Walkthrough forSaGa Frontier

Red's Quest

Start

Red's Chapter begins with Red and his dad driving down a street, discussing the current activities of The evil BlackX and their leader, Dr. Klein. Suddenly, a giant beast lands on their car, causing it to crash. Red then finds himself alone in a field, his dad no where in sight. He encounters Shuzer, a BlackX Emperor, and a fight ensues. At this point, there is no way you can win, so just punch him until he knocks you out and a strange masked man (yes, that is a man), Alkarl, comes down to defeat Shuzer. Alkarl then turns the unconcious Red into Alkaiser, a hero just like him and makes him take the "code of the hero".

Many years later, Red still hasn't forgotten about BlackX; in fact, he's still after them. Red is working on the Airship Cygnus with his father's friend, Hawk. There isn't much to do here, but do some exploring, and find the guy who will give Red his paycheck (100 Credits). Remember him! After you're done exploring, talk to Hawk in the engine room, he'll ask if you're ready, answer "yes" and you'll go to Baccarat, a casino of sorts.

Baccarat

Treasures: None

You can't actually play the games, so just look for strange blue men that say "Eaaaaggg" or something like that. There are 4 of them in the room with the slot machines, talk to them all and they'll run away. Take the elevator and follow them down to the parking lot. Once there, you'll see that Red has turned into Alkaiser, (yep, he still has that power). After a brief scene with Shuzer again, he sends four soldiers and some kind of bug after you. Defeat the soldiers, then defeat that bug thingy, the bug is a bit tougher than the soldiers and during battle you get transported to the "4th dimention Magisphere" (a big eyeball dimention where enemies have triple their normal HP). Just remember to Equip yourself with the BroadSword, EasyRifle (or both) and the Backpack (You start with all these items). Notice that you may learn some abilities during the fights, refer to the learning abilities section to find how to do this and why it happens. Beat these enemies and you'll get your first Picture, (I can't say for certain, but it seems to me that getting a picture means you've completed a mission). You then return to the Cygnus. Go collect your pay, then talk to Hawk again, you'll be sent to the town, Shrike.

Shrike

Treasures: None (At least, none in the town itself)

Once in Shrike, go to the Bio Lab in the southeast corner of town, (this is optional, skip it if you want), and follow the path and fight the enemies if you want - but they are TOUGH. Eventually, you'll come to a room that looks like a library. Examine the lone bookshelf near the entrance to find a secret room. Once inside, climb down the ladder and proceed to the room with the stairs. Go up the staircases (or down if you have a death wish) and enter the room at the top of the stairs. You should see three mad scientists performing experiments on a helpless little critter. Red, being the hero that he is, attacks the mad doctors. Upon defeating them, the little critter, Cotton, will then join you. Also, if you want, go to Sei's Tomb (in the upper right corner of the map) and collect the sword, shield, and accessory, but *DO NOT FIGHT SEI YET!!!* (refer to Riki's chapter for details on the tomb). After this, build up if you want. Then go to the "street" and rest at the inn (it's free, one of only 2 places that is). Now go back and talk to the kids in the playground. After one of them mentions Sei's Tomb, some BlackX soldiers attack you and kidnap the little girl. Next, head for Sei's Tomb, in the northeast end of town. Once there, it's pretty much automatic, Red will turn into Alkaiser and fight some monsters in that weird eyeball dimention again - very easy (especially if you picked up Cotton earlier). After the battle, have Cotton (if you have him) Absorb the Sphinx. you may get SphinxRiddle, a powerful instant kill spell, and Cotton should turn into a powerful Sphinx form. This should really help you in the next few missions!! You'll get a call from the Cygnus and your next picture will appear.

Cygnus/Manhattan

Treasures: Payment

Back on the Cygnus, collect your pay again (you should do this every time you return, so I won't bother mentioning it again). Go below and meet Yuria, she will show you something she found. When you follow her you'll find that the Cygnus is carrying illegal weapons. You'll automatically be sent to Manhattan. Go to the C.T.C. Building and talk to the receptionist, she'll...ehem...kindly escort you out of the building. Then, Fuse, a patrolman for the IRPO (Inter-Regional Police Office) shows up and demands to see the president, Lady Campbell. He tells the desk lady that Red is his assistant and they both go up to Campbell's office (there is nothing but talk here). You then return to the Cygnus. After talking to Hawk, the ship gets attacked by pirates. This, IMO, is the hardest part of Red's chapter. You'll fight some easy battles, then Fuse will join you. Go through the rest of the ship (there's a secret passage in the room behind Hawk) and look for people who survived the attack, as you can now go in those "guest rooms" Red didn't want to enter earlier. After looking around for a while (and fighting some really tough enemies). You can find the following people abord this ship: Roufas, Asellus, White Rose, BJ&K, Blue, and Yuria (Blue and Yuria don't join you, the rest do). Yuria is in one of the guest rooms in the same area you first met her at the beginning of the game. Sneak around the monsters (or fight them if you're strong enough) and Yuria is in one of the rooms...I don't exactly know what purpose rescuing her serves, do it only if you want to. (Optionally, you could go around the rooms and Fuse will distract the monsters.) Build up in the lower room where the weaker monsters are. After building up, explore some more. Eventually you'll come across a battle with 4 enemies that seems impossible to win, and, unless you're at a god-like state, it IS Impossible to win!!! (Hey, It's possible to win it, I did once...) Well...impossible, that is, unless you know the trick here. Run around to the left side of the room and enter the 3 doors, one at a time. The monsters in the impossible battle are here. Defeat them one at a time, THEN you can pass. After defeating the final enemy near the big white doors, Fuse will tell you of another way in. (If you go through the front, you'll get slaughtered...even if you win, you lose!!). Go back to the door you couldn't "use in flight" earlier. (Save before you do this. Also, if you're feeling lucky, strip your teammates of their equipment, it's good stuff). Go through the door and from here till the end of this outside passage RUN AS FAST AS YOU CAN!!!!!! IF YOU DON'T RUN, YOU'LL GET BLOWN OFF THE SHIP!!!!!! After passing the area (Phew) you'll fight Platyhooks. Attack him until he calls 4 Platoonpuses then runs off. Defeat the 4 Platoonpuses as quickly as possible, as if you wait too long Platyhooks will return and you'll have to fight him again. After that battle everything will return to normal on the Cygnus, but you'll notice that all your team members are gone (except Cotton). You can get BJ&K back, however, by returning to the room where you first found him.

Koorong

Treasures: 200 Credits x2, MemoryBoard, IceCrystal, FireCrystal, SecretBoard

Now, as usual, talk to Hawk and this time, you'll go to Koorong. The following scene is automatic. When you regain control of Red, go back up the stairs you just came down. The towns people will be attacked by a monster, which (as usual) you have to fight - very easy battle. After the battle, some strange yellow haired guy will appear and run off, he's a BlackX agent. Follow him to the sewers; you may have to stop and battle a couple of thugs. After going down the steps, fighting the goons if necessary. There will be 2 manholes, don't bother with the first one as it's a dead end, the second one is where you need to go. Go around to the right path before heading down, then take the path upwards. Take the bag that contains 200 Credits. After getting the credits, take the lower path and exit. You should be in a big junk yard, go right and down until you find a secret passageway in the pile of black debris. There, pay the guy 400 credits and you'll get a Secret Board. (If you don't have a mec in your team, just skip it). Then go up until you reach the next manhole. Go in it, then go around the bend, whacking any goons that dare to stand in your way and take the treasure (IceCrystal). Afterwards, head up the ladder and go left into the dark wall. Go left again if you're in a hurry, or go right and collect a Memory Board, another mec device. Proceed up the big staircase and enter the big red door, it's a shop containing some VERY powerful (but expensive) laser weapons; buy some if you want (and if you have the cash). Next go in the black area to the right of the Red door, then go down the manhole. (Careful, it's dark down here.) In the next room, follow ol' lamphead again (skip the manhole) to the path to the right. Just keep going down. If you get a message saying, "Can I?", just say no - you can't (not now anyway, you'll return later.) Go all the way to the left to get a FireCrystal then go in the little opening in the south part of the wall. Climb up the ladder and GO RIGHT, RIGHT, RIIIIIIGHT!!!! If you go left, you'll go back to Koorong and have to start all over again (doh!!). Go right and you'll be back on the Cygnus where you'll see a strange scene...end of mission...

Kyo

Treasures: None

You'll then be taken to Kyo. You can buy some decent items at the shop, or buy Mind Magic at the place called the "Doujou". Eventually, you'll go to the northeast corner of town and enter the "Syoin". Talk to the mec there and he will tell you a bit about BlackX's 4 Emperors. Red then gets another call from the Cygnus.

Shingrow

Treasures: CeramicSword, SanctuaryStone

Your next mission is in Shingrow. Enter the palace and wait in line. You'll be asked if you want to fight or watch, fighting is more fun, but the same thing happens if you just watch. If you choose to fight, you'll leave your team behind and change into Alkaiser. Talk to the man behind the desk and he'll enter "Mr. ReReRe" (inside joke, it's actually Alkaiser) in the contest. After that's done (it doesn't matter if you win or lose...I won by luck) you'll see Dr. Klein run away. Follow him until you come to a room with crossroads, then head up. Talk to the people in the 3 upper rooms and take the treasure chest (yes, there is one here, it's just hard to see). You should see the good doctor run into the lower room; follow him and defeat the 2 yellow soldiers, then examine the jar a few times and a secret staircase will appear. Go down the new staircase and talk to the native there. He will mention a switch that will move the floor. Examine the wall next to the pit and the floor will rise up allowing you to get the treasure there (CeramicSword). Continue down the path and defeat the boss at the end. As Alkaiser, you should have no problem here.

Leaving the Cygnus / Team Members / Optional Quests

Back on the Cygnus again, talk to Hawk. Red will choose to leave the Cygnus and will find himself at Yorkland. From here, you can basically do anything you want, though your mission is to seek out and destroy the 4 BlackX emperors. First, though, start by finding team members, the list below will tell you where to find some:

  • Cotton: Bio Lab in Shrike, you should already have him though
  • BJ&K: On the Cygnus (If you missed him, you can't get him now)
  • EngineerCar: Nakajima Robotics, need a mec on your team
  • Fuse: In the Manhattan Shopping Mall
  • Lute: In Scrap, he's at the Pub
  • Thunder: In Yorkland, You must have Lute on your team first
  • Rouge: In the Luminous Airport
  • Annie: In Koorong outside the Restaurant
  • Doll: Shingrow Port
  • Liza: Inside the restaurant*
  • Roufas: Inside the Restaurant* Also at Mu's Tomb
  • Rabbit: This little (but powerful) Mec is in the Kyo Garden
  • Gen: Scrap Pub, need to be collecting Arcane Tarot Cards
  • Emelia: Baccarat, Need to be collecting Arcane Cards
  • Mesarthim: The basement of Lord Manor, need a mystic on your team
  • Fei-on: In Tanzer, Need to be Collecting Runes
  • Slime: Tanzer, Rune Quest
  • Silence: Omble (See Blue's Chapter)
  • Sei: (See Riki's Chapter)
  • Suzaku: Mosperiburg Mountain (See Team Member List)
  • TimeLord: (See Team Member List)
  • Kylin: (See Team Member List)

*At the restaurant, you have a choice of signing up Roufas or Liza, choose Liza. You can still get Roufas by going on the Rune Quest and picking him up at Mu's Tomb.

I STRONGLY suggest you use either Rabbit or BJ&K here (preferably Rabbit) as they will both be VERY useful in the coming battles!!

If you want to go on the Light/Shadow, Rune/Arcane and Time/Space quests, feel free to do so. Refer to Blue's chapter walkthrough for help there.

These next 4 missions can be done in any order, but this is the order I do them, so I'll tell it this way.

Koorong / Shuzer Base

Treasures: ElectroArmor, KillerRifle

The first of the four BlackX Emperors is Shuzer. To seek out and destroy your old enemy, return to Koorong and talk to Annie outside the restaurant; she will agree to show you the location of Shuzer base and then join you. Go down to the sewers and keep going until you come to the narrow bridge where you may have said "Can I???" earlier...try to cross it, you can now. Climb the ladder and proceed up through the building, fighting soldiers as you go. You can sidetrack into one of the rooms and grab a suit of Electro Armor, but go into the middle door (the one with the barber pole next to it). Defeat the soldier there and walk across the board and proceed back through the hole in the back wall. Keep going until you get to a flat blue platform -- SAVE!!! You have to fight a boss - The Cyclops. Defeat him by using your best attacks, DeadEnd works well if you know it, and equip JetBoots to stop his quake attack (DSC makes this fight SOOOO easy...refer to the secrets section to find out how to get DSC). Go up the stairs and follow the path until you see a soldier blocking your way; fight him (in the eyeball dimention no less) and when you win, go into the building he is blocking. Press the glowing eye on the right lion statue to open the door. In the next room you'll catch a quick glimpse of Shuzer in the upper door (now would be a good time to save!!). Go through the door and you'll fight Shuzer. He's tough, but if you have good moves (i.e. HeadWind, DeadEnd...DSC!!!) he shouldn't be much of a problem. After taking around 20,000 damage (more or less) Shuzer calls a helicopter and jumps in. Red grabs hold of the 'copter and holds on as it flies off, only letting go when the helicopter lands. Red runs off and morphs into Alkaiser, returning to challenge Shuzer. You'll now fight Shuzer again. He would be easy, but...fighting with only Alkaiser makes this a toughie. If Alkaiser has at least 600 HP, you won't need to heal too much (use PowerCures if need be). Just use your best attacks on him until he dies, you'll get the KillerRifle after the fight. Also, you *should* learn FinalCrusade, a valuable skill that only Alkaiser can use. Annie will also join you permanently now. On to the next mission!!!

