________________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ooooo oooo o888 o8 o88 ooooo ooooo oooo 888 88 888 o888oo oooo oo ooo oooo ooooooo 888 888 88 888 88 888 888 888 888 888 888 ooooo888 888 888 88 888 88 888 888 888 888 888 888 888 888 888 88888 888oo88 o888o 888o o888o o888o888o888o 88ooo88 8o o888o 888 _ _ _/ / _ _ _ _ _/ (_ _/ / _ /_| _ _/ _ _ / /) (- (/ (/ (- _) / () / / /) (- ( | \/ (/ / (/ / / ________________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ultima IV: Quest of the Avatar
The Mostly Complete Guidebook
Version 1.53 (5-3-00)
Created by two orcs hitting each other on the head, with a little help from Dan Simpson ([email protected])
If you are going to email me about this game, please put Ultima 4 as the subject. Or just U4 Also please realize that I am not hiding cheats or any other information, i.e. everything I know about Ultima 4 is in this guide. If you see any mistakes, or have anything that you want to add please email me! I will, of course, give you full credit for your addition, and be eternally grateful to you.
.--------------------========= N O T E S =========-------------------------. | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | | The most recent version of this FAQ can be found at: | | <a href="http://www.gamefaqs.com/">http://www.gamefaqs.com/</a> | | | | Ultima IV is such a great game that it has been recognized as one of the | | best and most groundbreaking games of all time. Of course that doesn't help | | you if you didn't manage to buy it when it first came out, and you missed it | | again when the Ultima Collection came out. Well, fear not! Origin has | | provided the game free of charge! | | | | Ultima 4 is currently being sold in the Ultima Collection pack, but you can | | also download a copy of it completely free! (and completely legal!): | | | | <a href="http://members.tripod.com/~hardwire1/ultima4.zip">http://members.tripod.com/~hardwire1/ultima4.zip</a> | | | | So download it and play the legendary game! Unless you already have it, in | | which case you should skip down to the FAQ itself. I have gotten an email | | from someone who claimed that the download no longer works, it does, it just | | puts you through a Tripod screen first. | | | | This Document is Copyright 1999-2000 by Dan Simpson | | Ultima 4 is Copyright by Origin Systems | | | | I am not affiliated with Origin, Electronic Arts or anyone who had anything | | to do with the creation of this game. This FAQ may be posted on any site so | | long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting | | it. You may not charge for, or in any way profit from this FAQ. | '--------------------=================================-------------------------'
What's New in 1.53:
- Some small changes
For a complete Version History, check out the Final Words Section at the end of the FAQ.
Table of Contents:
ii. Keyboard Commands
iii. Creating a new Character
vi. General Strategies
vii. Shrines, Runes, and Mantras
viii. Magic Spheres
- Part One, The Avatar
- Lord British's Castle
- Skara Brae
- Empath Abbey
- Serpent's Hold and Surrounding Areas
- Other Things to Do
- Part Two, Dungeon Hopping
Ultima 4 is unlike every other RPG ever made. A bold statement. Instead of questing to remove some all-powerful evil, you are questing toward self- improvement to become an Avatar. Sure there are battles along the way, but the true test of your courage is whether you can follow the Virtues, and eventually brave the foul Stygian Abyss and view the Codex of Ultimate Wisdom. In the game you have to follow the Virtues. What does this mean, exactly? No stealing, attacking innocent people (and creatures), talking with pride, etc. Plus you have to _increase_ your amount of Virtue by doing good deeds. Giving money to beggars (no matter how much you give, they'll never stop begging), meditating at the 8 Shrines of Virtue.
