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Walkthrough · Diablo II

Diablo II - 2 walkthrough - Guide

Contributor
Tim Wuyts
Last updated
July 27, 2026
Sections
309
Reading time
64 min read

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                                  G U I D E - ver 0.10

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Written by Tim Wuyts (July 1st 2000 - July 27th 2000) E-mail:

The author is also the webmaster of The Cheat Empire:

http://home.planetinternet.be/~twuyts

Where you can always find the latest cheats & walkthroughs for PC Games. For the LATEST VERSION of this Guide, check his website!

A HTML version of this guide is going to be released soon.

}}}}} ! COPYRIGHT notice at the bottom ! {{{{{

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{- TABLE OF CONTENTS -}

General Information

Guide Information

Update Information

Introduction

Character Classes

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Amazon

Barbarian

Necromancer

Paladin

Sorceress

Weaponry & Other Items

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Regular Items

Socketed Items

Magical Items

Rare Items

Unique Items

Set Items

Potions

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Regular Potions

Attack Potions

Shrines

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MONSTERS & NPCs

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Act I: The Western Kingdoms

Act II: The Great Deserts of Aranoch

Act III: Kehjistan and Kurast

Act IV: Gateway to Hell

Missions

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Act I: The Western Kingdoms

Act II: The Great Deserts of Aranoch

Act III: Kehjistan and Kurast

Act IV: Gateway to Hell

Credits

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Terms of Use

Webmasters

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General Information

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Guide Information

This is the text version of the the Diablo 2 guide (a HTML will be made available once the text verson is finsihed) made by Tim Wuyts.

The author is the webmaster of The Cheat Empire ([url=http://home.planetinternet.be/~twuyts]http://home.planetinternet.be/~twuyts[/url]), where you can find the latest cheats & walkthroughs for PC Games. Including the latest version of this guide.

Since Diablo 2 is an extensive game, don't expect that the first versions of this guide will cover every little detail about the game. Hell, I even think I could be updating this guide 5 years from now. Any additional information is always welcome, so if you find a unique item, shrine, ... I haven't mentioned yet: just let me know and I'll make the proper adjustments. The first versions of the guide will contain more info on the Paladin than on other characters, this is because I started playin with the Paladin and thus have more information about him.

Update Information

(July 25th 2000) Version 0.10:

  • The first version of what's going to be an extensive guide

Introduction

Nobody will argue with me that a lot of people were waiting for the release of this game. And yes ... finally the programmers at Blizzard blessed us with the arrival of their new baby, Diablo 2 - their way of making earth a little bit more like heaven. Everybody, including me, was eager to get their hands on a copy of D2 once it hit the stores.

The first question that comes to mind is whether D2 lives up to the expectations. At first I must admit that I found the 640x480 resolution rather dissapointing, but after a while you hardly even notice it any more. The gameplay causes you to forget the graphics (not that they are terrible, but a higher resolution would have been nice - but I guess that's something for Diablo

  1. and sucks you completely into the game. This is rather strange, since it's merely a hack & slash game come to think of it. This proves that good games don't need to be complicated.

Overall the game does live up to it's expectations, making this a game you'll grab back to for a long period of time.

Character Classes

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Amazon

The amazon is the female fighter in the game. Instead of relying on melee combat, she prefers to use ranged weapons like bows, crossbows, ... This however doesn't mean that she can't give our little monsters a good spanking from closer range. Here are the starting stats:

Strength : 20 - Attack Damage : 1-6
Dexterity : 25 - Attack Rating : 72
Defense : 11

Vitality  : 20   -   Stamina       : 84

Life : 50

Energy    : 15   -   Mana          : 15

Skill 1 : Javelin and Spear
Skill 2 : Passive and Magic
Skill 3 : Bow and Crossbow

2.1.1 Skills

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2.1.1.1 Javelin and Spear

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JAB (Amazon Level 1)

Effect: Rapid attacks with a thrusting weapon

Level 1: 3 Hits

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Attack +10% per target
Damage -15% per target
Mana cost 2
Level 2:

POWER STRIKE (Amazon Level 6)

Effect: Adds lightning damage

Level 1: To attack rating +10%

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Lightning damage 1-8
mana cost 2
Level 2:

POISON JAVELIN (Amazon Level 6)

Effect: Adds poison damage

Level 1: Poison damage 9-14

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Over 3 seconds
Mana cost 4
Level 2:

IMPALE (Amazon Level 12)

Effect: Increases damage but degrades weapon

Level 1: Damage +300%

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Attack +25%
Chance of losing durability 50%
Mana cost 3
Level 2:

LIGHTNING BOLT (Amazon Level 12)

Effect: Changes a throw javelin into lightning

Level 1: Lightning damage 1-40

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Mana cost 6 Level 2:

CHARGED STRIKE (Amazon Level 18)

Effect: Enchants thrusting weapons with charged bolts

Level 1: Releases 3 charged bolts

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Lightning damage 1-15
Mana cost 4
Level 2:

PLAGUE JAVELIN (Amazon Level 18)

Effect: Enchants javelins with poison explosions

Level 1: Poison damage 9-14

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Over 3 seconds
Mana cost 7
Level 2:

FEND (Amazon Level 24)

Effect: Attacks all adjacent targets

Level 1: Attack bonus +10%

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Damage +25%
Mana cost 5
Level 2:

LIGHTNING STRIKE (Amazon Level 30)

Effect: Enchants thrusting weapon with chain lightning

Level 1: Lightning bolt damage 1-14

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2 Hits
Lightning damage 5-25
Mana cost 9
Level 2:

LIGHTNING FURY (Amazon Level 30)

Effect: A lightning bolt that splits on impact

Level 1: Lightning bolt damage 1-40

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Releases 2 bolts
Lightning damage 1-40
Mana cost 10
Level 2:

2.1.1.2 Passive and Magic

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INNER SIGHT (Amazon Level 1)

Effect: Illuminates and weakens nearby enemies

Level 1: Duration 8 seconds

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Enemy defense -46
Radius 13.3 yards
Mana cost 5
Level 2:

CRITICAL STRIKE - Passive (Amazon Level 1)

Effect: Chance of doing double damage

Level 1: 16% Chance

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Level 2

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DODGE - Passive (Amazon Level 6)

Effect: Dodges melee attacks

Level 1: 18% Chance

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Level 2

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SLOW MISSILES (Amazon Level 12)

Effect: Slows ranged attacks of enemies

Level 1: Duration 12 seconds

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Ranged attack slowed to 33%
Radius 13.3 yards
Mana cost 5
Level 2:

AVOID - Passive (Amazon Level 12)

Effect: Dodges missiles

Level 1: 24% Chance

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Level 2

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PENETRATE - Passive (Amazon Level 18)

Effect: Increases attack rating

Level 1: To attack rating +35%

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Level 2

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DECOY (Amazon Level 24)

Effect: Creates a duplicate of yourself

Level 1: Duration 10 seconds

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Mana cost 19 Level 2:

EVADE - Passive (Amazon Level 24)

Effect: Dodges when moving

Level 1: 18% Chance

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Level 2

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VALKYRIE (Amazon Level 30)

Effect: Summons a powerful Valkyrie ally

Level 1: Life 362

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Mana cost 25 Level 2:

PIERCE - Passive (Amazon Level 30)

Effect: Missiles may continue through enemies

Level 1: 23% Chance

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Level 2

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2.1.1.3 Bow and Crossbow

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Magic: ARROW (Amazon Level 1)

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Effect: Creates a magical arrow

Level 1: Damage +0

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Mana cost 1.5 Level 2:

FIRE ARROW (Amazon Level 1)

Effect: Enchants arrows with flame

Level 1: Fire damage 1-4

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Mana cost 3 Level 2:

COLD ARROW (Amazon Level 6)

Effect: Enchants arrows to slow targets

Level 1: Cold damage 3

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Cold length 4 seconds
Mana cost 3
Level 2:

MULTIPLE SHOT (Amazon Level 6)

Effect: Fires multiple arrows

Level 1: 2 Arrows

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Mana cost 4 Level 2:

EXPLODING ARROW (Amazon Level 12)

Effect: Enchants arrows to explode

Level 1: Fire damage 2-4

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Mana cost 5 Level 2:

ICE ARROW (Amazon Level 18)

Effect: Enchants arrows to freeze enemies

Level 1: Cold damage 6-10

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Freezes for 2 seconds
Mana cost 4
Level 2:

GUIDED ARROW (Amazon Level 18)

Effect: Enchants arrows to seek enemies

Level 1: Mana cost 8

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Level 2

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STRAFE (Amazon Level 24)

Effect: Enchants arrows to strike multiple targets

Level 1: Attack up to 5 targets

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Damage +5%
Mana cost 11
Level 2:

IMMOLATION ARROW (Amazon Level 24)

Effect: Enchants arrows to burn enemies

Level 1: Fire explosion damage 4-10

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Fire duration 4.6 seconds
Average fire damage 8-10 per second
Mana cost 6
Level 2:

FREEZING ARROW (Amazon Level 30)

Effect: Enchants arrows to freeze multiple monsters

Level 1: Radius 3.3 yards

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Cold damage 6-10
Freezes for 2 seconds
Mana cost 9
Level 2:

Barbarian

The barbarian is mister "Raw Power" in Diablo 2. His melee combat abilities are unequaled. As a result strength and vitality are the most important character modifiers. The starting stas are:

Strength : 30 - Attack Damage : 3-7
Dexterity : 20 - Attack Rating : 52
Defense : 10

Vitality  : 25   -   Stamina       : 91

Life : 51

Energy    : 10   -   Mana          : 10

Skill 1 : Warcries
Skill 2 : Combat Masteries
Skill 3 : Combat Skills

2.2.1 Skills

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2.2.1.1 Warcries

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HOWL (Barbarian Level 1)

Effect: Frightens nearby monsters

Level 1: Enemy runs up to 16 yards

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Enemy runs for 3 seconds
Mana cost 4
Level 2:

FIND POTION (Barbarian Level 1)

Effect: Targets corpses to find potions

Level 1: 15% Chance

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Mana cost 2 Level 2:

TAUNT (Barbarian Level 6)

Effect: Causes a monster to attack

Level 1: Target's damage -5%

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Target's attack -5%
Mana cost 3
Level 2:

SHOUT (Barbarian Level 6)

Effect: Alerts party and improves defense

Level 1: Defense +100%

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Duration 16 seconds
Mana cost 6
Level 2:

FIND ITEM (Barbarian Level 12)

Effect: Targets corpses to find items

Level 1: 14% Chance

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Mana cost 7 Level 2:

BATTLE CRY (Barbarian Level 18)

Effect: Reduces enemy effectiveness

Level 1: Duration 12 seconds

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Defense -50%
Damage -25%
Mana cost 5
Level 2:

BATTLE ORDERS (Barbarian Level 24)

Effect: Improves life, mana and stamina of party

Level 1: Duration 30 seconds

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Maximum stamina +40%
Maximum life +40%
Maximum mana +40%
Mana cost 7
Level 2:

GRIM WARD (Barbarian Level 24)

Effect: Creates a frightning totem

Level 1: Duration 40 seconds

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Radius 2 yards
Mana cost 4
Level 2:

WAR CRY (Barbarian Level 30)

Effect: Injures and stuns nearby enemies

Level 1: Damage 15-20

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Stun length 1 second
Mana cost 17
Level 2:

BATTLE COMMAND (Barbarian Level 30)

Effect: Increased skill levels

Level 1: Duration 12 seconds

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Mana cost 11 Level 2:

2.2.1.2 Combat Masteries

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SWORD MASTERY - Passive (Barbarian Level 1)

Effect: Improves sword fighting skill

Level 1: Damage +28%

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Attack +28%
Level 2: Damage +33%
Attack +36%
Level 3: Damage +38%
Attack +34%
Level 4: Damage +43%
Attack +52%
Level 5:

AXE MASTERY - Passive (Barbarian Level 1)

Effect: Improves axe fighting skill

Level 1: Damage +28%

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Attack +28%

MACE MASTERY - Passive (Barbarian Level 1)

Effect: Improves mace fighting skill

Level 1: Damage +28%

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Attack +28%

POLE ARM MASTERY - Passive (Barbarian Level 6)

Effect: Improves pole arm skill

Level 1: Damage +30%

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Attack +30%

THROWING MASTERY - Passive (Barbarian Level 6)

Effect: Improves thrown weapon skill

Level 1: Damage +30%

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Attack +30%

SPEAR MASTERY - Passive (Barbarian Level 6)

Effect: Improves spear fighting skill

Level 1: Damage +30%

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Attack +30%

INCREASED STAMINA - Passive (Barbarian Level 12)

Effect: Increases stamina

Level 1: Stamina bonus +30%

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IRON SKIN - Passive (Barbarian Level 18)

Effect: Improves defense rating

Level 1: +30%

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INCREASED SPEED - Passive (Barbarian Level 24)

Effect: Increased walk and run speed

Level 1: Walk/Run speed +13%

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NATURAL RESISTANCE - Passive (Barbarian Level 30)

Effect: Increasee natural resistances

Level 1: Resistances +12%

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2.2.1.3 Combat Skills

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BASH (Barbarian Level 1)

Effect: Powerful blow that increases damage

Level 1: Damage +1

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Damage +50%
Attack +20%
Mana cost 2
Level 2: Damage +2
Damage +55%
Attack +25%
Mana cost 2
Level 3:

LEAP (Barbarian Level 6)

Effect: Jump over obstacles

Level 1: Radius 4.6 yards

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Mana cost 2 Level 2:

DOUBLE SWING (Barbarian Level 6)

Effect: Swings two weapons at once

Level 1: To attack rating +15%

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Mana cost 2 Level 2:

STUN (Barbarian Level 12)

Effect: Stuns your target

Level 1: Attack +5%

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Duration 1.2 seconds
Mana cost 2
Level 2:

DOUBLE THROW (Barbarian Level 12)

Effect: Throw two weapons at once

Level 1: To attack rating +20%

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Mana cost 2 Level 2:

LEAP ATTACK (Barbarian Level 18)

Effect: Leaps and attacks target enemy

Level 1: Radius 4.6 yards

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Damage +100%
Attack +50%
Mana cost 9
Level 2:

CONCENTRATE (Barbarian Level 18)

Effect: Attack that is uninterruptable

Level 1: Defense +20%

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Attack +25%
Mana cost 2
Level 2:

FRENZY (Barbarian Level 24)

Effect: Successfull double swing hit increases speed

Level 1: Duration 2 seconds

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Attack +10%
Mana cost 3
Level 2:

WHIRLWIND (Barbarian Level 30)

Effect: Whirling dance of death

Level 1: Damage -50%

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Mana cost 25 Level 2:

BERSERK (Barbarian Level 30)

Effect: Powerful but reckless attack

Level 1: To attack rating +56%

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Magic Damage +56%
Duration 2.7 seconds
Mana cost 5
Level 2:

Necromancer

The necromancer is a dark character in comparison to our other heroes, using his powers to revive slain monsters to aid in his conquest. This however also makes him one of the most appealing characters to play with. His starting stats are:

Strength : 15 - Attack Damage : 2-4
Dexterity : 25 - Attack Rating : 72
Defense : 6

Vitality  : 15   -   Stamina       : 79

Life : 45

Energy    : 25   -   Mana          : 25

Skill 1 : Summoning Spells
Skill 2 : Poison & Bone Spells
Skill 3 : Curses

2.3.1 Skills

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2.3.1.1 Summoning Spells

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RAISE SKELETON (Necromancer Level 1)

Effect: Reanimate skeletal warrior from target corpse

Level 1: Life 21

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Damage 1-2
1 Skeleton total
Mana cost 6
Level 2:

SKELETON MASTERY (Necromancer Level 1)

Effect: Better skeletons and revived creatures

Level 1: Skeletons life +7

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Skeletons damage +2
Monsters life +7%
Monsters damage +2%
Level 2:

CLAY GOLEM (Necromancer Level 6)

Effect: Creates a golem to fight for you

Level 1: Life 100

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Damage 2-5
Mana cost 15
Level 2:

GOLEM MASTERY (Necromancer Level 12)

Effect: Enhances speed and life of golems

Level 1: Life +20%

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Walk/Run speed +6% Level 2:

RAISE SKELETAL MAGE (Necromancer Level 12)

Effect: Reanimate skeletal mage from target corpse

Level 1: Life 61

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1 Skeleton mage
Mana cost 8
Level 2:

BLOOD GOLEM (Necromancer Level 18)

Effect: A golem that shares life and damage

Level 1: Life 201

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Converts 31% damage to life
Damage 6-16
Mana cost 25
Level 2:

SUMMON RESIST (Necromancer Level 24)

Effect: Summoned monsters gain resistances

Level 1: Resist all +28%

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Level 2

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IRON GOLEM (Necromancer Level 24)

Effect: Creates a golem from an item

Level 1: Life 306

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Damage 7-19
Mana cost 35
Level 2:

FIRE GOLEM (Necromancer Level 30)

Effect: Creates a golem of fire

Level 1: Life 313

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Absorbs 36% fire damage
Fire damage 10-27
Mana cost 50
Level 2:

REVIVE (Necromancer Level 30)

Effect: Raises a monster to fight for you

Level 1: Duration 180 seconds

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1 Monster
Life +200%
Mana cost 45
Level 2:

2.3.1.2 Poison & Bone Spells

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TEETH (Necromancer Level 1)