C.T.C. Building

Treasures: WaterCannon, MissilePod, 400 Credits, LightBazooka, Magi-Water, EagleGun, MaxCure, Protector, Thunderbolt

Return to Manhattan (maybe you can afford some of the items at the mall now...) and go back to the C.T.C. Building, and talk to your old friend, the receptionist. She won't let you in until Lady Campbell calls and tells Red to take an elevator to her office. Red wonders how Campbell knew who he was...AH HA!! She must be part of the BlackX!!! Red realizes this a moment before the elevator gets attacked by some BlackX Soldiers (PinkX actually). Win this quickly, as every round of fight, you get hit with EnemyFire!!! When the elevator stops, talk to the lady and you'll fight another battle. Win this battle and climb up the ladder behind where she was standing. When you can't climb anymore, go left though the door. Once inside, head immediatly to the right and enter the room. Inside, take the treasure here (MissilePod) and then go back to the left. You'll be in what would appear to be a maze of desks. Weave your way around the desks, defeating the cops as you go, and collect the treasures. (The bag has 400 credits in it, and the gold treasure contains a WaterCannon.) Go through a door in the upper right corner of the room, it's kinda well hidden, so just push against the walls until you find it. From here, head up through the next door, then go in the door on the left. There is a treasure lying on the ground (LightBazooka), but you'll most likely have to fight some of the guards in order to get to it. Backtrack and enter the door on the far right. If you ended up in a room with a fairy who is sitting on a machine, you're in the right spot. Go in the upper door and you'll be at the bottom of a spiraling staircase. There are 5 of these floors, each containing a group of monsters blocking the stairs, a mini-boss, and a treasure. This first stairwell is covered with slimes, it's almost impossible to completely avoid them, so fight them if you have to. At the top you'll fight a HugeSlime and 3 PinkFighters and upon winning, you get some Magi-Water. The next floor has a steady stream of falling mecs, they are easy enough to avoid. At the top you'll fight 2 Guncarts and a PinkFighter, and you'll win an EagleGun. The third set of stairs is covered with plants. They all sit stationary, but will occationally lash out at you and if you're hit, you have to fight them. The mini-boss here is 2 TrapVines and 3 PinkFighters and your reward for beating them is a MaxCure. The next floor consists of a barrage of bouncing bugs!! Don't worry, they're easy to avoid. When you reach the top, you'll fight 3 Armorpillas and 2 PinkFighters. Your prize is a Protector. The final floor is nothing but a bird and a few mecs; you might as well just fight these. At the top, talk to the woman on the right side of the room. She'll offer to give you something, accept and you'll get the Thunderbolt. Now go left and through the door - Save here. Upon entering the door, you'll fight a Sub-Boss, the BlackGarb and 3 AutoBuffers. This battle is easy, you shouldn't have any trouble with it. Following this annoyance, the lights go out and Red morphs into Alkaiser. Now you have to fight Lady Campbell who turns into a big spider, Arachne.

Defeating Arachne

Arachne is probably easier than Shuzer, but her attacks do similar damage. She uses many "net" type attacks, including a new one, LightningWeb, which attacks the whole team. Arachne probably has about 25,000 HP, and she isn't very difficult. Note that if you didn't get FinalCrusade yet, you'll learn it after beating Campbell.

Yet another BlackX agent is out of commission; end of the next mission.

Eastern Shingrow Ruins

Treasures: TwinSword, MagicStone, HarmoniumArmor, SanctuaryStone, ExcelShield, HarmoniumEarring, 250 Credits

At the Shingrow port, talk to Doll, the purple haired woman, she'll tell you about her brother who got lost in one of the nearby ruins and ask you to help her find him. Agree and she joins you. Now head for the eastern ruin. Go in the open passage then follow the passage up for a treasure box containing a TwinSword (ignore the other door, it's a trap.) Go back to the crossroads and go left. Follow the path until you come to a door, enter it and fight the giant frog there - it's really easy. Go up and continue across the bridge (ignore the steps for now), follow the path into a small room and collect a MagicStone in the hard to see treasure box (once again, ignore the door here, another trap.) Backtrack across the bridge and now go down the steps; go under the arch and into the small crack in the wall. From here, go into the courtyard area (with the 2 slimes) and take the HarmoniumArmor on the ground. Now go up through the door. You can try to take the treasure chest here, but 2 little girls on the platform above won't let you, so go talk to them. They are actually monsters, defeat them and the go back and take the treasure chest (HarmoniumEarring). Now continue up the steps into the next room. This would appear to be a maze of sorts. Go across the raised platform and go down the steps and take the hard to see bag in the corner of the room for 250 Credits. Go under the arch here and into the opening. In this room go up and search the little golden glow behind the tree - you'll get a SanctuaryStone. (Ignore the upper door, it's yet another trap.) Go back to the previous room and back up the stairs into the door. Go down the steps and follow the path then go in the next door. You're now in a room with 5 giant slimes. Defeat them!! (It's kinda tricky, as they keep regenerating if you don't kill them all, use attacks that hit all of them at once.) Beat them and examine the funny looking alter behind them to open a secret passage. (The door on the right wall is a fake, not a trap, just a fake.) Before going in the passageway though, be sure to take the ExcelShield from the EXTREMELY hard to see treasure chest on the left side of the room. Now go up and talk to the giant. Doll will step out and issue his arrest. (Yes, Doll was lying about her brother, she actually works for the IRPO!!) The giant, Berva, will then attack you, He is BlackX agent #3.

Defeating Berva

Berva has a powerful defensive move called Swayback, if you use any form of physical attack (sword or fist) he'll block it completely, so use other means of attack such as guns, magic, and GaleSlash. He would appear to have well over 33,000 HP. After beating him, he will run away.

Note: If you lose to Berva, the story will continue, but you'll be in a base behind Shingrow Palace. Just work your way out and seek out Berva again.

Shingrow / Shingrow Palace

Treasures: There are some in the Berva Base

Follow Berva outside and head for Shingrow Palace, defeating BlackX Soldiers along the way. Go into the palace and go left, then up. Talk to the woman there for a free restore. From here, go in the lower passageway to fight Berva again, or go back to the room where you fought the goblin earlier and examine the walls to find a secret room full of goodies. When you finally decide to defeat Berva, return to the arena room and be ready for a tough fight...

Defeating Berva (Second Fight)

Just attack him the same way you did the last time you fought him: no direct attacks, just aerial ones, or attacks like Guns, that don't actually touch him. The consequences for touching this giant are MUCH worse this time, however, as now he has a powerful Kasumi-like skill called BervaCounter, which will not only stop your attack completely, but will also damage the would-be attacker by around 200-300!!! Berva has around 45,000 HP this time.

After beating him, Shingrow Palace will be destroyed and you'll be back at the Shingrow Port. Mission 3 is done.

Kyo / Syoin / Metal Black Base

Treasures: SamuraiSword, MaxCure, BigMissile, 300 Credits, Magi-Water

Go to Kyo and enter the Syoin. If you have Rabbit on your team, he'll point out a secret passageway. If you don't have Rabbit, just go to the garden (also in Kyo) and pick him up. The passageway leads to the Metal Black Base, it's quite easy, but be sure to take some of the treasures inside. This area is so linear, it would be a waste of time explaining it. When you reach the big green vat, defeat the guard and Red will realize this is the place when BlackX is producing drugs, and he'll set an explosive device...GET OUT OF THE BASE NOW!!!! When you leave, you'll be ambushed by MBlack, the last of the 4 BlackX Emperors.

Defeating MBlack

By this point, he shouldn't be too hard (Especially if you have DSC). I'm usually so powerful by this time, I don't really know what he can do. Since MBlack can be effortlessly taken out in one round of fight, I'd say he probably has no more than 10,000 HP. When you beat him, (Make this battle take as long as possible, as it has some awesome music) you'll receive the very powerful WarLordArmor, and for an added bonus, if you have a mec on your team, you can absorb MBlack and get the powerful TigerProgram!!

Cygnus / Black Ray

Treasures (On Black Ray): SprigganSuit, OctopusBoard, Iron Clogs, SilverMoon, WarLordArmor

After all 4 missions are completed, Red will get a call from the Cygnus. Do whatever you need to before boarding as you can't get off. On the Cygnus, talk to Hawk and he'll give you a BlackX costume. Now you can board the BlackX's ship, The Black Ray!! Once on board, explore freely. (Note that the soldiers won't let you take any of the treasure...yet.) Go in the cockpit on the 3rd floor and you'll see MBlack again, he will notice Red and report intruders abord the ship. Red, like a fool, throws his costume off and runs. Now comes the tricky part...leave this room and a message saying "9000MM to Base" will appear, and every time you go into a room, the number will decrease by 1000. The trick here is to let it count down to zero. Keep running until you get the message "Almost at BlackX base" (and try to take as many of the treasures as possible, it's all VERY good equipment!!) Now, this sounds easy, but you can't re-enter the same room twice, if you do, you'll have to fight MBlackII; and even if you win, you lose. So get the message "Almost at BlackX Base" and THEN fight MBlackII.

Defeating MBlackII

Actually, this battle is pretty easy. MBlack's only dangerous attack is MoonScraper, which does 100-200 damage to the whole team, and he uses this quite often. As long as you keep healing and using your best attacks against him, victory should come quite easy here. MBlack's newest form has around 60,000 HP. When you win, (have a mec absorb MBlackII to get the Dragon Program) you'll be at the BlackX Base, your final Area...

BlackX Base

Treasures: SanctuaryStone, LethalGun, HyperionBazooka, MaxCure x3, Magi-Water, GrainCannon, PowerBelt

After the Black Ray crashes, you'll find yourself in the BlackX base. Red has now become Alkaiser and he will remain as Alkaiser until the end of the game. From the entrance to the base, head up and right, then climb the steps. Be sure to collect the SanctuaryStone along the way, you'll probably need it. Continue up through the door and collect the treasures here (LethalGun and 2 MaxCures). Pass through here and go up through a door on the left wall. You'll be in a room that looks like some sort of prison. It's an enclosed area with about 7 monsters, 3 treasures, and a switch, but there appears to be no way of getting in. Go up and try to enter the door, you'll be bounced back and the prison will open. Defeat the monsters if you'd like, and take the treasures (MaxCure, Magi-Water, and a GrainCannon). Now go back and hit the red switch on the small platform, the door that you used to open the prison will now open and you may proceed. Go up the stairs, fighting monsters along the way, until you come to a staircase leading further up. Here, you'll see a raised elevator. Climb up the stairs on the right side of the room and go around the pipes, flip the red switch and the elevator will lower allowing you to get up to a platform with a narrow ledge and a door. Don't get on the elevator yet though, instead, walk to the extreme righthand corner of the room and examine the shiny (hard to see) wall to claim a PowerBelt. Now board the elevator. Once at the top, whatever you do...DO NOT ENTER THE DOOR YET!! Cross the narrow bridge and take the treasure on the platform there, it's a HYPERIONBAZOOKA!!! Backtrack and go through the door. Head to the left and climb down the ladder and try to enter the door. You'll find out it's locked. Climb back up the ladder and go to the right and cross the pipe, keep following the path until you reach a door, enter it. You'll see 2 people inside, they are Red's mother and sister. Talk to them, and when they learn that Alkaiser is here to help them, Red's mom gives him the key to the locked door. Also, if you talk to Red's mom again, she'll restore all JP, WP, and LP. Go back to the locked door and use your key. Head up until you meet up with a BlackX agent (cleverly named "BlackX"). BlackX shouldn't pose much of a threat, his worst attack is one that turns you to stone. When he's defeated, Dr. Klein will show up and tell you about his "secret weapons". You'll now fight against Berva, Shuzer, and Arachne. Yes, it may sound easy, but you have to fight them one after another with no breaks in between!!

Defeating Berva, Shuzer and Arachne

Actually, if you have high HP, WP and JP, this battle should be a breeze; just defeat them the same way you did before. They have more HP, but still aren't much of a problem. Arachne, though, has some cool looking spells, like RavaBarrire.

After beating them, Dr. Klein calls MBlackIII, the newest model of your old enemy. (MBlackIII is also called 'Metal Alkaiser' in some cases...for obvious reasons.) In his sense of fair play, MBlackIII allows you to wait and heal up first. When ready, you'll have to fight him.

Defeating MBlackIII

Yes, he's more difficult then MBlacks I and II, but he is still rather easy. TigerRampage and Dark Phoenix can do a lot of damage though, so stay healed just in case. MoonScraper isn't nearly as damaging, but it hits the whole team. MBlackIII also has some other lesser attacks that are of no real threat. The big trick here is to have Alkaiser repeatedly use Al-Phoenix (if he has it), and when MBlack uses Dark Phoenix, Alkaiser should learn his ultimate attack, Re-Al-Phoenix. (This is how it happened for me, if it's wrong, please correct me.) MBlackIII had a whopping 120,000 HP!!! After beating him, you will be healed and the true boss of BlackX shows up - a giant robotic creature called BossX...you (of course) now have to fight him.