ii. Keyboard Commands
------------------ A - Attack N - New Order B - Board O - Open Door C - Cast P - Peer at Gem D - Descend Q - Quit and Save E - Enter R - Ready Weapon F - Fire S - Search G - Get Chest T - Talk H - Hole up and Camp U - Use I - Ignite Torch V - Volume J - Jimmy Lock W - Wear Armor K - Klimb X - Exit L - Locate Position Y - Yell M - Mix Reagants Z - Stats
------- A - Awaken - GR, GN | N - Negate - MR, GR, SA B - Blink - SS, BM | O - Open - SA, BM C - Cure - GR, GN | P - Protection - SA, GN, GR D - Dispel - BP, SA, GR | Q - Quickness - SA, GN, BM E - Energy Field - SA, SS, BP | R - Resurrect - SA, GN, GR, SS, BM, MR F - Fireball - BP, SA | S - Sleep - SS, GN G - Gate Travel - SA, BP, MR | T - Tremor - SA, BM, MR H - Heal - GN, SS | U - Undead - SA, GR I - Iceball - BP, MR | V - View - NS, MR J - Jinx - BP, NS, MR | W - Wind Change - SA, BM K - Kill - NS, BP | X - Exit - BM, SS, SA L - Light - SA | Y - Up - BM, SS M - Magic Missile - SA, BP | Z - Down - BM, SS
GR: Garlic GN: Ginseng SS: Spider Silk BM: Blood Moss NS: Nightshade SA: Sulphurous Ash BP: Black Pearl MR: Mandrake Root
Note: using "Q" won't actually quit the game. In Win95 use ALT-ESC to minimize the window, then right click, and close (after saving it with "Q" of course)
iii. Creating a New Character
At the very beginning of the game you will be asked 7 questions by a gypsy woman. Depending on your final answer will be the type of character you are in the game, and where you start the game.
Virtue: Class: Town: ------- ------ ----- Compassion - Bard - Britain Honesty - Mage - Moonglow Honor - Paladin - Trinsic Humility - Shepherd - New Magincia Justice - Druid - Yew Sacrifice - Tinker - Minoc Spirituality - Ranger - Skara Brae Valor - Fighter - Jhelom
Don't just take class into consideration while choosing your virtue, also consider where you start and how hard it will be to get around.
Levels: exp: ------- ---- 1 0-100 2 101-200 3 201-400 4 401-800 5 801-1600 6 1601-3200 7 3201-6400 8 6401+
Reagents: (BD - Buccaneer's Den, P - Paws, SB - Skara Brae, MG - Moonglow)
--------- Black Pearl BD - 1 P - 7 SB - 8 MG - 9 Blood Moss SB - 4 P - 6 MG - 6 BD - 9 Garlic P - 2 MG - 6 BD - 9 SB - 9 Ginseng P - 4 MG - 5 SB - 6 BD - 7 Spider Silk MG - 3 SB - 6 P - 9 BD - 9 Sulphurous Ash MG - 2 SB - 2 P - 3 BD - 6 *Nightshade search during 2 new moons search at JF CO *Mandrake Root search during 2 new moons search at DC LC (or DG LG) * - indicates that these reagents MUST be found
Weapons: (as sorted from BEST to WORST)
Name: Where: Who Can Equip: Cost: ----- ------ -------------- ----- O - Magic Wand - Buccaneer's Den - MBD - 5000 gold N - Magic Bow - Buccaneer's Den - BDTPR - 2000 M - Magic Sword - Minoc - FTPR - 2500 L - Magic Axe - Minoc - TP - 1500 K - Halberd - Minoc, Jhelom - FTP - 350 J - Flaming Oil - Vesper, Buccaneer's Den - MBFDPTRS - 5 (1 use) I - Crossbows - Jhelom, Buccaneer's Den - BFDPTR - 600 H - Bow - Trinsic, Vesper - BFDPTR - 250 G - Sword - Britain, Trinsic, Jhelom - BFPTR - 300 F - Axe - Trinsic, Jhelom - BFPTR - 225 E - Mace - Minoc, Trinsic - BFDPTRS - 100 D - Sling - Britain, Vesper - MBFDPTRS - 25 C - Dagger - Britain, Vesper - MBFDPTRS - 2 B - Staff - Britain - MBFDPTRS - 20
Armor: (as sorted from BEST to WORST)
Name: Where: Who Can Equip: Cost: ----- ------ -------------- ----- G - Magic Plate - Jhelom - P - 7000 gold F - Magic Chain - Trinsic, Jhelom - FP - 4000 E - Plate Mail - Jhelom - FTP - 2000 D - Chain Mail - Britain, Trinsic, Jhelom, B. Den - FTP - 600 C - Leather - Britain, Paws, Buccaneer's Den - BFDPTRS - 200 B - Cloth - Britain, Paws, Trinsic, B. Den - MBFDPTRS - 50 (M - Mage, B - Bard, F - Fighter, D - Druid, P - Paladin, T - Tinker, R - Ranger, S - Shepherd)
Mystic Robe -- 4500 gold Mystic Sword -- 3500
Items: (all of these are in Vesper or Buccaneer's Den)
A - Torches - 50 gold (5 torches in a bunch) B - Magic Gems - 60 (5) C - Magic Keys - 60 (6) D - Sextants - 900 (technically not on the menu, but you can still buy it) Note: the best place to get Rations is Moonglow (not Britain as I had said earlier)
Here is a list of things that increases and decreases your Virtues.
