Star Ocean: The Second Story — FAQ & Reference Guide
Contents
- Version Info
- Notes
- Introduction
- Episode Description
- Episode 1 Description
- Episode 2 Description
- Star Ocean: The Second Story Glossary
- Private Actions
- Battle System
- "Active Time Battle System"
- Killer Move and Spells
- Differences from Star Ocean
- Status Ailments
- Battle Tactics
- Battle Formations
- Anger Explosions
- Game System
- Game Modes
- Game Controls
- Camp Menu
- Status Screen
- Ending System
- General Strategy
- Characters
- Killer Moves List
- Spell List
- Skills List
- Character Ratings
- Useful Killer Move Combinations
- Frequently Asked Questions
Version Info
- Version 1.5 (6/23/99)
- Much more Item Creation data and information
- Fixed up many of the FAQ formats/structure
- Translated many more items/menus/locations
- Translated all Killer Moves and most Spells
- Version 1.0 (6/13/99)
- Basic structure to FAQ made
- Translated all information from Japanese version
- Sections touched up on
- Corrected differences in North American version
- Left the Glossary section in, added translations
Notes
This is the preliminary version of the Star Ocean: The Second Story FAQ for the North American version of the game. This is the first FAQ version of the North American release of the game. It will cover everything from the North American version. This means that all of the North American translations will be used in this FAQ if they are known and found in the FAQ.
This game is immense. The Item Creation section is not complete yet, but when it is completed, it will be huge. There are a tremendous amount of items and item creation combinations to be made.
Introduction
Episode Description
"In an endless sea of stars, at the edge of the universe, a single fateful encounter is about to take place. For the gods have set forth on a quest to destroy the universe. And a deadly meteorite, which they hurled into the vastness of space, has collided with an unsuspecting planet, Expel — putting the wheels of fate in motion. Now, two people are about to cross paths, and their meeting will force them to endure both the gods and their devilish advisors."
Episode 1 Description
"After attaining the rank of Ensign in the Earth Federation, Claude C. Kenni is given his first assignment. When a mysterious energy field is found on the planet of Milocinia, a survey party is dispatched to investigate. As an escort, Claude boards the starship of his father, Ronixis J. Kenni, and heads toward Milocinia. Upon landing on Milocinia, Claude and the rest of the party discover a gigantic dome-shaped building on the desolate land.
The interior of the dome appears to have been devastated by enormous explosions. All that remains inside are pieces of broken equipment and, in the center of the room, a mysterious looking machine. While Ronixis and the rest of the survey team cautiously attempt to examine the object from a distance, Claude becomes impatient. 'Just quaking in our boots is getting us nowhere,' he thinks. Brashly ignoring his father's warnings, he approaches the object. Suddenly, and without warning, a powerful force takes hold of Claude. A blinding flash fills the room, and when it subsides, Claude is nowhere to be found."
Episode 2 Description
The planet Expel is a lush green world with abundant natural beauty. However, three months ago, after a meteorite crashed to the surface, monsters began to appear and word of strange happenings spread across the land. The people began to regard the meteorite as an omen of disaster, and dubbed it "the Sorcery Globe."
At this time, a young girl from the village of Arlia, named Rena, decides to visit the Shingo Forest, which is some distance away from her home. Although her mother tries to stop her — warning of the appearance of monsters and other strange happenings since the arrival of the Sorcery Globe — Rena insists on going into the forest alone."
Star Ocean: The Second Story Glossary
Star Ocean: The Second Story contains many Japanese terms that could confuse the player.
- Aijodo (Love Level)
- The variable that measures a character's love toward another character. This value is used to determine pairings of opposite-sexed characters in the many endings.
- Kanjodo (Emotion Level)
- The variable that measures a character's feelings toward the other characters in the group. Encompasses Aijodo and Yujodo.
- Kobutsu (Favorite Food)
- Favorite food or drink. The special foods and drinks can be used on the characters, and if it's their favorite, it will usually heal them to full HP every time.
- Killer Move (Kill Technique)
- Refers to a special technique in a specific fighting style. They are gained through level-ups. Only the fighting-type characters can use Killer Move.
- Item Creation
- Star Ocean boasts a unique system of making your own items by mixing or customizing different other items. There are many different kinds of Item Creations.
- Proficiency (Practice Level)
- The level of each Killer Move and spell. Each time you use a Killer Move or spell, this number goes up by one, excluding the spells that don't increase at all.
- Jumon
- An individual spell. Pretty much the same as Monshojutsu.
- Monshojutsu (Crest Skill)
- This is what magic is called in Star Ocean: The Second Story. The magic of the Star Ocean world.
- Private Action
- A special part of the game in which characters split up and move into towns on their own, so you can associate with your own characters.
- Skill Points
- Points that each character gains after gaining a level. You can distribute these points on skills. Sometimes referred to as SP.
- Element
- The type of attack/defense an item/weapon/armor/spell has, like Fire or Ice.
- Yujodo (Camaraderie Level)
- The variable that determines how friendly characters are toward each other. This also has effect on the endings; it determines pairings of same-sex characters at the end.
Private Actions
Private Actions are a very unique feature that began in the first Star Ocean. When you are outside of a town, in the upper-right corner, you will see the words "(Triangle button) Private Action". If you press the Triangle Button, your party will split up, and you get to explore the town on your own. When you are in a Private Action, your characters can react with others, get unique treasure, and even change Aijodo/Kanjodo/Yujodo with the different characters. You can complete the game without doing any Private Actions at all, but it's really good to do it, since you learn so much about the story, and can change the way characters feel about one another. I strongly recommend doing every Private Action in the game. There are just so many Private Actions, depending on the combinations of characters you choose. In fact, there are so many possibilities for characters, Private Actions, and ratings, that there are 86 total endings.
Battle System
Active Time Battle System
Star Ocean: The Second Story's battle system is much more unique than most RPGs. Battles take place in real time, meaning all of your characters, and the enemies, all attack at once. This causes a lot of strategy in deciding where your characters should be, and makes the battle more real and action-like. Star Ocean: The Second Story has a very complicated system of Killer Move and Jumon, but that's what makes the game so good. You control one character at a time, while the other characters are controlled through artificial intelligence and tactics. You can switch the character that you control anytime you want in battle. Most of the battles, especially boss battles, will take a lot more strategy than the normal RPG, and location, Killer Move, character combinations, and tactics all make the battles a lot more strategical.
Killer Move and Spells
There are two types of characters in Star Ocean: The Second Story — fighting characters and spell-casting characters.
Fighting characters: Claude, Ashton, Opera, Bowman, Precis, Dias, Ernest, and Chisato.
Spell-casting characters: Rena, Celine, Leon, and Noel.
Killer Move are used in battle. To use a Killer Move, first assign it to a character, and then press L1 or R1, depending on what button you assigned them to. Each time you use a Killer Move, its Proficiency level goes up by one. When you get past a certain point (it differs for all Killer Move), the character will be able to pull off advanced forms of the same Killer Move. If you have a Link Combo Ring, you can do two Killer Move in succession.
Spells are also used in battle. If you want to cast a certain spell, make sure you're controlling the character you want to cast it (press X and select your character), and then press Triangle. A command ring menu will appear above that character. From here, you can select "Spells". Each time you use a Spell, your Proficiency for the spell is increased by one point, with the exception of several spells that will never increase in Proficiency.
Differences from Star Ocean
- Link Combo is now an item, no more chains of four attacks. Link Combo Rings can be found in the game. When you equip the Link Combo accessory, you can go to the Killer Move assigning screen and press Triangle. Now that character can choose a character to steal Killer Move from. Once you have stolen a character's Killer Move, you can assign combos of two Killer Move.
- The battlefield. The battlefield is now true 3D, and it is much larger than the battlefield from Star Ocean. Also, there are rocks, train cars, and other obstacles in particular areas.
- Killer Move system is slightly changed. In Star Ocean: The Second Story, you only assign one Killer Move to each button, but some of the Killer Move will be different depending on where you execute the Killer Move from.
- No Ougi. In the original Star Ocean, you could get Ougi books through the game that gave characters new Killer Move. In Star Ocean: The Second Story, there are a few special Killer Move you must find or make from various Item Creations.
- New Proficiency system. Each time you use a Killer Move, its Proficiency level goes up by one point. The Killer Move becomes much stronger as its Proficiency level goes up, and when built up, graphics on the attack could change, as well as added effects.
- Recovery time after casting a spell. After you cast a spell, there will be a bit of lag time before you can cast another, as a little bar will appear above the spell-caster's head, and when the bar goes all the way empty, you can cast a spell again.
Status Ailments
- Doku (Poison)
- HP constantly drops in battle, and also drops as you walk.
- Mahi (Paralysis)
- You are stopped in place. You can't do anything when paralyzed, and you can't get injured either. You don't win any experience points after battle when paralyzed.
- Sekika (Petrified)
- Your character is turned to stone, and you can't do anything at all. You cannot be injured while petrified. If you win a battle when petrified, the petrified character doesn't receive any experience points.
- Sentou Funou (Incapacitated)
- This 'ailment' occurs when your HP drops all the way to 0. You can't do anything at all until you are back to normal HP.
Battle Tactics
Fighter Tactics
Only fighter characters use fighter tactics: Claude, Ashton, Opera, Dias, Bowman, Precis, Ernest, and Chisato.
- Zenryoku de Teki o Kogeki se yo! (Do your best attacks!) — Don't pay attention to MP at all, just keep using Killer Move on all enemies.
- Mikata o Mamore! (Protect all friends!) — Only fight enemies that come toward your characters; use defense.
- Killer Move o Onzon se yo! (Save Killer Move!) — Only rarely use Killer Move, save up MP.
- Bunsan Shite Kogeki se yo! (Spread out and attack!) — Try to fight all enemies at one time; don't attack enemies that the other characters are already fighting.
- Teki kara Hanare yo! (Run away as much as possible!) — Always try to run from battles.
- Nani mo Suru na! (Do nothing!) — Just stand still on the battlefield.
Spell-Caster Tactics
Only spell-casting characters use these tactics (other than Rena): Celine, Leon, and Noel.
- Seishinryoku no Tsuzuku Kagiri Kogeki se yo! (Attack with mental power!) — Keep casting spells, don't worry about MP loss at all.
- Seishinryoku o Onzon Shite Tatakae! (Conserve mental power!) — Cast an average amount of spells, save up MP sometimes.
- Hanareta Teki o Kogeki se yo! (Attack enemies from afar!) — Target enemies in the back with spells first. This tactic is useful for all of those annoying mages in the game.
- Monshojutsu o Tsukau na! (Don't cast Monshojutsu!) — Cast no spells at all.
- Mizukara no Nikutai de Kogeki se yo! (Fight with your power!) — Makes you fight with your weapon rather than with spells.
- Nani mo suru na! (Don't do anything) — Stand still, not doing anything.
Rena's Tactics
Rena has her own special tactics.
- Nakama no Kaifuku o Sennen se yo! (Focus on healing allies!) — Always cast healing spells when a character is hurt.
- Mikata o Hojo se yo! (Support allies!) — Mainly cast assistance spells to the allies (such as defense raising spells), also heal when very low HP.
- Kaifuko o Hozon shi, Hojo wa suru na! (No support and low healing) — Don't cast support spells, but heal when very low on HP.
- Jumon wa Tonaeru na! (Don't cast any spells!)
- Mizukara no Nikutai de Kogeki se yo! (Fight by yourself!) — Fight enemies yourself without casting any spells at all.
- Nani mo suru na! (Do nothing) — Don't do anything at all.
Battle Formations
Battle formations play a bigger role in Star Ocean: The Second Story, since the battlefield is much bigger, and there are obstacles, and some bosses are more easily beaten if you use certain formations.
Position numbers refer to character positions on the camp screen (1 = first, 2 = second, etc.)
- Linear Motion — A very basic formation. Use this if all of your characters are equal in terms of strength.
- Square Shift 1 — A great formation when you have two fighters and two spell-casters, as it makes a great defense and allows the spell-casters to get all of their spells off in time.
- Tri-Shift 1 — One of the most overall useful formations in the game. It is best to have Claude in the first position, and your spell-casting character in the fourth position.
- Tri-Shift 2 — Another overall useful formation. Use this formation when you want Claude (or another powerful fighter) to start close to the enemies.
- Free Fight — Good if you have two fighting characters in the front, and two spell-casting characters in the back.
- Upper Guard — Use when you want to cluster all characters to the top, creating a more secure defense. Comes into use in a certain end dungeon in which the boss has a laser that shoots up the middle of the field.
- Under Guard — Like the Upper Guard, but defends from the low part of the battlefield rather than the top.
- Square Shift 2 — Essentially the same as Square Shift 1, except the characters are a bit more spaced from each other.
- Astral Shift — Uses the same principles as the Tri-Shift formations. Again, useful for three fighter characters and one spell-casting character.
- Escape Shift — Useful if you want to escape battles. This formation isn't useful for much anything else.
- Assault Shift — All characters will appear in the middle of the enemies. Useful if you have four fighter characters and want to defeat the enemy very quickly.
- Upper Caution — Essentially the same as Upper Guard, allows good defense from the upper area of the battlefield.
- Under Caution — Like the Under Guard, this allows a great defense from the bottom of the battlefield. Use this when you want to avoid rushing straight to the center.
Personal favorites are Tri-Shift 1, especially if you have one spell-caster and four fighter characters, and Tri-Shift 2 if you have Claude as your first character.
Anger Explosions
When a character falls in battle, there is a chance that the other characters will fly into rage, causing an "Anger Explosion". While in an Anger Explosion, characters gain huge amounts of power from increased statistics. Power, defense, speed, and magic power are all increased. Aijodo/Kanjodo/Yujodo have a lot to do with when/who will fly into an Anger Explosion — if a character has high Aijodo/Kanjodo/Yujodo toward the character that has fallen, chances are much greater that he or she will fly into rage.
Note: Ashton flies into an Anger Explosion more than any other character in the game.
Game System
Game Modes
Star Ocean: The Second Story adds replay value because of the fact that there are several game modes, each increasingly more difficult. To get Galaxy and Universe mode as playable options, you need to build up your Voice Collection List. This list is a collection of all 1,278 voice samples in the entire game.
- Galaxy: 30% of all voices in the game (384 total samples)
- Universe: 50% of all voices in the game (639 total samples)
- Must Test: 70% of all voices in the game (895 total samples)
To access hidden game modes:
- Before starting a new game, go to the Voice Collection Screen.
- If you exceeded the amount for one of the hidden game modes, you will hear a chime noise, and the message "Go back to the main screen and select New Game" will appear.
- Do as the message says and start a new game.
The Music Test game mode is not really a game mode — once you get it, you will get access to the sound test where you can listen to any track in the game.
Earth
This is the normal setting that the game starts on. Enemies are at their normal levels in terms of strength. You have to use Earth mode for the first game you play.
Galaxy
In Galaxy mode, enemies receive a big HP and attack power bonus, and the game is more difficult.
Universe
Universe is a huge challenge. Enemies receive the HP and attack power bonuses they receive from Galaxy mode, in addition to much higher defense, and harder artificial intelligence. Universe mode is insanely hard, and the last boss seems pretty much unbeatable on Universe.
Game Controls
Towns, Dungeons, Overworld
- O — Run
- X — Talk/Examine/Confirm
- S — Start Private actions, Pickpocket
- T — Open Camp screen
- L1/R1 — Rotate screen Counterclockwise or Clockwise on overworld
- Start — Open/Close/Zoom Map Window
Status Screen
- O — Cancel
- X — Confirm
- S — Open special panels, such as Item statistic panels, turn spells on/off
- T — Open special menus, including Talents
- L1/R1 — Scroll up/down in item/skill/technique fast
- L2/R2 — Scroll through character list fast
Battle
- O — Cancel Targeting or change characters
- X — Target/Attack
- S — Hold and move character around with control pad, and/or change views
- T — Open Command Ring menu
- L1/R1 — Target/Use assigned Killer Move
- L2 — Switch character to next character on roster
- R2 — Switch character from auto/manual control
- Select — Taunt enemy (Chohatsu skill)
Camp Menu
- Specialty
- The Specialty menu is where you assign your character's Killer Move, but later in the game, as you gain Specialty, several other options will open up here as well, like Music and Familiar.