Defeating BossX

Well, he's easier than some final bosses, but that doesn't mean he's especially EASY. If you have power moves (LifeSprinkler, DSC, Re-Al- Phoenix, etc.) use them, they'll be very helpful. BossX has 2 extremely dangerous moves: HyperGaze, which inflicts status ailments on the whole team (usually charm); avoid this with PurpleEyes or DodgeGaze. His other move is called JudgementX, which looks similar to an FF7 style summon. (It's worth seeing at least once, IMO!!!) All his other moves are rather weak, but he has well over 100,000 HP. Good luck, because when he's done, so is Red's quest.

And now...you'll find out the truth behind the mysterious Alkarl......

Blue's Quest

Start

Blue's Chapter starts at the Magic academy at Magic Kingdom, today is Blue's graduation day. Blue is a young man gifted with the powers of magic, He, however, will never reach his full potential, as his twin brother Rouge is holding him back. To attain his fullest potential, Blue must prepare, master the concepts of these various spells, then seek out Rouge, and........KILL HIM!!!

Blue will start out with the usual items, but he has a new one, The Region Map. This special item lets him transport to any town that he has visited. After the scene at Magic Kingdom, The RegionMap transport screen automatically comes up, you can start at either Luminous (the little gimmening light icon) or Devin (little round yellow ball icon). Where you choose determines your starting point.

Collecting Team Members

Now Blue has a pretty open-ended chapter, so start by collecting any team members you may need, these are Blue's Potential Pals:

  • Cotton: Bio Lab in Shrike
  • Thunder: In Yorkland next to the windmill, Need Lute
  • Lute: Scrap Pub
  • Mei-ling: Scrap Pub
  • Riki: Scrap Pub
  • T260G: Scrap Pub
  • EngineerCar: Nakajima Robotics, need a mec on your team
  • Annie: In Koorong outside the Restaurant, must have 3 runes first
  • Roufas: Inside Mu's Tomb, need to be collecting Runes
  • Gen: Scrap Pub, need to be collecting Arcane Tarot Cards
  • Emelia: Baccarat, Need to be collecting Arcane Cards
  • Dr. Nusakan: Backstreet in Koorong, need to be collecting Runes
  • Mesarthim: The basement of Lord Manor, need Dr. N on your team
  • Slime: Tanzer, After finding the Vitality Rune
  • Silence: Omble (See Below)
  • Sei: (See Riki's Chapter)
  • Suzaku: Mosperiburg Mountain (See Team Member List)

Blue can't get Fei-on because he doesn't offer to help him. He can't get TimeLord and/or Kylin because he needs to fight them to get the gift for their magic, and he can't get Rouge because...well guess!!

Now's the time for Blue to begin his quest for magic, as you know already, Light and Shadow, Rune and Arcane, Time and Space, and Realm and Mystic magics can't co-exist, so you can only get one or the other of there magics.

Your first goal is to collect Light Magic or Shadow Magic, but you can't have both.

Quest for Light Magic - Luminous Labyrinth

Treasures: MoonlightRobe, SanctuaryStone, 400 Credits

If you want Light Magic, Luminous is your place. Travel to Luminous and buy some Light Magic from the man in the house just above the port. So, great, you have the magic, but now you need the gift for it. Ok, go through the passage below the Light Magic shop and talk to the man standing there. He will ask you if you'd like to challenge the Luminous Labyrinth, but he tells you that mecs and monsters can't enter...oh well - Say yes and you'll be transported there. Once inside the labyrinth, head up through the door. Your goal here is to turn the mirrors around. In the first room, the mirrors are positioned something like this:

       Door

 3
    1   2

Turn mirror 1 then mirror 3 and the door will open.

The second room is a bit more difficult, you'll now need the help of magic orbs to reflect the light on to the mirrors. The orbs can be picked up and placed on other white square blocks. This is how the room is lined up:

(The numbers indicate mirrors and the letters indicate blocks for the orbs.)
The orb starts on Block "A"

Door
           B
    2
              A
           1
 3     C

Pick up the orb and move it onto block C, then turn mirrors 2, 3, then 1.

The final room focuses not on opening a door, but to get colored beams of light to hit the wall to get treasures (and an occational fight). The room is lined up like this (the orb starts on block "C"):

            Wall

         3   4

      B
   A            1

               2     C

These are detailed instructions on how to get the different colored beams to hit the wall:

  • Dark Blue Beam: Move mirror 4
  • Light Blue Beam: Move mirror 3, then mirror 4
  • Red Beam: Move mirrors 2 and 4
  • Yellow Beam: Move mirrors 2, 3, then 4
  • Magenta Beam: Move the orb onto block A, then turn mirrors 2 and 4
  • White Beam: Place the orb on block B, then move mirrors 2, 3, and 4

This is what the various beams do:

  • Light Blue Beam - Get MoonlightRobe
  • Yellow Beam - Get 400 Credits
  • Purple Beam - Get a SanctuaryStone
  • Dark Blue Beam - Fight a battle
  • Red Beam - Fight a harder battle
  • White Beam - Obtain the gift for Light Magic and leave the labyrinth

Try to collect all 3 treasures before touching the white light, as when you hit it, you'll be warped out of the Labyrinth with no way back in.

YAY!! You've got the gift for Light Magic!! What'll you do next? Collect Runes? Or Arcane Tarots? The Choice is yours...

Quest for Shadow Magic - Omble

Treasures: 200 Credits, Magi-Water

Luminous is also the location of Shadow Magic. If this is what you'd rather have, head for the dark room on the right and talk to the woman there. Ask her about the gift and you'll be sent to the shadow region, Omble. (Like in the Luminous Labyrinth, mecs and monsters aren't allowed here.) At Omble, your shadow will break loose and run off and you can't leave until you catch it. Talk to all the shadows until you come across the shadow of Silence, agree to help him and he will "join" you. (Well, he's just a shadow, so he won't be of any help...yet.) Climb the steps and enter the door. You'll immediatly see a bunch of shadows running around, these are actually monsters...STRONG monsters!!! Go left and take the upper path. Take the shadow bag to get 200 credits. Now go down and climb the steps. Ignore the door on the right, it leads to a dead end. Instead, enter the left door and you'll come to a room with 3 paths. Head left again and you'll eventually come to a room with a bunch of wandering shadows. Talk to them all and they will move to the room on the other side of the wall. Now go back to the big room and this time, head right. You'll be in a room with a lone shadow person, talk to him, he runs a shop. Buy whatever you want and then head back and go up. There is a treasure containing Magi-Water just below the door. This is the room where all the stray shadows ran to. Maybe you'll notice that most of these shadows are those of the main characters. (Red, Blue, Emelia, Asellus, Gen, etc.) Touch the shadow that you think belongs to the character you're playing. If you choose wrong, you'll have to fight. If you're playing as Red, Blue, or Lute, you shouldn't have trouble here, and since you're probably playing as Blue if you're reading this, it should be easy! (You just CAN'T miss Blue's ponytail!) After you've found your shadow, follow it up into the room where it flees to. Now talk to the shadow and you'll fight a most interesting battle...a battle against... YOURSELF!!! Well, actually more like evil shadow clones of your team. It would probably be best to remove attacks that damage all enemies (especially GaleSlash!!), as your doubles can and will use those attacks on you. This should be an interesting, but not too tough, battle. After you win, you'll get the gift for Shadow Magic and be warped out of Omble. Now, (assuming you agreed to help the shadow of Silence), talk to the man standing in the shadows, he is Silence, and he will now officially join you.

Shadow magic collected. What's next? Rune or Arcane?

Quest for Rune Magic - Devin

Treasures: SmallStone x4

OK, so you've picked Rune Magic. Start your search in Devin. Go inside the tent near the entrance to town; this is "The Lure of the Rune", the shop where you can acquire Rune Magic. Agree to get the gift for the magic, and you'll be given 4 SmallStones and told that you must collect 4 Runes that are scattered around various regions and absorb their power in these seemingly useless pebbles. This is where the Runes can be found:

  • The Victory Rune is in Shrike
  • The Hide Rune is in Koorong
  • The Vitality Rune is in Tanzer
  • The Freedom Rune is in Despair

Well, now that you know where the Runes are, GO GET 'EM!!

Mu's Tomb

Treasures: {2 Random items}, 200 Credits x2, BloodChalice, Katana, ShadowDagger, RuneStone

I strongly suggest you collect the runes in this order, as it'll be easier.

The Victory Rune is in Shrike, so Shrike is where you must now go!! On the south-eastern corner of town, you'll find Mu's Tomb, the location of the Rune. Immediatly inside, head left through the first door you come to. Talk to the men in the next room. One of them is Roufas, and if you agree that "Victory is the sign of a real man", he will join you. (Although everyone else can collect the runes, only certain characters can get Roufas on their team.) Now check the wall on the left - there is a secret door leading to a most unusual treasure room... Defeat the 3 slimes and take the small treasure chest first, you'll be attacked. It's usually a pre-determined enemy, but it's random. When you win, you'll get an item that is determined by the enemy you fought. The big chest is the same way, but the enemy is more powerful. You can get the following items there:

Small Chest: SnakeOil / RockScout gives PowerCure / Mimic gives GoldIngot

Big Chest: Ettin gives PowerCure / Mimic gives GoldIngot / MecGod gives HG-Cannon (!)

Defeating the MecGod

This is the rarest of the 3 enemies, due to it also giving you the best payoff. All I can say is just use your best attacks and hope MecGod doesn't use MagneticStorm. When you beat it, (and it probably has close to 50,000 HP!!!) you get double the prizes!! Have a mec (if you brought one along) absorb MecGod to get the powerful TigerProgram. And after battle, you get an HG-Cannon, which makes the fight worth it anyway. There's probably no real need to say it, but this is probably the battle you want to try for.

Now, you've probably lost a lot of HP and WP from your fight with the Mimic or MecGod (or whatever you fought). So go back to the inn and rest. Now re- enter the tomb and go right. You'll come to a door with a warning in several languages. Blue will hesitate for a minute, but then decide that he must go in. Inside, open the hidden door on the upper wall and go into the next room. Take the treasure containing a ShadowDagger, then proceed downwards through the opening. Below this room is another small room containing two monsters; pass them and go into the door. You'll now be in a room filled with monsters, and to the right, you'll see two paths: one leading downstairs, and one leading through a hole in the right wall. Next to the staircase is a treasure chest containing a Katana, take it then enter the hole to the right to get some treasures. The first room here has a bag with 200 credits and a path leading upwards. Take the bag then proceed through the upper passageway into the next room. You should be in a room with 4 doors on the upper wall. Go in one of those doors (it doesn't matter which one; they all lead to the same room) and take the treasures there (200 Credits and BloodChalice). Exit this room and follow the left path, which leads back to the entrance. Leave the tomb and stay at the inn, then work your way back to the staircase that lead downwards (near where you picked up a Katana earlier). Climb down the stairs and look around until you see a bunch of monsters. You can either defeat them, or lure them away from the opening. Whatever choice you made, enter the door behind them once they are gone, and continue up past the next room where the rune lies. Now go up and try to claim the rune... A pile of bones will spring up and attack you... BATTLE TIME!!!

Defeating the Skulldrake

In the first round of this battle, punch the pile of bones (or just defend), as you can't hurt it yet. After one round of fight, the bones will come to life and attack you. The Skulldrake isn't exactly the strongest monster you'll ever face... His attacks are weak and you can probably defeat him in one or two rounds, so don't worry if you're not very strong -- this battle is easy!!

When that pathetic bonehead is gone, climb up on the platform and...VIOLA!! You've got the Victory Rune!! Three more to go!!

Natural Cave

Treasures: 200 Credits, 300 Credits, 500 Credits, Magi-Water, StardustRobe, AngelArmor, RuneStone

Tanzer

Treasures: RuneStone

Despair

Treasures: LightBazooka, ShellShield, RuneStone

Quest for Arcane Magic - Devin

Treasures: Card x4

Well, if you want Arcane magic, go to Devin and enter the building in the center of town. Ask about the gift and you'll be given 4 plain cards and told that you have to collect 4 REAL Arcane Cards in the following regions:

  • The Grail Card is in Yorkland
  • The Saber Card is in Wakatu
  • The Shield Card is in IRPO
  • The Gold Card is in Baccarat

Armed with this knowledge, head for those regions and GET THOSE CARDS!!! As you collect the ArcanaTarots, the Cards you received will dissappear.

Yorkland

Treasures: ArcanaTarot

(Note: You'd be best off doing this quest first, as if you're too strong, the enemies here will be those annoying squids!!)

In Yorkland, take the left path into the brewery section of town. Go into all the buildings and ask the people inside about the Grail Card. They won't give you any info, however, unless you taste a sample of their wine. When you've talked to the people in all 5 houses, the last one you talk to will tell you that the card is in the Liquor Shrine, which is in the middle of the Swamp. So go back to the crossroads and head up into the swamp. Once there, you'll immediatly notice that your character is moving kinda funny... It's because he is drunk!! (Note: If T260G does this, he won't get drunk, and neither will any mecs on the team.) It's entirely possible to navigate the swamp without fighting a single enemy, but in this drunken state...expect to meet a few enemies here. This is why it's so important to come here earlier in the game. If your HP is over 500, the enemies here will be those annoying squids!! They are trouble enough to kill normally, let alone DRUNK!! (When you're drunk, it causes various status ailments to all your team members, excluding mecs, during battle.) When you reach the shrine, stand between the pillars and you'll get the card!!

