and proceed up into a dark room. Now take the lower door in this darkend passageway and you'll find a bag containing 200 more credits!! Keep going down and you'll find another treasure (DuelGun)!! Go back to the dark room and this time, head left and collect the HyperScale in this room. Finally, in the dark room, take the upper passageway which leads to an upper bridge. Follow the path to the left and ignore the ladder, it's a dead end. When you reach the end of this path, head down the steps and open the hard to see treasure chest to get a Bolt Thrower. Now climb back up the steps and enter the secret door at the top - This leads to the main computer room. Once inside, take the bag (500 credits) then examine the computer, you'll get info about T 260, RB3, and HQ. Then you'll be allowed to download either Evasion Laser, CombatMastery, or ShootingMastery from the computer. (Assuming you don't have one of these, and you can only download one.) The computer will then go dead. Leave this place now. Go back to Nakajima Robotics now and you'll learn that good doctor Leonard was killed in an explosion at Manhattan. But it was no accident, he was assassinated by the men from Trinity!! Next, go to Manhattan and talk to Fuse (he's at the burger shop), he will confirm that Leonard was killed by Trinity, and tell you to pay a visit to Leonard's lab. At the Central Gate, show the guards your pass and they will let you into the lab. Once inside, examine the computer on the back wall, a robot will emerge, it is Leonard. He anticipated his death and copied his mind into a robotic body. Leonard tells you that you should go to Trinity's robot base, Tartaros, and see what the Trinity is up to. After talking, RoboLeonard joins you. Leave the lab and you'll be at the entrance to Tartaros.

Tartaros

Treasures: Osc-Sword, LaserCarbine, SecretBoard, PoweredSuit, ZenGun, HyperionBazooka, OctopusBoard, SanctuaryStone

Actually, you're not officially INSIDE Tartaros yet. Leonard tells you to sneak abord the train, and it will carry you to your destination. Go through the opening and you'll come out at the GoldenGate, the true entrance to Tartaros. Head up and you'll be in a metal corridor which branches off both lef and right, I suggest you go left, as it's shorter. Either way, in the big room, try to go through the upper door; it's locked. So go down the stairs and enter the door on the right. Now go up and enter the very hard to see door on the left wall. Now head up and grab the Osc-Sword from the treasure chest there, and head back down. Go left and flip the switch on the wall, this will open the locked door you passed earlier. Before leaving, go up and take the treasure chest, it contains a LaserCarbine. Backtrack to the locked door, which because you flipped the switch, is now unlocked - enter it. Now head up and go in the door, you'll be in the mining area. Once again, the path splits in 2 directions; head left first and enter the mine tunnel. Now go up and enter the small door on the left wall. Inside, flip the switch and Leonard will step out and tell you that there are 3 more switches like it and you must press them all. You may notice that there is a new kind of walking mec in the room, if you touch it you'll fight a powerful enemy called a BigDigger. You don't HAVE to do this, but it gets you some nice items. (See the end of this section for hints on defeating the BigDiggers.) Defeating this particular BigDigger earns you a PoweredSuit. Now leave this room and head up into the next area. Once here, you'll immediatly see another mine tunnel, enter it and flip the second switch; and you should definently beat the BigDigger, as you'll win a HyperionBazooka!! Now leave and go down the ladder in the previous room, you'll be in a low passage. Go around to the right and climb on the wooden platform and open the chest to get a SecretBoard. Still on the wooden walkway, enter the mine tunnel on the left and flip yet another switch. The BigDigger here is harder than the others, but when you beat it, have a mec absorb it to get DragonProgram. You'll also win an OctopusBoard from it. Now leave and go back down but don't climb the ladder yet, instead, go down the lower path until you reach a treasure chest (SanctuaryStone) and the final switch. Now that all the switches have been hit, go back and climb up the ladder and ] cross the wooden bridge and enter the hard to see door on the lower wall. There's a BigDigger here, which when defeated, earns you a ZenGun. Head right and open the door and follow the path to the end, it's easy from here.

When you reach the main computer, Leonard will try all sorts of codes, but it seems that the info they are searching for can only be found at the HQ, guess where you go next!!

Defeating the BigDiggers

Not so much a threat, as the fact that they have about 40-50,000 HP EACH!! Their attacks are usually mild, but watch out for ChainHeat, which can kill a human in one hit. If you have LogicBomb, use it as it messes up their status (like causing Stun, Red Mess or Paralyze). If they fall over, don't laugh (tempting though it may be) because it means they're going to launch a big attack. Also, one of them (the one in the northernmost switch room) can use Maelstrom, protect against this with PearlHearts. There are 4 of these pests total, and they aren't easy, but beating them earns you nice prizes!!

HQ

Treasures: MemoryBoard, BehemothRifle, LaserScope, Flame Thrower, HEAT Bazooka, ExcelShield, HyperBlaster, GrainCannon, HarmoniumArmor

Leonard says that you can only get to HQ from the Manhattan port, so talk to the ship manager there. Leonard will ask if you're ready to go to HQ; if you're not yet, just say no and you'll be able to travel as normal. When ready, just say yes. Once inside HQ, talk to the guy at the entrance - he will restore you whenever you need it. There are many powerful items found scattered around various rooms in HQ, they are all in small rooms guarded by 2 mecs. Ok...time for action. Start by going in the door on the left to collect a MemoryBoard, leave and go in the upper room, which contains a BehemothRifle. Back in the main room, go right. Now traverse this walkway and enter the door on the left when you raech the end to get a LaserScope; then go right. You'll be in a donut-shaped room. Climb the ladder on the left and enter the door, a suit of HarmoniumArmor awaits you there. Now enter the door on the right to claim Flame Thrower. Finally, go through the upper door and you'll be in yet another fork. Go right to get a GrainCannon, then go left to proceed. ANOTHER SET OF CROSSROADS!!! Head up and enter the door on the left to get a HyperBlaster, then go down the ladder to the right. You'll see a computer and what would appear to be an inactive robot; just ignore them for now, but remember where they are. Go back and climb down the ladder and enter the door at the bottom. Go up to grab an ExcelShield, and then climb the stairs. Go down and enter the door for the last treasure, a HEAT Bazooka. (Finally!) Go up and touch the computer, T260G will say that there is a virus inside and you must go in the computer to destroy it. When ready, you'll be sent inside of the computer. Now it would appear that you are in sort of a strange town...it's all fake, and there are lots of bugs here and there. You'll notice that some of the ground is nothing but wire frame. Defeat the viruses (the little bugs) to make the ground solid. (When you defeat the viruses, you can absorb a skill called Virus, which allows a few skills to be used.) The houses act as warps of sorts. I can't remember exactly what I did here, so just look for the castle, defeat the viruses at the gate and enter it. You'll be attacked by 4 Viruses and the HQCore. T260G now has a new skill: Contact. Start by killing the 4 viruses and then use Contact on the core, the battle will end, all the viruses will vanish, and the town will completely reform. Go back to the entrance and go around to the building that looks like a chapel. Now comes the fun part. This first puzzle is easy, just light up all the panels, the last one being the one next to the door. The next puzzle is sort of like Lights-Out, just turn all the panels to green. When you get this one finished, you'll move on to a similar, but tougher puzzle. When you finish the 2 puzzles, enter the door. You'll get some frightening info about the true purpose of the RB3...it is an evil AI device cabable of destroying all the regions!!! After talking, you're beamed out of the computer. Now leave HQ the same way you came in, but be sure to creturn to the place with the inactive mec and the computer. Touch the computer and T260G will repair the body lying on the ground. You'll then be given the option of changing bodies, DO IT!!! That is the body of the Omega Model, the strongest type of mec!!! Now just leave the base as normal, as you're going, T260G and Gen will discuss the RB3. Talk to the guy at the entrance and he will transport you out. T260G's mission is now clear...DESTROY THE RB3!!!!!

