Sub Quests
As we know, a RPG has always a lot of hidden secrets. In fact, they will always nab you some rare items and additional information regarding the game. In FF8, the toughest quests is the Obel Lake Mystery which is very tough to solve as you need to do it on the World Map. As for other sub- quests such as UFO Sighting Incident, they are pretty amusing and funny. In this section, you will find most of the subquests which extracted from Part I. Except that I have added more information for certain quests. _____ / 7.1 \_________________________________________________________________
Timber Maniacs
The Timber Maniacs are actually articles written by Sir Laguna [well, he deserves that address...] while he was a jounralist. The articles are practically written about his life travelling across the world with his pals, Kiros and Ward. Every articles have screenshots of the surroundings. The articles provide information about Laguna's past and of course the answers for your thrust.
In Timber, there is a Timber Maniacs [not a magazine, but a building] where there is a reporter that tells Squall about his hallucinations. That's actually the place where Laguna has worked previously.
You can't access these through the Item menu, instead you need to head to Balamb Garden Network where Selphie will translate them into the computer under Sir Laguna's Page. Also includes Selphie's comments ^_^;. BTW, the Diary also explains your actions.. The actions that are closer to the story, the better your SeeD ranking is. You still can get back to Balamb Garden at Disc 3 after you have gotten Ragnarok. It is docked somewhere at FH.
Enough babbling, here is the list of Timber Maniacs. 1. Balamb Hotel. Just proceed up the stairs and get it from the table. Not necessary to foot the bill to enter the room ^_^; 2. Timber Hotel. There are two methods. You can get this only after Galbadians have left the town. The first method needs you to pay 100 gil to rent the room. The second method is go near the train tracks where you find the house with Owl's Tears... you will eventually ended up at the Hotel room. It is near the table. 3. Timber Maniacs of Timber. The building on the left of the Forest Fox's House. Enter the room in the north and proceed right to get the magazine 4. Deling City. Inside Galbadia Hotel, pay 100 gil to the clerk at the counter and you will find it under the bed. [not during Laguna's quiet momments with Julia...] 5. Dollet. Just proceed to Pub's 2nd Floor and you will find in near the pool (billard) table. 6. Dollet. Proceed the Dollet Hotel (north from Dollet's Pub). Pay 100 gil and get the Timber Maniacs. 7. Fisherman's Horizons. You will find it at the house of Grease Monkey [remember the huge compound?] 8. Fisherman's Horizons. Just proceed back to main city and you will find drunkard not blocking you anymore. You can actually enter the building where you could find FH Hotel [need pay 100 gil, or free of charge if doing Master Fisherman's Quest.] 9. Trabia Garden. Proceed to the Grave Yard found on the right of Gargoyle. Next search within the tombs. 10.Shumi Village: Proceed to the Shumi Village [found in northern continent] and head to Artisan's House. It is found on the bed. 11.Edea's House. It is on the floor before you meet Edea and Cid at the backyard. 12.White SeeD's Ship. Refer to Walkthrough for its location. Proceed to the bridge (found at the upper deck) and find it on the floor. You can returned back to the ship as long as you haven't taken Rinoa to FH..
For your convience, I have arranged them according to the game sequence. But you still get them as long as you are still in Disc 3 before you proceed to the Luantic Pandora. As for the contents, I would not be bothered to type them out as they will spoil the game (definately..), So you need to read them... _____ / 7.2 \_________________________________________________________________
The Missing Vase Pieces
Items: 1x Gysahl Greens, 1x Phoenix Pinion, 1x Holy Stone ------------------------------------------------------------------------
It's still a peaceful and quiet town.. Just like in the past. Generally, there are changes made as the winding path has been concreted and the truck is no longer there. Now before heading the Mansion, head for the street where you find the caution sign. It's the chocobo theme!
Getting 1x Phoenix Pinion and 1x Gysahl Greens. There is small, tiny chocobo walking from right to left. Just press X to kick it... Next you will find a green feather item arises from the top. Pick it up and it will says Vase Piece [even though that it does not add up to your item inventory]. Kick it once more and it will drop a Gysahl Greens followed by the Phoenix Pinion (this one is a bit special.. when you pick it up from the ground, it says Phoenix Down, but when you check the Item inventory, you will find a Phoenix Pinion! ... and lastly, try it yourself!
Now it is time for another key quest. The Vase Piece Quest. Just head to the mansion, remember the big building that was formerly guarded by Galbadia Soldiers? Enter the mansion and walk up the stairs.. Talk to the man wearing a grey suit [he was the owner and wants you to find him 4x Vase Piece..] You have already found 1 already..
Vase Piece no. 2
At: In the same building
How: Head for the statue [which is actually a holding pole for armors]
Examine the statue (can only be done after talking with the owner.]
Now a crash will occur.. a chicobo runs out and leaving a Vase
Piece. You need to talk to the owner and the assistant before you
can do this.
Vase Piece no. 3
At: Raine's Pub
How: Head up to the second floor. Squall generally have some
hallucination... Raine is there examining the cupboard. Actually,
this is the new tenant. Talk to her and the cat.. Pay attention to
this phrase "Smell flower fragmance"
Now head to the 1st floor, examine the flower [it was in a vase
found at the lower screen]. Now Squall will again see Raine and
the cat will be there. Examine and you will find the 3rd Vase
Piece.
Vase Piece no. 4
At: The Florist's Shop
How: As you walk down, you will noticed that the owner was always at the
outside of the shop.. Now talk to her while at the shop. Now
examine the flower bed (inside the shop, lower right hand corner)
and you will get the 4th Vase Piece.
Laguna's Statue at Shumi Village I
Item: 1x Phoenix Pinion
Magic: Ultima - at the entrance, need to pay 5000 gil.
Firaga - at the area where you find the statue.
Blizzaga - at the area where you find the gigantic tree..
Save Pt: Hotel
GF: n/a
NOTES: n/a
------------------------------------------------------------------------
After finishing the Galbadia Continent (getting bored with the cards?),
it is time to navigate other parts of the world.. Located at the north
continent, Trabia, you will find a structure located at the Winter
Island. Now enter the building.
Notice the townfolks are similar looking to NORG? This actually the hometown of the Shumis.. There is a draw point there.. which allows you to get Ultima. Be sure your eyes are opened wide when you decided to draw magic from it as there is no refund!
Head for the elevator and you will ended up underground.. which is actually a beautifully generated town. Walk towards the left until you found a pond. The building found at the northwest is your destination. There Squall will be amazed by the statue. It was the statue of Laguna. In other people's eyes, Laguna is a hero (well for Squall's case, he think Laguna is a funny joker..) Talk to the scuplutor and he will give you the following option:
OK. {-- We don't have time
Remember to draw Firaga from the draw point found at the back. Now head back the Elder's House, located a screen right from here. You will find the Moomba that is blocking the entrance is finally out of your way.. Now you can access to the draw point [Blizzaga]. Now enter the room.
Next you will have a briefing where Squall were told why the statue were here. He was also told on where do Moomba's originated from. It was actually 17 years ago, Laguna has ended up here and teaches the Moomba to talk... Next the Elder will tell Squall that they wished to complete the statue and would like Squall to assist them in completing the statue. Now head back to the room where you find the scupulator. He will tell Squall that he needs to find ingredients to make the statue and you will be given the following prompt.
Forget it Alright {--
Next he will asked you to find the stone which are already described in the table below. Once you have found the stone, talk to scupulator and he will tell you to find the next stone. Here is the list, requires to run about the village..
LOCATIONS OF THE STONES _______________________________________________________________________ | | | | Name | Where to find it? | |______________|_______________________________________________________| |Blue Stone | In the room with the statue. It is on the back wall. | | | Examine the huge blue coloured rock. The scupulator | | | has forget to test it ^_^; | |______________|_______________________________________________________| |Wind Stone | Go to the first screen of the village. Search it and | | | you will find the Wind Stone. The screen where you | | | find the Hotel of Shumi Village. It is found near the | | | rocks. | |______________|_______________________________________________________| |Life Stone | Go to the second screen where you find the village | | | chief's house. Go to the middle of the tree and | | | examine it. If done correctly, Squall will climb up | | | the branch and get the stone. | |______________|_______________________________________________________| |Shadow Stone | Back to first screen where you find Ultima. Go to the | | | right side and search behind the pillar that casts a | | | shadow. This is where you find the elevator. It is | | | found under the shadow of the container. | |______________|_______________________________________________________| |Water Stone | Go to the house found on the right and search by the | | | sink and you find last stone. This is the house of | | | Artisan. It is the left side of the sink. | |______________|_______________________________________________________|
As the man at the statue tells you to get the Water Stone. Try to the search the pond where you found the frog at the pond and you will get a fake stone! Now hand the last stone to the man and talk to him. Next Squall will be asked to head to the Elder's house. There you will have a short sequence and the assistant will give you the Phoenix Pinion! After you have exited from the room, you will given the following prompts:
(Ahh, why bother talking about) (Explain what it all mean.....)
Artisan's Experience... Well, you can find a Timber Maniacs located near the bed. If you talked to him and he will show all the car models..
Laguna's Statue at Shumi Village II
Items: 1x Status Guard
Magic: Ultima - pay 5000 gil
Blizzaga - found at the corner where you find Elder's House
Firaga - found behind Laguna's statue
Regen - found next to the Save Point
Haste - found at the Train Yard
Shell - found next to the Junk Shop
Save Pts: Shumi - Hotel
FH - Train track
GF: n/a
------------------------------------------------------------------------
It has been a while since you have been to Shumi... Return and proceed
to Elder's House. Next proceed to the statue room and you will find that
the Attendant refuse to work.. Now return back to Elder's House and you
will find out the reason. Next seek the Moomba outside for help. Next
you will find Attendant's willing to work! Next talk to Attendant and
he will say that it will be better if Artisan would help.. Now proceed
to Artisan's House and you will know the reason why he is so upset..
Now proceed to Elder's House. Next talk to him. A stubborn... Artisan. Well, I was nearly stucked and found out the solution. Recall all the Moomba occurences..
Moomba at D-District Prison - err.. can't enter it. Moomba at FH - well, you can find one at Grease Monkey's House! Moomba at Shumi - there are two.. One is at the entrance of Elder's House. The other one is actually a knob that triggers the background music.
I guess you should know the answer by now. Proceed to Fisherman's Horizon! Just have Ragnarok placed vertically on top of FH and press X to land. Next you will find Ragnarok landed at the place where you find Martine. Now proceed to Grease Monkey's House.
At Grease Monkey's House, Squall will ask him whether the Moomba is real or not. Next talk to him again and he will lend you the Moomba. Return back to Shumi Village. Meanwhile navigate around the area.
Now return back and it's time to head towards Artisan's House. At the house and repetive fast-talking Moomba keep on persaude Artisan. Just exit [don't press X...] and you will find Master Fisherman. He is fishing at the pond. Next noticed the background music and Artisan finally agrees to work! Proceed to the statue and you will see the four of them working hard. [Sclputor, Attendant, Artisan and Moomba]. Now returned back to Elder's House and you will get Status Guard as your gift! Notice the background music too.
After you have gotten the President boarding on your ship, return back to Shumi Village and you will have a sequence at the statue room.. it's about the past.
Timber Obel Lake Mystery
Items: 1x Three Stars, 1x Luck-J Scroll Magic: n/a Save Pts: n/a Monsters: n/a [use Enc-None] ------------------------------------------------------------------------ At least, I have finally made this section possible. Thanks to a few contributors for the answers for this mystery. First of all, you need to locate the lake. It is at Galbadia where you will find shallow waters [the colour seems a bit lighter.]. Now there is an arc of land that edges into the lake. Just press X and you will see the message below:
It's Obel Lake Throw a rock Try humming {-- (this does not work in Disc 1 and 2)
A black shadow rose to the surface Throw a rock Try humming again {--
Black Shadow: "...Hello, humans. What a lovely time."
"There's something large there...."
Press X again
Black Shadow: "Hello!"
Black Shadow: "Can doe me a favour please?"
(What is it?) {---
(I don't want to hear it.)
Black Shadow: "It's my friend, Mr Monkey, can you find him for me?"
Black Shadow: "Mr Monkey should be in a forest somewhere. Keep walking
around and I'm sure to find him."
Now you need to find Mr. Monkey... Next examine the lake and choose to "throw a rock" and retreat after you have something like the following message below..
. . . The rock skipped 3 times
You need to get a phrase that says "The rock skipped many many times." You will know why later.. Now head to Dollet and you will find a train station near it right. On the extreme left, you will find a forest. [Dollet- Hasberry Plains] and you will have the following message.
There is a monkey Throw a rock {--- Sing (very funny.. hahahahaha!)
You will ALWAYS miss if you picked a stone that skip between 1 ~ 5 times.. and you will always get this message..
"Ahh Darn it!" Y-You're just a big loser. I make to skip the rock as many times as I want! So there! Ha-ha! Loser! Dork! Idiot! Your mom wear combat boots"
If you use the rock "The rock skipped many many times."... you will definately see this message:
"... OUCH! ... D-Darn it ... You're gonna to pay for that!" The monkey will then threw a rock at you and upon inspecting the rock, you will find some carving on it. "URHAEO"
Now report back to Black Shadow. You need to talk to the Shadow until he have you the corresponding phrases:
1st rock }}} Balamb Area {Rinual Shores} Phrase: "At the beach in Balamb something special washes a shore all times" Now head to Balamb Town [don't enter it]. Instead search the shore way.. There is a special edge-out of sand when the tides are low. Just check that area and you will find the second rock "STSLRM"
2nd rock }}} That's the rock that you have obtained from Mr Monkey. Anyway, if you can't find him the Shadow will give the following hints: "If he's not around, perhaps he took a train towards Dollet." --} that's when you can't find Mr. Monkey... "Mr. Monkey had a rock like this I think..." that's the clue for that rock... "URHAEO"
3rd rock }}} Galbadia Area {Timber- Mandy Beach} "You'll find something on an island of east of Timber, too." It's an elevated island where you need enter through Ragnarok. Enter it through Balamb is possible. But will be very hard... Just search along the land and you find the rock, "REAIDR"
4th rock }}} Galbadia Area {Galbadia- Monterosa Plataeu} "There's also something on top of a mountain with a lake and cavern." Just followed the trails of the river and it will lead to a waterfall. Now landed Ragnarok on top of the mountain and search the edge where you will found the waterfall and you will have the following message:
A bird is warming an egg. Check it up {-- Leave it alone
Check the egg out and you will have a fight against 2x Thrustaevis, they are quite simple {Mug: 8x Shear Feathers, 6 AP} and you will found the 4th rock "EASNPD"
Writings on the man-made rock:
No. Rock Location : Carvings on the rock 1. Balamb rock : S T S L R M 2. Mr. Monkey rock : U R H A E O 3. Timber rock : R E A I D R 4. Lake Cavern rock : E A S N P D
Words Build taken from the 4 Rock: MORDRED PLAINS HAS TREASURE Hint: Read from right to left from top to bottom on the carvings.
Okay time to head for the Morded Plains. It is north from the Great Plains of Esthar, behind the mountains. You can find the entrance of Trabia Canyon [where Laguna's 4th Dream Sequence occured there...] Next you need to search it thorougly and here is a small map.
tttttttttttttt//ttttttttttttttttttt| | |
tttttttttttttt\\ttttttttttttttttttt| | G R A N D I D I |
ttttttttt..........tttttttttttttttt| | |
..........XXXXXXXXXXXX........... / | F O R E S T |
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ | |
XXXXXXXXXXXXXX * XXXXXXXXXXXXXXX/ \ |
XXXXXXXXXXXXXXXXXXXXXXXXXXXX| \ |
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | |
XXXXXXXXXXXXXX XXXXXXXXXXXXXXX\_ | |
..................................\_______/ |
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
G R E A T P L A I N S O F E S T H A R
------------------------------------------------------------------------ tt - Trabia- Vienne Mountains XX - Esthar- Morded Plains * - Treasure [Three Stars] ee - Esthar- Norties Mountains
Clear enough? Actually, the Morded Plains looks more like a hexagon compared to a star to me. Just simply press X with XXX Area [they look a bit more brighter...] and you will have the following message: [you can't view them on the world map, instead you will find message boxes instead..]
"There are many multicolored rocks with faces all over the place.." Press "X" again then a rock will spoke: The blue-faced rock whispers "People call us :The Liars Rocks!" "I don't know were the treasure is..."
It will also gives some hints.. "Some just talk nonsense." "Some just repeat the same thing." "Some just say opposite of what we say."
Next press X and you have a couple of speeches from other rocks and they are:
The black-faced rock tell you sternly: "The treasure is probably at the direction of the North Star"
The white-faced rock tells you coldly "The treasure is located at the west." or "The treasure is located at the east." or "The treasure is located at the north." or "The treasure is located at the south."
The red-faced rock tells you angrily "The treasure is to the east." or "The treasure is to the west." or "The treasure is to the north." or "The treasure is to the south." or "The treasure is not here."
As you could figure out, that the black-faced rock is the one that keep on telling you the same thing. However if you attempt to follow the white-faced rock to north and next it will say to the east, to all sort of directions!. Therefore the mostly reliable source of information comes from the red-faced rock! Just watch for its speech and move a step towards it's direction each. Ignore all other messages except for the red-faced rock. The treasure, which is a Three Star item is found in the center of the star.. But you must have this message box: " The treasure is not here.", press X again and you will get the treasure. It takes time and patient to solve this mystery. Avoid taking long distances, that's a tip that I could give.
There are still two more spots...
Hint #1 "Take sometime off at Eldbeak Peninsula. I bet its a wonderful place."
[that's located at Trabia, and you will see a small edge out facing Dollet if you view the World Map. It is between the vertical distance between Shumi Village and Balamb Town.]
Eldbeak Peninsula : TRETIMEASUREATMINOFFDEISLE Break the password up and it will give you the following: If you take out the words TIME and OFF TRE - TIME - ASUREATMIN - OFF - DEISLE You get: TREASURE AT MINDE ISLE. The black-faced rock kept saying the treasure was at the north, but instead the blue rock has mentioned that some of the rocks meant opposite of what they mean. At the lower-left area of Esthar, you will find: MINDE ISLAND! [Isle is a common short found used for "Island"]. Refer to Fig 10.1. Now head there (required the Ragnarok] and search the area and you will find another item, Luck-J Scroll!
Hint #2: This one I am still searching for it. "Take a break at the railway road." I think the treasure could be a draw point. I have just simply follow the train track and search it on the oher side where I find a draw point [Curaga] on West Coast of Esthar. You will also find a man in the Seaside Station. That person also uses Level 7 cards!
Thanks to a fellow contributor, he manages to find out the reason (which is very convincing) but I did made some corrections to suit the walkthrough.
From Jack Taylor: " Firstly, I have found the answer to "take a break at the railroad bridge"; "I wonder what it means?" This is a little joke on behalf of Squaresoft. They mean you to take the words very literally, and sure enough, on the Galbadia continent, there is a bridge with both a railway and a road going across it (hence railroad). There is a little area of land to the right hand side of the bridge, between the cliff and the river that can only be accessed with the Ragnarok. Land the Ragnarok on this strip of land then walk to the corner nearest the bridge, press X button, and there is a draw point with.... you guessed it.... "break" spells in it (hence "take a break"). This is hardly very valuable, and as far as I know there is nothing else there, so it is just Squaresoft wasting our time."
Hint #4: Unexpectedly, there was indeed a fourth hint from Mr Shadow..
Well, I think that Jack Taylor really deserves a round of applause for solving the remainder of secret, which turn out to be another joke...
Mr Shadow always says "take a break at the railroad bridge" and "take some time off at Eldbeak Peninsula" Thanks to Jack, he managed to cover something else...
According to him: Mr Shadow says "Back in the day, South of here, there used to be a small but beautiful village surrounded by deep forests. Everyone lived a happy life there".
And here is his solution for the problem.
"This refers to a spot on the southernmost Centra continent. It is a more or less circular clearing surrounded by forest. When you walk up to it on the world map and press the X button and it says "nothing here but rubble" and if you press X again it says "absolutely nothing". _____ / 7.6 \_________________________________________________________________
Finding The Rare Cards - through Quest
Here are some cards that are very hard to find... There are typically 4 quests for you to go through.. and the most confusing one is the Chicobo Card. Even Markweb has spoiled the word wrap, but he has done an excellent job in explaining this section. I have made several corrections and expanding the Card Queen's Quest. Except for the Card Queen's Quest and CC Group, the remainding two quests does not required any card playing..
Chocobo Forest: Prove your affection for Chocobos!
Items: 1x Aura Stone, 1x Flare Stone, 1x Shell Stone, 2x Holy Stone,
1x Protect Stone, 3x Meteor Stone, 2x Ultima Stone, 1x Chicobo
Card.
------------------------------------------------------------------------
Do you know that there are six Chocobo forests found at various regions
of the world map? The seventh one is being surrounded by Grandidi
Forests and also known as the "Chocobo Holy Region". You could reach
there by crossing the shallow waters from the Chocobo Forest found at
Trabia's Bika Snowfields.
What is needed to done for this sub-quest? You needed catch to a "Mother Chocobo" at each forest without needed any help from the "Chocoboy". Next you needed to find an item (Ultima Stone, Meteor Stone, etc.) These items shows that the Chocobo have some affection to Squall it signifies that Squall was like 'one of them'.
Here is the ChocoWhis Menu. You will given a tutorial for 1,000 gil from the Chocoboy. He will typically explains on what does the Sonar do..
ChocoWhis Menu (Press Square to bring up the menu) To detect: [Choco Sonar] --} explaination (1) To catch: [Choco Ziner] --} explaination (2) Help Me --} explaination (3) No way, I'm not doing this --} explaination (4)
(1) Choco Sonar This part of whistle allows you to detect the traces of Chicobos. At the lower right hand corner, you will find a red bar. That's the sonar. It will reacts tremendously to strong signals and you can activate it. Press X to select Chocobo Sonar and hold down the Triangle button and walk around the area... High signals area always produces a high pitch.
(2) Choco Ziner This part of the whistle allows you to catch the Chicobo. Just after finding the area with the strongest signal... Press Square to activate the menu and press X to choose Choco Ziner. Press Triangle to whistle.. A Chicobo will come down. If failed, Squall's ChocoWhis will be stolen. [you will find the Chicobo standing on Squall's head.) If it is stolen, talk to Chocoboy and pay 700 gil for the replacement.
(3) Help Me This will cause Squall to ask the ChocoBoy to ask for help. You need to pay 1200 gil and the Mother Chocobo will appear. However you can't have that Mother Chocobo to dig for Stones.
(4) No way, I'm not doing this Quit from the ChocoWhis Menu and do nothing.
Familiar with the Tutorial? Each Chocobo Forests have different requirements and your aim to capture all Chicobos so that the Mother Chocobo will appear. For those whom have summon the Mother Chocobo for the first time, you will be able to name your Chicobo for the Choco World in Pocketstation. How to load data to your Pocketstation, refer to your manual. During your detection process, you can talk to the Chocoboy and he will give the following options:
A hint 600 gil Gyashl Greens 5x / 10x 3000 gil / 6000 gil Question Free, nah 10 gil Forget It.
