A malevolent demigod Spur has constructed a dungeon filled with treasures (some cursed), traps and monsters in order to lure in greedy adventurers to their avaricious doom! Needless to say, there is no lack of questers taking him up on his offer. Successful completion of the game involves not merely exploring down to the bottom of the dungeon to dispatch Spur, but also, like NetHack, working back up to the top and glorious freedom once all Hell has broken loose.
Without much room in its Apple // implementation for hiding things under the hood, the game wears its Dungeons and Dragons influences on its sleeves, not in merely copping most of its class and race types and character statistics but also in casually bandying around percentage modifiers in a fashion that makes immersion impossible. It isn’t all Tolkien-derivatives, however—as in the old Expedition to the Barrier Peaks, after departing the town aboveground players can avail themselves of dungeon findings such as hand guns, dynamite and plasma rifles.
More multi-player than many BBS door games, Land of Spur was configured in such a fashion as to accommodate multiple players not only belonging to the same Guild but interacting with the dungeon simultaneously, presenting remote possibilities of MUD-style interaction in the midst of all the hack ‘n slash.