Doomsday Machine

Treasures: None

Once again, talk to the man at the Manhattan port and this time, Leonard will ask to be sent to the RB3 base. This is the final mission, so I'd be prepared if I were you. When ready, go back to the Manhattan port and agree. Once inside, exit the computer room and cross the long narrow bridge. You'll be in a maze-like room with many beams indicating doorways. You can pass through the beams, so do't worry. In the first room, head to the upper right room and hit the switch inside. Now go back and go in the lower door. Now you'll be in a similar green beam maze room. This time, go to the lower left door and hit the switch; you'll hear a loud rumbling, this was a forcefield being shut off. Now head through the far right door and pass through the big empty room here. When you reach a room with a bunch of ladders and mecs, run to the right until you see a ladder - climb it and go right onto the elevator platform. Hit the switch at the top and it will move a platform allowing you to get to the next switch. Climb back down and head right. Almost at the end of the room, climb the next ladder and run across the bridge to hit the next switch. Now go back to the first ladder and climb it, but instead of going up the elevetor, go left and hit the last switch, which will open the doorway leading out. Before leaving, you can opt to go right at the very end of the passageway and hit another switch...but it doesn't seem to do anything. (If anyone knows what this is for, please tell me.) You'll now be in a long metallic corridor filled with enemy mecs. Fight them all. (Some of them can be tough.) I believe there are 8 battles total, and after beating them all, a mini-boss, the Mec God, will come down and attack.

Defeating the Mec God

He's a lot easier than he looks. If you have good skills like Pop-Knight or Shock Soldier, use them. Otherwise, have your mecs use LogicBomb to screw with Mec God's status. Your human characters should use lesser moves to conserve WP and JP. If Mec God uses MagneticStorm, you're in trouble, especially if you're using all mecs, as MagneticStorm does 400-500 damage to all members and does even MORE to mecs!!! The Mec God has roughly 50,000 HP, but he's not much of a problem. When he's beaten, absorb him to get Tiger Program.

After beating Mec God, you'll be transported to a back room. Go through the door and examine the computer. You'll now have to enter the RB3's core and defeat it from inside.

RB3

Treasures: None

This area is just plain WEIRD!!! Although you're inside a computer, it looks like you're in a cave. Both the left and right passageways seem to lead to dead ends. The trick here is to keep fighting enemies until the paths open up. After beating enough monsters, go to either of the dead ends to see that they've opened up. Head up and you'll be in a jungle. Do the same thing here as you did in the cave. Once enough monsters have been beaten, you'll be able to enter the desert. Enter this new area and, once again, keep fighting. After fighting about 10 battles here, use a SanctuaryStone to heal up. Keep fighting and eventually, you'll be warped to an area with a tree. T260G will ask if you're ready - say yes. You'll now have to fight the evil RB3's core, the all-powerful GenocideHeart!!!

Defeating GenocideHeart

Now it's time to unleash EVERYTHING you have on this guy, HE IS HARD!!!! GenocideHeart will open the battle by using an attack called Carnage, which (although it looks cool) does 300-400 damage to EVERYONE, and it also has the nasty side effect of instantly killing humans!!! Stop the death by equipping BloodChalices (bought in Manhattan) and PlutoArmor (won from Dullahans). Even with the death blockers, Carnage will still mess your team up. Fortunatly, every of often, the GenocideHeart warps the battle to different locations. The snowy mountain is probably the place you want him to transport you the most, as you take the least amount of damage there, and it gives you a good oppertunity to heal up. There are around 4 or 5 other areas that the GenocideHeart will transport you to as well, each with it's own dangers, but he will always bring you back to the room with the monitors first. Where he uses Carnage again, and then warps to another landscape. You'll notice that every time you get warped back, some of the monitors are showing only static, this is sort of an indicator of how much HP he has left; the more screens still active, the more HP he has left. There's realy no way of knowing how much HP he has (I'm guessing around 80,000). Your mecs should use Pop-Knight or Shock Soldier and if the team is in good enough condition, have T260G use V-Max followed by CosmicRave. If you have DSC, by all means USE IT!!!! Other moves you should use are ones like RosarioImpale, LifeSprinkler, etc. This is probably the hardest boss in the game, so good luck.

T260G's mission is now over, so he returns to his friends, Rose and Thyme.

Emelia Quest

(At the very beginning, you have the option of re-naming Emelia.)

Emelia was once a very successful super-model, but she left this career, as it seemed to offer her nothing in life... Just when she thought nothing could make her happy, she met Ren. Emelia quickly fell in love with Ren, but as with all lovers, they often argued. The day after a big argument, Emelia returns to Ren's house and to her surprise, the door is unlocked... After closer investigation, Emelia dicovers, to her horror, that Ren has been murdered!!! Although she saw the real criminal, Emelia is charged with his murder and thrown in the prison at Despair. Emelia knows she is innocent, and intends to prove that it was not she who killed Ren, but rather an oddly dressed man calling himself "The Joker"!! At lunch, Emelia meets Annie, who introduces herself and they talk for a while. The warden shows up and issues a challenge. He will grant a pardon to anyone who is brave enough to find the Freedom Rune that is hidden somewhere in the prison facility. Emelia knows that this is the ONLY way she can escape and catch the Ren's REAL murderer. The next day, Annie and another woman, Liza, show up and attempt to help Emelia find the Rune. And now, the journey begins...

