Darius is that juggernaut who makes enemies think twice before walking into lane, you're basically a raid boss who heals off killing people and dunks harder than prime Shaq. This patch, he's sitting pretty as one of those picks where if you know what you're doing, you'll make the enemy top laner regret queuing up.
Right off the bat, Conqueror is your bread and butter. You stack it stupid fast with your passive bleeds, and once you're fully stacked with both Conqueror and your passive, you're looking at around 230+ bonus AD at level 18. That's insane.
Your secondary tree? Resolve with Bone Plating and Unflinching because you need to actually get on people without getting kited to death.
Your skill order goes R > Q > E > W, but here's the thing: you max Q first for the heal and damage, but you start W level 1 against most melee matchups because that slow lets you get your passive stacked immediately. And if they're dumb enough to trade level 1? They're dead.
Core Items | Why |
Sterak's Gage | You become unkillable in 1v2s, shield pops when you need it most |
Stridebreaker | The slow catches everyone, even Vayne players get nervous |
Dead Man's Plate | Move speed to actually reach people, armor vs their ADC |
Force of Nature | Their mage can't burst you anymore |
Your combo isn't rocket science but timing matters: Auto + W (reset) + Auto + E + Auto + Q + R if they're at 5 stacks. But the real sauce? You can E during your Q animation, most people don't know this and it catches everyone off guard. Flash + E into Q is how you turn ganks into double kills.
Now about those matchups that make you want to uninstall, ranged top laners are cancer for Darius. Quinn, Vayne, Teemo, they'll poke you down and there's jack shit you can do early. You literally just farm under tower, give up CS, and wait for your jungler or for them to mess up.
Before you lock in Darius, check out Darius counter picks so you know what you're banning or what runes to adjust for those nightmare lanes.
Your macro depends on game state but Darius excels at both split pushing and teamfighting, weird, right? If you're ahead, you split push because nobody can 1v1 you, and if they send 2 people, your team gets objectives.
But if your team needs you, you're the frontline who can literally 1v5 if you get resets. The trick is knowing when to do what.
Split pushing works when you've got Sterak's and boots because you can 1v2 easily, plus your Q heals for stupid amounts when you hit multiple people. But teamfights? That's where Darius shines if you position right: you're not the engage, you're the follow up. Let your support or jungler go in first, then you walk up and start stacking on their frontline. Once you get that first reset with R, it's pentakill territory.
Watching high-elo Darius players, they all do this one thing: they hold their E. Low elo players spam E to start fights, but good players use it to guarantee the Q sweet spot or to interrupt key abilities. They also animation cancel everything: your W is an auto reset, your R can be buffered during CC, and your Q can be flashed to reposition the blade.
The difference between a good and great Darius? Patience.
You don't need to force plays because you outscale most top laners just by existing. Farm up, get your items, and suddenly you're this unkillable monster who heals for 500 HP every Q. And once you hit level 6? Every fight becomes a potential 2v1 outplay because your ult resets and gives you Noxian Might instantly.
Ghost vs Flash is personal preference but Ghost lets you run down entire teams late game while Flash gives you those surprise engage plays. Both work, just commit to your choice and play around it. And stop building Trinity Force, Sterak's into Stridebreaker gives you everything you need without making you squishy as hell.
Chapter III Now Available on Console Versions of Crusader Kings III
Thrones of Blood Arrives to Age of Wonders 4
Warframe Invites You to the TennoGen 10 Year Anniversary Sale