- Aitemu (Item)
- This is a list of all of the items in your inventory. If you want to use items on your characters, press the Circle button on the item you want, then move to the character you want, then press Circle again. You can arrange the items here by pressing Triangle. You can also press Triangle and go to the second option down to do Item Creations. The third option down is Super Specialty.
- Equip
- You can equip each character with the weapons/armor/accessories you have in your inventory.
- Skills
- Choose a character, and the Skills screen opens. You can select Skills for that character to increase levels in if you have Specialty points. Pressing Triangle here will allow you to see that character's levels for all of the Skills.
- Status
- Check each character's parameters, hit points, magic points, level, total experience, experience to next level, equipment, and portrait. Pressing Triangle here will allow you to view the Talents that each character has.
- Configure
- You can configure several game options.
- Screen
- After selecting Screen, you get three options. The top option lets you choose battle tactics for each individual character. The second option allows you to choose which characters out of the party you want to send into battle. The third option allows you to choose battle formations.
- Kaado
- Allows you to either save or load a game. The option on the top is save, while the option on the bottom is load.
Status Screen
- Name: Your character's name.
- Race: Your character's race.
- HP: Your character's current and maximum Hit Points.
- MP: Your character's current and maximum Mental (Magic) Points.
- Level: Your character's current level.
- EXP: Your character's current experience.
- NEXT: The experience your character needs to get to the next level.
- STR: Strength. Affects Kogeki.
- CON: Constitution. Affects Bogyo.
- DEX: Dexterity. Affects Meichuritsu.
- AGL: Agility. Affects Kaihi.
- INT: Intelligence. Affects Maryoku.
- LUC: Luck. With high Luck, your character's accuracy in hits and agility will increase. Luck also determines how accurate you are with certain Item Creations.
- STM: Stamina. Each character has a set amount of Stamina. When you attack or use Killer Move, your Stamina decreases. At the end of a battle, whatever Stamina each character has remaining is healed in the form of HP and MP. If you used all of your Stamina up in a battle, you will not heal.
- GUTS: Guts is your character's spirit. If you have a high Guts rating, you can sometimes make fatal hits that do up to double damage, and you could receive a rush in which your character's attack and defense levels raise. Also, sometimes when you get a fatal hit that would bring you below 1 HP, you will stay alive with 1 HP.
- Kogeki: Attack power. This is the sum of your STR and weapon power.
- Bogyo: Defense. This is the sum of your CON and armor defense.
- Meichuritsu: Accuracy. This is how often you hit an enemy for the full amount of power. This is determined by your DEX value.
- Kaihi: Evasion. The value is determined by your AGL level and the shield that your character is carrying. This is your ability to block attacks.
Equipment slots: Weapon, Armor, Shield, Helmet, Greaves, Accessory 1, Accessory 2.
Favorite Food: When a character eats/drinks his or her favorite food/drink, his or her HP will be healed very high, and most of the time you will regain full HP.
Element
Press the Square button on a character's Status Screen to view each character's Element. The first line on the window is the Element of that character's attack. The second line is the type of defense a character has against a certain kind of Element. A plus sign means that a character is strong toward that Element, while a minus means that the character is weak against that Element.
Elements: Earth, Water, Fire, Wind, Lightning, Star, Negative, Light, Dark, and Mu (Physical).
Talents
Pressing the Triangle button on a character's Status Screen will bring up that character's Talents. Talents are randomly assigned to characters at the beginning of the game. You can learn new Talents through the game, save the Talent "Mana no Shukufuku" (Mana Power), which is only given to each spell-casting character.
- Originality — The ability to make unique things.
- Cooking Sense — The ability to determine taste in food.
- Skill of Fingers — The ability of having quick fingers.
- Design Sense — A sense of form and balance in work.
- Literary Ability — The ability to write books/music.
- Rhythmic Sense — Knowing rhythm in music.
- Musical Sense — The ability to successfully read and perform Music.
- Liked by Animals — A love of living things.
- Wild Instinct — An instinct that animals are near.
- Mana Power — The ability to cast magic. Only the spell-casting characters receive this Talent.
Ending System
The ending system in Star Ocean: The Second Story is very complicated. There are a total of 86 endings, depending on what you do through the game, Private Actions, and what characters you choose. It is very hard to get a specific ending, just because there are so many ending possibilities, but most of the alterations in the endings have to do with male characters paired with female characters. For instance, if you want Claude to hook up with Rena in the ending, you must be kind toward Rena through the game and in Private Actions.
General Strategy
- Talk to everyone. The world is vast and huge in Star Ocean: The Second Story, and you'll be given a lot of information on the story by talking to every NPC available.
- As with the typical RPG, if you are constantly getting killed, or losing to a boss, stop to gain some levels. Gaining levels increases your stats by a lot, and you can pick more Specialties, and eventually overpower the bosses easily.
- Take time to explore the dungeons. Most dungeons have some really great treasure, and there could be a hidden passage or some other secret in a dungeon.
- Every time you get to a new town with new weapons and armor, buy all of it. Better weapons and armor help you survive much better in the dungeons.
- Try different Killer Move and spells. Try different combinations of Killer Move in Link Combos as well.
- Try all of the different formations and decide which is best for each circumstance.
- Always equip your weapons/armor/accessories right after you receive them.
- Use different kinds of tactics on each character, and find the ones that you like best.
- If you don't have enough Fol for weapons/armor/accessories, go onto the overworld or into a dungeon and gain enough money to buy them.
- Experiment with different parties. You may become attached to certain characters as you play through the game, but once you try each character out, you may find a new favorite party.
- Take some time to stop playing through the game to experiment with Item Creations. The most powerful weapons and armor in the game can only be received through Item Creations, and utilizing Item Creations is absolutely necessary for beating the game.
Characters
There are twelve total characters in Star Ocean: The Second Story.
Claude Kenni
Age: 19 | Race: Human | Birthday: January 23rd | Height: 175 cm | Weight: 68 kg
Likes: Food, Computer Games | Dislikes: Being a Federation Officer, studying
Good At: Being late, Slacking off, Martial Arts | His "type": Someone Active and Cheerful
Favorite Food: Steak | Favorite Instrument: Trumpet
Background: The son of Ronixis Kenni, renowned hero from the first Star Ocean, Claude is a new officer in the Interplanetary Space Federation, serving on Ronixis' ship, the Calnus. Claude is brought into the adventure when he is on a team to explore an uncharted planet, where he was mysteriously sucked into a time-space portal, and he eventually ends up on the planet Expel. Claude is searching the planet for a way off, and trying to find out as much about the planet as possible. Claude uses a longsword as his weapon, and can equip heavy armor. He is the basic fighting character, and in his Killer Move, he combines both sword and martial arts attacks.
Starting Statistics: Level 1 | HP: 130, MP: 20 | STR: 10, CON: 5, DEX: 10, AGL: 10, INT: 0, LUC: 132, STM: 15, GUTS: 20
Starting Specialties: Kagaku Gijutsu, Kinobi
Strengths:
- The most powerful attack fighter in the game.
- Can equip the best armor in the game, and the best weapon, the Eternal Sphere.
- Has the most well-rounded stats, and some of the most effective Killer Move.
Weaknesses:
- Needs to gain much more Proficiency than most characters to build up his Killer Move.
Rena Lanford
Age: 17 | Race: Expel | Birthday: May 13 | Height: 161 cm | Weight: 45 kg
Good at: Cooking, Helping others, Gymnastics, Fist attacking
Likes: Running away to the Forest of Holy Protection, beautiful things
Her "type": Someone with a sense of humor, someone that doesn't turn mad easily
Favorite Food: Shortcake | Favorite Instrument: Lyre
Background: Rena is from the small village of Arlia, where she has been raised for her entire life. Rena finds Claude in the Forest of Holy Protection, where Claude saved Rena from being attacked by a gorilla. Rena eventually befriends Claude and helps him investigate a way to get home. Rena is informed near the beginning of the game that her foster mother, Westa, was not really her real mother. Rena's new mission is to find out who her real mother was. Rena also wonders about the mystery of her magic, and why no one else in her village has the healing powers that she does. As she is very experienced in martial arts, Rena fights only with her fists (or claws on them), and uses healing-type magic, although she eventually will gain several Light Element attack spells.
Starting Statistics: Level 1 | HP: 130, MP: 40 | STR: 5, CON: 2, DEX: 10, AGL: 8, INT: 0, LUC: 130, STM: 10, GUTS: 30
Starting Specialties: Hocho, Recipe, Mekiki
Strengths:
- Her healing spells heal for the most amount of HP in the game.
- Best physical attacker of all mages.
- Is the only character in the game that can cast Raise Dead, one of the most useful spells in the game.
Weaknesses:
- Has low defense power, and often dies in battle when not defended by other characters.
- When she runs out of HP, you won't be able to heal your characters as easily.
Celine Jules
Age: 23 | Race: Expel | Birthday: September 18 | Height: 167 cm | Weight: 50 kg
Good at: Treasure Hunting, Attack magic
Likes: Jewels, different clothing styles, makeup and perfume | Dislikes: Selfish people
Her "type": Someone strong physically
Favorite Food: Kousagi Rizotto | Favorite Instrument: Violin
Background: Celine is an attack magician, and was raised in the village of Mars. Celine is a treasure hunter, always travelling the world for money or precious treasure. Celine befriends Claude and Rena when they find that she knows where a special treasure is located. Celine has the most rounded attack spells in the game, and has two of the most powerful attack spells in the game. Celine is the weakest character physically, and when forced to physically fight, she uses a rod.
Starting Statistics: Level 8 | HP: 400, MP: 100 | STR: 15, CON: 8, DEX: 12, AGL: 5, INT: 0, LUC: 154, STM: 14, GUTS: 45
Starting Specialties: Favorite Foodgaku, Craft, Biteki Kankaku, Kagaku Gijutsu, Yoseiron
Strengths:
- Most rounded attack spells in the game.
- Usually starts with many Talents.
- Wonderful luck.
Weaknesses:
- Is the weakest character, so in turn she dies in battles very easily.
- Can equip the weakest of armor.
- Drains MP fast on some of the better attack spells.
Ashton Anchors
Age: 20 | Race: Expel | Birthday: September 28 | Height: 180 cm | Weight: 80 kg
Good at: Sewing cloth, Monshoken | Likes: Good luck | Dislikes: Omens, Fortune Telling, Cursed Objects
His "type": Someone helpful, pure, and kind
Favorite Food: Hamburger | Favorite Instrument: Piano
Background: Ashton is a basic young man who is travelling the world to look for missions that will make him more known in society. Ashton seems to have horrible luck, as when he goes into a mine, two dragons, Gyoro and Ururun, are mysteriously drawn to Ashton, and when Ashton becomes distracted, the two dragons graft themselves into his back. The two dragons become a part of Ashton, and Ashton decides not to have them taken off if possible. The two dragons criticize Ashton, although they are also good friends to him. Ashton decides to travel with Claude and Rena because they helped him try to find a way to detach his dragons. Ashton is a Monoshoken — he uses a mixture of sword techniques along with elemental magic, and uses a wide variety of Killer Move.
Starting Statistics: Level 17 | HP: 1000, MP: 120 | STR: 83, CON: 32, DEX: 50, AGL: 5, INT: 0, LUC: 18, STM: 26, GUTS: 32
Starting Specialties: None
Strengths:
- The second most powerful character in the game, second to only Claude.
- Can equip some of the most powerful weapons and armor in the game.
- Has many quick Killer Move that do multiple powerful hits on the enemy.
- Flies into rage in battle more than any other character.
Weaknesses:
- A few of his Killer Move take a terrible amount of time to execute, and therefore are almost useless.
- Terrible luck — his luck will never go higher than 18 through the game.
Opera Vectra
Age: 23 | Race: Tetragenes | Birthday: August 24 | Height: 160 cm | Weight: 50 kg
Good at: Using range weapons, repairing things, piloting
Likes: Wine, Long journey, Shopping, Jewelry | Dislikes: Compromising, People that act tough
Her "Type": Guys that are intelligent and can make decisions
Favorite Food: Dulfol | Favorite Instrument: Piano
Background: Opera is a high-ranking official on an advanced planet with many scientific advances. Opera travels through the universe with Ernest, her boyfriend. As Opera and Ernest are exploring the universe, their ship crashes into the planet Expel, and Opera and Ernest are separated. The party meets Opera in a bar, where Claude and Rena give Opera a lead to where Ernest may be. Opera uses a large magic-infused rifle called the "Kaleidoscope". As you go through the game, you collect boxes (basically discs) that Opera inserts into the Kaleidoscope. Opera uses many projectile attacks from the Kaleidoscope, like ice beams and fire bombs.
Starting Statistics: Level 21 | STR: 60, CON: 31, DEX: 52, AGL: 30, INT: 0, LUC: 142, STM: 21, GUTS: 60
Starting Specialties: Craft, Cast, Kinobi, Kikai Sosa
Strengths:
- The best long range and projectile Killer Move in the game.
- Has a very quick attack.
- Receives strong weapons very early in the game.
Weaknesses:
- Her Killer Move takes tons of Proficiency to power up.
- Has to be at specific distances away from the enemy to do both short and long range Killer Move.
- Can equip less powerful armor than the other fighter characters.
Precis F. Neuman
Age: 16 | Race: Expel | Birthday: February 29 | Height: 155 cm | Weight: 43 kg
Good at: Machinery, Inventing | Likes: Handagote, Turbo Zakku, Mujin-kun, Chocolate | Dislikes: Reptiles, Slimy objects and animals
Her "Type": A guy that is pretty cool but is not an idiot
Favorite Food: Choco-Crepe | Favorite Instrument: Harmonica
Background: Precis is the daughter of the famous inventor of machinery in the town of Ringa. Since Precis is inventing and doing things other people on Expel have not done before, others look down on her for being strange and abnormal. Precis joins your group in hopes of becoming friends with your party members. Precis develops a crush on Claude early on. Precis wields a pet robot of hers named Mujin-kun. Precis' fighting style is very unique — she attacks with a robotic hammer attached to her backpack, and controls the functions with a controller. Precis often utilizes Mujin-kun in her Killer Move, and also uses many unique projectile Killer Move.
Starting Statistics: Level 15 | HP: 950, MP: 100 | STR: 42, CON: 31, DEX: 40, AGL: 5, INT: 0, LUC: 153, STM: 26, GUTS: 32
Starting Specialties: Kinobi, Kikai Chishiki, Kikai Sosa
Strengths:
- Second to only Opera in terms of projectile Killer Move.
- Some Killer Move makes her invincible while executing, which is a huge advantage, especially later in the game.
- A well balanced fighter in any situation.
Weaknesses:
- Can't wear as good armor as the other fighting characters, just like Opera.
- Most of her Killer Move takes a lot of MP, and even if you equip her with accessories like an Emerald Ring or Fairy Ring, her MP will drain quickly.
Bowman Jean
Age: 27 | Race: Expel | Birthday: August 24
Good at: Mixing medicine, Sports | Likes: Herbs, Medicine | Dislikes: Incurable diseases, Deadly diseases
Favorite Food: Daikon no Misoshiru | Favorite Instrument: Harmonica
Background: Bowman is an alchemist that runs a medicine shop in the town of Ringa. Bowman is Keith's friend, who is a translator of ancient writing, and one of the only translators on Expel. When the party meets Bowman, they say that they need to find a translator, and Bowman notes Keith. Bowman says if you can find him a rare herb in the Ringa mines for him, he will make Keith talk to you. After completing Bowman's task, he will decide to come with your party. Bowman is a martial artist, and uses only his hands, feet, and head to fight. Bowman's Killer Move consists of punch and kick combinations, and medicine Specialties.
Starting Statistics: Level 25 | HP: 1500, MP: 170 | STR: 90, CON: 50, DEX: 62, AGL: 5, INT: 0, LUC: 118, STM: 35, GUTS: 36
Starting Specialties: Yakusogaku, Seibutsugaku, Seishingaku
Strengths:
- Second lowest in MP consumption in his Killer Move, second to only Ernest.
- Is great with a Link Combo Ring, does linked Killer Move very fast in battle.
- Is very quick.
Weaknesses:
- Bowman's normal attack has the worst range in the game, even Noel's normal attack has a better range.