Despair

Treasures: LightBazooka, ShellShield, AGUNI-CP1, RuneStone

After dropping down through the hole, you'll be in a room with a network of pipes. Climb around until you reach a solid platform with a hole leading to a locker room. Jump down the hole and Liza will pull you over and hide in a locker to avoid being spotted by a guard. After the guard leaves, examine all the lockers until you come across the one containing a LightBazooka. Be SURE to avoid the guards, as if you touch one, you'll get automatic "GAME OVER". Exit through the door on the left, and enter the elevator door directly to the left of the door you came from. You'll pop out in a prison room with an opened manhole in the upper left corner. Exit through the lower door and follow the path to the upper door. Enter it and get on the big round platform; it will rise up. When it stops, take the treasure chest to get a ShellShield. Now exit through the left door. Keep following the path until you come beack to the room with the lockers. Exit the locker room through the door on the left and enter the little elevator on the wall again. You'll be back in the room with the manhole in the corner of the room. Enter the manhole, go left, and climb the ladder. Once outside, go left again, and climb down the steps. You'll be in the laser maze. It's not too hard to get through it (as Emelia has an InfraScope), but DON'T touch a beam or you'll fight an unbeatable enemy!! (Well, it's a Hermes, and you're too weak to defeat such a strong mec yet.) In the next area, beat the 2 boars and examine the green door on the right. It leads to the room with the Rune, but it appears to be locked. Go up the ladder and enter the hole at the top. Examine the barred door and you'll be attacked by a miniature version of the Nidheg. He's not very tough, but he has a lot of HP. (Note, if Emelia doesn't have a weapon equipped before this fight, Annie will give her an AGUNI-CP1). After beating Nidheg, The door will be opened and you can now proceed to collect the Freedom Rune...SUCCESS!!! Emelia is now free!!

Although she is free, Emelia has nothing to live for now that Ren is gone... she returns to Ren's house for one last look at it, but just as she is about to leave, Ren's REAL killer, the Joker, attacks Emelia!! Fortunatly, Roufas shows up and protects Emelia. Emelia thanks Roufas, who then brings her to the restaurant at Koorong. In the back room, Emelia will meet up with Liza and Annie once again, and they reveal that they, along with Roufas and a few others, are part of a group called "Gradius", an anti-Trinity orginazation. (EVERY good RPG needs some kind of small resistance force VS. big corperation type of deal ^_^) Like Emelia, Gradius is also after the Joker, but for a different reason: It seems Joker is after a new Trinity power source called "Cube", and he obviously wants to use it for some evil scheme. Gradius is trying to stop Joker from getting Cube, while trying to stop the activities of Trinity at the same time. When you regain control of Emelia, go into the room on the upper right and talk to Roufas. He'll ask you if you want to join Gradius. Say yes. Roufas will tell you that it's not that easy and that you have to go through training first......

Training

Treasures: 200 Credits, {Campaign Fund}

Actually, it's really not so bad. There are only 2 tests. The first one is simple target practice, just shoot the target 6 times. Your next training mission is also fairly simple. You are in the sewer in the lower alley of Koorong. Head all the way right and up to collect a bag with 200 credits, the go back and climb the ladder. Go up the stairs and head back to the Gradius base. Now that your training is done, Roufas says that you have some free time until the next mission and suggests that since you have the Freedom Rune, you should go and find the other three runes. Talk to Roufas once more to get a paycheck. You should talk to Roufas after every mission, like Red's Chapter, Emelia gets payed for her work. Go in the room on the left and talk to Liza, she will offer to join you. Now go outside and talk to Annie, she will also join you.

Team Members and Optional Side Quests

Since Emelia already has the Freedom Rune from Despair, it makes sense to go on the Rune quest. In fact, I recommend getting the gift before you continue with her main quest. (See Blue's walkthrough for how to get the gift). Anyway, here are the team members that Emelia can pick up:

===Before Trinity=== Cotton: Bio Lab in Shrike Lute: In Scrap, he's at the Pub Thunder: In Yorkland next to the windmill Rouge: In the Luminous Airport Mei-ling: Scrap Pub Riki: Scrap Pub Annie: In Koorong outside the Restaurant, just talk to her Liza: Inside the Gradius base Fuse: IRPO, Need to be collecting Arcane Cards Roufas: Inside Mu's Tomb, no restrictions Gen: Scrap Pub, need to be collecting Arcane Tarot Cards Mesarthim: The basement of Lord Manor, need a mystic on your team Fei-on: In Tanzer, Need to be Collecting Runes Slime: Tanzer, Rune Quest...ect...ect... Silence: Omble (See Blue's Walkthrough) Sei: (See Riki's Chapter) Suzaku: Mosperiburg Mountain (See Team Member List) TimeLord: (See Team Member List) Kylin: (See Team Member List)

===Inside Trinity Base=== Asellus: On the first visit to Trinity base, Talk to her outside the harem White Rose: She's with Asellus, they both join after defeating the monster Zozma: Also in Trinity Base (See Team Member List)

Emelia can't get T260G on her team because "she isn't good with machines", and thus, she can't get EngineerCar either. Emelia *can* get Gen and Fuse on her team, but she won't be allowed to go on the arcane quest until she finds all the runes first.

{{{WARNING: The following part of the walkthrough was written by Fritz "The Dullard" Fraundorf, A.K.A. ErgGibbon. If you have any comments or questions about this section, ask him...not me. Just a friendly warning. READ AT YOUR OWN RISK!! (And if the Dullard himself is reading this...I'm just teasing you!!)}}}

Shingrow Palace

Treasures: SanctuaryStone, CeramicSword

Talk to Roufas in the room on the right side of Gradius HQ (in the back of the restaurant). He'll assign Emelia to her first mission, in Shingrow. At Shingrow, Emelia will change into her costume. Get in line and talk to the guy at the counter. Emelia will enter as Pink Tiger, then you'll fight some battles. It doesn't matter whether you win or lose (in fact, you probably can't win), so just try to learn some new attacks (despite this being a martial arts tournament, you can use swords and guns). After the battles, Emelia will spot Joker and Annie, Liza, and Roufas will join you. Go up to the throne room and talk to one of the people to get healed, then go back down a level and open the treasure chest (the big red thing) in the upperright room for a SanctuaryStone. Go into the room in the lower-right and you'll see two guys in yellow running around. Avoid them or just kill them, then search the red pot-like thing to open a staircase. Descend and search the left side of the pit to trigger another switch that closes the pit. Grab the CeramicSword, then go right and keep going until you get to a dead end. Talk to the goblin, defeat it (it should be easy), and the mission will end.

