This story game puts the player/reader in the shoes of an alienated young person living on their own who has a dead-end job. They live near family and have a girlfriend but are unable to express to their loved ones the emotional issues that prevent them from making good and healthy decisions in their own best interests. This is represented by the game presenting choose-your-own-adventure options to the player with healthy, reasonable options crossed out. Bad decisions of those presented options available may curtail the option of even less-harmful options further down the line.
The game calculates variables under the hood including whether the player is seeing a therapist or taking pharmaceutical treatment for their depression, and just how depressed the protagonist has become, their sum contributing to different scenarios presented to the player, different casual details present in shared scenarios, and ultimately one of five different endings.