------------------------------------------------------------------------ Here the list of the Chocobo Forest and a Hint:
X- the spot where you can gather the stones. C- denotes where you find the Chocoboy.
NOTE: Select Choco Ziner and press Triangle to dig for the stone.
"Catch" means that the Chicobos will disappear from the ground.
------------------------------------------------------------------------
1. Winter Island near Shumi Tribe
"The Beginner's Forest: Try to find a spot where only 1 falls down."
Item : Aura Stone Buy: 1x Gysahl greens
Chicobos: 4 Difficulty: Beginners
___________________
| X | 1,2 & 3 - Catch 3 Chicobos at same time.
| 4 |
| (2) | 4 - The last Chicobo, talk to it press 'X'
| | only if Chicobos positioned 1,2 & 3 are not
| C (3) (1) | around, the Chicobo will call out 'Mother
| | Chocobo'
|____ __________|
/ /
------------------------------------------------------------------------
2. Sorbald Snowfield north-west from Trabia Garden
"The Basic Forest: You have to blow the whistle twice."
Item: Flare Stone Buy: 1x Gysahl greens
Chicobos: 5 Difficulty: Beginners
_________________
| | (1&2)- Catch 2 Chicobos at same time first catch
| (2) [4] | [3&4]- Catch 2 Chicobos at same time in 2nd catch
| | 5 - Last Chicobo, talk to it only after Chicobos
| 5 | at position 1,2,3 and 4 are not around, and
| X | only after you found all spots.
| (1) [3] C |
| |
|_____________ |
\ \
------------------------------------------------------------------------
3. Bika Snowfield east from Trabia Garden
"The Roaming Forest: Be careful where the (sonar) reacts."
Item: Shell, Holy Stone Buy: 5x Gysahl greens
Chicobos: 4 Difficulty: Intermidiate
__________________
| X | 1 - Catch 1 Chicobo for the 1st catch
| (3) | (2&3) - Catch 2 Chicobos at same time, 2nd catch
| | 4 - catch 1 Chicobo last catch, talk to it
| 1 | only, when Chicobos position at 1, 2 and 3
| C (2) | are being captured.
| |
|______ ________|
/ /
| |
| |
\ \
\ 4 \
------------------------------------------------------------------------
4. Nectar Peninsula north from Centra Ruins
"The Forest of Solitude: Search carefully were the (sonar) reacts."
Item: Protect, Meteor Stone Buy: 5x Gysahl greens
Chicobo: 1 Difficulty: Intermediate
____________________
| | 1 - Look at the screen it aligned to the
| 1 | head of the chocoboy walk slowly and
| | watch at the Sonar for intensive reaction.
| | talk to it to call for 'Mother Chocobo' and
| CX | the stone is located at the feet of the
| | Chocoboy press 'Square' try to play cards
|_______ _______| and move him away to the location of the
\ \ Stone.
------------------------------------------------------------------------
5. Lenown Plains north from Edea's House
"The Forest of Fun: Chocobowling with 4 bottles, 1 ball."
Item: Meteor, Flare and Ultima Stone Buy: 10x Gysahl greens
Chicobos: 5 Difficulty: Expert
__________________
| X | (1&2) - Catch 2 Chicobos at same time first catch
| | [3&4] - Catch 2 Chicobos at same time second catch
| *d 5 | 5 - Catch 1 Chicobo last time
| (1)a | * - After 5 Chicobos are "captured", call for
| c [3] | a Chicobo here and then call (2) to release
|(2) b [4] | the Chicobos behind.
|___ __________| a, b, c and d - The exact locations to catch the
/ / Chicobo in order
------------------------------------------------------------------------
6. Talle Mountains west from Cactuar Island
"The Enclosed Forest: Collect on outer side, then go in."
Item: Meteor, Holy & Ultima Stone Buy: 10x Gysahl greens
Chicobos: 5 Difficulty: Expert
_________________
| 3 4 | (1&2) - Catch 2 Chicobos in 'a' location 1st catch
| | 3 - Catch 1 Chicobo and Chicobo #2 will leave
| (1) 5 X | then, Catch Chicobo #2 again in 'b'. Be
| b | careful and did not to catch Chicobo #5
| (2) | 4 - You can only catch him stable if you
| C | done the step above
| | 5 - catch only if Chicobos 1, 2, 3 & 4 are
|_a __________| already caught, then Chicobo #3 will call
/ / for Chicobo #5, talk to #5 and it will call
for the "Mother Chocobo"
a, b - specified spots on where to catch the
Chicobos
------------------------------------------------------------------------
Now head to the Chocobo Holy Area and you will be able find all the
Mother Chocobos and you will be able to view the Chocobo Dance [quite
similar to "Waltz Moon" (the dancing theme at ball.)]. Check the Chicobo
and it will give Squall, the Chicobo Card.
Not enough Gyshal Greens? Here is a method. Talk to the Chicobo and you will get a Gyshal Greens and at the same time, it will snatched away 600 gil! Exit and re-enter the Chocobo Holy Region and you will have the same sequence. In this way, you can also replenish your supplies regarding the Gyshal Greens ______ / 7.6b \________________________________________________________________
UFO Sighting Incident
Items: 5x Elixirs, 1x Aegis Armlet, 1x PuPu's Card Magic: n/a Save Pt: n/a Occur: World Map. ------------------------------------------------------------------------ Now time for some good looking quests, I would recommend you to do this after getting Tonberry GF as it has ability that allows you to buy Elixir [but it will be expensive, so followed the cheat at the end of the section.] To make things work it easier, equip Enc-None [GF Diablos' ability]. You will be able sight UFOs in battles.
UFO Sighting Spots [you don't have to do this sequence in this order] 1. Winhill Bluffs (east from Winhill) (Cow) 2. Mandy Beach [shores] (south-east from Timber). (head of a Statue) 3. Esthar-Kashkabald Desert (north-west from Cactuar Island) (Pyramid) 4. Health Island (east from Trabia Garden) *you needed the Ragnarok to accomplished this. (Artifact)
How pilot Ragnarok and head to the Great Grandidi Forests [errr.. there is only one huge forest found in Esthar continent.] Just head towards north from the Chocobo Holy Area which you done in Disc 2. And land Ragnarok on the hilltop north from it. Wonder around and you will encounter the UFO!
UFO? Stats HP: 12,100 LV.100 AP: none Attack: none Draw: Demi Steal: none Win: Aegis Amulet
It does not attack, just keep on attacking it. Well, the item dropped seems to be a good one..
*Make sure you have the Item Command
After it fled away with a Big BANG, you can now head towards the area where Balamb Garden is formerly located and you will encounter the PuPu, (it's the pilot of the UFO and he was ejected before his ship explodes). You can choose kill it and receive Accelerator or help him recover by giving him (Accelerators are cheap stuff compared to the Hungry Cookpot) , it keep on saying "Elixir Please" and "More Elixir please" gave it 5x Elixirs, which you have brought then you will receive PuPu card.
PuPu Stats HP: 810 LV. 100 AP: none Attack: none Draw: Firaga, Blizzardga, Thundaga, Curaga Steal: none Help: PuPu Card Defeat: Accelerator
Just help and get that PuPu's Card. In my opinion, 5x Elixirs for a Hungry Cookpot and a PuPu card into the collection, is definately better than an Accelerator. [besides the ability learn is also much better] ______ / 7.6c \________________________________________________________________
Card Queen's Quest
Items: 1x Kiros' Card, 1x Chubby Chocobo's Card, 1x Doomtrain's Card, 1x Phoenix's Card, 1x Irvine's Card ------------------------------------------------------------------------
The Card Queen, or in the game she is being addressed as "Queen". She is actually the person whom monitors the card rules in the region where you found her. You can actually add or remove a card rule by pay her 30,000 gil each time. But most of time, you won't get rules that you wished.. But I found her quite useful as you can remove a ton of rules after you have returned from the space journey. You will find her at the train station of Balamb as you start the game.
The Card Queen will says that she will start to get bored after she have gotten a Rare Card or lost a Rare Card. But normally you need to lose one rare card at the beginning ^_^; She is also quite formidible as she could be dramatic changes to the card trading rule.. Okay after lost a card where she will go? Here are the locations:
Name of Town Where is she? ------------------------------------------------------------------------ Balamb In front of Balamb Train station Dollet 2F of Pub where you find the Card Master. Deling Inside the Galbadia Hotel. (not in the room!) FH At the screen left of the deserted train track. Winhill Found her at 1F of Flower Restaurant Esthar Found her inside the Presidential Palace. Lunar Site Random spot [not avaliable after gotten Ragnarok) Shumi Village In the Inn of Shumi Village.
Okay.. typically it is a trading of cards. Now lost a rare card and make sure that she head back to Dollet. Now proceed to the Pub and she will say that she will tell you that if you lost a certain card, her father will paint another card..
Card Lost Card Gained [Location]/Who?
------------------------------------------------------------------------
MiniMog Kiros [Deling] Collect it from the guy in
black wandering at the shopping street.
Sacred Irvine [FH] Collect it from Mayor Dobe's wife,
Flo
Chicobo Chubby Chocobo [Balamb Garden], collect it from the
man sitting outside library
Alexander Doomtrain [Timber], collect it from Owner of the
Timber Pub
Doomtrain Phoenix [Esthar] collect it from Odine's
assistant, Aide found inside the
Presidental Palace.
------------------------------------------------------------------------
You can never get the card without losing the card that the Card Queen requested to do so. [how is her father going to paint it for you.] Remember that if you have defeat her to get a rare card or lost another rare card, she will moved to another region.. So it is best to obey instructions! For this quest, it is best to save your game frequently. The Card Queen is also not a person whom you can messed with.
CC Group Members
Items: 1x MiniMog's Card, 1x Leviathan's Card, 1x Carbuncle's Card, 1x Gilgamesh's Card ------------------------------------------------------------------------ I will only start to gather cards once I have gotten sufficient cards. You need to get aleast the Minotaur's, Sacred's, Ifit's and Diablos' cards. They are very important for the card quest as they are your ultimate cards for this quest. You can get more cards such as Odin [if you decided to head for Centra Ruins first..]. It will be better if you have completed the previous card pages before for this quest. The fifth card is optional..
Ultimate Card Strategy!!
------------------------------------------------------------------------
1 2 3 1) Place Sacred's card at spot 3
4 5 6 2) Place Minotaur's card at spot 9
7 8 9 3) Place Ifrit's card at spot 8
4) Place Diablo's card at spot 1
------------------------------------------------------------------------
Card Strategy for Plus/Same. ------------------------------------------------------------------------ It cannot be counted as a strategy but it works for me. Place your weakest card in the center. Upon the computer has finished for its turn, look out for any applications of Plus/Same. Next, the computer will normally try to counter with Plus and Same. Look out for it before placing down your card. Good strategy if you needed to protect your cards while trying to eliminate the Random rule by keep on playing at Balamb Area. ------------------------------------------------------------------------
After getting all the cards [for other pages, note that the Cards page 5 that there is blank as you can't get that card now.. it is a rare card...] Try to get as many as possible.. You should have no problem in covering all cards execept for the characters, BOSS [page 6 & 7] and GFs. In Balamb, there are a lot of players. So try your luck. After you have completed page 1 to 5 cards [get aleast 3x cards each...], It's time to seek a higher challenge.. the Card Group. Note: do all these stuff in Balamb Garden, you are not really to challenge the outside world.. If you have incurred the random rule from your previous card games, continue to play at Balamb Garden and it will eventually switch to Balamb Garden's rules.
The Card Group is considered as the most strongest group of card players in FF8. All except the Card Master can be found in Balamb Garden. Here is the sequence [remember that it is vital to save your game..]:
------------------------------------------------------------------------ Name: CC Group Jack Area: In front of the elevator. Usually walks from Library... Description He is a Garden Cadet. He will be the first one to introduce to you about the CC Group. He will be the first one to challenge you in a card game. Remember the guy that ask you whether you have challenged the Card Group? ------------------------------------------------------------------------
After Jack has been defeated (guess what? You have become one of the best card players!), other members will started to show up.. which also marks the beginning of the 4-Suit Quest. Follow in order..
------------------------------------------------------------------------ 1-Suit: CC Group Knight Club Area: The area where you find the Dormitory, Parking Lot and Cafeteria Description: He is also a Garden cadet. He will says "Draw.." once you have approached him. Quite easy as he rarely uses Level 7 Cards. ------------------------------------------------------------------------
------------------------------------------------------------------------ 2-Suit: CC Group Princess Diamond Area: The Lobby, where you find the Directory. Description: Two female Garden cadets. They are usually in pairs and chit-chat with each other. Can only play with them, while they were chit-chating at the Directory. Normally, you will get a lot of Level 7 cards from them. ------------------------------------------------------------------------
------------------------------------------------------------------------ 3-Suit: CC Group Prince Spade Area: The 2F alley, the man near the elevator. Description: He is the same guy, who have given the 7 cards in Disc 1 if you talk to him. (he normally say "so can you finished the game"). Not quite strong.. It is quite easy to defeat him. ------------------------------------------------------------------------
------------------------------------------------------------------------ 4-Suit: CC Group Queen Heart Area: Area at the bridge Description: She is actually Xu.. Defeat her in order to get the Carbuncle Card. She is quite strong in her card tactics. ------------------------------------------------------------------------
------------------------------------------------------------------------ Former Card King: Dr. Kadowaki Area: Infirmary Description: You have seen her so many times in the game.. She is quite strong.. as she will have at least one Level 7 card in the game. Even with the above ultimate strategy, I also lost... I believe that you need to defeat her in order to challenge the present cardmaster king ------------------------------------------------------------------------
------------------------------------------------------------------------ CC Group Leader: Master King Area: At the Dormitory after you have defeat all suits and Dr Kadowaki. Head to Dormitory and choose to be alone and sleep.. "he" will challenge Squall at the middle of the night. Description: Believe it or not.. "he" is actually Quistis! She is really strong in her card tactics. Defeat her in order to get the Gilgamesh Card. You will be able to challenge her at the bridge after the night incident. ------------------------------------------------------------------------
------------------------------------------------------------------------ Last CC Group Member: CC Group Magician Joker Area: Training Center, where you find the wooden planks. Description: He is actually the "Man in Garden" whom sold items.. You will get a Battle Meter Upgrade if you defeat him. You can get the Levithan Card from him. The upgrade is actually adding in the GF report... ------------------------------------------------------------------------
You can still challenge the CC Group in Disc 4..
Enter the door found nearest to Ultimecia's Castle.
Just simply walk through that thick forests and find a huge Chocobo Forests. [you should know the shape by now..]. Just simply enter the forest and get a Chocobo from there. For my case, I have found six Chocobos already.
After gotten Chocobo, do not press X. Just go through the western side of Esthar Continent. You will find those transparent barriers along your way. Remember that Chocobo can cross shallow waters as due to their quickness [I suppose that the Chocobos here are more powerful..]
Just simply wonder down the continent and you will find great Khashabald Desert.. Southeast of that great desert [from World Map point of view. The red dot that's not moving is actually the Ragnarok] you will find a path lead into the desert and you will find the Ragnarok landed next the door. Now unboard from the Chocobo and enter Ragnarok and press the following:
Press Circle [this will lead to the cockpit] and hold Triangle.
You will reached the sequence, if you battle all the CC Group members in the Balamb Garden. At the haul, you will meet Xu and she will talk to Squall that CC Group has come to seek for revenge and decide to challenge him for cards once more. Here is list, where you will encounter them:
Member Location
CC Group Heart Haul of the Ragnarok
CC Group Spade Hangar
CC Group Diamonds: Main Hall
CC Group Jack: Hallway that's located on right side of the Haul
CC Group Club: 2F- Stairway
CC Group Joker: You will find this guy near the elevator [where
you need to board to head for Ragnarok.]
CC Group King: Just get Quistis in your party and head for the
cockpit and challenge her for the card game.
------------------------------------------------------------------------
My experience in this quest:
Virtually, the CC Group Members have hold all the cards that you have not collect since the beginning of the game. [except for the Cards that you have used Card-Mod which you will find status screen saying "Used Up"]. Now this is really an headache. First of all, they will start to add rules each time you battle them. Like in this order:
Balamb - Dollet - Galbadia - Trabia - FH - Centra - Esthar - Lunar Base
Worst still, the cards does not appear all the time.. You may depend a lot on luck. Remember that you must getting the card according to the card order in the card page. That means if you haven't gotten the Phoenix's and Doomtrain's Card, you must gotten the Phoenix's Card before you could challenge them for the last cards. Some of the cards that is originally found with CC Group Members such Leviathan being found from the CC Group Magician Joker, will only be won from the original owner only. The more rules you add [by challenging them, they will add rules], the more chances you will get the rare cards in the game. BTW, the above cards that you found here can be obtained from the Card Queen's Quest which is described in detail in Part I.
There are two rare cards for Gilgamesh. First of all, you must get the Gilgamesh from the CC Group King. There you must modified it using Card-Mod and get 10x Holy Wars. Now head for the haul and challenge Xu for a card game and you will see another Gilgamesh card! Currently, I am still trying out for other cards.
How to win card battles? Here is what I normally do [even my own record does seems that great, I have only ~40% winning percentage compared to my brother's ~50% winning percentage. But I have played over a thousand card games, whereas my brother has only play 20 card games (but he has played the tougher ones more often).]... Once you reached the Ragnarok, head to the Ragnarok to save your game. Next challenge for cards, [most of the rare cards are obtained Diamonds], and get the rare card. If you lost a rare card, reset and replay again. Once you have gotten a rare card, save your game and then resume. Make sure you don't lose any rare cards, or it will be much harder.. Here is a brief summary on how I play card games with the following rules: [I only include the tough ones]
Random: don't bother whether it is lousy cards or rare cards. Just shoot. In my opinion, some of Level 4~5 cards are great for Plus and Same Rule. They could kill my opponent through Card Combo and Plus.
Same/Plus: Just required some more mental calculations. If you are not quite good in mathematics, just use a calculator. Plus rule is more useful compared to the Same Rule in my opinion. You can even make use of this to turn over the tables at your opponent. Imagine that I have only 1 card left on the board and the last slot, I put. I got a straight combo with Pluses and Same. As the result, I won. [That's all I got Edea's card.]
Sudden Death: Never ever place your most powerful cards on the board under this rule. Remember that you need to protect them. As if it ended up with a draw, you will continue with the cards that you have earlier got under your control. This is most dangerous rule in my opinion.
The rest are not that importance, but do not ignore them as they are quite helpful. If you have forgetten the rule, just press Circle while having the game and a glimpse of the summary. One last tip: no matter how strong your opponent are, there is always a glimpse of hope in defeating them. Never give up!
After done with this, you can pay a visit to the Card Queen at the Abadan Plains where you first met Piet at Crashed Lunar Base.
2 rare cards? It has been confirmed for the Gilgamesh. But I myself will assume that there are 2 rare cards. One is from the present and the other one is from the future. Ugh! The Time Compression is giving me headaches! Except for PuPu's card, I guess there are actually 2 rare cards... Still testing.
Zell's Love Quest
Before heading to the above areas, I recommend you to return back to Balamb Garden. Make sure that Zell is in your party so that you can do this.. Head inside the Library. BTW, I have to repeat some of paragraphs, just to remind you as it last until Disc 3... One of the contributors has even given me a detailed sequence about the game and also the girl's name. [Shizuka is the name of the ponytail girl's friend]
Before going to the Fire Cavern. The girl with pigtail will mention something about Library regulations for kids then talks about someone she likes.
Before going to Timber, with Zell in party, talk to the girl and Zell will talk about his long wait for the book "Goodbye Pupurun". (That book is borrowed forever by Raijin! Check out the Study Panel)
Zell will meet up with the girl with pigtail and was asking whether his book "Good Bye- Pupurun" is ready or not. (Well, he has already been waiting for several months already.. in fact, it has been borrowed by Raijin forever) Now exit and continue with the other quests first [one will do..] I am not sure whether this needed to be done before Balamb Garden has turned into a mobile ship or not.. I have did this after I have defeat NORG. (which means Zell is in the Alpha Team..)
Now head back and you wil find a conceited SeeD passing by the counter asking whether the girl with pigtail is around. She will told him that the girl is on leave. [complete all quests before your jounery to Balamb Town]
Once you have free Balamb Town from Galbadia, remember to head to the train station where you will find a girl [dressed in school uniform.. talk to her.]
Before heading for Trabia, for Library once again and you will meet the friends of girl with pigtail and asking Zell a questionaire...
What's Zell's favourite colour? Red on my jacket Blue on my pants I'm embaressed but pink
What's Zell's favourite food? Beef Fish Hot Dogs..
Then you will be asked to leave the area. Before meeting up with Galbadia Garden (after Trabia incident) and head back to Balamb Garden. Head for the area in the Library where you find the Esuna draw point. Next you will have a sequence.. Guess what is it?
At Disc 3, after Squall is being asked to head for Edea's House.. head back to the Library and girl at the counter will tell Zell that the girl with pigtail is looking for you. Now head back to Balamb Town and you will find the girl that you have meet in train station. Talk to her and she will tell Zell that she has been here.. Now head to Zell's House and you will find Zell's mom telling him that the girl with pigtail was here already on... Now head for the hotel, and pay 100 gil. The next morning, your party will find Zell missing.. Head downstairs and you will find Zell and girl with pigtail. She will hand in the Combat King 003 to Zell.
Dollet: Bone Quest
Items: 3x Potion, 2x Phoenix Down, 1x Soft, 1x Occult Fan II, 1x
Antidote, 5x Geezard's Card, 4x Red Bat's Card, 3x Buel's
Card, 2x Anacondaur's Card, 1x Cactuar's Card, 1x Siren's Card
Draw: Silence - found near the fountain in the Town Square
Save Pts: Dollet Hotel- in the front hall.
GF: n/a
------------------------------------------------------------------------
Monsters
Dollet- Hasberry Plains
Anacondaur: Fire*, Cure*, {Bio}
Wendigo: Berserk, [Protect]
Geezard: Thunder, [Thundara], Cure, [Cura]
Fungaur: Sleep, Scan, [Silence], [Blind]
Dollet- Trip to Communications Tower
G-Soldier: Fire*, Thunder*, Blizzard*, Cure*
Elite Soldier: Fire*, Thunder*, Blizzard*, {Scan -} Dispel}
------------------------------------------------------------------------
The Bone Quest. Well, Dollet is really an area of mystery.. During the trip to Galbadia Garden, you can head there and do this side quest. But you can have this quest done on Disc 2 onwards. Just simply enter the city, through the back path. Next you will reached the Rent-A-Car Shop.. Walk south and you will find a restaurant and harbour. Head west and you will be back at the place where you first battle the Galbadians [with Seifer in your party]. The city has been revamped... Next walk up and you will find the dog! Talk it and a cat with the bell will fall onto the ground. Enter the house on the left. You will find a man whom is upset over the boy for messing up his painting by drawing bones. [you can play cards with the boy..] Talk to the boy. Next you will find a painting [observe.. it's a painting of Dollet!] Now let's begin the quest.