- Like Opera, Bowman can not equip some of the strongest armor, unlike the other fighter characters like Claude, Dias, and Ernest.
Ernest Raviede
Age: 35 | Race: Tetragenes | Birthday: August 31 | Height: 190 cm | Weight: 90 kg
Good at: Searching and excavating ruins | Likes: Adventure, Travel | Dislikes: Tomb and grave robbers
His "Type": Smart women
Favorite Food: Senchuyasaku | Favorite Instrument: Cembalo
Background: Ernest is an experienced archaeologist who does a lot of travelling across the universe with Opera. Ernest travelled with Opera to Expel, where the couple planned on investigating the ruins there. Ernest is the man that Opera is chasing after, and you can only get Ernest in the party if you already have Opera. Ernest is very intelligent, and is often interested in things other people aren't. Ernest uses a whip in combat, and his Killer Move consists of multi-hitting whip attacks or charging his whip with different Elements to do different elemental attacks to the enemy.
Starting Statistics: Level 25 | STR: 100, CON: 37, DEX: 60, AGL: 50, INT: 0, LUC: 121, STM: 23, GUTS: 45
Starting Specialties: Yakusogaku, Nintai, Kuchibue
Strengths:
- Is a great fighter character, can equip some of the best armor and weapons in the game.
- The range of his normal attack is the longest in the game, and it is very useful for flying enemies as well.
- Uses very little MP, the least in the game, which makes him a great character to give a Link Combo Ring to.
Weaknesses:
- Ernest's normal attack is pretty slow.
- Some Killer Move Ernest uses is very slow and almost useless in the game.
Dias Flac
Age: 25 | Race: Expel | Birthday: August 5 | Height: 192 cm | Weight: 82 kg
Good at: Unique martial arts | Likes: Sleep | Dislikes: Bandits and robbers
Favorite Food: Chiniwatori Kushiyaki | Favorite Instrument: Cembalo
Note: Dias can only join your party if you are playing Rena's scenario.
Background: Dias was a childhood friend of Rena, and is from Arlia. In a terrible attack, Dias' family was hurt, which made him feel weak for not being able to defend the people he loved, so he set out into the world as a swordsman. Dias has a huge ego, and people from Expel think he is the most powerful man alive. Dias is a loner, and barely even talks, but since Dias cares for Rena, he joins the party. Dias uses longswords like Claude, but Dias uses a special method in which he gives a strong strike as fast as he can, then sheathes his sword again very quickly. Dias also can use special Killer Move in which he charges his sword with special powers and then releases them to the enemy.
Starting Statistics: Level 35 | STR: 175, CON: 70, DEX: 120, AGL: 20, INT: 0, LUC: 96, STM: 45, GUTS: 50
Starting Specialties: None
Strengths:
- Second best character in terms of pure physical strength.
- Has the fastest normal attack of all of the characters.
- Can equip the best armor in the game.
- Has some of the most powerful single-hitting Killer Move in the game.
Weaknesses:
- Starts off as the best fighter, but slowly dwindles to only average toward the end of the game.
- Has no rengeki Killer Move, and can only do a maximum of three hits on any given Killer Move.
- A lot of his Killer Move uses a lot of MP.
Leon Geeste
Age: 12 | Race: Felpool | Birthday: November 25 | Height: 135 cm | Weight: 36 kg
Likes: Chess, strategy games | Dislikes: Work, his parents nagging at him
Favorite Food: Carrot Juice | Favorite Instrument: Violin
Note: Leon will only join your party if you are playing Claude's scenario.
Background: Leon is a special scientist that knows a lot about magical power in the kingdom of Racool. Leon does work with his parents, benefiting the kingdom. Leon meets the party unexpectedly in the lower levels of Racool castle, and puts you to helping him find an "Energy Stone" for the kingdom's benefit. After going on Leon's special quest, he will join you, and his new mission will be to find where the Sorcery Globe fell to. Leon is very intelligent, even though he is very young. Leon is a spell-casting character. In battle, he uses books to attack (using a special spell locked within the book), and has mainly Water, Darkness, and Mu spells. Leon has many offensive support spells, as well.
Starting Statistics: Level 30 | STR: 40, CON: 30, DEX: 35, AGL: 5, INT: 0, LUC: 120, STM: 23, GUTS: 10
Starting Specialties: Favorite Foodgaku, Kagaku Gijutsu, Yoseiron
Strengths:
- Has the most MP in the game.
- Starts with many talents.
- Very quick.
Weaknesses:
- Has a less variety of spells than any other spell-casting character.
- Like the other spell-casting characters, he is very weak in combat, and can equip only the worst of armor.
Noel Chandler
Age: 24 | Race: Nedian | Birthday: February 2 | Height: 173 cm | Weight: 74 kg
Good at: Helping animals | Likes: Animals | Dislikes: Nothing in particular
His "type": Someone that shares his interests in nature
Favorite Food: O-toro | Favorite Instrument: Shamisen
Background: Noel protects the animals on the planet Ned. Noel lives by himself in a cabin where he loves to observe nature and be with his animal friends. Noel is a scholar, and is experienced in both attack and healing magic. Noel joins the party to help them find a Sainard to travel on, and after going with you on the Sainard quest, he will eventually join the party and seek the Sorcery Globe. Noel is a spell-casting character that uses both healing and attack magic. Noel has the widest variety of spells in the game, and his attack magic is basically centered around Wind and Earth elemental spells. Noel uses fists and claws to physically fight enemies.
Starting Statistics: Level 40 | HP: 2700, MP: 340 | STR: 61, CON: 55, DEX: 50, AGL: 5, INT: 0, LUC: 87, STM: 30, GUTS: 28
Starting Specialties: None
Strengths:
- Only character other than Rena to use healing spells.
- Can equip most fighter-type armor, giving him a huge defensive advantage over the other spell-casting characters.
- Has the widest variety of spells in the game.
Weaknesses:
- Noel's healing spells heal for much less HP than Rena's healing spells.
- Noel's attack spells do much less damage than that of both Celine and Leon.
Chisato Madison
Age: 22 | Race: Nedian | Birthday: October 22 | Height: 164 cm | Weight: 52 kg
Good at: Spying, collecting special data | Likes: Information | Dislikes: Hypocritical people
Her "type": Someone that is truthful and willing to work
Favorite Food: Fruit Sandwich | Favorite Instrument: Organ
Background: Chisato is a reporter that lives in Central City, who notices that your party are outsiders and immediately decides to stalk you and find out more information about the party. The party notices Chisato in many places, and finally finds out who she is when she drops her business card in a dungeon. When you ask Chisato why she is following you, she tells you that she wants more information about you, so you decide to let her join your party. Chisato uses guns as her normal weapon, and uses all sorts of special martial arts type Killer Moves. Chisato has a lot of Killer Move that do a combination of punches and kicks to the enemy. Chisato uses her phone to summon special machines to help her as well.
Starting Statistics: Level 40 | STR: 164, CON: 60, DEX: 150, AGL: 50, INT: 0, LUC: 119, STM: 32, GUTS: 42
Starting Specialties: Copy
Strengths:
- Is very quick.
- Has rengeki Killer Move that hits for the most amount of times in the game.
Weaknesses:
- Is much weaker in terms of strength than the other characters.
- Has very few Killer Moves, some ineffective Killer Moves, and some that take up too much MP for what it's worth.
- Can equip only weak armor.
Killer Moves List
Here is a complete list of all of the Killer Moves in the game. "Final Change" means that it takes that many Proficiency points to become its strongest form.
Claude's Killer Moves
Phase Gun | MP: 0 | Gained: Level 1 | Final Change: None
This is a phase gun that Ronixis gives Claude in the very beginning of Claude's scenario. The people in Arlia think that this is the legendary "sword of light".
Air Slash | MP: 4 | Gained: Level 3 | Final Change: 200
Short range: Claude sweeps his sword around him, creating bolts of energy. Similar to the original Star Ocean's Shoretsuha move.
Long range: Claude creates a shockwave across the ground to the target.
At final change: The shockwaves turn gold and do a lot more damage to the target.
Shooting Stars | MP: 7 | Gained: Level 7 | Final Change: 300
Short range: A series of pummeling punches.
Long range: Claude fires a large bolt at the enemy.
At final change: At short range, Claude hits more times with his punches and they go faster; at long range, the energy bolt turns to a gold color and does more damage.
Head Splitter | MP: 9 | Gained: Level 12 | Final Change: 260
Claude jumps very high up in the air, then drops down on the enemy, hitting them with his sword.
At final change: Claude will spin his sword downward rather than stabbing it.
Energy Sword | MP: 11 | Gained: Level 20 | Final Change: 200
This is a simple healing Killer Move.
At final change: Healing area expands and others can receive healing if close to Claude.
Burst Knuckle | MP: 12 | Gained: Level 28 | Final Change: 100
Short range: Claude punches the enemy with a fist of fire.
Long range: Claude throws a flame of fire at the enemy.
At final change: Claude does more damage with the fire.
Ripper Blast | MP: 17 | Gained: Level 38 | Final Change: 270
Claude thrusts his sword downward and lots of earth spikes come up to hit the enemy.
At final change: The spikes spread outward more, so you can hit multiple enemies easily.
Twin Slash | MP: 15 | Gained: Level 45 | Final Change: 160
A double-slice of the sword.
At final change: Claude will do four slices instead of two.
Dragon Howl | MP: 28 | Gained: Level 53 | Final Change: 500
Claude raises his hand, and a dragon appears above his head to breathe bolts at the enemy.
At final change: The dragon fires more bolts at the enemy.
Sword Bomber | MP: 32 | Gained: Level 62 | Final Change: 420
Claude jumps in the air, slashes his sword, and several fireballs will hit the enemy from above.
At final change: Claude fires up to 5 fireballs from his sword.
Mirror Slice | MP: 38 | Gained: Level 70 | Final Change: 460
A series of very powerful strikes, ending with a powerful jumping slash with the sword.
At final change: Claude will slash many more times than usual.
Ashton's Killer Moves
Twin Stab | MP: 4 | Gained: Starts with it | Final Change: 100
A double-stab with swords.
At final change: The strikes do more damage to the enemy.
Cross Slash | MP: 8 | Gained: Starts with it | Final Change: 100
A jumping slash, and then charges into the enemy with a charging dash hit.
At final change: Both of the strikes do more damage to the enemy.
Leaf Slash | MP: 19 | Gained: Starts with it | Final Change: 200
Ashton disappears, a shockwave surrounds the enemy, then reappears close to his enemy, and does two strong slashes.
At final change: Ashton does three slashes after reappearing.
Northern Cross | MP: 9 | Gained: Level 18 | Final Change: 200
Two slashes with his swords, and then creates a large bolt of ice in front of him, and releases it to hit the enemy.
At final change: Ashton's slashes do more damage.
Piercing Swords | MP: 12 | Gained: Level 22 | Final Change: 130
Ashton throws two swords into the ground, and then throws two other swords at the enemy.
At final change: Ashton will throw more swords at the enemy.
Hurricane Slash | MP: 16 | Gained: Level 45 | Final Change: 200
Short range: Ashton slashes while spinning, and a whirlwind hits the enemy.
Long range: Ashton jumps toward the enemy and does a slash, and then creates a whirlwind and releases it to hit the enemy.
At final change: Ashton does the attack faster, and it does more damage.
Death Triangle | MP: 19 | Gained: Level 53 | Final Change: None
Ashton appears in three images around the enemy, and all three of the Ashtons create a force around the enemy, and then the force explodes and does high damage, and freezes the enemy in place.
Dragon Breath | MP: 28 | Gained: Level 64 | Final Change: 140
Ashton's two dragons, Gyoro and Ururun, both breathe fire and/or ice bolts at the target, doing many hits.
At final change: Both dragons will fire their element at the enemy.
Sword Dance | MP: 32 | Gained: Level 70 | Final Change: 400
Ashton's most powerful technique. Ashton slices at the enemy many times in different areas, each slice doing lots of damage.
At final change: Ashton will slash many more times at the enemy.
Tri-Ace (found in a treasure chest) | MP: 45 | Final Change: 140
Ashton puts his swords together and they form a single sword, then the two dragons come together into the sword, and Ashton swings it on the battlefield, doing massive damage on all enemies.
At final change: Ashton will do much more damage on all enemies.
Opera's Killer Moves
Photon Prison | MP: 10 | Gained: Starts with it | Final Change: 270
Opera fires a freezing beam at her enemy, freezing it in place.
At final change: The enemy's actions are frozen for a longer amount of time.
Flame Launcher | MP: 7 | Gained: Starts with it | Final Change: 200
Short range: A blast of fire at the enemy for multiple hits.
Long: Shoots a fireball, it lands near the enemy and then the fireball explodes, hitting the enemy a few times for fire damage.
At final change: The attacks are done faster and do more damage to the enemy.
Alpha on One | MP: 23 | Gained: Level 24 | Final Change: 440
Opera fires multiple homing bolts that seek the enemy and do electric elemental damage.
At final change: Opera shoots many more bolts.
Spread Ray | MP: 16 | Gained: Level 34 | Final Change: 540
Opera leaps up and then fires lots of energy bolts down at her target.
At final change: Opera shoots many more bolts.
Cold Wind | MP: 25 | Gained: Level 41 | Final Change: 300
A cold mist is fired and hits the enemy many times for ice elemental.
At final change: Opera shoots the mist faster, and the mist does more hits to the enemy.
Gravity Shell | MP: 20 | Gained: Level 54 | Final Change: None
Opera fires a capsule high into the air, it opens up and a sphere of gravity elemental hits the enemies in its range.
Lightning Bullet | MP: 20 | Gained: Level 69 | Final Change: 200
Short range: Opera shoots lightning into the ground, and a wall of electricity spreads out.
Long range: A simple beam of electricity elemental.
Heal Star (Machinery Killer Move, Black System) | MP: 9 | Final Change: None
A healing beam shot in the air that heals all allied characters.
Laser Bit (Machinery Killer Move, White System) | MP: 8 | Final Change: 300
A prismatic light thrown, then Opera fires a split beam that hits all enemies in range.
At final change: The special beam is split into many more beams, making hits to a longer range.
Hyper Launcher (Machinery Killer Move, Green System) | MP: 34 | Final Change: 500
Opera's most damaging Killer Move. A huge beam is fired, doing many hits to everything in its path.
At final change: The beam does many more hits to the enemies in the beam's range.
Bowman's Killer Moves
Spirit Attack | MP: 4 | Gained: Starts with it | Final Change: 200
A blast from the fist.
At final change: Bowman will make two hits instead of only one.
Poison Pills | MP: 5 | Gained: Starts with it | Final Change: 250
Bowman throws poison-laced bombs at the enemy to do damage, and sometimes poison status.
At final change: More poison-laced bombs will be thrown.
Pillory | MP: 6 | Gained: Starts with it | Final Change: 380
Short range: Bowman jumps and does a weird flip maneuver and lands on top of the enemy.
Long range: Bowman teleports on top of the enemy and lands on it.
At final change: Bowman will hit multiple times.
Firebird Attack | MP: 10 | Gained: Starts with it | Final Change: 400
Bowman channels fireballs and shoots them at the enemy.
At final change: Bowman shoots double the amount of fireballs at the enemy.
Secret Medicine | MP: 8 | Gained: Level 28 | Final Change: None
Bowman eats a pill and heals himself.
Death Siege | MP: 13 | Gained: Level 35 | Final Change: 100
Bowman becomes two images, and then charges at the enemy from both sides.
At final change: Bowman splits into four images instead of two, and all images charge the enemy for more damage.
Whirlwind Fist | MP: 15 | Gained: Level 43 | Final Change: 400
Bowman spins around, creates a tornado, and flings it at the enemy which delivers a blow that sends them flying.
At final change: Bowman does a double hit that sends the enemy flying into the air.
Burst Fist | MP: 28 | Gained: Level 51 | Final Change: 200
Short range: Bowman makes a forcefield around him, and then throws his body into the enemy.
Long range: Bowman fires the forcefield directly at the enemy.
At final change: Bowman's forcefield becomes bigger and gets stronger.
Explosion Pills | MP: 20 | Gained: Level 66 | Final Change: 200
Bowman throws a bomb of fire at the enemy, and it does fire elemental damage.