Wakatu

Treasures: CometBlade, Iron Clogs, Twin Dragon, ArcanaTarot

Ok, so you need the Saber Card which is in Wakatu, but the men at the Koorong port won't allow entrance unless someone from Wakatu guides you there. Well, I guess it's time to find a native of Wakatu. Still in Koorong, talk to the skeleton in the lower section of town to learn about Gen, who is in fact, from Wakatu. Unfortunatly, Gen is (as usual) wasting all his time in the Scrap Pub getting drunk... Oh well, might as well pay this guy a visit. When you talk to Gen, he denies being from Wakatu and refuses to help. But he soon reconsiders, agrees to help, and joins you. You can now freely travel to Wakatu, so let's go! Immediatly in Wakatu, talk to the skeleton and he'll transport you into the main part of the town. Now go up through the door and go left. Gen will step out and show you the correct path. Head right and ignore the upper path. Now go right until you come to a crossroads. If you go right, you can see a treasure chest, but there is no way of getting it, so just ignore it and go back and take the upper path. You'll be in front of an open building. Enter through the open door and defeat the slime. Now go back and Gen will step out and head right. Follow him onto the next screen and the path splits again. Head up first. Keep going until you come to a place where the path divides into 2, one leading left, and one leading down. Head down first and enter the building, go down the steps, and go left. You'll be in the 'Blade Chamber'. If Gen is built up enough, you'll receive a powerful CometBlade here. Leave the building and keep going left. Eventually you'll come to a dead end and a treasure (Iron Clogs). Now backtrack to the crossroads where you left Gen, and this time, go down. Another crossroad!!! Head down and take the Twin Dragon from the chest, (BTW, this is the one you may have seen near the beginning, but couldn't get) but watch out, there is a group of 3 souped up ghosts who can be dangerous. Go back up and walk next to the castle. There is a partially hidden door to the left. (Note: Going to the center of the upper or lower wall brings you outside on a roof, but I don't know what purpose this serves.) Enter it and climb the stairs on the upper right corner of the screen. You'll come to a darkened room that looks to be a dead end. Walk around the room and enter a VERY hard to see door on the right side of the room, then climb the stairs in the next room. Now, in this final room, stand between the 3 lamps and some shadows will start flashing on the wall, and occationally, you'll hear swords clank. The trick here is to push the O button at the exact same time you hear the clank - it's not too hard, but if you mess up, you'll have to fight a battle. When you get it right, you'll get the Saber Card!!

IRPO / Mosperiburg Mountain

Treasures: SanctuaryStone, OctopusBoard, KrisKnife, 1000 Credits, Lordstar, GoldenFleece, ArcanaTarot

Now head for the IRPO and talk to the lady at the desk. You'll be sent to an office. After a few moments, Fuse walks in and you explain to him that you need the Shield Card. Yeah, right, like he's just gonna hand it over! Fuse will tell you that if you want the card bad enough, that you must do something in exchange. There is a flower that only blooms once every 1,000 years on the mountains behind Mosperiburg, and it's up to you to get it. You'll now be transported to the mountain, and Fuse has joined your team. In the first area, you'll notice a fairy floating around...KILL IT!! You'll see why in a minute. Go up to the next part of the mountain and you should see a small cave on the left wall; enter it and you'll see a LOT of treasure, but unfortunatly, it's guarded by 2 fearsome dragons...

Defeating the Dragons

There are 2 dragons here, A red one and a black one. The Red Dragon only has about 4,000 HP and can be easily beaten, but the Black Dragon is a totally different story. The Black Dragon gets 2 turns every round and can use some dangerous attacks like TitasWave and StoneGas, both of which do considerable damage. Use your best attacks on it like RosarioImpale or DSC (if you think you can spare the WP). When you win this battle, you might win a DragonShield, but odds are you'll get a lousy Protector instead. The Black Dragon seems to have 25,000-30,000 HP.

Now take the treasures they were guarding, it's everything listed above. (Except the ArcanaTarot, of course)

Leave the cave and continue up into another cave. Inside, you'll see 2 caves, the one on the right has a frozen Suzaku in it, and the one on the left is the way out. Head left first into a small canyon with 3 boars running around. (This is optional, you may just skip past it if you don't want Suzaku on your team.) If you see a snowman at the bottom of the canyon, fight it. After it's beaten, go back to the cave with the frozen Suzaku in it, and the Suzaku will join you!! If there isn't a snowman, or is one on the left side of the canyon, go back and fight the fairy at the beginning of the area until the snowman appears at the bottom of the screen. When it finally does, fight it, it's a monster called Jotnar.

Defeating Jotnar

This battle would be tough if it wasn't for the fact that Jotnar can be killed in one hit by the Death spell. (True, no one has the gift for Arcane magic yet, but Dr. Nusakan begins with this spell.) If Nusakan isn't on your team though, it'll be tougher. Use IceCrystals and PearlHearts to block his ice and water attacks, but if he uses Windblast, watch out!!

Now, since you took all the trouble beating Jotnar, why not go back to the Suzaku cave and sign up this high-powered phoenix! Now just continue up the mountain until you come to the flower bed. Touch the flowers and a not-so- friendly Suzaku will fly down and attack you.

Defeating Suzaku

Equip FireCrystals and use FireBarrier to stop his fire based attacks. Try NOT to use any direct attacks on Suzaku, as he has a permanent FireBarrier, which will hurt you for more than 200 damage every time you hit him!! OUCH!! If he uses HeatWave, you're in trouble, but most of his other attacks are pretty mild. You shouldn't have much trouble with this one.

After beating Suzaku, you'll be warped back to IRPO where Fuse will now give you the Shield Card.

(Note: If you're playing as Red when you do this, and you have Fuse on your team, you will automatically be given the card without having to come here. This would be fine except for the fact that you can't get Suzaku or any of the powerful items here if Fuse has already joined you.)

Baccarat

Treasures: ArcanaTarot

One of the easier quests. Start by buying exactly 4 GoldIngots at Nelson (or Koorong, if you're feeling wealthy). Now go to Baccarat and talk to the bunny girl who is wearing purple 3 floors below the top floor. (If you've played Emelia's chapter before, you'll recognise the purple bunny girl to be Emelia in disguise.) She'll tell you about the gnome spirits. At that point, a gnome is seen walking across the room, and Blue and the bunny girl follow it up the stairs. Go around the room and you'll see the gnome climb up the next staircase - follow it! When you reach the top floor, you'll see the gnome and the bunny girl get into an elevator and dissappear. Climb back down and take another elevator down to the parking lot. Walk down and you'll notice that the manhole is opened. When you start to climb down it, Emelia will stop you, introduce herself, and offer to join you. After meeting Emelia, go down the manhole. You're now in a multi-colored cave with many passageways. Go all the way to the left and take the lower opening. Now go left, into the wall; as inconspicious as it seems, there is a door here. Climb down the ladder and enter the opening on the upper wall. You'll be in a room filled with various gold objects that are being guarded by a group of gnomes. Talk to the gnomes sitting at the table and one of them will tell you how much they love gold. Talk to the gnome again and he'll take your GoldIngots, and assuming you brought at least 4 with you, you'll be given the Gold Card in exchange!!

(Note: If you have more than 4 GoldIngots, the gnomes will take ALL of them, and if you have less than 4, they'll take them and you'll get nothing.)

YAHOO!! Now that you should have all 4 Arcane Cards, you'll get the gift for Arcane magic!! Ready to collect Time or Space magic yet?

Mind Magic - Kyo

Treasures: None

This isn't required work, but if you'd like Mind Magic, simply go to Kyo and buy it!! You can't get the gift for it yet, so return here after the fight with Rouge. When the time comes to obtain the gift, all your human characters will have to fight one-on-one battles with relatively easy enemies. Upon finishing all the battles, all the characters who were able to win will get the gift for Mind Magic.

Quest For Time Magic - Facinaturu / TimeLord's Region

Treasures: SandVessel (Accessory)

Defeating TimeLord

(Strategy forthcoming)

Quest for Space Magic - Kylin's Paradise

Treasures: None

This place is a complex maze. Detailed instructions to be provided at a later time.

Defeating Kylin

(Strategy forthcoming)

Blue vs. Rouge

Defeating Rouge

(Strategy forthcoming)

Magic Kingdom

Treasures: NornsBangle

Hell

Treasures: MaxCure, BloodChalice, SanctuaryStone, DragonSword

Defeating Hell's Lord

(Strategy forthcoming)

Asellus's Quest

Start

Asellus's bizarre quest begins in the realm of mystics - Facinaturu. A girl named Gina will tell you the story of Facinaturu and the tyranny of Chateau Aiguille. Then Asellus (finally...) wakes up in the Chateau (yeah, it's a confusing beginning) and she discovers that her clothes are torn and she's covered with blood. She has no idea what has happened...the last thing she can remember is being run over by a carriage. The next thing she knew, she was here!! After a minute, a mystic will show up and talk for a while about the mystics and their leader, Orlouge, then he will leave. You now have control of Asellus.

Facinaturu

Treasures: None

Leave your...er...bedroom and look around the chateau. You may come across a room with some VERY powerful items in it, but when you try to leave, you'll lose them; don't worry, you can take them later. Look around more if you like, but when you're done, go to the tower to the right of the room you just came from. You'll meet another mystic, Zozma, who will then run off. Next, go to the spiral tower on the left side of the chateau. Enter the warp and go into the next room. Asellus will be stabbed by another mystic. She has...PURPLE BLOOD!!!??? Simple, Asellus is a human (humans have red blood), but after she was run over by Orlouge's carriage, she was given a transfusion of mystic blood (mystics have blue blood), and thus the two combined make purple blood... Anyway, after this, leave the tower and head for the throne room. You'll meet a whole lot of mystics here: Orlouge, the king of the mystics (a.k.a. Charm Lord); Ildon, the one who you meet after waking up (he looks like a vampire with a bad hair day); Ciato, the white-haired, snobbish looking guy who stabbed you; and finally, Rastaban, the guy in the exotic purple robes. Orlouge will explain that Asellus, despite being half human, is still obligated to the mystics for saving her. He will send you to get a new dress and then to seek training from Ildon and Princess White Rose (who is one of only about 100 princesses in Orlouge's realm...) Ildon will join you before leaving.

Training

Treasures: Knife

Now head for the town of Rootville and enter the house in the middle of town, that's the tailor's house. Here, Asellus will change into her new dress and you'll go back to the Chateau. From here, go up the staircase on the right side of the main room, this is the training room. Go up and Ildon will make you fight. Try to beat the monsters and learn abilities (don't worry about being weaponless, Ildon will give you a knife at the beginning of the training session). Just keep fighting and don't worry if you die. When you've had your fill for now, go to the tower to the left of Asellus's room; there, you'll meet Princess White Rose, she'll join you. Now go to the other 2 rooms, you'll find out that one of them belongs to the Lion Princess, a powerful warrior. The other room belongs (or belonged) to Princess Rei, an escaped...well...princess...

Note that if you ever return to Asellus's room, Ildon and White Rose will leave you, use this to your advantage later. Go back to Rootville and talk to that green-skinned mystic (Gozarus) in the house next to the exit. He will offer to sell you items, but instead of money, he'll take your LP instead (that is, he lowers your maximum LP PERMANANTLY!!!) I don't recommend doing this, but the Asura is an EXTREMELY powerful weapon, you should buy it. The lineup is like this:

  • 3LP: Asura - powerful magical sword, ATK 70, raises all stats +7
  • 2LP: Tao-TeihPattern - accessory, protects from psychout
  • 1LP: ShadeRobe - armor, DEF 9, automatic regen on non-mecs
  • 1LP: SandVessel - need to collect Time Magic or sign up TimeLord

Buy whatever you want for now, but I warn you, DON'T BUY EVERYTHING!!! AND before leaving, Gozarus gives you a CharmNecklace. Also in Rootville, there is a shop that sells Mystic Magic (for money), but odds are, you don't have the cash needed to buy them yet, so skip them for now. If you've bought the Asura, return to the training grounds and now you should be able to win all the fights easily. Keep going until Ildon says "Stop!!" Go outside and you'll meet Rastaban, who will then run off. Go back to your room and lose Ildon and White Rose. Alone, go back to Rootville and go to the tailor shop and talk to Gina upstairs. Return to Chateau Aiguille and Ciato will be waiting for you at the entrance. Talk to him and he'll tell you to talk to a man in the pub in order to leave Facinaturu... Go to the pub and talk to the guy Ciato just mentioned - he'll agree to help you escape if you bring him some money. Now go and get White Rose again (she's back in her room), she'll give you some GoldIngots and join you again. You also may want to go to Rei's room, you'll hear more about the escaped princess. (Also, if you visit Rei's room twice, once when you have both Ildon and White Rose, and once with only White Rose, Rei will be able to join you later.) Also, return to Asellus's room and you'll meet Zozma again. Now, if you want, go up to the hill where Asellus saw the monster earlier, and build up. White Rose will be a big help here. Sick of that repetitious music yet? Well, you can now change it. Climb the mountain, defeating the monsters along the way, and enter the big door at the top. You'll be back in the garden while the music from the trip to Chateau Aiguille from near the end of the game plays. After you've taken care of everything, return to the house that was locked earlier. Inside, talk to the slime and it will open a secret passageway. It's pretty straightforward from here. When you reach the end, the pilot who promised to help you escape isn't here... IT'S A TRAP!!! Ildon will appear and try to capture you again. Asellus will jump off a cliff saying "I'd rather die than return to that horrible place!!!" (meaning Facinaturu) but the pilot and his plane will then appear and Asellus lands on his plane, thus sparing her life. Then the pilot flies Asellus and White Rose out of Facinaturu at last!! (YAY!!!)