+2 ... giving to beggar +2 ... fleeing from Non-evil enemy +1 ... letting Non-evil creatures flee -5 ... attacking non-evil creatures
+2 ... being honest to herbs (reagents) woman +2 ... fleeing from non-evil creature +1 ... letting non-evil creatures flee -1 ... stealing a chest -3 ... attacking non-evil creatures -10... cheating herbs (reagents) woman
Tip from Michael Roberts:
I was just working on my justice and compassion (the hardest virtues for me because, at least for justice, you have to find non-evil creatures! and there just aren't many.) and I thought of something and just finished testing it successfully. their is one non-evil creature that is regularly at one spot that you can fight and let escape. Nate the Snake in Magincia will come after you over and over again, just enter, fight, let him run, and leave. then return. if you have only one character in the party you don't have to worry too much about poison. and frankly, he's a jerk trying to "destroy the living" or what not, so he probably deserves the bad treatment. I just managed to get justice in about 15-30 minutes of doing that and I just wanted to share the joy.
+5 ... solving quests (finding items) +3 ... giving to a beggar +2 ... being honest to herbs (reagents) woman -1 ... stealing a chest -3 ... attacking non-evil creatures -10... cheating herbs (reagents) woman
+0/1 (random)... killing an enemy (evil) -2 ... fleeing from enemy
+5 ... giving blood at the healer +1 ... getting killed -2 ... fleeing from enemy -5 ... not giving blood at the healer
+2 ... being honest to herbs (reagents) woman (it is also rumoured that if you overpay that you will get even more points) -1 ... stealing a chest -10... cheating herbs (reagents) woman
+(3 * cycle) ... meditating at a shrine +3 ... talking the Hawkwind the Seer -3 ... using wrong mantra at a shrine
+10... Talking unproud (humble) -5 ... Talking proud
Note: Check General Strategies below for a list of people that you can talk "Unproud" to.
+10... Throwing the skull of Mondain into the Abyss -5 ... Using the skull of Mondain
Note: Non-evil creatures are: spiders, insects, rats, bats, snakes and seahorses.
vi. General Strategies
The Fine Art of Talking to people:
Use "T" to talk to someone.
The Britannians have a great deal of information for you, all you need to do is learn how to ask them for it. So here's a little guide to help explain how to learn what you need to know from NPC's.
Common Words to Say:
"Name" - they'll tell you their name "Job" - they'll tell you their job, quest, etc. "Health" - they will tell you their health, if someone isn't well find out why and try to help them! (beggars...) "join" - asks the person to join your party "Bye" - Ends the conversation
Increasing Humility: (from Stephanus Rudiyanto Natari)
Humility is one of the hardest virtues to increase, because you need to talk to certain people. But once you have found one, you can talk to her/him, answer with unproud manner, and then talk to her/him again. Repeat this at much as you can, and your humility virtue will increase.