Baccarat

Treasures: PurpleEye

Back in Koorong, take care of anything you want to between missions and then go talk to Roufas again. He'll send Emelia, Annie, and Liza to Baccarat. Talk to the people until you get the message that the Joker is on the next floor. Go up there and keep talking until you hear that he took the elevator. Go to the elevator and you'll be taken down to the parking garage. Start to climb down the ladder and Annie and Liza will rejoin. In the caves, head down through the first archway, then head down and left and exit the room through the lower-left door. In the next room, take a left through the hard-to-see door (it has some orange rubble outside) into a small room. Go north and you'll reach the gnomes' cave. Joker will be here, and he will run off (again).

What you next determines which of two endings you will get at the end of the quest. To get the good ending, just leave the caves. To get the bad ending, leave the gnome room, head south through the next room, and you'll be in a large room. Go right, pass under the archway, and go through the door. You'll see some footprints. Follow them to a cave where you fight a large dinosaur-like monster.

Defeating Gargantu

This guy shouldn't be tough. If you have moves like Smash, Suplex, BearCrush, etc. (and you should by now if you did the Rune quest), you shouldn't have any trouble beating him. His attack is fairly strong, but he has a weak defense. Of course, you shouldn't be fighting this guy anyway...

After defeating Gargantu, you'll receive the PurpleEye that Emelia gave to Ren. Equip it, then retrace your steps and leave the caves.

Regardless of whether you defeating the Gargantu or not, the mission will end and you'll return to Koorong.

Trinity Base - 1st trip

Treasures: EMES Tag, SanctuaryStone

If you haven't completed the Rune quest yet, do so before continuing on. You may also want to drop by Sei's Tomb in Shrike and pick up the Magatama, Mizukagami, and Murakumo (see Riki's walkthrough). Before you go into Roufas's room again, equip Emelia with all your best equipment, especially your best shield.

After some scenes, Emelia will be sent to Trinity Base. After meeting Yaruto, Joker will show up and the lights go out. When they come back on, Yaruto and Joker are gone. Leave the room and you'll see Asellus and White Rose standing on a balcony. Do a Quicksave, then talk to them. You'll have to fight a tough battle against some random enemies. If you win it, Asellus and White Rose will join you, but it's unlikely that you can win. If you can't, just use your Quicksave and go on with the game -- you don't really need them.

If you did get Asellus and Rose, you can also get Akuma... er, Zozma as well. Go left and down one flight of stairs. Walk right and enter the second room you come to. A soldier will be inside, but monsters will appear and he'll run off. Defeat the monsters and, assuming you have Asellus and White Rose on your team, the soldier will reveal himself as Zozma and join you.

(Warning: If you have more than 12 members, Asellus, White Rose, and Zozma will take over them upon leaving the base. So if you have 13 or more people, and want to keep all of them, don't get the Mystics)

Regardless of whether you got the Mystic gang, descend to the bottom level. Enter the elevator (the one on the left; it's the only one that works) and you'll be taken up to the top of the base. Go right one screen and you'll have to fight a mec. Use your strongest attacks to defeat it. After the battle, continue right and you'll be in the east wing of the base. Go down two flights of stairs and head left one screen. Take the door in the upper left and you should be in a room with a chest and a treasure pile. Examine the treasure pile to fight a boss.

Defeating the LivingArmor

The LivingArmor will summon a LivingLance and LivingAxe; don't bother attacking these as more will just appear if you kill them. Instead, just attack the LivingArmor. If you have a good shield, you can probably block most of the attacks. This LivingArmor has a lot more HP than a generic one, but it shouldn't be too tough of a battle.

After defeating the LivingArmor, take the EMES Tag (a strong accessory) and the SanctuaryStone. Then leave the room and head down the small set of stairs. Go through the door on the back wall (NOT the one to the right; it leads to an empty lounge) and go left one screen. Emelia will say "Dammit!" and the mission will inexplicably end.

Trinity Base - 2nd trip

Treasures: {Campaign Fund}, AngelBroach

Once again, you're back in Koorong. Talk to Roufas and he'll give you a 2000 credit campaign fund. Now go into the left room and talk to the woman to rest (you can rest anywhere; it doesn't matter). Go back to Roufas and he'll send you back to Trinity Base on another mission, disguised as a commando.

Head down and left and you'll be back inside the base, in a familiar location. From here, go back to the room where the last mission ended (go down all the stairs, take the door in the background, and go left). Call this big room "Point Dullard". Go up the stairs and you'll be on the west wing of the base, at the previously-broken elevator. Go one screen left and enter the elevator. Head right and enter the office that was guarded the mec on the last visit. You'll meet the new commander, Mondo (as seen in Lute's scenario). After some dialogue, he gives Emelia the AngelBroach. An accident occurs in the Cube plant and the base is evacuated. Roufas and co. will show up. Talk to each of them and they'll join up, then go back to Point Dullard. Go to the lower-left corner of the room and walk down the small silver ramp. You'll end up going back to Koorong and the mission will end. (Isn't kind of cheap that they used the same picture of Emelia twice in a row? What about Roufas or Liza?)

Yorkland Mountain

Treasures: {Campaign Fund}

Back in Koorong, talk to Roufas for a 3000 credit campaign fund. You may want to use the cash to go upgrade your equipment; you can buy really good stuff (WarLordArmor and ZeroSwords -- what's with the lack of spacing?) in Nelson. The final battle is ahead, and it's really tough.

When you're ready, go talk to Roufas and, uh, tell him you're ready. You'll then go a mountain in Yorkland. This place is a no-brainer; just head right and admire the great scenery until you get to a waterfall and bridge with what appears to be a robot doing step aerobics. Kill it; then keep going right to another waterfall. Either walk behind it or jump along the rocks in front of it (it doesn't matter) and go right some more until you come to a scene outside the chapel. Use a SanctuaryStone to restore your HP. Equip any PurpleEyes or BoltCrystals that you have. If you have the abilities DodgeThunder or DodgeGaze, equip them as well (you might want to leave a blank spot or two in each character's ability lists so they could learn the dodges during the battle). Then enter the chapel to face Diva.

Defeating Diva

Diva is TOUGH! She gets about four or five turns ever round and hits really hard. Diva has two different forms -- the one she starts in, and the spear form. In the first form, she will either use a bunch of lightning attacks, or a bunch of gazes, or the cool-looking (but deadly) Retribution spell (if she uses Retribution, that's all she'll do that round). In the other form, she uses a variety of elemental attacks -- this form is a little bit safer, as many of her attacks can be blocked with shields or Deflect. Defense is the key to this battle; if you have lots of shields (Liza had four shields equipped in my case ^_^) and defensive abilities, you'll be able to outlast her and her 50,000 (or so) HP. Oh, and don't give up -- I managed to win with just Liza (who had no WP) and Kylin alive.