Owmi

Treasures: MaxCure x3, RubberSuit, GhostCannon, KrisKnife, SanctuaryStone, Magi-Water, RottenMeat, JetBoots, LeatherBoots, PearlHeart, JackalSword, ArmorGlove, ShellBracer, RubberShoes

In Owmi, White Rose will notice petals on the riverbed and recognize them to be writing of the water mystics. They read something like "Our daughter is missing". Talk to the people to hear rumors about this so- called water mystic; then stay at the inn, it's free. Now go around to the right side of town and enter Lord Manor, the big house. Inside, the lord will come out. When White Rose tells him to release the water mystic, he is furious and throws you out, but then he reconsiders and allows you to see her. Go into the upstairs room and talk to the mermaid, she is Mesarthim, the famed Water Mystic. She notices the smell of a mystic and after finding out Asellus has Orlouge's blood, she immediatly tells her story. She explains that, while fishing, a human caught her in a fishing net. She was injured and the lord saved her, but she can't stand the smell of humans (as she's a mystic). Asellus plots to help Mesarthim escape. Lord won't let you use the front door, so you'll need to go through the basement. Before that though, go up to the bedroom on the highest floor but don't go in it; instead, go down into the partially hidden door and proceed to the attic to claim a KrisKnife and a GhostCannon. Now head for the main floor and go in the lower door, keep going until you see a door all boarded up, this leads to the basement - pass it for now. Go beyond the door and up to another room where you can take a MaxCure and a RubberSuit. Now return to the boarded up door and enter it, you're now in the basement. From the entrance, go down the stairs and into the big room; defeat the enemies there and take the treasures (Magi-Water and SanctuaryStone). Go down through the door into a room with 2 more treasures (JetBoots and RottenMeat). Go right and you'll be in a room behind a...SQUID!!!!! Fear not, this DevilSquid is *MUCH* easier than the Krakens you may have fought before. A neat trick here (and quite useful at that) is to remove Mesarthim's BlueElf armor and give it to Asellus. (White Rose would be even better, but she has her own armor which can't be removed.) This way, 2 people will live through the squid's Maelstrom attack. (The BlueElf and Mesarthim's MellowRing cancel water attacks.) When you win, you may get an OgreGlove (it's random). Now the choice is yours, do you release Mesarthim, or collect more treasures. If you said treasures then go down the steps and collect more!! (Speaking of treasures, the one in the room with the squids is a trap that will dump you to a lower part of the basement!!) All the rest of the treasures mentioned are down there and the only thing to mention is the JackalSword, which is hidden on a pink platform in the biggest room below - behind a wall. When you're done exploring, go back to the room with the squid and proceed through the obscure door on the left. Mesarthim will leave you now and you'll be back in Owmi. Go back to the Port and talk to the pilot, Asellus will ask to be taken to Shrike where her aunt lives. Somewhere around here, you'll see a scene where Orlouge sends Ciato out to recapture White Rose and kill anyone who stands in his way. Ciato sends his 3 shadow sages to find White Rose.

Shrike

Treasures: None (At least, none in the town itself)

In Shrike, go to the house with the red roof, labeled "My House". (Of course, you can opt to get Cotton first, and build up if you'd like; see Red's walkthrough for info on getting Cotton.) When you enter "My House", Asellus will meet her aunt who won't recognize her. Auntie says that Asellus has been dead for 12 years!!! Asellus is, of course, shocked. Yes, she was run over and killed by Orlouge's carriage 12 years ago and hasn't aged a day since, she was revived by the transfusion of mystic blood. After this shocking news, an ominous voice calls to White Rose and tells her to return to Facinaturu. Asellus doesn't want her to go. The creature behind the voice then attacks the team, he is the FireSage, the first of the 3 sages sent by Ciato. Defeat him...

Defeating the FireSage

Actually, he's not too difficult if you're strong enough. Just keep attacking him, having White Rose heal you when necessary. An easy way to beat him is to have White Rose keep casting Glass Shield (and Asellus, if she has it). Since he mostly uses physical attacks, he'll keep hurting himself. When you win, you'll get a FireCrystal (or a HarmoniumBangle) and Asellus will learn MysticSword, the first mystic skill. (You need to have one free slot in your skill list or you won't learn it; You get one mystic skill from each of the three sages. If you somehow missed one, you can get other mystic skills from LionPrincess and HunterKnight as well.)

Getting Team Members

Now would be a good time to start finding team members. You can get the following:

Before the Dark Labyrinth:

  • Cotton: Bio Lab in Shrike, you probably already have him
  • Ildon: Random Location, see below, need to beat Lion Princess first
  • Lute: Scrap Pub
  • Gen: Scrap Pub, need to be looking for Cards
  • Thunder: In Yorkland, You must have Lute on your team first
  • Rouge: In the Luminous Airport
  • Emelia: Baccarat, Need to be collecting Arcane Cards
  • Annie: Outside of Restaurant in Koorong, Need to have found 3 runes
  • Fuse: IRPO, Need to be collecting Arcane Cards
  • Fei-on: In Tanzer, Need to be Collecting Runes
  • Slime: Tanzer, Rune Quest
  • Silence: Omble (See Blue's Chapter)
  • Sei: (See Riki's Chapter)
  • Suzaku: Mosperiburg Mountain (See Team Member List)
  • TimeLord: (See Team Member List)
  • Kylin: (See Team Member List)

After the Dark Labyrinth:

  • Zozma: Automatically Joins you after beating Dark Labyrinth
  • Rei: Shrine at Devin (See Team Member List)
  • RedTurnip: Talk to him in the Labyrinth and he'll join you after leaving
  • Mesarthim: Return to The place where you left her earlier

Also, I strongly recommend that you go on either the Rune or the Arcane quests (or both), as there isn't much else to do at this point.

Back to the Game

Now, a chain of events will commence. You must complete each of these 6 events before you can move on to the final area. They are in this order:

1. Defeat WaterSage

He's not especially tough, he can block your attacks, however. He attacks using water, so equip PearlHearts to block it. When you win, you'll most likely get the GenbuShield, a powerful piece of equipment, and Asellus will learn MysticGlove. (Again, you need to have an empty slot on your skill list.)

2. Defeat GreenSage

Well...he's harder than the fire or water sages, but still not much of a threat. He can use 2 devastating attacks: Windblast, which hits all members for 300+ damage; and CounterFear, if you use a normal attack, he will counter with this attack, which causes red mess!!! In addition to this, he can attack twice!! My advice is to use magic and attacks like GaleSlash that don't require you to actually touch him. Upon winning, Asellus will gain the MysticBoots skill. (For the third time, you MUST have an empty slot to learn this skill.)

After this, you'll see a cutscene in which Orlouge sends Lion Princess out to recapture White Rose, as Ciato's sages have failed.

3. Defeat Lion Princess

She's tough, but at this point, you should be tougher. She uses alot of sword based skills (including Kasumi...OUCH!!), but they can be blocked rather easily with shields and the Deflect skill. She can block too, but rarely does. So, all in all, Lion Princess is actually much easier than they say she is...

4. Meet Ildon

When you locate Ildon, instead of fighting you, he will join you!!

5. Defeat Ciato (HunterKnight)

Now for your old...er..."friend" Ciato...he's easier than Lion Princess and the sages, he just has a lot of HP. His attacks can be easily blocked, and even if they do hit, they do very little damage!! Just have fun with this one.

6. Enter the Dark Labyrinth

Now, once you find Orlouge's dreaded Dark Labyrinth, you'll immediatly see that it's a complex maze. To escape it, simply run through doors at random (as I can never remember the most direct path). Note that behind some doors, there will be monsters. When you finally enter a room with a small turnip monster, talk to the turnip and then exit through the big red door in the middle of the same room. You'll be out of the Dark Labyrinth, but White Rose will be gone!! She stayed in so you could get out... Now Zozma, the orange haired mystic from the beginning of the game will appear and join you. Also, if you talked to that turnip in the labyrinth, he will join you as well. Leave the screen and return to get the rest of your team members back. At this point, go back to the shrine at Devin and talk to the girl there. If you went into Rei's room enough times in Chateau Aiguille (once with Ildon and White Rose, and once with just White Rose), the girl will reveal herself as the escaped princess Rei and join your party, she is the only character capable of learning and using Mirage Magic!!

These 6 events are in no set places, but the places where they occur are:

  • Shrike - Mu's Tomb, left door leading to the place where Roufas is. Also in Sei's Tomb, in the big room where the shield

    Riki's Quest (Continued)

    Sei's Tomb — Riki (Continuation)

    …ring to save his home. Sei reconsiders and gives you the ring, and also, before leaving, he joins you.

    Note: In other chapters, you can opt to do this as well, but you'll have to fight Sei in order to get him to cooperate with you. When you beat him, you can either ask him to give you something, in which he will give you his sword, the VERY powerful Kusanagi, or you can have him join your party. Of course, you could just opt to get the Murakumo, Magatama, and Mizukagami and just leave — they are all good items anyway.

    The Hero Ring — Baccarat

    Treasures: RING/Hero

    After collecting 4 rings, Mei-ling will tell you about a wealthy man from Scrap who is offering to sell them his ring. The man is staying at Baccarat, so that's exactly where you go next.

    It's pretty vague from here, so I'll say exactly what to do. Go down to the hotel section of Baccarat and enter "Room 2001". (If you took the stairs down, it's the first door you come to.) The man will tell you about why he wants to sell the ring and then goes to get it from the safe. But the ring is gone!!! A quick look reveals that a mouse is the culprit, but the little bugger runs off!! CATCH THAT MOUSE!!!!! Actually, it's pretty easy, just keep following it (this part is funny) until it jumps on the crystal chandelier. The elegant crystal then falls through the entire building until it finally crashes through to the parking lot. You'll see that the manhole is opened, go down there and keep chasing the mouse until it runs in a corner. When it's caught, you'll get the Hero Ring.

    The Healer Ring — Yorkland

    Treasures: 500 Credits x??, RING/Healer

    Now go to Yorkland. If you've been here before, you may have heard about the billionaire having run away from town, and you may have seen an empty house where he once lived. Now this info finally comes into play. Go to the billionaire's house and you'll find out that his daughter is gravely ill, but no one knows what's wrong with her. The billionaire is offering a large reward for the person who saves the life of his daughter, so you might as well take a look. Upon entering the girl's bedroom, you'll learn that she is possessed by a demon called Mollasite. Mollasite, who obviously has no intentions of letting go of this girl, attacks your team. This battle is a no-brainer, just keep attacking until he runs away. Something must be done to defeat this demon, or the little girl will die!! The only thing keeping her alive is the ring that she owns. Mei-ling will inform you of a doctor in Koorong who's good with this sort of thing; you'll automatically be sent to Koorong. Go down to the backstreet in the lower section of town (the one with the 3 birds flying around) and enter the door at the very back of this small alley. Once inside, talk to the man who's sitting there. The door will open and you'll be in the back room with Dr. Nusakan. Mei-ling explains the situation and Dr. Nusakan agrees to help. Return to Yorkland and talk to the billionaire; you'll go back up to his daughter's room and fight Mollasite again. Dr. Nusakan explains what to do in order to defeat this strange apparition.

    Defeating Mollasite

    As Dr. Nusakan says, if you inflict too much damage too quickly, Mollasite will run away. So either use weak attacks (or just defend) until he destroys the bed. After that, just attack him in full force — he's VERY easy.

    After beating that spectral pest, the billionaire's daughter is healed. As a way of thanks, she gives you the Healer Ring. Also for an added bonus, talk to her father a couple of times; each time you talk to him, he'll give you 500 Credits, you can do this anywhere from 1–3 times each time you visit him (when he says "please no more", just leave and come back, he'll give you more). Repeat this (until he runs away) to make a fortune!!!

    The Schemer Ring — Lord Manor

    Treasures: MaxCure x3, RubberSuit, GhostCannon, KrisKnife, SanctuaryStone, Magi-Water, RottenMeat, JetBoots, LeatherBoots, PearlHeart, JackalSword, ArmorGlove, ShellBracer, SeaStone, RubberShoes, RING/Schemer

    First, go to the shopping mall at Manhattan and attempt to buy the ring that's for sale there. The lady will tell you that the lord in Owmi bought it. So, let's go talk to this guy. Head for Owmi and enter Lord Manor, the lord will step out. (This is a different 'lord' from the one in Asellus's quest…) When you tell him how you're collecting rings and how you need his, he opens a trap door and dumps you down to his basement. Climb back up to the surface — this place is easy. There are tons of treasures lying around here and there, collect them all, and be sure not to miss the JackalSword in the big room on the pink platform behind the wall. When you reach the room with the squid, don't fight it yet, instead, go into the door on the left side of the room and approach the pool of water. Mesarthim the mermaid will swim up and (assuming you have Dr. Nusakan on your team) will either offer to join you or give you something. If you choose to have her join you, she will. And if you choose to have her give you something, you'll get the SeaStone, a +3 def. accessory that also protects against water attacks. Go back and fight the squid, he should be quite easy. Continue up until you're back in the house. Loot the attic and basement rooms for more treasure if you'd like (and there's no real reason not to either). Then go up into the big bedroom and talk to the lord. He is quite surprised that you beat the giant squid and pleads with you to spare him. When Riki agrees, the lord turns into a mystic and flies off dropping the ring.

    The Hermit Ring — Despair

    Treasures: LightBazooka, ShellShield, RING/Hermit

    To get into the prison, Despair, simply talk to Mei-ling in Koorong and tell her you'd like to go after the ring there. Liza will walk up and (conveniently) overhear you and suggest that you talk to Annie about sneaking in. If you accept, you'll be in Despair and Annie will have joined you (she'll also lead the way). If you decline, you'll be in Despair anyway, but without Annie to guide you.