Painting No.1: Painting of the Fountain in front of Dollet Hotel Head there and examine the dog and choose 1st option ["Look"] and you will get a Potion!
Painting No.2: Painting of the Dollet's Pub and the overhead bridge. Head there and examine the dog [which is under the bridge.] Pick the first option "Look" and you will get 1x Phoenix Down!
Painting No.3: Painting of the alleyway outside the house. Just exit and examine the dog [which is on left], pick the first option and you will get 1x Soft!
This time, you will have a quarrel.. do it yourself! Actually the man is also known as the Card Artist. The boy is actually the son of the Card Queen! ------------------------------------------------------------------------
After the subquest, it is time to navigate around the town.. Now head for Pub. Head up to the second floor and you can get another copy of the Timber Maniacs.. Now talk to the man [dressed like a rich fellow..] and he will give the following options. Pick the 2nd option each time and you will be able to challenge him. Note that he is tough. After defeat him in the first time, he will brought to you to his fighting arena.. He is the Card Master! Now examine the layer of documents/magazines lying on the ground. You will get a lot of items from there and here is the list: 2x Potion, 1x Phoenix Down, 1x Antidote and 1x Occult Fan II! Talk to the Card Master and he will reward you with the following:
5x Geezard's Card 4x Red Bat's Card 3x Buel's Card 2x Anacondaur's Card 1x Cactaur's Card
Challenge him in the card game and get the Siren's Card! [if I am not wrong, the area will add "Same" rule to your card game. Same and Plus may seems difficult in the beginning but I can tell you that these rules are going to be your most decision wining elements, refer to the section above for more information.]
Head for the Hotel and pay 100 gil. You will be able to find a copy of Timber Maniacs at the desk found inside the room. You can get pass the Dollet guard stationed along the path towards the Dollet Communications Tower. Just talk with the guard twice and he will have..... and charge! You will encounter Galbadian Soldiers there.
Infinite Money Trick
You can get infinite gil at any time later in the game (well, it applies any time after you get Tonberry to be exact). Have Tonberry learn all menu abilities. Call an Item shop. Buy as many Tents as possible. Even without doing any SeeD Tests, I managed to accumulated sufficient cash. You needed at most 100,000 gil (75,000 gil if you have Discount) to have 100x Tents.
Now convert them into Mega Potions with Leviathan's Recov Med-RF ability. The exchange rate is 4 Tents = 1 Mega Potion. You will get 25x Mega Potions. Now sell them and you can get 187,500 gil in return! That's a quick gil.. Unlike you have to wonder and wait for a salary payment from SeeD. If you don't like the idea of sacrificing a Tent, you can also go nuts with Mesmerize Blade, which can be won from Mesmerize! That's a short cut to get quick money.
GF Enhancement Setup
GFs are extremely good for not only combat as also it could customize your characters to great superb characters, but allowing Magic to be junctioned through the Junction System and boost up their stats. Unlike in previous FF Series, Character's strength will be in greatly by getting their new weapons. In FF8, Weapon remodel only increases the strength by only a maximum of 20+ and the is Squall's Lion Heart.
GFs' Abilities are not quite evenly spread out. Therefore we could make use of Amnesia Greens to customize the characters into the stronger ones. In order to get the GF Items, refer to Item List for more information.
This section is fully contributed by Markweb Jimenez.
Characters Analysis
Name of Character: Squall Leonhart Recommend to Boost: Str-J [255], Spd-J [80+] Reason: Squall's Lion Heart is extremely dangerous when Squall has accquired 255 Str stats and there will generally be more slashes if his speed is higher. Squall's Lion Heart can ONLY does 9999 HP damage when his strength is 255. But it is possible without Str 255, if you have cast Meltdown on the enemy.
------------------------------------------------------------------------ Name of Character: Rinoa Heartilly Recommend to Boost: Str-J [200+], Mag-J [200+], Spd-J [70+] Rinoa needed Str-J to increase damage of her Angelo Strike/ Cannon. Strength and Speed increases the number of hits and damage of Wishing Star. Magic Junction increases the effectiveness of Invinsible Moon.
------------------------------------------------------------------------ Name of Character: Quistis Trepe Recommend to Boost: Str-J [200+], Mag-J [200+] The higher her Strength, the more damage her ultimate Limit Break, Shockwave Pulsar does. Magic is pretty important as it increases the effectiveness of her magic-based Limit Breaks, such as the Mighty Guard for example.
------------------------------------------------------------------------ Name of Character: Selphie Tilmitt Recommend to Boost: Mag-J [255], Luck-J [20+] Magic helps to increase the number of spells and damage of her Limit Breaks. Her Limit Breaks are typically based on magic. Luck helps to increase probability of using powerful spells in her Limit Breaks
------------------------------------------------------------------------ Name of Character: Zell Dincht and Irvine Kinneas Recommend to Boost: Str-J [255], Spd-J [120+] Speed is almost everything for these two great offensive characters. With a strength stats of 255, Zell's Punch Rush can does an outstanding damage of 3000+ [more if Meltdown is being cast]. Speed helps to increase the amount of time for his Limit Breaks.
As for Irvine, both Strength and Speed are equally important [but you would not get that much trouble if Irvine is being levelling up with HP Bonus, Strength Bonus, Vitality Bonus and Magic Bonus. Speed helps to slower the Timer and increases the recovery time for each ammo. With a strength of 255, Irvine can does 9999 HP damage with his AP Ammo [ which is much easier to get and faster recovery time compared to Pulse Ammo.]
------------------------------------------------------------------------ As for their defense, Vit-J must get at least for 200+ for the members, that are battling against the Weapons and Spr-J have to get at least 100+ for defense against BOSSES such as Ultimecia, Sorceress etc.
Now here is an important note: Don't remove a GF ability if you don't have the ability to replace to it. Remove GF abilities only if your character don't needed than ability or its replaceable.
Here will be Markweb's Setup for his customized GFs.
Enhanced GF's #1 : Best assigned for Rinoa, Selphie or Quistis _____________________________________________________________________ | GF Shiva | GF Eden | GF Doomtrain | | Remove - Change to | Remove - Change to | Remove - Change to | |-----------------------|---------------------|-----------------------| | Magic - HP-J | Magic - Recover | none - none | | Draw - Mag-J | Draw - HP+40/80% | none | | GF - Abilityx4 | GF - Spd+20/40% | none | | Item - Luck-J | Item - Mag+40% | none | | Elem-Def - Mag+60% | | | | Elem-Defx2- Str+40% | | | | Vit+20% - Vit+60% | | | | Spr+20% - Spr+60% | | | |_______________________|_____________________|_______________________| Enhanced GF's #2 : Best assigned for Squall or Selphie ______________________________________________________________________ | GF Cactuar | GF Bahamut | GF Siren | | Remove - Change to | Remove - Change to | Remove - Change to | |-----------------------|----------------------|-----------------------| | HP Bonus - HP-J | none - none | ST-Def - Elem-Defx4 | | Str Bonus - Str-J | | ST-Defx2 - ST-Defx4 | | Vit Bonus - Vit-J | | Mag Bonus- Revive | | Mag Bonus - Spd-J | | | | Spr Bonus - Spr-J | | | | Magic - Spd+20/40%| | | | GF - Vit+60% | | | | Draw - Spr+60% | | | | Item - HP+40/80% | | | |_______________________|______________________|_______________________| Enhanced GF #3 : Best assigned for Quistis, Rinoa, Irvine and Zell ______________________________________________________________________ | GF Ifrit | GF Diablos | GF Leviathan | | Remove - Change to | Remove - Change to | Remove - Change to | |----------------------|-----------------------|-----------------------| | Elem-Def - Abilityx4 | Magic - ST-Atk | Magic - Mag+60% | | | Draw - ST-Defx4 | Draw - Vit+60% | | | Item - Eva-J | Item - Str+60% | | | GF - Spd-J | GF - Spd+20/40% | | | HP+20% - Vit-J | | | | Mag+20% - Luck-J | | |______________________|_______________________|_______________________| Enhanced GF #4 : Best assigned for Selphie, Squall and Quistis ______________________________________________________________________ | GF Brothers | GF Alexander | GF Tonberry | | Remove - Change to | Remove - Change to | Remove - Change to | |----------------------|-------------------------|---------------------| | Magic - Vit-J | Magic - Vit+60% | none - none | | Draw - Mag-J | Draw - Str+40/60% | | | Item - Eva-J | Item - Mag+40/60% | | | GF - Luck-J | GF - Spr+40/60% | | | Elem-Def - Abilityx4 | Elem-Def - ST-Atk | | | | Elem-Defx2 - ST-Defx4 | | | | | | |______________________|_________________________|_____________________| Enhanced GF's #5 : Best assigned for Zell or Squall ______________________________________________________ | GF Pandemona | GF Carbuncle | | Remove - Change to | Remove - Change to | |--------------------------|---------------------------| | Magic - Eva-J | ST-Def - ST-Defx4 | | GF - Str+60% | Abilityx3 - Abilityx4 | | Draw - Vit+60% | Vit Bonus - Recover | | Item - Spr+40/60% | | | Elem-Def - Mag+40% | | | Elem-Defx2 - Elem-Defx4 | | |__________________________|___________________________| Enhanced GF #6 : Best assigned for Irvine, Rinoa and Quistis _____________________________________________________ | GF Cerberus | GF Quezacotl Remove | | Remove - Change to | Remove - Change to | |--------------------------|--------------------------| | Magic - Eva-J | Elem-Def - Vit+60% | | Draw - Spr+40 or 60% | Elem-Defx2 - Elem-Defx4 | | GF - Str+60% | | | Item - HP+40% | | | ST-Def - Recover | | |__________________________|__________________________|
Strategies
The strategies section are back, so that you gamers can help to reveal some of the top secrets in combat in FF8. If you have one, just feel free to submit to me through e-mail at [email protected] Thanks the following strategies masters, for their awesome strategies!
Things that you should know....
- Ways to equip commands (refer to basic tutorial found in Part I) - Junction magic to your characters' stats, thus bolstering them up. (refer to Basic Tutorial found in Part I) - Ways to get the spells [refer to GF Mag-RF Menu Abilities such as Triple] e.g. Hi Mag-RF -} Getting Triple Draw Double from Grendel (refer to monster besitary above) and you can get Triple by exchange 5x Double for 1x Triple
Miscellaneous Strategies
Here you will find some of top killer strategies in detail.. These strategies are extremely useful as they help in making life easier for you.
------------------------------------------------------------------------ Defeating Malboros by Qiao2324 Scott Ong ([email protected]) ------------------------------------------------------------------------ Malboros can be defeated! Just meet the following requirements - Berserk, Confuse, Sleep and Death (Pain will be quite good...) - 3x Initiative (c) [Pandemona, Tonberry, Cactaur] - Spd +40% [Pandemona, Cerberus] - Spd J [Cerberus, Pandemona] - Auto Haste [Cerberus] - Aura [gotten from the Draw Points at the borders of Island closest to Hell/Heaven or the shoreline at the tip of Long Horn Island.] - Squall's Lionheart or Quistis' Degenarator] - Meltdown [needed if using Lionheart, draw from Gayla] - Treatment or Esuna [drawn from Mesmerize] - Str-J [if have Lionheart, junction to Squall's Str until 255] {} With Lion Heart Have all status ailment magic junctioned to ST-Def-J to that character and give that character the Treatment command. First of all, have the first character to cast Meltdown to weaken the Malboro. Next after the Malboro have used the Bad Breath, have that character use the Treatment to cure others and have the members casting Aura on Squall. There will be a high probability that Squall will use Lion Heart on the Malboro.... Note: Malboro will not use Bad Breath if a character is still under the status ailments. {} With Degenarator As you go into the battle, cast Aura on Quistis and have she cast Degenarator [first item on the 2nd Specials page.] This strategy works well against tough cookies such as the Ruby Dragon. {} As a Party (NEW!, added by Scott Ong) Pretty amazed by this strategy.. You can get 2x Elem-Def-J x4 One from Alexander and the other one from Doomtrain. Just junction 100x Sleep, Confuse, Pain, Berserk to the character and give the character the Treatment command. Once the Malboro has used its Bad Breath, have that character cast Treatment on the remainding characters. Draw Demi from the Malboro and use on it. It will does 9999 HP damage each time.. Attack! ------------------------------------------------------------------------ Status Elemental Strategy by Markweb Jimenez ([email protected]) ------------------------------------------------------------------------ - Junctioned 100x Zombie to the 1st character's ST-Atk-J. - Junctioned 100x Pain to the 2nd character's ST-Atk-J - Junctioned 100x Death to the 3rd character's ST-Atk-J Commands ASCII Diagram __________ __________ __________ |Commands | |Commands | |Commands | |Attack | 1st |Attack | 2nd |Attack | 3rd |Magic | |GF | |Magic | |Recover | |Draw | |GF | |Draw | |Item | |Revive | |__________| |__________| |__________| Start off with the 1st character attacking the monster [make sure that it is not undead]. Have the second character used a Phoenix Down, if it misses have the third character used the Revive Command. And the monster will be instantly killed! (if you do not have Revive, just used Life Magic) If the monster is instantly undead, used a Phoenix Down for an easy kill. Death works well against most monsters such as Behemoths.
------------------------------------------------------------------------ Fighting against Undead by Markweb Jimenez ([email protected]) ------------------------------------------------------------------------ Don't bother to attack, just use a Phoenix Down or cast Life on the monster. [Life can be drawn from Mesmerize] Note that you can make undead with Zombie, refer to the strategy above for more details. Zombie does not work on plants-type monsters such as Ochu and of course the undead.
------------------------------------------------------------------------ Fighting against the monsters found at the Island closest to Hell by Scott Ong ([email protected]). ------------------------------------------------------------------------ In summary, here is a brief list and their toughest rating. Please read as it is kinda important for survival. Currently, I am still figuring out a better objective in defeating the Ruby Dragon. So watch for the next update. [well, it can't be possible using Degenerator everytime.. unless you are willing to keep Quistis at low HP..]
Name Difficulty Rating
Ruby Dragon *****
Malboro ****1/2
Grendel ***
Hexdragon ***
T-Rexaur ***
Blue Dragon ***
------------------------------------------------------------------------
Strategy:
Ruby Dragon - I think it is the most dangerous monster in FF8. It's
Breath [when it is at Level 100] does 9999 HP to any
character who has less than 100 Vit Stats. Currently, I
am still thinking a way to prevent that. I guess the best
way is to use Degenerator and summon GF Doomtrain.
Malboro - refer to the strategy above.
Grendel - Junction Death/Sleep/Blind to your characters' ST-Atk-J along
with Elem-Atk-J [Quake, Aero* or Blizzard*]. Well, just
attack. Blind junctioned ST-Atk-J is very important.
Hexdragon - Make sure you have high attacking power. Junction Firaga to
your character's Elem-Def-J to nullify its Breath Attack.
T-Rexaur - Make sure that you have accquired Blizzaga junctioned to
Elem-Atk-J. Blind junctioned to the ST-Atk-J is vital or you
will be its prey.
Blue Dragon - quite weak against status such as Blind, Death or Sleep.
Quite an easy foe, so no fear.
------------------------------------------------------------------------ Defeating the T-Rexaur by Rob Strokes ([email protected]) ------------------------------------------------------------------------ The T-Rexaur is weak against Ice. Junction 100x Blizzaga to your character's Elem-Atk-J and he/she can does as much as 4000 even with the Str stats of 100+. This is due to the weak defense of the T-Rexaur. Also junction 100x Blind to your character's ST-Atk-J so it is defenceless or use Doom to have the monster met his "doom".
------------------------------------------------------------------------ Sleep ST-Atk-J Strategy by Markweb Jimenez ([email protected]) ------------------------------------------------------------------------ First of all you must gotten spells such as Sleep, Haste, Slow {} Sleep: Funguar {} Slow: LV 20+ Caterchipillar {} Haste: Iron Giant, Cactaur Junction 100x Sleep to Squall's ST-Atk-J and make sure that he has high Speed stats. Give him also Auto-Haste. Junction 100x Slow to another character's ST-Atk-J. As for the last character, junction 100x Pain for his/her ST-Atk-J. Give that character with Slow, the Initiative ability first. Just keep on attacking with the third character summoning a GF and have the character with Slow, does the attacking first and followed Squall doing his job. In this way, you can conserve most of the HP of your GFs for BOSS fights.
------------------------------------------------------------------------ Easy defeat Iron Giant by Scott Ong ([email protected]) ------------------------------------------------------------------------ Very bothering with the Iron Giant attacking your characters with the Grand Sword which can inflict a minimum damage of 1000+ to all characters? Here is a method: -} Junction 100x Sleep to every characters' ST-Atk-J! -} Junction 100x Thundaga to every characters' Elem-Atk-J. -} Equip GFs Diablos, Quezacotl, Lv100 Cactaur Now as soon as your characters reaches his/her turn, attack the Iron Giant and it will be instantly under the Sleep status. Once under the Sleep status, summon Diablos and Quezacotl which should last about 2 summons for each GF (unless superb compatibility). Have one character do stocking of Haste, if you don't have or have that character wait until the Sleep status wear off. And start to attack again. In this way, there is no chance for the Iron Giant to does damage on your characters. It also works on monsters such as Behemoth. Blind also workes well.
------------------------------------------------------------------------ Easy gaining EXP and AP through escaping by Prasetia Gunawan ------------------------------------------------------------------------ You must have gotten Ragnarok and have GF Odin. Head for the Island closest to Hell. The monsters give a handsome sum of EXP. Just simply junction 1x Initiative for each character and run once you begin a battle [press L2 and R2 to escape] If you are lucky, you will experience Odin entering the battle. It is Zantesuken doing the job.. works quite well for repeated battles.
------------------------------------------------------------------------ The Demi HP-Calculator by Markweb Jimenez ([email protected]) ------------------------------------------------------------------------ You may know the monster's current HP by looking at the damage done by Demi spell. Example if the damage inflict is 3,600 and you know that Demi does 1/4 of damage. Multiply by 3 and you will get 10,800 HP and you don't have to trouble yourself in using the Scan spell.
------------------------------------------------------------------------ Meteor Destruction by Sung Kato ([email protected]) ------------------------------------------------------------------------ An old strategy which I have forgotten to mention. Firstly you must have acquired GF Eden and have Expendx3-1 [or use the Three Stars which can be stolen from the Ultima Weapon, or the Card Refinement of Squall's Card]. Stock Meteor from your fight against Ruby Dragon. Do here is the fun. Junction 100x Sleep to every character's ST-Atk-J and cause them in Sleep status and summon GF Cerberus. Once the Triple Status is on, cast Meteor and you will be able to summon it thrice for the price of one without the monster attacking.
------------------------------------------------------------------------ The deadly of Doomtrain! by r_rjonah ------------------------------------------------------------------------ Have Squall being equipped the Initiative command from Pandemona to get the first turn in battle right. Make sure that Squall was junctioned the GF Doomtrain. Make sure that Squall has a high compatibility with Doomtrain is about 1000! Once the battle began, summon the Doomtrain! BOOM!! almost all of the monsters have the SLOW, PETRIFY, SLEEP, DARKNESS, DEATH, BERSERK, POISON, VIT 0 all in one turn!!! Once it has happen just kill the monster IN ANY MANNER YOU WANT!!! But some monster are immune to the above effects (one good example is the Malboro) but many strong monsters are affected like the RUBY DRAGON, IRON GIANT ,BEHEMOTH and almost any other monsters will be affected!
------------------------------------------------------------------------ The Murderer.. by r_rjonah ------------------------------------------------------------------------ First of all, have the following magic being junctioned to the character's ST-Atk. Squall --} 100x Death spells, will arise 100% for Sudden Death! Zell --} 100x Zombie spells, will arise 100% for Zombie! Irvine --} 100x Break spells, will arise 100% for Petrify! Make sure that Squall is protect from Confuse (otherwise, you will be dead meat in no time if the other characters does not have 100% protection against Sudden Death. If the opponent is under Zombie status, use Recover for a quick kill. Revive will be much better.
------------------------------------------------------------------------ The Stealer of HP by Scott Ong ([email protected]) ------------------------------------------------------------------------ Pretty amazed when I first time discovered this. You can get HP too, by using this superb combo. 100x Drain junctioned to ST-Atk-J. But it is pretty weak and sometimes causes a huge damage.. Here is a brief summary. Typically it seldom works on BOSSES, that's I did not mentioned in the walkthrough!
Absorbs Fire Fire* reduces HP
Absorbs Ice Blizzard* reduces HP
Absorbs Earth Quake reduces HP
Absorbs Wind Aero/Tornado reduces HP
Absorbs Poison Bio reduces HP
Absorbs Thunder Thunder* reduces HP
Fire no effect Fire* 0 HP
Ice no effect Blizzard* 0 HP
Earth no effect Quake 0 HP
Wind no effect Aero/Tornado 0 HP
Poison no effect Bio 0 HP
Thunder no effect Thunder* 0 HP
Holy no effect Holy 0 HP
*Weak against Fire Fire* / n/a increase HP
*Weak against Ice Blizzard* / n/a increase HP
*Weak against Thunder Thunder* / n/a increase HP
*Weak against Wind Aero/ Tornado / n/a increase HP
*Weak against Earth Quake / n/a increase HP
*Weak against Holy Holy / n/a increase HP
*Weak against Poison Poison/ n/a increase HP
Undead any element reduces HP.
Blue Dragon any element 0 HP.
Chimera any element except 1/2 of ATK.
Thunder/Poison/Water
Strong BOSSES any element 0 HP.
Weak BOSSES any element 1/2 of ATK
(e.g. Fujin and Raijin)
------------------------------------------------------------------------
* Any element will support the case, unless the monster can absorbs the element damage. Example:
------------------------------------------------------------------------ Snow Lion Absorption Success Elements Weak against Fire Elem-Atk-J: Fire/Wind/Earth/Thunder/Holy/Poison ------------------------------------------------------------------------ Notice that I did not include Ice element? Because the Snow Lion nullifies Blizzard*. If you don't have any magic junctioned to Elem-Atk-J, it will be still a success. Happy stealing..
------------------------------------------------------------------------ Ruby Dragons? No Fear! by Scott Ong ([email protected]) ------------------------------------------------------------------------ Ruby Dragons are extremely tough at high level as they could does an astonishing 9999 HP damage to any characters with a Vitality less than 100. The Breath carries no element unlike the Japanese version. Just to reduce the damage, you must get a couple of important magic. Protect is generally a must as it reduces physical/non-elemental damage by half. You must also get GF Cerberus or you need to have a lot of Triple. Make use of Expendx3-1 as it saves Magic. You need magic such as Regen, Firaga [junctioned to Elem-Def-J], Blizzarga or Holy to Elem-Atk-J, Aura and GF Doomtrain [if you don't have 100x Sleep to ST-Atk-J and 100x Meltdown.] Ruby Dragons are strong against Darkness, Poison, Petrify, Stop, Silence except for Slow, Vit 0 and Sleep. [if you have 100 quantity of that magic.] Drain to ST-Atk-J works well, but it is not quite advisble. Instead prefer to use ST-Atk-J with Sleep junctioned. Just cast Protect on all characters, after casting Triple (summon GF Cerberus.). Attack the Ruby Dragon with the characters that has Sleep to ST-Atk-J only and followed by summoning Doomtrain [or Meltdown]. The Ruby Dragons will be greatly weaken and you can easily killed it off by summoning GFs such as Bahamut and Eden. You can also choose to eliminate the Ruby Dragon with Limit Breaks.