After you defeat Diva, you'll receive one of two endings based on whether or not you got the PurpleEye in Baccarat (the good ending if you didn't; the bad ending if you did). I hope you got the good one...

[We now return you to your regularly-scheduled FAQ editor]

Lute Quest

Lute's short journey begins at Yorkland, where he lives. Lute leaves home to search for adventure. After a short scene, you get to rename him anything you want.

Yorkland

Treasures: None

Start this "long" journey by going to the port and talking to the two guys here. They refuse to let you board the ship out of town. But then a blue haired man (the captain) steps out and allows you to board his ship.

Manhattan

Treasures: None

This is where the ship drops you off. The only thing to do here is talk to Fuse and Leonard in the burger shop at the mall. Fuse will tell you that the blue haired captain who brought you here is Mondo, an important man for the evil Trinity. Once you've done that, leave and the rest is up to you.

Lute's Quest is 90% Optional

I strongly suggest going on both the Rune and Arcane quests, as well as doing every other optional quest there is. Lute only has one real mission, but if you don't build up first, you're in BIIIIIG Trouble!!!

These Team members can be recruited in Lute's Chapter: Cotton: Bio Lab in Shrike Thunder: In Yorkland next to the windmill Rouge: In the Luminous Airport Mei-ling: Scrap Pub Riki: Scrap Pub T260G: Scrap Pub EngineerCar: Nakajima Robotics, need a mec on your team. Annie: In Koorong outside the Restaurant, must have 3 runes first Fuse: IRPO, Need to be collecting Arcane Cards Roufas: Inside Mu's Tomb, need to be collecting Runes Gen: Scrap Pub, need to be collecting Arcane Tarot Cards Emelia: Baccarat, Need to be collecting Arcane Cards Capt. Hamilton: Owmi Restaurant* Mesarthim: The basement of Lord Manor, need a mystic on your team Fei-on: In Tanzer, Need to be Collecting Runes Slime: Tanzer, Rune Quest...ect...ect... Silence: Omble (See Blue's Walkthrough) Sei: (See Riki's Chapter) Suzaku: Mosperiburg Mountain (See Team Member List) TimeLord: (See Team Member List) Kylin: (See Team Member List)

*If you want Hamilton on your team before the first and last mission, read below.

Back to the Game

Talk to Hamilton (the blond woman wearing green sailor's clothes who is sitting next to the door) in the Owmi restaurant. After talking for a while, she will leave and board the ship to Nelson. Go to the port and travel to Nelson now, you'll be abord the Victoria, Hamilton's ship. Talk to her and she will explain how Mondo killed your (Lute's) father. Hamilton says she's part of the resistance force to overthrow Trinity and asks if you'll help her - say you're not ready yet!! After talking, Hamilton will join your party. Now go talk to the woman at the wheel of the ship, she will drop you off at the town of your choice and Hamilton will still be on your team. Build up and do whatever you need to. This is it, the last mission (yes, it's also the first).

When you're ready, board the ship to Nelson again and talk to Hamilton. Tell her "Yes" and after a cool scene, you'll be in Mondo Base.

Mondo Base

Treasures: None (None of Lute's quests have any treasures... ^_^)

Once in Mondo's Base, head up and left, and enter the door. Go to the big platform here and flip the little green switch on the far upper right corner of the platform; it will lower you to another floor. Leave and go through the door. In this room, climb up the big staircase and run along the catwalk at the top of the steps; follow it until you come to a metal box, press O to take it (it's actually a switch). Go back to the platform and hit the green switch again, you'll be once again lowered. Do the same thing in this room as you did before: find the little metal box-switch, it's up the staircase in this room too. After getting the box, return (once again) to the platform and hit the green switch ANOTHER TIME!! You'll be lowered to the final area. Fight the giant here if you want to (and think you can handle it). You don't get anything, but it's fun anyway. Go in the upper door and in the next room, go in the only open passageway...now you'll see another cool scene. Mondo will get in a big robot, the Spriggan, and attack you. This is the final battle, folks...

Defeating the Spriggan

First of all, be sure to have everyone equipped with JetBoots to avoid Spriggan's quake attack. If you're even mildly built up, you really shouldn't have much trouble here. After taking about 10,000 HP off him, he will explode and a new, trimmed down Spriggan will show up. Each one is harder than the last one (there are 5 of them total). But they will all die after inflicting about 10,000 damage. The forth and fifth form have an EXTREMELY dangerous attack called BusterLauncher, which if used, will do over 1,000 damage to the one it hits, thus killing him or her instantly!! Also, Spriggan will use either IronPole or EnemyFire every four or five rounds of fight, both of which hit your entire team, but for no more than 50-100 damage each, so it's not so bad. When you've beaten all five forms, you've beaten Lute's Chapter!!! YAY!!

Now enjoy the short but satisfying ending that you've worked so "hard" for!!!

Riki Quest

Riki's quest begins on his home world, Margmel. This once beautiful world is dying, and only the power of a magical ring is keeping it alive at all... Riki is from a dying race of creatures, he is a Lummox, and Margmel's only hope...

The Guardian Ring - Margmel

Treasures: RING/Guardian

After the opening scene, Riki will be in the village at Margmel. If you'd like, talk to the two little pink lummoxes next to the hill, they are the foxy sisters; If you'd like, you can fight them, but it's not necessary and you don't get anything for doing so. Now go in the only open shell-building. (Is this the city of the ancients from FF7? It sure looks like it ^_^.) Inside, talk to the elder, he will show you the ring which protects Margmel. Riki will notice an inscription on the ring that reads: "Find my brothers and fulfill our wish...". When the elder realizes that there are other rings, he sends Riki to Earth to find the rest of them. Before going though, he changes Riki into a human-like form and gives him the Guardian Ring. The elder opens a warp and transports Riki to Scrap.