    Once you arrive in Despair, just keep following Annie (if she's with you), she'll lead you directly to the ring — this couldn't be easier. It's the same way you would come to get the Freedom Rune, except that instead of jumping down to the extreme lower door, jump down once, climb the ladder, and enter the green door that has a clock above it. (If you've been this way before, the door was always "locked up tight".) Once in the room, you'll find the prisoner who has the million year prison sentence here — the warden himself!! After a bit of talk, he gives you the ring. (Note: the other 2 treasures can be found in the same places as you may have found them in another chapter.)

    The Lord Ring — Mosperiburg

    Treasures: {Prize}, 400 Credits x2, VirgilKey x8, RING/Lord

    Now… Mosperiburg… home of the Ring Lord himself… this is it… Relax, it's not as hard as it's made out to be. When you arrive at this strange castle, head up to the throne room and talk to the man there (as hard as it is to believe, that IS a man!!) He is Virgil, the Ring Lord. He says that it's been a while since he's had a challenger for the ring, but he says he won't give the ring to any wimps. So Virgil tells Riki that if he collects 8 keys around the mansion, he'll be willing to listen. Now go to the 8 doors around these halls of horror. (You may have seen doors that "wouldn't budge" earlier, they are all now open.) I can't remember exactly which obstacle occurs in which room, so I'll just name the challenges.

    Note: If a door still "won't budge", it means you're missing a ring. You need all 8 rings to open the 8 doors.

    Challenge 1 — The Game Show

    When you get to a room that's playing the casino music, be prepared. You have to play a game of Hi/Low; this is done by comparing the price of one item with the next. If you think the second item costs more than the first, choose "HI"; if you think the first item costs more than the second, choose "LOW". If you get one wrong, you'll have to play a 'penalty game', which is a battle (an easy battle), but your entire team is turned into Rockies (those little squirrel-mole thingies). Win this Hi/Low game 8 times (doesn't have to be in a row) and you'll get the first key (called a VirgilKey) and a bonus prize, which is the last item you bet on.

    Challenge 2 — Magma Slimes

    This room is a simple staircase descending to an altar. Climb down to the altar and some orange slimes will attack you, they are the dreaded Magma Slimes

    Defeating the Magma Slimes: These slimes only have one attack: MagmaTouch. This skill of theirs is DANGEROUS, however, because it drains LP. The only good thing is that MagmaTouch CAN be blocked with Deflect, Kasumi, or shields. There are 30 of these slimes, each fought in a group of 5. Use attacks like GaleSlash or Haze-to-Wheel to eliminate all of them at once. Do this a few times and you'll have this battle wrapped up… then you'll get the next key.

    Challenge 3 — The Mystic Spikes

    This room is filled with spikes and the only way to get through it safely is to follow the mystic girl around the room. If you mess up, you'll have to fight a battle. The girl will occasionally walk onto one of the two platforms that hold bags containing 400 credits each. When you finally make it to the little red gleam of light, press O and you'll get the key and be warped out of this room.

    Challenge 4 — Bugs 'n' Switches

    There are 4 enemies running around this room, and 4 switches. Pressing any of the switches causes a bug to pop out and roll across the screen and fall off the other side; if these bugs hit a monster, they will push it off the screen, thus getting rid of it. However, if you miss (or just don't feel like doing it) you can still get the key simply by defeating all 4 monsters — they're just normal enemies.

    Challenge 5 — The "Tournament"

    This is some sort of winner-takes-all tournament; it's really easy, however. First you fight a battle with a MecDobby100 and 4 MecDobbys, then a battle with 4 Manticores. It's SOOO Easy!! After winning, you'll get another key.

    Challenge 6 — Pac-Man Returns

    This is an old Pac-Man type of puzzle. Collect the money bags around the room while avoiding the slimes. When all the bags have been collected, grab the treasure chest that falls down to get the next key.

    Challenge 7 — Grave Mistake

    Now you're in a cemetery. Go touch all of the tombstones until one of them contains the key. If you touch any others, they'll release Dullahans… so watch out.

    Challenge 8 — More Fun Than a Barrel of Monkeys

    This room has (I think) 8 barrels in it. Just keep opening all the barrels until you find the one with the key inside. All the others contain monsters.

    Now that you have all 8 keys, go back to the throne room and Virgil will now fight you.

    Defeating Virgil

    Now let me start by saying this: VIRGIL CAN NOT BE HARMED IN ANY WAY!! If you paid attention to what Virgil says at the start of the battle ("Show me your best combos") you should be able to figure this battle out rather easily. But since either people are playing the Japanese version, or just not paying attention to what's on the screen, many people miss this. Defeating Virgil is simple — just use combos on him; when you do, you'll score points. This is how it works:

    • Lv 2 Combo: 0 Points
    • Lv 3 Combo: 2 Points
    • Lv 4 Combo: 3 Points
    • Lv 5 Combo: 5 Points

    Score 10 total points to win. The easiest way I've found to do this is just to choose your attacks at random, and try different attacks too. I thought this battle was fun, but some people think it's really hard…

    After beating Virgil, you'll get the Lord Ring.

    Margmel Revisited

    Treasures: None

    Now that you have all of the rings, Riki returns to Margmel. Save if you want to, then go talk to the elder. The elder tells Riki to use the powers of the ring to revive Margmel. Riki takes the rings up to a hill and shouts "Margmel BE REBORN!!" (words he'll soon regret). You'll now see a scene of Margmel in its former beauty. Go back to the town and save again. When you get back, Riki sees that all his people are disappearing!! Mei-ling tells Riki that since he wished for Margmel to be reborn, that is exactly what is happening — Margmel is being reborn. And since none of Riki's clan were there when the land was first born, they're all fading away!!! Mei-ling has become obsessed with the ring's power and uses the power of her 'black ring' to become a hideous demon and attacks Riki and his friends — she is the MasterRing!!!

    Defeating MasterRing

    MasterRing is HARD!!! She has an EXTREMELY dangerous attack called Oscillation, of which you've probably already had the pleasure of being killed by before. To make matters worse, she is accompanied by the 9 ring monsters (4–5 at a time). I would advise you NOT to kill them all, as MasterRing will start to use an attack called Revolution9 to not only increase her defense, but it also counters HARD when you hit her!!! MasterRing and her monsters will also give a lot of dangerous status ailments like Charm and Mess. Just avoid this whole mess by using the Hero Ring at the start of the battle (it prevents abnormal status). Just focus on MasterRing until she runs away and leaves you with 5 ring monsters, kill as many as possible and then the master will show up again. Just keep attacking her until she turns back into Mei-ling. MasterRing has about 40–50,000 HP.

    Now, sit back and enjoy the ending… I liked this one…


    Other Stuff

    Bio Research Lab

    Treasures: DragonShield

    The Bio Research Lab in Shrike is definitely the best place to build up! The enemies are always strong, and some of them can leave some GREAT items behind. If your HP is high enough, you'll meet the following enemies that sometimes yield some nice prizes (also listed):

    • CrystalTree — Drops various Harmonium items (HarmoniumArmor, HarmoniumBangle, HarmoniumEarring)
    • DullahanDurahanShield (BEST Shield) and PlutoArmor (Def 35 Armor)
    • ChimeraBehemothRifle (Strong, but has a low hit rate)
    • ZyphonWindShell (Raises Stats) or WonderBangle (Buyable, but expensive)
    • SnowFolkSleetCoin (Stops Ice Attacks (?))
    • Darkfairy (Appears with Zyphon) — SilverMoon (You WANT this!!!)
    • Flamefolk (Also appears w/Zyphon) — PowerBelt (Raises strength a LOT!!)
    • BlackDragon (Appears with the Chimera) — DragonShield

    Besides building up and winning nice prizes, there are really only 2 reasons to even come here at all: getting Cotton on your team, and beating the EarthDragon. Getting Cotton is a simple procedure which is explained in Red's walkthrough, but the EarthDragon is a different matter… here's how to find it. From the entrance, go around and climb the steps. Ignore the door to the right and go up below the tree and enter the door. In this library room, defeat the guard if you'd like, and then read the books for some info on various races. Now touch the lone bookshelf to open a secret passage. Climb down the ladder and go through the door. In this hallway, head down through the door (or up if you want to get Cotton). You'll be in a basement room with some horrid looking plants. Go left and around the big building; enter it, climb up the ladder, and touch the computer. (You can choose to ignore the people here — they're just more monsters.) This will shut the lock off of a door. Now go back to the steps (but don't climb up) and go right. If you came this way before you shut off the lock, the door leading into the little room here will be locked, but since you shut the lock off, the door is now opened. I recommend saving now, because when you talk to the lady, she will turn into the EarthDragon, a VERY powerful enemy!!

    Defeating the EarthDragon

    This is no easy task! The dragon has some pretty strong attacks; IronBall being the worst, as the dragon uses it over and over again. His other attacks, GasFlame, Grasp (or something like that) and Trample aren't really so bad, but I recommend healing every so often just in case he uses IronBall. He also uses Quake from time to time, just avoid this by wearing JetBoots and AngelArmor. For attacks to use against the EarthDragon, I suggest non-blockable attacks like NoMoment, LifeSprinkler, ReverseGravity, etc. as the dragon has a powerful shield. Also note that DSC has no effect here, so just skip it for now. If you're using Red, try to turn into Alkaiser and use Al-Phoenix. T260G should use V-Max followed by CosmicRave. Blue should use the OverDrive + ShadowServant + Tower + StasisRune trick, and Riki, Emelia, Lute and Asellus should just use the attacks I listed above. Since the EarthDragon is so slow, you might want to consider using TimeLeap to stop some of its attacks. (You… do have it… right?) The EarthDragon seems to have somewhere around 50,000 HP, and since it can easily block attacks, this may prove to be a long, hard fight. If you're REALLY lucky, the EarthDragon may drop a HyperionBazooka or a SprigganSuit, some VERY powerful equipment.

    Whatever the case, after beating the EarthDragon, go behind the platform where he/she was standing and claim yourself a powerful DragonShield.

    Now that you've beat the dragon, congratulations, you've beaten the all-powerful optional boss that every game seems to have one of.

    Furdo's Workspace

    Treasures: GlowRobe, PearlHeart, UnicornTear

    Defeating Furdo

    (Details available in the main walkthrough sections.)

    Sei's Tomb — In Depth

    Treasures: Murakumo, Magatama, Mizukagami, Kusanagi

    A good place to pick up some treasures is Sei's Tomb, located in the northeast corner of Shrike. If you've played Red or Riki's quests, you should know how to get in. Follow Riki's walkthrough to collect the 3 treasures. (All the other rooms are dead ends.) Now place the Murakumo, Magatama and Mizukagami on the 3 glowing altars. A secret passage leading to Sei's chamber will appear. Enter it and examine the coffin, Sei will get up and attack you.

    Defeating Sei

    The trick to beating Sei is using only unarmed techs. He is VERY weak against them; TriangleKick does something like 1000 points of damage and it's one of the weaker ones. If you stay away from Swordtechs, you should be able to make short work of him. The other trick is NOT to kill all four of his skeletons when he first appears, as then he will start using MinionStrike, which does serious damage to all your characters. As with the EarthDragon, use unblockable attacks on Sei, because he too has a shield. Sei only has about 15,000 HP, so just keep attacking him and you've basically got this battle won.

    When you beat Sei, he'll offer to either join you or give you something. If you ask him to join you, he will proceed to do so — he's a powerful ally who can use all the moves he used while you fought him… only now they're on your side!!! If you opt to have him give you something, you'll get the Kusanagi. Although this sword is very powerful, it costs a bit of WP to use; remedy this problem with the DoubleSlash trick (see below). If you'd like, you can just get the Murakumo, Magatama, and Mizukagami and just leave without meeting Sei — these are all good items as well. Although the Murakumo is a pretty lousy sword, the Mizukagami is probably the third best shield in the game. And the Magatama, if used in battle, casts SacredSong, a powerful holy elemental attack.

    Whatever you choose here, you always come out a winner!!!

    Berva Base — In Depth

    Treasures: Bolt Thrower, SecretBoard, RottenMeat, 500 credits


    Secrets

    Free Items in the Junk Shop

    Although the Junk Shop in Scrap has some nice items, the price for getting these is FAR too high, and you usually get Junk, BrokenBumper, or RepairKits instead. However, there IS a way to rig this otherwise worthless shop. Simply pay your way to get in (Usually 600 Credits) and pick out the 3 items. Now go talk to the lizards and choose to sell a HyperionBazooka. (even though you don't have one.) Now go back and search the boxes — you'll get to pick 7 items now… FOR FREE!!! Of course, you can choose to "sell" any of the items there and also get free items, but you'll get one less free item for anything above the HyperionBazooka on the sell list. (i.e. The LightRifle will get you 6 items, HG-Cannon will get you 5, etc.) Anyway, after picking up the free items, go back and try to sell another HyperionBazooka, you'll get ANOTHER 7 free items!! You can repeat this as often as you want to get some nice items. Although when you first start, you usually get rather lame items (KukriBlade, CombatSuit, etc.), or RepairKits. Sell the RepairKits after you get about 20 of them, and the items will improve. After a while, the boxes will only contain one item, but it's usually a powerful, expensive, or rare item.