Effect: Fires barbed teeth

Level 1: 2 Teeth

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Magic damage 2-4
Mana cost 3
Level 2:

BONE ARMOR (Necromancer Level 1)

Effect: Creates a damage absorbing bone shell

Level 1: Absorbs 20 damage

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Mana cost 11 Level 2:

POISON DAGGER (Necromancer Level 6)

Effect: Next dagger attack poisons target

Level 1: Poison damage 7-15

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Over 4 seconds
Attack +15%
Mana cost 3
Level 2:

CORPSE EXPLOSION (Necromancer Level 6)

Effect: Turns a corpse into a bomb

Level 1: Damage 60-100% of corpse life

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Radius 2.6 yards
Mana cost 15
Level 2:

BONE WALL (Necromancer Level 12)

Effect: Creates an impassable barrier

Level 1: Life 19

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Duration 48 seconds
Mana cost 17
Level 2:

POISON EXPLOSION (Necromancer Level 18)

Effect: Turns a corpse into a poison gas bomb

Level 1: Poison damage 25-50

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Over 4 seconds
Mana cost 8
Level 2:

BONE SPEAR (Necromancer Level 18)

Effect: Summons a deadly spike of bone

Level 1: Magic damage 16-24

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Mana cost 7 Level 2:

BONE PRISON (Necromancer Level 24)

Effect: Creates a barrier of bone around target

Level 1: Life 19

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Duration 48 seconds
Mana cost 27
Level 2:

POISON NOVA (Necromancer Level 30)

Effect: Emits and expanding ring of poison

Level 1: Poison damage 50-75

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Over 8 seconds
Mana cost 25
Level 2:

BONE SPIRIT (Necromancer Level 30)

Effect: Releases an undead specter

Level 1: Magic damage 20-30

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Mana cost 12 Level 2:

2.3.1.3 Curses

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AMPLIFY DAMAGE (Necromancer Level 1)

Effect: Amplifies damage taken by enemies

Level 1: Damage taken +100%

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Radius 2 yards
Duration 8 seconds
Mana cost 4
Level 2:

DIM VISION (Necromancer Level 6)

Effect: Reduces vision of monsters

Level 1: Radius 2.6 yards

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Duration 7 seconds
Mana cost 9
Level 2:

WEAKEN (Necromancer Level 6)

Effect: Reduces damage done by enemies

Level 1: Target's damage -33%

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Radius 6 yards
Duration 14 seconds
Mana cost 4
Level 2:

IRON MAIDEN (Necromancer Level 12)

Effect: Enemies damage themselves

Level 1: 200% Damage returned

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Duration 12 seconds
Radius 4.6 yards
Mana cost 5
Level 2:

TERROR (Necromancer Level 12)

Effect: Monsters run away in fear

Level 1: Radius 2.6 yards

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Duration 8 seconds
Mana cost 7
Level 2:

CONFUSE (Necromancer Level 18)

Effect: Monster attacks random targets

Level 1: Radius 4 yards

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Duration 10 seconds
Mana cost 13
Level 2:

LIFE TAP (Necromancer Level 18)

Effect: Enemies return life to attacker

Level 1: Radius 2.6 yards

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Duration 16 seconds
Heals 50% of attack damage
Mana cost 9
Level 2:

ATTRACT (Necromancer Level 24)

Effect: Monster becomes universal target

Level 1: Radius 6 yards

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Duration 12 seconds
Mana cost 17
Level 2:

DECREPIFY (Necromancer Level 24)

Effect: Greatly slows and weakens enemies

Level 1: Radius 2.6 yards

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Duration 2 seconds
Mana cost 11
Level 2:

LOWER RESIST (Necromancer Level 30)

Effect: Lowers enemies resistance to magic

Level 1: Radius 4.6 yards

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Duration 20 seconds
Resist all -31%
Mana cost 22
Level 2:

Paladin

The paladin is a good overall character. He can stand his ground when it comes to melee combat and can use his aura spells to enhance his attacks/defence. These are the starting stats of the Paladin:

Strength : 25 - Attack Damage : 2-8
Dexterity : 20 - Attack Rating : 52
Defense : 9

Vitality  : 25   -   Stamina       : 89

Life : 55

Energy    : 15   -   Mana          : 15

Skill 1 : Defensive Aura
Skill 2 : Offensive Aura
Skill 3 : Combat Skills

2.4.1 Skills

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The skills of a paladin can be divided into 3 types: combat skills, Defensive Auras and Offensive Auras. The auras are very usefull when you are playing in parties (eg. multiplayer), since they affect all members in your party which are in range. This gives them the same bonuses you get.

A general tip I can give you (since I've been playing with the Paladin for quite some time now) is not to spend too much skill points in the skills made available to you in the early stages of character development. Take "might" for example: I used to develop this skill a lot in the beginning of the game - hell, who doesn't want to do xx% additional damage. However, later in the game the conviction skill became available and it soon became clear that by developing this skill you could develop your damage increase even faster, easily surpassing the level of might. It's better to save those precious skill points until conviction becomes available than it is to spend them all on might in the early stages. Off course, this is only a suggestion.

2.4.1.1 Combat Skills

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SACRIFICE (Paladin Level 1)

Effect: Increased accuracy and damage

Att.Rat. = Attack Rating

Attack Rating Increase: +5% Damage Increase: +12%

8% Damage to self

| Level    | Att.Rat. | Damage |
|----------+----------+--------|
| Level 1  |   +20%   | +180%  |
| Level 2  |   +25%   | +192%  |
| Level 3  |   +30%   | +204%  |
| Level 4  |   +35%   | +216%  |
| Level 5  |   +40%   | +228%  |
| Level 6  |   +45%   | +240%  |
| Level 7  |   +50%   | +252%  |
| Level 8  |   +55%   | +264%  |
| Level 9  |   +60%   | +276%  |
| Level 10 |   +65%   | +288%  |
| Level 11 |   +70%   | +300%  |
| Level 12 |   +75%   | +312%  |
| Level 13 |   +80%   | +324%  |
| Level 14 |   +85%   | +336%  |
| Level 15 |   +90%   | +348%  |
| Level 16 |   +95%   | +360%  |
| Level 17 |  +100%   | +372%  |
| Level 18 |  +105%   | +384%  |
| Level 19 |  +110%   | +396%  |
| Level 20 |  +115%   | +408%  |

SMITE (Paladin Level 1)

Effect: Shield bash

Stun L. = Stun Length (in seconds)

Damage Increase: +15% Stun Length Increase: +0.2 seconds

Mana cost 2

| Level    | Damage | Stun L. |
|----------+--------+---------|
| Level 1  |  +15%  |   0.6s  |
| Level 2  |  +30%  |   0.8s  |
| Level 3  |  +45%  |   1.0s  |
| Level 4  |  +60%  |   1.2s  |
| Level 5  |  +75%  |   1.4s  |
| Level 6  |  +90%  |   1.6s  |
| Level 7  | +105%  |   1.8s  |
| Level 8  | +120%  |   2.0s  |
| Level 9  | +135%  |   2.2s  |
| Level 10 | +150%  |   2.4s  |
| Level 11 | +165%  |   2.6s  |
| Level 12 | +180%  |   2.8s  |
| Level 13 | +195%  |   3.0s  |
| Level 14 | +210%  |   3.2s  |
| Level 15 | +225%  |   3.4s  |
| Level 16 | +240%  |   3.6s  |
| Level 17 | +255%  |   3.8s  |
| Level 18 | +270%  |   4.0s  |
| Level 19 | +285%  |   4.2s  |
| Level 20 | +300%  |   4.4s  |

HOLY BOLT (Paladin Level 6)

Effect: Divine energy that damages undead

Mag.Dam. = Magic Damage

Magic Damage Increases: +8-8 Healing Increases: +2-2

Mana cost 4

| Level    | Mag.Dam. | Heals |
|----------+----------+-------|
| Level 1  |   8-16   |  1-6  |
| Level 2  |  14-22   |  3-8  |
| Level 3  |  20-28   |  5-10 |
| Level 4  |  26-34   |  7-12 |
| Level 5  |  32-40   |  9-14 |
| Level 6  |  38-46   | 11-16 |
| Level 7  |  44-52   | 13-18 |
| Level 8  |  50-58   | 15-20 |
| Level 9  |  56-64   | 17-22 |
| Level 10 |  62-70   | 19-24 |
| Level 11 |  68-76   | 21-26 |
| Level 12 |  74-82   | 23-28 |
| Level 13 |  80-88   | 25-30 |
| Level 14 |  86-94   | 27-32 |
| Level 15 |  92-100  | 29-34 |
| Level 16 |  98-106  | 31-36 |
| Level 17 | 104-112  | 33-38 |
| Level 18 | 110-118  | 35-40 |
| Level 19 | 116-124  | 37-42 |
| Level 20 | 122-130  | 39-44 |

ZEAL (Paladin Level 12)

Effect: Attack multiple adjacent targets

Att.Bon. = Attack Bonus # Hits = Number of Hits

Attack Bonus Increases: +5% Number of Hits Increases: +1

Mana cost 2

| Level    | Att.Bon. | # Hits |
|----------+----------+--------|
| Level 1  |   +10%   |    2   |
| Level 2  |   +15%   |    3   |
| Level 3  |   +20%   |    4   |
| Level 4  |   +25%   |    5   |
| Level 5  |   +30%   |    6   |
| Level 6  |   +35%   |    7   |
| Level 7  |   +40%   |    8   |
| Level 8  |   +45%   |    9   |
| Level 9  |   +50%   |   10   |
| Level 10 |   +55%   |   11   |
| Level 11 |   +60%   |   12   |
| Level 12 |   +65%   |   13   |
| Level 13 |   +70%   |   14   |
| Level 14 |   +75%   |   15   |
| Level 15 |   +80%   |   16   |
| Level 16 |   +85%   |   17   |
| Level 17 |   +90%   |   18   |
| Level 18 |   +95%   |   19   |
| Level 19 |  +100%   |   20   |
| Level 20 |  +105%   |   21   |

CHARGE (Paladin Level 12)

Effect: Charge and attack target

Damage Increases: +25% Attack Increases: +15%

Mana cost 9

| Level    | Damage | Attack |
|----------+--------+--------|
| Level 1  | +100%  |  +50%  |
| Level 2  | +125%  |  +65%  |
| Level 3  | +150%  |  +80%  |
| Level 4  | +175%  |  +95%  |
| Level 5  | +200%  | +110%  |
| Level 6  | +225%  | +125%  |
| Level 7  | +250%  | +140%  |
| Level 8  | +275%  | +155%  |
| Level 9  | +300%  | +170%  |
| Level 10 | +325%  | +185%  |
| Level 11 | +350%  | +200%  |
| Level 12 | +375%  | +215%  |
| Level 13 | +400%  | +230%  |
| Level 14 | +425%  | +245%  |
| Level 15 | +450%  | +260%  |
| Level 16 | +475%  | +275%  |
| Level 17 | +500%  | +290%  |
| Level 18 | +525%  | +305%  |
| Level 19 | +550%  | +320%  |
| Level 20 | +575%  | +335%  |

VENGEANCE (Paladin Level 18)

Effect: Attacks add elemental damage

Cold L. = Cold Length (in seconds)
El.Dam. = Elemental Damages
Mana C. = Mana Cost

Cold Length Increases: +0.6 seconds
Elemental Damages Increases: +5%
Mana Cost Increases: +0.5 (up till 12)

Attack bonus: +20%

| Level | Cold L. | El.Dam. | Mana C. | |----------+---------+---------+---------|

| Level 1  |   1.2s  |   +35%  |    4    |
| Level 2  |   1.8s  |   +40%  |   4.5   |
| Level 3  |   2.4s  |   +45%  |    5    |
| Level 4  |   3.0s  |   +50%  |   5.5   |
| Level 5  |   3.6s  |   +55%  |    6    |
| Level 6  |   4.2s  |   +60%  |   6.5   |
| Level 7  |   4.8s  |   +65%  |    7    |
| Level 8  |   5.4s  |   +70%  |   7.5   |
| Level 9  |   6.0s  |   +75%  |    8    |
| Level 10 |   6.6s  |   +80%  |   8.5   |
| Level 11 |   7.2s  |   +85%  |    9    |
| Level 12 |   7.8s  |   +90%  |   9.5   |
| Level 13 |   8.4s  |   +95%  |   10    |
| Level 14 |   9.0s  |  +100%  |  10.5   |
| Level 15 |   9.6s  |  +105%  |   11    |
| Level 16 |  10.2s  |  +110%  |  11.5   |
| Level 17 |  10.8s  |  +115%  |   12    |
| Level 18 |  11.4s  |  +120%  |   12    |
| Level 19 |  12.0s  |  +125%  |   13    |
| Level 20 |  12.6s  |  +130%  |   13    |

BLESSED HAMMER (Paladin Level 18)

Effect: Summon a spiraling magical hammer

Mana C. = Mana Cost

Damage Increases: +8-8 Mana Cost Increases: - +0.2, +0.3 - repeat this set

| Level    | Damage  | Mana C. |
|----------+---------+---------|
| Level 1  |  12-16  |    5    |
| Level 2  |  20-24  |   5.2   |
| Level 3  |  28-32  |   5.5   |
| Level 4  |  36-40  |   5.7   |
| Level 5  |  44-48  |    6    |
| Level 6  |  52-56  |   6.2   |
| Level 7  |  60-64  |   6.5   |
| Level 8  |  68-72  |   6.7   |
| Level 9  |  76-80  |    7    |
| Level 10 |  84-88  |   7.2   |
| Level 11 |  92-96  |   7.5   |
| Level 12 | 100-104 |   7.7   |
| Level 13 | 108-112 |    8    |
| Level 14 | 116-120 |   8.2   |
| Level 15 | 124-128 |   8.5   |
| Level 16 | 132-136 |   8.7   |
| Level 17 | 140-144 |    9    |
| Level 18 | 148-152 |   9.2   |
| Level 19 | 156-160 |   9.5   |
| Level 20 | 164-168 |   9.7   |

CONVERSION (Paladin Level 24)

Effect: Change allegiance of monsters

Ch.Conv. = Chance to Convert

Duration Increases: +10 seconds

Mana cost 4

| Level | Ch.Conv. | Duration | |----------+----------+----------|

| Level 1  |    11%   |    20s   |
| Level 2  |    20%   |    30s   |
| Level 3  |    27%   |    40s   |
| Level 4  |    33%   |    50s   |
| Level 5  |    37%   |    60s   |
| Level 6  |    41%   |    70s   |
| Level 7  |    44%   |    80s   |
| Level 8  |    46%   |    90s   |
| Level 9  |    49%   |   100s   |
| Level 10 |    51%   |   110s   |
| Level 11 |    53%   |   120s   |
| Level 12 |    54%   |   130s   |
| Level 13 |    56%   |   140s   |
| Level 14 |    57%   |   150s   |
| Level 15 |    58%   |   160s   |
| Level 16 |    60%   |   170s   |
| Level 17 |    60%   |   180s   |
| Level 18 |    61%   |   190s   |
| Level 19 |    62%   |   200s   |
| Level 20 |    63%   |   210s   |

HOLY SHIELD (Paladin Level 24)

Effect: Enhances your shield

Def.Bon. = Defense Bonus Succ.Bl. = Successful Blocking

Duration Increases: +10 seconds Defense Bonus Increases: +15%

Mana cost 35

| Level | Duration | Def.Bon. | Succ.Bl. | |----------+----------+----------+----------|

| Level 1  |    30s   |    +25%  |    +8%   |
| Level 2  |    40s   |    +40%  |   +10%   |
| Level 3  |    50s   |    +55%  |   +12%   |
| Level 4  |    60s   |    +70%  |   +13%   |
| Level 5  |    70s   |    +85%  |   +15%   |
| Level 6  |    80s   |   +100%  |   +16%   |
| Level 7  |    90s   |   +115%  |   +16%   |
| Level 8  |   100s   |   +130%  |   +17%   |
| Level 9  |   110s   |   +145%  |   +18%   |
| Level 10 |   120s   |   +160%  |   +18%   |
| Level 11 |   130s   |   +175%  |   +19%   |
| Level 12 |   140s   |   +190%  |   +19%   |
| Level 13 |   150s   |   +205%  |   +20%   |
| Level 14 |   160s   |   +220%  |   +20%   |
| Level 15 |   170s   |   +235%  |   +20%   |
| Level 16 |   180s   |   +250%  |   +21%   |
| Level 17 |   190s   |   +265%  |   +21%   |
| Level 18 |   200s   |   +280%  |   +21%   |
| Level 19 |   210s   |   +295%  |   +21%   |
| Level 20 |   220s   |   +310%  |   +21%   |

FIST OF HEAVENS (Paladin Level 30)

