A new class is set to be added to Eden Eternal and it's none other than the Sage. Players who want to access this class need to be at least level 70 and finished the "Sage Trial" quest series. Today we'll take a look on what this new class has to offer.
A Sage is some that's considered as a trustworthy ally when it comes to the battlefield. That's because a Sage has the abilities to rescue teammates from certain death especially at critical moments. Meanwhile, those able to able to emerge victorious in the test of space and time get to earn the title of Sage King.
Class Traits
A Sage has two traits with the first one being the Hammer Expert. When using a Hammer, the Save can increase the Physical ATK and Magical ATK of the weapon. Second trait is called as Descendant of the Sage which allows reduction to physical DMG by enemy attacks.
Class Skills
While equipped with a Hammer, the Sage can use Hammer of Healing. This allows the Sage to have an increase in physical ATK and dealing DMG to a targeted enemy. Meanwhile, all party members that are within a particular range of the targeted enemy is healed for a certain amount of HP. Hammer of Inspiration on the other works a bit like Hammer of Healing with the difference being it restores MP instead of HP.
Class Auras
The Sage also emits auras that has different effects. These are:
Hammer Friend Buff
- All party members within range of the Sage are healed a certain amount of HP.
- Gives ATK and Knockdown immunity for a certain duration of time.
- Can’t be used with other Aura effects.
Raise Spirits Buff
- party members within the range of the Sage recover a certain amount of MP.
- Grants Magical ATK and Fear immunity for a certain duration of time.
- Can’t be used with other Aura effects.
Protective Shield Buff
- All party members within the range of the Sage recover Parry.
- Gives grants DEF, damage reduction, and Immobilize immunity for a certain duration of time.
- Can’t be used with other Aura effects.
Indivisibility Buff
- Increases the Move SPD of all party members within the range of the Sage for a certain duration of time.
- Increases their EVA and grants them the Invisibility Mode status.
- Invisible characters receive more DMG from enemy attacks.
- Can’t be used with other Aura effects.
- This effect is removed if the player is out of bounds, receives damage, attacks, or uses skills.
Singularity Debuff
- Reduces a certain amount of HP and MP per second for all enemies within the range of the Sage. Lowers the Move SPD of enemies with the range of the Sage for a certain duration of time.
- Can’t be used with other Aura effects.
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