The hard thing, is to find those people. Here is a list of them:
(The format is: His/her name, his/her type, the town/castle he/she resides)
Talfourd, Druid, Yew Flamis, Fire, Yew Guards, Guard, Yew Julio, Bard, Britain Mentar, Shepherd, Britain Silver John, Villager, Den Gate Guard, Guard, Empath Abbey Diane, Villager, Empath Abbey Sir Hrothgar, Fighter, Jhelom X, Fighter, Jhelom Estro, Druid, Lycaeum Katrina, Shepherd, Magincia Faultless, Ghost, Magincia Heywood, Ghost, Magincia Slim, Skeleton, Magincia Virtuebane, Devil, Magincia Patric, Shepherd, Moonglow White, Fighter, Skara Brae Nameless Prisoner, Beggar, Britannia Shawn, Shepherd, Britannia Guards, Guard, Britannia
vii. Shrines, Runes, and Mantras
Compassion: (FM IA)
- Rune: In Britain's Inn at the End of the Hall (search)
- Mantra: MU
- Stone: Yellow, in Despise
Honor: (MP FB)
- Rune: In Trinsic SW corner by a Mage (search)
- Mantra: SUMM
- Stone: Purple, in Shame
Spirituality: (enter the Minoc moongate at 2 full moons, BD KG)
- Rune: Lord British's treasure room
- Mantra: OM
- Stone: White, on Serpent's Spine (balloon)
Justice: (AL EJ)
- Rune: In cell in Yew
- Mantra: BEH
- Stone: Green, in Wrong
Valor: (OF CE)
- Rune: In the secret passage around the city (SE tower)
- Mantra: RA
- Stone: Red, in Destard
Sacrifice: (CN MN)
- Rune: In the forge in Minoc
- Mantra: CAH
- Stone: Orange, in Covetous
Humility: (NI OH) -- Need the Silver Horn first
- Rune: In the mountains in Paws (SE)
- Mantra: LUM
- Stone: Black, double New Moon Moongate (Moonglow)
Honesty: (EC OJ)
- Rune: In Moonglow around Mariah's treasures (don't take those either)
- Mantra: AHM
- Stone: Blue, Deceit
viii. Magic Spheres
In the dungeons you will find little magic spheres which will raise your stats,but at the price of hitpoints.
Where: Levels: Stats: Damage: ------ ------- ------ ------- Covetous 3, 6 STR, DEX 400 Deceit 3, 5, 6 IQ 200 Despise 4, 8 DEX 200 Destard 3, 6 STR 200 Hythloth* 5, 3, 1 STR, DEX, IQ 800 Shame 1, 4, 8 STR, IQ 400 Wrong 2, 6, 7 DEX, IQ 400 * the spheres in Hythloth do not appear until you have gone to the eighth level, and are on the way out.
1. Part One, The Avatar
This game isn't all that complicated, so the walkthrough isn't all that long or complicated either.
You need to become an Avatar first off. This is best done alone (no party members slowing you down, you'll need them later, but not now). What we want to do is to gather up the 8 runes, and learn the 8 mantras. Plus, of course, get all the other quest items.The following can be done in any order you want. All you have to do to become an avatar is to go to each place and do good deeds (see the v. virtues section above). Talk to the Seer to find out when you have mastered a certain virtue (called Partial Avatarhood), then go to that shrine and meditate for 3 cycles.
Master all 8 to become the Avatar. Don't forget to go to the shrines! They aren't listed in the walkthrough, but you must get to all 8 eventually!
a. Lord British's Castle (GL FG)
- Make sure to talk to Lord British and accept the Quest of the Avatar (otherwise this will be a very short game!)
- On the first floor, go into the room with all the guards, and in the NE corner of the room on the east wall is a secret wall, go in and search for the Rune of Spirituality (don't take the treasure).
- Give blood here to improve your virtues.
- Also any time you find yourself back at the castle, talk to Hawkwind, the Seer who will not only tell you how close you are to Partial Avatarhoods, but will also increase your spirtuality.
b. Britain (GK FC)
- Iolo, a bard, will join you here.