At final change: Bowman throws multiple fire bombs, and the range of the explosion expands greatly.
Sakura Attack | MP: 36 | Gained: Level 74 | Final Change: 250
Bowman quickly fires multiple punches and kicks to the enemy, doing high damage with multiple hits.
At final change: Bowman will execute more punches and kicks.
Precis' Killer Moves
Rocket Punch | MP: 4 | Gained: Starts with it | Final Change: 120
Precis launches a punch at the enemy from her backpack.
At final change: The punch's range gets better.
Hop Step | MP: 5 | Gained: Starts with it | Final Change: 140
Precis jumps up, and then lands down on an enemy, punching them with a hammer.
At final change: Precis will do two hits instead of one.
Mole | MP: 7 | Gained: Level 17 | Final Change: 100
Precis changes her backpack to a ram-drill, then gets in and submerges underground, and then surfaces at the enemy, doing damage.
At final change: Precis will hit several times with the drill.
Ally-Oop! | MP: 8 | Gained: Level 25 | Final Change: 220
Precis will throw Mujin-kun at an enemy for damage.
At final change: Precis does a second Mujin-kun after the first.
Parabola Beam | MP: 12 | Gained: Level 38 | Final Change: 240
Precis pulls out a long antenna from the backpack and fires beams of light at the enemy.
At final change: Many beams will be fired from the backpack at the enemy.
Bang-Bang Attack | MP: 15 | Gained: Level 49 | Final Change: 510
Precis hits the enemy twice with a double-hammer strike.
At final change: Precis swings the hammers many times, doing multiple hits on the enemy.
Bloody Mary | MP: 32 | Gained: Level 57 | Final Change: 360
Precis makes Mujin-kun huge, and then gets in the seat and charges the enemy with the drill, doing multiple hits on the enemy.
At final change: Precis will do many more multiple hits from the drill.
Mujin Super Beam (Machinery Killer Move, High Mecha Launcher) | MP: 24 | Final Change: 120
Mujin-kun grows huge and fires a large beam at the enemy for a lot of strong, multiple hits.
Barrier (Machinery Killer Move, Plasma Biribiribo) | MP: 28 | Final Change: 200
Precis throws Mujin-kun at her enemy in an arc, and when he hits the ground creates a large explosion. Once this Killer Move is powered up, Precis will throw a second Mujin-kun at the enemy. This Killer Move must be created through the Machinery Specialty.
Holo-Holograph (Private Action Killer Move) | Final Change: 130
Precis makes a holograph that looks like Ashton, and then Ashton slices the enemy many times with his swords.
Note: You can only get this Killer Move through a certain Private Action in the game.
Ernest's Killer Moves
Dimension Whip | MP: 5 | Gained: Starts with it | Final Change: 240
Ernest whips his whip into a vortex, and the whip goes through the vortex and hits the enemy from the top. This Killer Move even hits from far distances.
At final change: Multiple whips come out of the hole and hit the enemy four times.
Spiral Whip | MP: 7 | Gained: Starts with it | Final Change: None
Short range: Ernest uses his whips to hit a few times and create a whirlwind, then fires it toward the enemy.
Long range: Ernest fires the whirlwind from far distance at the enemy.
Arc Attack | MP: 7 | Gained: Level 32 | Final Change: 200
Ernest throws his whip toward the sky and swings on it, kicking at the enemy.
At final change: Ernest will kick the enemy as many as four times while in the air.
Thousand Whip | MP: 10 | Gained: Level 41 | Final Change: 120
Ernest lashes out multiple whips at the enemy and keeps twirling them around, doing multiple hits.
At final change: More whips will hit the enemy multiple times, doing many hits on the enemy.
Cloud Dust | MP: 18 | Gained: Level 49 | Final Change: 100
Ernest flicks his whip around himself, creating a storm of sand that he fires at his target.
At final change: Ernest will also increase his dodge level after using this Killer Move.
Broken Heart | MP: 17 | Gained: Level 58 | Final Change: 200
Ernest flings his whip into the ground, and it comes up at the enemy with thorns on it, and a rose appears on the enemy.
At final change: Ernest will hit the enemy many times from the ground.
Thunder Whip | MP: 22 | Gained: Level 65 | Final Change: 200
Ernest raises his hand into the air, draws a lightning bolt on his whip, then shoots it toward the enemy for multiple hits of lightning elemental.
At final change: After shooting the lightning bolt at the enemies, the whip spreads into many separate bolts, having a great range and adding more hits.
Sonic Whip | MP: 25 | Gained: Level 73 | Final Change: 100
Ernest whips the whip through the air, creating a huge vacuum that does multiple hits on any enemies in range.
At final change: Ernest does more hits on the enemy and the range of the vacuum increases.
Dias' Killer Moves
Cross Slash | MP: 8 | Gained: Starts with it | Final Change: 120
Dias jumps in the air toward the enemy, doing a double slice to hit the enemy twice for damage.
At final change: Dias executes the move faster and does more damage.
Air Slash | MP: 4 | Gained: Starts with it | Final Change: None
Dias swings his sword through the ground, creating a fast blue shockwave that heads for the enemy. Similar to Claude's Killer Move of the same name, except Dias' Air Slash goes much faster.
Crescent Wave | MP: 10 | Gained: Starts with it | Final Change: 130
Dias does a powerful slash toward the enemy, creating an arc of energy that pierces through the enemy's defense to do big damage.
At final change: Dias will hit two times with Crescent Wave instead of one.
Chaos Sword | MP: 5 | Gained: Starts with it | Final Change: 120
Short range: Dias does a very fast slash that creates a blue field to do damage to the enemy.
Long range: Dias puts his sword into the ground, and a shockwave travels toward the enemy.
At final change: At short range, Dias can hit up to three times with his sword. At long range, Dias' shockwave travels faster.
Gale Stab | MP: 10 | Gained: Level 40 | Final Change: 130
Dias charges the enemy with a fierce stab.
At final change: Dias can hit the enemy twice instead of only once.
Crescent Moon Flash | MP: 13 | Gained: Level 48 | Final Change: 100
Dias slashes through the air, firing an arching shockwave that hits the enemy from a big distance.
At final change: Dias executes the Killer Move faster and it does more damage.
Hawk Scream Blast | MP: 16 | Gained: Level 56 | Final Change: 100
Dias holds his sword out, collecting energy to form a Phoenix image, then releases it at the enemy from a distance.
At final change: Dias hits the enemy for many times and the range that the Phoenix travels through the battlefield is greater.
Full Moon Slash | MP: 25 | Gained: Level 63 | Final Change: 100
Dias flings his sword around his body, making a field of energy that launches an invisible projectile.
At final change: Dias spins around very fast and releases the invisible projectile very quickly.
Illusion | MP: 21 | Gained: Level 70 | Final Change: 420
A special double-slash at close range.
At final change: Dias will slash more times, and the swords will fly around faster.
Firebird Shock Wave | MP: 30 | Gained: Level 78 | Final Change: 200
Dias jumps high in the air, and transforms into a Phoenix, and the Phoenix dives down on the enemy, doing fire elemental.
At final change: Dias will hit multiple times and the dive range is bigger.
Chisato's Killer Moves
Twister | MP: 5 | Gained: Starts with it | Final Change: 240
Chisato turns into a ball and rolls into the enemy, spinning around and around multiple times to do multiple hits.
At final change: Chisato will do many more hits while rolling around.
Burning Cards | MP: 10 | Gained: Starts with it | Final Change: 200
Chisato throws multiple cards at the enemy, striking an enemy from a distance.
At final change: Chisato will throw six cards at the enemy.
Whirlwind | MP: 14 | Gained: Level 40 | Final Change: 200
Chisato does a spinning high kick to the enemy, then does a tripping move for a great double hit.
At final change: Chisato executes an axe kick after the first two kicks for a total of three hits.
100,000 Volts | MP: 22 | Gained: Level 44 | Final Change: 200
Chisato fires a large electrical field out of her stun gun at the enemy.
At final change: The range of the electrical charge is much bigger.
Flame Thrower | MP: 20 | Gained: Level 53 | Final Change: 200
Chisato uses a big flamethrower on the enemy from close range, doing multiple hits of fire elemental.
At final change: Chisato fires the flamethrower more towards the air, and the flame falls into the enemy for more hits.
Rising Dragon | MP: 17 | Gained: Level 62 | Final Change: 200
Chisato does a three hit combo, hitting once low, then once mid, and then once high on the enemy.
At final change: Chisato executes six moves instead of the usual three.
Tear Gas | MP: 32 | Gained: Level 68 | Final Change: None
Chisato phones a big machine out of the ground, and it blasts a huge cloud of gas on the opponent, doing many hits.
Preparation | MP: 25 | Gained: Level 72 | Final Change: 240
Chisato uses her phone again and many bombs are dropped on the enemy from above.
At final change: More bombs will fall down on the enemy.
Spell List
Here is a complete list of every spell in Star Ocean: The Second Story. Only spell-casting characters (Rena, Celine, Leon, and Noel) can cast Spells. The spells are arranged by healing and effect spells first, then attack spells. Spells noted with "No Proficiency" do not increase in power as you cast them.
Healing & Support Spells
Heal | MP: 3 | Element: None | Characters: Rena (starts with it), Noel (starts with it)
Heals an ally for a small amount of HP.
Cure Light | MP: 11 | Element: None | Characters: Rena (Level 10), Noel (starts with it)
Heals an ally for a medium amount of HP.
Cure All | MP: 18 | Element: None | Characters: Rena (Level 20), Noel (Level 41)
Heals every ally for a medium amount of HP.
Fairy Heal | MP: 30 | Element: None | Characters: Rena (Level 52), Noel (Level 55)
Fairies dive down on a character, and that character is healed for a large amount of HP.
Fairy Light | MP: 40 | Element: None | Characters: Rena (Level 65), Noel (Level 77)
Fairies surround each ally, and each character is healed for a very large amount.
Raise Dead | MP: 45 | Element: None | Characters: Rena (Level 60) | No Proficiency
Revives a single incapacitated character and heals them to about 50% of their total HP.
Antidote | MP: 5 | Element: None | Characters: Rena (Level 3), Noel (starts with it) | No Proficiency
Extract poison from a single character's body.
Dispel | MP: 24 | Element: None | Characters: Rena (Level 25), Noel (Level 60) | No Proficiency
Extracts Poison, Paralysis, or Petrification from a single character.
Neutral | MP: 17 | Element: None | Characters: Celine (Level 27), Noel (Level 45) | No Proficiency
Cancels all effect spells that have been cast on a target. For instance, if one of the enemies casts a spell that lowers a character's defense, you can cast this on that character and return to his or her original state.
Curse | MP: 20 | Element: None | Characters: Celine (Level 39), Noel (Level 66)
This spell is the same as Neutral, for some odd reason. Any effect spells will be nullified on a single character.
Silence | MP: 14 | Element: None | Characters: Rena (Level 12), Noel (Level 41)
This spell makes a single target not able to speak. That target cannot cast any magic for a battle.
Forget | MP: 10 | Element: Lightning | Characters: Celine (Level 15)
A huge bolt of lightning strikes one target, and that target "forgets" all of his or her spells, and is unable to cast them. Similar to Silence.
Deep Mist | MP: 11 | Element: Darkness | Characters: Rena (Level 8), Leon (starts with it)
A cloud of mist surrounds enemies, and the enemies are blinded, making it hard for them to hit your characters (lowers accuracy).
Acid Rain | MP: 7 | Element: Water | Characters: Leon (starts with it)
Acid rain falls on all enemies. Each enemy's armor melts, and their defense level is lowered.
Haste | MP: 20 | Element: None | Characters: Rena (Level 42), Leon (Level 42) | No Proficiency
Increases the running speed on a single ally during battle. Very useful for the
Frequently Asked Questions
...y be gotten in Rena's scenario). If you want a party with more Killer Move and variety, take Claude, Opera, Ernest, and Rena. I find the attack spell-casting members of the party not very useful, because even though some of their later spells do 9999 damage to each enemy, the fighting characters can usually do much more damage in a lot less time, and the attack spell-casters have to wait a few moments after casting a spell to cast another. This is really a matter of opinion, though.
Q: Are there any really useful pickpocketed items in the game?
A: Yes. Perhaps the most useful thing to pickpocket in the entire game is in Fun City. Go there and then to the Bunny Races. Steal from the pink rabbit there, and you will get the Bunny Shoes. When you have the Bunny Shoes equipped on a character, he or she will run very fast on the battlefield. Also, I find that stealing from everyone in Raqua gives some really good items like the Infinity Ring. There is a catch to stealing items in Raqua, though, as you can't do a Private Action there, the characters will look down on the character that stole, so his or her Aijodo/Kanjodo/Yujodo becomes lowered for each other member of the party.
Q: What is the most beneficial shop to register at to end the Racool fighting tournament?
A: Knockout. Knockout offers the best sword you will be getting for a long time, the Long Edge. Although it doesn't offer much in armor (your armor should be better already), Claude should already have very good armor, and you won't be at much of a loss in defense. Slayer is the most well-rounded shop, but the armor it offers isn't very much better than the armor you already have.
Q: Does it make a difference whether I bring the Clairsage to Bowman rather than the Dilwhip in the Ringa Ruins?
A: As far as I know, it doesn't make any difference at all in the game. If you get the Clairsage, you can't get the Dilwhip, and vice versa. The only difference is that you can't get the Dilwhip until you are very far into the ruins, and the Clairsage can be picked up fairly close to the beginning of the ruins. When you bring back the Clairsage to Bowman, he will be slightly annoyed that it was already discovered, but he will accept it anyway and let you see Keith. If you bring the Dilwhip, he will be happy. I don't think this makes any difference in the game at all, though.
Q: What is the password at the top of Elria Tower?
A: Mo-ku-shi-ro-ku, which means "Apocalypse".
Q: What do you think the best order for conquering the fields?
A: I usually do the Field of Power first, then the Field of Knowledge, then the Field of Courage, then the Field of Love. This way, you'll be able to gain some really good experience for your characters in the Field of Power, and the enemies are a bit easier. Also, there are some fairly tough enemies in the Field of Knowledge, so you'll want to be at higher levels when you face the enemies there.
Q: What are all of the things that the fortune teller tells you in Fun City after paying 300 Fol?
A: You can choose to analyze:
- Percentage of all treasure chests in the game you have opened
- Percentage of your Item Creation successes
- Percentage of Pickpocket success
- Times you have saved your game on a memory card
- Total number of battles you have been in
- Number of times you ran from a battle
- Number of total monsters you have defeated
- Highest number of consecutive Battle Specialties you have scored
Q: Does the Dojinshi store above the battle stadium in Fun City actually serve any purpose at all?
A: I don't think so. You can buy different types of Dojinshi (manga), but they appear to do nothing in the game. I guess this is just a fun thing that was added to the game.
Q: Where can I buy the best armor sold in the game?
A: There is a very hidden store near Givaway that is easily passed up by most players. There are no clues to this store, and it was hard for me to find, even when I heard where it was, so it's obviously a big secret. Anyway, go to the area where Givaway is. There are two main islands in the land of snow, and a few very tiny islands between the two larger ones. Land on one of the tiny islands, and walk around on it until you find a hidden location. There is a store here, selling all of the Mithril equipment, and several awesome items, like the Tri-Emblem accessory and the Magical Rasp, the useful Customize Support Item. There is even better armor in the game than the Mithril equipment, though, but you will have to use the Blacksmith Super Specialty to get it with your different gems and minerals.
Q: How do you get Chisato as a playable character?
A: First of all, you have to have seven or less members in your current party while visiting Central City. After you first talk to Narl, walk out of the large building, and go to the western part of the city. You will see someone spying on you. That person will run away, and you will wonder if it's a stalker. After that, go to North City, and head to the northern part of the city. You will see that person stalking again. Now, play through the Red Crystal cave, and you will eventually run into Chisato in the cave, and find her business card. Play through the game until you get the Sainard. After receiving the Sainard, go back to Central City, and to the newspaper room. Talk to the red-haired Nedian there. After talking for a while about why she was stalking you, you will get these options:
- Do you want to travel with us?
- Don't follow us anymore.
Pick option 1 to have Chisato join you.
Q: The Atlas Ring is a great accessory, but how do I stop its defense lowering downside?