------------------------------------------------------------------------ Usefulness of Darkside by Psyco Schizophrenic {[email protected]} ------------------------------------------------------------------------ Here is one useful tip. Typically it only works on basic monsters such as Ruby Dragons except for BOSS (exceptions: Fujin and Raijin). Just simply has 100x Drain junctioned to ST-Atk-J. Equip Darkside command. Now just use Darkside [which allows you to attack thrice as much and also suffer a deflict of 1/10 of the current HP), you will be able to drain the HP back while inflict as much as 3 times!
------------------------------------------------------------------------ Reduce EXP gain by Scott Ong ([email protected]) ------------------------------------------------------------------------ A helpful strategy for those whom want to train your characters. I myself typically started training when he has accquired LV 20. [for him, his Strength stats is really good. LV 100, he can already gotten 175+ and that's without any bonus!] Just give him Str Bonus while he have accquired Str Bonus. There is generally three methods to reduce EXP.. and gain a lot of AP:
1. Run! - don't quite like this method as your hands will generally got sore if you do that every moment. You will still get a portion of EXP if you have attack the opponent. 2. Fight Cactuars - yep.. They give low EXP and at the same high AP. Seize the opportunity to master Str Bonus for Ifrit, Mag Bonus for Siren, HP bonus for Brothers, Vitality Bonus for Carbuncle and Spirit for Leviathan. 3. Use LV Down or LV Up. LV Down will reduce greatly the EXP gain. As the lower levels, the more easier is the fight. The higher EXP, the faster the character will level up. ------------------------------------------------------------------------ The Well of Souls by [email protected] ------------------------------------------------------------------------ Phase: After Departing Timber/Before Laguna's Dream Sequence #2 Location: Due West of Timber in brown area bordering mountains, between ocean and train bridge Monster: Vysage, Lefty, Righty Requirements: Squall at Limit Break All characters stocked with Silence and Blind magic Preferred Abilities: All characters with ST-ATK-J Squall with Silence 2nd Character with Silence 3rd Character with Blind Order of Attack: Squall, #2, #3 Target Priorities: Silence Vysage Silence Lefty Blind Righty Blind Vysage Blind Lefty Strategy: First Round Squall casts/attacks Vysage with Silence #2 casts/attacks Lefty with Silence #3 casts/attacks Righty with Blind 2nd Round (assuming all 1st round attacks succeeded) Squall casts/attacks Vysage with Blind #2 casts/attacks Lefty with Blind #3 waits for 3rd round OR Subsequent Rounds Draw and stock magic When the Head begins to use Curse (usually at higher levels and long after you have stocked all available magic) use Squall's Limit Break in the first round to KO the Head or Righty. The Curse cannot be summoned unless all three are parts of the Vysage are there. Silencing or blinding the Head does not stop the Vysage from casting Curse.
Each successful battle yields 12 AP and special items. The most prized of the special items are Life Rings and Regen Rings. You can also get Lightweights.
Using Siren's L MAG-RF, you can convert the Life Ring into Life magic and the Regen Ring into Full-Life magic at this early stage of the game. Otherwise, you have to wait until the Esthar phase to grab/win these items or after the Lunar adventure to fly to the Island Closest to Heaven/Island Closest to Hell to get this magic from the hidden Draw Points.
100x Lightweights can be converted to 1x Accelerator after gaining Eden's GFAbl Med-RF in order to have a GF learn Auto-Haste.
This is also an excellent opportunity to level-up your characters, level-up your GFs, and add GF abilities. Coming back at intervals before Esthar will help you get those costly GF abilities in a short amount of time.
Depending upon your character's levels, you can draw magic now from the Head (Esuna, Haste, Bio), Lefty (Bio, Demi, Quake, Regen, Blind, Drain, Slow), and Righty (Shell, Protect) instead of having to bog down through later sections drawing from other monsters.
------------------------------------------------------------------------ Well of Dark Matter by [email protected] ------------------------------------------------------------------------ Phase: Deep Sea Deposit, Battle Area #1 Location: Battle Area #1 Monster: Tri-Face (occurs at three locations all the time) Behind column before reaching Save Point Top of 2nd small stairs Top of stairs to next screen Note: All monster locations can be reset by doing one of the following: Going to next screen and returning. Going back to Save Point and switching party members. Switching junctions is not required. Remember to keep Quistis in the middle position. Requirements: . Quistis at Limit Break (Blue Magic - Degerator) . Siren at Level 100 with Tool-RF Ability . Move-Find Ability Preferred Abilities: All characters with ST-ATK-J and Blind magic junctioned All characters with Initiative, Auto-Haste, and/or High Speed Junction
Order of Attack: #1, Quistis, #3
Strategy:
#1 attacks Tri-Face with Blind
If Quistis's Limit Break activates, Quistis casts Blue
Magic - Degerator [auto-victory]
If Quistis's Limit Break does not activate, press "O" to
go to #3.
#3 attacks Tri-Face with Blind
Continue to press "O" until Quistis's Limit Break
activates, then cast Blue Magic - Degerator [auto-
victory]
Each successful battle yields 8 AP and special items (8x Poison Powders, 8x Curse Spikes, or 3x Star Fragments). The occurrence of Poison Powders/Curse Spikes is about 50/50, with the Star Fragments being infrequent. Another Rare Item is Tri-Face's Card.
Using Siren's TOOL-RF, you can convert 100x Curse Spikes into 1x Dark Matter. The Dark Matter can be used to: . Have Quistis learn Shockwave Pulsar . Refine 100x Ultima Magic (Bahamut's Forbid Mag-RF) . Refine 1x Luck-J Scroll (Eden's GFAbl Med-RF) . Refine 1x Shaman Stone (Eden's Forbid Med-RF) . Refine 1x SHaman Stone into . 1x Rosetta Stone (Eden's Forbid Med-RF) . 1x LuvLuv G (Siren's Tool-RF)
Using Siren's ST Med-RF, you can convert 1x Poison Powder into 3x Antidotes. Using Call Shop, you can sell the Antidotes for cash.
In fact, this is an another, excellent location to level-up characters, GFs, and GF abilities. You simply run up and down and use the local Save Point to assist in resetting the monster locations and switching out characters that achieve level 100 with others that haven't.
Remember to equip any Bonus Abilities (HP, Mag, Hit) to specific characters in order to get those additional levels in addition to experience levels.
I was able to accumulate 7x Dark Matters before all my characters achieved Experience Level 100. That provides enough Rosetta Stones to have every character have Ability x4 after modification and distribution of GFs.
------------------------------------------------------------------------ Power-Up with Bonuses by [email protected] ------------------------------------------------------------------------ What you need to do is get through the game on the smallest level possible, what I recommend is getting everyone to level 30 and stopping there. You'll have to use enc-none or run to avoid getting exp. Then once you get the 4 bonuses from jumbo cactuar give them all to one character, kill the other members of your party and level him up till level 100. Then revive another character and give the bonuses to him/her and do that until everyone has gotten the bonuses and are at level 100. This will add 70 to you base stats. Don't put on the hp bonus though. I've played around with the different spells and I think I've got a pretty good junction now. Junction the spells like this:
HP- Ultima Str- Meteor Vit- Meltdown Mag- Flare(mag isn't that important), Spr- Reflect Spd- Triple Eva- Tornado Hit- Double Luck- Aura. Elem-Atk- None Elem-Def- Shell, Life, Full-Life ST-Atk- Pain, ST-Def- Death, Holy, Esuna, Reflect (But if you're fighting Malboro make it Confuse, Sleep, Beserk, and Silence)
Now that you have all magic junctioned up set your abilties. The two must have abilties are Vit+%60 and Spr+%60. If you have those the ruby dragons breath attack only does 400 damage(pretty good huh?) and the last boss becomes a joke because the most damge she ever does aside from Gravija is 300 or so. Str+60% is also important on two of the characters but the other one should be a healer. What I have on my characters is Squall: Vit+60, Spr+60, Str+60, Spd+40 Zell: Vit+60, Spr+60, Str+60, Spd+40 Rinoa: Vit+60, Spr+60, Expend3x-1, Spd+40
If you followed my advice you'll have the most powerful characters around. Enjoy never fearing any opponent(except the weapons which can still kill you with ease)
------------------------------------------------------------------------ Fast Levelling Up with Death Combo! by [email protected] ------------------------------------------------------------------------ I have a strategy for beating practically ANY enemy (the only ones i've yet to see it work on are Malboros, Hexadragons, and Ruby Dragons, and bosses of course.)! Simply junction 100x death to all of your characters' attack. Watch the enemies drop!! It kills them in one hit, although sometimes it won't work until 2nd or 3rd hit. It will inflict no damage and the monster just fades away in a red transparency (kind of like how bosses died in FF3.) GREAT for leveling up, I gained 40 levels in one day with it!! I'm not exactly sure but I think my rare item chance has gone up significantly when using this strategy..
------------------------------------------------------------------------ The Perpetual Squall's Limit Break. by Fong Liu {[email protected]} ------------------------------------------------------------------------
To do this all you need is: Aura OR Really low HP for Squall + Hero/Invincible Moon
The method is based on one simple realization: there is a chance for a limit break whenever you press Circle [that's to change turns for your characters] while in combat. Every time, you select Squall by pressing the Circle button, you give him a chance to use his Limit Breaks.
So here is one possible way to utilize Squall's Perpetual limit break: (Pre-combat) Make sure Squall has no elemental junctions on his weapon
1) Get Squall as fast as possible--haste, speed etc. 2) Aura Squall somehow. or get him at low HP 3) make the other 2 characters busy (summon a GF or something) 4) Keep pressing the Circle button really fast until you hear the little ring that signals a limit break (you may have to practice this so you don't miss the ring). Use the limit break quick! Don't miss your triggers! 5) Repeat 4 until the other two characters are done with their action. When they are done with their actions make them busy again and keep repeating 4.
Squall does the most damage with his limit break if he's at 1 HP... so against Omega Weapon, wait for a Terra Break before you use Hero on him.
Otherwise, with this technique, EVERY BOSS is eliminated very easily... INCLUDING Ultimecia. Omega is the only challenge.
------------------------------------------------------------------------ Elynoles Extinction! by Vox Necros {[email protected]} ------------------------------------------------------------------------ This sure-fire strategy can be done by juntioniong 100x Zombies to ST-Atk-J, which seems to have a 95% chance of zombying the Elynole. Then just cast Life on it, and *poof* you win. I've noticed that Phoenix Downs always seem to miss it, but haven't had a problem with the spell yet. I usually take the thing down before it even gets a chance to act, and my characters does have have Initiative ability equipped ------------------------------------------------------------------------ ______ / 9.3 \________________________________________________________________
Bosses Strategies
Some of the strategies from the contributors. They are pretty efficient. If you have a problem in battling a BOSS, I will add it here. Just submit the status (include GFs you have, level of your characters, name of weapon) to me and I will try.
------------------------------------------------------------------------ Armagedon Madness I: Defeating the GF Jumbo Cactaur by Akuma20000 ------------------------------------------------------------------------ Basics Requirements: - Level 60. Have Zell in the party and have his HP keep at the critical status, yellow in color. Have tons of Phoenix Downs. Have the other characters with the item and Draw. - Magic needed: 100x Ultima - junctioned it to Zell's Str stats through Str-J. Triple works quite well too. Get this from the draw points found at the Island closest to Hell/Heaven and the draw point found at the second floor of the windmill at FH. You can get a lot of this at the Shumi Village but it is rather costly. Meltdown - you can get that from the BOSS or you can get that by drawing from Gayla. Slow - you can draw this magic from the Caterchipillar. Protect - most monsters have them, refer to Monsters section for more details. Haste - draw from the GIM52A while at D-District Tower or the Iron Giant. Curaga - draw from Caterchipillar while your characters are at Level 60+. Mesmerize will be a preferred choice. Water - draw from the Grant Mantis. Stock 100x Water and junctioned to Elem-Atk-J. If Zell's Str Stats are 255, you can do 9999 HP damage! Steps in defeating the Jumbo Cactaur 1. Draw Meltdown from the Cactaur and cast on the BOSS, this will decrease the defensive stats of the Cactaur. 2. Have one character cast Slow on the Cactaur. 3. Have the others cast Triple and followed by Haste and Protect 4. Now just keep on using Zell's Limit Break [tap Circle repeatedly until it appears and each of his hits will take over 1000+ and if you're lucky, the rate of critical that will be about 3000+ 5. Just using the normal moves, such as Punch Rush and Booya. Let's say you can get 9 seconds for Zell's special technique and for each second you get around 3 hits (each hit giving around 1500 damage) that's a total of 4500 for 1 second and if you can get nine seconds, Zell can easily cause around 40,000+ HP damage! 6. Meanwhile have the other two characters, for healing lost HP and drawing. Don't bother to heal Zell and just keep him at critical status so that you can use his Limit Break each time. Just make sure that the other characters have maintained their HP above 3000 (just in case, the Cactaur uses its elbow drop!) If Zell dies just use a Phoenix Down or cast Life on him and that'll be enough
OTHER STUFFS - This strategy isn't meant for people who want to beat the Cactaur at low levels. This method has only one aim, that's this consume items and magic spells [such as precious Aura]
------------------------------------------------------------------------ Armagedon Maddness I: Defeating the Bahamut by Akuma 20000 ------------------------------------------------------------------------ Basics Requirements - Have Zell at Level 60 and have him at critical status. Junction powerful magic to boast up his Str stats. Equip Auto Haste and 3x Initiative [each for one character..] Magic needed: - Slow -} Draw this magic from the Caterchipillar Meltdown -} Draw this magic from the Gayla Steps in defeating the Bahamut 1. Cast Meltdown and Slow while have Zell doing his limit techniques. Kept everyone's HP above 4000+. You will be able to finish of the Bahamut with just two Limit Breaks [9 seconds... it is indeed a killer.] Have tons of Phoenix Down in your inventory. Meanwhile seize the opportunity to get spells such as Full-life.
------------------------------------------------------------------------ The War against Jumbo Cactaur with Water by Scott Ong ([email protected]) ------------------------------------------------------------------------ Have you seen Squall does 9999 HP everytime, you uses the Attack Command? It is possible.. But you need to get the following ^_^;
Water - draw from the Grand Mantis found at the Lenown Plains. Get 100x
of this and junction 100x Water to Elem-Atk-J. [well, the
Cactaur is weak against that.]
Revive - just in case the BOSS uses its 10,000 Needles.. The Revive
Command restore the character's HP back to full health!
Get Squall's Str stats to 255. [Ultima will be the best choice. If you can't junction Str +20%, Str +40% to boost it to that status.] Have Squall in Critical Status and you will see the might. I have defeat it with the Lion Heart as I have uses Irvine's Pulse Destruction and Zell's Armagedon Fist Madness. Lion Heart will be the top option.
------------------------------------------------------------------------ Defeat the Odin in less than 3 minutes by Markweb Jimenez ([email protected]) ------------------------------------------------------------------------ First of all, have Squall equipped with Str +20% and Str +40%. This will make Squall's Str stats to be increased by 60%! Next have him does attack [making him in critical status] and have him using his Limit Breaks on the Odin. You will be able to finish the Odin in a turn or two.. [this will help to conserve some precious Aura magic] There is a way of get Squall in critical status, first have Squall being killed in a battle. Next revive Squall with a Phoenix Down and you will be able to use Squall's Limit Break easily when you tap Circle repeatedly.
------------------------------------------------------------------------ Gun-Destruction Fire against Bahamut by Scott Ong ([email protected]) ------------------------------------------------------------------------ Of course, you need the character that most people does not like most.. Irvine Kinneas. But he is relatively one of the most strongest as you used the ultimate level up technique (mentioned in the Miscellaneous section)
For Irvine. 100x Pulse Ammo - you can get Energy Crystal fast and easy... by defeat the Elnoyle at Esthar City (refer to Monster Besitary for more info.) 100x AP Ammo - you can get this, by refine Chef's Knife through Ammo-RF. 100x Triple/Meteor/Ultima - this works well, if you junction to boost his Str-J. 100x Blind - draw from the Grat, or heck, search through the Besitary. Junctioned it to other character's ST-Atk-J Initative
Have Irvine in critical status (aka. yellow HP.) and tap Circle repeatedly to use Limit Break. Note have him attack with a normal attack first to inflicit the Darkness status on the Bahamut. Next uses his Limit Break. Start off with the AP Ammo and then the Pulse Ammo. You will be able to finish it off within a minute...
------------------------------------------------------------------------ Easy Defeat of Diablos (later stages.) by Scott Ong ([email protected]) ------------------------------------------------------------------------ Diablos are indeed tough in the later stages. It has awesomely strong attack against your characters.. (about 2000+ HP for that charge if you battle it at Level 100). Junction 100x Blind and Sleep to each character's ST-Atk-J. Stock up Demi and use the "stocked" Demi and it will counter with Curaga. Once your characters are on critical status, attack with Limit Breaks and it is all over.
------------------------------------------------------------------------ Defeating Adel (Disc 3) by Scott Ong ([email protected]) ------------------------------------------------------------------------ Wonder why I keep on getting e-mails on how to defeat Adel? It was beginning to annoy me.. I guess I think I know what's wrong. Remember that Adel has Rinoa being embedded in her? You can easily defeat her if you concentrate on her and keep on maintaining Rinoa's HP. I guess the guy's team will be fine for this battle. Have all GFs junctioned to all the characters. Particularly make Zell's and Irvine's Str up to at least 190. [For Irvine get a lot of AP Ammo]. Just keep have Zell and Irvine doing the Limit Breaks [Irvine: don't use his Flame Ammo and Shotgun Ammo as it will inflcit more of Rinoa and Adel]. Why not Squall as the key attacking character? Occassionally he may unleash his Blasting Zone.. [remember it does 9999 HP..] Rinoa's HP is at only up to the maximum as 9034... So do considerate and don't be too dependant on Squall. Instead have Squall as the healing party. [BTW, he can also be a good healer!] I have notice a lot of people has problems in fighting against Adel as due to low levels and low-level weapons...
Solution: - Make sure you have at least 3x HP-J and junctioned it with your second strongest magic. [Full-Life gives the highest boosting.. which you can stock it from Master Tonberry, Fujin [disc 3 at Lunatic Pandora], and Bahamut [he is a worm if you know its weakness..]. - Get as many Ultima to junctioned to either Zell or Irvine. They are the best fighters besides Squall. Of course, you should have at least 3x Str-J. Have Zell excute the Armageddon Fist. - Get as many Curaga as possible. Life is more useful compared to Full-Life as it gives your characters revived from K.O and in critical status. If you don't have Life, you better get Phoenix Downs. Always kept Squall in his highest HP.
------------------------------------------------------------------------ Easy Fight against Ultimecia by Joshua Banker Rock Hill, SC ([email protected]) ------------------------------------------------------------------------ Towards the end of the game, everyone should be maxed out with all the GF abilities. Give everyone Auto-Potion and sell off anything that's weaker than an X-Potion. Make 100 X-Potions by using Med LV Up. Also, give one person Treatment and another member the Recover command. Don't waste time with Revive. If you do things right, you won't need to Revive or even use a Phoenix Down. Make your party Squall (duh), Rinoa and Qusitis.
A: Squall... two words, Lion Heart. Nuff said. B: Rinoa... Limit Breaks Wishing Star (massive amounts of damage) and Invincible Moon (like a Woly War). C: C: Quistis... Mighty Guard and Shockwave Pulsar (obscene amounts of damage, possibly the third or fourth most damaging attack in the game).
To begin with, waste off anyone starting in the party who is not one of the three mentioned above, or let Ultimecia do it while you summon Doomtrain (for the Vit 0 effect if nothing else). Once you have all three up and running, cast Aura or use Aura stones on everyone and start hitting away.
Once the attacks start rolling in, Auto-Potion should kick in. This is especially helpful when hit with Demi, Gravija and Maelstorm. Also, you might want to use the Luck + 50% ability to raise you chances of getting Gilgamesh and the stronger Limit Breaks.
------------------------------------------------------------------------ Easy Battle against Bahamut by Sami "Elvenlord" Hautamaki ([email protected]) ------------------------------------------------------------------------ First put Ifrit to Squall and use Str bonus ability. Level Up in order to get more strength. Then change Str bonus to Str+20%, Str+40% and get HP +80% from Diablos. After that put strong magic to Hp-J (Meltdown is good) and very good magic to strength (Ultima is best to this. Get 100x of both magic.) Now you should have HP about 9000+ and massive strength of 255. Next put good weapon to Squall and give high HP and strength to Zell and Irvine.
How I fight. That's dead simple. Use Aura to Squall and use Limit Break. Make one or two perfect Limit Break and you should have one badly beaten GF.
You can use this tactic to all other boss too. It's more effective if you give Zell and Irvine high strength stats and HP. They are the probably the only characters who can do multiple damage when using Limits.
Where to get Aura? You get them from Fury Fragments. 1x Fury Fragment can be changed to 5x Aura magic with Supt Mag-RF. It take some time but you can get lot of them when you are waiting that Ultima draw point to recharge.
Hint. If character doesn't get limit change characters with O button until they got it.
------------------------------------------------------------------------ Easy Fight at Centra Ruins by Christopher Ong Boon Siong ([email protected]) ------------------------------------------------------------------------
For this to work get Odin first to remove the time limit. Junction to Squall the following: Attack, magic, item and GF only. To the 2 other characters: Attack, magic, item and GF. If you have recover and/or revive you can replace magic with them. Magic need only to be junction if you have Life or Full-life. Junction 100x Death to ST-Def-J.
Basically the idea is to have Squall use his Limit Breaks constantly on the Tonberry by maintaining a low HP for Squall. As Squall's Limit Break generally have a total damage hit of more than 9999 if you trigger it perfectly and with a chance to include a finishing blow. Thus it is much more damaging and faster than the GF Diablos animation. If Squall is killed, just use a Phoenix Down or use Life to revive him with the other 2 characters. This method have another advantage being that Squall's Limit Break automatically jumps into battle the next turn even though it is not his turn yet. Thus you don't have to spend a long time to kill the 20 Tonberries. Just remember to save every time and then and definitely after the 19th Tonberry. The only danger is not saving and have your entire party killed.
As for the Tonberry King, the above method can also be use but it is recommended that the other 2 characters have full HP constantly to withstand the junk attack of the king, so as to be able to revive Squall after the attack or just alternate healing after the attack and GF attacks on the king when the entire party are at full life.
I accquire the GF Tonberry after getting Odin before atttacking Galbadia Garden and finished disc 2 with Squall at level 100 and with his Punishment, using both Zell (Ehergiz) and Quistis (Red Scorpion) for the battle.
