but you cant avoid it. As the battle starts move all your characters through the door and have
your mages cast Delayed Blast Fireballs to eliminate the minions and the pets as quickly as
possible while your fighters block the access fighting the bits and the dracolitches that then you
can bombard with Magic Missiles. Use all your offensive spells in this battle because you
dont need them later. When the battle is over continue the combat to heal your characters and
cast your protective spells again.
SECOND WAVE This one is against four beholders, two death tyrants and Xoham the elder
beholder. Forget about your offensive spells now. Use your most powerful character to fight
Xoham first, if youre lucky, with the aid of the Haste spell, you should kill him in one attack.
Scatter all your party and have each one attack a different target. This will prevent the beholders
from casting some of their annoying spells but can still destroy you with a single innate spell.
The key to win this fight is to conclude it as quickly as possible, its imperative that all the
characters survive to face the final wave. When the battle is over heal your characters perfectly
and cast your last protective spells.
THIRD WAVE Answer No to Gothmenes and the third battle begins but this time youre
prevented from casting your spells, even if the ones you used before will remain active. This
one is against seven minions of bane, two green dragons, two bits of Moander and Gothmenes
himself. Use your fighters to quickly dispose of Gothmenes because his melee attack is
incredibly powerful while you concentrate all the other characters to weaken the minions of
Bane. When Gothmenes dies move your fighter against the green dragons first and the bits of
Moander later. Feel free to kill all your other characters against the minions because its your
only hope. When you remain with your fighters use them to clean the surviving minions and
you should prevail.
After this incredibly difficult battle the end sequence starts. Youll find yourself back to Phlan.
Return to the town hall and enter the library to talk with Elminster.
After the speech enter an inn to rest, heal and resurrect your characters. Now reach the dock at 4.
Here you can choose: in the Hold you can get your old gear back and combine it with what you
found in the palace.
If you choose the beautiful ship the game ends but if you choose the old ship youll begin the
challenge. Its not part of the story and its totally optional (and nearly impossible), you must find
four bonds then find the exit but its a very difficult task.
By the way the game is finished now.
Congratulations! Youve finished Pools of Darkness.
Walkthrough written by Marco Alessandri
E-Mail: - September, 17 2001
Credits:
These maps are designed with Dungeon Crafter v1.4.1 - http://www.dungeoncrafter.com
Very Special Thanks to Claudia Spiga (Questa volta ti risparmio limbarazzo
)
Acknowledgement
Annotated by Marco Alessandri for the RPG Gamers archive.