A: To make the bad effects of the Atlas Ring go away, all you have to do is equip a Paras Atene on the character that has the Atlas Ring. To get a Paras Atene, use Blacksmith on Mithril when you have the Magical Rasp support item.
Q: I keep trying to make a certain accessory with Saiku, but I always end up making a different accessory. How should I make the accessory that I want?
A: Well, there are usually about eight or nine things that can be made out of Saiku, but each character can only make about four or five of them. Some characters can make given accessories, and others can't. In my Saiku list in the Item Creation section, it tells you which characters can make which accessories from Saiku.
Q: What are the best battle formations?
A: This really depends on the party. If you have three fighting characters and one spell-casting character (which I usually do), the Tri-Shift formations work quite well. Try to experiment with the formations you think will best suit your party, because there are many party combinations that will work well. Personally, I use Tri-Shift through most of the game, but for certain bosses, like the one for the Field of Power, other formations are vital to survival.
Q: Should I change characters' tactics at all?
A: Not really. Through most of the game, you'll want everyone to use their Killer Move and spells, even on normal enemies. This is partly because in Star Ocean, you recover HP and MP after battle from Stamina, so especially if you have high Stamina, you won't run out of MP very fast. Characters with lower Stamina (like Opera or Noel) might want to choose other tactics though, but it isn't really necessary. If you're constantly running low on MP, change them, but it won't really make much of a difference in battle, especially near the end of the game, where characters have a lot of Stamina.
Q: How do I find {insert weapon here}? I've looked through the entire game, and it isn't sold in shops or in chests!
A: Well, there are a very large number of weapons that can only be made by the Customize Item Creation. Getting different ores and weapons can help you make more and better weapons, and it is best to experiment with what you have to see if you can make any weapons that are better. Even most weapons that are sold in shops and found can be made through Customize, so it is best to take advantage of it.
Q: When I assign Killer Move to my characters, they only use one of the Killer Move. How can I make them use the other?
A: The artificial intelligence that the other characters have is not very good. They are programmed to use the most effective Killer Move they have, but often the other Killer Move that they have assigned is much better. If you want your characters to use certain Killer Move, try assigning different combinations to your characters and see if they will use the Killer Move you want them to. You can also try to make different Killer Move combinations with Link Combo rings, and then Killer Move Specialties will be used in succession given that the enemy is still standing. This is a good way to raise Proficiency for characters fast.
Q: Noel isn't healing my characters at all. What should I do?
A: Noel is the only spell-casting character in the game that uses both offensive and defensive spells. Noel starts with spells that are really weak in terms of damage they do. If you want him to only use healing spells on your allies, you can turn off all of his attack spells from his Jumon menu. When Noel starts to gain all of his spells, though, he will heal all of the characters in the party when they get hurt anyway, so it shouldn't be much of a problem. If you still have problems, I suggest using Rena, and Rena's healing spells heal for a lot more than Noel's, anyway.
Q: How can I make my characters run fast in battles?
A: Use the items Idaten Ship or Idaten Nanko on your characters in battle, or equip the Bunny Shoes on a character. Running fast on the battlefield is a huge advantage to your characters, especially for the later bosses and the final boss, and they are almost vital for the bonus dungeon. The Bunny Shoes are arguably the best item in the game.
Q: Are there any accessory combinations that will make all of my characters invincible in battle?
A: Yes. Here are a few, and the explanations:
- Bloody Armor + Katsujinken: The Bloody Armor makes a character immune to damage in battles, but that character will decrease in HP at a set rate in battle. The Katsujinken stops this, but note that only Claude and Bowman can equip this, so this combo only works for them.
- Lunatic Ring + Piyonon: The Lunatic Ring makes the wearer take no damage at all in battles, but also makes that character dizzy all of the time in battles. The Piyonon will stop the dizzy effect, so your character will be invincible.
Q: Why can't I ever learn the "Mana no Shukufuku" Talent for my characters?
A: The Talent "Mana no Shukufuku" (Mana's Blessing) can only be a Talent for spell-casting characters, not physical characters. In each game, all of the spell-casters always have the Talent of "Mana no Shukufuku", which basically gives them the ability to cast spells. So, physical characters can never learn the Talent "Mana no Shukufuku". Other than "Mana no Shukufuku", "Yasei no Kan" is the hardest Talent to learn in the game.
Q: Is there any way to change the Talents my characters have? Isn't it all random before you get the character?
A: Well, there is a way you can change the Talents a character has before you get him or her. Save before getting a new character, then get him or her, and see if you like his or her Talents. If you don't like the Talents that he or she has, you can reset the game, load the game you have, and get that ally again, and he or she will have new Talents that are generated randomly. This is a good way to make a party with the Talents you want for Item Creations and Specialty.
Q: What is this "Machinery Killer Move"? How can I get this special type of Killer Move?
A: Three of Opera's Killer Move and two of Precis' Killer Move can only be made through the Machinery Item Creation, and only the characters that have that special Killer Move can make it. Use the Machinery Specialty to randomly get Machinery items, and if you are lucky, you will receive one of the Machinery Killer Move. Also, Precis has a special Killer Move that can only be learned in a Private Action, and only if Ashton is in the party.
Q: Where can I get good Chori ingredients early in the game?
A: There is a desert area on Cross Continent early in the game that has enemies that give great ingredients after battle. A good way to make a lot of money early in the game is to create some great Chori from these ingredients and then sell them to stores.
Q: How do I beat the soldier type enemies with the big body shields? They keep blocking all of my attacks.
A: Run behind them and hit them. If you hit an enemy from behind in any battle, you will automatically hit them, no matter what their defense or dodge rating is. If you have two characters sandwich a soldier type enemy, it is a lot easier to kill them.
Mini Games
In the original Star Ocean, the mini games were a big part of the replay value of the game, and enhanced the story. In Star Ocean: The Second Story, all of the mini games are improved and there is a lot more to do in the game.
In Fun City, you can play different games that add to the fun factor of Star Ocean: The Second Story. Some of the games can be very beneficial to getting really good items, and others are just fun to play.
Arena
To get to the Arena, go west on the first screen of Fun City, then through the lower door. If you've played the original Star Ocean, you probably will already know how the Arena system works. Basically, you send one character into the arena, and your character faces one enemy. If you get Incapacitated, petrified, or paralyzed, you will receive a loss. If you defeat the enemy, you will win. If you win a series of battles for the rank that you choose, and haven't won it already, you will receive the items or money that battle rank awards. In the original Star Ocean, you had to work your way up from the lowest rank. However, in Star Ocean: The Second Story, you are allowed to choose what rank you want to play instead of being automatically advanced. There are four types of battles: Duel Battle, Bring Battle, Team Battle, and Survival Battle. Every time you use the Arena, you must pay 2000 Fol.
Duel Battle
Duel battle is the same as the battles you did in the Arena in Star Ocean. A character fights a series of one on one battles against the opponent. If you win all four battles, you are given special items or Fol.
Prizes:
- Rank E: Piyohan (fighters), Kaeru x 5 (spell-casters)
- Rank D: Bomberman Set [Assault Bomb, Flare Bomb, Protect Bomb, Nuclear Bomb] (fighters), Hoseki Set [Orihalcon, Damascus, Star Ruby, Meteorite, Mithril, Rune Metal, Moonite] (spell-casters)
- Rank C: Gokabishiko Set [Fukahire Jiaozi, Umi Tsubame no Ha Soup, Beijing Duck, Kokuryuu "Sekidaya"] (fighters), Romaconenchi x 5 (spell-casters)
- Rank B: Moon Tiara (fighters), Magical Drop (spell-casters)
Prizes for Rank A:
- Claude: Meiken Veinslay
- Rena: Felpar Nail
- Celine: Prime Prayer
- Ashton: Somato
- Opera: Psycho Box
- Precis: Hyper Punch
- Bowman: Flare Burst
- Dias: Yoto Cromlayer
- Leon: Satori no Sho
- Ernest: Nine Tail
- Noel: Death Fang
- Chisato: Aerogun
Bring Battle
Bring battle is almost the same as Duel Battle, except your one character must face several opponents. In Bring Battle, you only win Fol and Specialty Points for a single character.
- Rank F: 1,000 Fol, 2 Specialty points
- Rank E: 5,000 Fol, 5 Specialty points
- Rank D: 10,000 Fol, 15 Specialty points
- Rank C: 20,000 Fol, 30 Specialty points
- Rank B: 40,000 Fol, 50 Specialty points
- Rank A: 80,000 Fol, 100 Specialty points
Team Battle
In Team Battle, you send five characters into a fight, and they fight a series of one on one battles with a team of an equal number of enemies. If you win more fights than the enemy, you win the match. The first team to reach three wins is declared the winner of the Team Battle, so if you win three fights in a row, you automatically win without having to fight the other two battles. You get special items for winning Team Battle.
Team Battle Items:
- Rank F: Purple Mist
- Rank E: Soyokaze no Pierce
- Rank D: Magic Cross
- Rank C: Dream Crown
- Rank B: Right Cross
- Rank A: Star Guard
Survival Battle
Survival battle is the most unique type of battle in Star Ocean: The Second Story. Survival Battle will take a long time to complete, as you have to beat 50 matches in a row against harder monsters each fight. Some of the monsters that you must fight during the last fights are very tough, and it is very hard to win the Survival Battle. If you win the Survival Battle, you receive a Fortune Item, which acts like a Trickster. It is very hard to win the Survival Battle, but here is a general strategy:
Use Claude, as he is the strongest. Equip him with the Eternal Sphere, all of the Duel equipment, the Bunny Shoes, and the Atlas Ring and Paras Atene. Claude will be very strong, and you'll be able to at least progress very far in the Survival Battle. Your levels should be very high before attempting it, probably about 120 or so.
Bunny Races
To get to the Bunny Races, go to the north area of Fun City. To get into the races, you must buy a ticket for 1000 Fol. You can buy up to eight tickets from the bunny there.
When the race starts, you can look at the four bunnies that are competing, and you can look at their individual statistics. After this, you get a list of the prizes that are offered if you win the races, and you must now bet on which bunny you think will win the races, and which bunny will finish second. You only win the specified item if you guess right on both bunnies.
Speed is probably the most important aspect for a bunny. It determines how fast the bunny runs around the track at a normal pace. Sometimes bunnies will dash ahead with a lot of speed, but this takes up some of the bunny's Stamina, and the bunny will sometimes have to catch his breath. Sometimes when you use a burst of speed, and hit a bunny while going very fast, you will knock the other bunny to the side, leaving it stunned. It is good to have a bunny that has average statistics in most areas.
Cooking Master Contest
The Cooking Master contest costs 1000 Fol. By winning the Cooking Master contest, you can win some rare Chori ingredients that aren't sold, making it easier to get the best Chori items in the game. You will have to cook against one of the Cooking King's students in a food creating contest. You have five minutes to make as much food in the game.
There are many different matches, determined at random at the start of the match. For each match, you are given a different set of ingredients. The prize ingredients you receive will depend on the match you are playing.
The matches:
- Yasai Taiketsu (Vegetable Match): Kokumotsu x 10, Pure Leaf x 2, Yasai x 10, Magical Rice x 1
- Umi no Sachi Taiketsu (Fortune of the Sea Match): Gyokarui x 20, Kokyu Maguro x 2, Ganze x 1
- Dessert Taiketsu (Dessert Match): Kokumotsu x 10, Sweet Fruit x 4
- Niku Taiketsu (Meat Match): Nikurui x 10, Tamago/Nyuseihin x 10, Juicy Beef x 3, Creamy Cheese x 3
- Full Course Taiketsu: Gyokarui x 6, Kudamono x 6, Kokumotsu x 6, Nikurui x 6, Yasai x 6, Tamago/Nyuseihin x 8, Pure Leaf x 2, Juicy Beef x 1, Kokyu Maguro x 3, Ganze x 1, Magical Rice x 3, Creamy Cheese x 3, Sweet Fruit x 4
- Slime Taiketsu: Geregere Slime x 10, Buruburu Slime x 3
Press the Triangle button to go to the Chori Item Creation screen. You can only use this screen when you are standing by the kitchen on the right side, however. Here you can choose the ingredients you have. If you have a high Chori level, the more food you can make here. To get more ingredients to work with, run to the food pile in the middle of the room and get some.
There is a time bar and a pressure bar, the pressure bar is below the time bar. This bar measures how much stress the cooking character has. If the pressure bar gets too high, it is tougher for that character to concentrate, and likewise it will be harder to make much food. Every character has a set pressure range, and that will determine how much pressure you start with. It is good to take Claude or Rena here, since some characters like Ashton have a very high pressure level. Increasing the Dokyo Specialty takes away from a character's set pressure rate. If you successfully make items in the match, your pressure decreases. If you make really rare food, your pressure will increase, and the better the ingredient you are using, your pressure will also increase. If you fail food creations, your pressure will increase. Don't take super ingredients from the food pile, because that will also cause your pressure level to decrease.
After five minutes, the Cooking King and his penguin (Tenchu) will taste each party's food and determine who will get the win. Each food is worth a certain amount of points (rarer food being worth more). Your final taste value is the sum of all of the foods you successfully made.
Bonus Dungeon
One of the original Star Ocean's most redeeming qualities was its bonus dungeon, which was a huge 30-level dungeon filled with very tough monsters, puzzles, and no save points at all. Getting through Star Ocean's bonus dungeon was no easy thing to do, and many of the most experienced players couldn't do it because it was so long and tough. Getting to the bonus dungeon in the original Star Ocean was a secret, and some people passed it up.
In Star Ocean: The Second Story, the bonus dungeon is back, and it's just as hard and challenging. It's a pretty well kept secret, so read on if you want to spoil yourself.
To get to the bonus dungeon:
- Go to Feenal, and save on the save point right before the last boss, Gabriel. You can beat Gabriel right now and win the game, but just be sure to save here.
- Go all the way out of Feenal, and go back to the main part of Ned.
- Go to Fun City. Here, enter the battle arena. Go toward the back area. Here, there will be a new old man that hasn't been there before, and he'll ask you if you'll let him send you back to Expel. Say "yes", and he'll transport you back to Expel, in Arlia village.
- Outside of Arlia, you will find your Sainard, it has been transported to Expel with you. Go in your Sainard, and fly to the Southwest continent that you couldn't go to before (it looks like a desert with mountains). Here, there is a cave. This is the bonus dungeon.
Be aware that most enemies in the bonus dungeon are very tough. Even at the lower levels of the dungeon, the average enemy you will fight has about 100,000 HP. It's useful to have three fighters and Rena through the entire dungeon, since you'll want to destroy the enemies as fast as possible, and Rena is useful for her great healing and status ailment recovery. Bringing attack spell-casting characters is not very useful, though, because the fighting characters can often do more damage faster with their Killer Move, and the attack spell-casters could have a hard time getting their spells off quickly, even though Leon and Celine have spells that do 9999 damage each time. You will definitely need to have the best weapons, the best accessories, and the best armor in the game to do well in the bonus dungeon, so don't even consider taking it on unless you are well equipped and have the best items in the game.
Plot Information
The story in Star Ocean: The Second Story takes place 30 years after the original left off, and a lot of things in the game are very similar. This basic information should cover enough in the game to know what is happening if you don't know Japanese.
Claude
Claude is the son of Ronixis Kenni, who fought along with Ratix and others 30 years ago to slay Jie Revors and restore peace to the world. Claude is very unlike his father, as he often doesn't work hard, likes studying, and sometimes keeps to himself. Claude is an Ensign as a Federation officer, although sometimes he doesn't want to be a Federation officer at all. In the beginning of the game, Ronixis finds a new planet, and wants to send an away team down to investigate it. Ronixis goes along with Claude and several other officers to the surface. The team is searching around when they finally find a mysterious button. Claude pushes the button, and then walks north and is sucked into a portal. Ronixis is very worried, and leaves with the rest of the away team to his ship. Claude ends up stranded on Expel, where his communicator cannot reach the ship. Claude finds that a girl with blue hair is being attacked by a large gorilla, so Claude fights with the gorilla and saves Rena, and the adventure begins.