- At the end of the hallway in the Inn is the Rune of Compassion.
- Talk to cricket about the MANTRA to get the Mantra for Compassion: MU.
- Give money to the beggar Sprite to increase your Compassion.
- Shapero tells you that the Shrine of Compassion is East 2 Bridges.
- Sebastian (injured man) tells you that Mondain's Skull is still around.
c. Paws (JB GC)
- In the south part of town are some mountains, in a nook find the Rune of Humility.
- Find the Magic Shop (secret wall in Armory East) and buy reagants, pay the right amount to increase virtue. (you are given to option to pay whatever you want, and the blind person accepts anything, just be honest!)
d. Trinsic (LI GK)
- Dupre, a paladin, will join you here.
- Talk to Terrin in the SE corner of town to learn that the Rune of Honor is in the SW corner of town. (It is found by Virgil the Wizard)
- Kline knows the mantra: SUMM (in the tavern)
e. Minoc (BE JP)
- Julia, a tinker, will join you here. (in the poorhouse)
- Also in the poorhouse are a lot of beggars... Give to them to increase your virtues!
- Talk to Mischief of the Rune to learn it is in the forge, go in and get it.
- Singsong the bard mentions the mantra: CAH
- Alkerion tells of the Stone of Sacrifice
f. Skara Brae (IA BG)
- Shamino, a ranger, will join you here.
- Mitre knows of the White Stone and tells you to ask about it in the Pub in Trinsic.
- Barren (kid) knows the mantra: OM
- Talk to the Ankh to learn that the Rune is in Lord B.'s castle, and to get to the Shrine of Spirituality you must enter a moongate at 2 full moons. (this only works at the Minoc moongate!)
- If you feel up to the challenge, stay at the haunted inn to get some info on the White Stone.
g. Jhelom (NC CE)
- Geoffrey, a fighter, will join you here. (in the Inn)
- Aesop knows the mantra: RA
- You want to get into the walls to get the Rune. To get in, go to the inn and unlock the door (with a Key) to Lord Robert's room, search it for the passage. The Rune is found in the SE Tower.
h. Vesper (DL MJ)
- If you don't have a sextant, buy one here at the Guild (option D, even though you can't see it, it's there) for 900 gold
i. Yew (CL DK)
- Jaana, a druid, will join you here.
- The Rune of Justice is in a cell with a criminal. To get into the cell, go up to the Ruler of the Castle, and talk to him. Tell him that you aren't perfect, and serve your penance.
- You will also learn that the Green Stone of Justice is in Dungeon Wrong
- Some chanting druids (by a fire and with Jaana) are chanting: BEH
j. Empath Abbey (DC BM)
- Lord Robert will tell you a word: AMO
k. Moonglow (IH OI)
- Mariah, a mage, will join you here.
- The rune is in the room with Mariah, by her gold.
- Cromwell the Paladin knows the mantra: AHM
l. Lycaeum (GL NK)
- Search the library (in the 't' section, for truth) for the Book of Truth.
- Frasier tells you that part of the WORD is VER
m. Serpent's Hold and surrounding Area (PB JC)
- Talk to Sentri to get the Word: COR
n. Magincia (KJ LL)
- Katrina, a shepherd, will join you here. Goodie.
- Since pride destroyed Magincia, and Humility is the opposite of pride, and pride's mantra is 'mul' then humility's mantra is: LUM
- You need to pick up the Silver Horn to drive the demons around the shrine away, it is at KN CN
o. Cove (FK II)
- To get to Cove you either need to find and capture a Pirate Ship on Locke Lake, or go through the Whirlpool.
- Search near the Ankh to find the Candle of Love.
p. Other things to do:
- Get the Bell of Courage at: NA LA
- Get the Skull of Mondain at: PF MF (double new moons only)
- Get a Magic Wheel (to improve your ship) at: NH GA
- A Telescope is at: AC BG
- After Becoming a full Avatar you can get these:
- Also be sure to get the Mystic Armor at Empath Abbey (in the grotto): AE BG
- And the Mystic Weapon at Serpent's Hold (on the mat): AP AI
- Trick: If you need money, you can sell these, then go back and get them again.