Effect: Target is banished

HB Dam. = Holy Bolt Damage
Light.Dam. = Lightning Damage
Mana C. = Mana Cost

Holy Bolt Damage Increases: +0-6
Lightning Damage Increases: +8-8
Mana Cost Increases: +2

| Level | HB Dam. | Light.Dam. | Mana C. | |----------+---------+------------+---------|

| Level 1  |  1-16   |    1-40    |    25   |
| Level 2  |  1-22   |    9-48    |    27   |
| Level 3  |  1-28   |   17-56    |    29   |
| Level 4  |  1-34   |   25-64    |    31   |
| Level 5  |  1-40   |   33-72    |    33   |
| Level 6  |  1-46   |   41-80    |    35   |
| Level 7  |  1-52   |   49-88    |    37   |
| Level 8  |  1-58   |   57-96    |    39   |
| Level 9  |  1-64   |   65-104   |    41   |
| Level 10 |  1-70   |   73-112   |    43   |
| Level 11 |  1-76   |   81-120   |    45   |
| Level 12 |  1-82   |   89-128   |    47   |
| Level 13 |  1-88   |   97-130   |    49   |
| Level 14 |  1-94   |  105-144   |    51   |
| Level 15 |  1-100  |  113-152   |    53   |
| Level 16 |  1-106  |  121-160   |    55   |
| Level 17 |  1-112  |  129-168   |    57   |
| Level 18 |  1-118  |  137-176   |    59   |
| Level 19 |  1-124  |  145-184   |    61   |
| Level 20 |  1-130  |  153-192   |    63   |

2.4.1.1 Offensive Auras

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MIGHT (Paladin Level 1)

Effect: Increases damage

Range Increases: - 1.3, 1.4, 1.3 - repeat this set Damage Increases: +10%

| Level | Radius | Damage | |----------+------------+--------|

| Level 1  | 7.3 yards  |  +40%  |
| Level 2  | 8.6 yards  |  +50%  |
| Level 3  | 10 yards   |  +60%  |
| Level 4  | 11.3 yards |  +70%  |
| Level 5  | 12.6 yards |  +80%  |
| Level 6  | 14 yards   |  +90%  |
| Level 7  | 15.3 yards | +100%  |
| Level 8  | 16.6 yards | +110%  |
| Level 9  | 18 yards   | +120%  |
| Level 10 | 19.3 yards | +130%  |
| Level 11 | 20.6 yards | +140%  |
| Level 12 | 22 yards   | +150%  |
| Level 13 | 23.3 yards | +160%  |
| Level 14 | 24.6 yards | +170%  |
| Level 15 | 26 yards   | +180%  |
| Level 16 | 27.3 yards | +190%  |
| Level 17 | 28.3 yards | +200%  |
| Level 18 | 30 yards   | +220%  |
| Level 19 | 31.3 yards | +220%  |
| Level 20 | 32.6 yards | +230%  |

HOLY FIRE (Paladin Level 6)

Effect: Flames damage nearby enemies

Range Increases: - +0.6, 0.7, 0.7 - repeat this set Fire Damage Increases: - 0.5, 1 - repeat this set

| Level | Radius | Fire Damage | |----------+----------- +-------------|

| Level 1  | 4 yards    |     1-3     |
| Level 2  | 4.6 yards  |   1.5-3.5   |
| Level 3  | 5.3 yards  |   2.5-4.5   |
| Level 4  | 6 yards    |     3-5     |
| Level 5  | 6.6 yards  |     4-6     |
| Level 6  | 7.3 yards  |   4.5-6.5   |
| Level 7  | 8 yards    |   5.5-7.5   |
| Level 8  | 8.6 yards  |     6-8     |
| Level 9  | 9.3 yards  |     7-9     |
| Level 10 | 10 yards   |   7.5-9.5   |

| Level 11 | 10.6 yards | 8.5-10.5 |

| Level 12 | 11.3 yards |     9-11    |
| Level 13 | 12 yards   |    10-12    |

| Level 14 | 12.6 yards | 10.5-12.5 | | Level 15 | 13.3 yards | 11.5-13.5 |

| Level 16 | 14 yards   |    12-14    |
| Level 17 | 14.6 yards |    13-15    |

| Level 18 | 15.3 yards | 13.5-15.5 | | Level 19 | 16 yards | 14.5-16.5 |

| Level 20 | 16.6 yards |    15-17    |

THORNS (Paladin Level 6)

Effect: Reflects damage back at enemies

Damage R. = Damage Returned

Range Increases: - +1.3, +1.4, +1.3 - repeat this set Damage increases: +40%

| Level | Radius | Damage R. | |----------+------------+-----------|

| Level 1  | 7.3 yards  |   +250%   |
| Level 2  | 8.6 yards  |   +290%   |
| Level 3  | 10 yards   |   +330%   |
| Level 4  | 11.3 yards |   +370%   |
| Level 5  | 12.6 yards |   +410%   |
| Level 6  | 14 yards   |   +450%   |
| Level 7  | 15.3 yards |   +490%   |
| Level 8  | 16.6 yards |   +530%   |
| Level 9  | 18 yards   |   +570%   |
| Level 10 | 19.3 yards |   +610%   |
| Level 11 | 20.6 yards |   +650%   |
| Level 12 | 22 yards   |   +690%   |
| Level 13 | 23.3 yards |   +730%   |
| Level 14 | 24.6 yards |   +770%   |
| Level 15 | 26 yards   |   +810%   |
| Level 16 | 27.3 yards |   +850%   |
| Level 17 | 28.3 yards |   +890%   |
| Level 18 | 30 yards   |   +930%   |
| Level 19 | 31.3 yards |   +970%   |
| Level 20 | 32.6 yards |  +1010%   |

BLESSED AIM (Paladin Level 12)

Effect: Increases your attack rating

Range Increases: - +1.3, +1.4, +1.3 - repeat this set Attack increases: +15%

| Level | Radius | Attack | |----------+------------+--------|

| Level 1  | 7.3 yards  |  +75%  |
| Level 2  | 8.6 yards  |  +90%  |
| Level 3  | 10 yards   | +105%  |
| Level 4  | 11.3 yards | +120%  |
| Level 5  | 12.6 yards | +135%  |
| Level 6  | 14 yards   | +150%  |
| Level 7  | 15.3 yards | +165%  |
| Level 8  | 16.6 yards | +180%  |
| Level 9  | 18 yards   | +195%  |
| Level 10 | 19.3 yards | +210%  |
| Level 11 | 20.6 yards | +225%  |
| Level 12 | 22 yards   | +240%  |
| Level 13 | 23.3 yards | +255%  |
| Level 14 | 24.6 yards | +270%  |
| Level 15 | 26 yards   | +285%  |
| Level 16 | 27.3 yards | +300%  |
| Level 17 | 28.3 yards | +315%  |
| Level 18 | 30 yards   | +330%  |
| Level 19 | 31.3 yards | +345%  |
| Level 20 | 32.6 yards | +360%  |

CONCENTRATION (Paladin Level 18)

Effect: Increases your attack ability

Range Increases: - +1.3, +1.4, +1.3 - repeat this set Damage Increases: +15%

Chance Uninteruptable 20%

| Level | Radius | Attack | |----------+------------+--------|

| Level 1  | 7.3 yards  |  +60%  |
| Level 2  | 8.6 yards  |  +75%  |
| Level 3  | 10 yards   |  +90%  |
| Level 4  | 11.3 yards | +105%  |
| Level 5  | 12.6 yards | +120%  |
| Level 6  | 14 yards   | +135%  |
| Level 7  | 15.3 yards | +150%  |
| Level 8  | 16.6 yards | +165%  |
| Level 9  | 18 yards   | +180%  |
| Level 10 | 19.3 yards | +195%  |
| Level 11 | 20.6 yards | +210%  |
| Level 12 | 22 yards   | +225%  |
| Level 13 | 23.3 yards | +240%  |
| Level 14 | 24.6 yards | +255%  |
| Level 15 | 26 yards   | +270%  |
| Level 16 | 27.3 yards | +285%  |
| Level 17 | 28.3 yards | +300%  |
| Level 18 | 30 yards   | +315%  |
| Level 19 | 31.3 yards | +330%  |
| Level 20 | 32.6 yards | +345%  |

HOLY FREEZE (Paladin Level 18)

Effect: Freezes neaby monsters

Enemies Sl. = Enemies Slowed

Range Increases: - +0.6, +0.7, +0.7 - repeat this set

| Level | Radius | Enemies Sl. | |----------+----------- +-------------|

| Level 1  | 4 yards    |     30%     |
| Level 2  | 4.6 yards  |     34%     |
| Level 3  | 5.3 yards  |     37%     |
| Level 4  | 6 yards    |     40%     |
| Level 5  | 6.6 yards  |     42%     |
| Level 6  | 7.3 yards  |     44%     |
| Level 7  | 8 yards    |     45%     |
| Level 8  | 8.6 yards  |     46%     |
| Level 9  | 9.3 yards  |     48%     |
| Level 10 | 10 yards   |     48%     |
| Level 11 | 10.6 yards |     49%     |
| Level 12 | 11.3 yards |     50%     |
| Level 13 | 12 yards   |     51%     |
| Level 14 | 12.6 yards |     51%     |
| Level 15 | 13.3 yards |     52%     |
| Level 16 | 14 yards   |     53%     |
| Level 17 | 14.6 yards |     53%     |
| Level 18 | 15.3 yards |     53%     |
| Level 19 | 16 yards   |     54%     |
| Level 20 | 16.6 yards |     54%     |

HOLY SHOCK (Paladin Level 24)

Effect: Lightning damages nearby enemies

Light.Dam. = Lightning Damage

Range Increases: - +0.7, +0.6, +0.7 - repeat this set Lighning Damage Increases: - +1-1, +2-2 - repeat this set

| Level | Radius | Light.Dam. | |----------+----------- +------------|

| Level 1  | 3.3 yards  |     1-5    |
| Level 2  | 4 yards    |     2-6    |
| Level 3  | 4.6 yards  |     4-8    |
| Level 4  | 5.3 yards  |     5-9    |
| Level 5  | 6 yards    |     7-11   |
| Level 6  | 6.6 yards  |     8-12   |
| Level 7  | 7.3 yards  |    10-14   |
| Level 8  | 8 yards    |    11-15   |
| Level 9  | 8.6 yards  |    13-17   |
| Level 10 | 9.3 yards  |    14-18   |
| Level 11 | 10 yards   |    16-20   |
| Level 12 | 10.6 yards |    17-21   |
| Level 13 | 11.3 yards |    19-23   |
| Level 14 | 12 yards   |    20-24   |
| Level 15 | 12.6 yards |    22-26   |
| Level 16 | 13.3 yards |    23-27   |
| Level 17 | 14 yards   |    25-29   |
| Level 18 | 14.6 yards |    26-30   |
| Level 19 | 15.3 yards |    28-32   |
| Level 20 | 16 yards   |    29-33   |

SANCTUARY (Paladin Level 24)

Effect: Repels and damages undead

Magic Dam. = Magic Damage

Range Increases: - +0.7, +0.6, +0.7 - repeat this set Magic Damage Increases: +4-4

| Level | Radius | Magic Dam. | |----------+----------- +------------|

| Level 1  | 3.3 yards  |     8-16   |
| Level 2  | 4 yards    |    12-20   |
| Level 3  | 4.6 yards  |    16-24   |
| Level 4  | 5.3 yards  |    20-28   |
| Level 5  | 6 yards    |    24-32   |
| Level 6  | 6.6 yards  |    28-36   |
| Level 7  | 7.3 yards  |    32-40   |
| Level 8  | 8 yards    |    36-44   |
| Level 9  | 8.6 yards  |    40-48   |
| Level 10 | 9.3 yards  |    44-52   |
| Level 11 | 10 yards   |    48-56   |
| Level 12 | 10.6 yards |    52-60   |
| Level 13 | 11.3 yards |    56-64   |
| Level 14 | 12 yards   |    60-68   |
| Level 15 | 12.6 yards |    64-72   |
| Level 16 | 13.3 yards |    68-76   |
| Level 17 | 14 yards   |    72-80   |
| Level 18 | 14.6 yards |    76-84   |
| Level 19 | 15.3 yards |    80-88   |
| Level 20 | 16 yards   |    84-92   |

FANATICISM (Paladin Level 30)

Effect: Increases attack speed

Att.Spd. = Attack Speed

Attack Increases: +5%

| Level | Radius | Att.Spd. | Attack | |----------+-----------+----------+--------|

| Level 1  | 7.3 yards |   +14%   |  +40%  |
| Level 2  | 7.3 yards |   +18%   |  +45%  |
| Level 3  | 7.3 yards |   +20%   |  +50%  |
| Level 4  | 7.3 yards |   +23%   |  +55%  |
| Level 5  | 7.3 yards |   +25%   |  +60%  |
| Level 6  | 7.3 yards |   +26%   |  +65%  |
| Level 7  | 7.3 yards |   +27%   |  +70%  |
| Level 8  | 7.3 yards |   +28%   |  +75%  |
| Level 9  | 7.3 yards |   +29%   |  +80%  |
| Level 10 | 7.3 yards |   +30%   |  +85%  |
| Level 11 | 7.3 yards |   +31%   |  +90%  |
| Level 12 | 7.3 yards |   +31%   |  +95%  |
| Level 13 | 7.3 yards |   +32%   | +100%  |
| Level 14 | 7.3 yards |   +33%   | +105%  |
| Level 15 | 7.3 yards |   +33%   | +110%  |
| Level 16 | 7.3 yards |   +34%   | +115%  |
| Level 17 | 7.3 yards |   +34%   | +120%  |
| Level 19 | 7.3 yards |   +34%   | +125%  |
| Level 19 | 7.3 yards |   +34%   | +130%  |
| Level 20 | 7.3 yards |   +35%   | +135%  |

CONVICTION (Paladin Level 30)

Effect: Weakens enemies

L.Max.Res.: Lowers Maximum Resistance

Range Increases: - +0.6, +0.7, +0.7 - repeat this set

| Level | Radius | Defense | L.Max.Res. | |----------+------------+---------+------------|

| Level 1  | 6 yards    |   -49%  |    -26%    |
| Level 2  | 6.6 yards  |   -56%  |    -32%    |
| Level 3  | 7.3 yards  |   -61%  |    -36%    |
| Level 4  | 8 yards    |   -66%  |    -39%    |
| Level 5  | 8.6 yards  |   -70%  |    -42%    |
| Level 6  | 9.3 yards  |   -73%  |    -44%    |
| Level 7  | 10 yards   |   -75%  |    -46%    |
| Level 8  | 10.6 yards |   -77%  |    -47%    |
| Level 9  | 11.3 yards |   -79%  |    -49%    |
| Level 10 | 12 yards   |   -80%  |    -50%    |
| Level 11 | 12.6 yards |   -82%  |    -51%    |
| Level 12 | 13.3 yards |   -83%  |    -52%    |
| Level 13 | 14 yards   |   -85%  |    -53%    |
| Level 14 | 14.6 yards |   -86%  |    -54%    |
| Level 15 | 15.3 yards |   -86%  |    -55%    |
| Level 16 | 16 yards   |   -88%  |    -56%    |
| Level 17 | 16.6 yards |   -88%  |    -56%    |
| Level 18 | 17.3 yards |   -89%  |    -56%    |
| Level 19 | 18 yards   |   -89%  |    -57%    |
| Level 20 | 18.6 yards |   -90%  |    -57%    |

2.4.1.1 Defensive Auras

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PRAYER (Paladin Level 1)

Effect: Regenerates life

Range Increases: - +1.3, +1.4, +1.3 - Repeat set
Healing Increases: +1
Mana Cost Increases: - +0.1, +0.2, +0.2, +0.2, +0.2, +0.2, +0.2, +0.2 - Repeat
set

| Level | Radius | Heals | Mana cost | |----------+------------+-------+-----------|

| Level 1  | 7.3 yards  |   2   |     1     |
| Level 2  | 8.6 yards  |   3   |    1.1    |
| Level 3  | 10 yards   |   4   |    1.3    |
| Level 4  | 11.3 yards |   5   |    1.5    |
| Level 5  | 12.6 yards |   6   |    1.7    |
| Level 6  | 14 yards   |   7   |    1.9    |
| Level 7  | 15.3 yards |   8   |    2.1    |
| Level 8  | 16.6 yards |   9   |    2.3    |
| Level 9  | 18 yards   |  10   |    2.5    |
| Level 10 | 19.3 yards |  11   |    2.6    |
| Level 11 | 20.6 yards |  12   |    2.8    |
| Level 12 | 22 yards   |  13   |     3     |
| Level 13 | 23.3 yards |  14   |    3.2    |
| Level 14 | 24.6 yards |  15   |    3.4    |
| Level 15 | 26 yards   |  16   |    3.6    |
| Level 16 | 27.3 yards |  17   |    3.8    |
| Level 17 | 28.3 yards |  18   |     4     |
| Level 18 | 30 yards   |  19   |    4.1    |
| Level 19 | 31.3 yards |  20   |    4.3    |
| Level 20 | 32.6 yards |  21   |    4.5    |

RESIST FIRE (Paladin Level 1)

Effect: Protects against fire damage

Range Increases: - +1.3, +1.4, +1.3 - Repeat set

| Level | Radius | Resist Fire | |----------+----------- +-------------|

| Level 1  | 7.3 yards  |     +54%    |
| Level 2  | 8.6 yards  |     +58%    |
| Level 3  | 10 yards   |     +60%    |
| Level 4  | 11.3 yards |     +63%    |
| Level 5  | 12.6 yards |     +65%    |
| Level 6  | 14 yards   |     +66%    |
| Level 7  | 15.3 yards |     +67%    |
| Level 8  | 16.6 yards |     +68%    |
| Level 9  | 18 yards   |     +69%    |
| Level 10 | 19.3 yards |     +70%    |
| Level 11 | 20.6 yards |     +71%    |
| Level 12 | 22 yards   |     +71%    |
| Level 13 | 23.3 yards |     +72%    |
| Level 14 | 24.6 yards |     +73%    |
| Level 15 | 26 yards   |     +73%    |
| Level 16 | 27.3 yards |     +74%    |
| Level 17 | 28.3 yards |     +74%    |
| Level 18 | 30 yards   |     +74%    |
| Level 19 | 31.3 yards |     +74%    |
| Level 20 | 32.6 yards |     +75%    |