Rena
Rena is a somewhat normal girl from Expel that is living in Arlia. Rena sometimes likes to spend time alone in the forest, thinking about things. Sometimes Rena's mother, Westa, doesn't want Rena to run off, but she does anyway. One day, Rena runs off into the forest, and is attacked by a large gorilla. Claude jumps in and helps her by killing the gorilla, and the adventure begins.
Item List
The following is an attempt to list every item in Star Ocean: The Second Story. This list is far from complete, partially because there are over 800 items in Star Ocean: The Second Story, and I have not done some advanced Item Creations to receive them all. If you know what some items do that I don't have listed here, please mail them to me.
- Attack Bottle: Increases attack power for one character in battle.
- Assault Bomb: Attacks all enemies close by with a special bomb.
- Bubble Lotion: Randomly kills enemies hit by ally character's magic.
- Bikkuribako: Use it and you will either get an item or fight in a battle.
- Bitter Lotion: Randomly kills various enemies attacked by user's weapon.
- Biyaku: Sets all character's Aijodo to user at 8.
- Blank Mist: Ignores all Element strengths and weaknesses in battle.
- Care Tablet: Protects the user from all status ailments in a single battle.
- Chie no Kagami: Increases intelligence parameter for all members of the party.
- Cinderella Glass: Decreases all prices in shops.
- Crash Pill: User turns all of his or her life energy into a strong energy blast, killing him or her, but attacking enemies with a strong blast.
- Cure Paralyze: Cures paralyzation.
- Cure Petrify: Cures petrification.
- Cure Poison: Cures poison.
- Danger Pot: Heals all characters, but inflicts a random status ailment to the character that uses it.
- Discovery Card: Increases chance of getting items after each battle.
- Dummy Doll: Reduces accuracy level for all enemies.
- Energy Tonic: Switches one character's HP and MP values.
- Fountain Card: Gives you a random item.
- Fairy Glass: No character uses up any MP in battle for a short amount of time.
- Fairy's Card: Heals HP for every character in a single battle.
- Fairy Toilette: Causes enemies to avoid the user in a single battle.
- Fairy Mist: For a short period of time, no character uses up any of his or her MP in battle.
- Flare Bomb: Does fire damage to a single enemy in battle.
- Flash Pot: Allows Item Creations to succeed for a short period of time, even if a character doesn't know the Talents necessary for them.
- Goshintai: Kills a random enemy that is facing the user.
- Half Dead Bomb: Cuts one enemy's HP in half.
- Hyper Ball: Fires a series of orbs at the enemy to do damage.
- Idaten: Automatically lets the party escape from a single battle.
- Idaten Nanko: Increases all characters' running speed to the highest level for a single battle.
- Idaten Ship: Increases one character's running speed to the highest level for a single battle.
- Kaiga "Haru": Heals each character in battle to full HP/MP.
- Kaiga "Saigo no Bansan": Heals all other characters to the maximum, but kills the user.
- Kaiga "Saigo no Shinpan": Casts Shadow Flare on the enemy.
- Kaiga "Sakebi": Summons a support demon to attack one enemy.
- Kamikaze Tonic: Increases attack power for the user for one battle.
- Killer Poison: Randomly poisons all enemies in battle.
- Kimyo na Kusuri: Randomly either heals a character, raises them from the dead, or kills that character.
- Lilith Tonic: Attack power is raised to a huge level, but the character goes berserk and you cannot control him or her.
- Mind Bomb: Reduces a single enemy's MP to 0.
- Mad Mist: Confuses all enemies for a short period of time in a single battle.
- Magical Drop: Stops time so that you can attack enemies at will for a short period of time in a single battle.
- Marionette Pill: Revives a dead character in battle and raises their attack power, but that character will become berserk.
- Mint Pot: Increases Item Creation success rate for a short period of time.
- Medical Rinse: Causes all characters to slowly regenerate MP in battle.
- Melty Lotion: Randomly kills any or all enemies attacked by user's weapon in a single battle.
- Mental Pot: Increases magic power for a single character in battle.
- Mortarial Card: After use, that character will always do a critical hit on the enemy in a single battle.
- Nightmare Pot: Heals one character, but damages other characters.
- Natural High: After use, a character becomes high, and goes berserk for a single battle.
- Nuclear Bomb: Damages all enemies and allies on the battlefield heavily.
- Paralyze Mist: Paralyzes all enemies.
- Paralyze Oil: Paralyzes one enemy.
- Pikopiyo Bomb: Dizzies one enemy.
- Pixie Cologne: Increases a character's magic power for a single battle, but that character becomes berserk.
- Protect Bomb: Attacks all enemies near the user.
- Revival Card: If a character gets killed in battle, they will automatically be brought back to life.
- Risky Liquid: Revives a single character, but that character will come back to life with various status ailments.
- Shock Oil: Puts a magical oil on the ground that causes enemies walking on it to be drained of their MP.
- Silence Card: Mutes a single enemy in battle.
- Smoke Mist: Reduces all enemies' speed for a single battle.
- Smoke Oil: Reduces one enemy's speed for a single battle.
- Soul Trap: If you land on top of an enemy, that enemy has a random chance of being killed.
- Stink Gel: Randomly poisons enemies attacked by a user's weapon.
- Succubus Cologne: Causes all monsters to start attacking the user in a single battle.
- Super Ball: Fires a magical ball to deal damage to the enemy.
- Tamatebako: Get three random items, ranging from extremely valuable to worthless.
- Tetrabomb: Fires different beams of light energy in four different ways on the battlefield.
- Tri-Ball: Fires three super balls at the enemy to do damage.
- Twins Tonic: Yujodo for all characters to 8 toward user.
- Victorial Card: Increases guts rating for all characters in a single battle.
- Violent Pill: Has a random chance of either healing a character or killing him or her in a single battle.
- Fol Up Card: Doubles the amount of Fol you receive at the end of battles.
- Yosei no Zo: Kills a single enemy, but does not work on bosses.
Accessory List
The following list is an attempt to cover each accessory in Star Ocean: The Second Story. This list is incomplete, as I have not found every accessory in the game, and don't know what others do. If you have accessory submissions, make sure to send them to me.
- Aqua Ring: Ice and water spells do only half the damage that they would normally do to the wearer.
- Atlas Ring: Gives a huge boost to wearer's attack power, but also causes several defensive losses.
- Berserk Ring: Increases anger explosion rate for the wearer.
- Bile Tear: Absorbs 10% of all magical damage to the wearer's MP.
- Blood Pierce: Absorbs 10% of physical attacks as HP for the wearer.
- Blue Talisman: Gives a boost to the wearer's defense power.
- Eclipse Ring: Gives Kyoda Specialty of 3 to the wearer.
- Dream Bracelet: Increases the wearer's level by 1 when wearing it.
- Emerald Pierce: Makes the wearer's Hayaguchi Specialty 5.
- Emerald Ring: Reduces MP usage to the wearer by 1/3.
- Fairy Ring: Reduces MP usage to the wearer by 1/2.
- Fairy Tear: Absorbs 10% of magic damage to the wearer's HP.
- Feat Symbol: Increases the wearer's attack power and avoidance.
- Fire Ring: Increases the power of all of the wearer's fire Specialties and spells.
- First Pierce: Prevents back attacks for the party.
- Flare Ring: Gives a 50% chance of nullifying fire attacks to the wearer.
- Flash Pierce: Absorbs lightning damage as MP for the wearer.
- Fortune: Randomly gives you items while walking around.
- Gale Pierce: Increases the wearer's number of attacks by 1.
- Gold Pierce: Increases evade rate for the wearer.
- Infinity Ring: Increases the wearer's experience points after battles.
- Kanashimi no Yubiwa: Reduces attack power and raises defense power.
- Kofuku no Pendant: Gives less of a chance of getting into random battles.
- Hama no Yubiwa: Repels enemies from the wearer.
- Hard Pierce: Increases attack power and decreases defense power for the wearer.
- Hard Ring: Increases attack power.
- Heal Ring: Regenerates the wearer's HP during battles.
- Holy Ring: Protects the wearer from 10% damage of all spells in battles.
- Left Cross: Increases a character's maximum HP.
- Link Combo: Allows the character to create linked combos with Killer Move.
- Lunar Tablet: Increases a character's maximum MP.
- Lunar Talisman: Increases a character's maximum HP.
- Lunatic Pierce: Increases power and reduces accuracy for the wearer.
- Lunatic Ring: The wearer cannot take any damage, but the wearer is also dizzy all of the time in battle.
- Magician Hand: Allows Pickpocket usage with a much better success rate than just using a Tozoku Tebukuro (Thief's Glove).
- Magic Cross: Redirects 20% of all attacks to nearby attacking enemies.
- Magic Mist: Gives greater success of running away from battles.
- Might Chain: Increases attack power.
- Mind Ring: Regenerates MP for the wearer during battles.
- Mischief: Gives you random items while walking.
- Mental Ring: Regenerates MP for the wearer during battles.
- Meteo Ring: Increases the wearer's number of attacks by 1.
- Moonlight: Raises the wearer's maximum HP and MP.
- Moon Pierce: Redirects 10% of all attacks to nearby enemies.
- Paralyze Check: Immunizes the wearer from the petrification status ailment.
- Piyohan: Cuts dizzy time for the wearer in half in battles.
- Piyonon: Prevents the wearer from getting dizzy at all.
- Poison Check: Immunizes the wearer from the poison status ailment.
- Princess Ring: Increases the wearer's maximum MP.
- Prism Ring: Wearer has a 5% chance of receiving no damage from each attack in battles.
- Protection Ring: Randomly causes some attacks to heal the wearer instead of damaging him or her.
- Purple Mist: Allows the party to run away from battle more effectively.
- Recoil Bracelet: Redirects 10% of all attacks to nearby enemies.
- Reflection Ring: Absorbs magic damage as HP in battles.
- Regenerate Ring: Regenerates HP for the wearer in battles.
- Resist Ring: Nullifies 90% of magic damage to the wearer in battles.
- Reverse Doll: If a character dies in battle, they will come back alive, but the Reverse Doll is then destroyed.
- Right Cross: Increases a character's maximum MP.
- Rot Bracelet: Changes damage the character wearing it receives from double damage to 1/4 damage.
- Shield Pierce: Reduces magical damage to wearer by 80%.
- Shield Ring: Reduces physical attacks to the wearer by 90%.
- Shikkoku no Pierce: Absorbs 1/20 of magic damage to the wearer's MP.
- Silver Charm: Increases the wearer's magic power.
- Silver Pendant: Increases the running speed of the wearer in battles.
- Slayer Ring: Increases the wearer's number of attacks by 2.
- Stardust Ring: Negates 50% of all star Element spells that hit the wearer.
- Star Necklace: Gives the wearer a Hayaguchi Specialty of 3.
- Star Pierce: Gives the wearer a Hayaguchi Specialty of 3.
- Stone Check: Immunizes the wearer from the petrification status ailment.
- Soyokaze no Pierce: Increases the wearer's running speed in battles.
- Talisman: Increases defense power for the wearer.
- Thunder Ring: Increases damage of lightning Element spells that the wearer uses in battle.
- Tozoku Tebukuro: Allows the wearer to use "Pickpocket" Specialty.
- Trickster: Gives you random items while walking around.
- Water Ring: Increases the damage of water Element spells that the wearer uses in battle.
- Wise Ring: Immunizes the wearer to all status ailments and conditions.
Item Creations
In a game with so many unique features, the Item Creation system is perhaps the game's most unique feature. There are many different kinds of Item Creations in Star Ocean: The Second Story. There are many more types of Item Creation than in the original Star Ocean, so the game gains even more depth and replay value.
In the original Star Ocean, you could make the best weapons and armor in the game very early if you had the right Specialties. In Star Ocean: The Second Story, it is more difficult, because you need the right Specialties, and special items also enhance your chances of making special Item Creations. Also, some items can only be made by specific characters, unlike the original.
Some Item Creation Specialties are accessed from the Item Screen by pressing Triangle, and then choosing "Item Creation", and others are accessed by going into a character's Specialty screen from the main camp screen.
- Specialties Needed: These are the Specialties needed to learn the Specialty ability. Increasing these Specialties will increase chances of doing a good Item Creation.
- Enhancement Talent: Most Item Creations have a set Talent that increases the chances of successful rates of Item Creation by a lot.
- Items: These are the items needed to use the Item Creation.
- Support Items: Most Item Creations use special items that you can find throughout the game that allow you to do more Item Creations. For instance, the special item Magical Rasp gives you the ability to create many more weapons with the Customize Item Creation.
Art
Art is the special ability of being able to make unique designs. To do art, you need either Magical Clay or Magical Canvas, which you can buy at Item Creation stores around the world. Items made from Magical Clay are attack items; you can get special items to use on the enemy. With Magical Canvas, you can make items that are either portraits of the characters, or items you can use in battle to increase your characters' attributes.
- Specialties Needed: Dessin, Biteki Kankaku
- Enhancement Talent: Design Sense
- Items: Magical Canvas, Magical Clay
- Support Items: Graphics Tool
Magical Clay Items:
Idaten, Dummy Doll, Chie no Kagami, Triball, Silence Card, Bikkuribako, Tamatebako, Hyper Ball, Hexagram Card, Magic Rock, Super Ball, Tenshi no Zou, Yousei no Zou, Megami no Zou, Goshintai
Failure: Hen na Katamari
Magical Canvas Items:
Discovery Card, Extend Card, Kaiga "Saigo no Shimpan", Kaiga "Saigo no Bansan", Kaiga "Sakebi", Fol Up Card, Victorial Card, Mortarial Card, Revival Card, Fairies' Card, Fountain Card
Portraits from Magical Canvas:
Shozoga A (Claude), Shozoga B (Rena), Shozoga C (Celine), Shozoga D (Bowman), Shozoga E (Dias), Shozoga F (Precis), Shozoga G (Ashton), Shozoga H (Leon), Shozoga I (Opera), Shozoga J (Ernest), Shozoga K (Noel), Shozoga L (Chisato)
Failure Art: Rakugaki
Music
Music is accessible from the Specialty menu. Music is used to play and compose various musical pieces with instruments you can find and buy during the game. The music you play has different effects on the party, depending on what song you play. You can only play music after you write it, and you need Creator Pens to write Music. The higher your Specialty level in Music, the better success rate you have in writing a song. Two different songs can be written for every instrument. To play songs, you need a Shikibo Rod. When you play a song, you will hear it in the background music as you play, but it only lasts a few seconds.
- Specialties Needed: Ensou, Otomajakushi
- Enhancement Talents: Onkan, Rythm Kan
- Items: Creator Pen, Shikibo Rod
- Support Item: Music Tool
Piano:
- Suki no Uta (Rescue Song): HP and MP regenerates each step you take as long as the music is playing in the background.
- Shukufuku no Uta (Blessing Song): All characters' parameters (attack, defense, agility, and such) are increased as long as this song is playing.
Chenbaro:
- Seirei no Mai (Spirit Dance): While this song is playing, all characters' accuracy levels are increased.
- Yosei no Mai (Fairy Ballad): While this song is playing, all characters' dodge rates are increased.
Shamisen:
- Aoki Shippu (Blue Whirlwind): While this song is playing, all characters' agility levels are increased.
- Himetaru Chikara (Hidden Strength): As this song is playing, all characters' maximum HP and MP are raised.
Trumpet:
- Akuma no Senritsu (Demon Melody): This song calls a very powerful group of monsters to attack your party.
- Kamigami no Senritsu (Melody of the Gods): While this song is playing, all of your Specialties will succeed no matter what, even if you don't have the needed Talents.
Harmonica:
- Tatakai no Shirabe (Searching for Battle): While this song is playing, monster encounter rate is increased.
- Kodoku no Shirabe (Searching for Solitude): While this song is playing, monster encounter rate is decreased.
Lyre:
- Sabaki no Melody (Melody of Judgement): While this song is playing, all characters' attack power levels are increased.
- Eien no Melody (Endless Melody): While this song is playing, all characters' defense levels are increased.
Violin:
- Hero Tojo (Enter the Hero): Like Akuma no Senritsu, this summons a group of monsters to attack your party.
- Megami Korin (Goddess Descent): While this song is playing, all Specialty Specialties' accuracy is increased.
Organ:
- Iyashi no Uta (Healing Song): While this song is playing, all characters' HP recovers each step you take.
- Yasuragi no Uta (Song of Comfort): While this song is playing, all characters' MP recovers each step you take.