------------------------------------------------------------------------ No woes in fighting Sorceress Edea! by Shawn Nicholas ([email protected]) ------------------------------------------------------------------------
A way to defeat Sorceress without being touched... Just junction Sleep to ST-Atk-J in one of the character's weapons or cast Sleep on her. Boy, what can I say, Edea is sleepy. She'll sleep throughout the battle and all you need is to do is to cast Diablos which drains about 3,000 to 4,000 HP each turn. The funny thing is that, she still sleeps.. maybe under reaches her coffin!
------------------------------------------------------------------------ Getting Diablos before the train trip by Omega 2003 ([email protected]) ------------------------------------------------------------------------ Diablos' vital statistics: HP: 9200 ~ 9400 Attacks: Demi } removes 1/4 of the character's HP Gravija } removes 1/4 of the entire party's HP (charge) } physical attack on one member.
Recommended Party: Squall, Selphie and Zell
------------------------------------------------------------------------
Zell Command: Attack GFs: Ifrit
HP-J 100x Esuna Magic - 100x Blind
Str-J 100x Fire Draw
Elem-Atk-J 100x Thunder GF
------------------------------------------------------------------------
Squall Command: Attack GFs: Siren, Quezacotl
HP-J 100x Esuna Magic
Mag-J 100x Blind Draw
ST-Atk-J 100x Sleep Item
ST-Def-J 100x Silence
------------------------------------------------------------------------
Selphie Command: Attack GFs: Shiva
Str-J 100x Fire Magic - 100x Blind
Spr-J 100x Esuna Draw - Full-cure acquired
Item
------------------------------------------------------------------------
Just keep on casting Blind, until GF Diablos is under Darkness status. Just draw in Demi magic and stocked until it is about 150+ Demi. While drawing GF Diablos will be using his Gravija or casting Demi. Don't heal your characters as these magics only reduces the HP. Once the characters are in critical status, have Squall unleashes his Renzoukuken and Zell doing his Duel. While Selphie should be cast Full-cure on the entire party through her Slots Limit Breaks. Just repeated the process and you will be able to kill off GF Diablos in no time. Full-cure is essentially as there is an odd chance of GF Diablos using the charge..
Hints: stock Blind from the BOSS Fight against Granaldo
stock Fire from Elite Soldiers, G-Soldiers during Dollet exam
stock Esuna from Biggs while battling at Communications Tower
stock Silence and Sleep from Grat found in Balamb Garden-
Training Center.
------------------------------------------------------------------------ Easy defeat of GF Diablos with GF Carbuncle by [email protected] ------------------------------------------------------------------------ If you don't want any risk in fighting this mean GF. Just get GF Carbuncle which can be drawn from Iguions. Demi can be reflected by the Ruby Light! But make use you uses item as your healing items so that you will not lose out that much.
------------------------------------------------------------------------ Foolproof against Adel by Jason Kennedy ([email protected]) ------------------------------------------------------------------------ It is possible to defeat Adel at level 40. With a party combination of Squall (at level 41), Selphie (at level 21), and Irvine (at level 23) To beat Adel at such a low level, Cerberus must be cast, and you must have at least 50 Cure spells (preferably Curaga) with each player. A Cure spell must also be cast on Rinoa every so often. Ok, here is how you do it...
1) Cast Cerberus 2) Cast Haste on all three players (repeat this when necessary) 3) Have Squall do the attacking 4) Have the other 2 players cast Thundaga or Firaga 5) Cast Curaga when necessary
I only had one character die once with this method, and that was because I didn't cure when I should've. It seems pretty foolproof.
Defeating the Weapons
The Weapons are the most toughest BOSSES in Final Fantasies as the nightmares such as the Diamond, Ruby, Ultimate, Emerald and Sapphire Weapon from FF7 and Omega Weapon from FF5. I myself have come up with some strategies. Whom is going into the battles? Actually for myself, I believed that every character is good!
----[ Character Analysis ]----
Squall Leonhart Of course you don't have the choice of not using him. But he is indeed a great character and perhaps the most damaging Limit Break (physical) when you have gotten his Lion Heart. Extremely dangerous if you have junctioned his Str to 255. How to get Lion Heart, refer to Part II or the Weapon Upgrading Guide (sigh..)
Zell Dincht Don't look down on this super hyperactive kid. He has great Speed stats and can does a handful amount of damage when you chain his moves when executing his Limit Break. Hmm.. Armageddon Fists.. (the chain between Punch Rush and Booya)
Irvine Kinneas The most well-rounded character with decent attacking power and defense stats. He could easily knocked down any formidable foe if you have Pulse Ammo in the inventory. Best if you have junction Drain to his ST-Atk-J! He can be a superb character if you have train him with Cactaur junctioned with all the bonuses. Simply a dangerous man..
Quistis Trepe She is also a great character plus she has a move [Mighty Guard] that could cause Haste, Protect, Float, Shell, Regen and sometimes Aura! Best of all, her Shockwave Pulsar could does over 9999 HP damage to all foes! Monsters (except for certain monsters such as Tonberry) have the most fear for her Degenerator.
Selphie Tilmitt Probably the best support character. Even though her offense isn't great compared to Quistis, but she could make something like cast Full Cure and Wall on the entire party. She can does more damage with her awesome trademark "The End". However her Rapture does not work that well... Her Strange Vision has an amazing hit rate of 255%!
Rinoa Heartilly I would recommend her if you does have enough Hero. Make sure that you have acquired Invincible Moon and Angelo will be able to cast Invincibility on the entire party. Her Angelo Cannon is also rather massive, could does over 9999 HP damage when she has acquired high levels.
I myself have made the following combinations (they may not 100% worked, so don't sue me ^_^;) but most of them worked for me.
Top Combinations of Party! ___________________________________________________________________ | | | | | | | | Squall | Squall | Squall | Squall | Squall | Squall | | Irvine | Quistis | Selphie | Zell | Zell | Irvine | | Zell | Rinoa | Rinoa | Rinoa | Quistis | Selphie | |__________|__________|__________|__________|__________|__________|
ESSENTIAL WEAPONS Preferred if you have gotten their best weapons. Lion Heart is a must when battling against Weapons. Refer to The Weapon Upgrading section for more details. I myself think that characters such as Zell and Irvine will not be great if they does have their ultimate weapons. I have noticed that the better the weapon, the better the hit rate.
ESSENTIAL MAGIC Magic is really important.. if you don't have them, your attacking power will not be too good.. So here is the list where you will get the spells.
{{{ Curaga }}} An important factor for tough battles as they could recover most of damage. Make sure that all characters have them. You can get this by drawing from Mesmerize at high levels or Caterchipillar.
{{{ Meltdown }}} This magic can lowers the defensive stats of the BOSS, thus weakening them. For example, if Squall inflicts 4000+ HP damage with his Renzoukuken, now when Meltdown is being cast on that foe, he can do up 6,000+ damage. You can obtain this spell by drawing from Gayla.
{{{ Full-life }}} This magic is great as it could revive a death character back to full health. You can get tons of these from the Draw Points found at the borders of the Island closest to Hell/Heaven. You can also stock up this from your fights against the King Tonberry and the Bahamut.
{{{ Aura }}} A very important magic. This magic will allows you to unleash the character's Limit Breaks! You can get this from the Draw Points found at the borders of the Islands closest to Hell/Heaven. You can also stock up during the last battle against Seifer at the Lunatic Pandora.
{{{ Haste }}} It is impossible to have three Spd +40% [if you are willing to sacrifice Irvine's Card..], This magic will do it's best as you will be able to do a lot of turns before the Weapons have reaches their turns. You can draw this from the Iron Giant and GIM52A
{{{ Regen }}} This magic allows you to restore HP once the character have reached his/ her turn and this magic works its best against the Omega. You can draw this spell from the Behemoths. Quite good support [however I still prefer the previous Regen where it restores 1 HP for every second..]
{{{ Ultima }}} Used for junctioning to your characters' stats thus bolstering them up. You can get most of these from the Draw Points found at the borders of the Island closest to Hell/Heaven or pay 5,000 gil at the Shumi Tribe [where you find the elevator]. There is another one found the second floor of the windmill in FH.
{{{ Triple }}} Quite a good spell in bolstering your character's abilities. You can draw this from the BOSSES fight against Cerberus and the Odin. You can get this magic by converting 5 Double Magic to 1 Triple Magic through Hi-Mag-RF Menu ability [Alexander]. You can get Double magic by drawing from Grendel. It works like the All Materia in FF7
{{{ Meteor }}} Quite a good spell when comes to junction against the character's Str stats. You can get this by drawing from the Ruby Dragon. I would recommend to draw from the draw points found at the Island Closest to Hell/Heaven.
{{{ Death }}} You need this spell to protect your characters from death-type attacks such as LV 5 Death [Level 100 characters will die instantly.] You can draw this from the Tonberry.
Essential GFs [don't bother to summon it unless the character has high
compatibility against it, use GF comptability items to do this. To
improve comptability such as Eden, summoned them frequently!]
________________________________________________________________________
GFs FOR Squall Leonhart
{} Cerberus --- of course you have seen it appearing in most parts of
my strategies against BOSSES. Actually while fighting against
Weapons, there is no need in summoning it but make sure that it has
the following abilities:
- Auto Haste (c), Spd +40% (c), Spd-J (j), ST-Def x4 (j)
{} GF Quezacotl, Shiva, Bahamut, Tonberry
- HP-J, Mag-J, Str-J, Str +60%, Mag +60%, Auto Protect, Ability x4,
Initiative, Vit J [make sure that it has hit at least 200]
________________________________________________________________________
GFs FOR Second Character [the character whom has lower Speed stats]
{} Pandemona -- Another great GF when comes to Speed. This fact actually
allows your characters to select his/her commands before the BOSSES
does its turn.
- Spd +40% (c), Initiative (c), Str-J (j)
{} GF Brothers, Alexander, Carbuncle, Doomtrain
- HP +80%, HP-J, Vitality J, Revive, Ability x3, ST-Def x4, Str-J
________________________________________________________________________
GFs FOR Third Character [the character whom has higher Speed stats]
{} Cactaur -- Another great GF which can helps in building up a
strong character with all bonuses such as Str Bonus, HP Bonus
and much more. Train the character with Vit Bonus equipped.
- Initiative (c)
{} GF Ifrit, Diablos, Leviathan, Siren
- HP-J, Str-J, HP +80%, [Enc-None], Str +40%,
ST-Def x2 (junction against Death), Ability x4 (use a
Rosetta Stone if you have one, just eliminate SumMag +10%
from any following GFs), Recover, Mag-J
________________________________________________________________________
COMMANDS SCREEN What you should see from your battle menu....
Squall 2nd Character 3rd Character
___________ ___________ ___________
|Commands | |Commands | |Commands |
|Attack | |Attack | |Attack |
|Magic | |Magic | |Magic |
|GF | |Item/Draw | |Item/Draw |
|Draw/Item | |Revive | |Recover |
|___________| |___________| |___________|
DEFEATING ULTIMA WEAPON
The Ultima Weapon is back.. (it was named the Ultimate Weapon in FF7..) It is more ferciously looking and it carries the Ultima Weapon (Cloud Strife's Ultimate Weapon). It has a couple of new attacks and most of them are quite mean..
Here is the summary of its attacks:
Ultima Weapon's Combat List
------------------------------------------------------------------------
(sword swipe)
Description: The Ultima Weapon charges forward and along with the
sword slash.
Damage: Medium
Avoid: Junction Magic to Eva-J to avoid the attack.
------------------------------------------------------------------------
Quake (all)
Description: The Ultima Weapon casts Quake on all members.
Damage: Average
Avoid: Junction 100x Quake to every characters' Elem-Def-J
------------------------------------------------------------------------
Light Pillar (one)
Description: A blast of light energy arises from the Ultima's Torso
Damage: Extreme
Avoid: Can't avoid but can reduce damage by having 255 Def Stats.
Your character's HP should drop to 1 if I'm not wrong.
------------------------------------------------------------------------
Gravijia (all)
Description: The Ultima Weapon summons a black ball of Gravity energy
that attacks all members.
Damage: Medium ~ Extreme
Avoid: Can't but he is helping you to get critical status ^_^;
_______
NOTICE |_______________________________________________________________
|
**IMPORTANT ** Remember to Eden from the Ultima Weapon [remember to |
equip at least one character with the "Draw" Command] |
NOTE: You can also get Eden from Tiamat found in Ultemicia Castle |
_______________________________________________________________________|
------------------------------------------------------------------------ Speed Battle against Ultima Weapon By Sung Kato ([email protected]) ------------------------------------------------------------------------
The best way to tackle the weapons is to acquired Squall's Lion Heart [ his ultimate weapon which can does 17x 9999 HP damage to any foe at the Str Stats of 255.] Don't bother in summoning GFs because even though they does damage, but now that your characters can do comparable damage. Summoning a GF requires time, and speed is the key to victory in defeating the Weapons. Start the battle by cast Meltdown [all your character's ATB Time Bar should be full as you can automatically selects the command immediately as you started the battle. Cast Haste on the characters with the lowest Speed stats. Have Squall or someone else casting Aura on Squall and have him does the Renzoukuken. If your party is being hurt by the Ultima Weapon, use Recover to restore lost HP and cast Full-Life on death characters [which can be drawn from the BOSS]
------------------------------------------------------------------------ The Light of War By Scott Ong ([email protected]) ------------------------------------------------------------------------ Speed is everything for this war.. Junction 100x Ultima to Squall's Str-J and make sure it is 255. Make full use Lion Heart as it will be the most damaging attack. Junction 100x Quake to all character's Elem-Def-J. Make sure that you have all GFs (except for Eden or you can get that....) Okay make sure you have a couple of Aura magic or Aura Stones. It is very important. How to get Aura, scroll to the essential magic section.
- Give every character Initative (from Tonberry, Cactaur, Pandemona) - Junction Spd-J for every characters (Auto-Haste is a top option for Squall) - 1000 compatibility with Cerberus for Squall. - Juntion 100x Quake to every characters' Elem-Def-J. - Make sure you have aleast 50x Regen, Aura, Meltdown. - If you have gotten Quistis, make sure you have Mighty Guard. and she must be in critical status. - 50x Mega Phoenix in your inventory or Phoenix Down. Phoenix Pinion is essentail in case of accident ^_^; Starting off... - Cast Mighty Guard or having in this sequence. Summon Cerberus and have the two character cast Meltdown on Ultima and the other character cast Regen on all characters. - Next turn, cast Aura and Curaga to restore lost HP from the sword swipe attack. Use Phoenix Down (if one character is down) or Mega Phoenix if other two characters are down. - Once in Aura, use Squall's Renzoukuken... Continue to have other do the healing [Zell and Irvine can also join in the fight too, but make sure at least one of them do the healing]
------------------------------------------------------------------------ Ultima Weapon to be finished in 2 minutes. by BoBaFeT & Sephiroth {[email protected]} ------------------------------------------------------------------------
First of all, you must have Aura magic. Next you must have Irvine in your party. You also need to have AP Ammo which you can buy this in Esthar. You must use Aura in battle on Irvine this way he will get his Limit Break every time you can choose him. Now you must use AP Ammo and you will shoot 9999 points of damage every time you shoot on the Ultima Weapon. Irvine's strength must be 255. ______________ / Omega Weapon \________________________________________________________
Defeating The Omega Weapon
The nightmare from FF5 is back.. more powerful and it's a killer. When I first play against it in the Japanese Version, I thought that it was just like the Ultima (not that though).. but surprising it is a killer. My party HP is less than 9999 as I have just fought the Tiamat.. Here you will find the strategy to kill it! If you defeat it, you will find the Proof of Omega.
Easy Ultima Cheat. - You CAN run from the Omega! Just have 100x Triple to Spd-J (from GF Cerberus and Pandemona) plus an Auto-Haste for last character. Give them the draw command and have them keep on drawing Ultima from the Omega. Have 100x Death junctioned to ST-Def-J. Once it does the LV 5 Death attack, run after it has been excuted as the Omega will compile his remaining attacks.
Some Shocking statistics: ------------------------------------------------------------------------ Omega Weapon Level 100 HP: 1,161,000 (if Squall's Level is 100) Str 255! Mag 255! (well, quite shocking huh?) ------------------------------------------------------------------------
Attack List of the Omega Weapon
------------------------------------------------------------------------
LV5 Death (all)
Description: A devil rises from the ground and attacks all characters.
Damage: n/a (if fully protected), Extreme (if not protected)
Avoid: Anyone with levels,multiple of 5 will be killed. Junction
100x Death to ST-Def-J to prevent this.
------------------------------------------------------------------------
Meteor (all)
Description: The characters are being transported into space and thus
a meteorite shower is formed.
Damage: Average
Avoid: Just simply increase Vit-J and Spr-J
------------------------------------------------------------------------
Ultima (all)
Description: A green ball of energy appears just like a explosion of
energy.
Damage: High
Avoid: Increase Mag Def by junction magic to Spr-J
------------------------------------------------------------------------
Gravija (all)
Description: The Omega Weapon summons a black ball of Gravity energy
that attacks all members.
Damage: Medium ~ Extreme
Avoid: Can't but he is helping you to get critical status ^_^;,
But make sure that your character's HP are kept at its
fullest!
------------------------------------------------------------------------
Light Pillar {Licht Saule} (single)
Description: The Omega Weapon launches a beam of light energy from its
torso. (rapid firing)
Damage: 9999 HP, Danger!
Avoid: Use a 9999 HP GF as your block shield.. Or resurrect your
characters using Mega Phoenix or Phoenix Down.
Invincibility from Hero works well..
------------------------------------------------------------------------
Megido Flame {Megid Flamme} (all)
Description: The Omega fires a beam that attacks all characters.
Damage: 9998 HP to all characters, Extreme
Avoid: Same as above. But it will be better if you have some
Phoenix Pinion in your inventory.
------------------------------------------------------------------------
Terra Break {Terra Brake} (all)
Description: The Omega leaps in mid-air and blast down with flames of
energy on the entire party.
Damage: Does random, multiple hits. Medium to Extreme damage.
Avoid: Very hard to dodge. High Vit can minimize the damage to
200 HP only.
------------------------------------------------------------------------
Conditions: - All characters' HP must be 9999 HP. - Get all GFs to Level 100. - Get 3x ST-Def-J. - Get 100x Ultima for each character and junctioned to Str-J. Add some Str +20%, Str+40%, Str+60%, to reached 255. - Get aleast 2x Phoenix Pinion - you can get more through the following method.
Getting Phoenix Pinions
Why need this? You are facing the toughest BOSS in FF8 and you need to guarrantee that you can stay in the battle for a long time.
(1) 50x Phoenix Down -} 1x Mega Phoenix [or buy at Esthar Shop] (2) Get 3x Mega Phoenix [use Quick Gil Cheat... refer to Part II] (3) Convert it Phoenix Pinion (3 Mega Phoenix :1 Phoenix Pinion) through Tool-RF (GF Siren)
Getting Holy War (it is rather tedious..)
Yeah.. This is rather tedious. You need to get a lot of items ( especially Cursed Spikes) where you can get Heroes through several refinement sections. However, there is an alternate way and that is through Card Mod-RF where you can change: BTW, a Holy War is equalvent to 3x Heroes..
Card Mod-RF ------------------------------------------------------------------------ Gilgamesh's Card: 1x -} 10x Holy Wars Laguna's Card: 1x -} 100x Heroes ------------------------------------------------------------------------
The tough way..... (extremely tedious) ------------------------------------------------------------------------ In summarising, you need to get 10,000 Cursed Spikes to get 1x Holy War!
(1) Get 100x Cursed Spike (win from Imp [rare], Forbiddon [rare],
Tri-Face)
(2) Convert 100x Cursed Spike in 1x Dark Matter through Tool-RF (GF
Siren must be at Level 100)
(3) Tool-RF List (GF Siren)
1x Rosetta Stone --} 1x Shaman Stone (Water Gate Incident)
1x Hungry Cookpot --} 1x Shaman Stone (UFO Incident)
1x Mog's Amulet --} 1x Shaman Stone (Pocketstation)
1x Dark Matter --} 1x Shaman Stone (the tedious method..)
Scott: "Don't be shocked.."
(4) Forbid Med-RF (GF Doomtrain)
10x Shaman Stone --} 1x Holy War Trial (^_^; feel like crying huh?)
Scott: "The next step will make you vomit blood"
(5) Med LV-Up (GF Alexander)
10x Holy War Trial -} 1x Holy War
So in "5" steps you can get a Holy War ^_^; ------------------------------------------------------------------------ So now you will know the importance of the Card Game? The Pocketstation also plays a vital role in the game, as you can get these items easily..
------------------------------------------------------------------------ Speed Battle against Omega Weapon by Sung Kato ([email protected]) ------------------------------------------------------------------------ This method works with the Offensive Team [Squall, Zell and Irvine] Have Zell as the healer for this battle. Make sure that everyone has 100x Death being junctioned to the character's ST-Def-J. Make sure that both Irvine and Squall's Str stats has hit 255. First of all, have Zell casting Triple on himself, have the rest does the attacking. Have Zell cast Aura on the entire party. Next have Squall and Irvine executing their Limit Breaks. Meanwhile, have Zell cast Haste on the entire party. Continue your attacks until the party's HP have drop to one.. Next have Irvine casting Recover on Squall while Zell [whom have Mag 255] casting Curaga on Irvine and himself. If the Omega has killed one of the members, revive him with Revive or Full-Life [if you use Life/ Phoenix Down/Mega Phoenix, has that character summon a HP 9999 GF to withstand the damage for him. Continue your endurance and you will be able to trash the Omega.
------------------------------------------------------------------------ The Extreme Combat by Scott Ong ([email protected]) ------------------------------------------------------------------------ *EVERYONE'S HP MUST REACHED 9999 ** Members required: Squall, Quistis and Zell Others: - 100x Ultima junctioned to Str and get 255 for both Squall and Zell. - Get about 40x Aura - 100x Death and junctioned it to ST-Def-J - 100x Triple or high affection with GF Cereberus. (refer above) - 100x Haste - Mighty Guard (use Barrier (steal from Behemoth) - 3x Intitative (Pandemona, Cactaur, Tonberry) - Lion Heart (ugh.. if someone asked me about this.. I gonna to kill him. Explain a couple of times already...) Start off.. (1) - Cast Aura on everyone. (2) - Have Quistis cast Mighty Guard. Squall using Renzoukuken and Zell uses Armageddon Fist. [Switch turns, don't have both to attack at the same time.] (3) - Omega should be casting the Lv5 Death already. Cast Regen on everyone. (hopefully that you are lucky..) Have Squall continue attacking. (4) - Omega will now be casting the Meteor. STOP Attack! Use Recover and Curaga and keep HP to its maximum. (5) - Omega will be using its Megid Flamme which does 9998 HP. Use a Megalixir/Recover/Mega Phoenix (if someone's killed) (6) - The Omega may switch its combat tactics from now onwards.. So be carefully of Gravijia. Again use Recover and Curaga to restore back to full health. If it uses Licht Scale.. revive that character immediately. It has to be a 3 on 1 fight. (7) - Next the Omega will uses a series of spells such as Ultima, Demi to attack. So seize the opportunity, still have Quistis as the support member. (8) - Once the Omega has uses Lv5 Death once again.. it is back to (1). Keep up the edurance and you will be able to beat it!
------------------------------------------------------------------------ Rush Hour.. Holy War Attack! by [email protected] ------------------------------------------------------------------------
Firstly you have to level up all GFs and characters until it reached level 100 and the GFs have learned all the abilities (not necessarily), and you must have gotten the best weapon. After that, junction the GF to your character as you wish, try to get HP with 9999, in example; here is the character i've used,
Zell at HP 9999 and level 100 Squall at Level 100 and his best weapon Lion Heart Irvine with hp 9999 and level 100
Don't junction Eden to Squall, because Squall's only attacking arsenal is his Limit Break. Remember that, you must have a lot of Holy Wars, which you can obtained from by using Card Mod on Gilgamesh card. Get a lot of Aura spells which can be gotten through Supt Mag-RF [1x Fury Fragment [mugged from Blue Dragon] --} 5x Aura]
During battle, The first thing you do, cast Aura onto Squall and have the other use Holy Wars and another summon a GF [note: you must cast Aura to Squall first before using the Holy Wars, if your magic will cause a miss) After that, continue with Squall unleash his Limit Breaks and summon GF Eden without worry getting hit with the enemy. But don't forget to cast Aura on Squall again, after the effect of Holy Wars have worn off, and used another Holy War. Keep on continuing using this pattern, and the Omega will be dead meat in no time..
------------------------------------------------------------------------ Fighting Omega without Aura by oDiN ([email protected]) ------------------------------------------------------------------------ 1. All you need is your three best characters (I really don't care who, besides Squall and Zell of course) equipped with Initiative and the BEST junctions (probably all best magic junctioned to Spd-J, Str-J, Spr-J, Eva-J and Vit-J).
2. Characters at Level 100 and 100 Deaths at St-Def-J and at least everyone must have the Item command and Holy War as first selection in the Battle.
3. EXTREMELY LOW HP (probably 800-1000 HP is enough) but be sure that your characters have their max base HP (1000/9999). Remember this: you want Zell's 12-second Duel, Squall's Lion Heart and Irvine's slow Time Bar do you? And since you may want the idea of not wasting any Aura spells because it's junctioned to a stat, a low HP increases the chances of a better Limit Break rather than an Aura spell (heck, its my opinion) 4. A couple of Holy Wars or Rinoa's Invincible Moon (for the holy wars: Card Mod Laguna card, then Med Lev Up all 100 Heroes into 10 Holy War-Trials, then 10 Holy War-Trials into 1 Holy War or Card Mod Gilgamesh card for 10 Holy Wars). 5. Speedy characters but leave a weak character because you want him/ her to do the Holy War thingies and probably a cast of Meltdown to lower Omega's vitality stats (junction 100 Triple to Spd-J plus a couple of Spd+% percentages, it's up to you plus the Initiative ability for all three characters from Pandemona, Cactuar and Tonberry).
START THE FIGHT!!!
If Omega Weapon will use a Physical Attack at the start of the fight: Answer : Junction lots to Vit-J plus lots of Vit+% percentages and lots to Spd-J and Eva-J if you don't have Vit-J junction. If Omega will use LV5 Death at the start of the fight: Answer : Junction 100 Death to St-Def-J beforehand or any level that's not a multiple of 5.
1. Use this character lineup:
First : your average fighter, probably a support member for using
Holy Wars and casting Life/Phoenix Downs/Mega Phoenix
Second : Squall
Third : your next strongest fighter, also a speedy, but fighting,
character
2. Your first member must use the Holy War (scrap Aura, you'll have low HP and higher chances of a stronger limit break).
3. Heck, you know what to do right now, do you? If not, cast Meltdown, then LION HEART! DUEL! SHOT! Those interactive Limit Breaks can surely bring Omega Weapon down easily.
4. If you lose Invincibility status, use any of your characters to
Holy War (you have speedy characters, so you may outrun Omega
Weapon's attacks before he uses the deadly Mendigo Flame (9998
damage) or Terra Break (meteor-like attack that deals 5000-9000).
5. Well, that's about it! Just repeat these four steps and Omega'll
go down fast. (Lousy suggestion : since you'll be gaining 250 AP
afterwards, I suggest that you move Eden's learning to Expend-3x1,
that is if you're not done researching all those high-priced
abilities. Lousy, isn't it? 😊
NOTE that you can _lower_ the damage done by the Terra Break IF you
junction to 255 Spirit (magic defense). One time Krysta (the
crystal boss in the balcony at the back room of the chandelier)
casted Ultima on me and did about 200 damage!
ALSO NOTE that above I said 'the BEST junctions (probably all best magic junctioned to Spd-J, Str-J, Spr-J, Eva-J and Vit-J)'. It's actually optional to junction to Eva-J and Spr-J/Vit-J but it's better to play safe in case you lose Invincibility status and Omega suddenly attacks you.
------------------------------------------------------------------------ Defeat Omega at Ease by [email protected] ------------------------------------------------------------------------ Note: Refer to Power Up with Bonuses for the preparations section
After fighting him several times I think I found a pretty good strategy that works. You need to refine the Gilgamesh card to get 10 holy wars, Laguna too if you want extra insurance. This strategy is a bit risky but overall it kills him fast and is easy to pull off. Simply go into battle with Squall at about 400 or 500 hp to eliminate the need to cast Aura on him (and he seems more likely to pull off Lion Heart the lower his HP are). When the battles starts have the first character cast haste on Squall and the second character cast meltdown on Omega and then the third use Holy War. Then just hit round after round of Renzouken. Squall doesn't seem to like using Lion Heart on Omega Weapon so don't expect him to use it too much. Of the three times I fought Omega Squall only used Lion Heart once. The Holy War seems to wear off of Squall before the others using this strategy so either use Hero on him or just use another Holy War. You should only have to use 3 or 4 Holy Wars because Squall can get in about 5 or 6 limit breaks every Holy War.
Gameshark Codes
After looking into other great FAQs written by other authors, it seems that a great FAQ can't do without a list of decent Gameshark codes. Anyway surprisingly, my version of GameShark still works! I have managed to put some of the codes to work. For the codes to work, you need to input them by using a Gameshark. How to input codes? Refer to your manual ^_^; The following codes are the courtesy of Gameshark Codes Creator Club and here is the URL:
http://www.cmgsccc.com/psx/ff8/ -check here for the full list.
Card Modifier Codes Cards are extremely hard to get and you can have them in your inventory effortless by inputting the 117 codes for those whose Gameshark is older than version 2.2. Gameshark users (version 2.2 and above) should use the Ultimate card code, just to save time!
Level 1 Monster Cards Level 6 Boss Cards
------------------------------------------------------------------------
Geezard 30078658 00FF Fujin, Raijin 3007869F 00FF
Funguar 30078659 00FF Elvoret 30078690 00FF
Bite Bug 3007865A 00FF X-ATM092 30078691 00FF
Red Bat 3007865B 00FF Granaldo 30078692 00FF
Blobra 3007865C 00FF Gerogero 30078693 00FF
Gayla 3007865D 00FF Iguion 30078694 00FF
Gesper 3007865E 00FF Abadon 30078695 00FF
Fastitocalon-F 3007865F 00FF Trauma 30078696 00FF
Blood Soul 30078660 00FF Oilboyle 30078697 00FF
Caterchipillar 30078661 00FF Shumi Tribe 30078698 00FF
Cockatrice 30078662 00FF Krysta 30078699 00FF
Level 2 Monster Cards Level 7 BOSS Cards
------------------------------------------------------------------------
Grat 30078663 00FF Propagator 3007869A 00FF
Buel 30078664 00FF Jumbo Cactuar 3007869B 00FF
Mesmerize 30078665 00FF Tri-Point 3007869C 00FF
Glacial Eye 30078666 00FF Gargantua 3007869D 00FF
Belhelmel 30078667 00FF Mobile Type 8 3007869E 00FF
Thrustaevis 30078668 00FF Sphinxaur 3007869F 00FF
Anacondaur 30078669 00FF Tiamat 300786A0 00FF
Creeps 3007866A 00FF BGH251F2 300786A1 00FF
Grendel 3007866B 00FF Red Giant 300786A2 00FF
Jelleye 3007866C 00FF Catoblepas 300786A3 00FF
Grand Mantis 3007866D 00FF Ultima Weapon 300786A4 00FF
Level 3 Monster Cards Level 8 GF Cards*
------------------------------------------------------------------------
Forbidden 3007866E 00FF Chubby Chocobo 300786A5 00F0
Armadodo 3007866F 00FF Angelo 300786A6 00F0
Tri-Face 30078670 00FF Gilgamesh 300786A7 00F0
Fastitocalon 30078671 00FF MiniMog 300786A8 00F0
Snow Lion 30078672 00FF Chicobo 300786A9 00F0
Ochu 30078673 00FF Quezacotl 300786AA 00F0
SAM08G 30078674 00FF Shiva 300786AB 00F0
Death Claw 30078675 00FF Ifrit 300786AC 00F0
Cactuar 30078676 00FF Siren 300786AD 00F0
Tonberry 30078677 00FF Sacred 300786AE 00F0
Abyss Worm 30078678 00FF Minotaur 300786AF 00F0
Level 4 Monsters Card Level 9 GF Cards*
------------------------------------------------------------------------
Turtapod 30078679 00FF Carbuncle 300786B0 00F0
Vysage 3007867A 00FF Diablos 300786B1 00F0
T-Rexaur 3007867B 00FF Leviathan 300786B2 00F0
Bomb 3007867C 00FF Odin 300786B3 00F0
Blitz 3007867D 00FF Pandemona 300786B4 00F0
Wendigo 3007867E 00FF Cerberus 300786B5 00F0
Torama 3007867F 00FF Alexander 300786B6 00F0
Imp 30078680 00FF Phoenix 300786B7 00F0
Blue Dragon 30078681 00FF Bahamut 300786B8 00F0
Adamantoise 30078682 00FF Doomtrain 300786B9 00F0
Hexadragon 30078683 00FF Eden 300786BA 00F0
Level 5 Monster Cards Level 10 Character Cards*
------------------------------------------------------------------------
Iron Giant 30078684 00FF Ward 300786BB 00F0
Behemoth 30078685 00FF Kiros 300786BC 00F0
Chimera 30078686 00FF Laguna 300786BD 00F0
PuPu 30078687 00FF Selphie 300786BE 00F0
Elastoid 30078688 00FF Quistis 300786BF 00F0
GIM47N 30078689 00FF Irvine 300786C0 00F0
Malboro 3007868A 00FF Zell 300786C1 00F0
Ruby Dragon 3007868B 00FF Rinoa 300786C2 00F0
Elnoyle 3007868C 00FF Edea 300786C3 00F0
Tonberry King 3007868D 00FF Seifer 300786C4 00F0
Wedge, Biggs 3007868E 00FF Squall 300786C5 00F0
------------------------------------------------------------------------
High Level Card Codes This code will give you all
High Level Card Activator the level 8~10 cards but with
'Have' The Cards 8-10 800786C6 FFFF zero quantity. So use Level 8
800786C8 FFFF ~ 10 card codes to set
300786CA 0001 quantity to one.
* This code must be used for the card codes for Level 8 ~ 10 to work.
------------------------------------------------------------------------
Ultimate Card Code Your gameshark must be
Have All Cards 50004D01 0000 version 2.2 or above to use
30078658 00FF the code. Don't use any other
50002101 0000 card codes as this code gives
300786A5 00F0 you all cards with their
800786C6 FFFF quantities maxed out.
800786C8 FFFF
300786CA 0001
Item Modifier Codes I know that getting rare items are "extremely" time consuming. Anyway, I have found a great modifier list from the above-named site. This also includes items that you can gotten from the Pocketstation! I have also added some of my experience.
* MiniMog Command will results nothing if GF MiniMog is not unlocked. * Chicbo will not be summoned if you haven't "summon" GF Chicobo in a Chocobo Forest
Notes: With the following codes, you don't need to have the item, or quantity in the position you are modifying.
Here is the list of 198 slots of the Item menu.
1 80077EBC 63xx 101 80077F84 63xx 2 80077EBE 63xx 102 80077F86 63xx 3 80077EC0 63xx 103 80077F88 63xx 4 80077EC2 63xx 104 80077F8A 63xx 5 80077EC4 63xx 105 80077F8C 63xx 6 80077EC6 63xx 106 80077F8E 63xx 7 80077EC8 63xx 107 80077F90 63xx 8 80077ECA 63xx 108 80077F92 63xx 9 80077ECC 63xx 109 80077F94 63xx 10 80077ECE 63xx 110 80077F96 63xx 11 80077ED0 63xx 111 80077F98 63xx 12 80077ED2 63xx 112 80077F9A 63xx 13 80077ED4 63xx 113 80077F9C 63xx 14 80077ED6 63xx 114 80077F9E 63xx 15 80077ED8 63xx 115 80077FA0 63xx 16 80077EDA 63xx 116 80077FA2 63xx 17 80077EDC 63xx 117 80077FA4 63xx 18 80077EDE 63xx 118 80077FA6 63xx 19 80077EE0 63xx 119 80077FA8 63xx 20 80077EE2 63xx 120 80077FAA 63xx 21 80077EE4 63xx 121 80077FAC 63xx 22 80077EE6 63xx 122 80077FAE 63xx 23 80077EE8 63xx 123 80077FB0 63xx 24 80077EEA 63xx 124 80077FB2 63xx 25 80077EEC 63xx 125 80077FB4 63xx 26 80077EEE 63xx 126 80077FB6 63xx 27 80077EF0 63xx 127 80077FB8 63xx 28 80077EF2 63xx 128 80077FBA 63xx 29 80077EF4 63xx 129 80077FBC 63xx 30 80077EF6 63xx 130 80077FBE 63xx 31 80077EF8 63xx 131 80077FC0 63xx 32 80077EFA 63xx 132 80077FC2 63xx 33 80077EFC 63xx 133 80077FC4 63xx 34 80077EFE 63xx 134 80077FC6 63xx 35 80077F00 63xx 135 80077FC8 63xx 36 80077F02 63xx 136 80077FCA 63xx 37 80077F04 63xx 137 80077FCC 63xx 38 80077F06 63xx 138 80077FCE 63xx 39 80077F08 63xx 139 80077FD0 63xx 40 80077F0A 63xx 140 80077FD2 63xx 41 80077F0C 63xx 141 80077FD4 63xx 42 80077F0E 63xx 142 80077FD6 63xx 43 80077F10 63xx 143 80077FD8 63xx 44 80077F12 63xx 144 80077FDA 63xx 45 80077F14 63xx 145 80077FDC 63xx 46 80077F16 63xx 146 80077FDE 63xx 47 80077F18 63xx 147 80077FE0 63xx 48 80077F1A 63xx 148 80077FE2 63xx 49 80077F1C 63xx 149 80077FE4 63xx 50 80077F1E 63xx 150 80077FE6 63xx 51 80077F20 63xx 151 80077FE8 63xx 52 80077F22 63xx 152 80077FEA 63xx 53 80077F24 63xx 153 80077FEC 63xx 54 80077F26 63xx 154 80077FEE 63xx 55 80077F28 63xx 155 80077FF0 63xx 56 80077F2A 63xx 156 80077FF2 63xx 57 80077F2C 63xx 157 80077FF4 63xx 58 80077F2E 63xx 158 80077FF6 63xx 59 80077F30 63xx 159 80077FF8 63xx 60 80077F32 63xx 160 80077FFA 63xx 61 80077F34 63xx 161 80077FFC 63xx 62 80077F36 63xx 162 80077FFE 63xx 63 80077F38 63xx 163 80078000 63xx 64 80077F3A 63xx 164 80078002 63xx 65 80077F3C 63xx 165 80078004 63xx 66 80077F3E 63xx 166 80078006 63xx 67 80077F40 63xx 167 80078008 63xx 68 80077F42 63xx 168 8007800A 63xx 69 80077F44 63xx 169 8007800C 63xx 70 80077F46 63xx 170 8007800E 63xx 71 80077F48 63xx 171 80078010 63xx 72 80077F4A 63xx 172 80078012 63xx 73 80077F4C 63xx 173 80078014 63xx 74 80077F4E 63xx 174 80078016 63xx 75 80077F50 63xx 175 80078018 63xx 76 80077F52 63xx 176 8007801A 63xx 77 80077F54 63xx 177 8007801C 63xx 78 80077F56 63xx 178 8007801E 63xx 79 80077F58 63xx 179 80078020 63xx 80 80077F5A 63xx 180 80078022 63xx 81 80077F5C 63xx 181 80078024 63xx 82 80077F5E 63xx 182 80078026 63xx 83 80077F60 63xx 183 80078028 63xx 84 80077F62 63xx 184 8007802A 63xx 85 80077F64 63xx 185 8007802C 63xx 86 80077F66 63xx 186 8007802E 63xx 87 80077F68 63xx 187 80078030 63xx 88 80077F6A 63xx 188 80078032 63xx 89 80077F6C 63xx 189 80078034 63xx 90 80077F6E 63xx 190 80078036 63xx 91 80077F70 63xx 191 80078038 63xx 92 80077F72 63xx 192 8007803A 63xx 93 80077F74 63xx 193 8007803C 63xx 94 80077F76 63xx 194 8007803E 63xx 95 80077F78 63xx 195 80078040 63xx 96 80077F7A 63xx 196 80078042 63xx 97 80077F7C 63xx 197 80078044 63xx 98 80077F7E 63xx 198 80078046 63xx 99 80077F80 63xx 100 80077F82 63xx
* Just replaced "63" with "64" and you can get 100x items.
Modifier Digits : subsitute xx with the following digits below.
E.g. Let's says you want to have 100x Ribbon at 100th Slot.
Just get the code: 80077F82 64xx
and replaced xx with the modifier digit for Ribbon [64]
Hence the code will be 80077F82 6464
Digit Name of Item Digit Name of Item
01 Potion 6D M-Stone Piece
02 Potion+ 6E Magic Stone
03 Hi-Potion 6F Wizard Stone
04 Hi-Potion+ 70 Ochu Tentacle
05 X Potion 71 Healing Water
06 Mega Potion 72 Cockatrice Pinion
07 Phoenix Down 73 Zombie Powder
08 Mega Phoenix 74 Lightweight
09 Elixir 75 Sharp Spike
0A Megalixir 76 Screw
0B Antidote 77 Saw Blade
0C Soft 78 Mesmerize Blade
0D Eye Drops 79 Vampire Fang
0E Echo Screen 7A Fury Fragment
0F Holy Water 7B Betrayal Sword
10 Remedy 7C Sleep Powder
11 Remedy+ 7D Life Ring
12 Hero-trial 7E Dragon Fang
13 Hero 7F Spider Web
14 Holy War-trial 80 Coral Fragment
15 Holy War 81 Curse Spike
16 Shell Stone 82 Black Hole
17 Protect Stone 83 Water Crystal
18 Aura Stone 84 Missile
19 Death Stone 85 Mystery Fluid
1A Holy Stone 86 Running Fire
1B Flare Stone 87 Inferno Fang
1C Meteor Stone 88 Malboro Tentacle
1D Ultima Stone 89 Whisper
1E Gysahl Greens 8A Laser Cannon
1F Phoenix Pinion 8B Barrier
20 Friendship 8C Power Generator
21 Pet House 8D Dark Matter
22 Tent 8E Bomb Fragment
23 Cottage 8F Red Fang
24 G-Potion 90 Arctic Wind
25 G-Hi-Potion 91 North Wind
26 G-Mega Potion 92 Shear Feather
27 G-Returner 93 Dynamo Stone
28 Rename Card 94 Venom Fang
29 Amnesia Greens 95 Steel Orb
2A HP-J Scroll 96 Moon Stone
2B Str-J Scroll 97 Dino Bone
2C Vit-J Scroll 98 Windmill
2D Mag-J Scroll 99 Dragon Skin
2E Spr-J Scroll 9A Fish Fin
2F Spd-J Scroll 9B Dragon Fin
30 Luck-J Scroll 9C Silence Powder
31 Aegis Amulet 9D Poison Powder
32 Elem Atk 9E Death Spirit
33 Elem Guard 9F Chef's Knife
34 Status Atk A0 Cactus Thorn
35 Status Guard A1 Shaman Stone
36 Rosetta Stone A2 Fuel
37 Magic Scroll A3 Girl Next Door
38 GF Scroll A4 Sorceress' Letter
39 Draw Scroll A5 Chocobo's Tag
3A Item Scroll A6 Pet's Nametag
3B Gambler Spirit A7 Solomon Ring
3C Healing Ring A8 Magical Lamp
3D Phoenix Spirit A9 HP Up
3E Med Kit AA Str Up
3F Bomb Spirit AB Vit Up
40 Hungry Cookpot AC Mag Up
41 Mog's Amulet AD Spr Up
42 Steel Pipe AE Spd Up
43 Star Fragment AF Luck Up
44 Energy Crystal B0 LuvLuv G
45 Samantha Soul B1 Weapons Mon 1st
46 Healing Mail B2 Weapons Mon Mar
47 Silver Mail B3 Weapons Mon Apr
48 Gold Armor B4 Weapons Mon May
49 Diamond Armor B5 Weapons Mon Jun
4A Regen Ring B6 Weapons Mon Jul
4B Giant Ring B7 Weapons Mon Aug
4C Gaea's Ring B8 Combat King 001
4D Strength Love B9 Combat King 002
4E Power Wrist BA Combat King 003
4F Hyper Wrist BB Combat King 004
50 Turtle Shell BC Combat King 005
51 Orihalcon BD Pet Pals Vol 1
52 Adamantine BE Pet Pals Vol 2
53 Rune Armlet BF Pet Pals Vol 3
54 Force Armlet C0 Pet Pals Vol 4
55 Magic Armlet C2 Pet Pals Vol 5
56 Circlet C3 Pet Pals Vol 6
57 Hypno Crown C4 Occult Fan I
58 Royal Crown C5 Occult Fan II
59 Jet Engine C6 Occult Fan III
5A Rocket Engine C7 Occult Fan IV
5B Moon Curtain
5C Steel Curtain
5D Glow Curtain
5E Accelerator
5F Monk's Code
60 Knight's Code
61 Doc's Code
62 Hundred Needles
63 Three Stars
64 Ribbon
65 Normal Ammo
66 Shotgun Ammo
67 Dark Ammo
68 Fire Ammo
69 Demolition Ammo
6A Fast Ammo
6B AP Ammo
6C Pulse Ammo
------------------------------------------------------------------------ NOTE: This code may cause bugs and harm to your Playstation, so enter at your own risk. ______ / 11.0 \________________________________________________________________
Choco World [Mini-Pocketstation Guide]
Please read this before proceeding on: This section is formerly written by The Saint {[email protected]}, which has been edited by me to suit the FAQ's format. If you have any enquire regarding the Pocketstation section of the game, please contact the Saint at [email protected].
What's a Pocketstation?
The Sony SCPH-4000 Pocketstation is a special memory card for the Sony Playstation. Like the standard card, it holds 15 blocks of regular data. In addition to that, it has a small screen (32x32 pixels) and can run programs that are designed to work with the game. For people who are interested, it uses an ARM7TDMI Thumb processor chip developed by Atmel Corp. (San Jose, CA) which manufactures many chips for mobile products and other Personal Digital Assistants (PDAs), including the ARM7 and the StrongARM RISC processors. The processor is a 32-bit RISC chip with contains the CPU, flash memory, RAM, LCD controller, D/A converter (for controlling a speaker) and IrDA communication system. It has 2k of SRAM (for executing programs) and 128k of Flash RAM (holds the memory card data; programs also use it store their data as well).
It is powered by a standard Cr2032 watch battery. The biggest drain on the battery life is, of course, the LCD screen. Chocobo World can run for at least 5-6 months without needing a battery replacement under normal conditions, but leaving some screens displayed (i.e. screen is all black with the 'Event!' message) can drain the battery 10 times as fast.
Sony released the Pocketstation in Japan in Dec 98, but cancelled a scheduled US release due to manufacturing difficulties. For now, the only way to get on in the US is to order it from a console import shop like National Console Support ([url=http://www.ncsx.com]http://www.ncsx.com[/url]). That is where I ordered mine. They charge about $50. Since the release was cancelled, most US games have removed support for it if there was any in the original Japanese title. So far, only 'Final Fantasy 8', 'Street Fighter Alpha Zero' and 'Ridge Racer' english titles support this device. Moreover, Street Fighter must be unlocked with a GameShark to support this feature. Don't expect to be using the Pocketstation for much besides FF8.
You can choose one of two spiffy colors; White or Crystal (clear).
Transfering Data to the Chocobo World
Once you get a 'Chicobo' in the main Final Fantasy 8 game (directly after you catch a Chocobo by yourself for the first time in any Chocobo Forest), you can play Choco World. The earliest you can really do this is near the beginning of Disc 2 after you have can cross over the ocean.
Once you have the Chicobo, go to the 'Save' screen of the menu, and select 'Chocobo World'. The first time you do this, the game will tell you that you need to initialize the pocketstation. If you select "Yes", Chocobo World will be transferred to the Pocketstation. Since you cannot have more than one 'Chocobo World' game on the pocketstation at a time, this will erase any previous games. The new game of Chocobo World will be assigned a new weapon (usually 2211), given it's own ID (usually the last three digits of the Pocketstation's unique ID) and also given a random hidden ID number. This is the number transmitted as the 'header' during a vs. battle.
From there on, you can play the game. FF8 will direct you to also save your game before you exit the save screen. This is important because of the hidden ID number; FF8 will not let you import data from a Pocketstation that does not match this number!
Your Chocobo can begin its adventure in the pocketstation, collect items for you, and gain levels and power. To import all this data back into your FF8 game, go to the save screen again, select Chocobo world. Next select the option "Home" to bring all the collected items and the state of the Chocobo back to the FF8 game. Select "World" to send him back to the Pocketstation. When the chocobo is in the pocketstation, he cannot be summoned with Gysahl Greens and the MiniMog ability won't work in the FF8 game. When he is in the FF8 game, you cannot play Chocobo World on the Pocketstation.
Getting Started at the Chocobo World
There is something of a plot to the game, but it's not all that deep (Hey! What did you expect out of 32x32 pixels?). In the first part of the game, you are supposedly trying to find your friend Mog (a moogle, like the ones in FF7). Later on you have to rescue this female Chocobo that you've only ever seen twice before. After you do that, the game is pretty much over, although you can wander around forever and collect items to send back to FF8.
Boko (the name of your Chocobo if you didn't change it, I named him Spike), wanders around in the desert most of the time (well, he seems to sleep most of the time in my games, grr...). You can see his handsome self walking around. The direction he is facing (and the direction the dots are going on the ground) tell you which way he is headed. If you press Enter at this screen, you can see a map. The square is the map you are walking on. The flashing dot is you, the solid dots are 'Events'. The big arrow on the right is the direction you are headed, and under the map is the level you are on and the current time.
Look at the map and steer Boko towards a black Event dot (NOTE: you cannot do this on the map! Press Enter to leave the map and go to the walking screen, then use the direction buttons to guide Boko toward a dot). Boko runs faster if you hold down the button in the direction that you want to go. Running off one side of the map will put you on the other side (is each level a sphere or something?)
Hitting a dot will give you an 'Event'. There are a few kinds of Events that you can hit:
1. Battles (most common) - Boko fights a monster 2. Moomba (about 10%) - A Moomba appears and offers you a weapon 3. Cactaur (about 10%) - A Cactuar appears and gives you an item 4. Special Event - Depends on level and settings
Because this is a boring game, Boko gets bored too. After a while of wandering around, he will get distracted with something else and will stop walking. There are several other activities he'll do:
- Listen to a portable radio - Eat a picnic lunch - Fishing - Watching a TV - Sitting around a campfire with Moomba
(The minimized screen says '???' during any of these)
There is also a percentage chance per each step that he will go to sleep on his own. It seems to be based on how damaged he is. If he is at 1 HP, he will probably sleep when he moves onto the next map square. He regains HP while sleeping or doing any of the other activities listed above. If he is on Rank 2-6, he regains 4 HP every few seconds, on Rank 1 he regains 5 HP. After a minute or two of sleeping with full HP or doing one of the other activities, he will wake up and keep going on his journey. While sleeping, the minimized screen says 'Zzz...". While fighting or walking on the map, the screen says 'Walking'.
Weapons
All 'weapons' are just a series of four numbers. When you hit someone in the battle, one of the numbers is selected randomly and that is how much damage you do. So, to make an obvious point, the average damage you will do with any weapon can be figured by adding up all four numbers and dividing by 4. A 5544 weapon does an average damage of 4.5, and is thus more powerful than a 9111 (ave. damage 3.0). The best weapon you can get is based on your Rank.
The Class of Items in Chocobo World
There are four categories of items; called, oddly enough A items, B items, C items and D items. When you import back into the FF8 game, each A/B/C/D item becomes one or more real items in the FF8 game. D items become cheap stuff like condition curing items and the M-Stone Pieces. C items become slightly better stuff, like Potions, Hi Potions, a few of the weaker GF ability items (like Turtle Shells, Healing Mail, etc..) and some of the stronger junk items. B items become the best GF ability items (including cool stuff, like Three Stars, Rosetta Stones, Moon Curtains), rare items (Malboro Tentacles, Inferno Fangs), and even unique items (Girl Next Door, Solomon's Ring, Magical Lamp) and the various power-up items (Str Up, Mag Up, etc..). Yup, that's right buckaroos; you can get the solomon ring and all the items you need to summon Doomtrain in disc 2! A items become the best B items.
Some items I have never gotten outside of the pocketstation are:
- Ribbon: Gives GF the 'Ribbon' ability (immunity to all status changes) - Mog Amulet: Gives GF the 'MiniMog' ability (heals GF during battle) - Friendship: Use item for 'MoombaMoomba' attack; lowers enemy to 1Hp! - Chocobo Tag: Rename the chocobo
Some notable really rare items that you can get:
- Rosetta Stones - Power Generators, Dark Matter (for Quistis' Blue Magic, 'B'/'A' items) - Samantha Soul, Energy Crystal, Gaea's Ring, Diamond Armor ('B' items) - Hero and Hero-Trial (rare 'B' items!)
Thanks to {[email protected]} for sending me a list of how the items are determined (for the PC version of Chocobo World). This seems to be accurate for the Pocketstation game too, but some things may be off. He pointed out that you can also get some items not listed here, like Pulse Ammo and (Hi-)Potion+. I have also gotten Hero-Trials. I thought I had gotten a 'Holy War-trial' item, but it was a mistake. I haven't ever gotten another after thousands of items imported, so I don't think it is possible.
Each time an item is brought in, a random number 1-64 is generated with each number being mapped to an item. Often, a range of numbers is mapped to one item to make an item more common. So if an item has a 2/64 chance, then 2 numbers out of 64 can end up to be that item.
-- "A" Rank -- (1/64 each) - Monk's Code, Moon Curtain, Aegis Amulet (2/64 each) - Hundred Needles, Steel Curtain, Rocket Engine (5/64 each) - Friendship, Elem Atk, Elem Guard, Status Atk, Status Guard, Bomb Spirit, Hungry Cookpot, Three Stars, Ribbon, Dark Matter, Shaman Stone.
-- "B" Rank --
(3/64 each) - Friendship, HP Up, Str UP, Mag Up, Spd Up
(2/64 each) - Aegis Amulet, Vit Up, Spr Up, Luck Up
(1/64 each) - Hero, Ultima Stone, Gysahl Greens, Tent, Cottage,
G-Hi-Potion, G-Returner, Str-J Scroll, Mag-J Scroll,
Spd-J Scroll, Elem Atk, Elem Guard, Status Atk, Status
Guard, Rosetta Stone, Magic Scroll, Draw Scroll, Gambler
Spirit, Phoenix Sprit, Hungry Cookpot, Mog's Amulet, Star
Fragment, Samantha Soul, Silver Mail, Diamond Armor,
Giant's Ring, Power Wrist, Orihalcon, Force Armlet, Hypno
Crown, Jet Engine, Rocket Engine, Steel Curtain,
Accelerator, Hundred Needles, Ribbon, "Girl Next Door",
Pet Nametag, Magical Lamp, LuvLuv G.
-- "C" Rank --
(2/64 each) - Rename Card, Chocobo's Tag
(1/64 each) - Potion, Hi-Potion, X-Potion, Mega-Potion, Phoenix Down,
Mega Phoenix, Elixir, Megalixir, Remedy, Remedy+, Shell
Stone, Protect Stone, Death Stone, Holy Stone, Meteor
Stone, Regen Ring, Turtle Shell, Doc's Code, Ochu Tentacle,
Cockatrice Pinion, Zombie Powder, Lightweight, Sharp Spike,
Screw, Mesmerize Blade, Fury Fragment, Betrayal Sword,
Sleep Powder, Life Ring, Dragon Fang, Spider Web, Coral
Fragment, Curse Spike, Black Hole, Water Crystal, Missile,
Mystery Fluid, Running Fire, Inferno Fang, Malboro
Tentacle, Whisper, Laser Cannon, Barrier, Red Fang, Arctic
Wind, North Wind, Dynamo Stone, Shear Feather, Venom Fang,
Steel Orb, Moon Stone, Dino Bone, Windmill, Dragon Skin,
Dragon Fin, Poison Powder, Dead Spirit, Chef's Knife,
Cactus Thorn, Pet Nametag.
-- "D" Rank -- (13/64 ea.) - Magic Stone (12/64 ea.) - M-Stone Piece, Wizard Stone (4/64 each) - Normal Ammo, Dark Ammo, Demolition Ammo, AP Ammo (1/64 each) - Antidote, Soft, Eye Drops, Echo Screen, Holy Water, Screw, Mesmerize Blade, Coral Fragment, Arctic Wind, Dragon Skin, Poison Powder.
Battles in Chocobo World
Battles in Chocobo World are fairly simple. Your Chocobo appears on the right side of the screen, the monster on the left. The monster you get in the battle is related to the map you are on. They don't really have names, but they look like some monsters in the FF8:
Level 1-100: Creep (Monster A) , HP is Map Level/5 +6 Level 10-100: Vampire Bat (Monster B) , HP is Map Level/5 +8 Level 30-100: Blobra (Monster C) , HP is Map Level/5 +10 Level 70-100: Wendigo (Monster D) , HP is Map Level/5 +16
The monster's HP appears on the left, yours is on the right. In the middle of the bottom portion of the screen are two numbers counting down to 0. When one of the numbers hits '0', the person on that side (either you or the monster) makes an Attack and both counters reset and begin counting down again. The speed at which the your counter counts down is constant, but you can make it count faster by pressing the left/right buttons alternately. The easiest way I've found to do this is to use two hands, one thumb to each button. The speed at which the monster counts varies by monster type (A is slowest, D is fastest). When either side is reduced to 0 HP, the battle ends.
If you're not on level 100, you will go to a tic-tac-toe grid a little rock will whiz around and land on one of the empty squares. If you get three dots to line up in a row, you go to the next level. You should be able to advance a level in not less than 3 battles won, and not more than 6 battles won. Left alone, Boko advances one level about every 20 minutes or so.
When Boko gets reduced to 0 HP, he goes to sleep. While he sleeps, he will slowly recovers HP. After a while of wandering around, he will go to sleep anyway (regardless of current HP). He eventually wakes up after some time (long after he has reached full HP). You can wake him up by pressing the 'Enter' button while he is sleeping. This doesn't work if he has 0 HP.
Reports and Preferences
Lastly, if you go to the map screen, you can view your status and change settings by pressing left/right. In order of pressing 'Right' from the map screen:
- Status screen: Displays current weapon, power level, map level, HP and ID - Item screen: Displays how many of each item you have - Chocobo World Vs. Screen: Lets you challenge another Pocketstation - Event Wait screen: Lets you set Event Wait on or off - Mog screen (after level 25): Lets you set Mog to sleep or standby - Move screen: Lets you set the movement rate
Since Chocobo World is amazing boring after a while, you can make it just play itself automatically. Set 'Event Wait' OFF by pressing the Down button on that screen. Boko will wander, sleep, fight, collect items and do random stuff without waiting to tell you.
Normally, Boko just heads on forever in a straight line if you leave the game running. Fix this by setting Movement rate on the move screen to a higher number. Boko will 'scan' for a number of pixels around him and turn toward an event dot within his sight range. The Movement rate tells him how many pixels to 'look'. So, setting it to '6', he will turn towards an event dot that is less than 6 squares away. Event dots disappear after he moves onto them and reappear somewhere else on the map. Sometimes, there will be no dots within 6 squares of Boko's line of travel and he will just keep going in the same direction forever. Check him occasionally if you leave him in Event Wait Off for long periods of time.
Chocobo World Game Special Events
Various special events will pause the game even if you have Event Wait Off and wait for you to come watch them. This will totally drain the battery in a few weeks (at most!) so don't leave the game displaying the 'Event!' screen forever. The Level specified here is usually just the earliest level the event occurs, you may meet Koko any time after level 20 for example. Only the Level 50 and Level 100 events are fixed to that level.
Level 20: Meet Koko (this occurs even if event wait is off) Koko bumps into Boko (or the other way around if event wait is off. Love at first sight, which makes sense since these two seem to be the only overgrown chickens in the game.
Level 25: Find Mog, initial settings (event wait can be off) Koko and Mog jump up and down a few times. You can set Mog to either Standby or Sleep. If he's on standby, and you are killed in battle, he will jump in and make one final attack for you. If that attack reduces the enemy to HP 0, you will survive the battle with 1 HP. If not, then you lose Mog and have to find him again.
Level 50, event wait on: Rescue Koko (1st powerup) or Level 50, event wait off: Fall into a pit It is IMPORTANT to have Event Wait on before you hit your first event dot on level 50! If you have it off, Boko falls into a pit, misses the first powerup (meaning you may only get two!) and dies. Some people have reported not being able to get *ANY* powerups if they miss the first one, so if you miss yours, it is much better to use 'Do over' to reset your CW back to an old level. DO NOT USE THE 'HOME' command if you missed it, because it will update the 'Do over' command.
Level 75: Hurry up! The Cactuar guy and the Moomba tell you to hurry up and watch the fireworks.
Level 100: Koko abducted! A demon monster grabs Koko and disappears. What a demon wants with a big chicken is beyond me. Still, you get to go rescue her.
Set MV to 1 to fight demon king He has 99 HP, but is pretty slow & easy to beat.
Visit event dots with 'event wait' on (and possibly mog on standby as well) to get the 2nd and 3rd powerup (random, but won't appear without Event wait on). Maybe it's just me, but both times I got the 3rd powerup I had MV set to 3. I got both powerups within 20 straight battles after fighting the demon king (without losing any battles).
Each Powerup improves Boko in FF8. When you summon Boko with the Gysahl Greens (available as an item in Chocobo World, or buyable from the ChocoBoy), he will appear, make an attack and leave. Depending on the number of powerups the attack strength varies:
Powerup Effects
0 power-ups: ChocoFire (weak fire attack, about as strong as 'Fira')
1 power-up : ChocoFlare (strong fire attack, 5000-9000 damage!)
2 power-ups: ChocoMeteor (9999 damage!)
3 power-ups: ChocoBuckle (INCOMING! Usually 10,000-20,000 damage)
NOTE: That's not a typo, ChocoBuckle can do more than 10,000 damage in
a SINGLE ATTACK. It is one of only a few attacks that can do
that; the others are the Giant Cactuar's level 100 attack (does
exactly 10,000 damage), Eden (also can do 65,000 damage), Quistis'
Shockwave Pulsar (sometimes does 10,000-20,000 damage). To see the
max HP damage, summon ChocoBuckle vs a weak enemy like the
Geezard.
Mostly it does 10,000-20,000 damage though. To see Eden do 65,000
damage, summon her vs. a weak enemy after casting 'Meltdown' on
it. Eden must be at level 100 and have all four SumMag +XX%s and
250 boost.
------------------------------------------------------------------------ These are some of the information that you need to know about Chocobo World. If you need to more information about the Pocketstation or the Chocobo World, you can contact The Saint {[email protected]} or you can read his FAQs at GameFAQs. ______ / 12.0 \________________________________________________________________
Contact the Author
Well, I think it is time to stop all the questions that has been bothering me, make my mailbox flooded with questions. The reason that I am making this section is reduce my burden [as you see, I am still schooling!] and prevent questions that I have seen it many times like before. Okay let's get on with business..
FAQs-related questions.
Q: Can I post your FAQs? A: Okay. Webmasters are free to post this FAQ up on their site as long as the FAQ is being unaltered without any changes. The entire FAQ must remained UNALTERED! I have spend countless of hours in typing this FAQ out, so please appreciate my efforts. You are free to link to GameFAQs but to the Final Fantasy VIII section where you see FAQs made by others. If you directly link it to here, well don't blame me for adding your name to the idiot list! It is mentioned under GameFAQs.
Q: Can I HTMLized your FAQs? A: No! I heard that someone is trying to make of use of Ad banners for every single page of my walkthrough. Unless you have Received my permission or it is strictly no.
Q: Where can I find a World Map for Final Fantasy VIII? A: A world Map of Final Fantasy VIII can be found at the following address: [url=http://risland.virtualave.net]http://risland.virtualave.net[/url] Well, the site will not be updated anyway and please stop signing up for the awards as I have lost all my .img files. [it will be like hell if I were to re-create them.] Anyway, please support the sponsors or the site will close down. You are free to have that world map uploaded on your site, but remember that you need to link back to the site. I am also no longer updating QUATZ too, for your information. Q: Where can I find the latest revisions of the FAQs? A: Well, you can always get them from GameFAQs. Check at Playstation } Final Fantasy VIII } FAQ/Walkthrough done by SOng. Don't hesitate to pick other walkthroughs written by other FAQ writers if you find my FAQ a bit too huge. You can always check What's New column. Q: Can you sent me the latest revisions of your FAQs to me? A: No! Well, it is impossible for me to sent an 1 MB file to every requested user. Otherwise, I will have problems with my mailbox. If you have really problems, get a friend to visit GameFAQs and have him/her to sent it to you. Q: Can I print the FAQ? A: Err.. if you want to, sure! But it will cost a lot of ink. Remember the FAQs are meant for the public in the Internet and cannot be sold for cash! The FAQs written by me are meant for personal usage and nothing more! Q: Can this FAQ be used for European version/PC version/Japanese version? A: Well, it can be used but I would recommend you to pick the Japanese walkthrough that I have written for the Japanese version as due to certain differences between the North Amercian Version and Japanese version. Q: I have posted a hint for you, why you haven't added it? A: It could be already found in the FAQ. Errr... please stop tell me that you can draw Eden from Tiamat as it has been mentioned in the NA FAQs. This also applies to Quick Money Guide/plus some storylines related the one at Timber.
Sending a Question
This problem has given me much problems from my previous FAQs. I have tried my best to answer when possible. Also don't ask me questions which answers can be found in the FAQ. First of all, read the following before sending an e-mail to Scott:
- Remember to add in "FF8" as your subject in the subject field of the e-mail. I have gotten countless e-mails for FF8 and it will help me if you classified it with the game titles. - Next state your question as clearly as possible. If I find the e-mail quite hard to understand, I really don't know how to help it. - Make sure that words are not in CAPS lock [capital letters], which is quite rude, anywhere it doesn't matter to me. But try to avoid it when necessary. Once I got really in a bad mood that I delete all e-mails that written in CAPS lock.. - If a question is too frequently asked, I will add it to the FAQ under frequently-asked section. - Don't expect me to give answers which can be found in the FAQ. Or it will be useless for me to type it out so concisely. - If you have problems in locating a shop/building, refer to the Maps section to settle out those problems. - BTW, unlike other FAQ writers, I have only one motive and that's to help you guys out there by writting the FAQ as concise as possible. [ in order to give the help that I could]. Well, the FAQ can be proved by judging the amount of e-mails.
Most Frequently Asked Questions [FAQs].
- READ THIS BEFORE SENDING AN E-MAIL. Well, I do accept complaints and
comments for my FAQs. I would prefer complaints as it allows me to
know what changes can be done for the FAQ. If you have a comments,
free to drop an e-mail. [it helps to urge me on!]
Q: Can I post the FAQ for your website?
A: Sure as long as the following steps are followed:
- the disclaimer, including my name and format of the document is not
altered.
- No changes should not be made to the FAQ.
- No HTMLizing of document, as this is same as editing the document.
You can't place banners on top of the FAQ.
- If you link to GameFAQs, don't link it directly to the FAQ, instead
link it to the Final Fantasy VIII FAQs database at GameFAQs.
Q: Where can I get the latest revisions of the FAQ? A: At GameFAQs. If you want your site to be added to the addresses where this FAQ can be gotten, you need to seek permission from me.
Q: Can you sent me the FAQ? A: No. Otherwise, I would not have to post it to GameFAQs. Remember that this FAQ is a bit too huge to be posted via e-mail. Remember that you need to get the latest revisions yourself at GameFAQs. ([url=http://www.gamefaqs.com]http://www.gamefaqs.com[/url]) I know that some guys out there have problems in access to Internet due to personal reasons. But it can't be helped. Anyway, you can always count on a friend to get it for you. I felt quite sorry for WebTV users as they can access a maximum of 170 Kbs. Don't worry, I will try my best to keep this file small. Or I may spilt the FAQ in separate FAQs.
Q: What other FAQs that you have written? A: Quite a lot, you can check it out at my Contributor page anyway.
Q: Why you haven't answered my e-mail?
A: There perhaps may be a few reasons:
- school [I still got tons of assignments/projects/tests]
- the answer can be found in the FAQ [if you haven't received the
e-mail for two weeks]. I always check my e-mail during weekends/
holidays, unless I am really busy for that week.
