
FIRE GIANTS CAVE
1. Door to Steading at Dragons Horn Gap
2. Spin Trap
3. Ungleow First Meeting
4. Magic Corridor
5. Monsters
6. Hill Giants
7. Rest Place
8. Place of the Hill Giants Plot
9. Assassins
10. Ungleow Second Meeting
11. Assassin Trap
12. Ungleow Third Meeting
13. Dragons
14. Passage to Leave the Cave
Proceed north to an intersection. The spin trap will twist you so watch your compass to find the
right direction. Enter the room at 3 and Ungleow will appear for the first time. The mage gives you
a bag of gold and a ring. (Note that the ring is cursed so throw it away).
Go south and enter the magical hallway at 4. Make some steps east then turn and move west,
continue this way until you see a skull with a ring. Choose Yes, Yes and Throw it away to
break the hallway spell and continue east. Dispatch some monsters and enter the room at 6.
There are some hill giant prisoners here. If you accept their plan follow them to 8 but, when youre
able to move, turn back and move away from the room: it will collapse. Anyway, enter the room at
7 to rest and heal then proceed north and east to another spin trap. (Note that the marks indicates
secret one-way teleports but theyre useless).
From the spin trap clean the south rooms from assassins and continue north and west. Ungleow will
appear again but this time the mage will send you a group of assassins and fire giants. After the
battle continue west to another spinning trap and to another rest room if you need it. Go all the way
east (cleaning a room from monsters if you want) then north through a secret door. (Note that this is
a one-way door, there is no turning back so rest in the previous room and save before trespassing).
Follow the hallway until you reach the room at 11 through another secret door. Youll find an
assassin here but dont parlay with him and attack. After the battle approach the room at 12 and
save.
When you step in this room Ungleow will appear for the last time to fight you. The mage is
supported by fire giants and swordsmen and the battle is not particularly difficult but you must limit
the damage sustained because you have another encounter and you cannot rest. When the battle is
over cast healing spells on your party and enter the room at 13. You must fight a small number of
dragons here but just be sure to eliminate the green one first and all should go well. When even this
battle is over there is nothing else to do in this cave so watch the other dragons that leave the area
and do the same crossing the passage at 14.
Acknowledgement
Annotated by Marco Alessandri for the RPG Gamers archive.