Customize
Customize is probably the most useful Item Creation ability in the game. This is basically the same as the original Star Ocean's "Katanakaji" Item Creation ability. Using special gems and minerals, characters temper any weapons they have with the gems and/or minerals. If you succeed, you usually get a much stronger weapon. If you fail, you will lose both the weapon and the gem or mineral, so it is a very good idea to save before you attempt Customize on anything. The best weapons in the game are made by Customize, so you'll definitely want to stop at some points to experiment with all of the weapons that can be made uniquely. Customize is probably the most important Item Creation Specialty in the game because the weapons you can get through it are incredibly powerful.
- Specialties Needed: Craft, Cast, Kinobi
- Enhancement Talent: Originality
- Support Item: Magical Rasp
Note that if you see [Weapon] or [Ore] it means that any weapon or ore can be placed in the Customize to get that Item Creation. Also, some weapons cannot be made without the support item Magical Rasp, which allows most of the [Weapon] and [Ore] combinations to be made.
Claude:
- Flame Sword: Weak Weapon + Ruby
- Silver Fangs: Weak Weapon + Silver
- Golden Fangs: Weak Weapon + Gold
- Ignite Sword: Strong Weapon + Star Ruby
- Silvance: Strong Weapon + Orihalcum
- Grand Stinger: Sharp Edge + Damascus / Minus Sword + Damascus
- Heart Breaker: Veil Piercer + Diamond
- Minus Sword: Sharp Edge + Mithril
- Eternal Sphere: Minus Sword + Mithril
Rena:
- Pain Cestus: Weak Weapon + Damascus
- Metal Fangs: Weak Weapon + Rune Metal
- Dragon's Claws: Strong Weapon + Moonite
- Rune Full Moon: Magical Gloves + Moonite
- Sorceress Knuckles: Magical Gloves + Rune Metal / Rune Full Moon + Sage's Stone
- Kaiser Knuckles: Sorceress Knuckles + Diamond
- Empresia: Kaiser Knuckles + Moonite
Celine:
- Silver Rod: Weak Weapon + Mithril
- Ruby Wand: Strong Weapon + Ruby
- Ruby Rod: Strong Weapon + Star Ruby
- Holy Rod: Strong Weapon + Orihalcum
- Silvermoon: Silver Rod + Moonite
- Dragon's Tusk: Holy Rod + Star Ruby
Ashton:
- Smaller: Twin Swords + Damascus
- Pair Nuts: Smaller + Moonite
- Shield Sword: Guard Sword + Iron
- Holy Cross: Twin-Edge + Mithril
- Gemini: Pair Nuts + Meteorite / Lotus Eater + Meteorite
- Melufa: Scyther + Damascus
Opera:
- Black Box: Booster Box + Damascus
- Light Box: Black Box + Crystal
- Magic Box: Light Box + Rune Metal
- Burst Box: Magic Box + Sage's Stone
- Pulse Box: Beta Box + Orihalcum / Gamma Box + Orihalcum
- Seventh Ray: Light Box + Rainbow Diamond
Precis:
- Fire Punch: Medium Weapon + Ruby
- Ice Punch: Medium Weapon + Sapphire
- Thunder Punch: Medium Weapon + Diamond
- Burning Hand: Strong Weapon + Star Ruby
- Spark Hand: Strong Weapon + Rainbow Diamond
- Iron Hand: Magic Hand + Iron
- UGA Punch: SD Punch + Damascus
- SDUGA Punch: UGA Punch + Meteorite
Bowman:
- Metal Fangs: Weak Weapon + Rune Metal
- Braised Knuckles: Weak Weapon + Meteorite
- Titan's Fists: Giant Fists + Rainbow Diamond / Hecatoncherie + Iron
- Asura: Titan's Fists + Crystal
- Hecatoncheire: Asura + Diamond
- Moon Fists: Rune Full Moon + Diamond
Ernest:
- Flare Whip: Strong Weapon + Star Ruby
- Freeze Whip: Strong Weapon + Sage's Stone
- Spark Whip: Strong Weapon + Rainbow Diamond
- Rose Whip: Splinter + Ruby
- Twin-tail: Rose Whip + Silver
- Light Whip: Hard Whip + Crystal
- Invisible Whip: Light Whip + Mithril
- Dark Whip: Molecule Wire + Damascus
Dias:
- Whirlwind: Strong Weapon + Meteorite
- Soul Slayer: Strong Weapon + Star Ruby
- Ruin's Fate: Grand Stinger + Damascus
- Hard Cleaver: The Hope of Breeze + Rainbow Diamond
- Crimson Diablos: Soul Slayer + Sage's Stone / Hard Cleaver + Damascus
Leon:
- Thick Book: Weak Weapon + Iron
- Book of Darkness: Strong Weapon + Damascus
- Heraldry: Strong Weapon + Rune Metal
- Heraldry Book: Heraldry + Moonite
- Holy Scriptures: Book of Darkness + Mithril
- Book of Chaos: Book of Darkness + Damascus
- Ancient Wisdom: Book of Chaos + Damascus
Noel:
- Metal Fangs: Weak Weapon + Rune Metal
- Dragon's Claws: Weak Weapon + Moonite / Eagle's Claws + Green Beryl
- Serpent's Tooth: Eagle's Claws + Sapphire
- Eagle's Claws: Hard Knuckles + Mithril
- Grizzly Claps: Dragon's Claws + Iron
- Tiger's Fangs: Cat's Claws + Orihalcum
- Platinum Nails: Tiger's Fangs + Mithril
Chisato:
- Shock Gun: Weak Weapon + Mithril
- Cracker: Strong Weapon + Damascus
- Flame Gun: Strong Weapon + Star Ruby
- Freeze: Shock Gun + Sapphire
- Psychic Gun: Cracker + Sage's Stone
Kantei (Appraise)
Appraise is another Item Creation ability that allows you to identify the mystery items you find during your adventure (?Weapon, ?Armor, and such). You will come across a lot of mystery items, especially in chests, and appraising them can help you a lot. Every time you attempt to appraise a mystery item, you will need a Spectacle, which can be bought very cheaply at Item Creation stores. You will lose the Spectacle whether you succeed or fail, so stock up on them. If you succeed, you receive the item that the mystery item revealed. If you fail, the item remains unidentified, but you don't lose that item.
- Specialties Needed: Dogu Chishiki, Yakusogaku, Favorite Foodgaku
- Enhancement Talents: None
- Item: Spectacle
- Support Item: Genso Bunsekiki
Saiku (Craft)
Saiku is yet another useful Item Creation Specialty. Using gems and minerals you receive, you can make them into special accessories, often ones that you cannot find normally through the game. If you succeed, you will lose the gem/mineral, and will get the accessory, and if you fail, you will lose the gem or mineral, and make a useless piece of junk. For each gem and mineral, there are eight or nine different accessories you can make, but each character makes certain accessories, so each character can only make about four accessories out of a gem. This is one difference from the original Star Ocean. In order to get the accessory you want, you must have the characters that can make the specific accessory. Using Saiku can net you some of the best accessories in the game, and if you have multiple ores, you can create the best accessories for each character in the game.
- Specialties Needed: Favorite Foodgaku, Craft, Biteki Kankaku
- Enhancement Talents: Originality, Kiyo na Yubisaki
- Support Item: Handagote
There are usually eight or nine accessories that can be made from each gem or mineral, but each character can usually only make about four of those, so the characters that can make the accessory are listed to the right of each accessory.
Iron:
- Shikkoku no Pierce: Rena, Celine, Opera, Precis, Leon, Noel
- Heavy Ring: Claude, Celine, Ashton, Precis, Ernest, Noel, Chisato
- Hard Ring: Claude, Celine, Ashton, Opera, Precis, Ernest, Chisato
- Hen na Ningyo: Rena, Celine, Ashton, Precis, Ernest, Noel
- Poison Check: Claude, Opera, Bowman, Dias, Leon, Chisato
- Paralyze Check: Rena, Opera, Bowman, Dias, Leon
- Stone Check: Rena, Dias, Bowman, Leon, Noel
- Hard Pierce: Claude, Ashton, Precis, Dias, Ernest, Chisato
Silver:
- Silver Ring: Claude, Celine, Ashton, Precis, Leon, Ernest
- Silver Pendant: Rena, Opera, Dias, Bowman, Noel, Chisato
- Silver Baretta: Claude, Celine, Opera, Dias, Bowman, Leon, Chisato
- Silver Charm: Rena, Celine, Leon, Noel
- Silver Idol: Rena, Ashton, Precis, Ernest, Noel
- Silver Pierce: Rena, Celine, Opera, Precis, Leon, Noel
- Silver Cross: Claude, Ashton, Precis, Dias, Ernest, Chisato
- Angel Hair: Claude, Ashton, Opera, Dias, Bowman, Precis, Ernest, Chisato
Gold:
- Necklace: Claude, Celine, Opera, Noel
- Gold Ring: Rena, Celine, Opera, Noel
- Gold Crown: Rena, Celine, Ashton, Opera
- Gold Idol: Rena, Ashton, Ernest, Noel
- Gold Bracelet: Claude, Bowman, Precis, Dias, Leon, Noel, Chisato
- Gold Pierce: Claude, Ashton, Bowman, Precis, Dias, Leon, Ernest, Chisato
- Gold Cross: Claude, Precis, Dias, Ernest, Chisato
- Shutrum Ring: Rena, Celine, Ashton, Opera, Bowman, Leon, Noel
Sapphire:
- Blue Talisman: Rena, Celine, Opera, Precis, Ernest, Noel
- Aqua Ring: Rena, Celine, Precis, Dias, Leon, Noel
- Water Ring: Leon, Noel
- Feat Symbol: Rena, Celine, Ashton, Opera, Bowman, Precis, Leon
- Purple Mist: Claude, Dias, Ernest, Noel, Chisato
- Anklet: Rena, Celine, Precis, Dias, Leon, Noel
- Gale Pierce: Claude, Ashton, Bowman, Dias, Chisato
Ruby:
- Recoil Bracelet: Claude, Celine, Opera, Precis, Chisato
- Fire Ring: Celine, Leon
- Flare Ring: Rena, Celine, Dias, Precis, Leon, Ernest, Noel
- Berserk Ring: Claude, Precis, Chisato
- Blood Pierce: Rena, Celine, Ashton, Opera, Dias, Bowman, Leon, Ernest, Chisato
- Shield Pierce: Rena, Ashton, Dias, Bowman, Leon, Ernest, Noel
- Ruby Pierce: Claude, Ashton, Opera, Bowman, Chisato
Crystal:
- Holy Ring: Rena, Celine, Ashton, Dias, Bowman, Leon, Ernest, Noel
- Princess Ring: Rena, Celine, Precis, Chisato
- Resist Ring: Claude, Ashton, Dias, Bowman, Precis, Leon, Ernest, Noel
- Reflection Ring: Claude, Ashton, Opera, Dias, Bowman, Leon, Ernest, Noel
- Prism Ring: Claude, Opera, Precis, Chisato
- Kofuku no Pendant: Rena, Celine, Ashton, Opera, Bowman, Leon, Ernest
- Glass no Kutsu: Rena, Celine, Opera, Chisato
- Kaeru: Claude, Dias, Precis, Noel, Chisato
Green Beryl:
- Crown: Claude, Celine, Ashton, Opera, Ernest
- Emerald Ring: Rena, Celine, Ashton, Dias, Bowman, Leon, Noel
- Fairy Ring: Claude, Rena, Ashton, Opera, Dias, Bowman, Precis, Ernest, Chisato
- Emerald Pierce: Rena, Celine, Noel
- Green Bracelet: Rena, Dias, Bowman, Precis, Leon, Noel, Chisato
- Rot Bracelet: Claude, Opera, Precis, Ernest, Chisato
- Talisman: Rena, Celine, Ashton, Bowman, Leon, Ernest, Noel
- Might Chain: Claude, Opera, Dias, Precis, Chisato
Diamond:
- Pretty Idol: Rena, Ashton, Ernest, Noel
- Thunder Ring: Celine, Noel
- Attack Pierce: Claude, Celine, Opera, Dias, Bowman, Precis, Leon, Chisato
- First Pierce: Claude, Celine, Dias, Bowman, Precis, Ernest, Chisato
- Flash Pierce: Claude, Rena, Ashton, Opera, Dias, Bowman, Precis, Leon, Ernest, Chisato
- Kagayaki no Pierce: Rena, Ashton, Opera, Leon, Noel
- Promised Ring: Rena, Celine, Ashton, Opera, Precis, Leon, Noel
- Reverse Doll: Claude, Dias, Bowman, Ernest, Chisato
Star Ruby:
- Stardust Ring: Rena, Celine, Dias, Precis, Leon
- Star Pierce: Rena, Celine, Leon, Noel
- Star Necklace: Rena, Celine, Leon, Noel
- Ruby Pendant: Claude, Ashton, Opera, Bowman, Noel, Chisato
- Protect Ring: Rena, Celine, Ashton, Opera, Bowman, Leon, Noel
- Eclipse Ring: Claude, Ashton, Opera, Dias, Bowman, Precis, Ernest, Chisato
- Shield Ring: Claude, Ashton, Opera, Bowman, Precis, Ernest, Chisato
Rainbow Diamond:
- Dream Bracelet: Claude, Celine, Ashton, Opera, Dias, Bowman, Precis, Chisato
- Heal Ring: Rena, Precis, Leon, Ernest, Noel
- Regenerate Ring: Claude, Celine, Ashton, Opera, Dias, Bowman, Chisato
- Magic Mist: Rena, Leon, Ernest, Noel
- Magic Cross: Rena, Precis, Leon, Noel
- Left Cross: Rena, Celine, Precis, Leon, Noel
- Soyokaze no Pierce: Claude, Celine, Ashton, Dias, Bowman, Precis, Ernest, Chisato
- Atlas Ring: Claude, Ashton, Opera, Dias, Bowman, Ernest, Chisato
Moonite:
- Lunar Tablet: Rena, Celine, Ashton, Opera, Bowman, Precis, Ernest, Chisato
- Lunar Talisman: Claude, Dias, Leon, Noel
- Moon Pierce: Rena, Celine, Ashton, Bowman, Precis, Leon
- Moon Light: Claude, Celine, Ashton, Opera, Dias, Bowman, Leon, Noel, Chisato
- Battlelayer Ring: Rena, Celine, Ashton, Precis, Leon, Ernest, Noel
- Insane Ring: Claude, Opera, Dias, Bowman, Chisato
- Lunatic Ring: Rena, Celine, Precis, Ernest
- Lunatic Pierce: Claude, Opera, Dias, Ernest, Noel, Chisato
Kenja no Ishi:
- Hama no Yubiwa: Rena, Ashton, Leon, Ernest, Noel
- Piyohan: Claude, Ashton, Opera, Dias, Bowman, Chisato
- Misty Symbol: Rena, Celine, Precis, Leon, Ernest, Noel
- Piyonon: Claude, Ashton, Opera, Dias, Bowman, Leon, Chisato
- Mental Ring: Claude, Celine, Dias, Bowman, Precis, Leon, Ernest, Chisato
- Wise Ring: Claude, Celine, Opera, Dias, Bowman, Precis, Chisato
- Mind Ring: Rena, Ashton, Opera, Noel
- Infinity Ring: Rena, Celine, Precis, Ernest, Noel
Bibiwareta Hoshu:
- Guren no Hoshu
Failure Saiku: Heppokonakazari, Dasadasa na Pierce, Omotai Yubiwa
Shippitsu (Authoring)
Shippitsu is an Item Creation ability that allows characters to write books on any Specialty he or she has a level of 5 or greater in. If you use one of these books on a character, he or she will gain one Specialty level in the Specialty that the book represents. After Specialty level five in each Specialty, though, you cannot go past that level in this way. Also, there are many Specialties that you cannot write a book on to begin with. To write books, you need Mannepitsu. Leon uses books for his weapons, so he can make weapons for himself using Shippitsu.