DEFIANCE (Paladin Level 6)

Effect: Increases defense

Range Increases: - +1.3, +1.4, +1.3 - Repeat set Defense Increases: +10%

| Level | Radius | Defense | |----------+----------- +---------|

| Level 1  | 7.3 yards  |   +70%  |
| Level 2  | 8.6 yards  |   +80%  |
| Level 3  | 10 yards   |   +90%  |
| Level 4  | 11.3 yards |  +100%  |
| Level 5  | 12.6 yards |  +110%  |
| Level 6  | 14 yards   |  +120%  |
| Level 7  | 15.3 yards |  +130%  |
| Level 8  | 16.6 yards |  +140%  |
| Level 9  | 18 yards   |  +150%  |
| Level 10 | 19.3 yards |  +160%  |
| Level 11 | 20.6 yards |  +170%  |
| Level 12 | 22 yards   |  +180%  |
| Level 13 | 23.3 yards |  +190%  |
| Level 14 | 24.6 yards |  +200%  |
| Level 15 | 26 yards   |  +210%  |
| Level 16 | 27.3 yards |  +220%  |
| Level 17 | 28.3 yards |  +230%  |
| Level 18 | 30 yards   |  +240%  |
| Level 19 | 31.3 yards |  +250%  |
| Level 20 | 32.6 yards |  +260%  |

RESIST COLD (Paladin Level 6)

Effect: Protects against cold damage

Range Increases: - +1.3, +1.4, +1.3 - Repeat set

| Level | Radius | Resist Cold | |----------+----------- +-------------|

| Level 1  | 7.3 yards  |     +54%    |
| Level 2  | 8.6 yards  |     +58%    |
| Level 3  | 10 yards   |     +60%    |
| Level 4  | 11.3 yards |     +63%    |
| Level 5  | 12.6 yards |     +65%    |
| Level 6  | 14 yards   |     +66%    |
| Level 7  | 15.3 yards |     +67%    |
| Level 8  | 16.6 yards |     +68%    |
| Level 9  | 18 yards   |     +69%    |
| Level 10 | 19.3 yards |     +70%    |
| Level 11 | 20.6 yards |     +71%    |
| Level 12 | 22 yards   |     +71%    |
| Level 13 | 23.3 yards |     +72%    |
| Level 14 | 24.6 yards |     +73%    |
| Level 15 | 26 yards   |     +73%    |
| Level 16 | 27.3 yards |     +74%    |
| Level 17 | 28.3 yards |     +74%    |
| Level 18 | 30 yards   |     +74%    |
| Level 19 | 31.3 yards |     +74%    |
| Level 20 | 32.6 yards |     +75%    |

CLEANSING (Paladin Level 12)

Effect: Reduces poison and curse Duration

Range Increases: - +1.3, +1.4, +1.3 - Repeat set

| Level | Radius | Duration |
|----------+----------- +----------|
| Level 1 | 7.3 yards | 39 sec |
| Level 2 | 8.6 yards | 46 sec |
| Level 3 | 10 yards | 51 sec |
| Level 4 | 11.3 yards | 56 sec |
| Level 5 | 12.6 yards | 60 sec |
| Level 6 | 14 yards | 63 sec |
| Level 7 | 15.3 yards | 65 sec |
| Level 8 | 16.6 yards | 67 sec |
| Level 9 | 18 yards | 69 sec |
| Level 10 | 19.3 yards | 70 sec |
| Level 11 | 20.6 yards | 72 sec |
| Level 12 | 22 yards | 73 sec |
| Level 13 | 23.3 yards | 75 sec |
| Level 14 | 24.6 yards | 76 sec |
| Level 15 | 26 yards | 76 sec |
| Level 16 | 27.3 yards | 78 sec |
| Level 17 | 28.3 yards | 78 sec |
| Level 18 | 30 yards | 79 sec |
| Level 19 | 31.3 yards | 79 sec |
| Level 20 | 32.6 yards | 80 sec |

RESIST LIGHTNING (Paladin Level 12)

Effect: Protects against lightning Damage

Range Increases: - +1.3, +1.4, +1.3 - Repeat set

| Level | Radius | Resist Light. | |----------+----------- +---------------|

| Level 1  | 7.3 yards  |      +54%     |
| Level 2  | 8.6 yards  |      +58%     |
| Level 3  | 10 yards   |      +60%     |
| Level 4  | 11.3 yards |      +63%     |
| Level 5  | 12.6 yards |      +65%     |
| Level 6  | 14 yards   |      +66%     |
| Level 7  | 15.3 yards |      +67%     |
| Level 8  | 16.6 yards |      +68%     |
| Level 9  | 18 yards   |      +69%     |
| Level 10 | 19.3 yards |      +70%     |
| Level 11 | 20.6 yards |      +71%     |
| Level 12 | 22 yards   |      +71%     |
| Level 13 | 23.3 yards |      +72%     |
| Level 14 | 24.6 yards |      +73%     |
| Level 15 | 26 yards   |      +73%     |
| Level 16 | 27.3 yards |      +74%     |
| Level 17 | 28.3 yards |      +74%     |
| Level 18 | 30 yards   |      +74%     |
| Level 19 | 31.3 yards |      +74%     |
| Level 20 | 32.6 yards |      +75%     |

VIGOR (Paladin Level 18)

Effect: Increases speed and stamina recovery

W/R Spd. = Walk/Run Speed
Stam.Bon. = Stamina Bonus
Stam.R.R. = Stamina Recovery Rate

Range Increases: +2 yards
Stamina Bonus Increases: +25%
Stamina Recovery Rate Increases : +25%

| Level | Radius | W/R Spd. | Stam.Bon. | Stam.R.R. | |----------+----------- +----------+-----------+-----------|

| Level 1  | 10 yards   |   +13%   |    +50%   |    +50%   |
| Level 2  | 12 yards   |   +18%   |    +75%   |    +75%   |
| Level 3  | 14 yards   |   +22%   |   +100%   |   +100%   |
| Level 4  | 16 yards   |   +25%   |   +125%   |   +125%   |
| Level 5  | 18 yards   |   +28%   |   +150%   |   +150%   |
| Level 6  | 20 yards   |   +30%   |   +175%   |   +175%   |
| Level 7  | 22 yards   |   +32%   |   +200%   |   +200%   |
| Level 8  | 24 yards   |   +39%   |   +225%   |   +225%   |
| Level 9  | 26 yards   |   +35%   |   +250%   |   +250%   |
| Level 10 | 28 yards   |   +36%   |   +275%   |   +275%   |
| Level 11 | 30 yards   |   +37%   |   +300%   |   +300%   |
| Level 12 | 32 yards   |   +38%   |   +325%   |   +325%   |
| Level 13 | 34 yards   |   +39%   |   +350%   |   +350%   |
| Level 14 | 36 yards   |   +40%   |   +375%   |   +375%   |
| Level 15 | 38 yards   |   +40%   |   +400%   |   +400%   |
| Level 16 | 40 yards   |   +41%   |   +425%   |   +425%   |
| Level 17 | 42 yards   |   +41%   |   +450%   |   +450%   |
| Level 18 | 44 yards   |   +42%   |   +475%   |   +475%   |
| Level 19 | 44 yards   |   +42%   |   +500%   |   +500%   |
| Level 19 | 48 yards   |   +43%   |   +525%   |   +525%   |

MEDITATION (Paladin Level 24)

Effect: Increases mana recovery

Mana R.R. = Mana Recovery Rate

Range Increases: - +1.3, +1.4, +1.3 - Repeat set Mana Recovery Rate Increases: +15%

| Level | Radius | Mana R.R. | |----------+----------- +-----------|

| Level 1  | 7.3 yards  |    +65%   |
| Level 2  | 8.6 yards  |    +80%   |
| Level 3  | 10 yards   |    +95%   |
| Level 4  | 11.3 yards |   +110%   |
| Level 5  | 12.6 yards |   +125%   |
| Level 6  | 14 yards   |   +140%   |
| Level 7  | 15.3 yards |   +155%   |
| Level 8  | 16.6 yards |   +170%   |
| Level 9  | 18 yards   |   +185%   |
| Level 10 | 19.3 yards |   +200%   |
| Level 11 | 20.6 yards |   +215%   |
| Level 12 | 22 yards   |   +230%   |
| Level 13 | 23.3 yards |   +245%   |
| Level 14 | 24.6 yards |   +260%   |
| Level 15 | 26 yards   |   +275%   |
| Level 16 | 27.3 yards |   +290%   |
| Level 17 | 28.3 yards |   +305%   |
| Level 18 | 30 yards   |   +320%   |
| Level 19 | 31.3 yards |   +335%   |
| Level 20 | 32.6 yards |   +350%   |

REDEMPTION (Paladin Level 30)

Effect: Redeems the dead for mana and life

Ch. R.S. = Chance to Redeem Soul L/M Rec. = Life/Mana Recovered

Range Increases: - +1.3, +1.4, +1.3 - Repeat set Life/Mana Recovery Increases: +15pt

| Level    | Radius     | Ch.R.S. | L/M Rec. |

|----------+----------- +---------+----------|

| Level 1  | 7.3 yards  |   +23%  |   +25pt  |
| Level 2  | 7.3 yards  |   +34%  |   +30pt  |
| Level 3  | 7.3 yards  |   +42%  |   +35pt  |
| Level 4  | 7.3 yards  |   +49%  |   +40pt  |
| Level 5  | 7.3 yards  |   +55%  |   +45pt  |
| Level 6  | 7.3 yards  |   +59%  |   +50pt  |
| Level 7  | 7.3 yards  |   +63%  |   +55pt  |
| Level 8  | 7.3 yards  |   +65%  |   +60pt  |
| Level 9  | 7.3 yards  |   +69%  |   +65pt  |
| Level 10 | 7.3 yards  |   +71%  |   +70pt  |
| Level 11 | 7.3 yards  |   +73%  |   +75pt  |
| Level 12 | 7.3 yards  |   +75%  |   +80pt  |
| Level 13 | 7.3 yards  |   +77%  |   +85pt  |
| Level 14 | 7.3 yards  |   +79%  |   +90pt  |
| Level 15 | 7.3 yards  |   +80%  |   +95pt  |
| Level 16 | 7.3 yards  |   +82%  |  +100pt  |
| Level 17 | 7.3 yards  |   +82%  |  +105pt  |
| Level 19 | 7.3 yards  |   +83%  |  +110pt  |
| Level 19 | 7.3 yards  |   +84%  |  +115pt  |
| Level 20 | 7.3 yards  |   +85%  |  +120pt  |

SALVATION (Paladin Level 30)

Effect: Protects against elemental damage

Resist L/C/F = Resist Lightning/Cold/Fire

Range Increases: - +1.3, +1.4, +1.3 - Repeat set

| Level    | Radius     | Resist L/C/F |

|----------+----------- +--------------|

| Level 1  | 7.3 yards  |     +54%     |
| Level 2  | 8.6 yards  |     +58%     |
| Level 3  | 10 yards   |     +60%     |
| Level 4  | 11.3 yards |     +63%     |
| Level 5  | 12.6 yards |     +65%     |
| Level 6  | 14 yards   |     +66%     |
| Level 7  | 15.3 yards |     +67%     |
| Level 8  | 16.6 yards |     +68%     |
| Level 9  | 18 yards   |     +69%     |
| Level 10 | 19.3 yards |     +70%     |
| Level 11 | 20.6 yards |     +71%     |
| Level 12 | 22 yards   |     +71%     |
| Level 13 | 23.3 yards |     +72%     |
| Level 14 | 24.6 yards |     +73%     |
| Level 15 | 26 yards   |     +73%     |
| Level 16 | 27.3 yards |     +74%     |
| Level 17 | 28.3 yards |     +74%     |
| Level 18 | 30 yards   |     +74%     |
| Level 19 | 31.3 yards |     +74%     |
| Level 20 | 32.6 yards |     +75%     |

Sorceress

Our little female user of elementals is pretty frail. Her spells allow her to destroy enemies from afar. A good and balanced choice of skills are important when you are playing with this character. Just keep in mind that: Fire spells exist to do extensive damage, Lightning spells exist to attack multiple targets, Cold Spells facilitate combat (because of the freeze effect). These are general rules, eg. I never said that cold/lightning spells can't do extensive damage. Anyway, her stats are:

Strength : 10 - Attack Damage : 1-5
Dexterity : 25 - Attack Rating : 72
Defense : 6

Vitality  : 10   -   Stamina       : 74

Life : 40

Energy    : 35   -   Mana          : 35

+1 Dexterity = +4 Attack Rating
+1 Energy =
+1 Vitality = +1 Stamina

               +1 Life

Skill 1 : Fire Spells
Skill 2 : Lightning Spells
Skill 3 : Cold Spells

2.5.1 Skills

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2.5.1.1 Fire Spells

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FIRE BOLT (Sorceress Level 1)

Effect: Creates a missile of flame

Level 1: Fire damage 3-6

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Mana cost 2.5
Level 2: Fire damage 4-7
Mana cost 2.5
Level 3: Fire damage 6-9
Mana cost 2.5
Level 4: Fire damage 7-10
Mana cost 2.5
Level 5: Fire damage 9-12
Mana cost 2.5
Level 6:

WARMTH - Passive (Sorceress Level 1)

Effect: Increases mana recovery rate

Increase rate: - +12%, +6% - repeat set

Level 1: 30%

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Level 2: 42%

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Level 3: 54%

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Level 4: 66%

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INFERNO (Sorceress Level 6)

Effect: Creates a jet of flame

Level 1: Mana cost 6

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Fire damage 12-25 per second
Range 3.3 yards
Mana cost 7 per seconds
Level 2:

BLAZE (Sorceress Level 12)

Effect: Creates fire in your wake

Level 1: Fire duration 4.6 seconds

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Average fire damage 18-37 per second
mana cost 11
Level 2:

FIRE BALL (Sorceress Level 12)

Effect: Creates an explosive sphere of fire

Level 1: Radius 2 yards

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Fire damage 6-14
Mana cost 5
Level 2:

FIRE WALL (Sorceress Level 18)

Effect: Creates a wall of flame

Level 1: Fire duration 4.6 seconds

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Average fire damage 32-42 per second
4 yards
Mana cost 22
Level 2:

ENCHANT (Sorceress Level 18)

Effect: Enchants melee or ranged weapons with fire

Level 1: Duration 144 seconds

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Fire damage 8-10
Mana cost 25
Level 2:

METEOR (Sorceress Level 24)

Effect: Summons a meteor from the heavens

Level 1: Fire damage 40-50

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Radius 4 yards
Average fire damage 16-21 per second
Mana cost 17
Level 2:

FIRE MASTERY - Passive (Sorceress Level 30)

Effect: Increases fire damage

Level 1: Fire damage +18%

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Level 2

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HYDRA (Sorceress Level 30)

Effect: Summos multi-headed fire beast

Level 1: Duration 12 seconds

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Hydra fire damage 6-12
Mana cost 21
Level 2:

2.5.1.2 Lightning Spells

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CHARGED BOLT (Sorceress Level 1)

Effect: Creates multiple deadly sparks

Increase rate: - +1 bolt, +1 bolt & damage +1-1 - repeat set

Level 1: Lightning damage 2-4

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3 Bolts
Mana cost 3
Level 2: Lightning damage 2-4
4 Bolts
Mana cost 3.5
Level 3: Lightning damage 3-5
5 Bolts
Mana cost 4
Level 4: Lightning damage 3-5
6 Bolts
Mana cost 4.5
Level 5:

STATIC FIELD (Sorceress Level 6)

Effect: Creates a field of deadly sparks

Level 1: Radius 3.3 yards

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Mana cost 9
Level 2: Radius 4 yards
Maan cost 9
Level 3:

TELEKINESIS (Sorceress Level 6)

Effect: Moves objects with your mind

Level 1: Magic damage 1-2

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Mana cost 7 Level 2:

NOVA (Sorceress Level 12)

Effect: Creates an electrically charged ring

Level 1: Lightning damage 1-20

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Mana cost 15 Level 2:

LIGHTNING (Sorceress Level 12)

Effect: Creates a bolt of lightning

Level 1: Lightning damage 1-40

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Mana cost 8 Level 2:

CHAIN LIGHTNING (Sorceress Level 18)

Effect: Creates a bolt of lightning that arcs

Level 1: 5 Hits

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Lightning damage 1-40
Mana cost 9
Level 2:

TELEPORT (Sorceress Level 18)

Effect: Instantly moves to destination

Level 1: Mana cost 24

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Level 2

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THUNDER STORM (Sorceress Level 24)

Effect: Summons a powerful tempest

Level 1: Duration 32 seconds

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Lightning damage 1-100
Mana cost 19
Level 2:

ENERGY SHIELD (Sorceress Level 24)

Effect: Uses your mana as a shield

Level 1: Duration 144 seconds

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Absorbs 15%
Mana cost 5
Level 2:

LIGHTNING MASTERY - Passive (Sorceress Level 30)

Effect: Reduces cost of lightning spells

Level 1: 15%

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Level 2

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2.5.1.3 Cold Spells

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ICE BOLT (Sorceress Level 1)

Effect: Creates a shard of ice that slows enemies

Level 1: Cold damage 3-5

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Cold length 6 seconds
Mana cost 3
Level 2: Cold damage 4-6
Cold length 7.4 seconds
Mana cost 3
Level 3: Cold damage 5-7
Cold length 8.8 seconds
Mana cost 3
Level 4: Cold damage 6-8
Cold length 10.2 seconds
Mana cost 3
Level 5:

FROZEN ARMOR (Sorceress Level 1)

Effect: Improves defense and freezes attacker

Level 1: Defense bonus 30%

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Duration 120 seconds
Freezes for 1.2 seconds
Mana cost 7
Level 2:

FROST NOVA (Sorceress Level 6)

Effect: Creates a freezing ring

Level 1: Cold damage 2-4

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Cold length 8 seconds
Mana cost 9
Level 2:

ICE BLAST (Sorceress Level 6)

Effect: Creates an ice bolt that freezes enemies

Level 1: Cold damage 10

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Freezes for 3 seconds
Mana cost 6
Level 2:

SHIVER ARMOR (Sorceress Level 12)

Effect: Freezes and damages attackers

Level 1: Duration 120 seconds

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Defense bonus 45%
Cold damage 6-8
Cold length 4 seconds
Mana cost 11
Level 2:

GLACIAL SPIKE (Sorceress Level 18)

Effect: Creates a freezing comet of ice

Level 1: Radius 2.6 yards

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Cold damage 16-24
Freezes for 2 seconds
Mana cost 10
Level 2:

BLIZZARD (Sorceress Level 24)

Effect: Summons a massive ice storm

Level 1: Cold damage 16-24

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Duration 4 seconds
Mana cost 23
Level 2:

CHILLING ARMOR (Sorceress Level 24)

Effect: Retaliates against ranged attackers

Level 1: Defense bonus 45%

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Duration 144 seconds
Cold damage 4-6
Mana cost 17
Level 2:

FROZEN ORB (Sorceress Level 30)

Effect: Creates an globe of frozen death

Level 1: Cold damage 32-35

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Cold length 8 seconds
Mana cost 25
Level 2:

COLD MASTERY - Passive (Sorceress Level 30)

Effect: Cold attacks become piercing

Level 1: 23%

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Level 2

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Weaponry, Armor & Other Items

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Let me start off by saying that the attack speeds are not correct for all characters. In the beginning I was playing with the Paladin, later on with the Sorceress, ... so frankly, I don't remember which items have the attack speed of which character. I hope I can find a way to correct this negligence of me.

Regular Items

Let's start off with an overview of the regular (non-enchanted) weaponry. I've divided the items in 2 categories: weapons and armor, each subdivided in several other classes for easy reference. The different weapons and armor are ordered alphabetically.

Note that among the regular items, those found in the nightmare/hell levels are also included (usu. they have a specific Character Level requirement). They look just like the items found in the normal levels, but have different names and stats.

3.1.1 Weapons

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3.1.1.1 Axes

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H.Dam. = Hand Damage (1H / 2H Damage specified in description)
Th.Dam. = Throw Damage
Dur. = Durability
Req.Dex. = Required Dexterity
Req.Str. = Required Strength
Req.Lvl. = Required Level
Att.Spd. = Attack Speed

| DESCRIPTION (Throw) | Th.Dam. | H.Dam. | Req.Dex. | Req.Lvl. | Att.Spd. | |-------------------------+---------+--------+----------+----------+----------| | | | | | | |

|  BALANCED AXE (1H)      |  12-15  |  5-10  |    57    |     /    |  V. Fast |

| | | | | | |

| DESCRIPTION (No Throw) | H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+--------+------+----------+----------+----------+----

| | | | | | |

|
|  AXE (1H)               |  3-11  |  24  |     /    |    32    |     /    |   
Fast   |
|  BATTLE AXE (2H)        | 12-28  |  40  |     /    |    54    |     /    |   
Slow   |
|  BROAD AXE (2H)         | 10-18  |  35  |     /    |    48    |     /    |  

Normal |

|  DOUBLE AXE (1H)        |  5-12  |  24  |     /    |    43    |     /    |   
Fast   |
|  GIANT AXE (2H)         | 26-38  |  50  |     /    |    70    |     /    |   
Slow   |
|  GREAT AXE (2H)         |  8-26  |  50  |    39    |    63    |     /    |   
Fast   |
|  HAND AXE (1H)          |  3-6   |  28  |     /    |     /    |     /    |   
Fast   |
|  LARGE AXE (2H)         |  6-13  |  30  |     /    |    35    |     /    |   
Fast   |
|  MILITARY PICK (1H)     |  6-10  |  26  |    33    |    49    |     /    |   
Slow   |
|  WAR AXE (1H)           |  8-14  |  26  |     /    |    76    |     /    |   
Fast   |

| | | | | | |

3.1.1.2 Blunt Weapons

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H.Dam. = Hand Damage (1H / 2H Damage specified in description)
Dur. = Durability
Req.Str. = Required Strength
Req.Lvl. = Required Level
Att.Spd. = Attack Speed

| DESCRIPTION | H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+--------+------+----------+----------+----------+----

| | | | | | |

|
|  BARBED CLUB (1H)       | 13-21  |  36  |     /    |    30    |    25    |   
Fast   |
|  BONE WAND (1H)         |  3-7   |  15  |     /    |     /    |    18    |  V. 

Fast |

|  CLUB (1H)              |  1-6   |  24  |     /    |     /    |     /    |  V. 

Fast |

|  FLAIL (1H)             |  1-15  |  30  |    35    |    41    |     /    |  V. 

Fast |

|  GRAND SCEPTER (1H)     |  6-11  |  60  |     /    |    37    |    18    |   
Fast   |
|  GREAT MAUL (2H)        | 35-55  |  60  |     /    |    99    |    18    |   
Slow   |
|  GRIM WAND (1H)         |  5-11  |  15  |     /    |     /    |     /    |   
Fast   |
|  MACE (1H)              |  3-10  |  60  |     /    |    22    |     /    |   
Fast   |
|  MAUL (2H)              | 30-40  |  60  |     /    |    69    |     /    |   
Slow   |
|  SCEPTER (1H)           |  5-8   |  50  |     /    |    25    |     /    |   
Fast   |
|  SPIKED CLUB (1H)       |  5-6   |  36  |     /    |     /    |     /    |   
Fast   |
|  WAND (1H)              |  2-4   |  15  |     /    |     /    |     /    |   
Fast   |
|  WAR HAMMER (1H)        | 11-20  |  55  |     /    |    53    |     /    |  

Normal |

|  WAR SCEPTER (1H)       |  7-14  |  70  |     /    |    55    |     /    |  V. 

Fast |

|  YEW WAND (1H)          |  2-8   |  15  |     /    |     /    |     /    |   
Fast   |

| | | | | | |

3.1.1.3 Bows & Crossbows

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2H.Dam. = Two-Hand Damage
Req.Dex. = Required Dexterity
Req.Str. = Required Strength
Req.Lvl. = Required Level
Att.Spd. = Attack Speed

| DESCRIPTION | 2H.Dam. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd.

|-------------------------+---------+----------+----------+----------+----------

| | | | | |

|
|  CEDAR BOW              |  10-29  |    49    |    53    |    25    |   Fast   
|
|  COMPOSITE BOW          |   4-8   |    35    |    25    |     /    |   Fast   
|
|  CROSSBOW               |   9-14  |    33    |    40    |     /    |  Normal  
|
|  HEAVY CROSSBOW         |  12-20  |    40    |    60    |     /    |   Slow   
|
|  HUNTER'S BOW           |   2-6   |    28    |     /    |     /    |   Fast   
|
|  LIGHT CROSSBOW         |   6-9   |    27    |    21    |     /    |  Normal  
|
|  LONG BOW               |   3-10  |    19    |    22    |     /    |   Fast   
|
|  LONG BATTLE BOW        |   3-18  |    50    |    40    |     /    |   Fast   
|
|  LONG WAR BOW           |   3-23  |    65    |    50    |     /    |  Normal  
|
|  REPEATING CROSSBOW     |   6-12  |    50    |    40    |     /    |   Slow   
|
|  SHORT BATTLE BOW       |   5-11  |    40    |    30    |     /    |   Fast   
|
|  SHORT BOW              |   1-4   |    15    |     /    |     /    |   Fast   
|
|  SHORT WAR BOW          |   6-14  |    55    |    35    |     /    |  Normal  
|

| | | | | |

-

3.1.1.4 Daggers & Swords

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H.Dam. = Hand Damage (1H / 2H Damage specified in description)
1H.Dam. = One-Hand Damage
Th.Dam. = Throw Damage
Dur. = Durability
Req.Dex. = Required Dexterity
Req.Str. = Required Strength
Req.Lvl. = Required Level
Att.Spd. = Attack Speed

| DESCRIPTION (Dagger) | Th.Dam. | 1H.Dam. | Dur. | Req.Dex. | Req.Lvl. | Att.Spd. | |-------------------------+---------+---------+------+----------+----------+----

| | | | | | |

|
|  BALANCED KNIFE         |   6-11  |   1-8   |   /  |    51    |     /    |   
Fast   |
|  BLADE  (35 Str)        |    /    |   4-12  |  24  |    51    |     /    |  

Normal |

|  DAGGER                 |    /    |   1-4   |  16  |     /    |     /    |   
Fast   |
|  DIRK                   |    /    |   3-7   |  20  |    25    |     /    |  

Normal |

|  KRISS                  |    /    |   2-9   |  24  |    45    |     /    |  

Normal |

|  POIGNARD               |   6-18  |   6-18  |  16  |     /    |    25    |   
Fast   |
|  THROWING KNIFE         |   4-9   |   2-3   |   /  |    21    |     /    |  

Normal | | | | | | | |

| DESCRIPTION (Sword) | H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+--------+------+----------+----------+----------+----

| | | | | | |

|
|  CLAYMORE (2H)          | 13-30  |  50  |     /    |    47    |     /    |   
Fast   |
|  CRYSTAL SWORD (1H)     |  5-15  |   /  |     /    |    43    |     /    |  

Normal |

|  ESPANDON (2H)          | 18-40  |  44  |    61    |    73    |    25    |   
Fast   |
|  FLAMBERGE (2H)         | 13-26  |  50  |    49    |    70    |     /    |  V. 

Fast |

|  GIANT SWORD (2H)       |  9-28  |  50  |    34    |    56    |     /    |   
Fast   |
|  GLADIUS (1H)           |  8-22  |  24  |     /    |    25    |    25    |   
Fast   |
|  LONG SWORD (1H)        |  3-19  |  44  |    39    |    55    |     /    |  V. 

Fast |

|  SABRE (1H)             |  3-8   |  32  |    25    |    25    |     /    |  V. 

Fast |

|  SCIMITAR (1H)          |  2-6   |  22  |    21    |     /    |     /    |  V. 

Fast |

|  SHORT SWORD (1H)       |  2-7   |  24  |     /    |     /    |     /    |   
Fast   |
|  TWO-HANDED SWORD (2H)  |  8-17  |  44  |    27    |    35    |     /    |   
Fast   |
|  WAR SWORD (1H)         |  8-20  |  44  |    45    |    71    |     /    |   
Fast   |

| | | | | | |

3.1.1.5 Javelins & Spears

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H.Dam. = Hand Damage (1H / 2H Damage specified in description)
2H.Dam. = Two-Hand Damage
Th.Dam. = Throw Damage
Dur. = Durability
Req.Dex. = Required Dexterity
Req.Str. = Required Strength
Req.Lvl. = Required Level
Att.Spd. = Attack Speed

| DESCRIPTION (Javelin) | Th.Dam. | H.Dam. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+---------+--------+----------+----------+----------+- ---------| | | | | | | |

|
|  GLAIVE (1H)            |   2-10  |  5-17  |    35    |    52    |     /    |   
Slow   |
|  JAVELIN (1H)           |   6-14  |  1-5   |     /    |     /    |     /    |   
Fast   |
|  PILUM (1H)             |   7-20  |  4-9   |    45    |     /    |     /    |  

Normal |

|  SHORT SPEAR (2H)       |  14-25  |  2-13  |    40    |    40    |     /    |  

Normal |

|  THROWING SPEAR (1H)    |   8-28  |  5-15  |    65    |     /    |     /    |   
Fast   |

| | | | | | |

| DESCRIPTION (Spear) | 2H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+---------+------+----------+----------+----------+---

| | | | | | |

|
|  FUSCINA                |  19-37  |  35  |    25    |    77    |    25    |   
Slow   |
|  PIKE                   |  14-63  |  25  |    45    |    60    |     /    |  

Slow |

↑ Back to Top
|  SPEAR                  |   3-15  |  30  |     /    |     /    |     /    |  

Normal |

|  SPETUM                 |  15-21  |  28  |     /    |    54    |     /    |   
Slow   |
|  TRIDENT                |   9-15  |  35  |     /    |    38    |     /    |   
Slow   |
|  WAR SPEAR              |  10-37  |  30  |    25    |    25    |    25    |  

Normal | | | | | | | |

3.1.1.6 Polearms

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2H.Dam. = Two-Handed Damage
Dur. = Durability
Req.Dex. = Required Dexterity
Req.Str. = Required Strength
Req.Lvl. = Required Level
Att.Spd. = Attack Speed

| DESCRIPTION | 2H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+---------+------+----------+----------+----------+---

| | | | | | |

|
|  BARDICHE               |   1-27  |  50  |     /    |    40    |     /    |   
Slow   |
|  HALBERD                |  12-40  |  55  |    47    |    75    |     /    |  

Normal |

|  POLEAXE                |  18-30  |  65  |     /    |    65    |     /    |   
Slow   |
|  SCYTHE                 |   8-20  |  65  |    41    |    45    |     /    |   
Fast   |

| | | | | | |

3.1.1.7 Wands & Staves

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2H.Dam. = Two-Handed Damage
Dur. = Durability
Req.Lvl. = Required Level
Att.Spd. = Attack Speed

| DESCRIPTION | 2H.Dam. | Dur. | Req.Lvl. | Att.Spd. | |-------------------------+---------+------+----------+----------| | | | | | |

|  BATTLE STAFF           |   6-13  |  40  |    18    |  Normal  |
|  LONG STAFF             |   2-8   |  30  |     /    |  Normal  |
|  SHORT STAFF            |   1-5   |  20  |     /    |   Fast   |
|  WAR STAFF              |  12-28  |  50  |     /    |   Slow   |

| | | | | |

3.1.2 Armor

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3.1.2.1 Belts

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Dur. = Durability
Req.Str. = Required Strength
Req.Lvl. = Required Level

| DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. | |-------------------------+---------+------+----------+----------| | | | | | |

|  BELT                   |     5   |  16  |    25    |     /    |
|  DEMONHIDE SASH         |    29   |  12  |    20    |    26    |
|  LIGHT BELT             |     3   |  14  |     /    |     /    |
|  PLATED BELT            |   8-11  |  24  |    60    |     /    |
|  HEAVY BELT             |     6   |  18  |    45    |     /    |
|  SASH                   |     2   |  12  |     /    |     /    |

| | | | | |

3.1.2.2 Body Armor

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Dur. = Durability
Req.Str. = Required Strength
Req.Lvl. = Required Level

| DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. | |-------------------------+---------+------+----------+----------| | | | | | |

|  ANCIENT ARMOR          | 218-233 |  60  |   100    |     ?    |
|  BREAST PLATE           |  65-68  |  50  |    30    |     /    |
|  CHAIN MAIL             |  72-75  |  45  |    48    |     /    |
|  FIELD PLATE            | 101-105 |  48  |    55    |     /    |
|  FULL PLATE             | 150-161 |  70  |    80    |    13    |
|  GHOST ARMOR            |   108   |  20  |    38    |    25    |
|  GOTHIC PLATE           | 128-135 |  55  |    70    |     /    |
|  HARD LEATHER ARMOR     |  21-24  |  28  |    20    |     /    |
|  LEATHER ARMOR          |  14-17  |  24  |    15    |     /    |
|  LIGHT PLATE            |  90-107 |  60  |    41    |     /    |
|  PLATE MAIL             | 108-116 |  60  |    65    |     /    |
|  QUILTED ARMOR          |   8-11  |  20  |    12    |     /    |
|  RING MAIL              |  45-48  |  26  |    36    |     /    |
|  SCALE MAIL             |  57-60  |  36  |    44    |     /    |
|  SPLINT MAIL            |  90-95  |  30  |    51    |     /    |
|  STUDDED LEATHER ARMOR  |  32-35  |  32  |    27    |     /    |

| | | | | |

3.1.2.3 Boots

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Dur. = Durability
Req.Str. = Required Strength
Req.Lvl. = Required Level

| DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. | |-------------------------+---------+------+----------+----------| | | | | | |

|  BOOTS                  |   2-3   |  12  |     /    |     /    |
|  CHAIN BOOTS            |   8-9   |  16  |    30    |     /    |
|  DEMONHIDE BOOTS        |   31    |  12  |    20    |    25    |
|  GREAVES                |  12-15  |  24  |    70    |     /    |
|  HEAVY BOOTS            |   5-6   |  14  |    18    |     /    |
|  LIGHT PLATED BOOTS     |   9-11  |  18  |    50    |     /    |

| | | | | |

3.1.2.4 Gloves

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Dur. = Durability
Req.Str. = Required Strength
Req.Lvl. = Required Level

| DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. | |-------------------------+---------+------+----------+----------| | | | | | |

|  CHAIN GLOVES           |   8-9   |  16  |    25    |     /    |
|  GAUNTLETS              |  12-15  |  24  |    60    |     /    |
|  HEAVY GLOVES           |   5-6   |  14  |     /    |     /    |
|  LEATHER GLOVES         |   2-3   |  12  |     /    |     /    |
|  LIGHT GAUNTLETS        |   9-11  |  18  |    45    |     /    |

| | | | | |

3.1.2.5 Helmets

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Dur. = Durability
Req.Str. = Required Strength
Req.Lvl. = Required Level

| DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. | |-------------------------+---------+------+----------+----------| | | | | | |

|  BONE HELM              |  33-36  |  40  |    25    |     /    |
|  CAP                    |   3-5   |  12  |     /    |     /    |
|  CROWN                  |  25-45  |  50  |    55    |     /    |
|  FULL HELM              |  23-26  |  30  |    41    |     /    |
|  GREAT HELM             |  30-35  |  40  |    63    |     /    |
|  HELM                   |  15-18  |  24  |    26    |     /    |
|  MASK                   |   9-27  |  20  |    23    |     /    |
|  SALLET                 |   54    |  18  |    43    |    25    |
|  SKULL CAP              |   8-11  |  18  |    15    |     /    |
|  WAR HAT                |   52    |  12  |    20    |    25    |

| | | | | |

3.1.2.6 Shields

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Def. = Defense
S.Bl. = Successful Blocking
Sm.Dam. = Smite Damage
Dur. = Durability
Req.Str. = Required Strength

| DESCRIPTION | Def. | S.Bl. | Sm.Dam. | Dur. | Req.Str. | Req.Lvl.

|-------------------------+-------+-------+---------+------+----------+---------

| | | | | | |

|
|  BONE SHIELD            | 10-30 |  50%  |   3-6   |  40  |    25    |     /    
|
|  BUCKLER                |  4-6  |  30%  |   1-3   |  12  |    12    |     /    
|
|  GOTHIC SHIELD          | 30-35 |  46%  |   2-6   |  40  |    60    |     /    
|
|  KITE SHIELD            | 16-18 |  38%  |   2-5   |  30  |    47    |     /    
|
|  LARGE SHIELD           | 12-14 |  42%  |   2-4   |  24  |    34    |     /    
|
|  ROUND SHIELD           |   49  |  35%  |   2-3   |  16  |    53    |    25    
|
|  SMALL SHIELD           |  8-10 |  35%  |   2-3   |  16  |    22    |     /    
|
|  SPIKED SHIELD          | 15-25 |  35%  |   5-9   |  40  |    30    |     /    
|
|  TOWER SHIELD           | 22-24 |  54%  |   1-5   |  60  |    75    |     /    
|

| | | | | | |

--

Socketed Items

Socketed items are exactly the same as normal items, but with sockets in them. This allows you to insert gems or skulls in order to add magical properties to your items. There are 5 grades of gems: chipped, flawed, standard, flawless and perfect. Needless to say, the perfect gems have the greatest magical effect of all. You have to keep in mind that once you inserted a gem, it can't be removed out of the weapon, shield or helmet. Here's an overview of the different type of gems:

AMETHYST - Purple

  • Weapon properties : Adds to attack rating
  • Shield properties : Adds to shield and defense rating
  • Helm properties : Adds to strength

DIAMOND - White

  • Weapon properties : Adds damage vs. the undead
  • Shield properties : Adds to all resistances
  • Helm properties : Adds to attack rating

EMERALD - Green

  • Weapon properties : Adds poison damage to attack
  • Shield properties : Adds resistance to poison
  • Helm properties : Adds to dexterity

RUBY - Red

  • Weapon properties : Adds fire damage to attack
  • Shield properties : Adds resistance to fire
  • Helm properties : Adds to maximum life

SAPPHIRE - Blue

  • Weapon properties : Adds cold damage to attack
  • Shield properties : Adds resistance to cold
  • Helm properties : Adds maximum mana

SKULL - White

  • Weapon properties : Adds mana and life steal to attack
  • Shield properties : Adds attacker takes damage
  • Helm properties : Adds mana and life regeneration

TOPAZ - Yellow

  • Weapon properties : Adds lightning damage to attack
  • Shield properties : Adds resistance to lightning
  • Helm properties : Adds to chance to find magic items

Magical Items

You can derive from the name which magical properties your armour, weapons, ... have. All is determined by a set of prefixes and suffixes. You can find a list of prefixes and suffixes ordered by type of magical property (so all suffixes which affect eg. requirements are found in the same place).

3.3.1 Prefixes

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Prismatic : All Resistances +15%-25%

Bronze : +10-20 Attack Rating
Iron : +21-40 Attack Rating
Steel : +41-60 Attack Rating
Silver : +61-80 Attack Rating
Gold : +81-100 Attack Rating
Platinum : +101-120 Attack Rating
Meteoric : +121-150 Attack Rating

Azure : Cold Resist 5%-10%
Lapis : Cold Resist 11%-20%
Cobalt : Cold Resist 21%-30%
Sapphire : Cold Resist 31%-50%

Fortuitous : 10%-15% better Chance of finding a magic item

Vulpine : 10% Damage taken goes to mana

Jagged : Enhanced Damage (110%-120% of normal) Deadly : Enhanced Damage (121%-130% of normal) Vicious : Enhanced Damage (131%-140% of normal) Brutal : Enhanced Damage (141%-150% of normal) Massive : Enhanced Damage (151%-165% of normal) Savage : Enhanced Damage (166%-180% of normal) Merciless : Enhanced Damage (181%-200% of normal)

Sharp : Enhanced Damage (110%-120% of normal), +10-20 to Attack Rating Fine : Enhanced Damage (121%-130% of normal), +21-40 to Attack Rating Warrior's : Enhanced Damage (131%-140% of normal), +41-60 to Attack Rating Soldier's : Enhanced Damage (141%-150% of normal), +61-80 to Attack Rating Knight's : Enhanced Damage (151%-165% of normal), +81-100 to Attack Rating Lord's : Enhanced Damage (166%-180% of normal), +101-120 to Attack Rating King's : Enhanced Damage (181%-200% of normal), +121-150 to Attack Rating

Sturdy : Enhanced Defense (120%-130% of normal) Strong : Enhanced Defense (131%-140% of normal) Glorious : Enhanced Defense (141%-150% of normal) Blessed : Enhanced Defense (151%-160% of normal) Saintly : Enhanced Defense (161%-180% of normal) Holy : Enhanced Defense (181%-200% of normal)

Crimson : Fire Resist 5%-10%
Burgundy : Fire Resist 11%-20%
Garnet : Fire Resist 21%-30%
Ruby : Fire Resist 31%-50%

Howling : Hit causes monster to flee

Glimmering : +1 to Light Radius Glowing : +2 to Light Radius

Ocher : Lightning Resist 5%-10%
Tangerine : Lightning Resist 11%-20%
Coral : Lightning Resist 21%-30%
Amber : Lightning Resist 31%-50%

Devious : Magic Damage reduced by 1 Fortified : Magic Damage reduced by 2

Triumphant : +1 to mana after kill

Lizard's : +1-5 to mana
Snake's : +5-10 to mana
Serpent's : +11-20 to mana
Drake's : +21-30 to mana
Dragon's : +31-40 to mana
Wyrm's : +41-60 to mana

Beryl : Poison resist 5%-10%
Jade : Poison resist 11%-20%
Viridian : Poison resist 21%-30%
Emerald : Poison resist 31%-50%

Fletcher's : +1 to Amazon skill levels
Archer's : +2 to Amazon skill levels
Slayer's : +1 to Barbarian skill levels
Berserker's : +2 to Barbarian skill levels
Summoner's : +1 to Necromancer skill levels
Necromancer's : +2 to Necromancer skill levels
Monk's : +1 to Paladin skill levels
Priest's : +2 to Paladin skill levels
Angel's : +1 to Sorceress skill levels
Arch-Angel's : +2 to Sorceress skill levels

Rugged : Base stamina +3-5

Tireless : Stamina recovery +150%

3.3.2 Suffixes

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of Readiness : Attack Speed slightly increased (+1) of Alacrity : Attack Speed increased (+2) of Swiftness : Attack Speed increased (+3) of Quickness : Attack Speed greatly improved (+4)

of Thorns : Attacker takes damage of 1-3 of Spikes : Attacker takes damage of 2-6

of the Apprentice : Fast Cast Rate of the Magus : Fastest Cast Rate

of Blocking : Increased Chance of Blocking (+10%) of Deflecting : Increased Chance of Blocking (+20%)

of Chance : +10%-19% Better chance of getting magic item of Fortune : +20%-35% Better chance of getting magic item

of Frost : 1-4 Cold Damage of the Glacier : 4-12 Cold Damage

of Health : Damage reduced by 1
of Protection : Damage reduced by 2
of Absorption : Damage reduced by 3
of Life : Damage reduced by 4

of Dexterity : +1-3 to Dexterity
of Skill : +4-6 to Dexterity
of Accuracy : +7-10 to Dexterity
of Precision : +11-15 to Dexterity
of Perfection : +16-20 to Dexterity

of Greed : +40%-60% Extra Gold from monsters of Wealth : +80%-120% Extra Gold from monsters

of Flame : Adds 1 minimum to 10-20 maximum Fire Damage of Fire : Adds 2 minimum to 6-11 maximum Fire Damage of Burning : Adds 10 minimum to 10-20 maximum Fire Damage

of Thawing : Half Freeze Duration

of Balance : Fast Hit Recovery of Stability : Fastest Hit Recovery

of Piercing : Ignore target's defense

of the Bear : Knockback effect

of Life : +5 to Life
of the Jackel : +1-5 to Life
of the Fox : +5-10 to Life
of the Wolf : +11-20 to Life
of the Tiger : +21-30 to Life
of the Mammoth : +31-40 to Life
of the Colossus : +41-60 to Life

of the Leech : 4%-7% Life stolen per hit of the Locust : 8%-10% Life stolen per hit

of Shock : 1-8 Lightning Damage
of Lightning : 1-16 Lightning Damage
of Thunder : 1-32 Lightning Damage

of Light : +1 Light Radius
of Radiance : +3 Light Radius
of the Sun : +5 Light Radius

of Warding : Magic Damage reduced by 1
of the Sentinel : Magic Damage reduced by 2
of Guarding : Magic damage reduced by 3
of Negation : Magic damage reduced by 4

of Energy : +1-5 to Mana
of the Mind : +6-10 to Mana
of Brilliance : +11-15 to Mana
of Sorcery : +16-20 to Mana
of Wizardry : +21-30 to Mana

of the Bat : 4%-8% Mana stolen per hit of the Vampire : 9%-12% Mana stolen per hit

of Craftsmanship : +1-2 to Maximum Damage
of Quality : +2 to Maximum Damage
of Maiming : +3-4 to Maximum Damage
of Slaying : +5-7 to Maximum Damage
of Gore : +8-10 to Maximum Damage
of Carnage : +11-14 to Maximum Damage
of Slaughter : +15-20 to Maximum Damage

of Worth : +1 to Minimum Damage
of Measure : +2 to Minimum Damage
of Excellence : +3 to Minimum Damage
of Performance : +4-5 to Minimum Damage

of Puncturing : (-10)-(-20) to Monster Defense per hit of Bashing : (-25)-(-40) to Monster Defense per hit

of Blight : +2-7 Poison Damage over 3 seconds of Venom : +4-14 Poison Damage over 3 seconds of Pestilence : +12-28 Poison Damage over 4 seconds

of Remedy : Poison length reduced by 25% of Amelioration : Poison length reduced by 50% of Defiance : Poison length reduced by 75%

of Vileness : Prevent Monster Heal

of Regeneration : Replenish Life +3 of Regrowth : Replenish Life +5

of Ease : Requirements -20% (this item only) of Simplicity : Requirements -40% (this item only)

of Pacing : Fast Run/Walk
of Haste : Faster Run/Walk
of Speed : Fastest Run/walk

of Strength : +1-3 to Strength
of Might : +4-6 to Strength
of the Ox : +7-10 to Strength
of the Giant : +11-15 to Strength
of the Titan : +16-20 to Strength

Rare Items

Rare items have yellow names. They are items which have more magical properties and aren't as common as regular magical items.

All rare items are alphabetically ordered.

3.4.1 Weapons

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3.4.1.1 Axes

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3.4.1.2 Blunt Weapons

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FIEND MALLET - Scepter

One-Hand Damage : 7-10
Durability : 50
Required Strength : 25
Required Level : 3
Mace Class : Normal Attack Speed

Enhanced Damage
Poison Resist +5%
+1 Cold Damage
Adds 1-8 Lightning Damage
+2 to Life
150% Damage
+1 to Prayer (Paladin Only)

RAVER CUDGEL - Wirt's Leg

One-Hand Damage : 2-8
Durability : 66
Required Level : 12
Mace Class : Fast Attack Speed

Adds 1-3 Cold Damage
Adds 1-16 Lighning Damage
Adds 2-8 Fire Damage
+98 to Attack Rating
150% Undead Damage

3.4.1.3 Bows & Crossbows

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DREAD DART - Short Battle Bow

Two-Hand Damage : 8-23
Required Dexterity : 40
Required Strength : 30
Required Level : 13
Bow Class : Fast Attack Speed

Enhanced Damage
Poison Resist 7%
+48 to Attack Rating
Adds 1-9 Damage
+7 to Dexterity

3.4.1.4 Daggers & Swords

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GALE SCRATCH - Great Sword

Two-Hand Damage : 37-65
Durability : 50
Required Dexterity : 60
Required Strength : 100
Sword Class : Fast Attack Speed

+1 to Barbarian Skill Levels
Enhanced Damage
+71 to Attack Rating
Adds 1-8 Damage

GLYPH BRAND - Kriss

One-Hand Damage : 4-15
Durability : 24
Required Dexterity : 45
Required Level : 10
Dagger Class : Very Fast Attack Speed

+1 to Mana after each Kill
Enhanced Damage
Adds 1-8 Lightning Damage
+11 to Attack Rating
Slightly Increased Attack Speed

3.4.1.5 Javelins & Spears

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PLAGUE STINGER - Spetum

Two-Hand Damage : 27 - 36
Durability : 28
Required Strength : 54
Required Level : 20
Spear Class : Slow Attack Speed

6% Life Stolen per hit
Enhanced Damage
Adds 2-8 Fire Damage
+189 to Attack Rating
+3 to minimum damage

3.4.1.6 Polearms

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SOUL THIRST - Halberd

Two-Hand Damage : 25 - 89
Durability : 55
Required Dexterity : 47
Required Strength : 75
Required Level : 22
Polearm Class : Normal Attack Speed

Enhanced Damage
Adds 12-28 Poison damage over 4 seconds
Adds 2-9 Fire damage
+209 to Attack Rating
+13 to maximum damage

3.4.1.7 Wands & Staves

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3.4.2 Armor

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3.4.2.1 Belts

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BLOOD CLASP - Sash

Defense : 2
Durability : 12
Required Level : 22

+1 to Light Radius
Lightning Resist 16%
+55 to Life
+9 to Strength

3.4.2.2 Body Armor

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3.4.2.3 Boots

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3.4.2.4 Gloves

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3.4.2.5 Helmets

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FIEND MASK - Crown

Defense : 40
Durability : 50
Required Strength : 55
Required Level : 15

Poison Resistance 19%
Cold Resistance 24%
+6 to Life
Attacker takes damage of 5

3.4.2.6 Shields

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BITTER BADGE - Tower Shield

Defense : 23
Successful Blocking : 54%
Durability : 60
Required Strength : 60
Required Level : 15

Requirements -20%
Increased Chance of Blocking
Magic Damage Reduced by 2
Cold Resist 9%
Fire Resist 16%
Attacker takes Damage of 3

HAILSTONE MARK - Small Shield

Defense : 8
Successful blocking : 45%
Smite damage : 2 - 3
Durability : 16
Required Strength : 22
Required Level : 4

Increased chance of blocking
Cold resist 7%
Lightning resist 9%
+1 to mana
+8 to life

3.4.3 Other

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BEAST WHORL - Ring

Required Level : 22

+11 to Attack Rating
+49 to Mana
+4 to Life
+1 to Strength
+1 to Dexterity

RUNE LOOP - Ring

Required Level : 16

+1 to Mana after each Kill
Half Freeze Duration
Fast Cast Rate
+1 to Light Radius
+101 to Attack Rating
+15 to Life

Unique Items

Unique items can be recognized by their gold colored names. They are unique, meaning that you will come across them once in a very long time.

3.5.1 Weapons

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3.5.1.1 Axes

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3.5.1.2 Blunt Weapons

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BLOODRISE - Morning Star

One-Hand Damage : 12 - 26
Durability : 255
Required Strength : 36
Mace Class : Fast attack speed

50% Bonus to attack rating
+2 to light radius
Enhanced damage
Slightly increased attack speed
150 % Damage to undead

HELL FORGE HAMMER - Hammer

One-Hand Damage : 6 - 15
Durability : 255
Mace Class : Fast Attack Speed

Fire Resist 40%
Adds 5 - 20 Fire Damage
+35 Defense
150% Damage to the undead

Horadric Malus

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One-Hand Damage : 6-15
Durability : 55
Required Dexterity : 15
Required Strength : 15
Mace Class : Slow Attack Speed

150% Damage to the Undead

Wirt'S Leg

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Damage : 2-8
Durability : 66
Mace Class : Very Fast Attack Speed

150% Damage to the Undead

3.5.1.3 Bows & Crossbows

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3.5.1.4 Daggers & Swords

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The Gibdinn

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One-Hand Damage : 3-7
Durability : 30
Required Dexterity : 25
Required Strength : 15
Dagger Class : Very Fast Attack Speed

3.5.1.5 Javelins & Spears

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3.5.1.6 Polearms

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THE BATTLEBRANCH - Poleaxe

Two-Hand Damage : 28-46
Durability : 255
Required Strength : 62
Polearm Class : Very Fast Attack Speed

7% Life Stolen per Hit
Enhanced Damage
+40 to Attack Rating
+10 to Dexterity
Greatly Increased Attack Speed

3.5.1.7 Wands & Staves

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Horadric Staff

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Two-Hand Damage : 12-20
Durability : 250
Required Dexterity : 40
Required Strength : 30
Staff Class : Very Fast Attack Speed

Poison Resist +35%
Cold Resist +10%
Lightning Resist +10%
Fire Resist +10%
+10 to Mana
+10 to Life
Greatly Increased Attack Speed

Staff Of Kings

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Two-Hand Damage : 10-15
Durability : 225
Required Strength : 25
Staff Class : Very Fast Attack Speed

All Resistances +10 Greatly Increased Attack Speed

3.5.2 Armor

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3.5.2.1 Belts

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3.5.2.2 Body Armor

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3.5.2.3 Boots

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3.5.2.4 Gloves

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3.5.2.5 Helmets

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UNDEAD CROWN - Crown

Defense : 38
Durability : 250
Required Strength : 55

Half Freeze Duration
4% Life Stolen per Hit
Poison Resist 50%
+8 Defense

WORMSKULL - Bone Helm

Defense : 33
Durability : 200
Required Strength : 26

+1 to Necromancer skill levels
5% Life stolen per hit
Poison Resist 25%
+10 to mana

3.5.2.6 Shields

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3.5.3 Other

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AMULET OF THE VIPER (Horadric Headpiece)

Poison Resist 25%
+10 to Mana
+10 to Life

Set Items

The name of set items appear in green. These items have magical properties and belong to a set of other items. Once all items are retrieved, you get additional bonus properties.

All the sets are order alphabetically.

Angelic Raiment

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Angelic Wings

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Angelic Halo

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Angelic Mantle

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ANGELIC SICKLE - Sabre

One-Hand Damage : 3-8
Sword Class : Fast Attack Speed
Durability : 64
Required Dexterity : 25
Required Strength : 25
Required Level : 12

350% Undead Damage +75 to Attack Rating

Combination Bonus

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Arcania's Tricks

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Arcania'S Flesh

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Arcania'S Head

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Arcania'S Sign

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ARCANIA'S DEATHWAND - War Staff

Two-Hand Damage : 12 - 28
Durability : 100
Required Level : 15
Staff Class : Slow Attack Speed

25% Deadly Strike +1 to Sorceress Skill Levels

Combination Bonus

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Arctic Gear

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Arctic Mits

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Arctic Bindings

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ARCTIC FURS - Quilted Armor

Defense : 50
Durability : 40
Required Strength : 12
Required Level : 12

Enhanced Defense All Resistances +10%

Arctic Horn

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Combination Bonus

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Berserker's Arsenal

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Berserker'S Hatchet

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One-Hand Damage : 5 - 12
Durability : 48
Required Strength : 43
Required Level : 3
Axe Class : Fast attack speed

30% Bonus to attack rating 5% mana stolen per hit

Berserker'S Hauberk

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BERSERKER'S HEADGEAR - Helm

Defense : 30
Durability : 48
Required Strength : 26
Required Level : 3

Fire Resistance 25% +15 Defense

Combination Bonus

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Cathan's Traps

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CATHAN'S VISAGE - Mask

Defense : 19
Durability : 40
Required Strength : 23
Required Level : 11

Cold Resist 25% +20 to Mana

Cathan'S Seal

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Cathan'S Sigil

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Cathan'S Mesh

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Cathan'S Rule

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Combination Bonus

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Hsaru's Defense

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HSARU'S IRON HEEL - Chain Boots

Defense : 8
Durability : 32
Required Strength : 30
Required Level : 3

Fast run/walk Fire Resist 25%

Combination Bonus

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Infernal Tools

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INFERNAL BUCKLE - Heavy Belt

Defense : 31
Durability : 36
Required Strength : 45
Required Level : 5

+25 Defense +20 to Life

Infernal Torch

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Infernal Cranium

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Combination Bonus

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Tancred's Battlegear

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SIGON'S GUARD - Tower Shield

Defense : 22
Successful Blocking : 64%
Durability : 120
Required Strength : 75
Required Level : 6

Increased Chance of Blocking +1 to All Skill Levels

Sigon'S Wrap

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Sigon'S Sabot

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Sigon'S Gage

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Sigon'S Shelter

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SIGON'S VISOR - Great Helm

Defense : 31
Durability : 80
Required Strength : 63
Required Level : 6

+3 to Light Radius +30 to Mana

Combination Bonus

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Tancred's Battlegear

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TANCRED'S CROWBILL - Military Pick

One-Hand Damage : 12 - 19
Axe Class : Very Fast Attack Speed
Durability : 52
Required Dexterity : 33
Required Strength : 49
Required Level : 20

Enhanced Damage +75 to Attack Rating

TANCRED'S SKULL - Bone Helm

Defense : 34
Durability : 80
Required Strenght : 25
Required Level : 20

Enhanced Damage +40 to Attack Rating

Tancred'S Weird

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Tancred'S Hotnails

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Tancred'S Spine

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Combination Bonus

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Potions

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Regular Potions

Potions are very important in Diablo 2, since they are the only way to quickly raise your health or mana. They are vital if you intend to survive. Here's an overview of the different potions (note: keep in mind that the HP & MP are those of the Paladin and might differ from those of other characters):

Antidote Potion

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Effect: Cure poison
Color: Black
Types: -

Health Potion

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Effect : Increases health
Color : Red
Types : Minor Healing Potion : + 30 HP
Light Healing Potion : + 60 HP
Healing Potion : + 90 HP
Greater Healing Potion : +120 HP
Super Healing Potion : +150 HP

Life Potion

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Effect : Adds 20 to your maximum life points
Color : Rainbow
Types : Special potion made by Alkor (Kurast) with the ashes inside the golden
bird statuette

Mana Potion

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Effect : Increases mana
Color : Blue
Types : Minor Mana Potion : + 30 MP
Light Mana Potion : + 60 MP
Mana Potion : + 90 MP
Greater Mana Potion : +120 MP
Super Mana Potion : +150 MP

Rejuvenation Potion

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Effect : Rejuvenates both health and mana
Color : Purple
Types : Rejuvenation Potion : Heals 35% Life and Mana
Full Rejuvenation Potion : Heals 100% Life and Mana

Stamina Potion

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Effect : Full stamina
Color : White
Types : -

Thawing Potion

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Effect : Lift cold spell effects
Color : Yellow
Types : -

Attack Potions

A new feature in Diablo 2 are the attack potions. These allow you to throw potions at your enemies and do either fire or poisonous damage. You have to equip them and assign "throwing" to one of your mouse buttons.

Fire Damage Potions

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Effect : Fire damage to enemies
Color : Orange
Types : Fulminating Potion
Exploding Potion
Oil Potion

Poison Potions

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Effect : Poison damage to enemies
Color : Green
Types : Strangling Gas Potion
Choking Gas Potion
Rancid Gas Potion

Shrines

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Shrines are found throughout the game and give you bonus abilities or replenish your mana/health.

Regen. = Shrine Regeneration

| Name | Regen. | Effect

|-------------------------+--------+-------------------------------------------- ----------|

| ARMOR SHRINE            |  Yes   | +100% Defense                                        
|
| COMBAT SHRINE           |  Yes   | +200% to damage, +200% to attack rating              
|

| GEM SHRINE | No | Upgrades a gem/skull or gives a chipped

gem/skull    |
| EXPERIENCE SHRINE       |   No   | +50% experience per kill                             
|

| EXPLODING SHRINE | No | Explosions around the shrine and drops
exploding |
| | | potions

| FIRE SHRINE | No | All players & monsters lose half of their

HP +       |

| | | Fireballs

| HEALTH SHRINE | Yes | Refills health

| MANA SHRINE | Yes | Refills mana

|
| MANA RECHARGE           |  Yes   | +400% mana regeneration speed                        
|

| MONSTER SHRINE | No | Nearest monster becomes unique/champion + attracts | | | | monsters in the vicinity

| POISON SHRINE | No | Poison clouds around the shrine and drops
poison gas |
| | | potions

| PORTAL SHRINE | No | Creates a town portal

| REFILLING SHRINE | Yes | Refills mana & health

|
| RESIST COLD SHRINE      |  Yes   | +75% to resist cold (time limit)                     
|
| RESIST FIRE SHRINE      |  Yes   | +75% to resist fire (time limit)                     
|

| RESIST LIGHTNING SHRINE | Yes | +75% to resist lightning (time limit)

|
| RESIST POISON SHRINE    |  Yes   | +75% to resist poison (time limit)                   
|
| SKILL SHRINE            |  Yes   | Increases all skills by 2                            
|

| STAMINA SHRINE | Yes | Unlimited stamina (blue stamina bar - time
limit) |
| WELL | Yes | Replenish health, mana & stamina (can be
used twice) |

MONSTERS & NPCs

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Here's an overview of the normal (so no bosses, champions, ...) monsters you encounter in the different acts. This is merely an alphabetical listing of names combined with some info on a special attack (as shown in the game under the monster health bar).

Act I: The Western Kingdoms

6.1.1 Monsters

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AFFLICTED - None
ARACH - None
BLACK ARCHER - None
BLACK ROGUE - None
BLOOD CLAN - None
BLOOD HAWK - None
BONE ARCHER - None
BONE MAGE - None
BRUTE - None
CARVER - None
CARVER SHAMAN - Raises Carver
DARK ARCHER - None
DARK HUNTER - None
DARK ONE - None
DARK ONE SHAMAN - Raises Dark One
DARK RANGER - None
DARK SPEARWOMAN - None
DARK STALKER - None
DEATH CLAN - None
DEVILKIN - None
DEVILKIN SHAMAN - Raises Devilkin
FALLEN - None
FALLEN SHAMAN - Raises Fallen
FOUL CROW - None
GARGANTUAN BEAST - None
GHOST - Drains Mana
GHOUL - None
HUNGRY DEAD - None
MISSHAPEN - None
MOON CLAN - None
NIGHT CLAN - None
QUILL RAT - None
RAT MAN - None
RAZOR SPINE - None
RETURNED - None
RETURNED ARCHER - None
RETURNED MAGE - None
SKELETON - None
SKELETON ARCHER - None
SPIKE FIEND - None
THE BANISHED - Steals Life
THORN BEAST - None
VILE HUNTER - None
VILE LANCER - None
VILE ARCHER - None
WRAITH - Drains Mana
YETI - None
ZOMBIE - None

6.1.2 NPCs

AKARA - High Priestess of the Rogue Sisters Once you completed her mission, you'll get reductions on all the stuff that is sold in the camp. She is important since she:

  • Replenished mana & life
  • Sells all kinds of potions
  • Sells scrolls
  • Sells wands, scepters & staves

CHARSI - Blacksmith of the Rogue Sisters A very important character if you are a melee fighter. She:

  • Repairs weapons & armor
  • Sells weapons & armor

DECKARD CAIN - Horadrim Sage Cain will aid & assist you throughout the entire game. He's the last of the Horadrim, this means that he has some valuable information for you from time to time. He also:

  • Identifies items for free

FLAVIE - Rogue She won't let you pass to specific areas of the map until you completed the first quest (Den of Evil). After that she just warns you, but she doesn't play a big role in the game.

GHEED - Merchant
He does have some nice merchandise, but usually he's also more expensive than
the other characters in the camp. He:

  • Allows you to gamble
  • Sells weapons & armor
  • Sells other items (like keys)

KASHYA - Military Leader of the Rogue Sisters She doesn't like strangers very much, so you must complete a mission for her before she will aid you in your quests:

  • Hire Rogues

WARRIV - Caravan He will give you an introduction in the beginning of the game, but isn't really needed until the end of Act I. Once you completed all the quests he will transport you to Lut Gholein (Act II).

6.1.3 Waypoints

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Waypoints in ACT I are:

  • Rogue Encampment
  • Cold Plains
  • Stony Field
  • Dark Wood
  • Black Marsh
  • Outer Cloister
  • Jail Level 1
  • Inner Cloister
  • Catacombs Level 2

Act II: The Great Deserts of Aranoch

6.2.1 Monsters

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BLACK LOCUST - Drains Stamina
BLACK RAPTOR - None
BLUNDERBORE - Stun Attack
BURNING DEAD - None
BURNING DEAD ARCHER - None
BURNING DEAD MAGE - None
CAVE LEAPER - None
CLAW VIPER - None
CRUSHER - None
DEATH BEETLE - None
DECAYED - None
DESERT WING - Shocking Hit
DEVOURER - Lays Eggs
DRIED CORPSE - None
DUNE BEAST - None
DUNG SOLDIER - None
EMBALMED - None
GHOUL LORD - Steals Life
GOREBELLY - Stun Attack
HELL CAT - None
HELL SLINGER - None
HOLLOW ONE - Raises Undead
HORROR - None
HORROR ARCHER - None
HORROR MAGE - None
HUNTRESS - None
INVADER - None
ITCHIES - Drains Stamina
MARAUDER - None
NIGHT SLINGER - None
NIGHT TIGER - None
PLAGUE BEARER - None
PRESERVED DEAD - None
RETURNED - None
ROCK WORM - Lays Eggs
ROCK WORM YOUNG - None
SABER CAT - None
SALAMANDER - None
SAND LEAPER - None
SAND MAGGOT - Lays Eggs
SAND MAGGOT YOUNG - None
SAND RAIDER - None
SCARAB - None
SLINGER - None
SPEAR CAT - None
SPECTER - Drains Mana
TOMB CREEPER - None
UNDEAD SCAVENGER - None
UNRAVELER - Raises Dead

6.2.2 NPCs

ATMA - Tavernkeeper
She's the person that gives you the first mission in Lut Gholein. After you
have completed it, she arranges a discount with all the merchants in Lut
Gholein.

DROGNAN - Sage
Lut Gholein's private sage, he will give you additional information about a lot
of missions. Besides that he:

  • Sells all kinds of potions
  • Sells scrolls
  • Sells wands, scepters & staves

FARA - Armorer
She was a follower of the Zakarum (Paladin), but is now at rest in Lut Gholein
as an amorer. She:

  • Restores Mana & Life
  • Repairs weapons & armor
  • Sells weapons & armor

ELZIX - Ex-Bandit He does have some nice merchandise and replaces Gheed of Act I:

  • Allows you to gamble
  • Sells weapons & armor

GEGLASH - Drunk
He is a useless character in the game. Doesn't do or say anything of
importance. I dare you, give it a shot.

GREIZ - Mercenary Leader
He's hired by Jerhyn to protect the city. Since he's a mercenary leader, you
can:

  • Hire Mercenaries (pretty logical huh?!)

JERHYN - Mayor of Lut Gholein He welcomes you in Act II and is the owner of the demon infested palace (mmm, what a spoiler). You'll talk to him from time to time and he also burden you with the cleansing of the palace later on in this act.

KAELEN - Guard
Kaelen he just guards the palace entrance until Jerhyn grants you permission to
enter.

LYSANDER - Alchemist Not much to say about this character (I also didn't visit him very much) but he:

  • Sells all kinds of potions
  • Sells keys

MESHIF - Merchant
He's the Warriv of Act I, meaning that he'll transport you to Act III once
you've completed all quests in Lut Gholein.

WARRIV - Caravan Warriv is in Lut Gholein to take you back West if you want to (but why? Unless off course you still have that imbuement of Charsi).

