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Carbon·News·May 17, 2026

Studio Reveals More About Ship Systems Coming Carbon

This time we learn more about Damage Modules.

It looks like we're getting more details on what to expect for Carbon. In particular, developer Hardwired Studios provided more information on ships.

In a previous report, the studio had said that personal spaceships are set to have a more important role when it comes to the endgame experience. One specific category when it comes to shop modules are what's known as Damage Modules.

Damage Modules give the spaceship active combat abilities which can dramatically change the way players approach dangerous zones, hunts, and large enemy encounters. Instead of serving as passive bonuses that's hidden in menus, the systems are instead designed to become a direct extension of the combat style and tactical decision-making of the players.

Take for example the Missile Pod. What it does is release a devastating salvo of homing missiles that can clear entire enemy groups while at the same time deliver strong burst damage during intense encounters. Then there is the Corrosive Gas Emitter. This module deploys a toxic cloud which slowly consumes both machines and organic enemies while transforming the battlefield into a deadly hazard zone.

Carbon puts players in the role of a nameless convict who has been drafted into forced service for a megacorporation’s private army. Before they're deployed, their body is rebuilt. It's either rewritten at the DNA level or being reinforced with black market cybernetic implants. Regardless, it means they're no longer fully human. They're then dropped onto the ruined surface of the Earth and sent into combat zones crawling with rogue AI, hostile factions, and warped remnants of failed experiments.

The game is set at a time when the Earth has been abandoned. The planet became a hostile place as a result of an accident that occurred during a terraforming research project. Continents have been overwhelmed with a mutation of nature with the surface of the planet experiencing a new plague. Thousands of vast cities, which have been turned into post-apocalyptic settlements, now serve as a new home to the majority of mankind.

One of the key features of the game is players being able to choose between Bio (Geneware/Chemware) or Tech (Cyberware/Nanoware). The choices serve as the basis for the asymmetric gameplay. The two paths offer different play styles and affect the overall game experience.

Players can also choose their body type, augmentation, and progress, in one of 18 unique core specializations. Meanwhile, the core specializations provide unique passive skill trees that allow players to shape the play style to their needs. Players can choose from more than 100 skills and socket them into the talent tree to empower or transform them entirely with new skill trees.

Wishlist Carbon on Steam now.