- Specialties Needed: Bunpitsu
- Enhancement Talent: Bunpitsu
- Support Item: Wapuro Soft
Shippitsu Handbooks (items marked * can only be made by Leon):
- Seishingaku: Kokoro no Shoheki
- Favorite Foodgaku: Daichi no Himitsu
- Dogu Chishiki: Pocket Mini Zukan
- Craft: Kinsaiku-Ginsaiku
- Recipe: Kyo no Ippin
- Otomajakushi: Gakuten
- Chokyo: Mori no Nakamatachi
- Yakusogaku: Yaso no Subete
- Seibutsugaku: Daishizen no Seimei
- Dessin: Pose Zenshu
- Kikai Sosa: Sosa Manual
- Hocho: Ryori ha Kokoro
- Enso: Bayer
- Cast: Aun no Kokyu
- Counter: Gyakuso no Hon
- Copy: Ochakumi no Aima
- Kagaku Gijutsu: Hermes no Riron
- Kikai Chishiki: Kogakuron
- Mekiki: Shokuzai Erabi
- Yoseiron: Shinpi no Ikimono
- Renki: Renki no Sho
- Failure handbook: Kamikuzu
- *Sankosho, *Monshojutsu Riron, *Monshojutsu Daijiten, *Senmonsho
Shugyo (Train)
Characters in training Specialty mode can increase the amount of experience points they receive from battle by as much as 30%, depending on the level. There is a downside to training though; when the characters in training mode enter battle, their parameters go down (attack power, defense power, dodge, and accuracy). When you stop training, the parameter levels will not change at all, though. You can turn this ability on and off from the Specialty menu.
- Specialties Needed: Konjo, Nintai, Doryoku
- Enhancement Talent: None
- Support Item: None
Scout
Scout is a special Specialty that allows you to control the enemy encounter rate. You can choose to leave it as it is, search for enemies, or attempt to avoid enemies. When you gain Specialty levels in this Specialty, the better successes you have in the option that you choose. Only characters in the first position of your party can be a scout, and if you have more than one scout in your party, the character in the first position will always be the scout, regardless. If you want to get through certain dungeons and the overworld map very fast without getting attacked, Scout is a good Specialty to use.
- Specialties Needed: Kiken Kanchi
- Enhancement Talent: Yasei no Kan
- Support Item: None
Chogo (Mixture)
Chogo is a special Item Creation ability that allows you to mix different herbs together to create medicine and/or items. Each time you attempt a Chogo, you need to choose two herbs that you already have. The item you get depends on the two herbs that you mix, and your Specialty levels in the appropriate Specialties. If you succeed, you will gain the appropriate medicine. If you fail, you will lose both herbs that you used to attempt the total mixture.
- Specialties Needed: Yakusogaku, Seibutsugaku, Seishingaku
- Enhancement Talent: Kiyo na Yubisaki
- Support Item: Mekki Tebukuro
Mandrake:
- Mandrake + Rose Hip: Flash Pot, Attack Bottle, Kamikaze Tonic, Smoke Mist
- Mandrake + Artemis Leaf: Danger Pot, Sweet Syrup, Liquor Bottle, Sour Syrup
- Mandrake + Trikabuto: Lilith Tonic, Fairy Toilette, Melty Lotion, Bubble Lotion
- Mandrake + Lavender: Maple Syrup, Nightmare Pot, Marine Drink, Smoke Oil
- Mandrake + Aseras: Hot Syrup, Risky Liquid, Herbal Oil, Energy Tonic
- Mandrake + Mandrake: Risky Liquid, Crash Pill, Violent Pill, Natural High
Rose Hip:
- Rose Hip + Artemis Leaf: Cure Poison, Cure Paralyze, Marionette Pill, Idaten Ship
- Rose Hip + Trikabuto: Nightmare Pot, Danger Pot, Paralyze Mist, Succubus Cologne
- Rose Hip + Lavender: Fresh Syrup, Fruit Syrup, Sweet Syrup, Holy Mist
- Rose Hip + Aseras: Mental Pot, Kamikaze Tonic, Succubus Cologne, Idaten Nanko
- Rose Hip + Rose Hip: Cure Poison, Cure Paralyze, Maple Syrup, Mix Syrup
Artemis Leaf:
- Artemis Leaf + Trikabuto: Sour Syrup, Hot Syrup, Fruit Syrup, Violent Pill
- Artemis Leaf + Lavender: Kitsuke Kusuri, Medical Rinse, Tokkouyaku, Resurrect Mist
- Artemis Leaf + Aseras: Fresh Pot, Liquor Bottle, Tokkouyaku, Herbal Oil
- Artemis Leaf + Artemis Leaf: Care Tablet, Danger Pot, Liquor Bottle, Fairy Glass
Trikabuto:
- Trikabuto + Lavender: Bitter Lotion, Paralyze Oil, Melty Lotion, Stink Gel
- Trikabuto + Aseras: Shock Oil, Pixie Cologne, Lilith Tonic, Bubble Lotion
- Trikabuto + Trikabuto: Mad Mist, Stink Gel, Melty Lotion, Bitter Lotion
Lavender:
- Lavender + Aseras: Resurrect Mist, Energy Tonic, Fresh Syrup, Holy Mist
- Lavender + Lavender: Medical Rinse, Mix Syrup, Resurrect Bottle, Herbal Oil
Aseras:
- Aseras + Aseras: Kitsukekusuri, Fairy Mist, Idaten Nanko, Resurrect Bottle
Chori (Cooking)
Chori is an Item Creation ability that allows characters to make special types of food from different generic foods. Using Chori, you can also create Favorite Food (favorite food/drink) of each character. When a character's Favorite Food is used on them, they will often always gain back all of their lost HP. Items made from Chori usually heal characters' HP and MP. There are two types of ingredients used in Chori, normal and rare. The normal ingredients are sold in shops all around the world, and the rare ones you must find through the adventure. If you fail with Chori using a normal ingredient, you'll create a useless piece of food. If you fail with a rare ingredient, you won't get anything. If you succeed in the Chori, you will gain the appropriate item.
- Specialties Needed: Recipe, Mekiki, Hocho
- Enhancement Talent: Mikaku
- Support Item: Bannohocho
Note: Alcoholic drinks marked with * cannot be made by any characters under 20 (legal drinking age in Japan). Claude, Rena, Precis, and Leon cannot make any alcoholic drinks.
Normal Ingredients:
- Gyokarui (Seafood): Fukahire Soup, Ebi Pilaf, Ebi Gratin, Shita, Ootoro, Osuimono, Hirame no Kajitsu Sauce, Toro, Wakame no Misoshiru, Shumai, Salmon Omlette
Failed: Itanda Sashimi - Kudamono (Fruit): Ringo no Crepe, Umeboshi, Orange Sherbet, Orange Gratin, Hakuto no Ice, Ichigo no Babaroa, *Dulfol, *Wine, Graneshezo, Orangeade, Banana no Crepe
Failed: Nigai Juice - Kokumotsu (Grains): Hotcake, Daikon no Misoshiru, Daifuku, Omrice, Tonyu, Rice Corokke, Chahan, Kayu, *Kokuryu "Ishidaya", *Beer, *Yaegaki "Mu" Shizuku Shibori, *Senchuyasaku, *Bijobu "Usunigori", Ebi Doria, *Tama no Hikari "Yukiyocho"
Failed: *Sanbaijozo Sake, Niou Ohagi - Nikurui (Meat): Minchi Steak, Beef Corokke, Kousagi no Rizotto, Steak, Nikuman, Jiaozi, Chicken Doria, Jambaraya, Chiniwatori Kushiyaki
Failed: Mazui Stew - Yasai (Vegetables/Herbs): Combo Tarju, Nanka no Korokke, Senkiyoke, Corn Pottage, Green Pottage, Ninjin no Ice, Harumaki, Nanka no Harumai, Carrot Juice, Vegetable Juice, Roll Cabbage
Failed: Shinabita Salad - Tamago/Nyuseihin (Eggs/Milk Products): Bacon Egg, Medamayaki, Choco Crepe, Shortcake, Yogurt, Vanilla Ice Cream, Fruit Gyunyu, Tamago Sand, Plin, Macaroni Gratin
Failed: Karai Cake, Motogyunyu
Rare Ingredients:
- Pure Leaf: Ogon no Stew, Special Itame, Milky Pottage, Magical Salad
- Juicy Beef: Kokoro Odoru Tender, Kyukyoku no Surloin, Fine Sautee, Yuwaku no Filet
- Kokyu Maguro (Expensive Seafood): Ootoro no Kushiyaki, Maboroshi no Ootoro, Koukyuu Maguro Steak, Shiawase no Kamayaku
- Ganze: Tonosama Zassha, Shiko no Ichigoni, Tamashi Kometa Uni Donburi, Ichigoni
- Magical Rice: Gokuraku Doria, Miracle Chahan, Goka na Doria, Ochinamida no Rizotto
- Cream Cheese: Senritsu no Gratin, Maroyaka Cheese Pizza, Hizo no Gorgon, Choemi no Plateau
- Sweet Fruit: *Chateau Lateul, Gateau Margorenne, Byuriho Ice, 1up Pudding
- Geregere Slime: Amoeba Soup, Gelatin Steak, Ooze Cocktail, Slime Jelly
- Buruburu Slime: Amoeba Soup, Slime Jelly, Ooze Cocktail, Gelatin Steak
- Yarma no Shokuzai Set (Yarma's Ingredient Set): Majin-ryu Martini, Majin-ryu Yasai Soup, Majin-ryu Hire Steak, Romanekonchi
Familiar
Familiar is a Specialty that allows characters to call birds to buy items for the party without having to go back to a store. To use Familiar, you need a Pet no Esa (pet food). If this Specialty fails, the bird will ignore you, but if it succeeds, the bird will come to your aid, and you will be allowed to select items to buy from the nearest town. The higher the Specialty level you have, the better the birds that come to buy things for the group. Also, Noel is always the best person to attempt the Familiar Specialty, since he always has the Talent "Dobutsuzuki" in every game.
- Specialties Needed: Kuchibue, Chokyo
- Enhancement Talent: Dobutsuzuki
- Support Item: None
Birds and the items they can buy:
- Specialty Level 1: Hato (Pigeon) — Blueberry, Aquaberry, Spectacles, Blackberry
- Specialty Level 3: Karasu (Crow) — Rosehip, Torikabuto, Lavender, Flare Bomb
- Specialty Level 5: Konotori (Crane) — Cure Paralyze, Mind Bomb, Mandrake, Resurrect Bottle, Cure Stone
- Specialty Level 7: Taka (Hawk) — Gyokarui, Kudamono, Kokumotsu, Nikurui, Yasai, Tamago/Nyuseihin
- Specialty Level 9: Washi (Eagle) — Aquaberry, Blackberry, Blueberry, Spectacles, Liquor Bottle, Aseras, Resurrect Bottle, Magic Canvas
Renkin (Alchemy)
Renkin is an Item Creation ability that is used to create different types of minerals and gems out of a generic iron piece. Every time you build up the Renkin ability, you can create new and rarer types of gems and minerals. If you fail in Renkin, you will lose either the iron, or make a useless gem or mineral, and if you succeed, you will gain the appropriate mineral or gem.
- Specialties Needed: Kagaku Gijutsu, Favorite Foodgaku, Yoseiron
- Enhancement Talent: Mana no Shukufuku
- Support Item: Sankaku Furasuku (Triangle Flask), Rezard's Flask
(Items marked * require the Rezard's Flask to make.)
- Specialty Level 1: Silver, Gold
- Specialty Level 2: Ruby, Sapphire
- Specialty Level 3: Green Beryl, Crystal
- Specialty Level 4: Diamond
- Specialty Level 5: Star Ruby
- Specialty Level 6: Damascus, *Rune Metal
- Specialty Level 7: Orihalcon, *Rainbow Diamond
- Specialty Level 8: *Moonite, *Meteorite, *Mithril, *Kenja no Ishi
Survival
Survival is an ability that allows characters to search out for items. A character with Survival searches around and looks for items that could come in handy, and then takes them. The things you find can be extremely valuable, so give it a shot. Every time you want to use Survival, though, you use 4 MP. The items you find largely depend on the terrain you are searching from, and there are huge differences from the beach to the forest. Sometimes you can get extremely good weapons, armor, and even special bombs you can use in battle from Survival.
- Specialties Needed: Yakusogaku, Nintai
- Enhancement Talent: None
- Support Item: Survival Kit
Pickpocket
Pickpocket is a unique addition added to Star Ocean: The Second Story over the original. With this Specialty, you can steal items from townspeople or even other members of your own party when you are doing a Private Action. To pickpocket, you first need to find the Tozoku Tebukuro (Thief's Glove), then you must walk into the village and walk up to a townsperson. Press the Square button near that person to attempt to steal. If you succeed, you get the item that person had, and if you fail, the person either catches you or you fail to steal. Either way, whenever you try to steal from a person in the game, you can never try to steal from that same person again in the game, so make sure to save if you are going for good items. Also note that whenever you steal from a townsperson while there are other members in your party, all characters in the party will have their Kanjodo level reduced for the character that tries to steal, so if you don't want these values lowered, make sure to steal during a Private Action.
- Specialties Needed: Dokyo, Poker Face
- Enhancement Talent: Kiyo na Yubisaki
- Support Item: Magician Hand (must equip it to work)
Fukusei (Duplicate)
Fukusei is an Item Creation ability that allows you to duplicate items from your inventory. You need the item Magic Camera to take a picture of items, using Magic Film. Every time you use the Specialty, one exposure of Magic Film is used. However, you get to keep the Magic Camera for the rest of the game, even if you fail in making the item. If you succeed, you can duplicate the selected item. If you fail, you just get a useless negative exposure. Also note that most of the best items in the game cannot be reproduced at all, which is something the original Star Ocean never put restrictions on. Duplicating the most expensive items in the game and then selling them is a great way to make money, especially if your Specialties in Copy are maxed out for each character.
- Specialties Needed: Copy
- Enhancement Talent: None
- Support Item: RIRICA (have to select)
Machinery
Machinery is a special Item Creation ability that allows you to build various types of machines that are weapons or items. Most machinery is bombs, which can be used in combat to hurt the enemy, but Precis and Opera both have unique Machinery that they can make that is used as weapons, and only they can make the unique Machinery. To build Machinery, you will need Material Kits. If you succeed, you'll gain the appropriate Machine, and if you fail, you'll only lose the Material Kit. Machinery is very important to getting Opera and Precis' best Killer Move in the game, so make sure to spend some time on it later in the game.
- Specialties Needed: Kikai Chishiki, Kikai Sosa
- Enhancement Talents: Design Sense, Kiyo na Yubisaki
- Support Item: None
General Machinery items: Survival Kit, Handakote, Flare Bomb, RIRICA, Sankaku Flask, Genso Bunsekiki, Mekki Tebukuro, Protect Bomb, Music School, Text Software, Magician Hand, Graphics Tool, Pikopiyo Bomb, Tetrabomb, Nuclear Bomb, Assault Bomb, Half-Dead Bomb, Orgol, High Mecha, Killer Poison, Soul Trap, Mind Bomb
Precis-only items: *Launcher, *Plasma Biribiribou, *Ultra Punch, *Iron Punch, *One-two Punch, *Straight Punch
Opera-only items: [White System], [Green System], [Black System], [X Box], [Booster Box], [Black Box], [Magic Box]
Super Specialties
Super Specialties are the advanced forms of regular Specialty. Super Specialty allows for more success rate and better items. Super Specialty is basically a way of Item Creation using all of the characters' abilities. To gain Super Specialty, you have to get the necessary Specialties. To learn each Super Specialty, you have to raise the component Specialty to level 5 in any characters in your party. A Super Specialty's level is determined by averaging all levels among all of the characters in your party. Unlike normal Specialty, Super Specialty does not use any Talents from the party.
Master Chef
Master Chef is an Item Creation Super Specialty where all of the members in the party work together to cook up advanced meals and drinks using many different types of ingredients. In Master Chef, rare ingredients are not used, only normal ingredients. You basically choose any two ingredients from your inventory, and all of the members of your party will attempt to make food out of the ingredients. If you succeed, you will receive the appropriate food. If you fail, you lose both of your ingredients, and get a piece of useless food. The food you create with Master Chef will heal for much more than Chori food. Having high levels in Chori and Chogo will also make it much easier to win the Master Cooking Contest in Fun City.
- Specialty Needed: Chori, Chogo
- Support Item: Bannohocho
Food gained from Master Chef:
