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Walkthrough · Pool of Radiance

Pool of Radiance: New Phlan (part 1 of 19) - Pool of Radiance_15

Contributor
Marco Alessandri
Last updated
July 27, 2026
Sections
Reading time
2 min read
ZHENTIL KEEP 1.     Exit to Wilderness 2.     Rest Room This sector is considered cleared when you escape from the Keep. You are sent here under a request from Cadorna to perform a suspicious diplomatic mission. When you enter the keep you’re parked in a room (2). Rest and heal until you’re summoned by the commandant. Speak  with  him  of  whatever  you  want,  it  doesn’t  matter.  After  some  time  the  commandant  will dismiss you and send you back to the room at 2. Choose to rest with an open eye because you’ll be attacked by some guards. All this mission is a trap conceive by Cadorna. All you have to do now is survive. You’ll face several waves of guards before the final challenge with the commandant. (Note that you can leave the keep anytime from the front door). When you free the keep you can rest before leaving. Return to Phlan and pay a visit to the Council Clerk for your reward. Cadorna is now a confirmed traitor and now you have the commission to kill him. The main path in the Wilderness is concluded but there are other things that can be done. You can use the “Search” command and travel across the land finding lairs. There are lairs for nearly every kind of monster. These lairs are not essential to conclude the game but can give you many experience points and treasures. Here are the most common lair that you can find in the Wilderness. When you think you’re done there is one last sector before entering the enemy caste: the graveyard. Take the boat to the bay back to the Kovel mansion and exit north to enter the graveyard.

Acknowledgement

Annotated by Marco Alessandri for the RPG Gamers archive.