The Merchant Ring - Caballero Factory

Treasures: 400 Credits x2, KukriBlade, SteelAmulet, PowerCure, RING/Merchant

In Scrap, head immediatly to the pub and talk to Mei-ling. Riki will tell her about the rings and his quest to save his homeland. Mei-ling says that she's also looking for rings and then offers to join you, and Riki gladly accepts. (Mei-ling will play a big part in this quest.) Talk to T260G and Lute, they will also offer to join you. Talk to Gen, who tells you to "beat it!!". After you leave the pub, Gen will walk up and forcefully join your team. Mei-ling then tells you that Caballero has a ring. Upon leaving, you'll automatically be in Caballero's office. The greedy factory owner refuses to give, sell, or even discuss the ring unless Mei-ling will go with him. Mei-ling agrees and Caballero and his flunkies head to the northern factory with the captive Mei-ling. Now you'll be back at the pub. Gen has devised a plan to save your friend. He and T260G distract the guards in front of the factory so Riki and Lute can sneak in the back and rescue Mei-ling. After a short scene, you'll be in the room where Caballero is holding Mei-ling hostage. It seems she didn't need any help at all as she's smacking him around. After a minute, Caballero will run out. Talk to Mei-ling and she will rejoin. Before leaving the room, take the bag for 400 Credits. You'll be outside of the factory. Gen and T260G, having taken care of the guards, will also rejoin you (not that they ever left though...). Before going in, go in the 3 buildings just outside of the factory. The building on the right is empty, but the buildings on the left have treasures (400 Credits and a KukriBlade respectivly). A good idea would be to go to the junk shop and pick up a few items. (See the secrets section for a little trick here.) Also note that you can't leave town yet as the lady at the port is (like on T260G's quest) charging 10,000 credits to board the ship!!! When ready, go in the factory. Do this area the same way you did in T260G's quest: flip the little orange switches to get rid of the goons so you can fight without being hit with EnemyFire during battle. The glowing boxes contain treasures (PowerCure, SteelAmulet) so don't miss them. When you reach the end, Caballero will run away and sic a VulcanII and 3 D-Tractors on you. This battle is no problem, just use your attacks (of which you'll have few). If you picked up a LightBazooka in the Junk Shop, use it, it'll be very helpful. When beaten, the enemies may drop a Bumper. Mei-ling finally gets Caballero to sell her the Merchant Ring for 10,000 (er 100) credits.

Now leave town, the lady is only charging 10 credits to leave.

Koorong

Treasures: Whatever you decide to take now.

Once in Koorong, Mei-ling will tell Riki where the remaining rings are located:

"A guy on a ship had one, but the ship was swallowed by Tanzer" "One of Shrike's ancient kings had one" "A billionaire in Yorkland has one" "There is one for sale in Manhattan, but it's a little expensive" "There is a man in Despair serving a million year sentence, he has one" "There is a mystic called Ring Lord in Mosperiberg.

Talk to Mei-ling and choose one - not that is matters, because as soon as you try to leave town on the ship, Tanzer swallows it. Thus, you have to go after the ring in Tanzer first.

The Thief Ring - Tanzer

Treasures: Magi-Water, MissilePod, SanctuaryStone, RING/Thief

Once inside Tanzer, you'll get attacked by a couple of thugs - it's not too tough to beat them, they're just normal enemies. After which the crime boss, Nomad appears. (You've seen her in Red and Blue's chapters before). After some talk, Fei-on shows up and offers to take you to a town. Mei-ling, who's obviously Fei-on's wife, becomes furious at Fei-on for 'lying to her'. Jeez!! Fei-on said he was going to Kyo for training, it's not HIS fault that Tanzer swallowed the ship he was going there on...oh well...Mei-ling is a picky one!! Anyway, Mei-ling runs off and Riki follows her. After this scene, Mei-ling rejoins. Now head south until you reach Fei-on's village. Inside the village, rest at the inn if the need be, then talk to Fei-on in one of the ...er...houses. He will tell you that Nomad is the one who owns the ring you seek. He then will offer to take you there and asks to join you, but Mei-ling refuses to let him join the party (the $%#&%), but he will still lead the way. Now leave town. Fei-on will call you on the right direction, so just keep following him. When Fei-on stops next to what would appear to be a door, enter it. Then go down into the next door below. Next, proceed up into the other door. Keep going through the doors (always the upper ones) until Fei-on calls you again. Walk down and jump into the hole next to him. You'll be in a new part of Tanzer. Follow the path until you come to a wooden room. There you'll meet Nomad again. She speaks briefly to Riki, who makes a comment that Nomad doesn't like. Nomad, in her anger, sends 6 of her troops after Riki and his team. In the confusion of the following battles, Nomad runs off. Defeat the troops and go around and climb the stairs and continue up to the door. This area is made up of a long hall filled with monsters, and 4 doors. The door on the right wall leads to a room where you can pick up a treasure (Magi-Water). The door directly above the entrance contains a MissilePod. Ignore the upper left room, besides a few monsters, it's empty. After you've gotten the treasures, go in the lower left door. Nomad will show up, send more troops after you, then run away. You have to fight Platyhooks and a Razorback. The Razorback isn't very strong, so defeat it first before using your strongest attacks on Platyhooks. After you win, Fei-on will appear and join you regardless of what Mei-ling says. Now examine the drawers to get a SanctuaryStone. Go down the manhole and follow the path down until you reach Nomad, who is now being swallowed by Tanzer!! Save her, she has the ring!!!

Defeating Tanzer

Tanzer is a tough opponent, his AcidBreath does about 100 damage, which is more than you can spare now. To make matters worse, there are 3 other enemies here that also attack you, and you can't even target them!! I hope you added Fei-on to your team, because his CrushBeat attack does almost 800 damage!! If Tanzer uses Illstorm to poison you, just ignore it. Give Gen the backpack and have him use Cures on the party as needed. Tanzer is hard, so good luck. He seems to have about 8,000 HP and when you beat him, you'll get the Thief Ring. Congratulations, you've gotten your third ring!!

Tanzer is starting to die now, so if you don't all get out quickly, you will too!!! After gathering all the villagers together, Fei-on runs back to see if there is anyone he missed. Wait a few minutes or try to enter the ship a couple of times. Eventually, Fei-on will show up and you'll escape!!

You can get the rest of the rings in any order, but I'll explain them this way.

Gathering Team Members

After beating Tanzer, you can freely use the ports again. I was wrong about Riki being unable to go on magic quests. Feel free to do them if you want. Here's the lowdown on Riki's potential team:

Cotton: Bio Lab in Shrike Thunder: In Yorkland next to the windmill, need Lute on your team. EngineerCar: Nakajima Robotics, need a mec on your team. Annie: Choose to get the ring in Despair and tell the girl you trust her Emelia: Baccarat, Need to be collecting Arcane Cards Fuse: IRPO, Need to be collecting Arcane Cards Dr. Nusakan: Joins you after visiting the sick girl in Yorkland Mesarthim: The basement of Lord Manor, need Dr. N on your team Sei: (See Below) Suzaku: Mosperiburg Mountain (See Team Member List) Kylin: (See Team Member List)

Mei-ling, Gen, Lute and T260G automatically join you from the beginning and Fei-on automatically joins you in Tanzer.

When ready, you can go on any of the ring quests.