- When you become a partial avatar in each virtue you will be given a letter, all the letters add up to INFINITY.
2. Part Two, Dungeon Hopping
This won't walk you through the dungeons, but merely give you clues that you will need to get all 8 stones, the 3 part key, and conquer the Sygian Abyss. For this part you should have all 8 people in your party (you are considered one of the 8), be well equipped, have lots of reagents, and a good supply of items.
Dungeon Locations: (from Stephanus Rudiyanto Natari)
Deceit: EJ PA Despise: ED FL Destard: KI EI Wrong: BE HO Covetous: BL JM Shame: GG DK Hythloth: PA OP
Hard to find dungeons:
- Shame (Although you know the entrance location), to enter this dungeon, sail down the river from HF CA
- Hythloth (Easy Entrance) 'Jimmy Lock' a locked door behind Castle Britannia, and climb down the ladder.
White: On top of serpent's spine, can only be reached via balloon (which can be found outside Hythloth) Black: Search the Moonglow Moongate during a double new moon Blue: Seventh Level of Deceit Yellow: Fifth Level of Despise Red: Seventh Level of Destard Green: Eighth Level of Wrong Orange: Seventh Level of Covetous Purple: Second Level of Shame
Once you have the stones you must use them in the 3 rooms of principles to get the 3 part key. These rooms are located at the bottom of dungeons. Once in each room you need to use the stone on the altar, the following is a list of which stones go in which rooms:
Truth: Blue Green Purple White Courage: Red Orange Purple White Love: Yellow Orange Green White
You should now have all 8 stones, the 3 part key, the Skull of Mondain, and the 3 artifacts of Principle (Bell of Courage, Candle of Love, Book of Truth). Also be sure to bring as many reagents as you can buy. You'll have to figure out where to go on your own, but at the end of each level in the Abyss there is a question to get to the next level:
1. Honesty, Blue 2. Compassion, Yellow 3. Valor, Red 4. Justice, Green 5. Sacrifice, Orange 6. Honor, Purple 7. Spirituality, White 8. Humility, Black
You will now be at the final destination in your quest. You will now be asked a series of questions, the answers are:
VERAMOCOR (the 3 part word) Honesty Compassion Valor Justice Sacrifice Honor Spirituality Humility Truth Love Courage Infinity
Wow, what a great Avatar you are! You won Ultima IV!
There are 8 locations of moongates, one for each town of virtue in the game. Based on the phase of the first moon, is when a moongate will open, and the 2nd moon's phase tells you where it will take you. For example, when the first moon first turns to the New Moon, a moongate will open at Moonglow and its destination will be Moonglow, when the 2nd moon changes phase it will take you to Britain, another 2nd moon phase change and it will take you to Jhelom. Then the moongate will close.
Phase Location Destinations ----- -------- ------------ 1. New Moon Moonglow Moonglow Britain Jhelom 2. Crescent Waxing Britain Yew Minoc Trinsic 3. First Quarter Jhelom Skara Brae Magincia Moonglow 4. Gibbous Waxing Yew Britain Jhelom Yew 5. Full Moon Minoc Spirituality Trinsic Skara Brae 6. Gibbous Waning Trinsic Magincia Moonglow Britain 7. Last Quarter Skara Brae Jhelom Yew Minoc 8. Crescent Waning Magincia Trinsic Skara Brae Magincia
Below is a list of Monsters and the experience that you get by killing them. All the information in this section is from Stephanus Rudiyanto Natari.