6.2.3 Waypoints

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Waypoints in ACT II are:

  • Lut Gholein (Home)
  • Sewers Level 2
  • Dry Hills
  • Halls of the Dead Level 2
  • Far Oasis
  • Lost City
  • Palace Cellar Level 1
  • Arcane Sanctuary
  • Canyon of the Magi

Act III: Kehjistan and Kurast

6.3.1 Monsters

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BLOOD DIVER - Shocking Hit (?)
BLOOD LORD - Steals Life
BOG CREATURE - None
BRAMBLE HULK - Stun Attack
CADAVER - None
CANTOR - Heals Others
CLOUD STALKER - None
COUNCIL MEMBER - None
DARK SHAPE - None
DARK LORD - Steals Life
DOOM APE - None
DROWNED CARCASS - None
FAITHFUL - None
FETISH - None
FETISH SHAMAN - Raises Fetish
FIEND - Shocking Hit
FLAME SPIDER - None
FLAYER - None
FLESH ARCHER - None
FLESH HUNTER - None
GIANT LAMPREY - Lays Eggs
GIANT LAMPERY YOUNG - None
GLOAM - Drains Mana
GLOOM BAT - Shocking Hit
HEIROPHANT - Heals Others
HELL BUZZARD - None
HELL SWARM - Drains Stamina
HORADRIM ANCIENT - Raises Undead
HORROR - None
INFIDEL - None
JUNGLE HUNTER - None
MAULER - Stun Attack
NIGHT LORD - Steals Life
POISON SPINNER - None
RIVER STALKER - None
SERPENT MAGUS - None
SEXTON - Heals Others
SLIME PRINCE - None
SOUL KILLER - None
SPIDER MAGUS - None
STYGIAN WATCHER - None
TEMPLE GUARD - None
TRASHER - Stun Attack
TREE LURKER - None
UNDEAD FLAYER - None
UNDEAD SOUL KILLER - None
UNDEAD STYGIAN DOLL - None
WAILING BEAST - None
WATER WATCHER - None
WINGED NIGHTMARE - None
ZAKARUMITE - None
ZEALOT - None

6.3.2 NPCs

ASHEARA - Mercenary Leader
She's the leader of the mage & warrior clan that lives in Kurast. It's only
natural that she allows you to:

  • Hire Mercenaries
  • Sells weapons & armor

ALKOR - Alchemist Alkor is the Old Alchemist of Kurast (he's a bit of a wacko too). He:

  • Sells every kind of potion (except health potions)
  • Allows you to gamble

HRALTI - Weapon smith & enchanter With his magical abilities he creates and enchants weapons. Naturally he:

  • Repairs weapons & armor
  • Sells weapons & armor

MESHIF - Captain He's your ride back to Lut Gholein (should it be necessary)

NATALYA - Huntress of Evil Natalya looks nice, but she doesn't play any active roll in the story. She does tell you to come and see her for advice, but I found her ramblings hardly useful.

ORMUS - Old mage Ormus was a once powerful, but now old mage. He still is the most important character for magic users and he does play a part in some missions:

  • Restores Mana & Life
  • Sells all health potions
  • Sells scrolls
  • Sells wands, scepters & staves

6.3.3 Waypoints

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Waypoints in ACT II are:

  • Kurast Docks
  • Spider Forest
  • Great Marsh
  • Flayer Jungle
  • Lower Kurast
  • Kurast Bazaar
  • Upper Kurast
  • Travincal
  • Durance of Hate Level 2

Act IV: Gateway to Hell

6.4.1 Monsters

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ABYSS KNIGHT - Fighter Mage
BALROG - None
BLOOD MAGGOT - Lays Eggs
BLOOD MAGGOT YOUNG - None
BURNING SOUL - Drains Mana
CLIFF LURKER - None
CORPSE SPITTER - Eats and Spits Corpses
CORPULENT - Eats and Spits Corpses
DAMNED - None
DARK FAMILIAR - Shocking Hit
DOOM CASTER - Homing Missiles Drain Mana
DOOM KNIGHT - Fighter
FLESH BEAST - None
FLESH SPAWNER - None
GROTESQUE - None
GROTESQUE WYRM - None
MAW FIEND - Eats and Spits Corpses
OBLIVION KNIGHT - Mage
PIT LORD - None
STORM CASTER - Homing Missiles Drain Mana
STRANGLER - Homing Missiles Drain Mana
TRAPPED SOUL - None
URDAR - Stun Attack
VENOM LORD - None

6.4.2 NPCs

HADRIEL - The Angel You won't find him in the Gates of Heaven like the other characters. He is waiting for you in the River of Flame, close to the entrance of Diablo's Sanctuary. He will tell you more about the 5 seals.

HALBU - Shopkeeper in Heaven's Gates He seems to be some kind of retired warrior who became a shopkeeper. Anyway he:

  • Repairs weapons & armor
  • Sells weapons & armor

JAMELLA - Shopkeeper in Heaven's Gates
She seems to be the female version of Halbu. She doesn't own a shop for melee
fighter though:

  • Sells all kinds of potions
  • Sells scrolls
  • Sells wands, scepters & staves

TYRAEL - The Archangel He will give you the mission of the Fallen Angel, but isn't that important.

6.4.3 Waypoints

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Missions

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An overview of all the missions of the game. Not too detailed though, most missions are pretty straightforward and you'll complete them after some intense hacking & slashing. This is just an overview of where you can obtain certain special items in order to complete the quest.

One important thing to remember in diablo 2 is that corners are your friends. Some of the characters get stuck behind corners (esp. if they use ranged weapons). Only now and then one of the monsters turns around the corner, which obviously makes an easy kill. Also keep in mind that the AI is scripted to follow a parallel path with you. This means that if a monster is in a building, you have to walk past (or nearby) to the exit in order for it to exit the building. This doesn't always work, if the door is on the wall closest to you, monsters tend to escape easier. This doesn't work with monsters that use a hit and run tactic (like the flayers in act 3), I'm taling about the bigger monsters here like venom lords or the damned.

Also try to avoid getting surrounded. This can be deadly, even with the Paladin's Zeal attack.

Act I: The Western Kingdoms

7.1.1 Den of Evil

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Goal : Clear the Den of Evil Reward : Skill Point

This first mission is given by Akara in the camp. First you have to find the Den, which usually isn't too far off the camp. Once you find it: kill all the monsters inside (color of the cave will change when quest is completed) and head back to Akara. She will grant you a skill of choice.

7.1.2 Sisters' Burial Ground

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Goal : Kill Blood Raven Reward : Mercenary

Kashya asks you to look for Blood Raven in the Burial Grounds (next to the Cold Plains) and kill her. Blood Raven is a corrupted Rogue who raises the dead.

Once you arrive at the Burial Ground, stay at a distance and lure all the undead creatures (skeletons & zombies) away from her. Once they are dead, you can start your hunt for Blood Raven. Once she is finished, head back to Kashya and she will give you a rogue which accompanies you in your future quests.

7.1.3 The Search for Cain

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Goal : Find Cain Reward : Cain - Identifies Items for free, Akara - Item

The search for Cain (a mission given to you by Akara) is a more complex mission than the previous two. You'll have to do a series of things before you can reach Tristram, where Cain is being held captive.

First you have to reach Dark Wood (through the Underground Passage) and search for the Tree of Inifuss to recover a scroll. Once you have the scroll of Inifuss, take it to Akara to interpret it. Once Akara has interpreted the scroll, read it yourself and head for the Cairn Stones (you must have passed it by now - it looks a bit like Stonehenge). Press the monolith's in the correct order and a portal to Tristram will be opened.

Tristram is a though town at first, but with a bit of running and good tactics it shouldn't be that hard. The only character to whatch out for is Griswold, the old Blacksmith of Tristram. He takes little damage and does have a nasty punch. Once he's out of the picture the way to Deckard Cain is free. He's hanging in a gibbet in the middle of town. He'll escape through a town portal once you set him free.

Now head back to the rogue encampment and talk to Akara, she will give you an item as a reward (a ring in my case). Then talk to Cain, he'll grant you free ID of items for the rest of the game.

Note: You can also find Wirt's leg in Tristram - which you need in order to open the secret Cow level

7.1.4 The Forgotten Tower

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Goal : Kill the Countess Reward : Items dropped by the Countess (+chests)

This quest is activated once you read the Moldy Tome, which tells the tale of a bloodthirsty Countess. You have got to find the Forgotten Tower in the Black Marsh (beyond Dark Wood) and kill the Countess. Once you find it, descent in the cellars below the ruins of the Tower. On level 5 you'll find the Countess, she is not so hard to defeat. All you have to do is lure the minions out of her chamber first then go in and take her out as fast as possible (I said she isn't hard to defeat, but she can be harmful).

Once she's dead, the chests in her chambers will offer you a bunch of magical items and loads of gold.

7.1.5 Tools of the Trade

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Goal : Find the Horadric Malus Reward : Charsi will imbue an item with magical properties

Just past the Outer Cloister lie the Barracks. In here you'll encounter the smith. He's strong, but ranged fighters should't fear him. If you are a melee fighter, I suggest hit & run tactics or you'll be squished like a bug. In the room the smith came out of lies the Horadric Malus. This also means that you don't have to kill the smith in order to obtain it, so if you can't beat him (or simply don't want to fight him) just run in-and-out of the room (eeeuhm, don't forget to pick up the Horadric Malus off course).

When you head back to Charsi, she'll imbue an item for you. This doesn't have to be done immediatly, you can even travel back from other acts with items to let her imbue them. Just make sure you pick a good item (something you can use, with some power).

7.1.6 Sisters to the Slaughter

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Goal : Destroy Andariel Reward : Items left behind

The first time I met Andariel, I was afraid that she would kick my butt, but frankly, she's quite easy to defeat with any character. If possible, try to use a weapon that does fire damage, since she's pretty vulnerable to fire. If you are a playing with the sorceress however, DON'T use fire - Andariel is fast and her poison attack can be quite lethal for a sorceress. Try to use a spell like Ice Blast, that way Andariel slows down a lot and you still do a lot of damage.

Once she is defeated, pick up the items (don't forget the main chamber she came out of!). Then head back to the village, talk to everyone, do what you have to do and head east to Lut Gholein.

Act II: The Great Deserts of Aranoch

7.2.1 Radament's Lair

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Goal : Kill the monster in the city sewers (Radament) Reward : Discount from the merchants in Lut Gholein

This is your first mission in Lut Gholein and it is given to you by Atma, the tavernkeeper. She wants you to kill the Horadric mummy Radament. Once she has given the mission, just head into the sewers for some hack & slash. You'll find Radament in the lowest level of the sewers.

Once you defeated him, pick up all the items he left behind. Also make sure you don't forget the Horadric Scroll (in the chest). Head back to Lut Gholein and talk to Atma.

7.2.2 The Horadric Staff

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Goal : Find all the pieces to create the Horadric Staff Reward : -

After you've picked up the Horadric Scroll in Radament's Lair, this mission will be activated. First show the scroll to Cain, he'll explain the mission to you. Your objectives are to reconstruct a Horadric Staff by:

  • Retrieving a Horadric Cube (Halls of the Dead - Under Dry Hills)
  • Retrieving a Shaft (Maggot Lair - Under the Oasis)
  • Retrieving a Headpiece (Claw Viper Temple)

Once you retrieve all of them, you can combine the shaft and the headpiece with the Horadric Cube, so that a Horadric Staff will be formed. All you have to do now is find Tal Rasha's Tomb and place the Staff in the Orifice.

7.2.3 Tainted Sun

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Goal : Lift the shadow of darkness by destroying the Tainted Sun Altar Reward : -

Destroy the Altar in the Claw Viper Temple (is also needed in order to obtain the Horadric Headpiece).

7.2.4 Arcane Sanctuary

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Goal : Find Horazon's Journal Reward : -

After you've talked to Cain (after the completion of the Horadric Staff). Go and talk to Drognan, who will tell you about a place called the Arcane Sanctuary. He will also order you to talk to Jerhyn. Once you talked to Jerhyn, you'll have access to the Palace so that you can reach the Sanctuary. In order to reach it you have to walk into the portal which is located in the Palace cellars.

In the sanctuary all you have to do is find the Journal, but beware: it is guarded by the Summoner.

7.2.5 The Summoner

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Goal : Destroy the Summoner in the Arcane Sanctuary Reward : -

This mission is activated once you encounter The Summoner. He's like the "main man" in the Arcane Sanctuary. You have to defeat him in order to read Horazon's Journal.

7.2.6 The Seven Tombs

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Goal : Find the tomb of Tal Rasha Reward :

After you've spoken to Jerhyn (Atma will tell you to do so after the first mission), go talk to Drognan for more specific details about this mission. In short you have to find the Tal Rasha's symbol, so that you enter the right tomb. The symbol can be found in the Arcana Sanctuary, but since this mission is only available at the end of Act II, you can't complete this mission in the beginning in of the game (I wonder why Blizzard put the beginning of this mission so early in Act II).

Once you have read Horazon's Journal in the Arcana Sanctuary, you also know which symbol is that of Tal Rasha. All you have to do now is find the correct temple in the Canyon of the Magi (look at the symbols outside the temples).

In the tomb you have to open a secret passage by placing the Horadric Staff into the Orifice. Now it's time to gear up, inside you'll find Duriel, one of the lesser Evils. He's much harder to defeat than Andariel. You shouldn't have too much trouble if you're a well equipped melee fighter with some nice stock of health potions. Magic users don't have it easy against him, you're confined to a small room (which you can flee if you want too). Once Duriel is defeated, search the tomb, you'll meet Tyrael, the Archangel.

Act III: Kehjistan and Kurast

7.3.1 The Golden Bird

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Goal : - Reward : Potion of Life

I think the boys at Blizzard where kinda out of ideas when they came up with this mission: it has nothing to do with the story line, nor does anyone give you this mission. All you have to do is retrieve "A Jade Figurine" when you are battling your way through the jungle. Once you have it head back to the camp and talk to Cain. He'll tell you to talk to Meshif, who will give you a Golden Bird in return.

Ask Cain about the Golden Bird and he'll send you to Alkor, the Alchemist. Talk to him twice and you have the potion of Life. All you have to do now is drink it!

7.3.2 Blade of the Old Religion

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Goal : Find the Blade to restore the magical barrier around the town Reward : Rare ring/amulet

This mission is given to you by Hratli once he's back in his forge (back from greeting you at the docks). He wants you to find a special dagger called the Gidbinn in order to re-enforce the protective barrier around the docks.

You'll find the dagger in a village of the Fetish (the only village actually, the rest are all ruins, so you can't really miss it). Just hit the special altar (watch out, a bunch of Fetish dudes will suddenly attack you in the back). Once you killed the unique Fetish that attacks you, he'll drop the Gibdinn.

Now return the Gibdinn to Ormus, he'll give you a rare ring/amulet in return.

7.3.3 Khalim's Will

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Goal : Find the eye, heart, brains and flail of Khalim Reward : -

Cain will tell you that in order to defeat Mephisto, you need to destroy a special orb. In order to do so, you need a special flail (transmuted with the Horadric Cube). You need to collect the Brain, Eye, Hearth and Flail of Khalim, a former High Priest of the Zakarum.

You can find the Eye in the Spiders Cave, the brain in the Flayer Dungeon, the hearth in the sewers under Kurast Bazaar and the Flail ...

7.3.4 Lam's Esen's Tome

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Goal : Reward :

7.3.5 The Blackened Temple

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Goal : Reward :

7.3.6 The Guardian

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Goal : Reward :

Act IV: Gateway to Hell

7.4.1 The Fallen Angel

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Goal : Free the spirit of Izual Reward : 2 Skill points

Tyrael will give you a mission to release the tormented spirit of a fallen angel called Izual. You can find him in the Plains of Despair and he's usually surrounded by quite a lot of monsters. The first thing to do is to lure the lesser monsters away, so you can finish them off. Then deal with Izual ... he shouldn't pose a big problem without his minions surrounding him.

After you kill him, go and have a talk wity Tyrael again ... he will grant you 2 skill points for you to distribute.

7.4.2 Hell's Forge

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Goal : Destroy Mephisto's Soul stone Reward : -

You already should have gotten the soul stone at the end of Act 3 (when you destroyed Mephisto).

You also need the hell forge hammer. You can get it by defeating the hell smith (Hephasto). He's pretty strong, do don't hesitate to take a run if you are low on health. Once he's defeated, all you have to do is pick it up.

If you have the above items, you still need to reach the forge. It's somewhere in the river of flames. Usually the forge isn't to far of the place where you killed the smith (makes sense, doesn't it).

Once you've found it all you have to do is: place the soulstone on it, equip yourself with the hammer and hit the forge.

7.4.3 Terror's End

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Goal : Destroy Diablo himself Reward : -

Fight your way through the river of flame to his sanctuary. Once you enter it, make sure you never get surrounded by a bunch of demons or they will walk right over you sooner or later.

In the sanctuary you have to activate the seals Hadriel spoke about. But be careful, once you activate a seal a large amount of monsters usually appears right behind you. It's important that you make sure you can take on a large amount of monsters or that you plan a pre-emptive escape route (read town portal).

Once the seals are all activated the lord of terror appears with a little rumble. In comparison to Diablo I, our main mean boss IS dangerous (and huge too for that matter). He is hard to hit, can take large amounts of damage and his spells can do some serious damage (in my case the chain lighting did high amounts of damage). I employed a hit and run tactic, but even then you'll end up buying a lot of potions in the town. The best way to deal with diablo is to walk in circles around him, that way his lightning will always miss you. Also, once you hit him don't run away from him in a straight line. This could get you caught in his lightning, usually resulting in dead. If your character has a good dexterity rating, try to hit him from a distance. Once you destroyed diablo, you have 90 seconds to gather items he might have dropped and then enjoy the epilogue.

You will be granted a title once you defeated Diablo.

Credits

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I would like to thank the Blizzard team for creating this game.

Furthermore all the guildmembers of the Bloodkings, but especially: +Turtle, +Anniemouse+, +Winterwolf+

Myself for writing this FAQ and you for reading it.

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This document is © Copyright to Tim "PhoenixT" Wuyts. If you are unsure as to whether or not you may distribute this document, contact the author.

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Acknowledgement

Annotated by Tim Wuyts for the RPG Gamers archive.