
THE SLUMS
1. Gate to New Phlan
2. Goblins Lair
3. Ohlo
4. Man with Ohlos potion
5. Kobolds Lair
6. Gate to Kutos Well
7. Treasure
8. Hobgoblins Lair and Treasure
9. Orcs Lair
10. Gypsy
11. Orc Guards
12. Leaders Gathering
13. Goblin Guards
14. Treasure
15. Trolls Lair
This sector is considered cleared when you empty the lairs, all the rooms and after 15 random
encounters.
Here in the Slums youll encounter mainly orcs and goblins. Proceed carefully in each room and
pay attention to the monster lairs because theyre particularly tough. Sleep spell works fine on
these monsters so use it often.
At 3 you can encounter the mage Ohlo that will send you on a sub-quest if you talk to him nicely.
Go to 4 to retrieve his bottle (you must digit OHLO when the man asks you) and return it to the
mage to earn some experience points and some treasure.
A Gypsy (10) can tell your future if you pay but do not attack her in any case.
The Trolls lair is very difficult at this point of the game so, if youre not able to eradicate the threat,
leave it for future times.
There is some treasure scattered through this section. The most useful can be found at 14 and 7
(reached through an invisible wall). However, remember to use the Search command to explore
these spots, and generally all the dungeons, or youll risk to miss something.
When youre finished with this section return to New Phlan to rest, sell your items and buy some
better weapon and armor. Go to the training hall if youve earned enough experience to level up
some character. Finally, visit the Council Clerk to receive your reward for clearing the Slums (even
if you havent cleared the Trolls lair) and youll receive a new commission from her.
You must clear Sokol Keep now, so when youre ready, reach the passenger dock (17) and take the
boat (18) to the Keep.
Acknowledgement
Annotated by Marco Alessandri for the RPG Gamers archive.