    The box layout and contents:

    Box 1 — "Junk Weapon" Box 2 — "Junk Gun" Box 3 — "Junk Gun" Box 4 — "Junk Armor"
    Knife
    BroadSword
    KukriBlade
    LaserKnife
    SamuraiSword
    CeramicSword
    TwinSword
    Osc-Sword
    AGUNI-SSP
    AGUNI-CP1
    EasyRifle
    SniperRifle
    TroopRifle
    EagleGun
    AGUNI-MBX
    LethalGun
    WaterCannon
    BeamCannon
    SonicCannon
    LightBazooka
    LightVulcan
    LaserCarbine
    LightningCannon
    Thunderbolt
    Leather Glove
    ShellBracer
    ArmorGlove
    CyberGlove
    Buckler
    ShellShield
    ExcelShield
    Box 5 — "Junk Armor" Box 6 — "Junk Armor"
    FiberVest
    HardLeather
    ArmorVest
    CombatSuit
    ElectroArmor
    JumpSuit
    WarLordArmor
    CyberSuit
    JunkHelm
    FiberHood
    LaserScope
    MirrorGlass
    LeatherBoots
    RubberShoes
    JetBoots
    FeatherBoots

    After all the best items start coming in, collect 99 Osc-Swords and you can sell them at Shrike for well over 10,000 credits!!! Also, it might pay to outfit your team with CyberGloves, JetBoots, ExcelShields, and WarLordArmor or CyberSuits.

    The GoldIngot Trick

    I believe this trick is called "Takonomics". It's basically a quick and easy way to make over 50,000 Credits!! To start, I suggest you have at least 10,000 credits (you can get that much by using the trick above). Start the trick by going to Nelson and buying as many GoldIngots as you can afford. Now go back to Koorong and sell the gold until the price for it drops down to zero. Now with your extra money, go back to Nelson and buy more GoldIngots and sell them again. Although the price for selling the gold is still at 0, simply press down on the controller until the shop says you have 0 GoldIngots left, but DON'T SELL THEM!!! Instead, push up on the controller and you'll see that the price for the gold is starting to rise!!! Keep rising the gold up until you end up with the original number you had. Now lower and sell all your gold. You should end up with more money than you started with. Repeat this until you get 99 GoldIngots. Repeat the trick as above, but when the price for gold maxes out, only sell 52 GoldIngots; you'll have well over 50,000 Credits!!!

    Mec DSC?

    Ok, so Mecs can't REALLY get DSC, but there is a way to make an attack that is almost as good!! First get Shoot-All (preferably in T260G's quest) Two HyperionBazookas, any number of HEAT Bazookas, any number of HyperBlasters and added weapons (i.e. Rabbit's LaserCannon). Now use Shoot-All — you have one killer combo there!!

    The Abyss Bat

    This rare and elusive monster will prove to be quite a challenge. He (it?) appears in the north-western ruin; the Ancient ship T260G needs to explore. Enter the ship and go up through the vine covered door. In the next room, if you don't see any monsters, walk up and a giant shadow will appear on the ceiling, turn into a giant bat, and attack you — this is the Abyss Bat. The Abyss Bat can do a LOT of damage. Its attacks include: Tornado, MagneticStorm, and a deadly combo containing DeathTouch, FireKiss, and LifeSteal!! This is a TOUGH enemy. It has around 50,000 HP, and actually, you probably won't have any trouble killing this pest if you're strong enough. There is no real reason to find and kill this denizen of the darkness except for the fact that it may leave a LightRifle behind after beating it.

    2nd Div. — The Programmers' Room

    This is the legendary "programmers room". Actually, it's not as hidden as you might first think. Simply beat all 7 quests using the system data (doesn't matter if you started over). After beating the last quest, you'll arrive here with the team you were currently using. There's quite a bit to do here: Fight any of the 7 final bosses, plus two new ones. Listen to ANY of the game's music (even unused ones!!), and hear sound effects. You can also talk to (and even FIGHT) some of the programmers!!


    Boss HP Reference

    Red

    NameWhere FoundHP Total
    Shuzer (1)(Opening Scene)N/A
    PlatyhooksCygnus3,500
    GoblinShingrow Palace???
    CyclopsKoorong/Shuzer Base???
    Shuzer (2)Koorong/Shuzer Base???
    Shuzer (3)Shuzer Airfield5,000
    MBlackKyo/Metal Black Base???
    BlackgarbManhattan/CTC Building???
    Arachne (1)Manhattan/CTC Building???
    Berva (1)Shingrow/Northwest Ruins33,000
    Berva (2)Shingrow Palace45,000
    MBlackIIBlack Ray45,000
    BlackXBlackX Base45,000
    Berva (3)BlackX Base40,000
    Shuzer (4)BlackX Base55,000
    Arachne (2)BlackX Base55,000
    MBlackIIIBlackX Base120,000
    BossXBlackX Base150,000

    Blue

    NameWhere FoundHP Total
    KylinKylin's Paradise11,000 ?
    TimeLordTimeLord's Region20,000 ?
    RougeBattlefield???*
    DragonLordHell???
    Hell's LordHell90,000

    *Rouge has the exact same HP as Blue does.

    Asellus

    NameWhere FoundHP Total
    FireSageShrike5,000 ?
    WaterSage(Refer to the walkthru)7,000 ?
    GreenSage(Refer to the walkthru)10,000 ?
    LionPrincess (1)(Refer to the walkthru)20,000
    HunterKnight(Refer to the walkthru)30,000
    GiantFacinaturu???
    GriffinFacinaturu35,000
    BatKnightFacinaturu40,000
    LionPrincess (2)Facinaturu28,000
    BlackKnightFacinaturu???
    OrlougeFacinaturu75,000

    T260G

    NameWhere FoundHP Total
    VulcanJunk/Combat Arena???
    SirDemonJunk/Crater???
    D-TractorScrap/Caballero Factory250
    VulcanIIScrap/Caballero Factory400
    BigDiggerTartaros???
    MecGodRB3???
    GenocideHeartRB3100,000

    Emelia

    NameWhere FoundHP Total
    Nidheg (Jr)Despair???
    GoblinShingrow Palace???
    GargantuBaccarat/Gnome Cave???
    TomahawkYorkland Mountain3,000
    DivaYorkland Mountain100,000

    Lute

    NameWhere FoundHP Total
    Spriggan (1)Mondo Base20,000
    Spriggan (2)Mondo Base20,000
    Spriggan (3)Mondo Base20,000
    Spriggan (4)Mondo Base30,000
    Spriggan (5)Mondo Base30,000

    Riki

    NameWhere FoundHP Total
    D-TractorScrap/Caballero Factory250
    VulcanIIScrap/Caballero Factory400
    PlatyhooksTanzer3,500
    TanzerTanzer9,500
    MollasiteYorkland6,000
    MagmaSlimeMosperiburg2,500
    VirgilMosperiburgN/A
    MasterRing (1)Margmel???

    Everyone

    NameWhere FoundHP Total
    GhostWakatu5,000
    KrakenYorkland Swamp12,000
    BlackDragonMosperiburg Mountain30,000
    RedDragonMosperiburg Mountain4,000
    FurdoMagic Kingdom30,000
    DevilSquidOwmi/Lord Manor9,000
    DeathLord (Sei)Shrike/Sei's Tomb15,000
    EarthDragonShrike/Bio Research Lab60,000
    SkulldrakeShrike/Mu's Tomb16,000
    NidhegDespair23,000
    QuakeWormKoorong/Natural Cave13,000
    HugeSlimeTanzer3,000
    SuzakuMosperiburg Mountain24,000
    JotnarMosperiburg Mountain???

    Programmers Room

    NameWhere FoundHP Total
    MasterRing (2)Throne Room???
    MegaTitanCombat Arena???

    The RegionMap — All Locations

    This is a complete list of all the places you can travel to using the RegionMap. There are 6 spaces that simply CAN'T be filled. (If a box says "Blank", it means there is a space there that can't be filled.)

    1st Slot2nd Slot3rd Slot4th Slot
    Manhattan
    DevinYorklandKoorongWakatu
    FacinaturuMagic Kingdom**BLANK**Owmi
    Nelson**BLANK**
    **BLANK**Scrap**BLANK**
    **BLANK**
    KyoIRPO**BLANK**Mosperiburg
    LuminousShingrowBaccaratShrike

    Trivia and Interesting Facts

    • At the beginning of Red's Chapter, when Red and his dad are driving down the street, no other cars pass by unless either of them says something.
    • Mesarthim can wear boots, regardless of the fact that she doesn't have feet!
    • All the Zodiac Signs are carved on the floor of TimeLord's Region (even Serpentarius!!) And if you touch a monster that's sitting on one, you'll fight a battle with a zodiacally correct monster!
    • Dr. Nusakan strongly resembles Hojo from FF7. Likewise, Asellus is just like Terra from FF3/6!!
    • The various BlackX soldiers appear to be some reference (or insult) to the Power Rangers. They all share the same color outfits.
    • MBlackIII looks just like Alkaiser!
    • Blue is on the Cygnus during the pirate attack, but he won't join…
    • There is a manhole in the Koorong sewer that you can never open…
    • There is a cave in Facinaturu, where you end up if you're teleported there by Virgil. If you go inside, there's a voice that says it's the protector of Facinaturu… it's probably something that was cut from Asellus's scenario.
    • Blue and Red were also in Treasure Hunter G, an RPG released only in Japan.
    • Only 2 names were completely changed from the Japanese version: Kowloon became Koorong, and Coon became Riki.
    • If you push the Select button on the subscreen, you can see your character's names. If you have Dr. Nusakan or Capt. Hamilton on your team, letters will be cut off of their names, making them "Dr. Nusaka" and "Capt. Hamilt".

    Try doing the following things for fun hidden dialogue or cutscenes:

    • Talk to the bald guy on the street in Shrike with Fei-on in your team.
    • Talk to the kids in the playground in Shrike with Red or Riki as the hero.
    • Get Cotton on your team with Fuse and/or Doll on your team.
    • Meet Capt. Hamilton and travel to Mondo's base with Gen in your party.
    • Visit Princess Rei's Bedroom in Chateau Aiguille with Rei in your team.
    • Visit Lute's House with Lute in the team.
    • Talk to the Nakajima Foreman in the Scrap Pub with Asellus as the hero.
    • Talk to the bunnylady who mentions the gnome with Emelia as the hero.
    • Talk to the skeleton in Koorong with Gen on your team.
    • Travel to Tanzer and meet Nomad with Red as the hero.
    • Talk to all the wine brewers in Yorkland during the Arcane Quest with Red.
    • Talk to Mesarthim with different mystics on the team.

    Various Tips and Tricks from Other Players

    Giant Trick

    The giant in the back hill of Chateau Aiguille can be used to build up with. Once you beat it, instead of opening the skylight, go back in the crystal room and heal up. Now go back to the window and the giant will be back!! Since the giant is a powerful enemy, you can easily learn powerful attacks from fighting him. In addition, you can also win PowerBelts and Obsidian (swords) from them too!!!!

    The DoubleSlash Trick

    The problem with most of the very powerful swords in the game (Kusanagi, Asura, etc.) is that it costs WP just to make a basic attack. There's an easy way to get around this and do more than normal damage at the same time! Teach the character with the sword the basic DoubleSlash ability and then equip them with six physical techs — DoubleSlash, which does more damage than a basic attack, now costs 0 WP! This way, you get 120% of the attack power of the sword at no cost whatsoever!

    Regaining Your WP

    You can regain all your WP while on a quest without having to use a SanctuaryStone or visiting a hotel, base etc. Simply move the team member who is low or out of WP to another column and replace him with another character. Then after two or three fights check the stats of the original character. They will have regained all or most of their WP. Then you can change them back again. If it is your Hero who is low or out of WP then you have to use either Team 2 or 3 for a few fights and then change your team back and everyone will have full WP.

    Alternate Hell's Lord Strategy

    Here's an easy way to beat Hell's Lord. Have Blue equip the following spells: StasisRune, ShadowServant, MegaWindblast, VaporBlast, Sacrifice, OverDrive and Reviva. At the first round of combat have Blue cast OverDrive. Then cast these spells in the following order: ShadowServant, MegaWindblast, MegaWindblast, MegaWindblast, MegaWindblast, MegaWindblast, MegaWindblast, and then StasisRune. Hell's Lord will then be frozen and so will Blue. Have someone give Blue a SnakeOil. From then on Blue will have eight consecutive turns every round and everyone else will still be able to move. If the party gets hit hard have Blue use Sacrifice, and if Blue runs out of JP, you'll be able to use VaporBlast as a replacement. With this advice, who needs the almighty DSC.

    Cool Weapons

    Most players have never got some of the best swords and armor in the game just because they don't know where they are. For instance, most people don't know about the ZeroSword, an awesome sword purchased in the shop in Nelson for a pretty cheap price if you did the unlimited credit trick. It also sells the great WarLordArmor with a defense of 32. Another great buy is the almighty PoweredSuit. It has a whopping defense of 50!! And if you are a mec, it increases your HP +100, increases your strength +25, and your quickness +25!! Also, in Kyo, you can buy some accessories that increase your stats.

    DragonShields for Everyone!

    This is a way to get DragonShields for everyone in your party and build up at the same time. This works better if you decide you don't need the gift for Arcane Magic too soon in the game, and if you're fairly strong. In Mosperiburg, when searching for the Shield Card, go to the room with the two dragons in it. Defeat them, and if you're lucky, you'll get a DragonShield. Use your best attacks against it (or don't if you're strong enough). After beating them, go back in the room and fight the dragons again. Continue long enough and you'll have enough DragonShields for everybody. This is also a good way to build up. If at any time you want to go back to town just go to fight the Suzaku and lose to it. You'll be back in IRPO and can come back to Mosperiburg whenever you want.