- Other things may coped up.
Note that if you can't contact me, feel free to contact other FAQ
writers for the particular game. But I will be free most of the time
during school breaks.
- I may be busying playing the game to uncover more secrets.
------------------------------------------------------------------------
______
/ 13.0 \________________________________________________________________
Contributors and Credits
Well, it is impossible for me to do this all by myself. I would like to thank everyone for their support in supplying with hidden stuffs, tips, information about the game, etc.
First of all, I would like to thank the contributors for the Japanese version.
For the Japanese version: ------------------------------------------------------------------------ 1. Steven Bruck ([email protected]) - For contributing information on getting the GFs and Cards - For contributing information on fighting the Ultima Weapon - For contributing information on the list of weapons and Limit Breaks - My personal apologies for typing his name wrongly. - For contributing information where to get items for Quistis' Blue Magic and give information like what monster has it and how to obtain it. - For telling me to get the Cards [rare ones] - For providing me help in the item list. Basically in the translations. - For telling me where to get the Combat King Vol. 003 and 004. - Also provide me with the translations of the Ammo. - For correcting most errors on GFs. Thanks. ------------------------------------------------------------------------ 2. ChaRle5! ([email protected] /[email protected]) - For providing me help in the last section of the Disc 4 and miscellaneous information. - Telling me the way to get the Ragnarok at Disc 4. - For providng me information on the Omega Weapon. - For allowing using his cheats on my FAQ. Thanks a lot. Webpage: [url=http://members.xoom.com/hkcomic_net]http://members.xoom.com/hkcomic_net[/url] - My personal apology for writting his URL wrongly. Sorry. ------------------------------------------------------------------------ 3. Sung Kato ([email protected]) - For providing me miscellaneous information on the strategies in fighting and some help. - Provide me easy strategies in defeating Seifer and Edea in the last of Disc 2 and about increasing strength by junctioning magic. - For telling me more information on defeating the Omega Weapon. Told me about the destruction of Triple Meteor [that method has saved me a continue!] - For telling me the usage of Meltdown. - For providing me the list of magic and translations. - Thanks for his amazing strategies ------------------------------------------------------------------------ 4. John Paulo Marquez - For his strategy on easy defeat GF Diablos ------------------------------------------------------------------------ 5. Patrick Han - For his information on defeating on Gerogero ------------------------------------------------------------------------ 6. Adrian Susanto - Thanks for the valuble information on GF Boost - The hidden Draw Point in Laguna's 3rd Dream Sequence in Winhill ------------------------------------------------------------------------ 7. Hahaha Hahaha ([email protected]) - For getting the second Phoenix Pinion through Shumi Village - Error in the Test No. 18 question - For contributing Tonberry's Draw List. - For the corrections on the lyrics "Eyes on Me" ------------------------------------------------------------------------ 9. Koo Yee Hui - For his information that Gerogero can be killed by a Phoenix Down! ------------------------------------------------------------------------ 10. Heero Yuy ([email protected] /[email protected]) - Thanks for his translations on the names on BOSS. - Thanks for his information on getting the Mighty Guard. - Thanks for his list on items and plus the translations. And also provide some important information on Quistis' items - Thanks for telling me where to get the list of items for weapon upgrading - Thanks for the information on Gilgamesh ------------------------------------------------------------------------ 11. Qingxiong / Benjamin ([email protected]) - For their answers for the SeeD test. ------------------------------------------------------------------------ 12. Jerry Ng ([email protected]) - For telling me the correct way to get the Phoenix Pinion at Shumi Village. [more precise] - Tell me information on the fake Water Stone. ------------------------------------------------------------------------ 13. Jesus Zhu ([email protected]) - For providing me information on the cards and telling me errors in the card strategies. - For telling me about Angel Wings [Limit Break for Rinoa] - For telling me the information on CC members. - For telling me about the Auto Pilot [someone mentioned this before but I have lost the mail, please reply] - Thanks for the correction of 28 Draw Points at Island closest to Hell/Heaven! ------------------------------------------------------------------------ 14. Lynn Tse ([email protected]) - For providing the list of Weapon Upgrading materials - For providing the way to get the Pet Pals Vol. 2 - For telling me the way to get the Combat King 001. ------------------------------------------------------------------------ 15. Ana C.J. Carvalho ([email protected]) - For telling me the usage of the Float spell. - Thanks for the storylines about FF8 [D-District Prison] and facts about Adel and Ultimecia. ------------------------------------------------------------------------ 16. Xu Yuming ([email protected]) - For translating some of the spells [even though that I did not follow it, but I appreciate it] - Translate the Card Queen's conversation. Allows me to know what the card queen is saying. Thanks. ------------------------------------------------------------------------ 17. Crystal Power ([email protected]) - For telling me the "easiest" way to defeat Bahamut - For telling me a teleportion Limit Break for Quistis. - For telling me the usage of the Tonberry's Familiar. - For telling me the correction of the lyrics of "Eyes on Me" - Thanks for the correction of the song. - For telling me an important note on my e-mail - For telling me another error on the lyrics "Eyes on Me" ------------------------------------------------------------------------ 18. Markweb Jimenez ([email protected]) - For telling me errors in my FAQ and remind me of my gramatical errors and spelling errors for the card game's name! - For telling me an important factor of the suicide at the D- District Prison. - Give me lots of strategies such as the Status/Elemental strategy - Provide me with some corrections about the item that you received from the Moomba is actually Rename Card (not a card) - About Selphie's vacation to Balamb Town (that's why you can use Selphie while at Balamb Town) - Telling me that the Girl's Next Door can be obtained after Disc 1! Plus the method in getting Shiva's card. - Telling me about the exact position of Timber Maniacs location for the Shumi Village - For telling some valuable information about the CC Group. - For telling me about the usage of Full-cure - Thanks for providing with more strategies. - Thanks for the list of items and Draw Points found at Ultemicia's Castle. - He also tell me about a secret strategy against the Tiamat, but I have promised him not to tell about this. Ask him about it. ------------------------------------------------------------------------ 19. Zane Merritt ([email protected]) - For providing me information on getting the Pocketstation GFs! - Plus an exclusive picture of Pocketstation! - For providing the controls of the Pocketstation. - Tell me on how to get the MiniMog through Pocketstation - Provide me some information on the Moomba - Provide more information on the Chicobo Summon. [Choco Flare and Choco Meteor] - Provide me some information about getting Chocobuckle ------------------------------------------------------------------------ 20. Qiao2324 ([email protected]) - For giving the Status screen of Quistis' Limit Breaks. - For reminding me of the difference between Flare and Aero [Wind]. - For testing Selphie's Limit Breaks [reduce my burden, thanks] - Thanks for testing Rinoa's Limit Breaks and above some information on about Angelo - Thanks for providing the information on the Seifer's R1 trigger - Telling me that The End kills BOSSES except for Ultimecia. - Thanks for telling me where to get the second tablet for Obel Lake Mystery. ------------------------------------------------------------------------ 21. Rei Urabe - For providing the lyrics on "Eyes on Me" ------------------------------------------------------------------------ 22. Edwin "Shinji" Chow ([email protected]) - For providing me information on the UFO viewing scenario. ------------------------------------------------------------------------ 23. Eugene See [[email protected]] - For allowing me to use his information on the Card Queen's Quest - For telling me the way to meet the Card King - And getting the Shiva Card ------------------------------------------------------------------------ 24. Percival Estacion ([email protected]) - For providing corrections in Laguna's 2nd Dream Sequence at Centra Evacuation Site. - For telling me that it is possible to get the GF Tonberry without consecutive battles. - For providing me a helpful, easy gaining levels methods. ------------------------------------------------------------------------ 25. Ciovo [[email protected]] - For telling me a hidden Draw Point at the entrance of Ultimecia Castle. - For telling an alternate method to defeat the Ruby Dragons! - Thanks for his information on EXP gaining. ------------------------------------------------------------------------ 26. Robert Strokes ([email protected]) - Thanks for hosting the HTML version of FF8 Walkthrough. (Japanese) Final Fantasy: Worlds Apart URL: [url=http://www.ffnet.net]http://www.ffnet.net[/url] - Thanks for his valuable information on the storylines and plus several miscellaneous information on FF8 ------------------------------------------------------------------------ 27. Yee Seng Fu ([email protected]) - For telling Tonberry's Draw List - Also tell me about Rinoa's Limit Break information. - Sorry for typing your name and your e-mail wrongly. - For telling me about the fake Timber Maniacs! - Also tell me about the mistake in "Eyes on Me" - For telling me a site that has a program which plays file from your FF8 disc from your PC. This requires MMX technology. Download the program from this site: [url=http://www.phoenix.net/~feldon/psxvideo/]http://www.phoenix.net/~feldon/psxvideo/[/url] ------------------------------------------------------------------------ 28. Happy Matt ([email protected]) - For telling me the way to get the Force Armlet. - For telling me a way to get Selphie's Limit Breaks. Thanks a lot. - Thanks for the correction on Angelo ------------------------------------------------------------------------ 29. Franksiskus Febrainto ^0^ ([email protected]) - For telling me alternate ways of getting Cards [!] - For telling me that the Tonberries are weak against Diablos. - For telling me the maximum of spells that you can draw each time. - For correcting me that the Phoenix cast Life, not Full-life! - Miscellaneous information on the Gilgamesh ------------------------------------------------------------------------ 30. Stephanus Rudiyanto Natari ([email protected]) - Thanks for providing another usage on Float spell - Thanks for usage of Cover. - Thanks for the corrections. - Thanks for the information about Gilgamesh and Phoenix. - Thanks for the usage of Fuel - Thanks for the information about "Battle Meter" - Thanks for telling me more about the way to get the answer for the Art Gallery in the final stage. - Thanks for the correction about GF Cactuar and GF Carbuncle - Thanks for the information about the Curse Status. - Thanks for telling me about Selphie's The End does not killed undeed. - Thanks for his Easy Money Guide. - Thanks for clearing up the mystery about the Obel Lake Mystery. ------------------------------------------------------------------------ 31. Jessie Wong ([email protected]) - Thanks for miscellaneous corrections about the Sorceress. - Thanks for information about the Water Gate Incident - Thanks for some more corrections - Thanks for the ways on getting Occult Fans. ------------------------------------------------------------------------ 32. LAM Hung Geoffrey ([email protected]) - Thanks for the translation on the moves and the BOSS names ------------------------------------------------------------------------ 33. Macro "Vegeta" Colombo ([email protected]) - Thanks for the correction on the lyrics "Eyes on Me" - Thanks for the lyrics "Liberi Fatali" - Thanks for providing the information for the remainding spells. ------------------------------------------------------------------------ 34. Simon Wei ([email protected]) - Thanks for the alternate method of squashing up Missile Base. ------------------------------------------------------------------------ 35. Akuma20000 ([email protected]) - Thanks for his valuable strategies for using Zell against tough BOSSES such as the Cactuar and Bahamut. ------------------------------------------------------------------------ 36. Steven Chang-Tai Chiang ([email protected]) - For telling me about Selphie's Limit Break Trick. - Thanks for telling me about the Junction Bug [Japanese only] - Plus a rumour that could recruit Cloud Strife of FFVII. ------------------------------------------------------------------------ 37. Chris ([email protected]) - For telling me about the usage of Junction Bug for all abilities. [applies to Japanese version only.] ------------------------------------------------------------------------ 38. Alex M ([email protected]) - For the exclusive FF8 Debug Gameshark code [Japanese] ------------------------------------------------------------------------ 39. R_Rjonah ([email protected]) - For those status attack strategies. ------------------------------------------------------------------------ 40. Kyousuke ([email protected]) - For telling me the birthday of Rinoa. - Thanks for information about Angelo's Wishing Star ------------------------------------------------------------------------
Okay now for the North Amercian Version:
------------------------------------------------------------------------ Jeff "CJayC" Veasey Thanks to GameFAQs for hosting my FAQs. Thanks to Jeff "CJayC" Veasey for teaching me on writing a FAQ. Thanks for making me a Contributor page. Visit GameFAQs ([url=http://www.gamefaqs.com]http://www.gamefaqs.com[/url]) for the latest editions. ------------------------------------------------------------------------ Thanks to Geocities for hosting my sites. Be sure to visit it for the latest of this FAQ in ZIP format. ------------------------------------------------------------------------ Markweb Jimenez ([email protected]) For updating me with new information and more help. But you have spoiled the Word Wrap for Part II FAQ ------------------------------------------------------------------------ Thanks to Mark Andrews for uncovering the top secret in removing magic. Sorry for not adding your name to the Japanese version. ------------------------------------------------------------------------ Jaden {[email protected]} For telling me the quick money guide. Typically it is the same that were contributed Stephanus Rudiyanto's Quick gil cheat for the Japanese Section. ------------------------------------------------------------------------ Sami "Elvenlord" Hautamaki {[email protected]} For contributing a strategy to defeat the Bahamut. Quite a good strategy which does not required many requirements. ------------------------------------------------------------------------ Vahn Arcane {[email protected]} For giving me more in depth action regarding Zell's Love Quest. It's about a book that Raijin borrows and never return! Also tell me how to get the magazine [Weapon Mon May] not through the manhole! Thanks for a hidden hint about Balamb Town during Galbadia Occupation. ------------------------------------------------------------------------ Mark Kim (Vesther Fauransy) {[email protected]} A BIG Thank you to Mark Kim. I could consider he as my senior as he has start writting FAQs earlier than me. Thanks for his comprehensive guide regarding getting full marks for Dollet Mission! He has also pointed out what makes Irvine a great character which makes him more suitable for Alpha Team. If you also want, you could visit his website, Verasnaship Interactive {http://www.verasnaship.net} and his ICQ unit #37614712 ------------------------------------------------------------------------ Christopher Ong Boon Siong {[email protected]} Thanks for his comprehensive guidance in the Centra Ruins [this may help the beginneers.] ------------------------------------------------------------------------ Wolfmor {[email protected]} and [email protected] Actually both of them help out me with Obel Lake mystery mentioning where find the treasure at Minde Island. Mr. Wolfmor has even break up the code for easy encoding! ------------------------------------------------------------------------ Remah jJonah Jalandoon {[email protected]} Not forget to mentioned the ultimate strategy that changed my view over Doomtrain, but also sent me a detailed Quick Money Guide which is rather similar to Stephanus Rudiyanto's Quick Money Guide. ------------------------------------------------------------------------ scrwdrvr {[email protected]} Thanks for telling me the items found at Morded Plains is Three Stars and some information regarding the Mad Chase, along with some useful information about Meltdown. ------------------------------------------------------------------------ Ed Asano {[email protected]} Thanks for telling me about the meaning of {nullify} and {absorb}. Also thanks for the handy shortcut to the status screen which makes the Square button a bit useful. ------------------------------------------------------------------------ Jonathan {[email protected]} Thanks for simplfying the Ultimecia Castle and also thanks for the correction regarding the elevators. ------------------------------------------------------------------------ [email protected] For telling me the location of Occult Fan IV at Esthar Presidential Palace. ------------------------------------------------------------------------ Kaoru {[email protected]} For giving me an expansion on the Evacation Site. Thanks a lot. ------------------------------------------------------------------------ Brian {[email protected]} For telling me that if you defeat the X-ATM092's HP to zero, you will get 50 AP. But you will end getting a low score. And also how to make full use of Card Mod-RF. ------------------------------------------------------------------------ Cloud McLeod {[email protected]} For the method to prevent from fighting X-ATM092 at the chase. Refer to Mad Run Chase for more details. ------------------------------------------------------------------------ Albert Sardi {[email protected]} For his secret regarding Elynoles. Thanks a lot pal! ------------------------------------------------------------------------ KK. {[email protected]} For his helpful information regarding re-entering Dollet Communication Tower after The Dollet Dukedom Mission! ------------------------------------------------------------------------ Looi Chung Keat ([email protected]) Thanks for telling me the alternate method for the Deep Sea Deposit. ------------------------------------------------------------------------ Shelia Khosla ([email protected]) Thanks for descriptions regarding Rinoa's Limit Breaks. ------------------------------------------------------------------------ Gameshark Code Creators Club ([url=http://www.cmgsccc.com]http://www.cmgsccc.com[/url]) Thanks for the gameshark codes and the modifier digits for all items. ------------------------------------------------------------------------ Omega 2003 ([email protected]) Thanks for the strategy against GF Diablos. ------------------------------------------------------------------------ Sung Kato ([email protected]) Thanks for being a great pal in terms of gameplay and strategies. Thanks pal! ------------------------------------------------------------------------ Akuma2000 Thanks for his strategy against Bahamut and Jumbo Cactaur. ------------------------------------------------------------------------ Bloodchylde {[email protected]} Thanks for the note for when to tap Square for Shiva's boost. It's kinda handy. ------------------------------------------------------------------------ BoBaFeT & Sephiroth {[email protected]} For one of the most powerful and useful strategy against the Ultima Weapon! ------------------------------------------------------------------------ {[email protected]} For telling me a strategy against the Omega Weapon. Quite helpful. ------------------------------------------------------------------------ Shawn Nicholas {[email protected]} For his strategy against Sorceress Edea at Disc 2 ------------------------------------------------------------------------ Joshua Banker Rock Hill, SC {[email protected]} For contributing a strategy to defeat Ultemicia. It was pretty unbelievable that Ultimecia has over one million HP when your characters are at level 100! ------------------------------------------------------------------------ Kaze Yagami {[email protected]} - For the translations on Omega's Attack - For information on Crisis Level - For information about Omega. - For creating the name "Armageddon Fist" for Zell's Booya and Rush Punch Chain. ------------------------------------------------------------------------ Yu Shenfu {[email protected]} - For notifying me the errors on the FAQ. - For allowing me to use miscellaneous information from his FAQs. - Thanks for correcting my errors. ------------------------------------------------------------------------ Lazarus Ledd {[email protected]} - Thanks for additional of Fart Attack for Bite Bug. ------------------------------------------------------------------------ Psyco Shizopheric {[email protected]} - Thanks for contributing the strategies. - Thanks for easy Ultima drawing method. ------------------------------------------------------------------------ Thanks to the guys whom have help me out in Japanese version. Without them, I can't possibly completed the game. Thanks a lot pals! Your names will be summarised at Part II (I am trying to keep this file small) I have removed the names for various section but rest ensured that I will put them up on the Part II's contributors' section. Want to know why? Because it will increase the length of FAQ unnecessary..
Markweb Jimenez ([email protected]) For updating me with new information and more help. But you have spoiled the Word Wrap for Part II.
Thanks to Mark Andrews for uncovering the top secret in removing magic. Sorry for not adding your name to the Japanese version.
Jaden {[email protected]} For telling me the quick money guide. Typically it is the same that were contributed Stephanus Rudiyanto's Quick gil cheat for the Japanese Section.
Sami "Elvenlord" Hautamaki {[email protected]} For contributing a strategy to defeat the Bahamut. Quite a good strategy which does not required many requirements.
Ian {[email protected]} For giving me more in depth action regarding Zell's Love Quest. It's about a book that Raijin borrows and never return! Also tell me how to get the magazine [Weapon Mon May] not through the manhole! Thanks for a hidden hint about Balamb Town during Galbadia Occupation.
Mark Kim (Vesther Fauransy) {[email protected]} A BIG Thank you to Mark Kim. I could consider he as my senior as he has start writing FAQs earlier than me. Thanks for his comprehensive guide regarding getting full marks for Dollet Mission! He has also pointed out what makes Irvine a great character, which makes him more suitable for Alpha Team. If you also want, you could visit his website, Verasnaship Interactive {http://www.verasnaship.net} and his ICQ unit #37614712
Christopher Ong Boon Siong {[email protected]} Thanks for his comprehensive guidance in the Centra Ruins [this may help the beginners.]
Wolfmor {[email protected]} and [email protected] Actually both of them help out me with Obel Lake mystery mentioning where find the treasure at Minde Island. Mr. Wolfmor has even break up the code for easy encoding!
Remah jJonah Jalandoon {[email protected]} Not forget to mentioned the ultimate strategy that changed my view over Doomtrain, but also sent me a detailed Quick Money Guide which is rather similar to Stephanus Rudiyanto's Quick Money Guide.
scrwdrvr {[email protected]} Thanks for telling me the items found at Morded Plains is Three Stars and some information regarding the Mad Chase, along with some useful information about Meltdown.
Ed Asano {[email protected]} Thanks for telling me about the meaning of {nullify} and {absorb}. Also thanks for the handy shortcut to the status screen which makes the Square button a bit useful.
Jonathan {[email protected]} Thanks for simplifying the Ultimecia Castle and also thanks for the elevator incident
[email protected] For telling me the location of Occult Fan IV at Esthar Presidential Palace.
Kaoru {[email protected]} For giving me an expansion on the Evacuation Site. Thanks a lot.
Brian {[email protected]} For telling me that if you defeat the X-ATM092's HP to zero, you will get 50 AP. But you will end getting a low score. And also how to make full use of Card Mod.
Cloud McLeod {[email protected]} For the method to prevent from fighting X-ATM092 at the chase. Refer to Mad Run Chase for more details.
Albert Sardi {[email protected]} For his secret regarding Elynoles. Thanks a lot pal!
KK. {[email protected]} For his helpful information regarding re-entering Dollet Communication Tower after The Dollet Dukedom Mission!
Looi Chung Keat ([email protected]) Thanks for telling me the alternate method for the Deep Sea Deposit.
Marco Navarro ([email protected]) Thanks for telling me an additional sequence before setting up the band for the concert.
Jack Taylor ([email protected]) Thanks for breaking the hard shell, which causes several people to probe regarding the Obel Lake Mystery.
The Saint ([email protected]) Thanks for revealing to me that Magicial Lamps can be obtained from Pocketstation. Refer to his Pocketstation FAQ at GameFAQs. Thanks for allowing me to use some of information from his Pocketstation Technical FAQ.
{[email protected]} - Thanks for sending to The Saint the list of what all the items in Chocobo World (A,B,C,D) can become when they are imported! It applies to the PC version, but The Saint think it may be close to the Pocketstation version as well.
Jason Daniel ([email protected]) Thanks for telling me that you can get Hero-trials via Angelo's Search.
Jason Kennedy ([email protected]) Thanks for your foolproof strategy on fighting Adel with Squall under level 50.
Omega 2003 {[email protected]} Thanks for the strategy against GF Diablos.
oDiN {[email protected]} for his strategy against the Omega without using Aura!
[email protected] for his valuable strategies on getting rare items such as Dark Matter and Accelerator!
[email protected] for his strategies on Omega and a mini-power up and junction guide!
[email protected] for a strategy that can pumped up your characters by 40 levels in a day. I have tested this myself and it really works!
Fong Liu {[email protected]} for the strategy to allow Squall having easy Limit Breaks
Vox Necros {[email protected]} for his strategy to force Elynoles to easy defeat!
Lastly, thanks to everyone whom has read this FAQ. Without you, this FAQ will not be possible.
============================= F F V I I I ==============================
T H A N K Y O U F O R R E A D I N G
Final Fantasy VIII FAQ Part II
Copyright Scott Ong 1999-2000