The Fighter Ring - Sei's Tomb

Treasures: Magatama, Murakumo, Mizukagami, RING/Fighter

Now would be a good time to enter Sei's Tomb in Shrike and get the ring therein. Talk to the kid who looks like a little Alkaiser...he's in the playground by the street where the inn is - he'll show you where Sei's Tomb is. From the entrance, head down then right. You'll be in a room with 3 alters, just ignore them and keep going until you come to a big wide open room with many doors and openings in it. Enter the southern most passageway. Once there, go in the upper room. Here, examine the wall at the back of the room that looks like it has a little '9' (or a Yin-Yang symbol) carved in the wall. You'll have to fight some enemies (just normal ones). When you win, you'll get the Magatama. Go back to the big room and you'll notice 3 glowing spots on the floor; these are holes. Jump in the hole in the upper left corner of the room and you'll drop onto a platform with a sword on it. Try to take the sword and you'll be attacked; defeat the attackers and you'll get the Murakumo. Once again, go back to the big room, and this time, go up to the area with the skeletons and examine the glowing spot on the wall. The bone heads will get up and attack you. When you beat them, you get the Mizukagami, a very useful shield. Now backtrack to the room with the 3 glowing alters and put the items you just found on these alters. A door will open on the wall above. Inside, examine the casket and the Death Lord, Sei, will come out and mistake you for grave robbers (Tomb Raiders actually...^_^) and refuses to give you the ring. Riki explains how he needs the ring to save his home. Sei reconsiders and gives you the ring, also, before leaving, he joins you.

Note: In other chapters, you can opt to do this as well, but you'll have to fight Sei in order to get him to cooperate with you. When you beat him, you can either ask him to give you something, in which he will give you his sword, the VERY powerful Kusanagi, or you can have him join your party. Of course, you could just opt to get the Murakumo, Magatama, and Mizukagami and just leave, they are all good items anyway.

The Hero Ring - Baccarat

Treasures: RING/Hero

After collecting 4 rings, Mei-ling will tell you about a wealthy man from Scrap who is offering to sell them his ring. The man is staying at Baccarat, so thats exactly where you go next.

It's pretty vague from here, so I'll say exactly what to do. Go down to the hotel section of Baccarat and enter "Room 2001". (If you took the stairs down, it's the first door you come to.) The man will tell you about why he wants to sell the ring and then goes to get it from the safe. But the ring is gone!!! A quick look reveals that a mouse is the culprit, but the little bugger runs off!! CATCH THAT MOUSE!!!!! Actually, it's pretty easy, just keep following it (this part is funny) until it jumps on the crystal chandelier. The elegant crystal then falls through the entire building until it finally crashes through to the parking lot. You'll see that the manhole is opened, go down there and keep chasing the mouse until it runs in a corner. When it's cought, you'll get the Hero Ring.

The Healer Ring - Yorkland

Treasures: 500 Credits x??, RING/Healer

Now go to Yorkland. If you've been here before, you may have heard about the billionaire having run away from town, and you may have seen an empty house where he once lived. Now this info finally comes into play. Go to the billionaire's house and you'll find out that his daughter is gravely ill, but no one knows what's wrong with her. The billionaire is offering a large reward for the person who saves the life of his daughter, so you might as well take a look. Upon entering the girl's bedroom, you'll learn that she is possessed by a demon called Mollasite. Mollasite, who obviously has no intentions of letting go of this girl, attacks your team. This battle is a no-brainer, just keep attacking until he runs away. Something must be done to defeat this demon, or the little girl will die!! The only thing keeping her alive is the ring that she owns. Mei-ling will inform you of a doctor in Koorong who's good with this sort of thing; you'll automatically be sent to Koorong. Go down to the backstreet in the lower section of town (the one with the 3 birds flying around) and enter the door at the very back of this small alley. Once inside, talk to the man who's sitting there. The door will open and you'll be in the back room with Dr. Nusakan. Mei-ling explains the situation and Dr. N agrees to help. Return to Yorkland and talk to the billionaire; you'll go back up to his daughters room and fight Mollasite again. Dr. N explains what to do in order to defeat this strange appirition.

Defeating Mollasite

As Dr. Nusakan says, if you inflict too much damage too quickly, Mollasite will run away. So either use weak attacks (or just defend) until he destroys the bed. After that, just attack him in full force he's VERY easy.

After beating that spectral pest, the billionaire's daughter is healed. As a way of thanks, she gives you the Healer Ring. Also for an added bonus, talk to her father a couple of times; each time you talk to him, he'll give you 500 Credits, you can do this anywhere from 1-3 times each time you visit him (when he says "please no more", just leave and come back, he'll give you more). Repeat this (until he runs away) to make a fortune!!!

The Schemer Ring - Lord Manor

Treasures: MaxCure x3, RubberSuit, GhostCannon, KrisKnife, SanctuaryStone, Magi-Water, RottenMeat, JetBoots, LeatherBoots, PearlHeart, JackalSword, ArmorGlove, ShellBracer, SeaStone, RubberShoes, RING/Schemer

First, go to the shopping mall at Manhattan and attempt to buy the ring that's for sale there. The lady will tell you that the lord in Owmi bought it. So, let's go talk to this guy. Head for Owmi and enter Lord Manor, the lord will step out. (This is a different 'lord' from the one in Asellus's quest...) When you tell him how you're collecting rings and how you need his, he opens a trap door and dumps you down to his basement. Climb back up to the surface - this place is easy. There are tons of treasures lying around here and there, collect them all, and be sure not to miss the JackalSword in the big room on the pink platform behind the wall. When you reach the room with the squid, don't fight it yet, instead, go into the door on the left side of the room and approach the pool of water. Mesarthim the mermaid will swim up and (assuming you have Dr. Nusakan on your team) will either offer to join you or give you something. If you choose to have her join you, she will. And if you choose to have her give you something, you'll get the SeaStone, a +3 def. accessory that also protects against water attacks. Go back and fight the squid, he should be quite easy. Continue up until you're back in the house. Loot the attic and basement rooms for more treasure if you'd like (and there's no real reason not too either). Then go up into the big bedroom and talk to the lord. He is quite surprised that you beat the giant squid and pleads with you to spare him. When Riki agrees, lord turns into a mystic and flys off dropping the ring.

The Hermit Ring - Despair

Treasures: LightBazooka, ShellShield, RING/Hermit

To get into the prison, Despair, simply talk to Mei-ling in Koorong and tell her you'd like to go after the ring there. Liza will walk up and (convienently) overhear you and suggest that you talk to Annie about sneaking in. If you accept, you'll be in Despair and Annie will have joined you (she'll also lead the way). If you decline, you'll be in Despair anyway, but without Annie to guide you.