    Equipment Lists

    Swords

    NameAtkIncreasesSpecial Effect
    Knife7
    ShadowDagger9Psy +3ShadowHold
    BroadSword11
    FiendRod13FinalStrike
    LaserKnife15
    IronPipe*15Used only by Gen (E)*
    TwinSword20TwinSword
    CeramicSword22
    SilverSpread22Psy +22SilverFang
    Osc-Sword30
    Murakumo33
    JackalSword33DirtyFang
    Glirandly42All +10FinalStrike*
    RaySword45RaySword (E)*
    SplashSword49ElementDissolve
    RuneSword50VictoryRune
    Lordstar51BraveHeart
    TwiggyRod52FinalStrike
    ZeroSword60
    Obsidian64
    Kusanagi66Kusanagi
    Asura70All +7Asura, AsuraRevenge
    DragonSword72
    GoldenLion75
    LightSword80All +10(E)*

    *The IronPipe is only used in the battle with SirDemon in T260G's quest. *Once equipped, the Glirandly can't be removed. *The RaySword is Alkaiser's weapon, you can't actually get it. *You can only obtain the LightSword by casting the 'LightSword' spell.

    Katanas

    NameAtkIncreasesSpecial Effect
    KukriBlade10
    SamuraiSword19
    Katana34
    Twin Dragon41
    CometBlade55MillionDollers
    SilverMoon69

    Guns

    NameAtkBulletsIncreasesSpecial Effect
    TrainingGun0Only used by Emelia (E)*
    BrokenRifle10Can't be used*
    AGUNI-SSP915
    AGUNI-CP11213
    EasyRifle138
    TroopRifle228
    KillerRifle255
    EagleGun286
    SniperRifle316
    AGUNI-MBX3620
    LivingRifle424Will +9
    ZenGun4516
    BehemothRifle477
    DuelGun551
    LethalGun605
    LightRifle881Psy +22

    *The TrainingGun is only used when Emelia is in the Gradius training room. *The BrokenRifle can be equipped, but it can't be used as it has no bullets.

    Lasers

    NameAtkBulletsIncreasesSpecial Effect
    GhostCannon512GhostCannon
    JunkBazooka101HE-Rocket
    DOBBY Bazooka106RandomBaz
    MissilePod128Missile
    HandBlaster1510Blaster
    LightVulcan1560Vulcan
    WaterCannon20WaterCannon
    LightBazooka204HE-Rocket
    BeamCannon206BeamCannon
    LightningCannon206Magnablast
    Thunderbolt254BoltCannon
    LaserCarbine2510Blaster
    SonicCannon2516SonicCannon
    IonCannon2710PlasmaBullet
    MachineVulcan3040Vulcan
    Bolt Thrower333BoltThrower
    Flame Thrower333FlameThrower
    BigMissile444Missile
    GrainCannon458PlasmaBullet
    HyperBlaster507DestructionBeam
    HEAT Bazooka552HE-Rocket
    HG-Cannon605PlasmaBullet
    SuperMissile703Missile
    HyperionBazooka852ProtonRocket

    Armor

    A * next to an effect means you must use it as an item in battle for it to produce that effect.

    NameDefIncreasesProtect/Other
    BeastLeather6
    FiberVest8
    SlimyArmor (G)8????
    DarkRobe8Psy +5Stops Blind
    ShadeRobe9Will +9
    MecBody10Used by most Mecs
    Mini Plant10Used by Type 6 Mecs
    ECM System10Used by Type 2 Mecs
    Accelerator10Used by Type 3 Mecs
    Protector10
    MasterRobe10Psy +5
    HardLeather12
    BoneBreast13
    FireLeather16
    SkeleMail (G)16????
    StardustRobe16Will +5, Psy +5, Charm +5Stops Instant Death
    MoonlightRobe17Psy +8, Charm +8Stops Sleep
    ArmorVest18Bullet-Proof
    GlowRobe18Int +7, Will +7Stops Petrify
    BlueElf20Stops Water Attacks
    FortBody20Used by Type 5 & 8 Mecs
    MysticMail23Used by Mystics
    CelestialLeather24
    HarmoniumArmor24Stops Sonic Attacks
    ElectroArmor25
    LivingArmor26
    AngelArmor27Quick +10Stops Quake Attacks
    GoldenFleece28Stops Sleep
    HyperScale30
    WarLordArmor32
    PlutoArmor35Stops Instant Death

    Armor Suits

    NameDefIncreasesProtect/Other
    CombatSuit15Stops Blind
    RubberSuit22Stops Blind
    JumpSuit25Stops Blind
    GolemSuit25Stops Blind
    CyberSuit36All +5Stops Blind
    WhiteDress (G)40??Stops Blind
    PoweredSuit50Str +10, Quick +10Stops Blind
    SprigganSuit55Stops Blind

    Shirts

    NameDefIncreasesProtect/Other
    PowerBelt1Str +20Stops Sleep
    CottonShirt3
    SilkShirt3
    Magicwear4Will +5
    Budowear7
    Mysticwear8Used by Dr. Nusakan
    Defendwear8
    Hyperwear10

    Helmets

    NameDefIncreasesProtect/Other
    JunkHelm4Stops Blind
    Yolk Hat5Stops Blind
    Egg Hat5Charm +5Stops Blind
    FiberHood6Stops Blind
    InfraScope6Stops Blind*
    Magihat6Stops Blind
    LaserScope7Will +10Stops Blind
    MirrorGlass8Stops Blind

    *The InfraScope has another use: In Despair, there is a room with a maze of invisible beams; if you have the InfraScope, you can see the beams.

    Gloves

    NameDefIncreasesProtect/Other
    LeatherGlove4
    OgreGlove5Str +10
    ShellBracer6
    HarmoniumBangle7Stops Sonic Attacks
    NornsBangle7Psy +10Stops Sleep
    ArmorGlove8
    CyberGlove9
    SH-Armlet10

    Boots

    NameDefIncreasesProtect/Other
    LeatherBoots3
    DanceShoes4??
    RubberShoes5Quick +2
    Catsocks6Stops Stun Attacks
    FeatherBoots7
    JetBoots7Quick +5Stops Quake Attacks
    Iron Clogs8Vit +10
    SH-Anklet10

    Shields

    NameDefIncreasesBlocks Attacks
    Buckler0Weapon/Physical
    ShellShield0Physical
    ExcelShield0Physical
    GenbuShield0Physical/Water
    Mizukagami0Physical/Water/Fire
    WonderBangle0Stops Bullets
    DragonShield0All
    DurahanShield0Str +5, Vit +5All

    Accessories

    NameDefIncreasesProtect/Other
    BrokenBumper1
    FireCrystal1
    IceCrystal1
    BoltCrystal1
    Magatama1
    SleetCoin1Stops Ice Attack (?)
    SolGrail1Stops Fire Attacks (?)
    FovosGrail (G)1??
    ThunderCharm1Stops Lit. Attacks (?)
    FeatherCharm1Charm +5
    CharmNecklace1Charm +10
    SteelAmulet1Vit +5
    FangAmulet1Str +5
    WingAmulet1Quick +5
    FlowerAmulet1Psy +5, Charm +5
    BloodChalice1Psy +5Stops Instant Death
    UnicornTear1Psy +1Stops Poison
    HarmoniumEarring1Stops Sonic Attacks
    MellowRing1Stops Water Attacks*; Used by Mesarthim
    Junk2
    SandVessel2Stops Petrify
    PearlHeart2Stops Water Attacks
    Bumper3
    KrisKnife3
    SeaStone3Psy +7, Vit +7Stops Water Attacks
    Tao-TiehPattern3Stops Psychout
    PurpleEye4Psy +7Stops Stare Attacks
    WindShell5Quick +5, Will +5
    AngelBroach5Stops Psychout
    EMES Tag5Stops Petrify

    *The CharmNecklace's power can be upgraded and allows use of Kylin'sSong; the MellowRing's power can be upgraded and allows use of Maelstrom if the wearer has MysticBoots.

    Rings

    NameDefIncreasesSpecial Effect
    RING/Guardian1*Raises Defense
    RING/Hermit1*Cancels Status
    RING/Merchant1Charm +10*Charms All Enemies
    RING/Thief1Quick +10*Hides team
    RING/Healer1Vit +10*Restores HP
    RING/Hero1Will +10*Locks Status
    RING/Schemer1Int +10*Status Damage
    RING/Fighter1Str +10*Raises ATK Power
    RING/Lord1Psy +10*Restores JP & WP

    Mec Boards

    NameUsesWPATKEffectUsed by
    JunkPartsStr +3, Quick +3
    MemoryBoardHP +100, Int +25, Quick +25
    NakajimaBoardHP +50, Quick +30, Int +10
    NakajimaBoard2HP +100, Int +15, Quick +15, Will +15
    SecretBoardHP +100, Int +15, Quick +15, Will +20
    OctopusBoardStr +25, Int +30, Quick +25, Will +25
    BeamSword230BeamSwordLeonard
    MegaBeamSword255BeamSwordType 8
    Hammer145Attacks one EnemyType 7
    MicroMissile16110MicroMissileType 5
    MachineVulcan10020VulcanType 6
    BitSystem120BitType 2
    AT Missile20125AT MissileType 5
    RailCannon16135RailCannonType 3 & 5
    LaserCannon750LaserType 4 & 2
    RepairPack100Restores Mec's HPType 6
    MediPack60Restores Non-Mec's HPType 4
    V-System0V-MaxType 8

    Items

    NameEffect
    CureRestores 200 HP to Non-Mecs and Cures Poison
    PowerCureRestores 400 HP to Non-Mecs and Cures Poison
    MaxCureRestores 990 HP to Non-Mecs and Cures Poison
    RepairKitRestores 300 HP to Mecs and Cures all Status Ailments
    Magi-WaterRestores JP
    XMagi-DrinkRestores JP (More than Magi-Water)
    LifeCandyRestores 1 LP to Non-Mecs
    SanctuaryStoneRestores Full HP, MP and LP to the whole team
    BackpackEquip this to use all items in battle
    AntistoneRestores 50 HP and cures Petrify
    SnakeOilCures all status ailments
    MagicStoneAttacks all Enemies
    LuckyCoinRaises Ally's Stats
    UnluckyCoinLowers Enemy's Stats
    StunNeedleDamages an enemy and Causes Stun
    FlashBombBlinds All Enemies
    RottenMeatCauses Status Ailments
    RegionMapWarp to any previously visited Region
    GoldIngotUsed to get Gold Card
    CardUsed in Arcane Quest
    ArcanaTarotUsed in Arcane Quest
    SmallStoneUsed in Rune Quest
    RuneStoneUsed in Rune Quest
    SandVesselUsed in Time Quest
    VirgilKeyCollect 8 of these to get the RING/Lord (Riki only)

    Magic Lists

    Note: A * next to the magic name means you must have the gift to obtain this spell.

    Realm Magic

    NameJPEffectTarget
    Gate0Allows use of RegionMap
    EnergyChain1Attack/Causes ParalysisOne Enemy
    PsychoArmor2Raises Vit and PsyOne Ally
    Implosion3May cause Instant DeathOne Enemy
    PsychicPrison*7Seals Enemy MagicOne Enemy
    VermilionSand*8Attack/Causes BlindAll Enemies

    Mystic Magic

    NameJPEffectTarget
    Fascination1Causes CharmOne Enemy
    PhantasmShot3Summons a random phantom beastOne Enemy
    GlassShield5Defend and Counter next hitCaster
    MirrorShade*7Creates IllusionsRandom Allies

    Light Magic

    NameJPEffectTarget
    SunRay1Fire Damage/Effective against UndeadOne Enemy
    StarlightHeal2Restores HPOne Ally
    FlashFire4Fire Damage/Causes BlindAll Enemies
    FlashFlood5Instant Kill but get no rewardAll Enemies
    LightSword*7Gain Power of LightSwordCaster
    MegaWindblast*9Fire DamageAll Enemies

    Shadow Magic

    NameJPEffectTarget
    Hidebehind1Distracts EnemyOne Enemy
    PowerGrab1Steals HP and lowers abilitiesOne Enemy
    ShadowNet3Paralyzes EnemiesAll Enemies
    DarkSphere*4Gravity AttackOne Enemy
    ShadowServant*9Creates a shadow mimicCaster

    Rune Magic

    NameJPEffectTarget
    VictoryRune1Increases Attack PowerOne Ally
    VitalityRune2Gives Regen statusOne Ally
    HideRune2Makes member InvisibleOne Ally
    FreedomRune4Immune to Paralyze/Petrify/SleepOne Ally
    WallRune*7Immune to ProjectilesOne Ally
    SoulRune*7Vastly increases all StatsCaster
    DwarfRune*8Lowers Attack PowerOne Enemy
    StasisRune*AllStops Time (normally useless)*One Enemy

    *StasisRune is normally useless, but it DOES have one special use… (see Secrets section)

    Arcane Magic

    NameJPEffectTarget
    Saber1Just a basic attackOne Enemy
    Gold3Distracts all enemiesAll Enemies
    Grail3Cures any status ailmentsOne Ally
    Shield3Raises DefenseAll Allies
    Death*4Instant Death, Lose 1 LP if it failsOne Enemy
    Fool*6Lowers StatsAll
    Magician*7Creates IllusionsCaster
    Tower*AllTREMENDOUS Damage!!!One Enemy

    Mind Magic

    NameJPEffectTarget
    MindHeal2Restores Full HPCaster