Because of the structure of Exodus, it fits into the category of action-adventure — not a true arcade game, nor a true adventure, but a combination of both.
Recommended Characters
- Fighter — Dwarf
- Ranger — Dwarf, Human, Bobbit
- Wizard — Bobbit
- Barbarian — Dwarf, Human, Elf
- Cleric — Fuzzy
- Thief — Fuzzy, Elf
- Druid — Fuzzy, Bobbit
There is a hidden sex other than male or female: Other (type O).
Hints: Prophecies
| Gold | Prophecy |
|---|---|
| 100 | You'll learn of marks and playing cards and hidden holy shrines. |
| 200 | Of marks there are but four — Fire, Force, Snake, King. |
| 300 | Learn their use in Devil Guard or death you'll surely bring. |
| 400 | Shrines there are but four to which you go and pray. |
| 500 | Their uses are innumerable and clues throughout I say. |
| 600 | Suits do number four, called Sol, Moons, Death, and Love. |
| 700 | Unto the Montors thou must go for guidance from above. |
| 800 | To aid thee in thy cryptic search, to dungeons thou must fare. |
| 900 | There seek out the Lord of Time to help you if he cares. |
Hints: Bartender Tips
| Gold | Tip |
|---|---|
| 10 | Ambrosia, ever hear of it? |
| 20 | Dawn, the city of myths and magic. |
| 30 | The conjunction of the moons finds link. |
| 40 | Nasty creatures, nasty dark — sure thee ready fore thee embark. |
| 50 | None return, or so I'm told, from the pool dark and cold. |
| 60 | Shrines of knowledge, shrines of strength, are all but lost into the brink. |
| 70 | Fountains fair and fountains foul are all found in dungeons' bowel. |
| 90 | Seek ye out the Lord of Time — and the one way is a sure find! |
Hints: Village Rumors & Misty Writings
- Cards are useful. {SEARCH} for Shrines.
- The King favors a Mark. {SEARCH} for Cards.
- Seek ye the Mark of Kings. {DIG} carefully.
- You need a Mark to pass. {DIG} up Exotics.
- Marks gained in dungeons. {DIG} on Islands.
- Marks are useful. Seek the Jester in Castle Fire.
- A Mark helps invoke the Snake. Jester says: West-8, South-35 and await the Dawn.
- Invoke the Silver Snake.
- Conjunctions of the moons find link.
- Only Exotics will protect you from great evil.
- Seek the Shrines of Truth. Seek ye the Dungeon of Fire.
- {PRAY} for the invocation. {PRAY} in the Circle of Light.
- Dawn lasts but a moment.
- Lord of Time says: Love, Sol, Moons, Death — All else fails.
- Circle of Light: {YELL} EVOCARE.
- Exodus is four as one. {INSERT} Cards into Exodus.
Moon Doors
Moon Doors take you to many places throughout Sorsaria. Each door has 3 trajectories. When a Moon Door appears, note the positions of the 2 moons (the two numbers at the top of the screen). If you press Space, these numbers change 3 times, then the door disappears. Depending on the moon positions, you are transported to different areas:
| Conjunction | From | To |
|---|---|---|
| 0,0 | North-East corner | North-East corner |
| 0,1 | North-East corner | Island w/ dungeon |
| 0,2 | North-East corner | Three square area |
| 1,3 | Island w/ dungeon | South coast |
| 1,4 | Island w/ dungeon | Three square area |
| 1,5 | Island w/ dungeon | Exodus' Castle |
| 2,6 | Three square area | Devil Guard |
| 2,7 | Three square area | Dungeon of Time |
| 2,0 | Three square area | North-East corner |
| 3,1 | South coast | Island w/ dungeon |
| 3,2 | South coast | Three square area |
| 3,3 | South coast | South coast |
| 4,4 | Three square area | Three square area |
| 4,5 | Three square area | Exodus' Castle |
| 4,6 | Three square area | Devil Guard |
| 5,7 | Exodus' Castle | Dungeon of Time |
| 5,0 | Exodus' Castle | North-East corner |
| 5,1 | Exodus' Castle | Island w/ dungeon |
| 6,2 | Devil Guard | Three square area |
| 6,3 | Devil Guard | South Coast |
| 6,4 | Devil Guard | Three square area |
| 7,5 | Dungeon of Time | Castle |
| 7,6 | Dungeon of Time | Devil Guard |
| 7,7 | Dungeon of Time | Dungeon |
Solution
Finding the City of Dawn
Stand on top of Lord British's Castle, move west 8 and then south 35, and press Space until both moon numbers at the top of the screen are 0. Then type E (Enter).