Once you arrive in Despair, just keep following Annie (if she's with you), she'll lead you directly to the ring - this couldn't be easier. It's the same way you would come to get the Freedom Rune, except that instead of jumping down to the extreme lower door, jump down once, climb the ladder, and enter the green door that has a clock above it. (If you've been this way before, the door was always "locked up tight".) Once in the room, you'll find the prisoner who has the million year prison sentence here -- the warden himself!! After a bit of talk, he gives you the ring. (Note: the other 2 treasures can be found in the same places as you may have found them in another chapter.)

The Lord Ring - Mosperiburg

Treasures: {Prize}, 400 Credits x2, VirgilKey x8, RING/Lord

Now...Mosperiburg...home of the Ring Lord himself...this is it... Relax, it's not as hard as it's made out to be. When you arrive at this strange castle, head up to the throne room and talk to the man there (as hard as it is to believe, that IS a man!!) He is Virgil, the Ring Lord. He says that it's been a while since he's had a challenger for the ring, but he says he won't give the ring to any wimps. So Virgil tells Riki that if he collects 8 keys around the mansion, he'll be willing to listen. Now go to the 8 doors around these halls of horror. (You may have seen doors that "wouldn't budge" earlier, they are all now open.) I can't remember exactly which obstacle occurs in which room, so I'll just name the challenges.

Note: If a door still "won't budge", it means you're missing a ring. You need all 8 rings to open the 8 doors.

Challenge 1 - The Game Show

When you get to a room that's playing the casino music, be prepared. You have to play a game of Hi/Low; this is done by comparing the price of one item with the next. If you think the second item costs more that the first, choose "HI", If you think the first item costs more than the second, choose "LOW". If you get one wrong, you'll have to play a 'penalty game', which is a battle (an easy battle), but your entire team is turned into Rockies (those little squirrel-mole thingies). Win this Hi/Low game 8 times (doesn't have to be in a row) and you'll get the first key (called a VirgilKey) and a bonus prize, which is the last item you bet on.

Challenge 2 - Magma Slimes

This room is a simple staircase decending to an alter. Climb down to the alter and some orange slimes will attack you, they are the dreaded Magma Slimes...

Defeating the Magma Slimes

These slimes only have one attack: MagmaTouch. This skill of theirs is DANGEROUS, however, because it drains LP. The only good thing is that MagmaTouch *CAN* be blocked with Deflect, Kasumi, or shields. There are 30 of these slimes, each fought in a group of 5. Use attacks like GaleSlash or Haze-to-Wheel, use them to eliminate all of them at once. Do this a few times and you'll have this battle wrapped up... then you'll get the next key.

Challenge 3 - The Mystic Spikes

This room is filled with spikes and the only way to get through it safely is to follow the mystic girl around the room. If you mess up, you'll have to fight a battle. The girl will occationally walk onto one of the two platforms that hold bags containing 400 credits each. When you finally make it to the little red gleam of light, press O and you'll get the key and be warped out of this room.

Challenge 4 - Bugs 'n' switches

There are 4 enemies running around this room, and 4 switches. Pressing any of the switches causes a bug to pop out and roll across the screen and fall off the other side; if these bugs hit a monster, they will push it off the screen, thus getting rid of it. However, if you miss (or just don't feel like doing it) you can still get the key simply by defeating all 4 monsters, they're just normal enemies.

Challenge 5 - The "Tournament"

This is some sort of winner-takes-all tournament, it's really easy, however. First you fight a battle with a MecDobby100 and 4 MecDobbys, then a battle with 4 Manticores. It's SOOO Easy!! After um...winning, you'll get another key.

Challenge 6 - Pac-Man returns

This is an old Pac-Man type of puzzle. Collect the money bags around the room while avoiding the slimes. When all the bags have been collected, grab the treasure chest that falls down to get the next key.

Challenge 7 - Grave Mistake

Now you're in a cemetary. Go touch all of the tombstones until one of them contains the key. If you touch any others, they'll release Dullahans...so watch out.

Challenge 8 - More fun than a barrel of Monkeys

This room has (I think) 8 barrels in it. Just keep opening all the barrels until you find the one with the key inside. All the others contain monsters.

Now that you have all 8 keys, go back to the throne room and Virgil will now fight you.

Defeating Virgil

Now let me start by saying this: VIRGIL CAN NOT BE HARMED IN ANY WAY!! If you paid attention to what Virgil says at the start of the battle ("Show me your best combos") you should be able to figure this battle out rather easily. But since either people are playing the Japanese version, or just not paying attention to what's on the screen, many people miss this. Defeating Virgil is simple, just use combos on him, when you do, you'll score points. This is how it works:

Lv 2 Combo: 0 Points Lv 3 Combo: 2 Points Lv 4 Combo: 3 Points Lv 5 Combo: 5 Points

Score 10 total points to win. The easiest way I've found to do this is just to choose your attacks at random, and try different attacks too. I thought this battle was fun, but some people think it's really hard...

After beating Virgil, you'll get the Lord Ring.

Margmel Revisited

Treasures: None

Now that you have all of the rings, Riki returns to Margmel. Save if you want to, then go talk to the elder. The elder tells Riki to use the powers of the ring to revive Margmel. Riki takes the rings up to a hill and shouts "Margmel BE REBORN!!" (words he'll soon regret). You'll now see a scene of Margmel in it's former beauty. Go back to the town and save again. When you get back, Riki sees that all his people are dissappearing!! Mei-ling tells Riki that since he wished for Margmel to be reborn, that is exactly what is happening, Margmel is being reborn. And since none of Riki's clan were there when the land was first born, they're all fading away!!! Mei-ling has become obsessed with the rings power and uses the power of her 'black ring' to become a hideous demon and attacks Riki and his friends - she is the MasterRing!!!

Defeating MasterRing

MasterRing is HARD!!! She has an EXTREMELY dangerous attack called Oscillation, of which you've probably already had the pleasure of being killed by before. To make matters worse, she is accompanied by the 9 ring monsters (4-5 at a time). I would advise you NOT to kill them all, as MasterRing will start to use an attack called 'Revolution9' to not only increase her defense, but it also counters HARD when you hit her!!! MasterRing and her monsters will also give alot of dangerous status ailments like Charm and Mess. Just avoid this whole mess by using the Hero Ring at the start of the battle (it prevents abnormal status). Just focus on MasterRing until she runs away and leaves you with 5 ring monsters, kill as many as possible and then the master will show up again. Just keep attacking her until she turns back into Mei-ling. MasterRing has about 40-50,000 HP.

Now, sit back and enjoy the ending...I liked this one...