Balron 16 Bat 4 exp Cyclops 9 Daemon 8 Dragon 15 Ettin 8 Gazer 16 Ghost 6 Gremlin 4 Headless 5 Hydra 14 Insects 4 Lava Lizard 7 Lich 13 Mimic 13 Nixie 5 Orc 6 Phantom 4 Phyton 4 Rat 4 Reaper 16 Rogue 6 Seahorse 7 Serpent 9 Skeleton 4 Slime 4 Spider 5 Squid 9 Troll 7 Wisp 5 Wizard 12 Zorn 16
Non-Monster Creatures that normally you don't want to attack:
Bard 9 Beggar 13 Bull 11 Child 10 Druid 10 Fighter 7 Guard 13 Horse 9 Jester 9 Mage 8 Merchant 9 Paladin 4 Ranger 3 Shepherd 9 Tinker 9 Villager 13
Note: These are all non-Origin upgrades, so use at your own risk!
There is a slight improvement to Ultima 4 that you can download, a completely new graphics tileset! Wow!
It's not that great of an improvement, but any improvement is a good one, so it is a recommended download. It also includes some other things with it.
Another upgrade is one to add music to U4:
http://weber.u.washington.edu/...; No longer available
Unzip it into your Ultima 4 directory and run "setup.bat", and then from then on to play Ultima 4 with sound you have to use the u4.bat
UPDATE: There is a larger recreation of Ultima 4, for modern systems, check that out here:
- Stephanus Rudiyanto Natari for lots of good information
- Jason Tobias for some more good information (level/exp)
- Michael Roberts for the Justice thing
- Joseph Yaw-Chou Sui for informing me of a changed URL
- Anyone who emailed me with nice things to say
- Richard Garriott for making the Game
- And CJayC for posting this on his site
ASCII Art created using SigZag by James Dill: (freeware!)
http://www.geocities.com/south...; No longer available
This FAQ was written entirely using the GWD Text Editor: (shareware)
Shameless Self Promotion:
I have also written FAQs for:
NES: Disney Adventures in the Magic Kingdom Final Fantasy -- Magic FAQ The Legend of Zelda SNES: Aerobiz Aerobiz Supersonic Utopia: Creation of a Nation Genesis: Starflight PSX: Thousand Arms -- Walkthrough -- Forging/Dating FAQ PC: Baldur's Gate & Tales of the Sword Coast -- Walkthrough -- NPC List Colonization -- the Single Colony Strategy Guide -- the Cheat Guide Drakan: Order of the Flame Dungeon Hack Master of Magic (revision) Pharaoh Rollercoaster Tycoon Sid Meier's Alpha Centauri The Sims Ultima 7: The Black Gate Ultima 7 Part 2: Serpent Isle Ultima Underworld -- Keyboard Commands Ultima Underworld II -- Keyboard Commands - -- Spell List
All of my FAQs can be found at:
Questions? Comments? Mistakes? Life Dilemmas? Email me about it!
Email: [email protected]
Email Policy: If you are going to email me about this game, please put Ultima 4 as the subject. Just Ultima 4. Also please realize that I am not hiding cheats or any other information, i.e. everything I know about Ultima 4 is in this guide.
Original Version (3-4-99, 20k) Changes in 1.1: (3-16-99, 21k) Realized that I had left out the Magical Spheres, that was corrected New ASCII art! Added reagents for Resurrect and Undead spells Changes in 1.2: (6-3-99, 24k) Cleaned things up a bit Added Shameless Self-Promotion Small Changes and Additions Changes in 1.3: (9-20-99, 28k) Format Changes Other Small Changes Changes in 1.4: (9-25-99, 32k) Added a bunch of information from Stephanus Rudiyanto Natari Added a new section for Monsters Added Humility Information Small Changes Changes in version 1.5: (1-20-00, 35k) Some neat additions from Jason Tobias Other Small Changes Changes in Version 1.51 (3-13-00, 36k) One addition from Michael Roberts Other Small Changes Changes in Version 1.52 (4-3-00, 36k) Some small changes Changes in Version 1.53 (5-3-00, 37k) Some small changes
"Name. Job. Bye."
This Document is Copyright 1999-2000 by Dan Simpson
Ultima 4 is Copyright by Origin Systems
I am not affiliated with Origin, Electronic Arts or anyone who had anything to do with the creation of this game. This FAQ may be posted on any site so long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it. You may not charge for, or in any way profit from this FAQ.