Finding Ambrosia
Get a frigate and find the whirlpool. Sail into it and wait — it will say you died, but you don't. Be sure to bring at least 4 keys into Ambrosia; the only way out is to capture a boat and sail to a lock and unlock it.
The 4 shrines can be found in Ambrosia:
- Strength — southwest
- Dexterity — southeast
- Intelligence — northwest
- Wisdom — northeast
At each shrine, type O (Other), then SEARCH — you will find the Cards of Sol, Moons, Death, and Love.
Getting a Boat
When you see a pirate ship on the shore, move right next to it. Win the battle and the ship is yours.
Finding the Marks
To get the Marks of Fire, Force, Snake, and King, go to the Dungeon of Fire — it is surrounded on three sides by lava. Go southeast along the coast from Lord British's Castle; the dungeon is hidden in a dark forest. There is a hot spot on the wall — touch it to find one of the marks.
What each mark does:
- Mark of Kings — Lets you gain more levels and hit points.
- Mark of Fire — Walk through lava without taking damage.
- Mark of Snake — Lets you pass by the earth serpent.
- Mark of Force — Walk through a force field without taking damage.
Finding Exotic Weapons and Armor
The Exotic weapons can be found on islands near the city of Fawn — get on an island and type O (Other), then DIG. If it says "Not here!", move to the next square or next island.
The Exotic armor can be found on islands in the bay southwest of your current location — repeat the same commands.
Leveling Up
Run around, gain levels, and replenish your hit points with Lord British until you have a fair amount — around 6,000 to 10,000 hit points is recommended. Talk to everyone in towns; they reveal a lot.
The Final Quest
With Exotic weapons and armor on all your characters, board your frigate and begin the final quest.
Sail up to the earth serpent blocking the port entrance and {YELL} EVOCARE — your party will be transported to the other side of the snake. Move up to the castle and enter.
Inside, go straight north until you see a monster, then go either left or right into the moving lava. (Do not go toward the forcefield and guard — that passage just loops back to the entrance.) After the lava you will be attacked by dragons, wyverns, or griffins. Beware — these monsters can hurl blasts all the way across the arena.
After defeating them, continue north. You will encounter another group of dragons, then some balrons (devils). Kill them and continue north, watching out for the explosions all around — they can hit you and deal great damage. Note: time cannot be stopped in the castle, so do not bother using a powder or altair spell.
Keep going north and then east (or west, depending on which way you came in). You will see some writing on the wall: "death" — pay no heed. Go straight north into the lava. You will soon see a rectangular object with many moving colors — that is Exodus. Exodus is a machine!
Before you approach, be aware: the floors around Exodus are alive and will attack you. There are 4 groups of them and you cannot see them. Enter combat mode and arrange your players:
P1 P2 P3 P4
Wait until one of you gets hit, then start attacking with your Exotic weapons. After defeating all the floor creatures, move up to Exodus.
Move to the top-left corner of Exodus and type O (Other), then INSERT. It will ask: S, M, L, D?
- Move to position 1 — type L (for Love)
- Move one space right — type S (for Sol)
- Move one space right — type M (for Moons)
- Move one space right — type D (for Death)
Warning: If you insert any other card at the wrong position, it will drain all of your hit points.
Exodus has been defeated. Sorsaria is saved!
